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- Patch Beta ROC 1.01 - 1.34
- https://pastebin.com/vMq4WPn5
- --------------------------------------------------------------------------
- WARCRAFT III BETA VERSION HISTORY
- --------------------------------------------------------------------------
- - BETA PATCH 1.34
- --------------------------------------------------------------------------
- BALANCE CHANGES
- - Altars no longer require a Barracks be built first.
- - Meat Wagons can now benefit from the Unholy Strength damage upgrade.
- - Steam Tanks can now benefit from the Gunpowder damage upgrade.
- - Huntress attack starts with an extra bounce.
- - Haunted Gold Mine hit points increase from 800 to 950.
- - Water Elementals are now medium armor.
- - Summon Water Elemental mana cost decreased.
- - Gryphon Riders hit points increase from 650 to 750.
- - Divine Shield mana cost decreased.
- - Far Sight mana costs per level now 75, 60, 50.
- - Death Pact, per level, now gives 100%, 200%, and 300% life back.
- - Sentry Ward mana cost decreased.
- - Detonate now burns 100 mana.
- - Thunderclap mana cost decreased.
- - Goblin Sapper explosion damage decreased.
- - Riflemen cooldown lowered.
- - Gryphon Rider cooldown lowered.
- --------------------------------------------------------------------------
- - BETA PATCH 1.33
- --------------------------------------------------------------------------
- BALANCE CHANGES
- - Altars now require a Barracks be built first.
- - Granite Golems can now attack air units.
- - Orbs of frost and lightning are less frequently generated.
- - Lightning shield does more damage per second than before.
- - Inner fire has a longer duration and cost less mana to cast.
- - Dispel Magic, Purge and Abolish Magic do more damage to summoned units than before.
- - Roar lasts longer.
- - Bear form costs less mana.
- - Carrion swarm does more damage now.
- - Sleep cost was reduced.
- - Frost Armor's cool down was reduced.
- - Inferno cost and cool down were reduced.
- - Tranquility cost was reduced.
- - Mass teleport cool down was reduced, and now more units are moved.
- - Starfall casting cost is cheaper, does more damage, and effects a larger area.
- - Avatar now lasts longer.
- - Reveal is cheaper to cast
- - Cannibalize now has a longer duration, but heals fewer hit points per second.
- - Windwalk now increases movement speed.
- - Power build surcharge decreased per peasant.
- - Frost Wyrms cost more food, and have longer build times.
- - Burrows are now less expensive to construct and have a shorter build time.
- - Raiders now have slightly more hit points.
- - Workshop are less expensive to build.
- - Haunted Mine costs more lumber, has a longer build time, and fewer hit points.
- - Water Elementals now have more hit points.
- - Footmen have increased hit points.
- - Treants have fewer hit points and no armor.
- - Bears have increased hit points, and more armor.
- - Sentry and Healing wards are now have more hit points.
- - Militia have a shorter cool down.
- - Gryphon riders now do splash damage to friendly units
- - Sappers now have Kaboom off by default
- --------------------------------------------------------------------------
- - BETA PATCH 1.32
- --------------------------------------------------------------------------
- MINOR ISSUES
- - Fixed an issue with Mana Burn level 2 and 3 range.
- - Fixed an issue with Divine Shield cooldown for level 2 and 3.
- BALANCE CHANGES
- - Ensnare duration decreased.
- - Slow duration increased.
- - Slow spell effectiveness increased.
- - Rejuvenation mana cost lowered.
- - Bear form mana cost lowered.
- - Bloodlust duration increased.
- - Curse duration increased.
- - Searing Arrow mana cost lowered.
- - Searing Arrow damage increased.
- - Siege units build time increased.
- - Invisibility duration increased.
- - Invisibility mana cost decreased.
- - Force of Nature now makes (2, 3, or 4) treants.
- - Blizzard cooldown decreased.
- - Blizzard mana cost lowered.
- - Shockwave mana cost lowered.
- - Banshee food cost changed.
- - Spell casting units costs lowered.
- - Orc Burrows now have medium armor.
- - Orc Burrow hit points increased.
