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  1.  <struct type="1" index="68">
  2.       <hash40 hash="fighter_kind">fighter_kind_jack</hash40>
  3.       <float hash="walk_accel_mul">0.11</float>
  4.       <float hash="walk_accel_add">0.2</float>
  5.       <float hash="walk_speed_max">1.12</float>
  6.       <float hash="walk_slow_speed_mul">0.2</float>
  7.       <float hash="walk_middle_ratio">0.5</float>
  8.       <float hash="walk_fast_ratio">0.75</float>
  9.       <float hash="ground_brake">0.13</float>
  10.       <float hash="dash_speed">1.9</float>
  11.       <float hash="run_accel_mul">0.11</float>
  12.       <float hash="run_accel_add">0.04</float>
  13.       <float hash="run_speed_max">2.06</float>
  14.       <int hash="jump_squat_frame">3</int>
  15.       <float hash="jump_speed_x">0.95</float>
  16.       <float hash="jump_speed_x_mul">0.75</float>
  17.       <float hash="jump_speed_x_max">1.2</float>
  18.       <float hash="jump_aerial_speed_x_mul">0.9</float>
  19.       <float hash="jump_initial_y">17.875</float>
  20.       <float hash="jump_y">32.5</float>
  21.       <float hash="mini_jump_y">14.2</float>
  22.       <float hash="jump_aerial_y">34</float>
  23.       <float hash="air_accel_x_mul">0.07</float>
  24.       <float hash="air_accel_x_add">0.01</float>
  25.       <float hash="air_speed_x_stable">1.1</float>
  26.       <float hash="air_brake_x">0.01</float>
  27.       <float hash="air_accel_y">0.127</float>
  28.       <float hash="air_speed_y_stable">1.63</float>
  29.       <float hash="damage_fly_top_air_accel_y">0.073248</float>
  30.       <float hash="damage_fly_top_speed_y_stable">1.8</float>
  31.       <float hash="air_brake_y">0.015</float>
  32.       <float hash="dive_speed_y">3.097</float>
  33.       <float hash="weight">93</float>
  34.       <float hash="0x1682a194a7">0.03</float>
  35.       <float hash="landing_attack_air_frame_n">8</float>
  36.       <float hash="landing_attack_air_frame_f">12</float>
  37.       <float hash="landing_attack_air_frame_b">9</float>
  38.       <float hash="landing_attack_air_frame_hi">14</float>
  39.       <float hash="landing_attack_air_frame_lw">11</float>
  40.       <float hash="landing_frame_light">1</float>
  41.       <float hash="landing_frame">3</float>
  42.       <int hash="landing_heavy_frame">4</int>
  43.       <float hash="scale">0.98</float>
  44.       <float hash="shield_radius">11.8</float>
  45.       <float hash="shield_break_y">45</float>
  46.       <float hash="0x116b253e56">1.3</float>
  47.       <float hash="jostle_front">1.2</float>
  48.       <float hash="jostle_back">1.8</float>
  49.       <float hash="jostle_weight">5.3</float>
  50.       <float hash="cliff_jump_x_speed">0.6</float>
  51.       <float hash="cliff_jump_y">36.25</float>
  52.       <int hash="attack_combo_max">3</int>
  53.       <int hash="s3_combo_max">1</int>
  54.       <int hash="s4_combo_max">1</int>
  55.       <float hash="combo_attack_12_end">24</float>
  56.       <float hash="combo_attack_13_end">24</float>
  57.       <float hash="combo_attack_32_end">0</float>
  58.       <float hash="combo_attack_33_end">0</float>
  59.       <float hash="combo_attack_42_end">0</float>
  60.       <bool hash="attack100_type">False</bool>
  61.       <int hash="attack_100_enable_cnt">0</int>
  62.       <float hash="attack_100_rebound_distance">35</float>
  63.       <int hash="attack_100_rebound_count">5</int>
  64.       <float hash="attack_lw3_rebound_distance">45</float>
  65.       <int hash="attack_lw3_rebound_count">3</int>
  66.       <float hash="0x1e029a4305">1.4</float>
  67.       <int hash="attack_s4_hold_frame">60</int>
  68.       <int hash="attack_s4_hold_keep_frame">120</int>
  69.       <float hash="0x1f0b9b0e25">1.4</float>
  70.       <int hash="attack_hi4_hold_frame">60</int>
  71.       <int hash="attack_hi4_hold_keep_frame">120</int>
