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- package server.model.npcs;
- import java.io.BufferedReader;
- import java.io.FileNotFoundException;
- import java.io.FileReader;
- import java.io.IOException;
- import java.util.ArrayList;
- import server.clip.region.Region;
- import server.Config;
- import server.Server;
- import server.model.players.Client;
- import server.util.Misc;
- import server.world.map.VirtualWorld;
- import server.event.EventManager;
- import server.event.Event;
- import server.event.EventContainer;
- public class NPCHandler {
- public static int maxNPCs = 12189;
- public static int maxListedNPCs = 12189;
- public static int maxNPCDrops = 12189;
- public static NPC npcs[] = new NPC[maxNPCs];
- public static NPCList NpcList[] = new NPCList[maxListedNPCs];
- public NPCHandler() {
- for(int i = 0; i < maxNPCs; i++) {
- npcs[i] = null;
- }
- for(int i = 0; i < maxListedNPCs; i++) {
- NpcList[i] = null;
- }
- loadNPCList("./Data/CFG/npc.cfg");
- loadAutoSpawn("./Data/CFG/spawn-config.cfg");
- }
- public void multiAttackGfx(int i, int gfx) {
- if (npcs[i].projectileId < 0)
- return;
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null) {
- Client c = (Client)Server.playerHandler.players[j];
- if (c.heightLevel != npcs[i].heightLevel)
- continue;
- if (Server.playerHandler.players[j].goodDistance(c.absX, c.absY, npcs[i].absX, npcs[i].absY, 15)) {
- int nX = Server.npcHandler.npcs[i].getX() + offset(i);
- int nY = Server.npcHandler.npcs[i].getY() + offset(i);
- int pX = c.getX();
- int pY = c.getY();
- int offX = (nY - pY)* -1;
- int offY = (nX - pX)* -1;
- c.getPA().createPlayersProjectile(nX, nY, offX, offY, 50, getProjectileSpeed(i), npcs[i].projectileId, 43, 31, -c.getId() - 1, 65);
- }
- }
- }
- }
- public boolean switchesAttackers(int i) {
- switch(npcs[i].npcType) {
- case 6261:
- case 6263:
- case 6265:
- case 2559:
- case 2560:
- case 2561:
- case 6248:
- case 6250:
- case 6252:
- case 2892:
- case 2894:
- return true;
- }
- return false;
- }
- public void multiAttackDamage(int i) {
- int max = getMaxHit(i);
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null) {
- Client c = (Client)Server.playerHandler.players[j];
- if (c.isDead || c.heightLevel != npcs[i].heightLevel)
- continue;
- if (Server.playerHandler.players[j].goodDistance(c.absX, c.absY, npcs[i].absX, npcs[i].absY, 15)) {
- if (npcs[i].attackType == 2) {
- if (!c.prayerActive[16]) {
- if (Misc.random(500) + 200 > Misc.random(c.getCombat().mageDef())) {
- int dam = Misc.random(max);
- c.dealDamage(dam);
- c.handleHitMask(dam);
- } else {
- c.dealDamage(0);
- c.handleHitMask(0);
- }
- } else {
- c.dealDamage(0);
- c.handleHitMask(0);
- }
- } else if (npcs[i].attackType == 1) {
- if (!c.prayerActive[17]) {
- int dam = Misc.random(max);
- if (Misc.random(500) + 200 > Misc.random(c.getCombat().calculateRangeDefence())) {
- c.dealDamage(dam);
- c.handleHitMask(dam);
- } else {
- c.dealDamage(0);
- c.handleHitMask(0);
- }
- } else {
- c.dealDamage(0);
- c.handleHitMask(0);
- }
- }
- if (npcs[i].endGfx > 0) {
- c.gfx0(npcs[i].endGfx);
- }
- }
- c.getPA().refreshSkill(3);
- }
- }
- }
- public String sGraardorM() {
- int random = Misc.random(8);
- switch (random) {
- case 0: return "Death to our enemies!";
- case 1: return "Brargh!";
- case 2: return "Break their bones!";
- case 3: return "For the glory of the Big High War God!";
- case 4: return "Split their skulls!";
- case 5: return "We feast on the bones of our enemies tonight!";
- case 6: return "CHAAARGE!";
- case 7: return "All glory to Bandos!";
- default: return "GRAAAAAAAAAR!";
- }
- }
- /**
- * Sends K'ril's Message using forceChat.
- * @param random How many messages there are he can choose from to say.
- */
- public String sKrilM() {
- int random = Misc.random(8);
- switch (random) {
- case 0: return "Attack them, you dogs!";
- case 1: return "Forward!";
- case 2: return "Death to Saradomin's dogs!";
- case 3: return "Kill them, you cowards!";
- case 4: return "The Dark One will have their souls!";
- case 5: return "Zamorak curse them!";
- case 6: return "Rend them limb from limb!";
- case 7: return "No retreat!";
- default: return "Flay them all!";
- }
- }
- /**
- * Sends Zilyana's Message using forceChat.
- * @param random How many messages there are she can choose from to say.
- */
- public String sZilyanaM() {
- int random = Misc.random(9);
- switch (random) {
- case 0: return "Death to the enemies of the light!";
- case 1: return "Slay the evil ones!";
- case 2: return "Saradomin lend me strength!";
- case 3: return "By the power of Saradomin!";
- case 4: return "May Saradomin be my sword!";
- case 5: return "Good will always triumph!";
- case 6: return "Forward! Our allies are with us!";
- case 7: return "Saradomin is with us!";
- case 8: return "In the name of Saradomin!";
- default: return "Atack! Find the Godsword!";
- }
- }
- public int getClosePlayer(int i) {
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null) {
- if (j == npcs[i].spawnedBy)
- return j;
- if (goodDistance(Server.playerHandler.players[j].absX, Server.playerHandler.players[j].absY, npcs[i].absX, npcs[i].absY, 2 + distanceRequired(i) + followDistance(i)) || isFightCaveNpc(i)) {
- if ((Server.playerHandler.players[j].underAttackBy <= 0 && Server.playerHandler.players[j].underAttackBy2 <= 0) || Server.playerHandler.players[j].inMulti())
- if (Server.playerHandler.players[j].heightLevel == npcs[i].heightLevel)
- return j;
- }
- }
- }
- return 0;
- }
- public int getCloseRandomPlayer(int i) {
- ArrayList<Integer> players = new ArrayList<Integer>();
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null) {
- if (goodDistance(Server.playerHandler.players[j].absX, Server.playerHandler.players[j].absY, npcs[i].absX, npcs[i].absY, 2 + distanceRequired(i) + followDistance(i)) || isFightCaveNpc(i)) {
- if ((Server.playerHandler.players[j].underAttackBy <= 0 && Server.playerHandler.players[j].underAttackBy2 <= 0) || Server.playerHandler.players[j].inMulti())
- if (Server.playerHandler.players[j].heightLevel == npcs[i].heightLevel)
- players.add(j);
- }
- }
- }
- if (players.size() > 0)
- return players.get(Misc.random(players.size() -1));
- else
- return 0;
- }
- public int npcSize(int i) {
- switch (npcs[i].npcType) {
- case 2883:
- case 2882:
- case 2881:
- return 3;
- }
- return 0;
- }
- public boolean isAggressive(int i) {
- switch (npcs[i].npcType) {
- case 8133:
- case 6260:
- case 6261:
- case 6263:
- case 6265:
- case 2558:
- case 2559:
- case 2560:
- case 2561:
- case 6247:
- case 6248:
- case 6250:
- case 6252:
- case 2892:
- case 2894:
- case 2881:
- case 2882:
- case 2883:
- return true;
- }
- if (npcs[i].inWild() && npcs[i].MaxHP > 0)
- return true;
- if (isFightCaveNpc(i))
- return true;
- return false;
- }
- public boolean isFightCaveNpc(int i) {
- switch (npcs[i].npcType) {
- case 2627:
- case 2630:
- case 2631:
- case 2741:
- case 2743:
- case 2745:
- return true;
- }
- return false;
- }
- /**
- * Summon npc, barrows, etc
- **/
- public void spawnNpc(Client c, int npcType, int x, int y, int heightLevel, int WalkingType, int HP, int maxHit, int attack, int defence, boolean attackPlayer, boolean headIcon) {
- // first, search for a free slot
- int slot = -1;
- for (int i = 1; i < maxNPCs; i++) {
- if (npcs[i] == null) {
- slot = i;
- break;
- }
- }
- if(slot == -1) {
- //Misc.println("No Free Slot");
- return; // no free slot found
- }
- NPC newNPC = new NPC(slot, npcType);
- newNPC.absX = x;
- newNPC.absY = y;
- newNPC.makeX = x;
- newNPC.makeY = y;
- newNPC.heightLevel = heightLevel;
- newNPC.walkingType = WalkingType;
- newNPC.HP = HP;
- newNPC.MaxHP = HP;
- newNPC.maxHit = maxHit;
