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  1. ABOUT MECHJEB: MechJeb is an autopilot mod. It gets a lot of hate, largely because newbies will use it as a crutch for not having any skill and then they'll complain about stuff being too hard or some shit. It has legitimate uses, but don't show screenshots featuring MechJeb if you don't want to attract a shitfest. Also, if you can't do something without MechJeb, it's recommended that you git gud, scrub.
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  3. Just don't mention MechJeb.
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  7. >MOD LIST & previous pastebins
  8. older http://pastebin.com/ZY24TZqS
  9. old UPDATED 0.23 http://pastebin.com/hu1z8WXu
  10.  
  11. This is nowhere near a complete list; this is only /kspg/-approved stuff. A mostly comprehensive list can be found here:
  12. http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library
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  16. +=LAG-REDUCTION=+
  17. -----
  18. Active Texture Management: Compresses all textures to DXT1 & DXT5, helps greatly with large amounts of parts.
  19. http://forum.kerbalspaceprogram.com/threads/59005-0-90-Release-4-3-Dec-16-2014-Active-Texture-Management-Save-RAM!
  20. -----
  21. Forcing OpenGL: You can force OpenGL mode, which can save up to 2GB of RAM usage but may cause graphical issues. Check this video for a very quick how to because I'm too lazy to type it out:
  22. https://www.youtube.com/watch?v=oJcFqNnyjmQ
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  26.  
  27. +=INFORMATION=+
  28. -----
  29. Kerbal Engineer, tons of info including DV for individual stages and time to burnout
  30. http://forum.kerbalspaceprogram.com/threads/18230-0-25-0-90-Kerbal-Engineer-Redux-v0-6-2-12%280-25%29-and-v1-0-14-1%280-90%29
  31. -----
  32. Protractor, Shows transfer angles
  33. http://forum.kerbalspaceprogram.com/threads/21544-21-Protractor-Rendezvous-Plugin-v-2-4-2
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  38. +=AUTOPILOTS=+
  39. -----
  40. MechJeb 2.0: It's a crapshoot. Don't use it as a crutch. Kerbal Engineer gives you all the info you need. You can disable modules you don't want/need. The Smart A.S.S is pretty alright.
  41. http://forum.kerbalspaceprogram.com/threads/12384
  42. -----
  43. Kerbal Operating System/kOS: So, you want an autopilot, but MechJeb is a crapshoot and you want a challenge. Why not write your own?
  44. http://forum.kerbalspaceprogram.com/threads/68089
  45. -----
  46. SmartParts: This is not an autopilot, but it is an automation tool and I don't want to make a new section for it. Smart Parts allow you to fire an action group automatically under certain conditions, like reaching a certain altitude or when a fuel tank runs out. Great for automatic staging.
  47. http://forum.kerbalspaceprogram.com/threads/64227
  48. -----
  49. RemoteTech's Flight Computer: Comes with RemoteTech. It's essentially MechJeb's Smart A.S.S., but it requires a probe core to use. It also requires a connection to KSC or a Kerbal piloting the vessel and it allows you to plan manoeuvres in advance to account for RT's signal delay and comm blackouts.
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  53. +=PARTS=+
  54. -----
  55. B9 Aerospace, Massive spaceplane part pack, SSTO user's wet dream.
  56. http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29
  57. -----
  58. B9 Procedural Wings: Procedural wings by bac9. Can be used with or in place of Procedural Wings.
  59. http://forum.kerbalspaceprogram.com/threads/104966
  60. -----
  61. Firespitter: Adds several airplane parts mostly based around props. Outdated, but you can get the latest .dll from GitHub and it works. The plugin itself is also a common dependency.
  62. Mod: http://forum.kerbalspaceprogram.com/threads/24551
  63. Plugin/source: https://github.com/snjo/Firespitter
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  65. Infernal Robotics: Adds powered hinges, pistons, servos and more; useful for things like rotating VTOL engines, walking robots, etc.
