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SlySlixty

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Feb 20th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end-- Credits by venturiansonic ( https://web.roblox.com/users/53282477/profile )
  147. -- And renzonic ( https://www.roblox.com/users/110484359/profile )
  148. -- This Link will Auto - Update
  149. -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --
  150. -- Updated on 21.03.2018
  151. wait(0.3)
  152. Player = game.Players.LocalPlayer
  153. Mouse = Player:GetMouse()
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. local Idle = false
  157. local rad = math.rad
  158. local attack = false
  159. local attacktype = 1
  160. local hitted = false
  161. Character:FindFirstChild("Animate"):Destroy()
  162. Humanoid.WalkSpeed = 5
  163. Humanoid.Animator.Parent = nil
  164. Character.Shirt.ShirtTemplate = "rbxassetid://246082851"
  165. Character.Pants.PantsTemplate = "rbxassetid://246083258"
  166. Character.Head.face.Texture = "rbxassetid://710492060"
  167. Humanoid.JumpPower = 120
  168. Humanoid.BodyDepthScale.Value = 1.1
  169. Humanoid.BodyHeightScale.Value = 1.18
  170. Humanoid.BodyWidthScale.Value = 1.06
  171. Humanoid.HeadScale.Value = 1
  172. Humanoid.MaxHealth = 5000
  173. wait(0.01)
  174. Humanoid.Health = 5000
  175. v3 = Vector3.new
  176. bc = BrickColor.new
  177. for i, v in pairs(Character:children()) do
  178. if v:IsA("Hat") then
  179. v:Destroy()
  180. end
  181. end
  182. for i, v in pairs(Character:children()) do
  183. if v:IsA("Accessory") then
  184. v:Destroy()
  185. end
  186. end
  187. for i, v in pairs(Character:children()) do
  188. if v:IsA("Hair") then
  189. v:Destroy()
  190. end
  191. end
  192. ArtificialHB = Instance.new("BindableEvent", script)
  193. ArtificialHB.Name = "Heartbeat"
  194. script:WaitForChild("Heartbeat")
  195. frame = 0.016666666666666666
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.Heartbeat:Fire()
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202. tf = tf + s
  203. if tf >= frame then
  204. if allowframeloss then
  205. script.Heartbeat:Fire()
  206. lastframe = tick()
  207. else
  208. for i = 1, math.floor(tf / frame) do
  209. script.Heartbeat:Fire()
  210. end
  211. lastframe = tick()
  212. end
  213. if tossremainder then
  214. tf = 0
  215. else
  216. tf = tf - frame * math.floor(tf / frame)
  217. end
  218. end
  219. end)
  220. function swait(num)
  221. if num == 0 or num == nil then
  222. ArtificialHB.Event:wait()
  223. else
  224. for i = 0, num do
  225. ArtificialHB.Event:wait()
  226. end
  227. end
  228. end
  229. local LeftUpperArm = Character.LeftUpperArm
  230. local LeftShoulder = Character.LeftUpperArm.LeftShoulder
  231. local LeftLowerArm = Character.LeftLowerArm
  232. local LeftElbow = Character.LeftLowerArm.LeftElbow
  233. local LeftUpperLeg = Character.LeftUpperLeg
  234. local LeftHip = Character.LeftUpperLeg.LeftHip
  235. local LeftLowerLeg = Character.LeftLowerLeg
  236. local LeftKnee = Character.LeftLowerLeg.LeftKnee
  237. local RightUpperArm = Character.RightUpperArm
  238. local RightShoulder = Character.RightUpperArm.RightShoulder
  239. local RightLowerArm = Character.RightLowerArm
  240. local RightElbow = Character.RightLowerArm.RightElbow
  241. local RightUpperLeg = Character.RightUpperLeg
  242. local RightHip = Character.RightUpperLeg.RightHip
  243. local RightLowerLeg = Character.RightLowerLeg
  244. local RightKnee = Character.RightLowerLeg.RightKnee
  245. local UpperTorso = Character.UpperTorso
  246. local LowerTorso = Character.LowerTorso
  247. local Root = Character.LowerTorso.Root
  248. local Head = Character.Head
  249. local Neck = Character.Head.Neck
  250. local RootPart = Character.HumanoidRootPart
  251. local LeftHand = Character.LeftHand
  252. local RightHand = Character.RightHand
  253. local LeftFoot = Character.LeftFoot
  254. local RightFoot = Character.RightFoot
  255. local Waist = Character.UpperTorso.Waist
  256. local canfly1 = false
  257. local canfly = true
  258. local flying1 = true
  259. local kicharging = false
  260. local ki = 100
  261. local kigo = 2.3
  262. local ColorsArray = {
  263. ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
  264. ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
  265. }
  266. function newRay(start, face, range, wat)
  267. local rey = Ray.new(start.p, (face.p - start.p).Unit * range)
  268. hit, pos = Workspace:FindPartOnRayWithIgnoreList(rey, wat)
  269. return rey, hit, pos
  270. end
  271. local Hair = Instance.new("Part", Character)
  272. Hair.Size = Vector3.new(1, 1, 1)
  273. Hair.Material = "SmoothPlastic"
  274. Hair.BrickColor = BrickColor.new("Really black")
  275. Hair.CanCollide = false
  276. local Hair2 = Instance.new("SpecialMesh", Hair)
  277. Hair2.MeshId = "rbxassetid://738716276"
  278. Hair2.Scale = Vector3.new(0.5, 0.5, 0.5)
  279. local Hair3 = Instance.new("Weld", Hair)
  280. Hair3.Part0 = Character.Head
  281. Hair3.Part1 = Hair
  282. Hair3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  283. local SS2Hair = Instance.new("Part", Character)
  284. SS2Hair.Size = Vector3.new(1, 1, 1)
  285. SS2Hair.Material = "SmoothPlastic"
  286. SS2Hair.BrickColor = BrickColor.new("Daisy orange")
  287. SS2Hair.CanCollide = false
  288. SS2Hair.Transparency = 1
  289. local SS2Hair2 = Instance.new("SpecialMesh", SS2Hair)
  290. SS2Hair2.MeshId = "rbxassetid://1141408580"
  291. SS2Hair2.Scale = Vector3.new(0.05, 0.05, 0.05)
  292. local SS2Hair3 = Instance.new("Weld", SS2Hair)
  293. SS2Hair3.Part0 = Character.Head
  294. SS2Hair3.Part1 = SS2Hair
  295. SS2Hair3.C0 = CFrame.new(0, 0.98, 0.35)
  296. local SSHair = Instance.new("Part", Character)
  297. SSHair.Size = Vector3.new(1, 1, 1)
  298. SSHair.Material = "SmoothPlastic"
  299. SSHair.BrickColor = BrickColor.new("Daisy orange")
  300. SSHair.CanCollide = false
  301. SSHair.Transparency = 1
  302. local SSHair2 = Instance.new("SpecialMesh", SSHair)
  303. SSHair2.MeshId = "rbxassetid://1141407897"
  304. SSHair2.Scale = Vector3.new(0.05, 0.05, 0.05)
  305. local SSHair3 = Instance.new("Weld", SSHair)
  306. SSHair3.Part0 = Character.Head
  307. SSHair3.Part1 = SSHair
  308. SSHair3.C0 = CFrame.new(0, 0.98, 0.35)
  309. local SS3Hair = Instance.new("Part", Character)
  310. SS3Hair.Size = Vector3.new(1, 1, 1)
  311. SS3Hair.Material = "SmoothPlastic"
  312. SS3Hair.BrickColor = BrickColor.new("Daisy orange")
  313. SS3Hair.CanCollide = false
  314. SS3Hair.Transparency = 1
  315. local SS3Hair2 = Instance.new("SpecialMesh", SS3Hair)
  316. SS3Hair2.MeshId = "rbxassetid://1189305160"
  317. SS3Hair2.Scale = Vector3.new(1, 1, 1)
  318. local SS3Hair3 = Instance.new("Weld", SS3Hair)
  319. SS3Hair3.Part0 = Character.Head
  320. SS3Hair3.Part1 = SS3Hair
  321. SS3Hair3.C0 = CFrame.new(0, -0.79, 0.98)
  322. local Four = Instance.new("Part", Character)
  323. Four.Size = Vector3.new(1, 1, 1)
  324. Four.Material = "SmoothPlastic"
  325. Four.BrickColor = BrickColor.new("Really black")
  326. Four.CanCollide = false
  327. Four.Transparency = 1
  328. local Four2 = Instance.new("SpecialMesh", Four)
  329. Four2.MeshId = "rbxassetid://1286381480"
  330. Four2.Scale = Vector3.new(1.2, 1.2, 1.2)
  331. local Blue3 = Instance.new("Weld", Four)
  332. Blue3.Part0 = Character.Head
  333. Blue3.Part1 = Four
  334. Blue3.C0 = CFrame.new(0, 0.1, 0.1)
  335. local Blue = Instance.new("Part", Character)
  336. Blue.Size = Vector3.new(1, 1, 1)
  337. Blue.Material = "SmoothPlastic"
  338. Blue.BrickColor = BrickColor.new("Cyan")
  339. Blue.CanCollide = false
  340. Blue.Transparency = 1
  341. local Blue2 = Instance.new("SpecialMesh", Blue)
  342. Blue2.MeshId = "rbxassetid://1141407897"
  343. Blue2.Scale = Vector3.new(0.05, 0.05, 0.05)
  344. local Blue3 = Instance.new("Weld", Blue)
  345. Blue3.Part0 = Character.Head
  346. Blue3.Part1 = Blue
  347. Blue3.C0 = CFrame.new(0, 0.98, 0.35)
  348. local HairG = Instance.new("Part", Character)
  349. HairG.Size = Vector3.new(1, 1, 1)
  350. HairG.Material = "SmoothPlastic"
  351. HairG.BrickColor = BrickColor.new("Persimmon")
  352. HairG.CanCollide = false
  353. HairG.Transparency = 1
  354. local HairG2 = Instance.new("SpecialMesh", HairG)
  355. HairG2.MeshId = "rbxassetid://738716276"
  356. HairG2.Scale = Vector3.new(0.5, 0.5, 0.5)
  357. local HairG3 = Instance.new("Weld", HairG)
  358. HairG3.Part0 = Character.Head
  359. HairG3.Part1 = HairG
  360. HairG3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  361. local RbxUtility = LoadLibrary("RbxUtility")
  362. local Create = RbxUtility.Create
  363. function RemoveOutlines(part)
  364. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  365. end
  366. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  367. if hit.Parent == nil then
  368. return
  369. end
  370. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  371. for _, v in pairs(hit.Parent:children()) do
  372. if v:IsA("Humanoid") then
  373. h = v
  374. end
  375. end
  376. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  377. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  378. return
  379. end
  380. local c = Create("ObjectValue")({
  381. Name = "creator",
  382. Value = game:service("Players").LocalPlayer,
  383. Parent = h
  384. })
  385. game:GetService("Debris"):AddItem(c, 0.5)
  386. if HitSound ~= nil and HitPitch ~= nil then
  387. CreateSound(HitSound, hit, 1, HitPitch)
  388. end
  389. local Damage = math.random(minim, maxim)
  390. local blocked = false
  391. local block = hit.Parent:findFirstChild("Block")
  392. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  393. blocked = true
  394. block.Value = block.Value - 1
  395. print(block.Value)
  396. end
  397. if blocked == false then
  398. h.Health = h.Health - Damage
  399. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  400. else
  401. h.Health = h.Health - Damage / 2
  402. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  403. end
  404. if Type == "Knockdown" then
  405. local hum = hit.Parent.Humanoid
  406. hum.PlatformStand = true
  407. coroutine.resume(coroutine.create(function(HHumanoid)
  408. swait(1)
  409. HHumanoid.PlatformStand = false
  410. end), hum)
  411. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  412. local bodvol = Create("BodyVelocity")({
  413. velocity = angle * knockback,
  414. P = 5000,
  415. maxForce = Vector3.new(8000, 8000, 8000),
  416. Parent = hit
  417. })
  418. local rl = Create("BodyAngularVelocity")({
  419. P = 3000,
  420. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  421. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  422. Parent = hit
  423. })
  424. game:GetService("Debris"):AddItem(bodvol, 0.5)
  425. game:GetService("Debris"):AddItem(rl, 0.5)
  426. elseif Type == "Normal" then
  427. local vp = Create("BodyVelocity")({
  428. P = 500,
  429. maxForce = Vector3.new(math.huge, 0, math.huge),
  430. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  431. })
  432. if knockback > 0 then
  433. vp.Parent = hit.Parent.Torso
  434. end
  435. game:GetService("Debris"):AddItem(vp, 0.5)
  436. elseif Type == "Impale" then
  437. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  438. Spike.Anchored = true
  439. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  440. Spike.Position = hit.Parent.Torso.Position
  441. for i = 1, 5 do
  442. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  443. end
  444. Services.Debris:AddItem(Spike, 4)
  445. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  446. hit.Parent.Humanoid.PlatformStand = true
  447. swait(1)
  448. hit.Parent.Humanoid.PlatformStand = false
  449. elseif Type == "Up" then
  450. local bodyVelocity = Create("BodyVelocity")({
  451. velocity = Vector3.new(0, 20, 0),
  452. P = 5000,
  453. maxForce = Vector3.new(8000, 8000, 8000),
  454. Parent = hit