- newNPC.attack = attack;
- newNPC.defence = defence;
- newNPC.spawnedBy = c.getId();
- if(headIcon)
- c.getPA().drawHeadicon(1, slot, 0, 0);
- if(attackPlayer) {
- newNPC.underAttack = true;
- if(c != null) {
- if(server.model.minigames.Barrows.COFFIN_AND_BROTHERS[c.randomCoffin][1] != newNPC.npcType) {
- if(newNPC.npcType == 2025 || newNPC.npcType == 2026 || newNPC.npcType == 2027 || newNPC.npcType == 2028 || newNPC.npcType == 2029 || newNPC.npcType == 2030) {
- newNPC.forceChat("You dare disturb my rest!");
- }
- }
- if(server.model.minigames.Barrows.COFFIN_AND_BROTHERS[c.randomCoffin][1] == newNPC.npcType) {
- newNPC.forceChat("You dare steal from us!");
- }
- newNPC.killerId = c.playerId;
- }
- }
- npcs[slot] = newNPC;
- }
- public void spawnNpc2(int npcType, int x, int y, int heightLevel, int WalkingType, int HP, int maxHit, int attack, int defence) {
- // first, search for a free slot
- int slot = -1;
- for (int i = 1; i < maxNPCs; i++) {
- if (npcs[i] == null) {
- slot = i;
- break;
- }
- }
- if(slot == -1) {
- //Misc.println("No Free Slot");
- return; // no free slot found
- }
- NPC newNPC = new NPC(slot, npcType);
- newNPC.absX = x;
- newNPC.absY = y;
- newNPC.makeX = x;
- newNPC.makeY = y;
- newNPC.heightLevel = heightLevel;
- newNPC.walkingType = WalkingType;
- newNPC.HP = HP;
- newNPC.MaxHP = HP;
- newNPC.maxHit = maxHit;
- newNPC.attack = attack;
- newNPC.defence = defence;
- npcs[slot] = newNPC;
- }
- /**
- * Emotes
- **/
- public static int getAttackEmote(int i) {
- switch(Server.npcHandler.npcs[i].npcType) {
- case 8125:
- if (npcs[i].attackType == 1)
- return 5532;
- case 6260:
- if (npcs[i].attackType == 0)
- return 7060;
- else
- return 7063;
- case 8133:
- if (npcs[i].attackType == 1)
- return 10053;
- else if (npcs[i].attackType == 2)
- return 10065;
- else if (npcs[i].attackType == 0)
- return 10057+ Misc.random(1);
- case 5529:
- return 5782;
- case 2892:
- case 2894:
- return 2868;
- case 2627:
- return 2621;
- case 2630:
- return 2625;
- case 2631:
- return 2633;
- case 2741:
- return 2637;
- case 2746:
- return 2637;
- case 2607:
- return 2611;
- case 2743://360
- return 2647;
- //bandos gwd
- case 6261:
- case 6263:
- case 6265:
- return 6154;
- //end of gwd
- //arma gwd
- case 2558:
- return 3505;
- case 2560:
- return 6953;
- case 2559:
- return 6952;
- case 2561:
- return 6954;
- //end of arma gwd
- //sara gwd
- case 6247:
- return 6964;
- case 6248:
- return 6376;
- case 6250:
- return 7018;
- case 6252:
- return 7009;
- //end of sara gwd
- case 13: //wizards
- return 711;
- case 103:
- case 655:
- return 123;
- case 1624:
- return 1557;
- case 1648:
- return 1590;
- case 2783: //dark beast
- return 2733;
- case 1615: //abby demon
- return 1537;
- case 1613: //nech
- return 1528;
- case 1610: case 1611: //garg
- return 1519;
- case 1616: //basilisk
- return 1546;
- case 90: //skele
- return 260;
- case 50://drags
- case 53:
- case 54:
- case 941:
- case 1590:
- case 1591:
- case 1592:
- case 55:
- return 12252;
- case 124: //earth warrior
- return 390;
- case 803: //monk
- return 422;
- case 52: //baby drag
- return 14270;
- case 58: //Shadow Spider
- case 59: //Giant Spider
- case 60: //Giant Spider
- case 61: //Spider
- case 62: //Jungle Spider
- case 63: //Deadly Red Spider
- case 64: //Ice Spider
- case 134:
- return 143;
- case 105: //Bear
- case 106: //Bear
- return 41;
- case 412:
- case 78:
- return 30;
- case 2033: //rat
- return 138;
- case 2031: // bloodworm
- return 2070;
- case 101: // goblin
- return 309;
- case 81: // cow
- return 0x03B;
- case 21: // hero
- return 451;
- case 41: // chicken
- return 55;
- case 9: // guard
- case 32: // guard
- case 20: // paladin
- return 451;
- case 1338: // dagannoth
- case 1340:
- case 1342:
- return 1341;
- case 19: // white knight
- return 406;
- case 110:
- case 111: // ice giant
- case 112:
- case 117:
- return 128;
- case 2452:
- return 1312;
- case 2889:
- return 2859;
- case 118:
- case 119:
- return 99;
- case 82://Lesser Demon
- case 83://Greater Demon
- case 84://Black Demon
- case 1472://jungle demon
- return 64;
- case 1267:
- case 1265:
- return 1312;
- case 125: // ice warrior
- case 178:
- return 451;
- case 1153: //Kalphite Worker
- case 1154: //Kalphite Soldier
- case 1155: //Kalphite guardian
- case 1156: //Kalphite worker
- case 1157: //Kalphite guardian
- return 1184;
- case 123:
- case 122:
- return 164;
- case 2028: // karil
- return 2075;
- case 2025: // ahrim
- return 729;
- case 2026: // dharok
- return 2067;
- case 2027: // guthan
- return 2080;
- case 2029: // torag
- return 0x814;
- case 2030: // verac
- return 2062;
- case 2881: //supreme
- return 2855;
- case 2882: //prime
- return 2854;
- case 2883: //rex
- return 2851;
- case 3200:
- return 3146;
- case 11636: //Frost Dragons
- if (npcs[i].attackType == 0)
- return 13151;
- else if (npcs[i].attackType == 1)
- return 13152;
- else if (npcs[i].attackType == 2)
- return 13155;
- case 2745:
- if (npcs[i].attackType == 2)
- return 2656;
- else if (npcs[i].attackType == 1)
- return 2652;
- else if (npcs[i].attackType == 0)
- return 2655;
- default:
- return 0x326;
- }
- }
- /**
- * Death emotes
- **/
- public int getDeadEmote(int i) {
- int death = 2304; //default
- int [][] getDead = {{55, 12250}, {2892, 2865}, {2894, 2865}, {1612, 1524}, {2558, 3503}, {2559, 6956}, {2560, 6956}, {2561, 6956},
- {2607, 2607}, {2627, 2620}, {2630, 2627}, {2631, 2630}, {2738, 2627}, {2741, 2638}, {2746, 2638}, {2743, 2646},
- {2745, 2654}, {3777, -1}, {3778, -1}, {3779, -1}, {3780, -1}, {3200, 3147}, {2035, 146}, {2033, 141}, {2031, 2073},
- {101, 313}, {81, 0x03E}, {41, 57}, {1338, 1342}, {1340, 1342}, {1342, 1342}, {2881, 2856}, {2882, 2856}, {2883, 2856},
- {111, 131}, {125, 843}, {751, 302}, {1626, 1597}, {1627, 1597}, {1628, 1597}, {1629, 1597}, {1630, 1597}, {1631, 1597},
- {1632, 1597}, {1616, 1548}, {1653, 1590}, {82, 67}, {83, 67}, {84, 67}, {1605, 1508}, {51, 14271}, {52, 14271}, {1589, 14271},
- {3376, 14271}, {1610, 1518}, {1611, 1518}, {1618, 1553}, {1619, 1553}, {1620, 1563}, {1621, 1563}, {2783, 2732}, {1615, 1538},
- {1624, 1558}, {1613, 1530}, {1633, 1580}, {1634, 1580}, {1635, 1580}, {1636, 1580}, {1648, 1590}, {1649, 1590}, {1650, 1590},
- {1651, 1590}, {1652, 1590}, {1654, 1590}, {1655, 1590}, {1656, 1590}, {1657, 1590}, {100, 313}, {102, 313}, {105, 44}, {106, 44},
- {412, 36}, {78, 36}, {122, 167}, {123, 167}, {58, 146}, {59, 146}, {60, 146}, {61, 146}, {62, 146}, {63, 146}, {64, 146}, {134, 146},
- {1153, 1190}, {1154, 1190}, {1155, 1190}, {1156, 1190}, {1157, 1190}, {103, 123}, {104, 123}, {118, 102}, {119, 102}, {50, 92},
- {53, 92}, {54, 92}, {941, 92}, {1590, 92}, {1591, 92}, {1592, 92}, {5529, 5784}, {8133, 10385}, {6260, 7062}, {6261, 6156},
- {6263, 6156}, {6265, 6156}, {8125, 5534}, {11636, 13153}};
- for (int n = 0; n < getDead.length; n++) {
- if (npcs[i].npcType == getDead[n][0]) {
- death = getDead[n][1];
- }
- }
- return death;
- }
- /**
- * Attack delays
- **/
- public int getNpcDelay(int i) {
- int delay = 5; //default
- int [][] NpcDelay = {{2025, 7}, {2028, 7}, {2745, 8}, {2558, 6}, {2559, 6}, {6260, 6}, {6261, 6},
- {6263, 2}};
- for (int n = 0; n < NpcDelay.length; n++) {
- if (npcs[i].npcType == NpcDelay[n][0]) {
- delay = NpcDelay[n][1];
- }
- }
- return delay;
- }
- /**
- * Hit delays
- **/
- public int getHitDelay(int i) {
- switch(npcs[i].npcType) {
- case 2881:
- case 2882:
- case 3200:
- case 2892:
- case 2894:
- return 3;
- case 2743:
- case 2631:
- case 2558:
- case 2559:
- case 2560:
- return 3;
- case 2745:
- if (npcs[i].attackType == 1 || npcs[i].attackType == 2)
- return 5;
- else
- return 2;
- case 2025:
- return 4;
- case 2028:
- return 3;
- default:
- return 2;
- }
- }
- /**
- * Npc respawn time
- **/
- public int getRespawnTime(int i) {
- switch(npcs[i].npcType) {
- case 8125:
- return 120;
- case 2881:
- case 2882:
- case 2883:
- case 2558:
- case 2559:
- case 2560:
- case 2561:
- case 6247:
- case 6248:
- case 6250:
- case 6260:
- case 6261:
- case 6263:
- case 6265:
- return 100;
- case 8133:
- return 150;
- case 3777:
- case 3778:
- case 3779:
- case 3780:
- return 500;
- default:
- return 25;
- }
- }
- public void newNPC(int npcType, int x, int y, int heightLevel, int WalkingType, int HP, int maxHit, int attack, int defence) {
- // first, search for a free slot
- int slot = -1;
- for (int i = 1; i < maxNPCs; i++) {
- if (npcs[i] == null) {
- slot = i;
- break;
- }
- }
- if(slot == -1) return; // no free slot found
- NPC newNPC = new NPC(slot, npcType);
- newNPC.absX = x;
- newNPC.absY = y;
- newNPC.makeX = x;
- newNPC.makeY = y;
- newNPC.heightLevel = heightLevel;
- newNPC.walkingType = WalkingType;
- newNPC.HP = HP;
- newNPC.MaxHP = HP;
- newNPC.maxHit = maxHit;
- newNPC.attack = attack;
- newNPC.defence = defence;
- npcs[slot] = newNPC;
- }
- public void newNPCList(int npcType, String npcName, int combat, int HP) {
- // first, search for a free slot
- int slot = -1;
- for (int i = 0; i < maxListedNPCs; i++) {
- if (NpcList[i] == null) {
- slot = i;
- break;
- }
- }
- if(slot == -1) return; // no free slot found
- NPCList newNPCList = new NPCList(npcType);
- newNPCList.npcName = npcName;
- newNPCList.npcCombat = combat;
- newNPCList.npcHealth = HP;
- NpcList[slot] = newNPCList;
- }
- public void process() {
- for (int i = 0; i < maxNPCs; i++) {
- if (npcs[i] == null) continue;
- npcs[i].clearUpdateFlags();
- }
- for (int i = 0; i < maxNPCs; i++) {
- if (npcs[i] != null) {
- if (npcs[i].actionTimer > 0) {
- npcs[i].actionTimer--;
- }
- if (npcs[i].freezeTimer > 0) {
- npcs[i].freezeTimer--;
- }
- if (npcs[i].hitDelayTimer > 0) {
- npcs[i].hitDelayTimer--;
- }
- if (npcs[i].hitDelayTimer == 1) {
- npcs[i].hitDelayTimer = 0;
- applyDamage(i);
- }
- if(npcs[i].attackTimer > 0) {
- npcs[i].attackTimer--;
- }
- if(npcs[i].spawnedBy > 0) { // delete summons npc
- if(Server.playerHandler.players[npcs[i].spawnedBy] == null
- || Server.playerHandler.players[npcs[i].spawnedBy].heightLevel != npcs[i].heightLevel
- || Server.playerHandler.players[npcs[i].spawnedBy].respawnTimer > 0
- || !Server.playerHandler.players[npcs[i].spawnedBy].goodDistance(npcs[i].getX(), npcs[i].getY(), Server.playerHandler.players[npcs[i].spawnedBy].getX(), Server.playerHandler.players[npcs[i].spawnedBy].getY(), 20)) {
- if(Server.playerHandler.players[npcs[i].spawnedBy] != null) {
- for(int o = 0; o < Server.playerHandler.players[npcs[i].spawnedBy].barrowsNpcs.length; o++){
- if(npcs[i].npcType == Server.playerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][0]) {
- if (Server.playerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][1] == 1)
- Server.playerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][1] = 0;
- }
- }
- }
- npcs[i] = null;
- }
- }
- if (npcs[i] == null) continue;
- /**
- * Attacking player
- **/
- if (isAggressive(i) && !npcs[i].underAttack && !npcs[i].isDead && !switchesAttackers(i)) {
- npcs[i].killerId = getCloseRandomPlayer(i);
- } else if (isAggressive(i) && !npcs[i].underAttack && !npcs[i].isDead && switchesAttackers(i)) {
- npcs[i].killerId = getCloseRandomPlayer(i);
- }
- if (System.currentTimeMillis() - npcs[i].lastDamageTaken > 5000)
- npcs[i].underAttackBy = 0;
- if((npcs[i].killerId > 0 || npcs[i].underAttack) && !npcs[i].walkingHome && retaliates(npcs[i].npcType)) {
- if(!npcs[i].isDead) {
- int p = npcs[i].killerId;
- if(Server.playerHandler.players[p] != null) {
- Client c = (Client) Server.playerHandler.players[p];
- followPlayer(c, i, c.playerId);
- if (npcs[i] == null) continue;
- if(npcs[i].attackTimer == 0) {
- if(c != null) {
- attackPlayer(c, i);
- } else {
- npcs[i].killerId = 0;
- npcs[i].underAttack = false;
- npcs[i].facePlayer(0);
- }
- }
- } else {
- npcs[i].killerId = 0;
- npcs[i].underAttack = false;
- npcs[i].facePlayer(0);
- }
- }
- }
- /**
- * Random walking and walking home
- **/
- if (npcs[i] == null) continue;
- if((!npcs[i].underAttack || npcs[i].walkingHome) && npcs[i].randomWalk && !npcs[i].isDead) {
- npcs[i].facePlayer(0);
- npcs[i].killerId = 0;
- if(npcs[i].spawnedBy == 0) {
- if((npcs[i].absX > npcs[i].makeX + Config.NPC_RANDOM_WALK_DISTANCE) || (npcs[i].absX < npcs[i].makeX - Config.NPC_RANDOM_WALK_DISTANCE) || (npcs[i].absY > npcs[i].makeY + Config.NPC_RANDOM_WALK_DISTANCE) || (npcs[i].absY < npcs[i].makeY - Config.NPC_RANDOM_WALK_DISTANCE)) {
- npcs[i].walkingHome = true;
- }
- }
- if (npcs[i].walkingHome && npcs[i].absX == npcs[i].makeX && npcs[i].absY == npcs[i].makeY) {
- npcs[i].walkingHome = false;
- } else if(npcs[i].walkingHome) {
- npcs[i].moveX = GetMove(npcs[i].absX, npcs[i].makeX);
- npcs[i].moveY = GetMove(npcs[i].absY, npcs[i].makeY);
- npcs[i].getNextNPCMovement(i);
- handleClipping(i);
- npcs[i].updateRequired = true;
- }
- if(npcs[i].walkingType == 1) {
- if(Misc.random(3)== 1 && !npcs[i].walkingHome) {
- int MoveX = 0;
- int MoveY = 0;
- int Rnd = Misc.random(9);
- if (Rnd == 1) {
- MoveX = 1;
- MoveY = 1;
- } else if (Rnd == 2) {
- MoveX = -1;
- } else if (Rnd == 3) {
- MoveY = -1;
- } else if (Rnd == 4) {
- MoveX = 1;
- } else if (Rnd == 5) {
- MoveY = 1;
- } else if (Rnd == 6) {
- MoveX = -1;
- MoveY = -1;
- } else if (Rnd == 7) {
- MoveX = -1;
- MoveY = 1;
- } else if (Rnd == 8) {
- MoveX = 1;
- MoveY = -1;
- }
- if (MoveX == 1) {
- if (npcs[i].absX + MoveX < npcs[i].makeX + 1) {
- npcs[i].moveX = MoveX;
- } else {
- npcs[i].moveX = 0;
- }
- }
- if (MoveX == -1) {
- if (npcs[i].absX - MoveX > npcs[i].makeX - 1) {
- npcs[i].moveX = MoveX;
- } else {
- npcs[i].moveX = 0;
- }
- }
- if(MoveY == 1) {
- if(npcs[i].absY + MoveY < npcs[i].makeY + 1) {
- npcs[i].moveY = MoveY;
- } else {
- npcs[i].moveY = 0;
- }
- }
- if(MoveY == -1) {
- if(npcs[i].absY - MoveY > npcs[i].makeY - 1) {
- npcs[i].moveY = MoveY;
- } else {
- npcs[i].moveY = 0;
- }
- }
- int x = (npcs[i].absX + npcs[i].moveX);
- int y = (npcs[i].absY + npcs[i].moveY);
- if (VirtualWorld.I(npcs[i].heightLevel, npcs[i].absX, npcs[i].absY, x, y, 0)) {
- npcs[i].getNextNPCMovement(i);
- handleClipping(i);
- } else {
- npcs[i].moveX = 0;
- npcs[i].moveY = 0;
- }
- npcs[i].updateRequired = true;
- }
- }
- if (npcs[i].walkingType >= 0) {
- switch(npcs[i].walkingType) {
- case 5:
- npcs[i].turnNpc(npcs[i].absX-1, npcs[i].absY);
- break;
- case 4:
- npcs[i].turnNpc(npcs[i].absX+1, npcs[i].absY);
- break;
- case 3:
- npcs[i].turnNpc(npcs[i].absX, npcs[i].absY-1);
- break;
- case 2:
- npcs[i].turnNpc(npcs[i].absX, npcs[i].absY+1);
- break;
- default:
- if (npcs[i].walkingType >= 0) {
- npcs[i].turnNpc(npcs[i].absX, npcs[i].absY); //makes it when npcs move they dont turn back to one direction
- }
- npcs[i].updateRequired = true;
- break;
- }
- }
- }
- if (npcs[i].isDead == true) {
- if (npcs[i].actionTimer == 0 && npcs[i].applyDead == false && npcs[i].needRespawn == false) {
- npcs[i].updateRequired = true;
- npcs[i].facePlayer(0);
- npcs[i].killedBy = getNpcKillerId(i);
- npcs[i].animNumber = getDeadEmote(i); // dead emote
- npcs[i].animUpdateRequired = true;
- npcs[i].freezeTimer = 0;
- npcs[i].applyDead = true;
- killedBarrow(i);
- if (isFightCaveNpc(i))
- killedTzhaar(i);
- npcs[i].actionTimer = 4; // delete time
- resetPlayersInCombat(i);
- } else if (npcs[i].actionTimer == 0 && npcs[i].applyDead == true && npcs[i].needRespawn == false) {
- npcs[i].needRespawn = true;
- npcs[i].actionTimer = getRespawnTime(i); // respawn time
- dropItems(i); // npc drops items!
