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Madtaz64

Tooie All JiggyWiggy Puzzles TDL 1 Trip & Patch Skip Route

Apr 30th, 2017
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  1. Last updated 04/30/2017
  2.  
  3. This route I made was based off the No DCW route which was developed as a community effort evolving over the course of years. Every change between the No DCW route and this All Puzzles route was solely routed and tested by myself.  Too many people to thank for the development for the route, but special shoutouts to ̶E̶n̶N̶o̶p̶p̶  Cronikeys for finding a shitload of glitches in both this game and its prequel, Banjo-Kazooie.
  4.  
  5. Notes:
  6. -The goal of All JiggyWiggy Puzzles, or Any% All Jiggywiggy Puzzles if you want to be technical about it, is to finish the game as fast as possible in real time while also doing all of the Jiggywiggy Puzzles but without the use of cheats.
  7.  
  8. -This route unlike No DCW actually uses the Delayed Cutscene Warp in order to get clockworks early. If you want more information on what the glitch is read this: http://www.pastebin.com/dX3JHMYb and/or watch this https://www.youtube.com/watch?v=19TM9rc6VeQ .
  9.  
  10. -If you are learning this category but have already learned No DCW I made a list of changes between routes, you can take a look at it here: http://pastebin.com/DESAx8hi
  11.  
  12. -This route does both Snakeheads Skip and Shack Pack Skip. They are faster but not necessary to complete an All Puzzles run quickly. For the easier but safer route go here: [will add this soon I swear]
  13.  
  14. -There is a route that does TDL in 2 Trips. It's only marginally slower and is also easier to do, because the method in this route to get the Jinjo in the pool is by using Slit Clipping as Solo Kazooie and collecting the Jinjo with a Clockwork. For the TDL in 2 Trips route click here: https://pastebin.com/UgBZNiBn [OUTDATED, WILL UPDATE SOON]
  15.  
  16. -The reason it says “Patch Skip” is because of Weldar Jiggy https://www.youtube.com/watch?v=KuUD7VVI2sk this skip recently found allows us to replace a Jiggy that was originally in the route. From my timings the best 2 Jiggies to skip are the Patch Jiggy and the Chompasaur Jiggy, Patch being slightly faster.
  17.  
  18. -The Jolly Roger's Lagoon section of this route includes information on what to do if you would like to go for the Out of Bounds Quickdive and what to do if you get it, as well as the route if you do not want to go for it or did not get out of bounds successfully. A warning however that doing the out of bounds route might not even be faster and if it is then the difference is extremely minor. I personally go for it because it looks really cool looking, plus if you don't get out of bounds successfully you don't lose any time at all. For information on what the OOB Quickdive is and how to do it go here: https://www.youtube.com/watch?v=_cqgBV9fcj0
  19.  
  20. To do the DCW in this run, there are two different viable methods, both which will be outlined here. One route doesn’t get the goggles and is 3 seconds faster, while the other route DOES get the goggles and is easier to do. The only difference between the routes take place between exiting Jingaling Castle to Enter Mayahem 1, and at the end of Witchyworld.
  21.  
  22. -This route requires the NTSC version. PAL version is extremely laggy and XBLA has no way to skip a huge amount of the game’s text. Both versions have a number of glitches that are either impossible to do or you have to perform differently, especially ones that revolve around exploiting Banjo + Kazooie’s hitbox.
  23.  
  24. -This route requires you at least have one Jinjo family going out of Mayahem 1, preferably by collecting a White Jinjo, and ideally he’d be placed inside Jade Snake Grove. Completing the White Jinjo “Family” first will skip a 30+ second cutscene introducing you to Jinjos, and having a Jinjo Jiggy leaving Mayahem will allow you to open both Glitter Gulch Mine and Witchyworld in one go.
  25.  
  26. -If you don’t want to do Jinjo Manipulation and wish to continue a run with a bad pattern, then don’t do snakehead skip 2nd trip, but do snake heads the normal/intended way the first trip.
  27.  
  28. -Explaination on Jinjo Manipulation can be found here: http://pastebin.com/Zs7Enh8a
  29.  
  30. -Timing starts at file select and ends at last hit on Gruntilda. You may not pause the timer.
  31.  
  32.  
  33.  
  34. (x/61) - Jiggy count, not including jinjos
  35. (x/45) - Jinjo count
  36. (x/545) - Note count
  37. (x/x/5) - Glowbo count (held, total, goal)
  38.  
  39. ---------------
  40.  
  41. Spiral Mountain
  42.  
  43. ---------------
  44.  
  45.  
  46. Perform Klungo cutscene skip, grab turbo trainers and one egg nest and enter the cave.
  47.  
  48. Fight Klungo and enter Jinjo Village.
  49.  
  50. -------------
  51.  
  52. Jinjo Village
  53.  
  54. -------------
  55.  
  56. Take a left and go to Jingaling for the first Jiggy (1/61)
  57.  
  58. Skip the cutscene (hold the ‘B’ button once you see Banjo put his arms on his hips and the screen freezes).
  59.  
  60. IF YOU DON’T GET THE GOGGLES:
  61.  
  62. Take -a left over to the White Jinjo house and do the Jinjo House Skip.
  63.  
  64. Enter the Jiggywiggy Temple and finish the first puzzle.
  65.  
  66. Leave, activate silo and enter Mayahem Temple.
  67.  
  68. IF YOU DO GET THE GOGGLES:
  69. Go through the tunnel in front of you and enter Bottles' House.
  70.  
  71. Go left and then left again to get the Amaze-O-Gaze Goggles. Turn around and jump over Speccy to avoid his text and enter Wooded Hollow.
  72.  
  73. Activate the silo, enter the temple and finish the first puzzle.
  74.  
  75. Leave and enter Mayahem Temple.
  76.  
  77. --------------
  78. Mayahem Temple
  79. --------------
  80.  
  81. Activate the warp, and collect all 40 of the notes you see climbing the slopes (40/545). Go straight for egg aim and learn the move.
  82.  
  83. Collect the 20 notes as you jump up the hill, then the first note nest on the hill going towards Targitzan’s Temple. (65/545)
  84.  
  85. Collect the note nest in front of Mumbo's Hut and enter. (70/545). Get the Glowbo give it to Mumbo and leave the hut.  (1/1/5)
  86.  