  455. })
  456. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  457. local bodyVelocity = Create("BodyVelocity")({
  458. velocity = Vector3.new(0, 20, 0),
  459. P = 5000,
  460. maxForce = Vector3.new(8000, 8000, 8000),
  461. Parent = hit
  462. })
  463. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  464. elseif Type == "Snare" then
  465. local bp = Create("BodyPosition")({
  466. P = 900,
  467. D = 1000,
  468. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  469. position = hit.Parent.Torso.Position,
  470. Parent = hit.Parent.Torso
  471. })
  472. game:GetService("Debris"):AddItem(bp, 1)
  473. elseif Type == "Slowness" then
  474. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  475. for i = 1, 25 do
  476. hit.Parent.Humanoid.WalkSpeed = 4
  477. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  478. end
  479. wait(4)
  480. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  481. elseif Type == "FireDmg" then
  482. for i = 1, math.random(60, 150) do
  483. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  484. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  485. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  486. wait(0.1)
  487. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  488. end
  489. elseif Type == "Freeze" then
  490. local bp = Create("BodyPosition")({
  491. P = 900,
  492. D = 1000,
  493. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  494. position = hit.Parent.Torso.Position,
  495. Parent = hit.Parent.Torso
  496. })
  497. game:GetService("Debris"):AddItem(bp, 4)
  498. for i = 1, 25 do
  499. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  500. end
  501. elseif Type == "Freeze2" then
  502. local BodPos = Create("BodyPosition")({
  503. P = 50000,
  504. D = 1000,
  505. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  506. position = hit.Parent.Torso.Position,
  507. Parent = hit.Parent.Torso
  508. })
  509. local BodGy = Create("BodyGyro")({
  510. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  511. P = 20000,
  512. Parent = hit.Parent.Torso,
  513. cframe = hit.Parent.Torso.CFrame
  514. })
  515. hit.Parent.Torso.Anchored = true
  516. coroutine.resume(coroutine.create(function(Part)
  517. swait(1.5)
  518. Part.Anchored = false
  519. end), hit.Parent.Torso)
  520. game:GetService("Debris"):AddItem(BodPos, 3)
  521. game:GetService("Debris"):AddItem(BodGy, 3)
  522. end
  523. local debounce = Create("BoolValue")({
  524. Name = "DebounceHit",
  525. Parent = hit.Parent,
  526. Value = true
  527. })
  528. game:GetService("Debris"):AddItem(debounce, Delay)
  529. c = Instance.new("ObjectValue")
  530. c.Name = "creator"
  531. c.Value = Player
  532. c.Parent = h
  533. game:GetService("Debris"):AddItem(c, 0.5)
  534. end
  535. end
  536. function ShowDamage(Pos, Text, Time, Color)
  537. local Rate = 0.033333333333333
  538. if not Pos then
  539. local Pos = Vector3.new(0, 0, 0)
  540. end
  541. local Text = Text or ""
  542. local Time = Time or 2
  543. if not Color then
  544. local Color = Color3.new(1, 0, 1)
  545. end
  546. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  547. EffectPart.Anchored = true
  548. local BillboardGui = Create("BillboardGui")({
  549. Size = UDim2.new(3, 0, 3, 0),
  550. Adornee = EffectPart,
  551. Parent = EffectPart
  552. })
  553. local TextLabel = Create("TextLabel")({
  554. BackgroundTransparency = 1,
  555. Size = UDim2.new(1, 0, 1, 0),
  556. Text = Text,
  557. TextColor3 = Color,
  558. TextScaled = true,
  559. Font = Enum.Font.ArialBold,
  560. Parent = BillboardGui
  561. })
  562. game.Debris:AddItem(EffectPart, Time + 0.1)
  563. EffectPart.Parent = game:GetService("Workspace")
  564. delay(0, function()
  565. local Frames = Time / Rate
  566. for Frame = 1, Frames do
  567. wait(Rate)
  568. local Percent = Frame / Frames
  569. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  570. TextLabel.TextTransparency = Percent
  571. end
  572. if EffectPart and EffectPart.Parent then
  573. EffectPart:Destroy()
  574. end
  575. end)
  576. end
  577. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  578. for _, c in pairs(workspace:children()) do
  579. local hum = c:findFirstChild("Humanoid")
  580. if hum ~= nil then
  581. local head = c:findFirstChild("Head")
  582. if head ~= nil then
  583. local targ = head.Position - Part.Position
  584. local mag = targ.magnitude
  585. if magni >= mag and c.Name ~= Player.Name then
  586. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  587. end
  588. end
  589. end
  590. end
  591. end
  592. function MagniKILL(Part, magni, knock, Type)
  593. for _, c in pairs(workspace:children()) do
  594. local hum = c:findFirstChild("Humanoid")
  595. if hum ~= nil then
  596. local head = c:findFirstChild("Head")
  597. if head ~= nil then
  598. local targ = head.Position - Part.Position
  599. local mag = targ.magnitude
  600. if magni >= mag and c.Name ~= Player.Name then
  601. hum.Health = 0
  602. end
  603. end
  604. end
  605. end
  606. end
  607. local angles = CFrame.Angles
  608. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  609. local Part = Create("Part")({
  610. formFactor = FormFactor,
  611. Parent = Parent,
  612. Reflectance = Reflectance,
  613. Transparency = Transparency,
  614. CanCollide = false,
  615. Locked = true,
  616. BrickColor = BrickColor.new(tostring(BColor)),
  617. Name = Name,
  618. Size = Size,
  619. Material = Material
  620. })
  621. RemoveOutlines(Part)
  622. return Part
  623. end
  624. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  625. local Msh = Create(Mesh)({
  626. Parent = Part,
  627. Offset = OffSet,
  628. Scale = Scale
  629. })
  630. if Mesh == "SpecialMesh" then
  631. Msh.MeshType = MeshType
  632. Msh.MeshId = MeshId
  633. end
  634. return Msh
  635. end
  636. function CreateWeld(Parent, Part0, Part1, C0, C1)
  637. local Weld = Create("Weld")({
  638. Parent = Parent,
  639. Part0 = Part0,
  640. Part1 = Part1,
  641. C0 = C0,
  642. C1 = C1
  643. })
  644. return Weld
  645. end
  646. EffectModel = Instance.new("Model", Character)
  647. EffectModel.Name = "Effects"
  648. Effects = {
  649. Block = {
  650. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  651. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  652. prt.Anchored = true
  653. prt.CFrame = cframe
  654. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  655. game:GetService("Debris"):AddItem(prt, 10)
  656. if Type == 1 or Type == nil then
  657. table.insert(Effects, {
  658. prt,
  659. "Block1",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh
  665. })
  666. elseif Type == 2 then
  667. table.insert(Effects, {
  668. prt,
  669. "Block2",
  670. delay,
  671. x3,
  672. y3,
  673. z3,
  674. msh
  675. })
  676. else
  677. table.insert(Effects, {
  678. prt,
  679. "Block3",
  680. delay,
  681. x3,
  682. y3,
  683. z3,
  684. msh
  685. })
  686. end
  687. end
  688. },
  689. Sphere = {
  690. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  691. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  692. prt.Anchored = true
  693. prt.CFrame = cframe
  694. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  695. game:GetService("Debris"):AddItem(prt, 10)
  696. table.insert(Effects, {
  697. prt,
  698. "Cylinder",
  699. delay,
  700. x3,
  701. y3,
  702. z3,
  703. msh
  704. })
  705. end
  706. },
  707. Cylinder = {
  708. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  709. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  710. prt.Anchored = true
  711. prt.CFrame = cframe
  712. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  713. game:GetService("Debris"):AddItem(prt, 10)
  714. table.insert(Effects, {
  715. prt,
  716. "Cylinder",
  717. delay,
  718. x3,
  719. y3,
  720. z3,
  721. msh
  722. })
  723. end
  724. },
  725. Wave = {
  726. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  727. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  728. prt.Anchored = true
  729. prt.CFrame = cframe
  730. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  731. game:GetService("Debris"):AddItem(prt, 10)
  732. table.insert(Effects, {
  733. prt,
  734. "Cylinder",
  735. delay,
  736. x3,
  737. y3,
  738. z3,
  739. msh
  740. })
  741. end
  742. },
  743. Ring = {
  744. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  745. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  746. prt.Anchored = true
  747. prt.CFrame = cframe
  748. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  749. game:GetService("Debris"):AddItem(prt, 10)
  750. table.insert(Effects, {
  751. prt,
  752. "Cylinder",
  753. delay,
  754. x3,
  755. y3,
  756. z3,
  757. msh
  758. })
  759. end
  760. },
  761. Break = {
  762. Create = function(brickcolor, cframe, x1, y1, z1)
  763. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  764. prt.Anchored = true
  765. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  766. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  767. local num = math.random(10, 50) / 1000
  768. game:GetService("Debris"):AddItem(prt, 10)
  769. table.insert(Effects, {
  770. prt,
  771. "Shatter",
  772. num,
  773. prt.CFrame,
  774. math.random() - math.random(),
  775. 0,
  776. math.random(50, 100) / 100
  777. })
  778. end
  779. }
  780. }
  781. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  782. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  783. prt.Anchored = true
  784. prt.CFrame = cframe
  785. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  786. game:GetService("Debris"):AddItem(prt, 10)
  787. if Type == 1 or Type == nil then
  788. table.insert(Effects, {
  789. prt,
  790. "Block1",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. elseif Type == 2 then
  798. table.insert(Effects, {
  799. prt,
  800. "Block2",
  801. delay,
  802. x3,
  803. y3,
  804. z3,
  805. msh
  806. })
  807. elseif Type == 3 then
  808. table.insert(Effects, {
  809. prt,
  810. "Block3",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh
  816. })
  817. end
  818. end
  819. function CreateSound(id, par, vol, pit)
  820. coroutine.resume(coroutine.create(function()
  821. local sou = Instance.new("Sound", par or workspace)
  822. sou.Volume = vol
  823. sou.Pitch = pit or 1
  824. sou.SoundId = id
  825. swait()
  826. sou:play()
  827. game:GetService("Debris"):AddItem(sou, 6)
  828. end))
  829. end
  830. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  831. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  832. prt.Anchored = true
  833. prt.CFrame = cframe
  834. prt.Material = "Neon"
  835. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  836. game:GetService("Debris"):AddItem(prt, 10)
  837. coroutine.resume(coroutine.create(function(Part, Mesh)
  838. for i = 0, 6, delay do
  839. swait()
  840. Part.Transparency = i
  841. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  842. end
  843. Part.Parent = nil
  844. end), prt, msh)
  845. end
  846. function shoottraildd(mouse, partt, SpreadAmount, dmg)
  847. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  848. local MainPos = partt.Position
  849. local MainPos2 = mouse + SpreadVectors
  850. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  851. local speed = 1000
  852. local num = 1
  853. coroutine.resume(coroutine.create(function()
  854. repeat
  855. swait()
  856. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  857. local mag = (MainPos - pos).magnitude
  858. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  859. MainPos = MainPos + MouseLook.lookVector * speed
  860. num = num - 1
  861. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  862. if hit ~= nil then
  863. num = 0
  864. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  865. refpart.Anchored = true
  866. refpart.CFrame = CFrame.new(pos)
  867. game:GetService("Debris"):AddItem(refpart, 2)