- - Ancient Protectors cost lowered.
- - Ancient Protectors hit points increased.
- - Peon units have fewer hit points.
- - War Drums area of effect increased.
- - Chain Lightning does less damage to primary target,
- greater damage to secondary targets.
- - Frost Wyrm attack upgrade provides less damage.
- - Frost Wyrm armor decreased.
- - Wyvern attack upgrade provides less damage.
- - Normal and Piercing attacks do more damage against Fortified armor type.
- - Full size dragons do not sleep at night.
- - Hero revive time capped.
- --------------------------------------------------------------------------
- - BETA PATCH 1.31
- --------------------------------------------------------------------------
- MAJOR ISSUES
- - Fixed ladder record issues.
- - Heroes are now revivable after death in transports.
- MINOR ISSUES
- - Fixed an issue with Ballista missiles.
- - Fixed an issue with Siege units acquiring targets properly.
- - Fixed an issue with Peasant "power-building" costs. Now the more Peasants
- used to speed construction of a building, the greater the resource cost.
- MINOR ADDITION
- - Goblin Shredder can now be hired at the Goblin Laboratory.
- BALANCE CHANGES
- - Scout Tower armor type changed to Heavy.
- - Watch Tower lumber cost increased.
- - Ziggurat lumber cost reduced.
- - Spirit Tower gold and lumber costs reduced.
- - Altar build times increased.
- - Hero build and revival times increased.
- - Demon Hunter strength reduced resulting in 50 fewer hit points.
- - Blademaster strength reduced resulting in 25 fewer hit points.
- - Zeppelins use no food.
- - Steam Tank hit points reduced.
- - Mercenaries are now purchasable at the start of the 2nd day.
- - Siege weapon damage decreased versus units.
- - Siege weapon damage increased versus Fortified armor to compensate for
- lower damage versus units.
- - Moon Well replenishment range increased.
- - Anti-magic shell duration increased and mana cost lowered.
- - Mana Burn range greatly reduced.
- - Blizzard damage increased.
- - Warstomp stun duration versus heroes increased.
- - Raise Dead duration increased slightly.
- - Frost Nova damage to primary target slightly reduced.
- - Storm Bolt stun duration increased.
- - Entangle duration versus Heroes increased.
- - Entangle damage increased.
- - Potions and scrolls are now purchasable at the start of the second day.
- - Stock regeneration rate for items is increased.
- - Potions of Healing & Mana and Scroll of Healing costs increased.
- --------------------------------------------------------------------------
- - BETA PATCH 1.30
- --------------------------------------------------------------------------
- MAJOR ISSUES
- - Fixed a crash with Arranged Teams when canceling an invitation.
- - Fixed a crash with Arranged Teams searching for games.
- - Fixed a crash related to building construction.
- - Fixed a crash with morphing air units.
- - Fixed ladder record issues.
- MAJOR & MINOR ADDITIONS
- - Subgroup Control Key - Holding down the "ctrl" key while issuing an
- order only gives the order to the highlighted subgroup.
- - Flying units no longer display aura's, but are affected by aura's
- when in range.
- - Player level is now displayed on the load game screen.
- - Friends GUI enabled.
- - Some performance improvements.
- - Multiple monitor systems handled more gracefully.
- - Scout spell now creates a summoned Owl unit that the owner can use to
- scout the map. The Owl can be seen by enemy players, but cannot be
- attacked.
- BALANCE CHANGES
- - Tree hit points increased.
- - Mana potions are more expensive.
- - Mana potions are unavailable until 24 hours have passed in-game.
- - Health potions are more effective.
- - Moon Wells start with 100 mana, down from 300.
- - Book of the Dead item creates 8 total skeletons, instead of 10.
- - Water Elementals can now target air units.
- - Frost Nova area of effect is reduced.
- - Chain Lightning costs more mana to cast.
- - All Altars are the same cost.
- - Town Halls now have a lumber cost.
- - Burrows cost less lumber.
- - Earthquake area of effect is reduced.
- - Death and Decay area of effect reduced.