  87. Collect the 10 notes in front of the temple, and the treble clef behind the temple (100/545), jump down and use the sign to avoid fall damage. Activate the goliath.
  88.  
  89. Head downhill, kick the boulder and the door and enter Jade Snake Grove. Collect the Jiggy and save and quit (2/61).
  90.  
  91. >> Totals: 2 jiggies, 0 jinjos, 100 notes, 1 glowbo
  92.  
  93. -------------
  94. Isle O’ Hags
  95. -------------
  96.  
  97. Warp to Wooded Hollow, and re-enter Mayahem Temple
  98.  
  99. --------------
  100. Mayahem Temple
  101. --------------
  102.  
  103. Enter Jade Snake Grove, collecting a red feather nest on the way in.
  104.  
  105. Cancel talon trot and talk to Jamjars to learn Grip Grab. Collect the Jinjo and watch the cutscene (1/45).
  106.  
  107. Take 4 damage on the flame, and get the Slumber Jiggy and deathwarp (3/61).
  108.  
  109. Upon respawn, jump towards the lake, jump in it, flap, and groundpound to collect the jinjo in the lake (2/45).
  110.  
  111. Take the flight pad, get the Orange Jinjo on the Kickball Stadium with a beak bomb (3/45). Turn around and beak bomb up to the Jiggy on the top of the temple (4/61). Turn left and beak bomb down towards Bovina and shoot the flies for a Jiggy. (5/61).
  112.  
  113. Get the Orange Jinjo on the bridge (4/45) then go to the other side of Targitzan’s Temple, there’s a silo there. Learn Breegull Blaster and enter Targitzan’s Temple.
  114.  
  115. Follow this route for Targitzan’s Temple, I really don’t feel like typing it all out it’d be really confusing and you’d probably learn this part better by seeing it for yourself: https://www.youtube.com/watch?v=IaSa1Jt0xgE
  116. You’ll collect 1 Jinjo and 2 Jiggies inside, leaving your totals (5/45) and (7/61) respectively.
  117.  
  118. Upon beating Targitzan, save and quit.
  119.  
  120. >> Totals: 7 jiggies, 5 jinjos, 100 notes, 1 glowbo
  121.  
  122. -------------
  123. Isle O’ Hags
  124. -------------
  125. Enter Jiggywiggy's Temple, open both Glitter Gulch Mine and Witchyworld.
  126.  
  127. Leave and enter Plateau.
  128.  
  129. Once in Plateau, Activate the silo and learn fire eggs. Enter Glitter Gulch Mine.
  130.  
  131. ------------------
  132. Glitter Gulch Mine
  133. ------------------
  134.  
  135. Grab Turbo Trainers, Activate Warp-Pad. Grab Glowbo (1/2/5)
  136. Enter Wumba’s. become Detonator, and warp to Entrance.
  137.  
  138. Enter Fuel Depot, grab the 10 notes on your right as you head to the TNT rope (110/545). Land on the rope to blow up the rocks, starting the setup of the DCW.
  139.  
  140. After the cutscene ends grab the 10 notes on your left. (120/545) and deathwarp off the tnt box.
  141.  
  142. Upon respawn, detransform & exit Wumba's.
  143.  
  144. Learn Bill Drill then head toward’s Mumbo’s Hut and grab all 15 Notes by Mumbo's. Warp back to entrance. (135/545)
  145.  
  146. Grab Turbo Trainers and hit the waterfall gate switch. Collect all 25 Notes by Prospector's Hut (155/545). Collect the jinjo in the railroad track tunnel (6/45), enter Waterfall Cavern and grab Jiggy (8/61). Enter Flooded Caves and grab Jiggy. Deathwarp. (9/61)  
  147.  
  148. As you respawn hold up-right and Beak buster to grab the rope and exit the level.
  149.  
  150. >> Totals: 9 jiggies, 6 jinjos, 155 notes, 2 glowbos
  151.  
  152. -------------
  153. Isle O’ Hags
  154. -------------
  155. Hit the fire switch and enter Pine Grove.
  156.  
  157. Get the 10 notes in the log and learn grenade eggs. (165/545).
  158.  
  159. Enter Witchyworld.
  160.  
  161. -------------
  162. Witchyworld
  163. -------------
  164.  
  165. Hit the entrance warp, run over to the electric fence and shoot a grenade egg to open it.
  166.  
  167. Use the Shock spring pad to jump up to the top of the fence and grab the 10 notes (175/545)
  168.  
  169. Jump up the hill and head towards the tightrope to the left of the tent entrance. Go up rope and collect the Jinjo on top of the Tent (7/45), drop down towards your left, hit tht Big Top Warp and learn Split Up. Head Left towards Space Zone, grabbing the 5 notes in front of Space Zone along the way (180/545)
  170.  
  171. head to the left side of the Dodgem Dome and grab the notes on the right side (185/545), then head to the Silo and learn Airborne Egg Aiming.
  172.  
  173. Hit the Space Zone warp and warp to Behind the Big Top Tent.
  174.  
  175. Run towards the 5 notes near the Fries stand (190/545), run towards the 5 notes in front of Western Zone (195/545), then grab the 5 notes to the right of the entrance (200/545)
  176.  
  177. Enter Western Zone, do Cactus of Strength, and after collecting the Jiggy (10/61), jump up on the wall on the right, flap off and on again to stay on top of it, then jump over to the Jinjo inside the little cave (8/45)
  178.  
  179. Grab the two note nests behind the doors to Crazy Castle, then enter the door (210/545)
  180.  
  181. Upon entering, shoot the metal grating in front of you with a grenade egg, then head right to the split up pad and use it.
  182.  
  183. As Banjo, jump on over to the Pack Whack Silo. After learning it enter the Pump Room on the left and step on the Banjo Switch. As Kazooie, enter the Pump Room and step on the Kazooie Switch.
  184.  
  185. After the cutscene, either deathwarp or exit the room, then from there enter the newly inflated castle. Do the Hoop Hurry Challenge (be sure to poop on yourself after going through 30 points of rings to fill up your eggs)  After the minigame, if you didn’t deathwarp out of the Pump Room deathwarp now.
  186.  