  868. end
  869. if num <= 0 then
  870. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  871. refpart.Anchored = true
  872. refpart.CFrame = CFrame.new(pos)
  873. if hit ~= nil then
  874. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  875. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  876. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  877. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  878. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  879. end
  880. game:GetService("Debris"):AddItem(refpart, 0)
  881. end
  882. until num <= 0
  883. end))
  884. end
  885. function shoottraildd2(mouse, partt, SpreadAmount)
  886. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  887. local MainPos = partt.Position
  888. local MainPos2 = mouse + SpreadVectors
  889. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  890. local speed = 1000
  891. local num = 1
  892. coroutine.resume(coroutine.create(function()
  893. repeat
  894. swait()
  895. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  896. local mag = (MainPos - pos).magnitude
  897. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
  898. MainPos = MainPos + MouseLook.lookVector * speed
  899. num = num - 1
  900. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  901. if hit ~= nil then
  902. num = 0
  903. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  904. refpart.Anchored = true
  905. refpart.CFrame = CFrame.new(pos)
  906. game:GetService("Debris"):AddItem(refpart, 2)
  907. end
  908. if num <= 0 then
  909. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  910. refpart.Anchored = true
  911. refpart.CFrame = CFrame.new(pos)
  912. if hit ~= nil then
  913. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  914. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  915. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  916. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  917. MagniKILL(refpart, 80, 0, "Normal")
  918. end
  919. game:GetService("Debris"):AddItem(refpart, 0)
  920. end
  921. until num <= 0
  922. end))
  923. end
  924. function shoottraildd22(mouse, partt, SpreadAmount)
  925. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  926. local MainPos = partt.Position
  927. local MainPos2 = mouse + SpreadVectors
  928. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  929. local speed = 900
  930. local num = 1
  931. coroutine.resume(coroutine.create(function()
  932. repeat
  933. swait()
  934. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  935. local mag = (MainPos - pos).magnitude
  936. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
  937. MainPos = MainPos + MouseLook.lookVector * speed
  938. num = num - 1
  939. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  940. if hit ~= nil then
  941. num = 0
  942. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  943. refpart.Anchored = true
  944. refpart.CFrame = CFrame.new(pos)
  945. game:GetService("Debris"):AddItem(refpart, 2)
  946. end
  947. if num <= 0 then
  948. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  949. refpart.Anchored = true
  950. refpart.CFrame = CFrame.new(pos)
  951. if hit ~= nil then
  952. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  953. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  954. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  955. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  956. MagniKILL(refpart, 80, 0, "Normal")
  957. end
  958. game:GetService("Debris"):AddItem(refpart, 0)
  959. end
  960. until num <= 0
  961. end))
  962. end
  963. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  964. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  965. local MainPos = partt.Position
  966. local MainPos2 = mouse + SpreadVectors
  967. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  968. local speed = 200
  969. local num = 0
  970. coroutine.resume(coroutine.create(function()
  971. repeat
  972. swait()
  973. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  974. local mag = (MainPos - pos).magnitude
  975. Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  976. MainPos = MainPos + MouseLook.lookVector * speed
  977. num = num - 1
  978. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  979. if hit ~= nil then
  980. num = 0
  981. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  982. refpart.Anchored = true
  983. refpart.CFrame = CFrame.new(pos)
  984. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  985. game:GetService("Debris"):AddItem(refpart, 2)
  986. end
  987. if num <= 0 then
  988. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  989. refpart.Anchored = true
  990. refpart.CFrame = CFrame.new(pos)
  991. if hit ~= nil then
  992. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  993. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  994. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  995. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  996. end
  997. game:GetService("Debris"):AddItem(refpart, 0)
  998. end
  999. until num <= 0
  1000. end))
  1001. end
  1002. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1003. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1004. local MainPos = partt.Position
  1005. local MainPos2 = mouse + SpreadVectors
  1006. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1007. local speed = 500
  1008. local num = 1
  1009. coroutine.resume(coroutine.create(function()
  1010. repeat
  1011. swait()
  1012. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1013. local mag = (MainPos - pos).magnitude
  1014. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1015. MainPos = MainPos + MouseLook.lookVector * speed
  1016. num = num - 1
  1017. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1018. if hit ~= nil then
  1019. num = 0
  1020. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1021. refpart.Anchored = true
  1022. refpart.CFrame = CFrame.new(pos)
  1023. game:GetService("Debris"):AddItem(refpart, 2)
  1024. end
  1025. if num <= 0 then
  1026. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1027. refpart.Anchored = true
  1028. refpart.CFrame = CFrame.new(pos)
  1029. if hit ~= nil then
  1030. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1031. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1032. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1033. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1034. MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
  1035. end
  1036. game:GetService("Debris"):AddItem(refpart, 0)
  1037. end
  1038. until num <= 0
  1039. end))
  1040. end
  1041. vt = Vector3.new
  1042. bc = BrickColor.new
  1043. br = BrickColor.random
  1044. local cam = game.Workspace.CurrentCamera
  1045. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  1046. if hit.Parent == nil then
  1047. return
  1048. end
  1049. h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1050. for _, v in pairs(hit.Parent:children()) do
  1051. if v:IsA("Humanoid") then
  1052. h = v
  1053. end
  1054. end
  1055. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  1056. h = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1057. end
  1058. if hit.Parent.className == "Hat" then
  1059. hit = hit.Parent.Parent:findFirstChild("Head")
  1060. end
  1061. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1062. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1063. return
  1064. end
  1065. c = Instance.new("ObjectValue")
  1066. c.Name = "creator"
  1067. c.Value = game:service("Players").LocalPlayer
  1068. c.Parent = h
  1069. game:GetService("Debris"):AddItem(c, 0.5)
  1070. Damage = math.random(minim, maxim)
  1071. blocked = false
  1072. block = hit.Parent:findFirstChild("Block")
  1073. if block ~= nil then
  1074. print(block.className)
  1075. if block.className == "NumberValue" and block.Value > 0 then
  1076. blocked = true
  1077. if decreaseblock == nil then
  1078. block.Value = block.Value - 1
  1079. end
  1080. end
  1081. if block.className == "IntValue" and block.Value > 0 then
  1082. blocked = true
  1083. if decreaseblock ~= nil then
  1084. block.Value = block.Value - 1
  1085. end
  1086. end
  1087. end
  1088. if blocked == false then
  1089. h.Health = h.Health - Damage
  1090. showDamage(hit.Parent, Damage, 0.5, BrickColor.new("Really red"))
  1091. else
  1092. h.Health = h.Health - Damage / 2
  1093. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  1094. end
  1095. if Type == "Knockdown" then
  1096. Humanoid = hit.Parent.Humanoid
  1097. Humanoid.PlatformStand = true
  1098. coroutine.resume(coroutine.create(function(HHumanoid)
  1099. swait(1)
  1100. HHumanoid.PlatformStand = false
  1101. end), Humanoid)
  1102. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1103. hit.CFrame = CFrame.new(hit.Position, Vector3.new(angle.x, hit.Position.y, angle.z)) * CFrame.fromEulerAnglesXYZ(math.pi / 4, 0, 0)
  1104. local bodvol = Instance.new("BodyVelocity")
  1105. bodvol.velocity = angle * knockback
  1106. bodvol.P = 5000
  1107. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  1108. bodvol.Parent = hit
  1109. rl = Instance.new("BodyAngularVelocity")
  1110. rl.P = 3000
  1111. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1112. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1113. rl.Parent = hit
  1114. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1115. game:GetService("Debris"):AddItem(rl, 0.5)
  1116. elseif Type == "Normal" then
  1117. bp = Instance.new("BodyVelocity")
  1118. bp.P = 100000
  1119. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1120. if KnockbackType == 1 then
  1121. bp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1122. elseif KnockbackType == 2 then
  1123. bp.velocity = Property.CFrame.lookVector * knockback
  1124. end
  1125. if knockback > 0 then
  1126. bp.Parent = hit.Parent.Torso
  1127. end
  1128. game:GetService("Debris"):AddItem(bp, 0.5)
  1129. elseif Type == "Up" then
  1130. local bodyVelocity = Instance.new("BodyVelocity")
  1131. bodyVelocity.velocity = vt(0, 60, 0)
  1132. bodyVelocity.P = 5000
  1133. bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
  1134. bodyVelocity.Parent = hit
  1135. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1136. rl = Instance.new("BodyAngularVelocity")
  1137. rl.P = 3000
  1138. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1139. rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  1140. rl.Parent = hit
  1141. game:GetService("Debris"):AddItem(rl, 0.5)
  1142. elseif Type == "Snare" then
  1143. bp = Instance.new("BodyPosition")
  1144. bp.P = 2000
  1145. bp.D = 100
  1146. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1147. bp.position = hit.Parent.Torso.Position
  1148. bp.Parent = hit.Parent.Torso
  1149. game:GetService("Debris"):AddItem(bp, 1)
  1150. elseif Type == "Target" and Targetting == false then
  1151. ZTarget = hit.Parent.Torso
  1152. coroutine.resume(coroutine.create(function(Part)
  1153. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  1154. swait(1)
  1155. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  1156. end), ZTarget)
  1157. TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  1158. targetgui = Instance.new("BillboardGui")
  1159. targetgui.Parent = ZTarget
  1160. targetgui.Size = UDim2.new(10, 100, 10, 100)
  1161. targ = Instance.new("ImageLabel")
  1162. targ.Parent = targetgui
  1163. targ.BackgroundTransparency = 1
  1164. targ.Image = "rbxassetid://4834067"
  1165. targ.Size = UDim2.new(1, 0, 1, 0)
  1166. cam.CameraType = "Scriptable"
  1167. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1168. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  1169. workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1170. Targetting = true
  1171. RocketTarget = ZTarget
  1172. for i = 1, Property do