- - Metamorphosis and Avatar durations both increased.
- - Thunderclap mana cost reduced.
- - Carrion Swarm no longer damages buildings.
- - Steam Tank does less damage, and requires more food.
- - Bladestorm does more damage per second.
- - Infernals have more hit points, and do more damage.
- - War Stomp costs less mana.
- - Shockwave costs less mana.
- - Defend reduces piercing damage by 70%.
- - High upkeep reduces income by 60%.
- - Pulverize ability occurs more often.
- - Taurens have more hit points.
- - Abominations have more hit points.
- - Storm Hammers do more damage to secondary targets, at the cost of some
- initial damage.
- - Orc Raiders have less hit points and are more susceptible to ranged
- attackers.
- - All weapons that were 'magic' damage have changed to 'pierce' damage.
- - There is now a maximum limit of skeletons that can be summoned per
- player.
- --------------------------------------------------------------------------
- - BETA PATCH 1.21
- --------------------------------------------------------------------------
- MAJOR ISSUES
- - Fixed a crash related to sound.
- - Fixed a desync in 2v2v2 games.
- - Fixed a crash involving poison and magic immunity.
- MINOR ISSUES
- - Fixed an issue with quickly striking shortcut keys.
- - Fixed an issue with Faerie Fire.
- - Fixed an issue with Dryad's Abolish Magic ability.
- BALANCE CHANGES
- - Second-tier Keep equivalent buildings no longer have a requirement.
- - Third-tier Castle equivalent buildings require only an Altar.
- - Basic buildings have no requirement.
- - Workshop requires Blacksmith and Keep. Gyrocopter and Mortar Team have
- no requirements. Gyrocopter Bombs upgrade requires Castle. Gryphon Aviary
- requires Lumber Mill and Castle.
- - Tauren Totem requires Fortress and War Mill.
- - Slaughter House requires Graveyard and Halls of the Dead.
- - Bone Yard requires Black Citadel and Sacrificial Pit.
- - Hunter's Hall requires only Tree of Life.
- - Ancient of Lore requires Hunter's Hall and Tree of Ages.
- - Druid of the Claw requires Tree of Ages.
- - Chimaera Roost requires Tree of Eternity and Ancient of Wind.
- - Ranged unit damage decreased.
- - Town Hall equivalent building times increased.
- - Experience gain from creeps increased.
- - Dragon purchase adjusted to occur later in games, and result in fewer
- Dragons available.
- - Slow Poison duration decreased.
- - Pierce damage type does less to Heroes.
- - High upkeep tax increased.
- --------------------------------------------------------------------------
- - BETA PATCH 1.20
- --------------------------------------------------------------------------
- MAJOR & MINOR ADDITIONS
- - Arranged Teams - Create custom teams and play anonymously against other
- similarly skilled teams.
- - Idle Worker Button - When worker units become idle, a button appears on
- screen; when clicked, it selectes and centers on the orderless unit.
- - Formation Override - You can override formation movement by holding the
- Alt button as you mouse-click to issue move and attack-move orders.
- - Combat Pathing - In combat, units no longer formation path so they can
- be quickly moved about the battlefield.
- - Hero Level-Up - The Hero level-up button is now visible, and useable,
- when the Hero is in a group.
- - FOW Functionality - Fog of War is now complete and treats objects under
- the fog appropriately. For example, right-clicking on a fogged tree
- properly issues a harvest command rather than a move command.
- - Harvest Confirmation - Trees now flash green when they are the targets
- of a harvest order.
- - AOE Spells - Units that will be affected by an AOE spell are colored
- green.
- - Battle Stations - This button is now on every Orc Burrow. Clicking the
- button will order nearby Peons to load into the Burrow.
- - Minimap Ping Button - Sends a minimap ping to all allied players.
- - Load Game Screen - Displays all participating players who are in the
- game and their "ready" status.
- - Last Notification - Spacebar now supports the last 8 notifications.
- - Townhalls - The Backspace key cycles through all owned town halls,
- centering the game view on them.
- - Altar Build Queue - Multiple queued Heroes now appear correctly at
- altars.