  66. http://forum.kerbalspaceprogram.com/threads/37707-0-24-2-Magic-Smoke-Industries-Infernal-Robotics-0-18-5
  67. -----
  68. Infernal Robotics Rework: Newer IR stuff, functionality, etc. More support for other mods like kOS and such.
  69. http://forum.kerbalspaceprogram.com/threads/114014
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  71. Infernal Robotics Model Rework/Expansion: Adds more robots and shit.
  72. http://forum.kerbalspaceprogram.com/threads/65365
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  74. Kerbal Attachment System/KAS: Adds a system for connecting things to other things.
  75. http://forum.kerbalspaceprogram.com/threads/92514-0-90-Kerbal-Attachment-System-%28KAS%29-0-4-10
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  77. Kerbal Inventory System: It's KAS with tweaks, additions, reworks, and a better GUI.
  78. http://forum.kerbalspaceprogram.com/threads/113111-0-90-Kerbal-Inventory-System-%28KIS%29-1-0-0
  79. -----
  80. Lack's Stock Extension (SXT): More stockalike parts and stuff. Also adds an N-1 replica.
  81. http://forum.kerbalspaceprogram.com/threads/79542-90-SXT-Lack-s-Stock-Extension-N-1-and-Aero-update-SXT-20-15FEV15-KSC-v3
  82. -----
  83. Modular Multiwheels: Adds wheels and engines for cars, trucks, and rovers. Still works with 0.90.
  84. http://forum.kerbalspaceprogram.com/threads/93205
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  86. PorkWorks Habitat Pack: Adds inflatable habitats and a working inflatable centrifuge.
  87. http://forum.kerbalspaceprogram.com/threads/57662-PorkWorks-dev-thread-Habitat-Pack-SpaceplanePlus
  88. -----
  89. Procedural Fairings: Adds fairings that automatically fit any craft.
  90. http://forum.kerbalspaceprogram.com/threads/39512-0-90-Procedural-Fairings-3-11-manual-shape-controls-%28December-17%29
  91. -----
  92. Procedural Parts: Create your own fuel tanks, SRBs, batteries, and structural elements.
  93. http://forum.kerbalspaceprogram.com/threads/106975-0-90-Procedural-Parts-Parts-the-way-you-want-em-v1-0-Jan-11
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  95. Procedural Wings, Adds wings and control surfaces that can be made any size
  96. http://forum.kerbalspaceprogram.com/threads/29862-0-22-Procedural-Dynamics-Procedural-Wing-0-5
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  98. RLA Stockalike: Created by a /kspg/ resident, adds numerous stock-like parts that fill lots of gaps
  99. http://forum.kerbalspaceprogram.com/threads/90218-0-90-RLA-Stockalike-12-1-15-Dec
  100. -----
  101. 6S Service Compartment Tubes: IRL Spacecraft don't usually graft everything to the outer hull of the ship. Tuck stuff inside a compartment instead.
  102. http://www.curse.com/ksp-mods/kerbal/220359-s-service-compartment-tubes
  103. -----
  104. SurfaceLights: Adds several small surface-mounted lights, useful for probes, rovers and stations.
  105. http://forum.kerbalspaceprogram.com/threads/57778-0-24-Surface-Mounted-Stock-Alike-Lights-for-Self-Illumination/page9
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  107. Universal Storage: Store stuff in a more ergonomic and aerodynamic manner. It also adds a lot of new science experiment modules if you also use DMagic Orbital Science.
  108. http://forum.kerbalspaceprogram.com/threads/75129-Universal-Storage-1-0-90-2-%28For-KSP-0-90%29-19th-January-2015
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  110. Ven's Stock Part Revamp: Some dude named Ven revamped the stock parts, completely one-upping Squad at designing Squad's own parts.