  1173. if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  1174. swait()
  1175. end
  1176. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1177. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  1178. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  1179. end
  1180. Targetting = true
  1181. RocketTarget = true
  1182. targetgui.Parent = true
  1183. cam.CameraType = "Custom"
  1184. end
  1185. debounce = Instance.new("BoolValue")
  1186. debounce.Name = "DebounceHit"
  1187. debounce.Parent = hit.Parent
  1188. debounce.Value = true
  1189. game:GetService("Debris"):AddItem(debounce, Delay)
  1190. c = Instance.new("ObjectValue")
  1191. c.Name = "creator"
  1192. c.Value = Player
  1193. c.Parent = h
  1194. game:GetService("Debris"):AddItem(c, 0.5)
  1195. CRIT = true
  1196. hitDeb = true
  1197. AttackPos = 6
  1198. end
  1199. end
  1200. function showDamage(Char, Dealt, du, Color)
  1201. m = Instance.new("Model")
  1202. m.Name = tostring(Dealt)
  1203. h = Instance.new("Humanoid")
  1204. h.Health = 0
  1205. h.MaxHealth = 0
  1206. h.Parent = m
  1207. c = Instance.new("Part")
  1208. c.Transparency = 0
  1209. c.BrickColor = Color
  1210. c.Transparency = 1
  1211. c.Name = "Head"
  1212. c.TopSurface = 0
  1213. c.BottomSurface = 0
  1214. c.formFactor = "Plate"
  1215. c.Size = Vector3.new(1, 0.4, 1)
  1216. local txt = Instance.new("BillboardGui", c)
  1217. txt.Adornee = c
  1218. txt.Name = "_status"
  1219. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1220. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1221. local text = Instance.new("TextLabel", txt)
  1222. text.Size = UDim2.new(10, 0, 7, 0)
  1223. text.FontSize = "Size12"
  1224. text.TextScaled = true
  1225. text.TextTransparency = 0.5
  1226. text.BackgroundTransparency = 1
  1227. text.TextTransparency = 0.5
  1228. text.TextStrokeTransparency = 0.5
  1229. text.Font = "SciFi"
  1230. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  1231. v = Instance.new("Part")
  1232. v.Name = "ColorBrick"
  1233. v.Parent = c
  1234. v.FormFactor = "Symmetric"
  1235. v.Anchored = true
  1236. v.CanCollide = false
  1237. v.BottomSurface = "Smooth"
  1238. v.TopSurface = "Smooth"
  1239. v.Size = Vector3.new(10, 5, 3)
  1240. v.Transparency = 1
  1241. v.CFrame = c.CFrame
  1242. v.BrickColor = BrickColor.random()
  1243. v.Transparency = 1
  1244. text.TextColor3 = t.BrickColor.Color
  1245. v.Shape = "Block"
  1246. text.Text = tostring(Dealt)
  1247. ms = Instance.new("CylinderMesh")
  1248. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  1249. if CRIT == true then
  1250. ms.Scale = Vector3.new(1, 1.25, 1)
  1251. end
  1252. ms.Parent = c
  1253. c.Reflectance = 0
  1254. Instance.new("BodyGyro").Parent = c
  1255. c.Parent = m
  1256. if Char:findFirstChild("Head") ~= nil then
  1257. c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  1258. elseif Char.Parent:findFirstChild("Head") ~= nil then
  1259. c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  1260. end
  1261. f = Instance.new("BodyPosition")
  1262. f.P = 200000
  1263. f.D = 100
  1264. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1265. f.position = c.Position + Vector3.new(0, 3, 0)
  1266. f.Parent = c
  1267. game:GetService("Debris"):AddItem(m, 0.5 + du)
  1268. c.CanCollide = false
  1269. m.Parent = workspace
  1270. c.CanCollide = false
  1271. end
  1272. function rayCast(Pos, Dir, Max, Ignore)
  1273. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1274. end
  1275. function dmgstart(dmg, what)
  1276. hitcon = what.Touched:connect(function(hit)
  1277. local hum = hit.Parent:FindFirstChild("Humanoid")
  1278. if hum and not hum:IsDescendantOf(Character) then
  1279. hum:TakeDamage(dmg)
  1280. end
  1281. end)
  1282. end
  1283. function dmgstop()
  1284. hitcon:disconnect()
  1285. end
  1286. function hito(dm, X, c, dn, dp, dq)
  1287. for I, dr in pairs(workspace:GetChildren()) do
  1288. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and X > (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1289. local ds = dr:FindFirstChild("Humanoid")
  1290. local dt = dr:FindFirstChild("HumanoidRootPart")
  1291. TakeDamage(ds, c)
  1292. ds.Parent:BreakJoints()
  1293. end
  1294. ds:SetStateEnabled(16, true)
  1295. delay(dn, function()
  1296. ds:SetStateEnabled(16, true)
  1297. end)
  1298. do
  1299. local du = Instance.new("StringValue")
  1300. du.Name = "alabo"
  1301. du.Parent = dt
  1302. game.Debris:AddItem(du, dn)
  1303. local dv = Instance.new("Part")
  1304. nooutline(dv)
  1305. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1306. dv.Transparency = 0.25
  1307. dv.Anchored = true
  1308. dv.CanCollide = false
  1309. dv.BrickColor = BrickColor.new("White")
  1310. dv.Material = "Neon"
  1311. dv.Locked = true
  1312. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1313. dv.Parent = modz
  1314. local dw = Instance.new("SpecialMesh")
  1315. dw.MeshType = "Sphere"
  1316. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1317. dw.Parent = dv
  1318. game.Debris:AddItem(dv, 1)
  1319. local dx = Instance.new("Model")
  1320. dx.Name = c
  1321. dx.Parent = workspace
  1322. game.Debris:AddItem(dx, 0.5 + c / 75)
  1323. local dy = Instance.new("Humanoid")
  1324. dy.MaxHealth = 0
  1325. dy.Parent = dx
  1326. local dz = Instance.new("Part")
  1327. dz.Name = "Head"
  1328. dz.Locked = true
  1329. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1330. dz.Position = dt.Position
  1331. dz.BrickColor = BrickColor.new("New Yeller")
  1332. dz.Material = "Neon"
  1333. dz.Transparency = 1
  1334. dz.CanCollide = false
  1335. dz.Parent = dx
  1336. local dA = Instance.new("BodyPosition")
  1337. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1338. dA.P = 20000
  1339. dA.D = 300
  1340. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1341. dA.Parent = dz
  1342. local dB = Instance.new("CylinderMesh")
  1343. dB.Parent = dz
  1344. coroutine.resume(coroutine.create(function()
  1345. while dB do
  1346. swait()
  1347. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1348. end
  1349. end))
  1350. if dp then
  1351. local dC = Instance.new("BodyVelocity")
  1352. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1353. dC.P = 9999999999
  1354. dC.Velocity = dp
  1355. dC.Parent = dt
  1356. game.Debris:AddItem(dC, dn)
  1357. end
  1358. if dq then
  1359. local dD = Instance.new("BodyAngularVelocity")
  1360. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1361. dD.P = math.huge
  1362. dD.AngularVelocity = dq
  1363. dD.Parent = dt
  1364. game.Debris:AddItem(dD, dn)
  1365. end
  1366. local dE = Instance.new("Sound")
  1367. dE.Pitch = rd2(10, 11) / 10
  1368. dE.Volume = rd2(10, 13) / 10
  1369. dE.EmitterSize = 10
  1370. dE.SoundId = "rbxassetid://"
  1371. dE.Parent = dv
  1372. dE:Play()
  1373. coroutine.resume(coroutine.create(function()
  1374. for I = 1, 5 do
  1375. swait()
  1376. dv.Transparency = dv.Transparency + 0.175
  1377. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1378. end
  1379. end))
  1380. end
  1381. end
  1382. end
  1383. function Del()
  1384. if not D then
  1385. D = true
  1386. Idle = true
  1387. for i = 0, 2, 0.1 do
  1388. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  1389. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  1390. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  1391. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1392. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1393. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1394. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1395. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1396. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1397. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1398. game:GetService("RunService").RenderStepped:wait()
  1399. end
  1400. local Sound = Instance.new("Sound", Character.UpperTorso)
  1401. Sound.SoundId = "rbxassetid://"
  1402. Sound.Volume = 10
  1403. Sound.Pitch = 1
  1404. Sound.Looped = false
  1405. Sound:Play()
  1406. wait(0.5)
  1407. local Bq = Instance.new("Part", UpperTorso)
  1408. Bq.Size = Vector3.new(1, 1, 1)
  1409. Bq.BrickColor = BrickColor.new("White")
  1410. Bq.Material = "Neon"
  1411. Bq.Anchored = false
  1412. Bq.CanCollide = false
  1413. Bq.Transparency = math.huge
  1414. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  1415. local Bq2 = Instance.new("SpecialMesh", Bq)
  1416. Bq2.MeshType = "Sphere"
  1417. Bq2.Scale = Vector3.new(1, 1, 1)
  1418. Bq.Touched:connect(function(hit)
  1419. if hitted == false then
  1420. hitted = true
  1421. for i = 1, 1000 do
  1422. game:GetService("RunService").RenderStepped:wait()
  1423. end
  1424. end
  1425. end)
  1426. local Fl = Instance.new("BodyVelocity", Bq)
  1427. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1428. Fl.velocity = Mouse.hit.lookVector * 120
  1429. for i = 0, 2, 0.1 do
  1430. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  1431. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  1432. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1433. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1434. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  1435. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  1436. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1437. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1438. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  1439. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1440. game:GetService("RunService").RenderStepped:wait()
  1441. end
  1442. longpunch()
  1443. wait(0)
  1444. Idle = false
  1445. hitted = false
  1446. wait(2)
  1447. D = false
  1448. end
  1449. end
  1450. function FindNearestTorso(Position, Distance, SinglePlayer)
  1451. if SinglePlayer then
  1452. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1453. end
  1454. local List = {}
  1455. for i, v in pairs(workspace:GetChildren()) do
  1456. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  1457. table.insert(List, v)
  1458. end
  1459. end
  1460. return List
  1461. end
  1462. function superpunch()
  1463. local Sound = Instance.new("Sound", Character.UpperTorso)
  1464. Sound.SoundId = "rbxassetid://157878578"
  1465. Sound.Pitch = 1
  1466. Sound.Looped = false
  1467. Sound.Volume = 10
  1468. Sound:play()
  1469. local rng = Instance.new("Part", Mouse)
  1470. rng.Anchored = true
  1471. rng.BrickColor = BrickColor.new("White")
  1472. rng.CanCollide = false
  1473. rng.FormFactor = 3
  1474. rng.Name = "Ring"
  1475. rng.Size = Vector3.new(1, 1, 1)
  1476. rng.Transparency = 0
  1477. rng.TopSurface = 0
  1478. rng.BottomSurface = 0
  1479. rng.CFrame = RootPart.CFrame
  1480. local rngm = Instance.new("SpecialMesh", rng)
  1481. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1482. local rng2 = rng:Clone()
  1483. rng2.Parent = Character
  1484. local rng2m = rng2.Mesh
  1485. local rng3 = rng:Clone()
  1486. rng3.Parent = Character
  1487. local rng3m = rng3.Mesh
  1488. local rng4 = rng:Clone()
  1489. rng4.Parent = Character
  1490. local rng4m = rng4.Mesh
  1491. local rng5 = rng:Clone()
  1492. rng5.Parent = Character
  1493. local rng5m = rng5.Mesh
  1494. local rng6 = rng:Clone()
  1495. rng6.Material = "Plastic"
  1496. rng6.Parent = Character
  1497. local rng6m = rng6.Mesh
  1498. rng6m.Scale = vt(2.5, 2.5, 2)
  1499. rng6m.MeshType = "FileMesh"
  1500. rng6m.MeshId = "rbxassetid://437347603"
  1501. local hita = rng6.Touched:connect(function(hit)
  1502. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RootPart, 0.2, 1)
  1503. end)
  1504. rng2.CFrame = RootPart.CFrame
  1505. rng3.CFrame = RootPart.CFrame
  1506. rng4.CFrame = RootPart.CFrame
  1507. rng5.CFrame = RootPart.CFrame
  1508. rng6.CFrame = RootPart.CFrame
  1509. wait()
  1510. local Sound = Instance.new("Sound", rng6)
  1511. Sound.SoundId = "rbxassetid://136847657"