  187. NOTE: Whether you deathwarp out of Pump Room or the Hoop Hurry room doesn’t matter too much, as long as you deathwarp once so that Banjo will be right next to you when you respawn. Just a note though, if you deathwarp after the minigame, the jiggy will be floating in the air when you try to collect it.
  188.  
  189. Upon respawn, combine, then run back into the castle, taking a hit of damage along the way. Do the Balloon Burst Challenge, and upon finishing ground pound near the door to take a couple hits of damage.
  190.  
  191. Once you exit the castle, backflip onto the door, then backflip again to land on top. Backflip onto the higher platforms to collect both Jiggies (12/61)
  192.  
  193. Exit Crazy Castle, then grab the ladder and climb up to the top. From there roll and jump over towards Wumba’s Wigwam and enter it.
  194.  
  195. Grab the glowbo (1/3/5), transform into Van (0/3/5), exit Wigwam, hit warp, then warp to the Entrance.
  196.  
  197. Drive into Area 51, and grab the jinjo behind the Van door (9/45).
  198.  
  199. Drive out, and go up the hill. Collect the note nest behind the slot machine in front of you as you drive up it. (215/545)
  200.  
  201. Go towards Space Zone, grabbing the 5 notes near the Burger Shop as well as grabbing the note nest in front of the zone on the way. (220/545)
  202.  
  203. Head right to grab the Treble Cleft behind the Van Door (240/545)
  204.  
  205. then drive over to the Fortune Teller Tent, grab the note nest in front (245/545)
  206.  
  207. drive towards the Inferno area, collecting the note nest in front of the zone on the way (250/545)
  208.  
  209. Drive past the Dive of Death and over to the bank to open The Inferno.
  210.  
  211. Inside, drive over to the warp and warp back to Wumba’s.
  212. Enter Wumba’s, detransform, and exit.
  213.  
  214. Warp back to Space Zone, then after that warp to The Inferno.
  215.  
  216. From the warp, run towards where the slide begins and grab the Turbo Trainers. Run up the slide, jumping over the flame guys along the way. Once you get towards the top, turn off the Turbo Trainers and backflip up to the top and grab the Jiggy (13/61).
  217.  
  218. Jump forward towards the entrance, flapping when you’re midjump to avoid losing too much health. Take a hit of damage from the lava on the sides then exit the Inferno.
  219.  
  220. Jump over the teeth and onto the Dive of Death ladder. Get the Dive of Death Jiggy and the 10 notes in the pool (14/61) (260/545).
  221.  
  222. Jump towards the purple door on the left and enter the Haunted Cavern.
  223.  
  224. Carefully navigate/jump over the teeth and enter the Cave of Horrors.
  225. Go towards Jinjo cage, poop on the lock to take another hit, grab Jinjo, deathwarp. (10/45)
  226.  
  227. Warp to Space Zone, grab the 5 notes to the left of Dodgem Dome (265/545) then climb up the pole to the top of Dodgem Dome and grab the Jinjo (11/45).
  228.  
  229. From there use the Amaze-O-Gaze Goggles to shoot the UFO gate switch with a grenade egg. When the cutscene starts in Fuel Depot, reset console.
  230.  
  231. >> Totals: 14 jiggies, 11 jinjos, 265 notes, 3 glowbos
  232. ------
  233. DCW Setup
  234. ------
  235. After pressing start to enter the main menu, go to the replay menu and watch the credits.
  236. Press B immediately as it starts to exit them.
  237.  
  238. Exit the Replay menu and go back to your file.
  239.  
  240. ------
  241.  
  242. Isle O’ Hags
  243.  
  244. -----
  245.  
  246. Run to Red_Jinjo’s house and backflip up it to collect the Treble Clef. (285/545)
  247.  
  248. Warp to Plateau.
  249.  
  250. Roll over to the sign and backflip up to them to collect the notes (295/545)
  251.  
  252. Go towards the rock and break/egg barge it to free the Jinjo underneath (12/45)
  253.  
  254. Run up the hill to Honey Bee Hive, and grab the 10 notes underneath the hive (305/545).
  255.  
  256. Enter Glitter Gulch Mine.
  257.  
  258.  
  259. ------------------
  260. Glitter Gulch Mine
  261. ------------------
  262.  
  263. Grab the shoes and enter Fuel Depot to DCW straight to the credits.
  264.  
  265. ---------
  266. Couldron Keep
  267. ---------
  268. Mash out of the credits and the following cutscenes, when they all end you will be inside the Gun Chamber.
  269.  
  270. Exit out of the Gun Chamber, head right to hit the warp, head back down the slope and do a Beak Buster right near the B.O.B, to dodge fall damage as you drop down to the bottom. Exit Couldron Keep.
  271.  
  272. ------
  273.  
  274. Isle O’ Hags
  275.  
  276. -----
  277.  
  278. Upon Exiting, roll at the right side of the door to get past the laser fence blocking you. Head left to hit the spring pad switch.
  279. Drop down, activate the Quagmire Silo, then exit through the big hole to enter Wasteland.
  280.  
  281. Run to the 10 notes and Jinjo near the Clockwork silo and collect all of them (13/45) (315/545)
  282.  
  283. Learn Clockwork Kazooie Eggs then run towards the CCL Bubble. Grab the 10 notes on the right and left of the tunnel’s exit then deathwarp (325/545)
  284.  
  285. Upon respawning, enter Spiral Mountain.
  286.  
  287. -----
  288. Spiral Mountain
  289. -----
  290.  
  291. Go back to near your house (be careful not to activate the Klungo cutscene, jump around the gap on the left).
  292.  
  293. Break the rock, collect Royston, bring him back to water to get Double Air.
  294.  
  295. Return to Isle O’ Hags.
  296.  
  297. ------ 
  298.  
  299. Isle O’ Hags
  300.  
  301. -----
  302.  
  303. Warp to Wooded Hollow, then Enter Mayahem Temple.
  304.  
  305. --------------
  306. Mayahem Temple
  307. --------------
  308. Run to the Flight pad, beak bomb to Prison Compound, making sure to blow it up beforehand.
  309.  
  310. Run right into the pool and swim over to the pillars.
  311.  
  312. Shoot a clockwork to grab the jiggy up top (15/61)
  313.  