- - Units with negative "buffs" on them will now display with a red mini-
- portrait in the Info Card.
- - Units inside a destroyed Zeppelin survive, but will be "dizzy," causing
- slowed attack and movement speed for a period of time.
- - Acolytes Unsummon Haunted Gold Mines after they are depleted.
- - Many new items have been added to the game.
- BALANCE CHANGES
- - Necropolis attack removed, but remains on Halls Of The Dead and Black
- Citadel.
- - Moon Wells replenish mana AND health.
- - Moon Wells recharge at night only.
- - Nature's Wrath upgrade removed. Ancients can now always attack in
- uprooted form.
- - An Altar, rather than a Barracks or equivalent building, is now required
- before you can upgrade to your second-tier Keep equivalent building.
- - Heroes are now built from their respective Altars.
- - Heroes have limited magic resistance. This comes into play in two ways:
- * Many spells last for shorter durations on Heroes. These spells include
- Sleep, Entangling Roots, Bash, Storm Bolt, War Stomp, Cyclone, Ensnare,
- Purge, Cripple, and Stasis Trap.
- * Spell damage versus Heroes is reduced by 25%. For example, third level
- Death Coil will do 300 damage to units, but only 225 damage to Heroes.
- - Entangling Roots and Ensnare work on Heroes again.
- - Heroes gain more experience by killing player-controlled units then from
- Creeps.
- - Ultimate spells now require level 6 before they can be learned.
- - Agility no longer increases Hero move speed.
- - Agility increases the attack rate of Heroes.
- - Dryad gains Slow Poison attack that slows enemy units and damages them
- over time.
- - Dryad attack and armor increase from upgrades.
- - Grypon Rider gains Storm Hammers attack upgrade. Provides special linear
- splash damage similar to the Warcraft II Gryphon and Dragon attacks.
- - Ballista gains Impaling Bolt attack upgrade.
- - Huntress gains Moon Glaive attack upgrade which causes her attack to
- bounce from target to target.
- - Gyrocopter gains a bomb attack upgrade that, when researched, enables an
- air-to-ground attack.
- - Gyrocopter acts as a detector.
- - High Upkeep only taxes your gold by 50% (from 60%).
- - Low Upkeep does not start until 40 food (from 30).
- - High Upkeep does not start until 70 food (from 60).
- - Overall food cap remains unchanged at 90 food.
- - Dread Lord gains Inferno spell, which replaces Dark Summoning.
- - Bladestorm damage decreased, but duration increased.
- - Blademaster loses invulnerability while casting Bladestorm, but is
- immune to spells. Casting Bladestorm or Mirror Image will immediately dispel
- all positive and negative spell effects from the Blademaster; however,
- Mirror Image does not impart spell immunity.
- - Tranquility healing effect improved.
- - Earthquake damage and duration increased.
- - Chain Lightning damage increased.
- - Searing Arrows effectiveness decreased.
- - Force of Nature Treants' power increased.
- - Summon Water Elemental mana cost reduced.
- - Death Pact healing effect increased.
- - Unholy Aura and Endurance Aura effects switched.
- - Thunder Clap mana cost decreased.
- - Storm Bolt damage increased.
- - Mana Burn deals damage equal to the amount of mana drained.
- - Far Sight area of effect increased.
- - Steam Tank no longer transports units.
- - Steam Tank armor type changed to Fortified.
- - Steam Tank attack changed to powerful, building-specific attack.
- - Pillage takes building armor into account.
- - Druids now start in Night Elf Form (requires upgrade to gain Bear/Storm
- Crow Form).
- - Druids maintain mana in Bear/Storm Crow Form.
- - Chimaera air attack removed.
- - Cyclone duration greatly increased, though no longer slows the affected
- unit when the effects of Cyclone wear off.
- - Spells and items that dispel magic now damage summoned units (Water
- Elemental, Skeletons, etc.).
- - Skeleton duration increased, but Skeletal Longevity upgrade duration
- decreased.
- - Cannibalize effectiveness decreased.
- - Orb Of Lightning casts the Purge spell with every attack.