  111. http://forum.kerbalspaceprogram.com/threads/92764
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  113. Wetworks Crew Tanks: Adds fuel tanks that can be converted to habitation after usage. (WIP, some compatability bugs)
  114. http://forum.kerbalspaceprogram.com/threads/61167-WIP-Wetworks-Crew-Tanks/page7
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  119. +=UPGRADES=+
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  121. Action Groups Extended: Really, Squad? Only 10 action groups? This mod gives you up to 250. You can also edit them in-flight and name/label them.
  122. http://forum.kerbalspaceprogram.com/threads/74195-0-90-%28Mar26-15%29-Action-Groups-Extended-250-Action-Groups-in-flight-editing-Now-kOS-RemoteTech
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  124. Advanced Jet Engine: Tired of the ridiculously OP stock jets? Now you have more realistic jets, fuel consumption, afterburners, and intake air logic.
  125. http://forum.kerbalspaceprogram.com/threads/70008
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  127. Alternate Resource Panel: Adds a far better resource display, also allows staging in map view.
  128. http://forum.kerbalspaceprogram.com/threads/60227-0-90-KSP-Alternate-Resource-Panel-v2-6-2-0-%28Dec-20%29
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  130. Connected Living Space: Move crew around ships without having to go on EVA.
  131. http://forum.kerbalspaceprogram.com/threads/70161-0-90-Connected-Living-Space-%28API%29-v1-1-2-0-%2827th-Feb-2015%29-Hatches-and-Highlighting
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  133. Deadly Reentry: Adds part overheat damage, reentry heat and heat shields.
  134. http://forum.kerbalspaceprogram.com/threads/54954-0-90-Deadly-Reentry-v6-4-0-Dec-16-2014
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  136. DMagic Orbital Science: Adds more science parts aimed at probes and rovers, including drills, magnetometers, and laser spectrometers.
  137. http://forum.kerbalspaceprogram.com/threads/64972-0-25-DMagic-Orbital-Science-New-Science-Parts-V0-9-0-2-%2811-29-14%29
  138. -----
  139. FAR: Better aerodynamics model; no more flying in transparent pea soup.
  140. http://forum.kerbalspaceprogram.com/threads/20451-0-90-Ferram-Aerospace-Research-v0-14-6-12-27-14
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  142. NEAR: Simpler version of FAR; doesn't model mach effects and the like, but is still vastly better than stock aero.
  143. http://forum.kerbalspaceprogram.com/threads/86419
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  145. RealChute: Adds more realistic chutes with gradual deployment and adjustable deployment altitudes.
  146. http://forum.kerbalspaceprogram.com/threads/57988-WIP-0-23-x-RealChute-Parachute-Systems-tweaks-and-bugfixes-v0-3-3-2-9-01-14
  147. -----
  148. SCANsat: Adds planetary scanning and mapping, something to do.
  149. http://forum.kerbalspaceprogram.com/threads/80369
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  151. TweakScale: Allows you to tweak the scale of things.
  152. http://forum.kerbalspaceprogram.com/threads/80234-0-90-TweakScale-Rescale-Everything!-%28v1-50-2014-12-24-10-40-UTC%29/page55
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  156.  
  157. +=IMMERSION=+
  158. -----
  159. Astronomer's Visual Pack (AVP): A graphical upgrade mod which includes aurora, dust storms, bio-luminescence and more. (.25)
  160. http://www.curse.com/ksp-mods/kerbal/220335-astronomers-visual-pack-v3-beta/2201704#
  161. -----
  162. Atmospheric Sound Enhancement: Adds sonic booms, audio muffling, proper re-entry plasma and mach effects. It makes Nova's mod fairly pointless, but i feel bad for not putting his one in too because his was dope at the time.
  163. http://download1574.mediafire.com/u1rklafsg5ng/2w8547ao0yaovct/AtmosphericSoundEnhancementV2.1.1.zip
  164. http://forum.kerbalspaceprogram.com/threads/56405-0-23-Atmospheric-Sound-Enhancement
  165. There's the link, there's the thread. Good luck getting it to work.
  166. -----
  167. Chatterer: Adds in random beeps and audio clips of NASA and Soviet audio that's been "Kerbalized." Helps immersion a lot.