  314. Swim back and climb up the platforms along the side of the jail. Grip grab then flap over to the wading boots. Jump down and shoot a clockwork towards the jiggy (16/61). Run back to the land as soon as possible to avoid quicksand damage.
  315.  
  316. Open up the prison using one of these 3 codes:
  317.  
  318. 1) Star, Sun, Star, Moon, Moon
  319. 2) Moon, Star, Sun, Star, Star
  320. 3) Sun, Moon, Star, Moon, Sun
  321.  
  322. Jump over Dilbert towards the rock and Bill Drill it to unblock the passageway. Enter it to enter Glitter Gulch Mine.
  323.  
  324. ------------------
  325. Glitter Gulch Mine
  326. ------------------
  327. Talk to the Prospector to get his Jiggy (17/61). Exit the hut.
  328.  
  329. Head left and grab the remaining 5 notes on the platform below (330/545).
  330.  
  331. Go on the tracks, and stop once you’re right above the rocks below. Poop a clockwork and enter the crack. Blow up the cage to free Canary Mary.
  332.  
  333. Follow the tracks and head into Mine Entry 1.
  334.  
  335. Shoot a clockwork to the jinjo on top of the water silo (14/45). Swim down and grab the treble cleft (350/545). Go back through the door you came in from.
  336.  
  337. Run up the green gem pile and collect the 20 notes (370/545).
  338.  
  339. Jump towards the waterfall nearby and shoot a clockwork towards the jiggy up top. (18/61).
  340.  
  341. Jump on the tracks on the left and shoot a clockwork towards the door. Enter it and collect the jinjo (15/45). Explode the clockwork. (If you feel you’re low on clockworks just run in and grab the Jinjo then run out. It’s only a few seconds slower)
  342.  
  343. Follow the tracks until you see a rock. Bill Drill it to break it then enter the stairs.
  344.  
  345. In the Ordnance Storage Entrance, learn Beak Bayonet, then do the Ordnance Storage minigame. (Follow this video for the route: https://www.youtube.com/watch?v=lfIVGo5NcOc ) (make sure to bring yourself down to 1 damage by hitting enemies and blowing yourself up while doing the minigame)
  346.  
  347. Deathwarp after completing the minigame, then collect the Jiggy and exit Ordnance Storage (19/61)
  348.  
  349. Race Canary Mary once and collect the Jiggy (20/61)
  350.  
  351. Head up the Blue Gem Pile and grab the Jinjo under the rock (16/45). Hit the Train Station warp and warp to the Mumbo warp.
  352.  
  353. Head towards the rock blocking Mine Entry 2, Bill Drill the rock, grab the glowbo (1/4/5), go down the stairs.
  354.  
  355. Shoot a clockwork through the jail on the left to grab the Jinjo (17/45).
  356.  
  357. Break the rock with Bill Drill, head towards the split up pads and split up.
  358.  
  359. As Kazooie, head into the Power Hut on the right, flap over to the Jiggy (21/61), deathwarp.
  360.  
  361. Combine, Bill Drill the rock on the left, and head through the tunnel.
  362.  
  363. At the fork in the path head right.
  364.  
  365. In the Generator Cavern, either flap up the ladder or shoot a clockwork towards the top and collect the Jiggy (22/61). Deathwarp afterwards.
  366.  
  367. Return to Mayahem Temple.
  368.  
  369. Warp to the top of Bloatizan’s Temple and do Snakeheads Skip.
  370.  
  371. Enter TerryDactyland
  372.  
  373. -----
  374.  
  375. TerryDactyland
  376.  
  377. -----
  378.  
  379. Use Fire boost to grab the relic, then go towards the hole across from the relic and flip up it. Go through the tunnel, upon entering the split up area grab the clockworks on the left and enter the Hatch Room. (Make sure you learn how to manipulate the egg cycles using the cameras properly so you don’t have to wait for them to cycle)
  380.  
  381. Do the TDL Early Trick (go here for a video tutorial http://www.twitch.tv/madtaz64/v/26479041 )
  382.  
  383. After doing the trick, head left up the ramp.
  384.  
  385. Grab all of the of notes on the platforms to the right (385/545) Run to the cage on your left and shoot a clockwork through to collect the T-Rex Jiggy (23/61).
  386.  
  387. Shoot a clockwork towards the wall that says “Path to Nest” and have it drop down to the bridge right below and blow up the rocknut. (1/5)
  388.  
  389. On the 2nd or 3rd platform, jump down and quickly flap to the vine right below you. Climb up it and enter river passage.
  390.  
  391. Use the sidewalks in the river to reach the middle area, then grab the 20 notes underneath before grabbing onto the ledge on the left to go use the split up pad (405/545)
  392.  
  393. Split up, and as Banjo jump over to the other side to learn Taxi Pack. Jump back and recombine. Then exit river passage the way you came in (the side with the vine)
  394.  
  395. flap left and enter Chompasaur Den.
  396.  
  397. Swim right into the door to enter Chompasaur Den, and once you enter swim to the flight pad and use it to fly to the Chompasaurus Pad. Do the minigame, get the Jiggy (24/61), and exit.
  398.  
  399. Use the flight pad again, this time beak bombing to the door up top. Do the Chompasaur Warp to enter Terry’s Nest.
  400.  
  401. Fight Terry, then collect her Jiggy (25/61) and the Jiggy inside the hole in her nest (26/61).
  402.  
  403. Head through the exit and head left to head down the stairs to the top of the mountain.
  404.  
  405. Run right then run along the narrow path on the left, hitting the Top of the Mountain warp along the way.
  406.  
  407. Jump and flap around the torches until you reach Stomping Plains.
  408.  
  409. Once you enter, head towards the split up pad to your right.
  410.  
  411. Split up, switch to Kazooie then warp to Top of the Mountain.
  412.  
  413. Drop all the way down to right near the Chompasaur Den, and set up a Slit Clip right near the rock formation nearby [WILL INCLUDE IMAGRY/VIDEO LATER] in order to get the Jinjo in the pool without Talon Torpedo (18/45)
  414.  
  415. Run towards and grab the 15 notes on the other side of the lake (420/545)
  416.  
  417. Run towards the train station, collect the 10 notes on the right side of the door (430/545) then run towards the right side of the platform where one of the note nests was on, and from there aim at the gate switch and shoot it to free the jinjo. then shoot towards and grab the Jinjo guarded by the switch (19/45)
  418.  