  1512. Sound.Pitch = 1
  1513. Sound.Looped = false
  1514. Sound.Volume = 10
  1515. Sound:play()
  1516. local scaler = 2
  1517. local scaler2 = 2
  1518. for i = 0, 10, 0.1 do
  1519. swait()
  1520. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1521. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.25
  1522. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.5
  1523. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.75
  1524. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1525. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1526. rng6.CFrame = rng3.CFrame
  1527. rng.Transparency = rng.Transparency + 0.1
  1528. rng2.Transparency = rng2.Transparency + 1.01
  1529. rng3.Transparency = rng3.Transparency + 0.01
  1530. rng4.Transparency = rng4.Transparency + 0.01
  1531. rng5.Transparency = rng5.Transparency + 0.01
  1532. rng6.Transparency = rng6.Transparency + 0.021
  1533. scaler = scaler - 0.025
  1534. scaler2 = scaler2 - 0.02
  1535. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1536. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1537. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1538. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1539. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1540. game:GetService("Debris"):AddItem(bv, 1)
  1541. end
  1542. hita:disconnect()
  1543. game:GetService("Debris"):AddItem(rng, 1)
  1544. game:GetService("Debris"):AddItem(rng2, 1)
  1545. game:GetService("Debris"):AddItem(rng3, 1)
  1546. game:GetService("Debris"):AddItem(rng4, 1)
  1547. game:GetService("Debris"):AddItem(rng5, 1)
  1548. attack = false
  1549. end
  1550. function wam()
  1551. local rng = Instance.new("Part", Mouse)
  1552. rng.Anchored = true
  1553. rng.BrickColor = BrickColor.new("White")
  1554. rng.CanCollide = false
  1555. rng.FormFactor = 3
  1556. rng.Name = "Ring"
  1557. rng.Size = Vector3.new(1, 1, 1)
  1558. rng.Transparency = 0
  1559. rng.TopSurface = 0
  1560. rng.BottomSurface = 0
  1561. rng.CFrame = RootPart.CFrame
  1562. local rngm = Instance.new("SpecialMesh", rng)
  1563. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1564. local rng2 = rng:Clone()
  1565. rng2.Parent = Character
  1566. local rng2m = rng2.Mesh
  1567. local rng3 = rng:Clone()
  1568. rng3.Parent = Character
  1569. local rng3m = rng3.Mesh
  1570. local rng4 = rng:Clone()
  1571. rng4.Parent = Character
  1572. local rng4m = rng4.Mesh
  1573. local rng5 = rng:Clone()
  1574. rng5.Parent = Character
  1575. local rng5m = rng5.Mesh
  1576. local rng6 = rng:Clone()
  1577. rng6.Material = "Plastic"
  1578. rng6.Parent = Character
  1579. local rng6m = rng6.Mesh
  1580. rng6m.Scale = vt(2.5, 2.5, 2)
  1581. rng6m.MeshType = "FileMesh"
  1582. rng6m.MeshId = "rbxassetid://0"
  1583. local hita = rng6.Touched:connect(function(hit)
  1584. Damagefunc(hit, 1, 1, math.random(2, 2), "Normal", RootPart, 0.2, 1)
  1585. end)
  1586. rng2.CFrame = RootPart.CFrame
  1587. rng3.CFrame = RootPart.CFrame
  1588. rng4.CFrame = RootPart.CFrame
  1589. rng5.CFrame = RootPart.CFrame
  1590. rng6.CFrame = RootPart.CFrame
  1591. wait()
  1592. local Sound = Instance.new("Sound", rng6)
  1593. Sound.SoundId = "rbxassetid://"
  1594. Sound.Pitch = 1
  1595. Sound.Looped = false
  1596. Sound.Volume = 10
  1597. Sound:play()
  1598. local scaler = 2
  1599. local scaler2 = 2
  1600. for i = 0, 10, 0.1 do
  1601. swait()
  1602. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1603. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 2.25
  1604. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 3.2
  1605. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 3.9
  1606. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1607. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1608. rng6.CFrame = rng3.CFrame
  1609. rng.Transparency = rng.Transparency + 0.1
  1610. rng2.Transparency = rng2.Transparency + 1.01
  1611. rng3.Transparency = rng3.Transparency + 0.01
  1612. rng4.Transparency = rng4.Transparency + 0.01
  1613. rng5.Transparency = rng5.Transparency + 0.01
  1614. rng6.Transparency = rng6.Transparency + 0.021
  1615. scaler = scaler - 0.025
  1616. scaler2 = scaler2 - 0.02
  1617. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 3.5, scaler2 / 3.5, 0.7)
  1618. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 3, scaler2 / 3, 0.7)
  1619. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 0.7)
  1620. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1621. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1622. game:GetService("Debris"):AddItem(bv, 1)
  1623. end
  1624. hita:disconnect()
  1625. game:GetService("Debris"):AddItem(rng, 1)
  1626. game:GetService("Debris"):AddItem(rng2, 1)
  1627. game:GetService("Debris"):AddItem(rng3, 1)
  1628. game:GetService("Debris"):AddItem(rng4, 1)
  1629. game:GetService("Debris"):AddItem(rng5, 1)
  1630. attack = false
  1631. end
  1632. function fcpunch()
  1633. local Sound = Instance.new("Sound", Character.UpperTorso)
  1634. Sound.SoundId = "rbxassetid://157878578"
  1635. Sound.Pitch = 1
  1636. Sound.Looped = false
  1637. Sound.Volume = 10
  1638. Sound:play()
  1639. local rng = Instance.new("Part", Mouse)
  1640. rng.Anchored = true
  1641. rng.BrickColor = BrickColor.new("White")
  1642. rng.CanCollide = false
  1643. rng.FormFactor = 3
  1644. rng.Name = "Ring"
  1645. rng.Size = Vector3.new(1, 1, 1)
  1646. rng.Transparency = 0
  1647. rng.TopSurface = 0
  1648. rng.BottomSurface = 0
  1649. rng.CFrame = RootPart.CFrame
  1650. local rngm = Instance.new("SpecialMesh", rng)
  1651. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1652. local rng2 = rng:Clone()
  1653. rng2.Parent = Character
  1654. local rng2m = rng2.Mesh
  1655. local rng3 = rng:Clone()
  1656. rng3.Parent = Character
  1657. local rng3m = rng3.Mesh
  1658. local rng4 = rng:Clone()
  1659. rng4.Parent = Character
  1660. local rng4m = rng4.Mesh
  1661. local rng5 = rng:Clone()
  1662. rng5.Parent = Character
  1663. local rng5m = rng5.Mesh
  1664. local rng6 = rng:Clone()
  1665. rng6.Material = "Plastic"
  1666. rng6.Parent = Character
  1667. local rng6m = rng6.Mesh
  1668. rng6m.Scale = vt(0, 0, 0)
  1669. rng6m.MeshType = "FileMesh"
  1670. rng6m.MeshId = "rbxassetid://0"
  1671. local hita = rng6.Touched:connect(function(hit)
  1672. Damagefunc(hit, 70024207, 20000500007, math.random(70000000, 20000000000), "Normal", RootPart, 0.2, 1)
  1673. end)
  1674. rng2.CFrame = RootPart.CFrame
  1675. rng3.CFrame = RootPart.CFrame
  1676. rng4.CFrame = RootPart.CFrame
  1677. rng5.CFrame = RootPart.CFrame
  1678. rng6.CFrame = RootPart.CFrame
  1679. wait()
  1680. local FZZ = Instance.new("ParticleEmitter", rng6)
  1681. FZZ.Texture = "rbxassetid://0"
  1682. FZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
  1683. FZZ.EmissionDirection = "Top"
  1684. FZZ.Speed = NumberRange.new(0)
  1685. FZZ.Size = NumberSequence.new(14, 18)
  1686. FZZ.Drag = 2
  1687. FZZ.LockedToPart = true
  1688. FZZ.Lifetime = NumberRange.new(0.2)
  1689. FZZ.Rate = 1000
  1690. FZZ.LightEmission = 0.75
  1691. FZZ.Rotation = NumberRange.new(-100, 100)
  1692. FZZ.VelocitySpread = 70
  1693. local Sound = Instance.new("Sound", rng6)
  1694. Sound.SoundId = "rbxassetid://136847657"
  1695. Sound.Pitch = 1
  1696. Sound.Looped = false
  1697. Sound.Volume = 10
  1698. Sound:play()
  1699. local scaler = 2
  1700. local scaler2 = 2
  1701. for i = 0, 10, 0.1 do
  1702. swait()
  1703. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1704. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.25
  1705. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.5
  1706. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.75
  1707. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1708. rng6.Size = rng6.Size + Vector3.new(scaler2 / 0.9, scaler2 / 0.9, scaler2 / 0.9)
  1709. rng6.CFrame = rng3.CFrame
  1710. rng.Transparency = rng.Transparency + 0.1
  1711. rng2.Transparency = rng2.Transparency + 1.01
  1712. rng3.Transparency = rng3.Transparency + 0.01
  1713. rng4.Transparency = rng4.Transparency + 0.01
  1714. rng5.Transparency = rng5.Transparency + 0.01
  1715. rng6.Transparency = rng6.Transparency + 0.021
  1716. scaler = scaler - 0.025
  1717. scaler2 = scaler2 - 0.02
  1718. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 0.5, scaler2 / 0.5, 1)
  1719. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 0.6, scaler2 / 0.6, 1)
  1720. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 0.7, scaler2 / 0.7, 1)
  1721. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1722. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1723. game:GetService("Debris"):AddItem(bv, 1)
  1724. end
  1725. hita:disconnect()
  1726. game:GetService("Debris"):AddItem(rng, 1)
  1727. game:GetService("Debris"):AddItem(rng2, 1)
  1728. game:GetService("Debris"):AddItem(rng3, 1)
  1729. game:GetService("Debris"):AddItem(rng4, 1)
  1730. game:GetService("Debris"):AddItem(rng5, 1)
  1731. attack = false
  1732. FZZ:Destroy()
  1733. end
  1734. function detroitsmash()
  1735. local rng = Instance.new("Part", Mouse)
  1736. rng.Anchored = true
  1737. rng.BrickColor = BrickColor.new("White")
  1738. rng.CanCollide = false
  1739. rng.FormFactor = 3
  1740. rng.Name = "Ring"
  1741. rng.Size = Vector3.new(1, 1, 1)
  1742. rng.Transparency = 0
  1743. rng.TopSurface = 0
  1744. rng.BottomSurface = 0
  1745. rng.CFrame = RootPart.CFrame
  1746. local rngm = Instance.new("SpecialMesh", rng)
  1747. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1748. local rng2 = rng:Clone()
  1749. rng2.Parent = Character
  1750. local rng2m = rng2.Mesh
  1751. local rng3 = rng:Clone()
  1752. rng3.Parent = Character
  1753. local rng3m = rng3.Mesh
  1754. local rng4 = rng:Clone()
  1755. rng4.Parent = Character
  1756. local rng4m = rng4.Mesh
  1757. local rng5 = rng:Clone()
  1758. rng5.Parent = Character
  1759. local rng5m = rng5.Mesh
  1760. local rng6 = rng:Clone()
  1761. rng6.Material = "Plastic"
  1762. rng6.Parent = Character
  1763. local rng6m = rng6.Mesh
  1764. rng6m.Scale = vt(2.5, 2.5, 2)
  1765. rng6m.MeshType = "FileMesh"
  1766. rng6m.MeshId = "rbxassetid://437347603"
  1767. local hita = rng6.Touched:connect(function(hit)
  1768. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RightHand, 0.2, 1)
  1769. end)
  1770. rng2.CFrame = RightHand.CFrame
  1771. rng3.CFrame = RightHand.CFrame
  1772. rng4.CFrame = RightHand.CFrame
  1773. rng5.CFrame = RightHand.CFrame
  1774. rng6.CFrame = RightHand.CFrame
  1775. wait()
  1776. local scaler = 2
  1777. local scaler2 = 2
  1778. for i = 0, 10, 0.1 do
  1779. swait()
  1780. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1781. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 1.4
  1782. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 1.6
  1783. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 2
  1784. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1785. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1786. rng6.CFrame = rng3.CFrame
  1787. rng.Transparency = rng.Transparency + 0.1
  1788. rng2.Transparency = rng2.Transparency + 1.01
  1789. rng3.Transparency = rng3.Transparency + 0.01
  1790. rng4.Transparency = rng4.Transparency + 0.01
  1791. rng5.Transparency = rng5.Transparency + 0.01
  1792. rng6.Transparency = rng6.Transparency + 0.021
  1793. scaler = scaler - 0.025
  1794. scaler2 = scaler2 - 0.02
  1795. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1796. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1797. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1798. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1799. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1800. game:GetService("Debris"):AddItem(bv, 1)
  1801. end
  1802. hita:disconnect()
  1803. game:GetService("Debris"):AddItem(rng, 1)
  1804. game:GetService("Debris"):AddItem(rng2, 1)
  1805. game:GetService("Debris"):AddItem(rng3, 1)