- - Scroll of Healing and Scroll of Greater Healing effect increased.
- - Scroll of Town Portal cost reduced.
- - Goblin Zeppelin cost reduced.
- NOTE: Almost all units in the game have had balance changes to them
- since the last patch.
- DAMAGE and ARMOR SYSTEM
- Every unit in the game has an armor type and weapon type (like SC).
- Unfortunately, these types are not currently displayed in the game, so
- you will need to refer to the Blizzard web site for details on specific
- units.
- Each weapon type is better or worse versus other armor types. For
- example, a Grunt does normal damage, which has a 50% bonus versus "small"
- units like the Archer, Rifleman, and Headhunter. The Archer does
- Piercing damage which does additional damage versus large units like the
- Gryphon Rider.
- This system is in place to encourage unit counters and unit mixing in
- combat. If the opposing player builds ranged attackers, then the
- natural counter would be to build melee units which have an attack
- bonus versus them. However, since ranged attackers have a high rate
- of damage, you would benefit by building a mixed group of melee
- and ranged attackers since your ranged attackers will out-damage
- the opposing melee units if they are protected from direct melee
- damage themselves.
- Damage Types
- 1. Normal (most melee units) - Good versus small armor
- 2. Piercing (most ranged attackers) - Good versus large units
- 3. Magic (most air units) - Reduced damage versus small
- 4. Siege (artillery) - Good versus buildings
- Armor Types
- 1. Small (most ranged attackers)
- 2. Medium (most low-tech melee units)
- 3. Large (most flying units, high-tech melee units)
- 4. Heroes
- 5. Fortified (buildings) - Great protection versus all types except siege
- --------------------------------------------------------------------------
- - BETA PATCH 1.13
- --------------------------------------------------------------------------
- MINOR ISSUES
- - Fixed an issue that prevented players from moving units out of combat.
- - Fixed an issue with the newly modified creep AI.
- - Removed the Berserk upgrade from the Orc Barracks.
- --------------------------------------------------------------------------
- - BETA PATCH 1.12
- --------------------------------------------------------------------------
- MAJOR ISSUES
- - Fixed a crash related to Bash.
- - Fixed a crash related to Ultravision.
- - Fixed a crash related to harvesting units and the Feral Spirit spell.
- - Fixed a crash related to cooldown timers.
- - Fixed a crash related to units getting stunned or ensnared while
- repairing.
- MINOR ISSUES
- - Fixed an issue that prevented units from attacking fleeing targets.
- - Fixed an issue related to rapidly spending Hero skill points.
- - Fixed an issue related to Polymorph and the Druid of the Claw.
- - Fixed a graphic issue related to the Tree of Life and Radeon 8500 video
- cards.
- BALANCE CHANGES
- - Added a 12-player map - Divide and Conquer.
- - Modified creep and item placement on all maps.
- - Modified creep behaviors slightly.
- - Build times have changed for many units.
- - Tree of Life attack removed. NOTE: In the next full patch, Ancient
- melee attacks will require the "Nature's Wrath" upgrade.
- - Ancient Protector can now attack air and ground.
- - Entangled Gold Mine hit points increased.
- - Entangling a gold mine takes longer.
- - Orc Burrow armor and attack range decreased.
- - Spiked Barricades damage increased.
- - Wisp hit points and cost increased.
- - Gryphon Rider cost and food usage decreased.
- - Dryads use 2 food.
- - Goblin Sapper hit points and splash damage decreased.
- - Skeleton duration reduced.
- - Skeleton attack damage increased.
- - Repair, Renew, and Restoration effectiveness decreased slightly.
- - Ensnare no longer requires Fortress.
- - Heal and Inner Fire swapped on the techtree.
- - Stasis Trap duration and activation time increased.
- - Anti-magic Shell mana cost reduced and duration increased.
- - Dryad's Dispel Magic mana cost reduced.
- - Curse duration increased slightly.
- - Faerie Fire duration and mana cost increased.
- - Inner Fire duration increased.
- - Invisibility duration increased.
- - Possession no longer affects air units.