  419. Enter the Train Station, blow up the rocknut (3/5), then exit.
  420.  
  421. Grab the 5 notes on your right as you exit (435/545) then run up the platform on your right, and before running up the narrow pathway jump towards the flight pad and use it.
  422.  
  423. Shoot clockworks at both the bottom right and middle top holes to collect the Jinjo (20/45) and blow up the Rocknut (3/5).
  424.  
  425. Shoot a clockwork into the small hole next to the waterfall and blow up the Rocknut (4/5)
  426.  
  427. Drop down to the left and shoot a clockwork through the fence to collect the T-Rex Jinjo (21/45)
  428.  
  429. Use the warp pad in front of Wumba's Hut and warp to the top of the mountain.
  430.  
  431. Slide down in front of you, and run along the platforms on the right. Once you get to the middle outer platform (3rd to last), shoot a clockwork to the solid ground and run into the tunnel + blow up the rocknut (5/5) [Be careful where you shoot, if you don’t use the spot I mention the rocknut will be facing towards you a bit too much so you won’t be able to kill him]
  432.  
  433. Go into the tunnel, Grab the Rocknut Jiggy. (27/61)
  434.  
  435. Run out the tunnel and continue along the path until you reach the end, there will be a door on the right. Enter it and learn Hatch. Deathwarp afterwards.
  436.  
  437. Recombine, then run to the other side of Stomping Plains, making sure that you have 1 health after the last hole.
  438.  
  439. Use Egg Barge to collect the Jiggy in the right cage (22/45) and the Jinjo in the left one (28/61). Deathwarp and leave Terrydactyland.
  440.  
  441. Deathwarp and return to Mayahem Temple.
  442.  
  443. Give the Golden Relic to Blotazin for a Jiggy. (29/61)
  444.  
  445. Exit Blotazin’s Temple, warp to the entrance and exit the stage.
  446.  
  447. >> Totals: 29 jiggies, 22 jinjos, 435 notes, 4 glowbos
  448.  
  449. ------
  450.  
  451. Isle O’ Hags
  452.  
  453. -----
  454. [From now on you will spawn outside Jiggywiggy’s Castle whenever you return to the file by the way. Luckily, even though it takes longer to get to the silo there is a benefit. After you learn Ice Eggs, every time you spawn out the egg cycles will allow you to pick up clockworks once you get close enough to touch them as long as you don’t flap out of Talon Trot as you run down the hill. Really convenient, especially since they only cost an extra second to collect.
  455.  
  456. Open up Jolly Roger’s Lagoon, Terrydactyland, and Grunty’s Industries. Reset once you see the beginning of the door opening cutscene for Grunty's Industries.
  457.  
  458. After returning to file, grab some clockworks and warp to Plateau.
  459.  
  460. Head towards the Split Up pad and use it. As Banjo, jump over to the Banjo switch, then switch to Kazooie.
  461.  
  462. Jump over to the Kazooie Switch, then combine after the door opens. Enter Cliff Top.
  463.  
  464. Learn Ice Eggs, then head along the cliff + past mumbos.
  465.  
  466. Shoot a Clockwork to the Cliff Top Jinjo (23/45), then activate the silo. Keep heading forward and jump off the cliff.
  467.  
  468. Flap over to the switch to open the path to Hailfire Peaks.
  469.  
  470. Jump up the stairs then enter Jolly Roger’s Lagoon.
  471.  
  472. -----
  473.  
  474. Jolly Roger’s Lagoon
  475.  
  476. -----
  477.  
  478. [This section includes information on what to do if you would like to go for the Out of Bounds Quickdive and what to do if you get it, as well as the route if you do not want to go for it or did not get out of bounds successfully. A warning however that doing the out of bounds route might not even be faster and if it is then the difference is extremely minor. I personally go for it because it looks really cool looking, plus if you don't get out of bounds successfully you don't lose any time at all. For information on what the OOB Quickdive is and how to do it go here: https://www.youtube.com/watch?v=_cqgBV9fcj0]
  479.  
  480. Run into Jolly’s, Jump over the table and blow up the door next to it. After Jolly yells at you learn Sub-Aqua Egg Aiming, then jump up to the shelves behind Jolly and grab the 15 notes on top of it before exiting (450/545).
  481.  
  482. Grab the 5 notes in front of Jolly’s (455/545), Blow up the monument in front of you to reveal Split Up pads.
  483.  
  484. While the grenade is flying head right, grab the 2 doubloons on the poles in front of you (2/20) and go into the giant pool.
  485.  
  486. Swim along the wall, then jump onto it and flap over to the Jinjo (24/45).
  487.  
  488. Jump into the water and collect the 4 doubloons below (6/20).
  489. ------
  490. NOTE: If you plan on going for the Quickdive then get the doubloons first then the Jinjo
  491.  
  492. NOTE 2: If you got Out of Bounds to get into the UFO successfully then make sure you collect the UFO Jiggy afterwards, as well as the 10 notes in the anemones near the UFO before heading to Atlantis.
  493. ------
  494.  
  495. Swim down into the bottom and head into the circular passageway, dodging the octopus along the way.
  496.  
  497. Upon entering Atlantis, look at the writing above the door to Temple of the Fishes. (Also pay attention to whether the Seemee Fish has a Jiggy in it, you’ll need to know in a bit)
  498.  
  499. Shoot the mermaids in the order stated on the door. There are 3 possible combinations for this puzzle:
  500.  
  501. (1) ΩπΔΣΩπ
  502.  
  503. (2) ΣΔΣΣπΩ
  504.  
  505. (3) πΣΩΣΔΔ
  506.  
  507. After opening the Temple head towards the Atlantis warp to activate it. Then grab the note nest on the left of the door to the Electric Eels’ Lair, and enter. (460/545)
  508.  
  509. Swim up to the top and learn Talon Torpedo. Exit the lair then swim to the Temple of the Fishes. Do the dumb minigame and get the Jiggy after. (30/61) [Tip: after talking to Chris P. Bacon swim down to the egg nest in the corner nearest you, collect the clockwork when it appears, and then sit there in that spot while shooting the fishes. Easy way to collect 4 clockworks]
  510.  