- appendSlayerExperience(i);
- appendKillCount(i);
- npcs[i].absX = npcs[i].makeX;
- npcs[i].absY = npcs[i].makeY;
- npcs[i].HP = npcs[i].MaxHP;
- npcs[i].animNumber = 0x328;
- npcs[i].updateRequired = true;
- npcs[i].animUpdateRequired = true;
- if (npcs[i].npcType >= 2440 && npcs[i].npcType <= 2446) {
- Server.objectManager.removeObject(npcs[i].absX, npcs[i].absY);
- }
- if (npcs[i].npcType == 2745) {
- handleJadDeath(i);
- }
- } else if (npcs[i].actionTimer == 0 && npcs[i].needRespawn == true) {
- if(npcs[i].spawnedBy > 0) {
- npcs[i] = null;
- } else {
- int old1 = npcs[i].npcType;
- int old2 = npcs[i].makeX;
- int old3 = npcs[i].makeY;
- int old4 = npcs[i].heightLevel;
- int old5 = npcs[i].walkingType;
- int old6 = npcs[i].MaxHP;
- int old7 = npcs[i].maxHit;
- int old8 = npcs[i].attack;
- int old9 = npcs[i].defence;
- npcs[i] = null;
- newNPC(old1, old2, old3, old4, old5, old6, old7, old8, old9);
- }
- }
- }
- }
- }
- }
- public void appendNPCVeng(Client c, int i, int damage) {
- if (damage <= 0)
- return;
- c.forcedText = "Taste Vengeance!";
- c.forcedChatUpdateRequired = true;
- c.updateRequired = true;
- c.vengOn = false;
- if ((c.playerLevel[3] - damage) > 0) {
- int rebound = (int)(damage*0.75);
- if (rebound > npcs[i].HP) {
- rebound = npcs[i].HP;
- }
- npcs[i].HP -= rebound;
- npcs[i].hitDiff2 = rebound;
- npcs[i].hitUpdateRequired2 = true;
- }
- npcs[i].updateRequired = true;
- }
- public boolean getsPulled(int i) {
- switch (npcs[i].npcType) {
- case 6260:
- if (npcs[i].firstAttacker > 0)
- return false;
- break;
- }
- return true;
- }
- public boolean multiAttacks(int i) {
- switch (npcs[i].npcType) {
- case 2558:
- return true;
- case 6247:
- if (npcs[i].attackType == 2)
- return true;
- case 6260:
- if (npcs[i].attackType == 1)
- return true;
- case 8133://corp
- if (npcs[i].attackType == 2) {
- return true;
- }
- default:
- return false;
- }
- }
- /**
- * Npc killer id?
- **/
- public int getNpcKillerId(int npcId) {
- int oldDamage = 0;
- int count = 0;
- int killerId = 0;
- for (int p = 1; p < Config.MAX_PLAYERS; p++) {
- if (Server.playerHandler.players[p] != null) {
- if(Server.playerHandler.players[p].lastNpcAttacked == npcId) {
- if(Server.playerHandler.players[p].totalDamageDealt > oldDamage) {
- oldDamage = Server.playerHandler.players[p].totalDamageDealt;
- killerId = p;
- }
- Server.playerHandler.players[p].totalDamageDealt = 0;
- }
- }
- }
- return killerId;
- }
- /**
- *
- */
- private void killedBarrow(int i) {
- Client c = (Client)Server.playerHandler.players[npcs[i].killedBy];
- if(c != null) {
- for(int o = 0; o < c.barrowsNpcs.length; o++){
- if(npcs[i].npcType == c.barrowsNpcs[o][0]) {
- c.barrowsNpcs[o][1] = 2; // 2 for dead
- c.barrowsKillCount++;
- }
- }
- }
- }
- private void killedTzhaar(int i) {
- final Client c2 = (Client)Server.playerHandler.players[npcs[i].spawnedBy];
- c2.tzhaarKilled++;
- //System.out.println("To kill: " + c2.tzhaarToKill + " killed: " + c2.tzhaarKilled);
- if (c2.tzhaarKilled == c2.tzhaarToKill) {
- //c2.sendMessage("STARTING EVENT");
- c2.waveId++;
- EventManager.getSingleton().addEvent(new Event() {
- public void execute(EventContainer c) {
- if (c2 != null) {
- Server.fightCaves.spawnNextWave(c2);
- }
- c.stop();
- }
- }, 7500);
- }
- }
- public void handleJadDeath(int i) {
- Client c = (Client)Server.playerHandler.players[npcs[i].spawnedBy];
- c.getItems().addItem(6570,1);
- c.sendMessage("Congratulations on completing the fight caves minigame!");
- c.getPA().resetTzhaar();
- c.waveId = 300;
- }
- /**
- * Dropping Items!