- - Polymorph duration decreased.
- - Polymorph no longer affects air units. NOTE: In the next full patch,
- Polymorph will affect air units, but will not kill them.
- - Purge duration increased.
- - Rejuvenation mana cost reduced.
- - Slow effectiveness decreased.
- - Creep Ensnare duration decreased.
- - Healing Ward effectiveness increased.
- - War Stomp area of effect increased.
- - Evasion effectiveness increased slightly.
- - Metamorphosis effectiveness increased.
- - Chain Lightning effectiveness decreased.
- - Chain Lightning cooldown and mana cost reduced.
- - Frost Nova effectiveness decreased.
- - Frost Nova cooldown and mana cost reduced.
- - Frost Armor mana cost reduced.
- - Endurance Aura regeneration effect increased slightly.
- --------------------------------------------------------------------------
- - BETA PATCH 1.11
- --------------------------------------------------------------------------
- MAJOR ISSUES
- - Fixed a lock up related to playing 2vs2vs2 games on the Dark Forest map.
- - Fixed a crash related to the game host being dropped.
- - Fixed a crash related to battle.net chat rooms.
- MINOR ISSUES
- - Fixed an issue that could cause Ghouls to stop harvesting after research-
- ing the Frenzy upgrade.
- - Fixed an issue that could result in a race being misreported in a user
- profile when manually exiting a game.
- BALANCE CHANGES
- - Lost Temple map's item drop tables changed.
- - Undead regenerate faster on Blight.
- - Graveyards produce corpses more slowly.
- - Beastiary cost reduced.
- - Tree of Life attack damage increased.
- - Lich attack speed and hit points reduced.
- - Far Seer attack speed and hit points reduced.
- - Arch Mage attack speed and hit points reduced.
- - Keeper of the Grove attack speed and hit points reduced.
- - Skeleton attack damage and hit points reduced.
- - Demon Hunter attack speed increased.
- - Sorceress attack damage decreased.
- - Sorceress cost and build time increased.
- - Shaman cost and build time increased.
- - Grunt build time increased.
- - Archer cost reduced.
- - Slow spell affects attack speed less dramatically.
- - Frost Nova does more damage to units within the area-of-effect, but less
- damage to the target.
- - True Shot Aura damage effect increased.
- - Death and Decay damage increased.
- - Immolation mana cost per second reduced.
- - Chain Lightning damage reduced.
- --------------------------------------------------------------------------
- - BETA PATCH 1.10
- --------------------------------------------------------------------------
- MAJOR ADDITIONS
- *Warning* - Mouse buttons for using and picking up items from inventory
- slots have switched. Left-click uses the item and right-click picks the
- item up.
- - Items can now be swapped between inventory slots.
- - New formation pathing.
- - Units no longer overlap while moving in groups.
- - Entangled Gold Mine needs Wisps inside to harvest gold.
- NEW UNITS
- - Druid of the Talon
- - Peasant Militia
- ABILITY ADDITIONS & CHANGES
- - Orc Pillage [Peon, Grunt, and Raider] - A passive ability that adds
- resources to the player when affected units attack enemy buildings.
- - Human Call To Arms [Peasants] - Peasants can now temporarily turn into
- "Militia" units to defend your town from attacks. You can swap them from
- Peasant to Militia at the Town Hall at any time. After some time has passed,
- your Militia unit will tire of war and revert back to a Peasant.
- - Hide [Archer, Huntress, and the Hero Priestess of the Moon] - This night-
- only ability causes affected units to stop executing their current orders
- and to ignore targets, activating Shadowmeld (Invisibility). If attacked,
- the "hiding" unit will respond.
- - Renew [Wisp] - Heals Ancients and mechanical units.
- - Faerie Fire [Druid of the Talon] - Reduces an enemy target's armor and
- allows the unit to be spied upon for the duration of the spell.
- - Cyclone [Druid of the Talon] - Immobilizes enemy target temporarily.
- - Roar [Druid of the Claw] - Increases attack damage for all units within
- area of effect.
- - Rejuvenation [Druid of the Claw] - Quickly recovers lost hit points on
- affected friendly units.