  1806. game:GetService("Debris"):AddItem(rng4, 1)
  1807. game:GetService("Debris"):AddItem(rng5, 1)
  1808. attack = false
  1809. end
  1810. function longpunch()
  1811. local Sound = Instance.new("Sound", Character.UpperTorso)
  1812. Sound.SoundId = "rbxassetid://157878578"
  1813. Sound.Pitch = 1
  1814. Sound.Looped = false
  1815. Sound.Volume = 10
  1816. Sound:play()
  1817. local rng = Instance.new("Part", Mouse)
  1818. rng.Anchored = true
  1819. rng.BrickColor = BrickColor.new("White")
  1820. rng.CanCollide = false
  1821. rng.FormFactor = 3
  1822. rng.Name = "Ring"
  1823. rng.Size = Vector3.new(1, 1, 1)
  1824. rng.Transparency = 0
  1825. rng.TopSurface = 0
  1826. rng.BottomSurface = 0
  1827. rng.CFrame = RootPart.CFrame
  1828. local rngm = Instance.new("SpecialMesh", rng)
  1829. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1830. local rng2 = rng:Clone()
  1831. rng2.Parent = Character
  1832. local rng2m = rng2.Mesh
  1833. local rng3 = rng:Clone()
  1834. rng3.Parent = Character
  1835. local rng3m = rng3.Mesh
  1836. local rng4 = rng:Clone()
  1837. rng4.Parent = Character
  1838. local rng4m = rng4.Mesh
  1839. local rng5 = rng:Clone()
  1840. rng5.Parent = Character
  1841. local rng5m = rng5.Mesh
  1842. local rng6 = rng:Clone()
  1843. rng6.Material = "Plastic"
  1844. rng6.Parent = Character
  1845. local rng6m = rng6.Mesh
  1846. rng6m.Scale = vt(3.5, 3.5, 3)
  1847. rng6m.MeshType = "FileMesh"
  1848. rng6m.MeshId = "rbxassetid://437347603"
  1849. local hita = rng6.Touched:connect(function(hit)
  1850. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RootPart, 0.2, 1)
  1851. end)
  1852. rng2.CFrame = RootPart.CFrame
  1853. rng3.CFrame = RootPart.CFrame
  1854. rng4.CFrame = RootPart.CFrame
  1855. rng5.CFrame = RootPart.CFrame
  1856. rng6.CFrame = RootPart.CFrame
  1857. wait()
  1858. local Sound = Instance.new("Sound", rng6)
  1859. Sound.SoundId = "rbxassetid://136847657"
  1860. Sound.Pitch = 1.1
  1861. Sound.Looped = false
  1862. Sound.Volume = 10
  1863. Sound:play()
  1864. local scaler = 2
  1865. local scaler2 = 2
  1866. for i = 0, 10, 0.1 do
  1867. swait()
  1868. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1869. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.15
  1870. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.2
  1871. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.25
  1872. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1873. rng6.Size = rng6.Size + Vector3.new(scaler2 / 1.3, scaler2 / 1.3, scaler2 / 1.3)
  1874. rng6.CFrame = rng3.CFrame
  1875. rng.Transparency = rng.Transparency + 0.1
  1876. rng2.Transparency = rng2.Transparency + 1.01
  1877. rng3.Transparency = rng3.Transparency + 0.01
  1878. rng4.Transparency = rng4.Transparency + 0.01
  1879. rng5.Transparency = rng5.Transparency + 0.01
  1880. rng6.Transparency = rng6.Transparency + 0.021
  1881. scaler = scaler - 0.025
  1882. scaler2 = scaler2 - 0.02
  1883. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1884. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1885. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1886. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1887. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1888. game:GetService("Debris"):AddItem(bv, 1)
  1889. end
  1890. hita:disconnect()
  1891. game:GetService("Debris"):AddItem(rng, 1)
  1892. game:GetService("Debris"):AddItem(rng2, 1)
  1893. game:GetService("Debris"):AddItem(rng3, 1)
  1894. game:GetService("Debris"):AddItem(rng4, 1)
  1895. game:GetService("Debris"):AddItem(rng5, 1)
  1896. attack = false
  1897. end
  1898. function Smash()
  1899. if not D then
  1900. D = false
  1901. Idle = true
  1902. for i = 0, 2, 0.1 do
  1903. swait()
  1904. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1905. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  1906. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1907. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  1908. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1909. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1910. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1911. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1912. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1913. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1914. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1915. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1916. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  1917. end
  1918. wait(0.7)
  1919. coroutine.resume(coroutine.create(function()
  1920. for i = 1, 1000 do
  1921. game:GetService("RunService").RenderStepped:wait()
  1922. end
  1923. end))
  1924. for i = 0, 2, 0.1 do
  1925. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1926. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1927. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1928. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1929. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1930. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1931. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1932. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1933. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1934. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1935. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1936. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1937. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1938. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  1939. game:GetService("RunService").RenderStepped:wait()
  1940. end
  1941. superpunch()
  1942. Idle = false
  1943. wait(0.7)
  1944. D = false
  1945. end
  1946. end
  1947. function fade(obj, dest, grow)
  1948. spawn(function()
  1949. local oldcf = obj.CFrame
  1950. for i = 0, 10 do
  1951. if grow then
  1952. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  1953. obj.CFrame = oldcf
  1954. end
  1955. obj.Transparency = obj.Transparency + 0.1
  1956. swait()
  1957. end
  1958. if dest then
  1959. obj:Destroy()
  1960. end
  1961. end)
  1962. end
  1963. function FCSmash()
  1964. if not D then
  1965. D = false
  1966. Idle = true
  1967. for i = 0, 2, 0.1 do
  1968. swait()
  1969. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1970. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  1971. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1972. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  1973. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1974. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1975. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1976. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1977. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1978. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  1979. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1980. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1981. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1982. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1983. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  1984. end
  1985. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  1986. FZcharge.Texture = "rbxassetid://31727915"
  1987. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  1988. FZcharge.EmissionDirection = "Bottom"
  1989. FZcharge.Speed = NumberRange.new(5)
  1990. FZcharge.Size = NumberSequence.new(2, 1)
  1991. FZcharge.Drag = 2
  1992. FZcharge.LockedToPart = false
  1993. FZcharge.Lifetime = NumberRange.new(0.5)
  1994. FZcharge.Rate = 150
  1995. FZcharge.LightEmission = 0
  1996. FZcharge.Rotation = NumberRange.new(-100, 100)
  1997. FZcharge.VelocitySpread = 100
  1998. coroutine.resume(coroutine.create(function()
  1999. for i = 1, 15 do
  2000. do
  2001. local HQ = Instance.new("Part", Character)
  2002. HQ.Size = Vector3.new(1, 0, 1)
  2003. HQ.BrickColor = BrickColor.new("White")
  2004. HQ.Material = "Neon"
  2005. HQ.Anchored = true
  2006. HQ.CanCollide = false
  2007. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  2008. local HQ2 = Instance.new("SpecialMesh", HQ)
  2009. HQ2.MeshId = "rbxassetid://20329976"
  2010. HQ2.Scale = Vector3.new(1, 1, 1)
  2011. coroutine.resume(coroutine.create(function()
  2012. for i = 1, 200 do
  2013. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  2014. HQ.Transparency = HQ.Transparency + 0.09
  2015. wait(1.0E-11)
  2016. end
  2017. end))
  2018. wait(0.3)
  2019. end
  2020. end
  2021. end))
  2022. coroutine.resume(coroutine.create(function()
  2023. for i = 1, 12 do
  2024. do
  2025. local HQ = Instance.new("Part", RightHand)
  2026. HQ.Size = Vector3.new(1, 1, 1)
  2027. HQ.BrickColor = BrickColor.new("White")
  2028. HQ.Material = "Neon"
  2029. HQ.Anchored = true
  2030. HQ.CanCollide = false
  2031. HQ.Transparency = 0.4
  2032. HQ.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  2033. local HQ2 = Instance.new("SpecialMesh", HQ)
  2034. HQ2.MeshType = "Sphere"
  2035. HQ2.Scale = Vector3.new(1, 1, 1)
  2036. local ZQW = Instance.new("Part", RightHand)
  2037. ZQW.Size = Vector3.new(1, 1, 1)
  2038. ZQW.BrickColor = BrickColor.new("White")
  2039. ZQW.Material = "Neon"
  2040. ZQW.Transparency = 0.4
  2041. ZQW.Anchored = true
  2042. ZQW.CanCollide = false
  2043. ZQW.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  2044. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  2045. ZQW2.MeshType = "Sphere"
  2046. ZQW2.Scale = Vector3.new(1, 1, 1)
  2047. local H = Instance.new("Part", RightHand)
  2048. H.Size = Vector3.new(1, 1, 1)
  2049. H.BrickColor = BrickColor.new("White")
  2050. H.CanCollide = false
  2051. H.Anchored = true
  2052. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2053. local H2 = Instance.new("SpecialMesh", H)
  2054. H2.MeshId = "rbxassetid://9982590"
  2055. coroutine.resume(coroutine.create(function()
  2056. for i = 1, 200 do
  2057. ZQW2.Scale = ZQW2.Scale + Vector3.new(0.3, 0.3, 0.3)
  2058. ZQW.Transparency = ZQW.Transparency + 0.1
  2059. HQ2.Scale = HQ2.Scale + Vector3.new(0.3, 0.3, 0.3)
  2060. HQ.Transparency = HQ.Transparency + 0.1
  2061. H2.Scale = H2.Scale + Vector3.new(0.3, 0.3, 0.3)
  2062. H.Transparency = H.Transparency + 0.2
  2063. wait(1.0E-11)
  2064. end
  2065. HQ:Destroy()
  2066. H2:Destroy()
  2067. H:Destroy()
  2068. HQ2:Destroy()
  2069. ZQW:Destroy()
  2070. ZQW2:Destroy()
  2071. end))
  2072. wait(0.3)
  2073. end
  2074. end
  2075. end))
  2076. wait(0.5)
  2077. wait(4.5)
  2078. for i = 0, 1.5, 0.1 do
  2079. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  2080. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  2081. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2082. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  2083. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2084. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2085. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2086. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2087. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  2088. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  2089. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2090. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2091. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2092. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2093. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  2094. game:GetService("RunService").RenderStepped:wait()
  2095. end
  2096. coroutine.resume(coroutine.create(function()
  2097. for i = 1, 3 do
  2098. do
  2099. local HQ = Instance.new("Part", Character)
  2100. HQ.Size = Vector3.new(1, 1, 1)
  2101. HQ.BrickColor = BrickColor.new("White")
  2102. HQ.Material = "Neon"
  2103. HQ.Anchored = true
  2104. HQ.CanCollide = false
  2105. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2106. local HQ2 = Instance.new("SpecialMesh", HQ)