  511. After exiting the Temple immediately use Talon Torpedo. If the Seemee Fish in Atlantis has a Jiggy inside grab it, otherwise, using the move grab the Treble Cleft inside the Anenome, then go down the tunnel right behind it. (480/545)
  512.  
  513. After exiting the other side of the tunnel, go inside the ship, blow up the chest with the jinjo face on it and collect the jinjo. (25/45)
  514.  
  515. Back to BK, head forward and enter the Seaweed Sanctum.
  516.  
  517. Use the Shock Spring Pads to reach the top floor. For the one heading to the top floor either jump left to collect the jinjo by backflipping up (faster), or jump right and shoot a clockwork to collect the jinjo (safer) (26/45). Enter the door at the opposite end to enter Sea Bottom.
  518.  
  519. Enter the water, break off all the teeth of the Big Fish, and before entering its mouth use Talon Torpedo and go through the tunnel, past the Big Octopus, and hit the Locker’s Cavern warp. After returning to BK enter the fish’s mouth.
  520.  
  521. Inside the big fish there will be a fork in the path. Go right to collect the Jinjo (27/45), then go left to talk to and free Maggie. Deathwarp after.
  522.  
  523. ----
  524. IF YOU DO THE OUT OF BOUNDS QUICKDIVE TO GET TO THE UFO SUCCESSFULLY:
  525. Do not go back into the big water yet, skip everything below until after it says to deathwarp from Smuggler’s Cavern.
  526. ----
  527.  
  528. Upon respawn, you’ll land outside the pipe to Grunty’s Industries. Jump out this pool, grab the 1 doubloon to your left (7/20), then jump in the water below. Swim down until you’re near the UFO.
  529.  
  530. Use Talon Torpedo to grab the note nest inside the left Anemone (485/545) and break the UFO door.
  531.  
  532. Enter the UFO and shoot the ice eggs into the holes. After the loooooooooooooooooooooooooooooooooooooooooong cutscene, collect the Jiggy that was underneath (31/61).
  533.  
  534. Swim towards the left tunnel to enter Smugglers’ Cavern, collecting the note nest from the Anemone along the way (490/545).
  535.  
  536. Swim to the surface and shoot a clockwork to the Jiggy on the sole platform (32/61). Deathwarp after.
  537.  
  538.  
  539. Upon respawn you’ll come out of the GI Pipe. Exit the pool, backflip up to higher ground and enter Jolly’s.
  540.  
  541. Talk to Jolly, collect Jiggy (33/61), exit Jolly’s, head to the split up pad and split up.
  542.  
  543. ----
  544. IF YOU DO THE OUT OF BOUNDS QUICKDIVE TO GET TO THE UFO SUCCESSFULLY:
  545. Grab the 1 Doubloon to your left BEFORE heading to Jolly’s
  546. After grabbing the Jiggy successfully, there will be a small window to the left of Jolly. Shoot a grenade through it and blow up the TNT inside to open to blow a hole through the side of Jolly’s Tavern.
  547.  
  548. After splitting up (or after getting Tiptup’s Jiggy, might be faster to get it then just because you have Wing Whack), go inside the hole you opened as solo Kazooie. Go down the stairs inside to enter Smuggler’s Cavern.
  549.  
  550. Flap to near the sole platform and shoot a clockwork to the Jiggy on top of it. Deathwarp after.
  551.  
  552. ----
  553.  
  554.  
  555. As Kazooie head forward towards Blubber’s Waveracer Hire, and blow up the hole on the left of you as you jump out.
  556.  
  557. Jump onto the farther pole in front of you to grab a doubloon (8/20), then flap over to Turtle View Cave and learn Wing Whack. Grab all 4 doubloons surrounding the silo (12/20) then head out of the cave and enter the Waveracer Hire, grabbing the note nest outside the door (495/545).
  558.  
  559. Jump over the counter and use the Shock Spring Pad to jump up to the Jinjo on the support beam (28/45). Jump over to the 3 note nests then exit. (510/545)
  560.  
  561. Jump onto the pole in front of you, and while grabbing the doubloon (13/20), jump and wing whack to get onto the higher platform. Use the Shock Spring Pad from the hole you blew up to collect the 3 dubloons in the little cave (16/20), jump left and enter Mumbo’s Hut.
  562.  
  563. Collect the 4 dubloons inside (20/20), blow up the wall on the left while taking damage in the process.
  564.  
  565. Jump on Tiptup’s Egg and hatch it. Collect the Jiggy Tiptup gives you (34/61) then deathwarp.
  566.  
  567.  
  568. Recombine and enter Pawno’s, grabbing the note nest outside the door along the way (515/545).
  569.  
  570. Talk to Pawno and give him 20 Doubloons to break the glass guarding the Jiggy. Grab the Glowbo(2/5/5), the 15 notes (530/545) and the Jiggy (35/61) and leave. Run to the warp and warp to Atlantis.
  571.  
  572. Swim left past the Electric Eel’s Lair and through the tunnel, collecting the note nest on the right side of the Lair on the way, (535/545) If a Jiggy wasn’t in the previously mentioned Seemee Fish it’ll be inside of the one right outside Wumba’s. (36/61).
  573.  
  574. Enter Wumba’s Wigwam, Transform into Submarine (1/5/5), exit the cave area.
  575.  
  576. Warp to the Locker’s Cavern, shoot a torpedo at the locker with a cracked door and go inside. Beat Lord Woo Fak Fak (37/61).
  577.  
  578. After beating Lord Woo Fak Fak and leaving the locker, swim towards the far end and do the sub minigame. After beating it (38/61) save and quit.
  579.  
  580. >> Totals: 38 jiggies, 28 jinjos, 535 notes, 5 glowbos
  581.  
  582. -----
  583.  
  584. Isle O’ Hags
  585.  
  586. ----
  587.  
  588. Warp to Quagmire and enter Grunty’s Industries.
  589.  
  590. -----
  591.  
  592. Grunty’s Industries
  593.  
  594. -----
  595.  
  596. Clockwork Warp through the front window, upon success drop down to the Jamjars Silo to learn Claw Clamber Boots.
  597.  
  598. Use the split up pad nearby to split up. As Kazooie, jump and run towards the Air Con Plant, taking a hit of damage on the way.