- - Sentinel [Huntress] - Sends a detector owl companion to a nearby tree
- to provide vision. Each Huntress only has one owl.
- - Healing Ward [Witch Doctor] - Heals all friendly units within area-of-
- effect.
- - Cripple [Necromancer] - Reduces enemy target's movement speed, attack
- speed, and damage for duration of spell.
- - Pulverize [Tauren] - Gives the Tauren a chance of dealing area-of-effect
- damage on their attacks.
- - Flare [Mortar Team] - Each Mortar Team has one flare that can be used to
- reveal an area of the map for a short duration of time.
- - Bash [Hero Mountain King] - While the Mountain King is attacking, he has
- a chance of dealing extra damage, which stuns an opponent.
- - Unholy Aura [Hero Death Knight] - Increases movement and attack speed for
- all friendly units within range.
- - War Stomp [Hero Tauren Chieftain] - Stuns and damages any enemy units
- within the area of effect.
- - Feral Spirit [Hero Far Seer] - Transforms a friendly unit into a Spirit
- Wolf for a period of time.
- - Scout [Hero Priestess Of The Moon] - Sends an owl to scout an increasingly
- larger area of the map based on ability level.
- BUILDING CHANGES
- - Orc Burrows are now Orc "farms" that will attack when Peons are loaded
- into them.
- - Orc Watch Tower - A static structure that can attack both ground and air
- units.
- - Lumber Mill and Forge have been combined into a War Mill serving both
- functions.
- - The Mage Tower has been removed from the game. The Arcane Sanctum now has
- both structures' uprades and units.
- - Bear Den is no longer in the game. The Den's upgrades are now on the
- Ancient of Lore.
- - Gargoyle Spire no longer exists.
- - All defensive buildings except Spirit Towers have been strengthened.
- - Many of the smaller buildings no longer have a "buffer" around them so
- you can use them to block off areas of your town.
- BALANCE CHANGES
- - Research in Sacrificial Pit now in Temple of the Damned.
- - Heroes now start with a skill point at level 1.
- - Heroes' max level is now 10.
- - Heroes gain experience at a slightly slower rate.
- - Most maps no longer have low level creep camps outside start locations.
- - Unit attack speeds have been decreased.
- - Artillery attacks cause damage to friendly units.
- - Orbs can now be used by ranged Heroes.
- - Raise dead is no longer on by default due to many players' accidentally
- raising Skeletons from their Graveyard.
- - Bear Form costs more mana to cast.
- - Frost Wyrms do more damage to their target, but less splash damage.
- - Sleep spell has lower duration, higher cooldown and higher mana cost.
- - Disease Cloud does more damage, but will not directly kill affected unit.
- - Caster units are generally lower on the tech tree now.
- - Grunts are now 3 food and the most powerful early melee unit in the game.
- - Headhunters have a new regeneration upgrade and will be gaining the
- Berserk ability.
- - Tauren are now 6 food and by far the most powerful melee unit.
- - Tauren Pulverize replaces Warstomp and does area-of-effect damage.
- - Tauren Totem now builds Tauren.
- - Healing Ward spell added to the Witch Doctor (replaces Ancestral
- Guardian).
- - Rifleman are now 3 food (hp boost mainly).
- - Human Farms now give 6 food, but are much cheaper.
- - Mortar teams are 3 food. They do a bigger area of effect damage then
- other artillery.
- - Artillery units improved versus units.
- - Haunted Gold Mines cheaper.
- - Artillery units take up 2 spaces inside Zeppelins.
- - Lumber Harvesting upgrade is much better now.
- - Treants from the Force of Nature spell are better.
- - Searing Arrows is slightly weaker.
- - Web will now prevent the target from attacking.
- - Critical Strike changed slightly. Damage now increases with level of
- spell, but his frequency of using it stays constant.
- - Gargoyles are now immune to hostile spells while in Stoneform.
- MANY MORE CHANGES . . .