- **/
- public boolean rareDrops(int i) {
- return Misc.random(NPCDrops.dropRarity.get(npcs[i].npcType)) == 0;
- }
- public void dropItems(int i) {
- int npc = 0;
- //long start = System.currentTimeMillis();
- Client c = (Client)Server.playerHandler.players[npcs[i].killedBy];
- if(c != null) {
- if (npcs[i].npcType == 912 || npcs[i].npcType == 913 || npcs[i].npcType == 914)
- c.magePoints += 1;
- if (NPCDrops.constantDrops.get(npcs[i].npcType) != null) {
- for (int item : NPCDrops.constantDrops.get(npcs[i].npcType)) {
- Server.itemHandler.createGroundItem(c, item, npcs[i].absX, npcs[i].absY, 1, c.playerId);
- //if (c.clanId >= 0)
- //Server.clanChat.handleLootShare(c, item, 1);
- }
- }
- if (ZammyKC(i)) {
- c.Zammy += 1;
- c.getPA().sendFrame126(""+c.Zammy+"", 21355);
- }
- if (ArmadylKC(i)) {
- c.Arma += 1;
- c.getPA().sendFrame126(""+c.Arma+"", 21354);
- }
- if (BandosKC(i)) {
- c.Band += 1;
- c.getPA().sendFrame126(""+c.Band+"", 21353);
- }
- if (SaraKC(i)) {
- c.Sara += 1;
- c.getPA().sendFrame126(""+c.Sara+"", 21352);
- }
- if (NPCDrops.dropRarity.get(npcs[i].npcType) != null) {
- if (rareDrops(i)) {
- int random = Misc.random(NPCDrops.rareDrops.get(npcs[i].npcType).length-1);
- Server.itemHandler.createGroundItem(c, NPCDrops.rareDrops.get(npcs[i].npcType)[random][0], npcs[i].absX, npcs[i].absY, NPCDrops.rareDrops.get(npcs[i].npcType)[random][1], c.playerId);
- if (c.clanId >= 0)
- Server.clanChat.handleLootShare(c, NPCDrops.rareDrops.get(npcs[i].npcType)[random][0], NPCDrops.rareDrops.get(npcs[i].npcType)[random][1]);
- } else {
- int random = Misc.random(NPCDrops.normalDrops.get(npcs[i].npcType).length-1);
- Server.itemHandler.createGroundItem(c, NPCDrops.normalDrops.get(npcs[i].npcType)[random][0], npcs[i].absX, npcs[i].absY, NPCDrops.normalDrops.get(npcs[i].npcType)[random][1], c.playerId);
- //Server.clanChat.handleLootShare(c, NPCDrops.normalDrops.get(npcs[i].npcType)[random][0], NPCDrops.normalDrops.get(npcs[i].npcType)[random][1]);
- }
- }
- }
- //System.out.println("Took: " + (System.currentTimeMillis() - start));
- }
- public void appendKillCount(int i) {
- Client c = (Client)Server.playerHandler.players[npcs[i].killedBy];
- if(c != null) {
- int[] kcMonsters = {122,49,2558,2559,2560,2561,6260,6261,6263,6265,6247,6248,6250,6252};
- for (int j : kcMonsters) {
- if (npcs[i].npcType == j) {
- if (c.killCount < 20) {
- c.killCount++;
- c.sendMessage("Killcount: " + c.killCount);
- } else {
- c.sendMessage("You already have 20 kill count");
- }
- break;
- }
- }
- }
- }
- //id of bones dropped by npcs
- public int boneDrop(int type) {
- switch (type) {
- case 1://normal bones
- case 9:
- case 100:
- case 12:
- case 17:
- case 803:
- case 18:
- case 81:
- case 101:
- case 41:
- case 19:
- case 90:
- case 75:
- case 86:
- case 78:
- case 912:
- case 913:
- case 914:
- case 1648:
- case 1643:
- case 1618:
- case 1624:
- case 181:
- case 119:
- case 49:
- case 26:
- case 1341:
- return 526;
- case 117:
- return 532;//big bones
- case 50://drags
- case 53:
- case 54:
- case 55:
- case 941:
- case 1590:
- case 1591:
- case 1592:
- return 536;
- case 11636:
- return 18830;
- case 84:
- case 1615:
- case 1613:
- case 82:
- case 3200:
- return 592;
- case 2881:
- case 2882:
- case 2883:
- return 6729;
- default:
- return -1;
- }
- }
- public int getStackedDropAmount(int itemId, int npcId) {
- switch (itemId) {
- case 995:
- switch (npcId) {
- case 1:
- return 50+ Misc.random(50);
- case 9:
- return 133 + Misc.random(100);
- case 1624:
- return 1000 + Misc.random(300);
- case 1618:
- return 1000 + Misc.random(300);
- case 1643:
- return 1000 + Misc.random(300);
- case 1610:
- return 1000 + Misc.random(1000);
- case 1613:
- return 1500 + Misc.random(1250);
- case 1615:
- return 3000;
- case 18:
- return 500;
- case 101:
- return 60;
- case 913:
- case 912:
- case 914:
- return 750 + Misc.random(500);
- case 1612:
- return 250 + Misc.random(500);
- case 1648:
- return 250 + Misc.random(250);
- case 90:
- return 200;
- case 82:
- return 1000 + Misc.random(455);
- case 52:
- return 400 + Misc.random(200);
- case 49:
- return 1500 + Misc.random(2000);
- case 1341:
- return 1500 + Misc.random(500);
- case 26:
- return 500 + Misc.random(100);
- case 20:
- return 750 + Misc.random(100);
- case 21:
- return 890 + Misc.random(125);
- case 117:
- return 500 + Misc.random(250);
- case 2607:
- return 500 + Misc.random(350);
- }
- break;
- case 11212:
- return 10 + Misc.random(4);
- case 565:
- case 561:
- return 10;
- case 560:
- case 563:
- case 562:
- return 15;
- case 555:
- case 554:
- case 556:
- case 557:
- return 20;
- case 892:
- return 40;
- case 886:
- return 100;
- case 6522:
- return 6 + Misc.random(5);
- }
- return 1;
- }
- /**
- * Slayer Experience
- **/
- public void appendSlayerExperience(int i) {
- int npc = 0;
- Client c = (Client)Server.playerHandler.players[npcs[i].killedBy];
- if(c != null) {
- if (c.slayerTask == npcs[i].npcType){
- c.taskAmount--;
- c.getPA().addSkillXP(npcs[i].MaxHP * Config.SLAYER_EXPERIENCE, 18);
- if (c.taskAmount <= 0) {
- c.getPA().addSkillXP((npcs[i].MaxHP * 8) * Config.SLAYER_EXPERIENCE, 18);
- c.slayerTask = -1;
- c.sendMessage("You completed your slayer task. Please see a slayer master to get a new one.");
- }
- }
- }
- }
- /**
- * Resets players in combat
- */
- public void resetPlayersInCombat(int i) {
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null)
- if (Server.playerHandler.players[j].underAttackBy2 == i)
- Server.playerHandler.players[j].underAttackBy2 = 0;
- }
- }
- /**
- * Npc Follow Player
- **/
- public int GetMove(int Place1,int Place2) {
- if ((Place1 - Place2) == 0) {
- return 0;
- } else if ((Place1 - Place2) < 0) {
- return 1;
- } else if ((Place1 - Place2) > 0) {
- return -1;
- }
- return 0;
- }
- public boolean followPlayer(int i) {
- switch (npcs[i].npcType) {
- case 2892:
- case 2894:
- return false;
- }
- return true;
- }
- public void followPlayer(Client c, int i, int playerId) {
- if (Server.playerHandler.players[playerId] == null) {
- return;
- }
- if (Server.playerHandler.players[playerId].respawnTimer > 0) {
- npcs[i].facePlayer(0);
- npcs[i].randomWalk = true;
- npcs[i].underAttack = false;
- return;
- }
- if (!followPlayer(i)) {
- npcs[i].facePlayer(playerId);
- return;
- }
- if ((npcs[i].npcType == 6260 || npcs[i].npcType == 6261 || npcs[i].npcType == 6263 ||
- npcs[i].npcType == 6265 || npcs[i].npcType == 6247 || npcs[i].npcType == 6248 ||
- npcs[i].npcType == 6250 || npcs[i].npcType == 6252) && !c.InGWDBossDungeon()) {
- return;
- }
- int playerX = Server.playerHandler.players[playerId].absX;
- int playerY = Server.playerHandler.players[playerId].absY;
- npcs[i].randomWalk = false;
- if (goodDistance(npcs[i].getX(), npcs[i].getY(), playerX, playerY, distanceRequired(i)))
- return;
- if((npcs[i].spawnedBy > 0) || ((npcs[i].absX < npcs[i].makeX + Config.NPC_FOLLOW_DISTANCE) && (npcs[i].absX > npcs[i].makeX - Config.NPC_FOLLOW_DISTANCE) && (npcs[i].absY < npcs[i].makeY + Config.NPC_FOLLOW_DISTANCE) && (npcs[i].absY > npcs[i].makeY - Config.NPC_FOLLOW_DISTANCE))) {
- if(npcs[i].heightLevel == Server.playerHandler.players[playerId].heightLevel) {
- if(Server.playerHandler.players[playerId] != null && npcs[i] != null) {
- if(playerY < npcs[i].absY) {
- npcs[i].moveX = GetMove(npcs[i].absX, playerX);
- npcs[i].moveY = GetMove(npcs[i].absY, playerY);
- } else if(playerY > npcs[i].absY) {
- npcs[i].moveX = GetMove(npcs[i].absX, playerX);
- npcs[i].moveY = GetMove(npcs[i].absY, playerY);
- } else if(playerX < npcs[i].absX) {
- npcs[i].moveX = GetMove(npcs[i].absX, playerX);
- npcs[i].moveY = GetMove(npcs[i].absY, playerY);
- } else if(playerX > npcs[i].absX) {
- npcs[i].moveX = GetMove(npcs[i].absX, playerX);
- npcs[i].moveY = GetMove(npcs[i].absY, playerY);
- } else if(playerX == npcs[i].absX || playerY == npcs[i].absY) {
- int o = Misc.random(3);
- switch(o) {
- case 0:
- npcs[i].moveX = GetMove(npcs[i].absX, playerX);
- npcs[i].moveY = GetMove(npcs[i].absY, playerY+1);
- break;
- case 1:
- npcs[i].moveX = GetMove(npcs[i].absX, playerX);
- npcs[i].moveY = GetMove(npcs[i].absY, playerY-1);
- break;
- case 2:
- npcs[i].moveX = GetMove(npcs[i].absX, playerX+1);
- npcs[i].moveY = GetMove(npcs[i].absY, playerY);
- break;
- case 3:
- npcs[i].moveX = GetMove(npcs[i].absX, playerX-1);
- npcs[i].moveY = GetMove(npcs[i].absY, playerY);
- break;
- }
- }
- int x = (npcs[i].absX + npcs[i].moveX);
- int y = (npcs[i].absY + npcs[i].moveY);
- npcs[i].facePlayer(playerId);
- handleClipping(i);
- npcs[i].getNextNPCMovement(i);
- npcs[i].facePlayer(playerId);
- npcs[i].updateRequired = true;
- }
- }
- } else {
- npcs[i].facePlayer(0);
- npcs[i].randomWalk = true;
- npcs[i].underAttack = false;
- }
- }
- public void handleClipping(int i) {
- NPC npc = npcs[i];
- if(npc.moveX == 1 && npc.moveY == 1) {
- if((Region.getClipping(npc.absX + 1, npc.absY + 1, npc.heightLevel) & 0x12801e0) != 0) {
- npc.moveX = 0; npc.moveY = 0;
- if((Region.getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) == 0)
- npc.moveY = 1;
- else
- npc.moveX = 1;
- }
- } else if(npc.moveX == -1 && npc.moveY == -1) {
- if((Region.getClipping(npc.absX - 1, npc.absY - 1, npc.heightLevel) & 0x128010e) != 0) {
- npc.moveX = 0; npc.moveY = 0;
- if((Region.getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) == 0)
- npc.moveY = -1;
- else
- npc.moveX = -1;
- }
- } else if(npc.moveX == 1 && npc.moveY == -1) {
- if((Region.getClipping(npc.absX + 1, npc.absY - 1, npc.heightLevel) & 0x1280183) != 0) {
- npc.moveX = 0; npc.moveY = 0;
- if((Region.getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) == 0)
- npc.moveY = -1;
- else
- npc.moveX = 1;
- }
- } else if(npc.moveX == -1 && npc.moveY == 1) {
- if((Region.getClipping(npc.absX - 1, npc.absY + 1, npc.heightLevel) & 0x128013) != 0) {
- npc.moveX = 0; npc.moveY = 0;
- if((Region.getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) == 0)
- npc.moveY = 1;
- else
- npc.moveX = -1;
- }
- } //Checking Diagonal movement.