  599.  
  600. Run right, jump across the platform, collect the note nest in front of the ladder (540/545) and shoot through the seam in the ladder to collect the Weldar Jiggy (39/61). Deathwarp
  601.  
  602. Upon respawn, head towards the Claw Clamber Boots in front of the entrance to Train Station. Grab them and run up the claw clamber path in front of you.
  603.  
  604. Once up top, use one of the Shock Spring Pads to jump up the pipe. Shoot a Clockwork, aiming just a little towards the left of the bottom of the lamp to collect the Jiggy (40/61).
  605.  
  606. Use the Shock Spring Pad inside the hole and go up the pipe.
  607.  
  608. From the doorway, head left to the tunnel towards Wumba’s Hut. Blow up the metal grate on the left of the hut and enter it.
  609.  
  610. Blow up the metal grating when you enter. Jump towards and grab the 5 notes along the 1st pipe you see (545/545).
  611.  
  612. Jump on the middle platform and flap left to the metal platform and learn Leg Spring.
  613.  
  614. Shoot a Grenade Egg at self, Turn around, and Leg Spring to the jinjo in the hole above (29/45). Deathwarp after.
  615.  
  616. Upon respawn, jump towards the Kazooie switch in front door leading outside. Switch to Banjo and jump to the Banjo Switch.
  617.  
  618. Head outside. and grab the battery right above the level entrance, taking damage on either the enemy on the way or the battery itself. Deathwarp afterwards.
  619.  
  620. Go into the Trash Compactor, collect the Jiggy there (41/61) (restock on grenade/clockwork eggs if necessary), deathwarp.
  621.  
  622. Upon respawn, go left and put the battery into the Waste Disposal plant. Switch to Kazooie.
  623.  
  624. As Kazooie, drop down the right of the pad and grab the Claw Clamber Boots and exit the building. Go to the right side of the door you just came out of and clamber up to the top. Go to the other side and Leg Spring, flap, then Wing Whack to the window containing the Flight Pad.
  625.  
  626. Fly all the way to the roof and blow up the patch in the left Silo. Shoot a clockwork into it and collect the Jinjo (30/45).
  627.  
  628. Beakbomb into the wall right in back of the Warp pad to land and activate the pad. Leg spring up the roof of the Storage area and break the clear window on the left side.
  629.  
  630. Inside, Jump to the Jiggy on the far end (42/61), then jump down to the door in the corner across from the window you came out of. Shoot a clockwork through the door to collect the Jinjo (31/45), then use the clockwork to run back to the door and blow yourself up to deathwarp.
  631.  
  632. Combine and head left into the Waste Disposal Plant. Jump down to the right side and Egg Barge to collect the Jinjo below on the other side of the window (32/45).
  633.  
  634. Use Wonderwing and Talon Torpedo to get into the Toxic Waste without it pushing you out. Swim into the fence a certain way and collect the Jiggy on the other side (43/61)
  635.  
  636. Climb the ladder on the other side, head towards the Jiggy in the glass case and Egg Barge it (44/61).
  637.  
  638. Go over to the right side of the pipe, and do a set up in order to shoot a clockwork through it in order to hit the switch on the other side which stops the pipe in JRL from polluting the pool the kids are swimming in. Head up the ladder on the left and enter the hole.
  639.  
  640. Head to the warp and warp to the Roof (Floor 5).
  641.  
  642. Run left and jump off the side of the roof to land on the staircase where the Jinjo inside of the brick window is. Egg Barge it to collect it (33/45).
  643.  
  644. Jump off the platform to the other side of the building to reach the stair case on the side. Head to the top and enter Floor 4.
  645.  
  646. Do Quality Control Early trick, shoot the blue barrels, collect Jiggy (45/61), exit through the door on the other side.
  647.  
  648. Go past the wires and exit to the other side. Outside of that room, grab the grenade eggs on the left side, then follow the gratings along the side to reach the top and enter Sewer Access.
  649.  
  650. Do the Clinker’s Cavern Minigame to get a Jiggy (46/61). Save and Quit after collecting said Jiggy.
  651.  
  652. >> Totals: 46 jiggies, 33 jinjos, 545 notes, 5 glowbos
  653.  
  654.  
  655.  
  656. -----
  657.  
  658. Isle O’ Hags
  659.  
  660. -----
  661.  
  662. Warp to Wooded Hollow and shoot a Clockwork in the cave on the left of Jiggywiggy’s Temple to collect the Jinjo inside (34/45).
  663.  
  664. Enter Jiggywiggy’s Temple, open up Hailfire Peaks and CloudCukooland. Reset once you see the beginning of the door opening cutscene for CloudCukooland.
  665.  
  666. Warp to Wasteland, talk to the Jamjars Silo to restock on Clockworks then run to where the Cloudcukooland Bubble is and enter the stage.
  667.  
  668. -----
  669.  
  670. Cloudcukooland
  671.  
  672. -----
  673.  
  674.  
  675. Jump into the flower in front of the Bubble, enter the door in front of you.
  676.  
  677. Shoot a clockwork into the small cave on the right wall in back of you to collect the Jinjo in it (35/45).
  678.  
  679. Jump across to the egg right below the split up pad in the middle (if this jump is too hard for you try using the Shock Spring Pad on the right of the door you came out of, makes things easier and only a few seconds slower). Use the egg to jump up to the Split Up Pad. Split up.
  680.  
  681. As Kazooie, Jump and wing whack left towards the Superstash Safe, the wing whack is in order to take a hit of fall damage. Run up close to the safe and shoot a clockwork through it to collect the Jiggy inside (47/61). Blow up the Clockwork near the door to kill self.
  682.  
  683. Upon respawn, head left to the Green Door. Once outside, Leg Spring up to the switch to open the Pot O’ Gold Door. Flap + Wing Whack over to the Flight Pad on top of the Orange Pool then flap up and Beak Bomb over to the door.
  684.  
  685. Do the Pot O’ Gold Minigame, collect the Jiggy (48/61), and exit.
  686.  
  687. flap over to the flight pad on the orange pool and fly to the Garbage Can. Do the minigame, and once you have 50 points Leg Spring to the Jinjo (36/45). Consider restocking on clockworks during the minigame as well. Collect the Jiggy after beating the minigame (49/61) and leave the can.