  72.       <float hash="0x1f8e9c276a">1.4</float>
  73.       <int hash="attack_lw4_hold_frame">60</int>
  74.       <int hash="attack_lw4_hold_keep_frame">120</int>
  75.       <float hash="0x1308ed8724">1</float>
  76.       <int hash="jump_count_max">2</int>
  77.       <bool hash="squat_walk_type">False</bool>
  78.       <bool hash="wall_jump_type">True</bool>
  79.       <bool hash="attach_wall_type">False</bool>
  80.       <float hash="0x1d633fc2eb">0</float>
  81.       <bool hash="air_lasso_type">False</bool>
  82.       <bool hash="0x2ea659cf56">False</bool>
  83.       <float hash="0x271984ee09">0</float>
  84.       <float hash="0x2bf4bef265">0</float>
  85.       <float hash="tread_jump_speed_y_mul">1.3</float>
  86.       <float hash="tread_mini_jump_speed_y_mul">0.7</float>
  87.       <int hash="tread_fall_recovery_frame">36</int>
  88.       <float hash="tread_range_offset_y">1</float>
  89.       <float hash="tread_range_w">7</float>
  90.       <float hash="tread_range_h">6</float>
  91.       <float hash="tread_range_add_w">2</float>
  92.       <float hash="tread_range_add_h">2</float>
  93.       <float hash="0x111d967c16">1</float>
  94.       <float hash="cursor_offset_y">4.5</float>
  95.       <int hash="0x113a636747">6</int>
  96.       <float hash="special_s_brake">0.2</float>
  97.       <float hash="wind_resistance">0.8</float>
  98.       <float hash="height">15</float>
  99.       <float hash="expand_height">19</float>
  100.       <float hash="0x108eef6d31">1.25</float>
  101.       <hash40 hash="0x11ac774cb3">hip</hash40>
  102.       <float hash="0x0fc61dd2ff">-2</float>
  103.       <float hash="0x1572b3703d">1</float>
  104.       <float hash="0x0f0ab7d261">0</float>
  105.       <float hash="0x10059dd0d2">180</float>
  106.       <float hash="0x1319e6e040">30</float>
  107.       <float hash="0x124ef433de">3</float>
  108.       <float hash="0x119943e3b9">3</float>
  109.       <float hash="0x11f89a4b7e">10</float>
  110.       <float hash="0x1459f8f329">0.5</float>
  111.       <float hash="passive_wall_jump_x_speed">1.3</float>
  112.       <float hash="passive_wall_jump_y_speed">2.7</float>
  113.       <float hash="0x185125a3a8">0.2</float>
  114.       <float hash="0x1400169d6c">1</float>
  115.       <float hash="0x14afc710fd">1</float>
  116.       <float hash="0x14d8c0206b">1.3</float>
  117.       <float hash="0x1441c971d1">1</float>
  118.       <int hash="0x19dbfd0fa8">30</int>
  119.       <float hash="0x0cfe4b9b7e">0.89</float>
  120.       <float hash="0x0ecc9bae0f">1.4</float>
  121.       <float hash="0x15ea6cf481">0.75</float>
  122.       <float hash="0x1722e8dbed">1.12</float>
  123.       <float hash="0x12a4a49162">1.12</float>
  124.       <float hash="0x140ca0f097">2</float>
  125.       <float hash="0x14d0bef17a">1.12</float>
  126.       <float hash="0x1683c01d48">2</float>
  127.       <int hash="final_start_turn_frame">4</int>
  128.       <int hash="0x18cde09792">30</int>
  129.       <float hash="scroll_rate">0</float>
  130.       <bool hash="0x13e3bcfb18">False</bool>
  131.       <bool hash="0x18f0607a99">False</bool>
  132.       <bool hash="0x1408832504">False</bool>
  133.       <bool hash="dead_end_final">True</bool>
  134.       <float hash="0x10d35302b0">15</float>
  135.       <float hash="charge_final_attack_mul">0.85</float>
  136.       <float hash="charge_final_attack_reaction_mul">0.92</float>
  137.       <float hash="star_scale">2.38</float>
  138.       <int hash="star_attack_power">14</int>
  139.       <float hash="egg_scale">1.4</float>
  140.       <float hash="0x1814e136c5">0</float>
  141.       <float hash="0x1863e60653">4.888</float>
  142.       <float hash="0x18faef57e9">0</float>
  143.       <float hash="0x1816a7889c">0</float>
  144.       <float hash="0x1861a0b80a">6.40267</float>
  145.       <float hash="0x18f8a9e9b0">0</float>