- if (npc.moveY == -1 ) {
- if ((Region.getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) != 0)
- npc.moveY = 0;
- } else if( npc.moveY == 1) {
- if((Region.getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) != 0)
- npc.moveY = 0;
- } //Checking Y movement.
- if(npc.moveX == 1) {
- if((Region.getClipping(npc.absX + 1, npc.absY, npc.heightLevel) & 0x1280180) != 0)
- npc.moveX = 0;
- } else if(npc.moveX == -1) {
- if((Region.getClipping(npc.absX - 1, npc.absY, npc.heightLevel) & 0x1280108) != 0)
- npc.moveX = 0;
- } //Checking X movement.
- }
- /**
- * load spell
- **/
- public void loadSpell2(int i) {
- npcs[i].attackType = 3;
- int random = Misc.random(3);
- if (random == 0) {
- npcs[i].projectileId = 393; //red
- npcs[i].endGfx = 430;
- } else if (random == 1) {
- npcs[i].projectileId = 394; //green
- npcs[i].endGfx = 429;
- } else if (random == 2) {
- npcs[i].projectileId = 395; //white
- npcs[i].endGfx = 431;
- } else if (random == 3) {
- npcs[i].projectileId = 396; //blue
- npcs[i].endGfx = 428;
- }
- }
- public void loadSpell(int i) {
- Client c = (Client) Server.playerHandler.players[npcs[i].oldIndex];
- switch(npcs[i].npcType) {
- case 2892:
- npcs[i].projectileId = 94;
- npcs[i].attackType = 2;
- npcs[i].endGfx = 95;
- break;
- case 2894:
- npcs[i].projectileId = 298;
- npcs[i].attackType = 1;
- break;
- case 8133:
- int corpRandom = Misc.random(3);
- if(corpRandom == 3) { //range
- npcs[i].attackType = 2;
- npcs[i].projectileId = 1824;
- npcs[i].endGfx = -1;
- } else if (corpRandom == 2) { // mage
- Server.npcHandler.npcs[i].gfx0(-1);
- npcs[i].attackType = 1;
- npcs[i].projectileId = 1825;
- npcs[i].endGfx = 1919;
- } else { //melee
- npcs[i].projectileId = -1;
- npcs[i].attackType = 0;
- npcs[i].endGfx = -1;
- }
- break;
- case 50:
- int random = Misc.random(4);
- if (random == 0) {
- npcs[i].projectileId = 393; //red
- npcs[i].endGfx = 430;
- npcs[i].attackType = 3;
- } else if (random == 1) {
- npcs[i].projectileId = 394; //green
- npcs[i].endGfx = 429;
- npcs[i].attackType = 3;
- if (c.playerLevel[5] > 0) {
- c.playerLevel[5]--;
- c.getPA().refreshSkill(5);
- c.getPA().appendPoison(10);
- c.getCombat().resetPlayerAttack();
- }
- } else if (random == 2) {
- npcs[i].projectileId = 395; //white
- npcs[i].endGfx = 431;
- npcs[i].attackType = 3;
- } else if (random == 3) {
- npcs[i].projectileId = 396; //blue
- npcs[i].endGfx = 428;
- npcs[i].attackType = 3;
- if (c.freezeTimer <= 0) {
- c.freezeTimer = 30;
- c.frozenBy = c.playerId;
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- c.sendMessage("You have been frozen.");
- }
- } else if (random == 4) {
- npcs[i].projectileId = -1; //melee
- npcs[i].endGfx = -1;
- npcs[i].attackType = 0;
- }
- break;
- /*case 11636: //Frost Dragons
- random = Misc.random(2);
- if (random == 0) {
- npcs[i].projectileId = 393; //red
- npcs[i].endGfx = 430;
- npcs[i].attackType = 2; //Range
- } else if (random == 1) {
- npcs[i].projectileId = 396; //blue
- npcs[i].endGfx = 428;
- npcs[i].attackType = 1; // Mage
- if (c.freezeTimer <= 0) {
- c.freezeTimer = 30;
- c.frozenBy = c.playerId;
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- c.sendMessage("You have been frozen.");
- }
- } else if (random == 2) {
- npcs[i].projectileId = -1; //melee
- npcs[i].endGfx = -1;
- npcs[i].attackType = 0;
- }
- break;*/
- //arma npcs
- case 2561:
- npcs[i].attackType = 0;
- break;
- case 2560:
- npcs[i].attackType = 1;
- npcs[i].projectileId = 1190;
- break;
- case 2559:
- npcs[i].attackType = 2;
- npcs[i].projectileId = 1203;
- break;
- case 2558:
- random = Misc.random(1);
- npcs[i].attackType = 1 + random;
- if (npcs[i].attackType == 1) {
- npcs[i].projectileId = 1197;
- } else {
- npcs[i].attackType = 2;
- npcs[i].projectileId = 1198;
- }
- break;
- case 8125:
- random = Misc.random(2);
- if (random == 0 || random == 1) {
- npcs[i].attackType = 0;
- } else {
- npcs[i].attackType = 1;
- }
- break;
- //sara npcs
- case 6247: //sara
- random = Misc.random(1);
- if (random == 0) {
- npcs[i].attackType = 2;
- npcs[i].endGfx = 1224;
- npcs[i].projectileId = -1;
- } else if (random == 1)
- npcs[i].attackType = 0;
- break;
- case 6248: //star
- npcs[i].attackType = 0;
- break;
- case 6250: //growler
- npcs[i].attackType = 2;
- npcs[i].projectileId = 1203;
- break;
- case 6252: //bree
- npcs[i].attackType = 1;
- npcs[i].projectileId = 9;
- break;
- //bandos npcs
- case 6260:
- random = Misc.random(2);
- if (random == 0 || random == 1) {
- npcs[i].attackType = 0;
- npcs[i].endGfx = -1;
- npcs[i].projectileId = -1;
- } else {
- npcs[i].attackType = 1;
- npcs[i].endGfx = 1211;
- npcs[i].projectileId = 288;
- }
- break;
- case 6261:
- npcs[i].attackType = 0;
- break;
- case 6263:
- npcs[i].attackType = 2;
- npcs[i].projectileId = 1203;
- break;
- case 6265:
- npcs[i].attackType = 1;
- npcs[i].projectileId = 1206;
- break;
- case 2025:
- npcs[i].attackType = 2;
- int r = Misc.random(3);
- if(r == 0) {
- npcs[i].gfx100(158);
- npcs[i].projectileId = 159;
- npcs[i].endGfx = 160;
- }
- if(r == 1) {
- npcs[i].gfx100(161);
- npcs[i].projectileId = 162;
- npcs[i].endGfx = 163;
- }
- if(r == 2) {
- npcs[i].gfx100(164);
- npcs[i].projectileId = 165;
- npcs[i].endGfx = 166;
- }
- if(r == 3) {
- npcs[i].gfx100(155);
- npcs[i].projectileId = 156;
- }
- break;
- case 2881://supreme
- npcs[i].attackType = 1;
- npcs[i].projectileId = 298;
- break;
- case 2882://prime
- npcs[i].attackType = 2;
- npcs[i].projectileId = 162;
- npcs[i].endGfx = 477;
- break;
- case 2028:
- npcs[i].attackType = 1;
- npcs[i].projectileId = 27;
- break;
- case 3200:
- int r2 = Misc.random(1);
- if (r2 == 0) {
- npcs[i].attackType = 1;
- npcs[i].gfx100(550);
- npcs[i].projectileId = 551;
- npcs[i].endGfx = 552;
- } else {
- npcs[i].attackType = 2;
- npcs[i].gfx100(553);
- npcs[i].projectileId = 554;
- npcs[i].endGfx = 555;
- }
- break;
- case 2745:
- int r3 = 0;
- if (goodDistance(npcs[i].absX, npcs[i].absY, Server.playerHandler.players[npcs[i].spawnedBy].absX, Server.playerHandler.players[npcs[i].spawnedBy].absY, 1))
- r3 = Misc.random(2);
- else
- r3 = Misc.random(1);
- if (r3 == 0) {
- npcs[i].attackType = 2;
- npcs[i].endGfx = 157;
- npcs[i].projectileId = 448;
- } else if (r3 == 1) {
- npcs[i].attackType = 1;
- npcs[i].endGfx = 451;
- npcs[i].projectileId = -1;
- } else if (r3 == 2) {
- npcs[i].attackType = 0;
- npcs[i].projectileId = -1;
- }
- break;
- case 2743:
- npcs[i].attackType = 2;
- npcs[i].projectileId = 445;
- npcs[i].endGfx = 446;
- break;
- case 2631:
- npcs[i].attackType = 1;
- npcs[i].projectileId = 443;
- break;
- }
- }
- /**