  2107. HQ2.MeshId = "rbxassetid://20329976"
  2108. HQ2.Scale = Vector3.new(1, 1, 1)
  2109. coroutine.resume(coroutine.create(function()
  2110. for i = 1, 200 do
  2111. HQ2.Scale = HQ2.Scale + Vector3.new(20, 20, 20)
  2112. HQ.Transparency = HQ.Transparency + 0.09
  2113. wait(1.0E-11)
  2114. end
  2115. end))
  2116. wait(0.3)
  2117. end
  2118. end
  2119. end))
  2120. coroutine.resume(coroutine.create(function()
  2121. for i = 3, 5 do
  2122. do
  2123. local HQ = Instance.new("Part", Character)
  2124. HQ.Size = Vector3.new(1, 0, 1)
  2125. HQ.BrickColor = BrickColor.new("White")
  2126. HQ.Material = "Neon"
  2127. HQ.Anchored = true
  2128. HQ.CanCollide = false
  2129. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  2130. local HQ2 = Instance.new("SpecialMesh", HQ)
  2131. HQ2.MeshId = "rbxassetid://20329976"
  2132. HQ2.Scale = Vector3.new(1, 1, 1)
  2133. local HQR = Instance.new("Part", Character)
  2134. HQR.Size = Vector3.new(1, 0, 1)
  2135. HQR.BrickColor = BrickColor.new("White")
  2136. HQR.Material = "Neon"
  2137. HQR.Anchored = true
  2138. HQR.CanCollide = false
  2139. HQR.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  2140. local HQR2 = Instance.new("SpecialMesh", HQR)
  2141. HQR2.MeshId = "rbxassetid://3270017"
  2142. HQR2.Scale = Vector3.new(1, 1, 1)
  2143. coroutine.resume(coroutine.create(function()
  2144. for i = 1, 200 do
  2145. HQ2.Scale = HQ2.Scale + Vector3.new(7, 0, 7)
  2146. HQ.Transparency = HQ.Transparency + 0.09
  2147. HQR2.Scale = HQR2.Scale + Vector3.new(30, 34, 0)
  2148. HQR.Transparency = HQR.Transparency + 0.09
  2149. wait(1.0E-11)
  2150. end
  2151. HQ:Destroy()
  2152. HQ2:Destroy()
  2153. HQR:Destroy()
  2154. HQR2:Destroy()
  2155. end))
  2156. wait(0.3)
  2157. end
  2158. end
  2159. end))
  2160. FZcharge:Destroy()
  2161. killbrick2 = Instance.new("Part", Character)
  2162. killbrick2.Size = Vector3.new(80, 80, 9000)
  2163. killbrick2.Transparency = 1
  2164. killbrick2.CanCollide = true
  2165. wait(0.001)
  2166. killbrick2.CanCollide = false
  2167. killbrick2.Anchored = true
  2168. killbrick2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1005)
  2169. killbrick2.Touched:connect(function(h)
  2170. local x = h.Parent:FindFirstChildOfClass("Humanoid")
  2171. if x then
  2172. if x.Parent.Name == game.Players.LocalPlayer.Name then
  2173. safe = true
  2174. else
  2175. safe = false
  2176. end
  2177. if x and safe == false then
  2178. h.Parent.Torso.Velocity = CFrame.new(Character.Head.Position, h.Parent.Torso.Position).lookVector * 0
  2179. local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
  2180. bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 0, 0)
  2181. wait(0)
  2182. x.Parent:BreakJoints()
  2183. wait(1)
  2184. x.Parent:Destroy()
  2185. wait()
  2186. safe = true
  2187. end
  2188. end
  2189. end)
  2190. fcpunch()
  2191. wait(0.7)
  2192. Idle = false
  2193. killbrick2:Destroy()
  2194. wait(0.2)
  2195. D = false
  2196. end
  2197. end
  2198. function KickBoom()
  2199. local Sound = Instance.new("Sound", Character.UpperTorso)
  2200. Sound.SoundId = "rbxassetid://142070127"
  2201. Sound.Pitch = 1
  2202. Sound.Looped = false
  2203. Sound.Volume = 10
  2204. Sound:play()
  2205. local Sound = Instance.new("Sound", Character.UpperTorso)
  2206. Sound.SoundId = "rbxassetid://169628396"
  2207. Sound.Pitch = 1
  2208. Sound.Looped = false
  2209. Sound.Volume = 10
  2210. Sound:play()
  2211. local effspwn = Instance.new("Part")
  2212. local model = Instance.new("Model")
  2213. game.Debris:AddItem(model, 20)
  2214. model.Name = "smasheffects"
  2215. model.Parent = Character
  2216. effspwn.Name = "spwnr"
  2217. effspwn.Size = Vector3.new(1, 1, 1)
  2218. effspwn.Anchored = true
  2219. effspwn.CanCollide = false
  2220. effspwn.Transparency = 1
  2221. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2222. effspwn.Parent = model
  2223. for i = 1, 15 do
  2224. do
  2225. local gtrace = Instance.new("Part", game.Workspace)
  2226. gtrace.BrickColor = BrickColor.new("Grey")
  2227. gtrace.Material = "Slate"
  2228. gtrace.Size = Vector3.new(31, 31, 31)
  2229. gtrace.Anchored = true
  2230. gtrace.CanCollide = true
  2231. gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  2232. local gdisp = coroutine.wrap(function()
  2233. wait(12)
  2234. for i = 1, 9 do
  2235. wait(0.1)
  2236. gtrace.Transparency = gtrace.Transparency + 0.1
  2237. end
  2238. gtrace:Destroy()
  2239. end)
  2240. gdisp()
  2241. end
  2242. end
  2243. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2244. if v:FindFirstChild("Humanoid") then
  2245. v.Humanoid:TakeDamage(math.random(12040, 12040))
  2246. v.Humanoid.PlatformStand = true
  2247. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
  2248. end
  2249. end
  2250. local H33 = Instance.new("Part", Character)
  2251. H33.Size = Vector3.new(1, 1, 1)
  2252. H33.BrickColor = BrickColor.new("White")
  2253. H33.CanCollide = false
  2254. H33.Anchored = true
  2255. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2256. local H233 = Instance.new("SpecialMesh", H33)
  2257. H233.MeshId = "rbxassetid://3270017"
  2258. local H333 = Instance.new("Part", Character)
  2259. H333.Size = Vector3.new(1, 1, 1)
  2260. H333.BrickColor = BrickColor.new("White")
  2261. H333.CanCollide = false
  2262. H333.Anchored = true
  2263. H333.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2264. local H2333 = Instance.new("SpecialMesh", H333)
  2265. H2333.MeshId = "rbxassetid://3270017"
  2266. local H4 = Instance.new("Part", Character)
  2267. H4.Size = Vector3.new(1, 1, 1)
  2268. H4.BrickColor = BrickColor.new("White")
  2269. H4.CanCollide = false
  2270. H4.Anchored = true
  2271. H4.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2272. local H24 = Instance.new("SpecialMesh", H4)
  2273. H24.MeshId = "rbxassetid://3270017"
  2274. coroutine.resume(coroutine.create(function()
  2275. for i = 1, 200 do
  2276. H233.Scale = H233.Scale + Vector3.new(16, 16, 16)
  2277. H33.Transparency = H33.Transparency + 0.02
  2278. H2333.Scale = H2333.Scale + Vector3.new(17, 17, 17)
  2279. H333.Transparency = H333.Transparency + 0.02
  2280. H24.Scale = H24.Scale + Vector3.new(17, 17, 17)
  2281. H4.Transparency = H4.Transparency + 0.02
  2282. wait(1.0E-11)
  2283. end
  2284. end))
  2285. coroutine.resume(coroutine.create(function()
  2286. local shok = Instance.new("Part")
  2287. shok.Name = "shock3"
  2288. shok.BrickColor = BrickColor.new("Institutional white")
  2289. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2290. shok.Size = Vector3.new(1, 1, 1)
  2291. shok.Anchored = true
  2292. shok.Material = "Neon"
  2293. shok.Transparency = 0.35
  2294. shok.CanCollide = false
  2295. shok.Parent = model
  2296. game.Debris:AddItem(shok, 12)
  2297. local mesh = Instance.new("SpecialMesh")
  2298. mesh.MeshType = "FileMesh"
  2299. mesh.MeshId = "rbxassetid://"
  2300. mesh.Scale = Vector3.new(1, 1, 1)
  2301. mesh.Parent = shok
  2302. for e = 1, 15 do
  2303. wait()
  2304. mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
  2305. shok.Transparency = shok.Transparency + 0.004
  2306. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2307. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2308. end
  2309. for e = 1, 16 do
  2310. wait()
  2311. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2312. shok.Transparency = shok.Transparency + 0.004
  2313. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2314. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2315. end
  2316. for e = 1, 12 do
  2317. wait()
  2318. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2319. shok.Transparency = shok.Transparency + 0.06
  2320. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2321. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2322. end
  2323. end))
  2324. coroutine.resume(coroutine.create(function()
  2325. local shok = Instance.new("Part")
  2326. shok.Name = "shock3"
  2327. shok.BrickColor = BrickColor.new("Lily white")
  2328. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2329. shok.Size = Vector3.new(1, 1, 1)
  2330. shok.Anchored = true
  2331. shok.Material = "Neon"
  2332. shok.Transparency = 0.1
  2333. shok.CanCollide = false
  2334. shok.Parent = model
  2335. game.Debris:AddItem(shok, 12)
  2336. local mesh = Instance.new("SpecialMesh")
  2337. mesh.MeshType = "FileMesh"
  2338. mesh.MeshId = "rbxassetid://1095708"
  2339. mesh.Scale = Vector3.new(47, 47, 47)
  2340. mesh.Parent = shok
  2341. for e = 1, 15 do
  2342. wait()
  2343. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2344. shok.Transparency = shok.Transparency + 0.04
  2345. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2346. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2347. end
  2348. for e = 1, 16 do
  2349. wait()
  2350. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2351. shok.Transparency = shok.Transparency + 0.04
  2352. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2353. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2354. shok.BrickColor = BrickColor.new("Grey")
  2355. end
  2356. for e = 1, 12 do
  2357. wait()
  2358. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2359. shok.Transparency = shok.Transparency + 0.004
  2360. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2361. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2362. end
  2363. end))
  2364. coroutine.resume(coroutine.create(function()
  2365. local shok = Instance.new("Part")
  2366. shok.Name = "shock3"
  2367. shok.BrickColor = BrickColor.new("Institutional white")
  2368. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2369. shok.Size = Vector3.new(1, 1, 1)
  2370. shok.Anchored = true
  2371. shok.Material = "Neon"
  2372. shok.Transparency = 0.35
  2373. shok.CanCollide = false
  2374. shok.Parent = model
  2375. game.Debris:AddItem(shok, 12)
  2376. local mesh = Instance.new("SpecialMesh")
  2377. mesh.MeshType = "FileMesh"
  2378. mesh.MeshId = "rbxassetid://549734488"
  2379. mesh.Scale = Vector3.new(1, 1, 1)
  2380. mesh.Parent = shok
  2381. for e = 1, 15 do
  2382. wait()
  2383. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2384. shok.Transparency = shok.Transparency + 0.004
  2385. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2386. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2387. end
  2388. for e = 1, 16 do
  2389. wait()
  2390. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2391. shok.Transparency = shok.Transparency + 0.004
  2392. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2393. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2394. end
  2395. for e = 1, 12 do
  2396. wait()
  2397. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2398. shok.Transparency = shok.Transparency + 0.06
  2399. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2400. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2401. end
  2402. end))
  2403. end
  2404. function chow()
  2405. local Sound = Instance.new("Sound", hit)
  2406. Sound.SoundId = "rbxassetid://142070127"
  2407. Sound.Pitch = 1
  2408. Sound.Looped = false
  2409. Sound.Volume = 10
  2410. Sound:play()
  2411. local Sound = Instance.new("Sound", hit)
  2412. Sound.SoundId = "rbxassetid://169628396"
  2413. Sound.Pitch = 1
  2414. Sound.Looped = false
  2415. Sound.Volume = 10
  2416. Sound:play()
  2417. local effspwn = Instance.new("Part")
  2418. local model = Instance.new("Model")
  2419. game.Debris:AddItem(model, 20)
  2420. model.Name = "smasheffects"
  2421. model.Parent = Character
  2422. effspwn.Name = "spwnr"
  2423. effspwn.Size = Vector3.new(1, 1, 1)
  2424. effspwn.Anchored = true
  2425. effspwn.CanCollide = false
  2426. effspwn.Transparency = 1
  2427. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2428. effspwn.Parent = model
  2429. for i = 1, 15 do
  2430. do
  2431. local gtrace = Instance.new("Part", game.Workspace)