  146.       <float hash="egg_collision_size">5.488</float>
  147.       <hash40 hash="0x1e780404dd">top</hash40>
  148.       <float hash="0x1fe35e38ae">1</float>
  149.       <hash40 hash="0x22eeb7dc16">hip</hash40>
  150.       <float hash="0x26fb341547">1.5</float>
  151.       <float hash="0x268c3325d1">0.5</float>
  152.       <float hash="0x26153a746b">0</float>
  153.       <float hash="psychobreak_offset_y">-1</float>
  154.       <float hash="0x1b12a1b428">5</float>
  155.       <float hash="zelda_triforce_scale">20</float>
  156.       <float hash="zelda_triforce_offset_y">7</float>
  157.       <hash40 hash="0x13db8c9720">top</hash40>
  158.       <float hash="0x1738bafb00">-0.2</float>
  159.       <float hash="0x174fbdcb96">-11</float>
  160.       <float hash="0x17d6b49a2c">0</float>
  161.       <float hash="0x1f079d8bd3">-3</float>
  162.       <float hash="0x19080c77a2">0.7</float>
  163.       <float hash="0x1dd6c7c89c">5</float>
  164.       <float hash="0x1ac9af3db1">0.5</float>
  165.       <float hash="0x2ab2a23d0d">10</float>
  166.       <float hash="0x2a3504f64e">10</float>
  167.       <float hash="0x176fc57222">1.1</float>
  168.       <float hash="0x17e2f4bcce">0</float>
  169.       <float hash="0x213c5d9f30">0.13</float>
  170.       <float hash="0x214b5aafa6">12.79</float>
  171.       <float hash="0x21d253fe1c">-3.2</float>
  172.       <float hash="0x134067a2f8">0.0715385</float>
  173.       <float hash="0x13147ff0be">0.03</float>
  174.       <float hash="item_lift_speed_max">0.9748</float>
  175.       <float hash="throw_item_speed_mul">0.976667</float>
  176.       <float hash="throw_item_power_mul">1</float>
  177.       <float hash="shoot_walk_accel_mul">0.088</float>
  178.       <float hash="shoot_walk_accel_add">0.16</float>
  179.       <float hash="shoot_walk_speed_max">1.12</float>
  180.       <float hash="shoot_dash_speed_f">1.52</float>
  181.       <float hash="shoot_dash_speed_b">1.216</float>
  182.       <float hash="item_range_front">12</float>
  183.       <float hash="item_range_front_max">16</float>
  184.       <float hash="item_range_back">6.94286</float>
  185.       <float hash="item_range_h">11.25</float>
  186.       <float hash="item_range_air_front">9</float>
  187.       <float hash="item_range_air_back">6.94286</float>
  188.       <float hash="item_range_air_h">15</float>
  189.       <float hash="item_grip_offset_x">0</float>
  190.       <float hash="item_grip_offset_y">0</float>
  191.       <float hash="item_grip_offset_z">0</float>
  192.       <float hash="0x16e561c8fa">0</float>
  193.       <float hash="0x169266f86c">0</float>
  194.       <float hash="0x160b6fa9d6">0</float>
  195.       <float hash="badge_scale">0.6</float>
  196.       <float hash="superleaftail_scale">1</float>
  197.       <float hash="backshield_offset_y">9</float>
  198.       <float hash="bossgalaga_offset_y">18</float>
  199.       <float hash="baitocrane_offset_y">8</float>
  200.       <float hash="driver_offset_x">0</float>
  201.       <float hash="driver_scale">0.9</float>
  202.       <float hash="effect_scale">0.95</float>
  203.       <float hash="0x11b9282bf8">0.4</float>
  204.       <float hash="0x11d4f5cf13">0.9</float>
  205.       <float hash="0x11a49f3b9c">3</float>
  206.       <hash40 hash="0x15206d7cfc">0x0de223373b</hash40>
  207.       <float hash="0x199c852b59">0</float>
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  210.       <float hash="0x1e8ec321e3">0</float>
  211.       <float hash="0x1ef9c41175">0</float>
  212.       <hash40 hash="fire_hit_size">l</hash40>
  213.       <hash40 hash="ice_node">rot</hash40>
  214.       <float hash="ice_offset_y">-2.5</float>
  215.       <float hash="ice_offset_z">0</float>
  216.       <float hash="ice_radius">10</float>
  217.       <float hash="ice_jump_speed_y_mul">0.9</float>
  218.       <float hash="ice_jump_speed_x">1</float>