  688.  
  689. Use the flight pad and beak bomb left to the Cheese Wedge.
  690.  
  691. Leg Spring up to the Jinjo to collect it (37/45). Clockwork Warp twice to collect the Jiggy inside (50/61). Deathwarp.
  692.  
  693. Combine, go into the water on the left of the Green Door.
  694.  
  695. Use Talon Torpedo to break the rock inside, giving the pool water to Dippy. He gives you a Jiggy in return (51/61). Jump up to the outer wall of the pool and use the Flight Pad to fly to the Red Mumbo Hut. Pray that this is the house where Mingy Jongo is (it’s RNG, he can either appear in the red hut or the blue one, you can tell by seeing if there’s a Glowbo Counter in the corner. If there isn’t you’re in the right house). If it isn’t the right house fly over to the Blue House on the other side.
  696.  
  697. Regardless,collect the Jinjo inside (38/45) and Fight Mingy. After beating him collect the Jiggy and leave the hut (52/61).
  698.  
  699. Use the Flight Pad to fly to the edge of the Green Pool and push George the Ice Cube over the edge.
  700.  
  701. Use the Flight Pad below him and Beak Bomb into Wumba’s Hut.
  702.  
  703. Shoot a Clockwork Egg towards the Jinjo (39/45) right above you, then give the glowbo to Wumba (0/0/5) and become the Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
  704.  
  705. Upon exiting Wumba’s, fly right and shoot the 1st Jiggy Eye in front of the green pool.
  706.  
  707. Fly over to Jelly Castle and clip inside to collect the Jiggy. (53/61). Fly right and up to shoot the 2nd Jiggy Eye in front of Cheese Wedge.
  708.  
  709. Fly left to the Orange Pool and break the 3rd Jiggy Eye.
  710.  
  711. Finally, Fly to the platform above the Red Mumbo Hut and break the Last Jiggy Eye, freeing the Jiggy (54/61).
  712.  
  713. Fly up to the top and shoot the statue to open Zubba’s Hive.
  714.  
  715. Enter the hive, do the Bee Shooting Minigame, then collect the Jiggy (55/61). Save and Quit.
  716.  
  717. >> Totals: 55 jiggies 39 jinjos, 545 notes, 4 glowbos
  718.  
  719.  
  720. -----
  721.  
  722. Isle O’ Hags
  723.  
  724. -----
  725.  
  726. Upon re-entering the file, Warp to Cliff Top. Enter Hailfire Peaks.
  727.  
  728. -----
  729.  
  730. Hailfire Peaks
  731.  
  732. -----
  733.  
  734. Activate the Warp pad in front of you, then jump up the platforms on the right and enter the doorway to spawn up top.
  735.  
  736. Run along the side of the lava pool, then activate the warp pad in front of the Split Up Pad.
  737.  
  738. Do the Split-Up Skip trick, grab the Jiggy and deathwarp (56/61).
  739.  
  740. Upon respawn, warp to the top of Fire Side and Split Up.
  741.  
  742. As Banjo, warp to the bottom of Fire Side.
  743.  
  744. Go into the pool and hit the switch, to throw the switch and draaaaaaaaaaain the liquid. The pig in Jolly Roger’s Lagoon rewards you with a Jiggy (57/61).
  745.  
  746. Run up the ramp and jump across the platforms on the right of the pool. Drop down to the coliseum pathway below and clip into the cave guarded by the hot waterfall to grab the Jinjo inside (40/45) (Make sure you have full health here, you’ll need it to clip through). Deathwarp.
  747.  
  748. Switch to Kazooie, slide down to the lower lava pool and enter Inside The Volcano.
  749.  
  750. Hit the 6 switches to raise platforms and a Jiggy (58/61). Exit the door on the other side leading to Icicle Grotto.
  751.  
  752. Inside Icicle Grotto, head through the left tunnel and flap over to the other side, using the platform where the Treble Clef as an inbetween platform. Leg Spring up to the Jinjo in the cave above (41/45), then deathwarp.
  753.  
  754. Combine, then head left to the hot pool with a fish and Jinjo inside. Do Shack Pack Skip to collect both (42/45). Enter the Icy Side door right next to the pool.
  755.  
  756. Shoot a clockwork through the Ice Wall to collect the Jiggy (59/61), and blow yourself up with it to take a hit of damage.
  757.  
  758. Jump left off the platform, then use a clockwork to shoot the Jinjo inside the windy hole (43/45).
  759.  
  760. Turn around and go down the hill.
  761.  
  762. Go up the platforms towards Boggy’s Igloo. Blow up Matilda to grab the Jinjo inside (44/45).
  763.  
  764. Go under the door to Boggy’s Igloo and shoot a well timed Clockwork to collect the Ice Train Jiggy (60/61). Enter Boggy’s Igloo.
  765.  
  766. Give Boggy the fish, he’ll cough up a Jiggy (61/61).
  767.  
  768. After collecting the Jiggy, deathwarp and exit Hailfire Peaks.
  769.  
  770. >> Totals: 61 jiggies 44 jinjos, 545 notes, 4 glowbos
  771.  
  772. -----
  773.  
  774. Isle O’ Hags
  775.  
  776. -----
  777.  
  778. Fall into the nearest hole like the dirty animal you are.
  779.  
  780. Upon respawning enter Spiral Mountain.
  781.  
  782. -----
  783.  
  784. Spiral Mountain
  785.  
  786. -----
  787.  
  788. Head to the pool on the left, get Jinjo behind the Talon Torpedo switch (45/45). Return to Isle O’ Hags.
  789.  
  790. -----
  791.  
  792. Isle O’ Hags
  793.  
  794. -----
  795.  
  796. Warp to Wooded Hollow, open Couldron Keep doors 1 + 2, then do the Bonus Puzzle afterwards. Once completing all 3, exit the Temple and warp to Quagmire.
  797.  
  798. Use the Springy Step Pad to get to the pole, climb up it and enter Couldron Keep
  799.  
  800. -----
  801.  
  802. Couldron Keep
  803.  
  804. -----
  805.  
  806. Warp to the Top, enter the Hag 1 fight.
  807.  
  808. Beat Grunty. Yay you did it. Woohoo.
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