- * Distanced required to attack
- **/
- public int distanceRequired(int i) {
- switch(npcs[i].npcType) {
- case 8133:
- if (npcs[i].attackType == 1 || npcs[i].attackType == 2) {
- return 7;
- }
- case 2025:
- case 2028:
- return 6;
- case 50:
- case 6247:
- return 2;
- case 2881://dag kings
- case 2882:
- case 3200://chaos ele
- case 2743:
- case 2631:
- case 2745:
- case 6263:
- case 6265:
- return 8;
- case 2883://rex
- return 1;
- case 2552:
- case 2553:
- case 2556:
- case 2557:
- case 2558:
- case 2559:
- case 2560:
- case 6250:
- case 6252:
- return 9;
- //things around dags
- case 2892:
- case 2894:
- return 10;
- default:
- return 1;
- }
- }
- public int followDistance(int i) {
- switch (npcs[i].npcType) {
- case 6260:
- case 6261:
- case 6263:
- case 6265:
- return 8;
- case 2883:
- case 8133:
- return 4;
- case 2881:
- case 2882:
- return 1;
- }
- return 0;
- }
- public int getProjectileSpeed(int i) {
- switch(npcs[i].npcType) {
- case 2881:
- case 2882:
- case 3200:
- return 85;
- case 2745:
- return 130;
- case 50:
- return 90;
- case 2025:
- return 85;
- case 2028:
- return 80;
- default:
- return 85;
- }
- }
- /**
- *NPC Attacking Player
- **/
- public void attackPlayer(Client c, int i) {
- if(npcs[i] != null) {
- if (npcs[i].isDead)
- return;
- if (!npcs[i].inMulti() && npcs[i].underAttackBy > 0 && npcs[i].underAttackBy != c.playerId) {
- npcs[i].killerId = 0;
- return;
- }
- if ((npcs[i].npcType == 6260 || npcs[i].npcType == 6261 || npcs[i].npcType == 6263 ||
- npcs[i].npcType == 6265 || npcs[i].npcType == 6247 || npcs[i].npcType == 6248 ||
- npcs[i].npcType == 6250 || npcs[i].npcType == 6252) && !c.InGWDBossDungeon()) {
- return;
- }
- if (!npcs[i].inMulti() && (c.underAttackBy > 0 || (c.underAttackBy2 > 0 && c.underAttackBy2 != i))) {
- npcs[i].killerId = 0;
- return;
- }
- if (npcs[i].heightLevel != c.heightLevel) {
- npcs[i].killerId = 0;
- return;
- }
- npcs[i].facePlayer(c.playerId);
- boolean special = false;//specialCase(c,i);
- if(goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(), c.getY(), distanceRequired(i)) || special) {
- if(c.respawnTimer <= 0) {
- npcs[i].facePlayer(c.playerId);
- npcs[i].attackTimer = getNpcDelay(i);
- npcs[i].hitDelayTimer = getHitDelay(i);
- npcs[i].attackType = 0;
- if (special)
- loadSpell2(i);
- else
- loadSpell(i);
- if (npcs[i].attackType == 3)
- npcs[i].hitDelayTimer += 2;
- if (multiAttacks(i)) {
- multiAttackGfx(i, npcs[i].projectileId);
- startAnimation(getAttackEmote(i), i);
- npcs[i].oldIndex = c.playerId;
- return;
- }
- if(npcs[i].projectileId > 0) {
- int nX = Server.npcHandler.npcs[i].getX() + offset(i);
- int nY = Server.npcHandler.npcs[i].getY() + offset(i);
- int pX = c.getX();
- int pY = c.getY();
- int offX = (nY - pY)* -1;
- int offY = (nX - pX)* -1;
- c.getPA().createPlayersProjectile(nX, nY, offX, offY, 50, getProjectileSpeed(i), npcs[i].projectileId, 43, 31, -c.getId() - 1, 65);
- }
- c.underAttackBy2 = i;
- c.singleCombatDelay2 = System.currentTimeMillis();
- npcs[i].oldIndex = c.playerId;
- startAnimation(getAttackEmote(i), i);
- c.getPA().removeAllWindows();
- }
- }
- }
- }
- public boolean ArmadylKC(int i) {
- switch (npcs[i].npcType) {
- case 6222:
- case 6223:
- case 6225:
- case 6227:
- return true;
- }
- return false;
- }
- public boolean BandosKC(int i) {
- switch (npcs[i].npcType) {
- case 6260:
- case 6261:
- case 6263:
- case 6265:
- return true;
- }
- return false;
- }
- public boolean ZammyKC(int i) {
- switch (npcs[i].npcType) {
- case 6203:
- case 6204:
- case 6206:
- case 6208:
- return true;
- }
- return false;
- }
- public boolean SaraKC(int i) {
- switch (npcs[i].npcType) {
- case 6247:
- case 6248:
- case 6250:
- case 6252:
- return true;
- }
- return false;
- }
- public int offset(int i) {
- switch (npcs[i].npcType) {
- case 50:
- return 2;
- case 2881:
- case 2882:
- return 1;
- case 2745:
- case 2743:
- return 1;
- }
- return 0;
- }
- public boolean specialCase(Client c, int i) { //responsible for npcs that much
- if (goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(), c.getY(), 8) && !goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(), c.getY(), distanceRequired(i)))
- return true;
- return false;
- }
- public boolean retaliates(int npcType) {
- return npcType < 3777 || npcType > 3780 && !(npcType >= 2440 && npcType <= 2446);
- }
- public void applyDamage(int i) {
- if(npcs[i] != null) {
- if(Server.playerHandler.players[npcs[i].oldIndex] == null) {
- return;
- }
- if (npcs[i].isDead)
- return;
- Client c = (Client) Server.playerHandler.players[npcs[i].oldIndex];
- if (multiAttacks(i)) {
- multiAttackDamage(i);
- return;
- }
- if (c.playerIndex <= 0 && c.npcIndex <= 0)
- if (c.autoRet == 1)
- c.npcIndex = i;
- if(c.attackTimer <= 3 || c.attackTimer == 0 && c.npcIndex == 0 && c.oldNpcIndex == 0) {
- c.startAnimation(c.getCombat().getBlockEmote());
- }
- if(c.respawnTimer <= 0) {
- int damage = 0;
- if (c.vengOn) {
- appendNPCVeng(c, i, damage);
- }
- if(npcs[i].attackType == 0) {
- npcs[i].CIcon = 0;
- damage = Misc.random(npcs[i].maxHit);
- if (10 + Misc.random(c.getCombat().calculateMeleeDefence()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
- damage = 0;
- }
- if(c.prayerActive[18] || c.curseActive[9]){ // protect from melee
- damage = 0;
- }
- if (c.playerLevel[3] - damage < 0) {
- damage = c.playerLevel[3];
- }
- }
- if(c.playerEquipment[c.playerWeapon] == 13740) {
- if(c.playerLevel[c.playerPrayer] > 0) {
- int damageReduce = (int) (damage * 0.7);
- int prayerReduce = (int) Math.ceil((damage * 0.3) / 20);
- if(c.playerLevel[c.playerPrayer] > prayerReduce) {
- c.playerLevel[c.playerPrayer] -= prayerReduce;
- c.getPA().refreshSkill(c.playerPrayer);
- damage -= damageReduce;
- }
- }
- }
- if(c.playerEquipment[c.playerWeapon] == 13742) {
- if(Misc.random(10) <= 3) {
- damage -= (int) (damage * 0.7);
- }
- }
- if(npcs[i].attackType == 1) { // range
- npcs[i].CIcon = 1;
- damage = Misc.random(npcs[i].maxHit);
- if (10 + Misc.random(c.getCombat().calculateRangeDefence()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
- damage = 0;
- }
- if(c.prayerActive[17] || c.curseActive[8]) { // protect from range
- damage = 0;
- }
- if (c.playerLevel[3] - damage < 0) {
- damage = c.playerLevel[3];
- }
- }
- if(npcs[i].attackType == 2) { // magic
- npcs[i].CIcon = 2;
- damage = Misc.random(npcs[i].maxHit);
- boolean magicFailed = false;
- if (10 + Misc.random(c.getCombat().mageDef()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
- damage = 0;
- magicFailed = true;
- }
- if(c.prayerActive[16] || c.curseActive[7]) { // protect from magic
- damage = 0;
