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- warn("Made FE by AydenGamin's FE compatibility script. Link: https://pastebin.com/zxnXeDZA")
- wait(1)
- warn("Bypassing / Injecting into FE...")
- wait(0.2)
- warn("Done! Running script in 2 seconds!")
- wait(2)
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE void script maker compatibility V2 by AydenGamin")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --[[
- made by mr steal yo bork dont edit anything below plz just run script and you will see
- --]]
- p = game.Players.LocalPlayer
- t = Instance.new("Tool")
- t.Parent = p.Backpack
- t.Name = "Sign lololo"
- local handlelol = Instance.new("Part")
- handlelol.Name = "Handle"
- handlelol.Parent = t
- handlelol.formFactor = "Plate"
- handlelol.BrickColor = BrickColor.new("Brown")
- handlelol.Size = Vector3.new(1, 4.5, .5)
- handlelol.TopSurface = "Smooth"
- handlelol.BottomSurface = "Smooth"
- handlelol.Reflectance = 0
- handlelol.Material = "Wood"
- local sign = Instance.new("Part")
- sign.Name = "Part"
- sign.Parent = t
- sign.formFactor = "Plate"
- sign.BrickColor = BrickColor.new("Bright bluish green")
- sign.Size = Vector3.new(5, 4, 1)
- sign.TopSurface = "Smooth"
- sign.BottomSurface = "Smooth"
- sign.Reflectance = 0
- mesh123 = Instance.new("BlockMesh")
- mesh123.Parent = sign
- mesh123.Scale = Vector3.new(1.1, 1.1, 0.8)
- w2 = Instance.new("Weld")
- w2.Parent = handlelol
- w2.Part0 = sign
- w2.Part1 = handlelol
- w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -2.5, 0)
- -----------------------------------------------------------------------
- local SurfaceGui = Instance.new("SurfaceGui")
- local TextBox = Instance.new("TextBox")
- local ScreenGui = Instance.new("ScreenGui")
- local TextLabel = Instance.new("TextBox")
- ScreenGui.Parent = p.PlayerGui
- TextBox.Parent = ScreenGui
- TextBox.BackgroundColor3 = Color3.new(0.756863, 0.705882, 1)
- TextBox.Position = UDim2.new(0, 74, 0, 374)
- TextBox.Size = UDim2.new(0, 176, 0, 50)
- TextBox.Font = Enum.Font.Highway
- TextBox.FontSize = Enum.FontSize.Size28
- TextBox.Text = "Type text you want here"
- TextBox.TextSize = 10
- TextBox.TextWrapped = true
- TextBox.Visible = false
- SurfaceGui.Parent = sign
- SurfaceGui.Face = Enum.NormalId.Front
- TextLabel.Parent = SurfaceGui
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 800, 0, 600)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size96
- TextLabel.Text = "same"
- TextLabel.TextColor3 = Color3.new(0.956863, 0.345098, 0.0588235)
- TextLabel.TextSize = 100
- TextLabel.TextWrapped = true
- t.Equipped:connect(function()
- TextBox.Visible = true
- end)
- t.Unequipped:connect(function()
- TextBox.Visible = false
- end)
- wait(1)
- TextBox.Changed:connect(function()
- TextLabel.Text = TextBox.Text
- end)
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