- --------------------------------------------------------------------------
- - BETA PATCH 1.03
- --------------------------------------------------------------------------
- MAJOR ISSUES
- - Fixed a crash related to selected users in the Battle.net chatroom.
- - Fixed a crash related to max hero mana and mana regeneration items.
- - Fixed a crash related to units running out of mana when enroute to cast.
- - Fixed a crash related to different maps at game start - now displays a
- warning dialogue.
- - Fixed a crash related to dialogue boxes.
- - Fixed a crash related to unloading an empty transport.
- - Fixed a crash related to animation states.
- - Fixed a crash related to Stasis Trap.
- - Fixed an infinite loop related to "ensnared" casters trying to cast on
- a target that's out of range.
- - Fixed a desync related to starting custom games.
- - Disabled hardware midi to avoid long load times on systems with
- incompatible hardware.
- MINOR ISSUES
- - Fixed an issue with "Miss" text showing through the fog of war.
- - Fixed an issue with falling tree sounds being audible under the fog of
- war.
- - Fixed an issue with "Teams Together" functionality.
- - Fixed an issue with innaccurate Night Elf lumber amounts appearing in the
- score screen.
- - Fixed an issue with Hero information not appearing in the score screen.
- - Fixed an issue with line of sight on hired mercenaries.
- - Fixed an issue with the Ancient Protector's acquisition range.
- - Fixed an issue with Wisps acquiring trees that they are unable to reach.
- BALANCE CHANGES
- - Players can no longer build duplicate hero types.
- - Zeppelins no longer unload instantly.
- - Zeppelins only unload over "walkable" terrain.
- - Activating a Neutral Building with an "unloaded" hero will wake creeps.
- - All melee units hit points increased.
- - All unit move speeds slightly increased.
- - Treants increased hit points, damage - should now be on par with Water
- Elementals.
- - Archers do less damage.
- - Chimaeras do less damage to buildings and use more food.
- - Dark Summoning (Dread Lord) has no casting time now.
- - Abominations cost less gold.
- - Crypt Fiends cost less gold.
- - Eat Tree recovers fewer hit points.
- --------------------------------------------------------------------------
- - BETA PATCH 1.02
- --------------------------------------------------------------------------
- MAJOR ISSUES
- - Fixed a crash related to user lists in the Battle.net chatroom.
- - Fixed a lock up related to custom game creation.
- - Fixed a crash related to Battle.net news.
- - Fixed a problem with Windows 98 systems logging back onto Battle.net
- during the same session.
- - Fixed a crash related to two players simultaneously quitting a game.
- - Fixed a crash related to the Demon Hunter's Metamorphosis skill.
- - Fixed a crash related to rooting a Tree Of Life.
- MINOR ISSUES
- - Fixed a selection issue that allowed simultaneous selection of units and
- buildings.
- - Fixed an issue with attack speed affecting spells such as Slow, Berserk,
- etc..
- BALANCE CHANGES
- - Blizzard damage decreased and cooldown increased.
- - Evasion causes attackers to miss more often per skill point.
- - Immolation mana consumption increased.
- - Metamorphosis has an increased cooldown.
- - Dark Summoning and Mass Teleport affect a maximum of 12 units (instead of 10).
- - Dark Summoning and Mass Teleport mana cost decreased.
- - Entangling Roots duration decreased.
- - Death & Decay damage rate increased.
- - Divine Shield now has a cooldown and a shorter duration.
- - Endurance Aura regeneration rate increased.
- - Crypt Fiend costs less food and moves faster.
- - Abomination costs less food (5).
- - Kodo Beast costs more but has more hit points.
- - Sappers do more damage to buildings and units.
- --------------------------------------------------------------------------
- - BETA PATCH 1.01
- --------------------------------------------------------------------------
- ** Welcome to the Warcraft III Beta! Thank you for participating. **
- NOTE : You must create a new Battle.net account to use the beta. Accounts
- previously created in other Blizzard titles are not compatible with
- Warcraft III.
- This first patch contains various data and code updates needed for
- proper initial beta testing. We will be further patching the beta, as
- necessary.
- --------------------------------------------------------------------------
- --------------------------------------------------------------------------
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