  168. http://forum.kerbalspaceprogram.com/threads/92324
  169. -----
  170. EngineIgnitors: Adds limited engine ignition and fuel boil-off (buggy as hell if you dont mess around with it first)
  171. http://forum.kerbalspaceprogram.com/threads/51880
  172. -----
  173. KerbQuake: Adds lelsokerbal shake during launch, reentry, decoupling, collisions, etc.
  174. http://forum.kerbalspaceprogram.com/threads/98583-0-25-KerbQuake-continued-v1-2-1-Reactive-Camera-Shakes-while-IVA-2014-10-29
  175. -----
  176. Nova's Noise Muffler: Muffles noise as you get higher into the atmosphere; everything is a low hum/rumble in space. The best thing to ever come out of nova.
  177. https://mega.co.nz/#!gVpgVbqD!a-SXhdlzVqgMUkoYae8Ybp3Vqzc9kMFvQg4f1Ayco04
  178. -----
  179. RasterPropMonitor, Adds monitors, virtual navballs and camera functions to IVA cockpits, makes IVA worth using.
  180. http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct
  181. -----
  182. Real Fuels: It adds real fuels to KSP. Kerosene, LH2, UDMH, NTO, LOX, Hydrazine, etc. It does keep the stock LFO and Monoprop for compatibility.
  183. http://forum.kerbalspaceprogram.com/threads/64118
  184. -----
  185. RemoteTech: Realistic unmanned communications networks; requires LOS/connection to KSC and adds signal delay.
  186. http://forum.kerbalspaceprogram.com/threads/83305
  187. -----
  188. RemoteTech XF: Addon for RemoteTech that allows you to reorient your dishes without a connection; is slightly less punishing than RT.
  189. http://www.curse.com/ksp-mods/kerbal/227361-remotetech-xf
  190. -----
  191. ShipEffects: Adds lelsokerbal creaks, groans, rattles and the like during launch, reentry, etc. It's basically a sound version of KerbQuake.
  192. http://forum.kerbalspaceprogram.com/threads/114618-0-90-shipEffects-Sound-Mod-Dynamic-IVA-Sound-Effects-v0-1
  193. -----
  194. WheelSounds: Adds sound to stock rover wheels.
  195. http://forum.kerbalspaceprogram.com/threads/55104-0-90-Rover-Wheel-Sounds
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  199.  
  200. +=RESOURCE MODS=+
  201. -----
  202. Kethane: Adds Kethane. Mine it, turn it into fuel. Integrates with SCANSat.
  203. http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-Art-pass-terrain-conforming-grid-and-miscellaneous-improvements
  204. -----
  205. Karbonite: Adds Karbonite. Mine it, scoop it out of the air, scoop it up in orbit, scoop it out of the ocean, whatever. Turn it into fuel. Can also use it to fuel new SRBs and engines. Integrates with SCANSat. The author is also making the new resources for 1.0, so get used to it.
  206. http://forum.kerbalspaceprogram.com/threads/89401
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  210.  
  211. +=HARDCORE REALISM=+
  212. -----
  213. Real Solar System: It's exactly what it says on the tin. Go colonize Venus or some shit.
  214. http://forum.kerbalspaceprogram.com/threads/55145
  215. -----
  216. Realism Overhaul: Snag this and most of the recommended mods for the most hardcore realism experience. Depends on RSS.
  217. http://forum.kerbalspaceprogram.com/threads/99966
  218. -----
  219. Realistic Progression Zero: So, you downloaded RSS + RO, but you want to play career mode? Don't. If you insist, though, try this.
  220. http://forum.kerbalspaceprogram.com/threads/103196-0-90-Realistic-Progression-Zero-%28RP-0%29-Lightweight-RealismOverhaul-career-v0-27-19-March-2015
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