  219.       <float hash="0x120a28f3bd">15</float>
  220.       <float hash="0x18744ee6c1">50</float>
  221.       <float hash="0x15bd8af49d">9</float>
  222.       <float hash="camera_range_front">22</float>
  223.       <float hash="camera_range_back">-9</float>
  224.       <float hash="camera_range_up">13.5</float>
  225.       <float hash="camera_range_down">-9</float>
  226.       <float hash="0x1927b1177b">9</float>
  227.       <float hash="camera_range_2nd_front">9</float>
  228.       <float hash="camera_range_2nd_back">-9</float>
  229.       <float hash="camera_range_2nd_up">11.5</float>
  230.       <float hash="camera_range_2nd_down">-9</float>
  231.       <hash40 hash="0x1a0381bc2e">head</hash40>
  232.       <float hash="zoom_camera_range_front">-2</float>
  233.       <float hash="zoom_camera_range_back">0</float>
  234.       <float hash="zoom_camera_range_up">0.75</float>
  235.       <float hash="zoom_camera_range_down">20</float>
  236.       <hash40 hash="clip_sphere_node">bust</hash40>
  237.       <float hash="clip_sphere_offset_x">0</float>
  238.       <float hash="clip_sphere_offset_y">0</float>
  239.       <float hash="clip_sphere_offset_z">0</float>
  240.       <float hash="clip_sphere_radius">9.5</float>
  241.       <float hash="pose_offset_y">0.4</float>
  242.       <float hash="0x19020dd9ed">0</float>
  243.       <float hash="0x1a860c75c8">60</float>
  244.       <float hash="0x1aba014a91">120</float>
  245.       <float hash="0x1bf2c4c8e6">0</float>
  246.       <float hash="dead_up_camera_hit_offset_y">4.5</float>
  247.       <float hash="0x16a1ef489c">1</float>
  248.       <float hash="0x1dadf9c838">1</float>
  249.       <float hash="0x1cf8de091e">1</float>
  250.       <hash40 hash="0x12aff73dbe">handl</hash40>
  251.       <hash40 hash="0x1236fe6c04">handr</hash40>
  252.       <float hash="ladder_range_offset_y">10</float>
  253.       <float hash="ladder_range_w">6</float>
  254.       <float hash="ladder_range_h">3</float>
  255.       <bool hash="0x15bb516057">False</bool>
  256.       <hash40 hash="barrel_shoot_node">rot</hash40>
  257.       <float hash="0x15293a80ec">3</float>
  258.       <hash40 hash="barrel_attack_node">top</hash40>
  259.       <float hash="barrel_attack_offset_x">0</float>
  260.       <float hash="barrel_attack_offset_y">3</float>
  261.       <float hash="barrel_attack_offset_z">0</float>
  262.       <float hash="barrel_attack_size">7.5</float>
  263.       <bool hash="0x0e0b4b30ac">False</bool>
  264.       <float hash="damage_attack_size">4.13</float>
  265.       <int hash="escape_air_landing_frame">35</int>
  266.       <bool hash="0x17e10662a4">False</bool>
  267.       <float hash="fly_speed_y_mul">1</float>
  268.       <bool hash="attack_s4_turn">True</bool>
  269.       <bool hash="0x145620fd97">False</bool>
  270.       <bool hash="0x13042acb2d">False</bool>
  271.       <bool hash="0x12326f1f2a">False</bool>
  272.       <bool hash="0x187608007b">False</bool>
  273.       <bool hash="0x13cf982a55">False</bool>
  274.       <int hash="0x0d320020f6">1</int>
  275.       <float hash="0x1f1ee4e2c9">0</float>
  276.       <float hash="0x1f69e3d25f">5</float>
  277.       <float hash="0x1ff0ea83e5">6</float>
  278.       <float hash="item_range_offset_y">5.625</float>
  279.       <float hash="item_range_air_offset_y">7.5</float>
  280.       <hash40 hash="size">fighter_size_m</hash40>
  281.       <hash40 hash="skin_kind">fighter_skin_kind_bio</hash40>
  282.       <hash40 hash="metal_sound_level">fighter_metal_sound_level_m</hash40>
  283.       <hash40 hash="0x12ebd00c2f">hit_height_high</hash40>
  284.       <hash40 hash="0x145baa5961">hit_height_center</hash40>
  285.       <hash40 hash="attack_combo_type">fighter_combo_type_hit</hash40>
  286.       <hash40 hash="aerial_type">fighter_jump_aerial_type_normal</hash40>
  287.     </struct>
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