- magicFailed = true;
- }
- if (c.playerLevel[3] - damage < 0) {
- damage = c.playerLevel[3];
- }
- if(npcs[i].endGfx > 0 && (!magicFailed || isFightCaveNpc(i))) {
- c.gfx100(npcs[i].endGfx);
- } else {
- c.gfx100(85);
- }
- }
- if (npcs[i].attackType == 3) { //fire breath
- int anti = c.getPA().antiFire();
- if (anti == 0) {
- damage = Misc.random(30) + 10;
- c.sendMessage("You are badly burnt by the dragon fire!");
- } else if (anti == 1)
- damage = Misc.random(20);
- else if (anti == 2)
- damage = Misc.random(5);
- if (c.playerLevel[3] - damage < 0)
- damage = c.playerLevel[3];
- c.gfx100(npcs[i].endGfx);
- }
- handleSpecialEffects(c, i, damage);
- c.logoutDelay = System.currentTimeMillis(); // logout delay
- //c.setHitDiff(damage);
- c.handleHitMask(damage);
- c.playerLevel[3] -= damage;
- c.getPA().refreshSkill(3);
- c.updateRequired = true;
- //c.setHitUpdateRequired(true);
- }
- }
- }
- public void handleSpecialEffects(Client c, int i, int damage) {
- if (npcs[i].npcType == 2892 || npcs[i].npcType == 2894) {
- if (damage > 0) {
- if (c != null) {
- if (c.playerLevel[5] > 0) {
- c.playerLevel[5]--;
- c.getPA().refreshSkill(5);
- c.getPA().appendPoison(12);
- }
- }
- }
- }
- if ((npcs[i].npcType == 50) || (npcs[i].npcType == 53) || (npcs[i].npcType == 54) || (npcs[i].npcType == 55) || (npcs[i].npcType == 941) || (npcs[i].npcType == 1590) || (npcs[i].npcType == 1591) || (npcs[i].npcType == 1592)) {
- if (npcs[i].attackType == 3) {
- if ((c.playerEquipment[c.playerShield] == 11283) || (c.playerEquipment[c.playerShield] == 11284)) {
- if (c.dfsCharge < 30) {
- c.sendMessage("Your shield stores up the dragonfire.");
- c.dfsCharge += 1;
- } else if (c.dfsCharge >= 30) {
- if (c.dfsSpam == 0) {
- c.sendMessage("Your shield can only hold up to 30 charges.");
- c.dfsCharge = 30;
- c.dfsSpam = 1;
- } else {
- c.dfsCharge = 30;
- }
- }
- }
- }
- }
- }
- public void startAnimation(int animId, int i) {
- npcs[i].animNumber = animId;
- npcs[i].animUpdateRequired = true;
- npcs[i].updateRequired = true;
- }
- public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
- for (int i = 0; i <= distance; i++) {
- for (int j = 0; j <= distance; j++) {
- if ((objectX + i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
- return true;
- } else if ((objectX - i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
- return true;
- } else if (objectX == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
- return true;
- }
- }
- }
- return false;
- }
- public int getMaxHit(int i) {
- switch (npcs[i].npcType) {
- case 8133:
- if (npcs[i].attackType == 1)
- return 52;
- if (npcs[i].attackType == 2)
- return 32;
- case 2558:
- if (npcs[i].attackType == 2)
- return 28;
- else
- return 68;
- case 6247:
- return 31;
- case 6260:
- return 36;
- }
- return 1;
- }
- public boolean loadAutoSpawn(String FileName) {
- String line = "";
- String token = "";
- String token2 = "";
- String token2_2 = "";
- String[] token3 = new String[10];
- boolean EndOfFile = false;
- int ReadMode = 0;
- BufferedReader characterfile = null;
- try {
- characterfile = new BufferedReader(new FileReader("./"+FileName));
- } catch(FileNotFoundException fileex) {
- Misc.println(FileName+": file not found.");
- return false;
- }
- try {
- line = characterfile.readLine();
- } catch(IOException ioexception) {
- Misc.println(FileName+": error loading file.");
- }
- while(EndOfFile == false && line != null) {
- line = line.trim();
- int spot = line.indexOf("=");
- if (spot > -1) {
- token = line.substring(0, spot);
- token = token.trim();
- token2 = line.substring(spot + 1);
- token2 = token2.trim();
- token2_2 = token2.replaceAll("\t\t", "\t");
- token2_2 = token2_2.replaceAll("\t\t", "\t");
- token2_2 = token2_2.replaceAll("\t\t", "\t");
- token2_2 = token2_2.replaceAll("\t\t", "\t");
- token2_2 = token2_2.replaceAll("\t\t", "\t");
- token3 = token2_2.split("\t");
- if (token.equals("spawn")) {
- newNPC(Integer.parseInt(token3[0]), Integer.parseInt(token3[1]), Integer.parseInt(token3[2]), Integer.parseInt(token3[3]), Integer.parseInt(token3[4]), getNpcListHP(Integer.parseInt(token3[0])), Integer.parseInt(token3[5]), Integer.parseInt(token3[6]), Integer.parseInt(token3[7]));
- }
- } else {
- if (line.equals("[ENDOFSPAWNLIST]")) {
- try { characterfile.close(); } catch(IOException ioexception) { }
- return true;
- }
- }
- try {
- line = characterfile.readLine();
- } catch(IOException ioexception1) { EndOfFile = true; }
- }
- try { characterfile.close(); } catch(IOException ioexception) { }
- return false;
- }
- public int getNpcListHP(int npcId) {
- for (int i = 0; i < maxListedNPCs; i++) {
- if (NpcList[i] != null) {
- if (NpcList[i].npcId == npcId) {
- return NpcList[i].npcHealth;
- }
- }
- }
- return 0;
- }
- public String getNpcListName(int npcId) {
- for (int i = 0; i < maxListedNPCs; i++) {
- if (NpcList[i] != null) {
- if (NpcList[i].npcId == npcId) {
- return NpcList[i].npcName;
- }
- }
- }
- return "nothing";
- }
- public boolean loadNPCList(String FileName) {
- String line = "";
- String token = "";
- String token2 = "";
- String token2_2 = "";
- String[] token3 = new String[10];
- boolean EndOfFile = false;
- int ReadMode = 0;
- BufferedReader characterfile = null;
- try {
- characterfile = new BufferedReader(new FileReader("./"+FileName));
- } catch(FileNotFoundException fileex) {
- Misc.println(FileName+": file not found.");
- return false;
- }
- try {
- line = characterfile.readLine();
- } catch(IOException ioexception) {
- Misc.println(FileName+": error loading file.");
- }
- while(EndOfFile == false && line != null) {
- line = line.trim();
- int spot = line.indexOf("=");
- if (spot > -1) {
- token = line.substring(0, spot);
- token = token.trim();
- token2 = line.substring(spot + 1);
- token2 = token2.trim();
- token2_2 = token2.replaceAll("\t\t", "\t");
- token2_2 = token2_2.replaceAll("\t\t", "\t");
- token2_2 = token2_2.replaceAll("\t\t", "\t");
- token2_2 = token2_2.replaceAll("\t\t", "\t");
- token2_2 = token2_2.replaceAll("\t\t", "\t");
- token3 = token2_2.split("\t");
- if (token.equals("npc")) {
- newNPCList(Integer.parseInt(token3[0]), token3[1], Integer.parseInt(token3[2]), Integer.parseInt(token3[3]));
- }
- } else {
- if (line.equals("[ENDOFNPCLIST]")) {
- try { characterfile.close(); } catch(IOException ioexception) { }
- return true;
- }
- }
- try {
- line = characterfile.readLine();
- } catch(IOException ioexception1) { EndOfFile = true; }
- }
- try { characterfile.close(); } catch(IOException ioexception) { }
- return false;
- }
- }
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