  2432. gtrace.BrickColor = BrickColor.new("Grey")
  2433. gtrace.Material = "Slate"
  2434. gtrace.Size = Vector3.new(31, 31, 31)
  2435. gtrace.Anchored = true
  2436. gtrace.CanCollide = true
  2437. gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  2438. local gdisp = coroutine.wrap(function()
  2439. wait(12)
  2440. for i = 1, 9 do
  2441. wait(0.1)
  2442. gtrace.Transparency = gtrace.Transparency + 0.1
  2443. end
  2444. gtrace:Destroy()
  2445. end)
  2446. gdisp()
  2447. end
  2448. end
  2449. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2450. if v:FindFirstChild("Humanoid") then
  2451. v.Humanoid:TakeDamage(math.random(12040, 12040))
  2452. v.Humanoid.PlatformStand = true
  2453. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
  2454. end
  2455. end
  2456. local H33 = Instance.new("Part", Character)
  2457. H33.Size = Vector3.new(1, 1, 1)
  2458. H33.BrickColor = BrickColor.new("White")
  2459. H33.CanCollide = false
  2460. H33.Anchored = true
  2461. H33.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2462. local H233 = Instance.new("SpecialMesh", H33)
  2463. H233.MeshId = "rbxassetid://3270017"
  2464. local H333 = Instance.new("Part", Character)
  2465. H333.Size = Vector3.new(1, 1, 1)
  2466. H333.BrickColor = BrickColor.new("White")
  2467. H333.CanCollide = false
  2468. H333.Anchored = true
  2469. H333.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2470. local H2333 = Instance.new("SpecialMesh", H333)
  2471. H2333.MeshId = "rbxassetid://3270017"
  2472. local H4 = Instance.new("Part", Character)
  2473. H4.Size = Vector3.new(1, 1, 1)
  2474. H4.BrickColor = BrickColor.new("White")
  2475. H4.CanCollide = false
  2476. H4.Anchored = true
  2477. H4.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2478. local H24 = Instance.new("SpecialMesh", H4)
  2479. H24.MeshId = "rbxassetid://3270017"
  2480. coroutine.resume(coroutine.create(function()
  2481. for i = 1, 200 do
  2482. H233.Scale = H233.Scale + Vector3.new(16, 16, 16)
  2483. H33.Transparency = H33.Transparency + 0.02
  2484. H2333.Scale = H2333.Scale + Vector3.new(17, 17, 17)
  2485. H333.Transparency = H333.Transparency + 0.02
  2486. H24.Scale = H24.Scale + Vector3.new(17, 17, 17)
  2487. H4.Transparency = H4.Transparency + 0.02
  2488. wait(1.0E-11)
  2489. end
  2490. end))
  2491. coroutine.resume(coroutine.create(function()
  2492. local shok = Instance.new("Part")
  2493. shok.Name = "shock3"
  2494. shok.BrickColor = BrickColor.new("Institutional white")
  2495. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2496. shok.Size = Vector3.new(1, 1, 1)
  2497. shok.Anchored = true
  2498. shok.Material = "Neon"
  2499. shok.Transparency = 0.35
  2500. shok.CanCollide = false
  2501. shok.Parent = model
  2502. game.Debris:AddItem(shok, 12)
  2503. local mesh = Instance.new("SpecialMesh")
  2504. mesh.MeshType = "FileMesh"
  2505. mesh.MeshId = "rbxassetid://"
  2506. mesh.Scale = Vector3.new(1, 1, 1)
  2507. mesh.Parent = shok
  2508. for e = 1, 15 do
  2509. wait()
  2510. mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
  2511. shok.Transparency = shok.Transparency + 0.004
  2512. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2513. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2514. end
  2515. for e = 1, 16 do
  2516. wait()
  2517. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2518. shok.Transparency = shok.Transparency + 0.004
  2519. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2520. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2521. end
  2522. for e = 1, 12 do
  2523. wait()
  2524. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2525. shok.Transparency = shok.Transparency + 0.06
  2526. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2527. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2528. end
  2529. end))
  2530. coroutine.resume(coroutine.create(function()
  2531. local shok = Instance.new("Part")
  2532. shok.Name = "shock3"
  2533. shok.BrickColor = BrickColor.new("Lily white")
  2534. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2535. shok.Size = Vector3.new(1, 1, 1)
  2536. shok.Anchored = true
  2537. shok.Material = "Neon"
  2538. shok.Transparency = 0.1
  2539. shok.CanCollide = false
  2540. shok.Parent = model
  2541. game.Debris:AddItem(shok, 12)
  2542. local mesh = Instance.new("SpecialMesh")
  2543. mesh.MeshType = "FileMesh"
  2544. mesh.MeshId = "rbxassetid://1095708"
  2545. mesh.Scale = Vector3.new(47, 47, 47)
  2546. mesh.Parent = shok
  2547. for e = 1, 15 do
  2548. wait()
  2549. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2550. shok.Transparency = shok.Transparency + 0.04
  2551. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2552. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2553. end
  2554. for e = 1, 16 do
  2555. wait()
  2556. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2557. shok.Transparency = shok.Transparency + 0.04
  2558. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2559. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2560. shok.BrickColor = BrickColor.new("Grey")
  2561. end
  2562. for e = 1, 12 do
  2563. wait()
  2564. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2565. shok.Transparency = shok.Transparency + 0.004
  2566. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2567. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2568. end
  2569. end))
  2570. coroutine.resume(coroutine.create(function()
  2571. local shok = Instance.new("Part")
  2572. shok.Name = "shock3"
  2573. shok.BrickColor = BrickColor.new("Institutional white")
  2574. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2575. shok.Size = Vector3.new(1, 1, 1)
  2576. shok.Anchored = true
  2577. shok.Material = "Neon"
  2578. shok.Transparency = 0.35
  2579. shok.CanCollide = false
  2580. shok.Parent = model
  2581. game.Debris:AddItem(shok, 12)
  2582. local mesh = Instance.new("SpecialMesh")
  2583. mesh.MeshType = "FileMesh"
  2584. mesh.MeshId = "rbxassetid://549734488"
  2585. mesh.Scale = Vector3.new(1, 1, 1)
  2586. mesh.Parent = shok
  2587. for e = 1, 15 do
  2588. wait()
  2589. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2590. shok.Transparency = shok.Transparency + 0.004
  2591. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2592. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2593. end
  2594. for e = 1, 16 do
  2595. wait()
  2596. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2597. shok.Transparency = shok.Transparency + 0.004
  2598. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2599. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2600. end
  2601. for e = 1, 12 do
  2602. wait()
  2603. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2604. shok.Transparency = shok.Transparency + 0.06
  2605. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2606. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2607. end
  2608. end))
  2609. end
  2610. Mouse.KeyDown:connect(function(k)
  2611. if k:byte() == 48 then
  2612. Humanoid.WalkSpeed = 200
  2613. end
  2614. end)
  2615. Mouse.KeyUp:connect(function(k)
  2616. if k:byte() == 48 then
  2617. Humanoid.WalkSpeed = 16
  2618. end
  2619. end)
  2620. function SeriousSlam()
  2621. local Sound = Instance.new("Sound", Character.UpperTorso)
  2622. Sound.SoundId = "rbxassetid://142070127"
  2623. Sound.Pitch = 1
  2624. Sound.Looped = false
  2625. Sound.Volume = 10
  2626. Sound:play()
  2627. local Sound = Instance.new("Sound", Character.UpperTorso)
  2628. Sound.SoundId = "rbxassetid://169628396"
  2629. Sound.Pitch = 1
  2630. Sound.Looped = false
  2631. Sound.Volume = 10
  2632. Sound:play()
  2633. local effspwn = Instance.new("Part")
  2634. local model = Instance.new("Model")
  2635. game.Debris:AddItem(model, 20)
  2636. model.Name = "smasheffects"
  2637. model.Parent = Character
  2638. effspwn.Name = "spwnr"
  2639. effspwn.Size = Vector3.new(1, 1, 1)
  2640. effspwn.Anchored = true
  2641. effspwn.CanCollide = false
  2642. effspwn.Transparency = 1
  2643. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2644. effspwn.Parent = model
  2645. for i = 1, 15 do
  2646. do
  2647. local gtrace = Instance.new("Part", game.Workspace)
  2648. gtrace.BrickColor = BrickColor.new("Grey")
  2649. gtrace.Material = "Slate"
  2650. gtrace.Size = Vector3.new(91, 91, 91)
  2651. gtrace.Anchored = true
  2652. gtrace.CanCollide = true
  2653. gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-240, 240), -6, math.random(-240, 240))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(76)), math.random(0, math.rad(90)), math.random(0, math.rad(360)))
  2654. local gdisp = coroutine.wrap(function()
  2655. wait(18)
  2656. for i = 1, 9 do
  2657. wait(0.1)
  2658. gtrace.Transparency = gtrace.Transparency + 0.1
  2659. end
  2660. gtrace:Destroy()
  2661. end)
  2662. gdisp()
  2663. end
  2664. end
  2665. local exp = Instance.new("Explosion", Character)
  2666. exp.BlastRadius = 147.5
  2667. exp.BlastPressure = 200
  2668. exp.Position = Character.HumanoidRootPart.Position
  2669. exp.Visible = false
  2670. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2671. if v:FindFirstChild("Humanoid") then
  2672. v.Humanoid:TakeDamage(math.random(1129431924919202, 1129431924919202))
  2673. v.Humanoid.PlatformStand = true
  2674. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
  2675. end
  2676. end
  2677. local H33 = Instance.new("Part", Character)
  2678. H33.Size = Vector3.new(1, 1, 1)
  2679. H33.BrickColor = BrickColor.new("White")
  2680. H33.CanCollide = false
  2681. H33.Anchored = true
  2682. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2683. local H233 = Instance.new("SpecialMesh", H33)
  2684. H233.MeshId = "rbxassetid://3270017"
  2685. local H333 = Instance.new("Part", Character)
  2686. H333.Size = Vector3.new(1, 1, 1)
  2687. H333.BrickColor = BrickColor.new("White")
  2688. H333.CanCollide = false
  2689. H333.Anchored = true
  2690. H333.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2691. local H2333 = Instance.new("SpecialMesh", H333)
  2692. H2333.MeshId = "rbxassetid://3270017"
  2693. local H4 = Instance.new("Part", Character)
  2694. H4.Size = Vector3.new(1, 1, 1)
  2695. H4.BrickColor = BrickColor.new("White")
  2696. H4.CanCollide = false
  2697. H4.Anchored = true
  2698. H4.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2699. local H24 = Instance.new("SpecialMesh", H4)
  2700. H24.MeshId = "rbxassetid://3270017"
  2701. coroutine.resume(coroutine.create(function()
  2702. for i = 1, 200 do
  2703. H233.Scale = H233.Scale + Vector3.new(36, 36, 36)
  2704. H33.Transparency = H33.Transparency + 0.02
  2705. H2333.Scale = H2333.Scale + Vector3.new(37, 37, 37)
  2706. H333.Transparency = H333.Transparency + 0.02
  2707. H24.Scale = H24.Scale + Vector3.new(37, 37, 37)
  2708. H4.Transparency = H4.Transparency + 0.02
  2709. wait(1.0E-11)
  2710. end
  2711. end))
  2712. coroutine.resume(coroutine.create(function()
  2713. local shok = Instance.new("Part")
  2714. shok.Name = "shock3"
  2715. shok.BrickColor = BrickColor.new("Institutional white")
  2716. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2717. shok.Size = Vector3.new(1, 1, 1)
  2718. shok.Anchored = true
  2719. shok.Material = "Neon"
  2720. shok.Transparency = 0.35
  2721. shok.CanCollide = false
  2722. shok.Parent = model
  2723. game.Debris:AddItem(shok, 12)
  2724. local mesh = Instance.new("SpecialMesh")
  2725. mesh.MeshType = "FileMesh"
  2726. mesh.MeshId = "rbxassetid://"
  2727. mesh.Scale = Vector3.new(1, 1, 1)
  2728. mesh.Parent = shok
  2729. for e = 1, 15 do
  2730. wait()
  2731. mesh.Scale = mesh.Scale + Vector3.new(15, 20.6, 15)
  2732. shok.Transparency = shok.Transparency + 0.004
  2733. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2734. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2735. end
  2736. for e = 1, 16 do
  2737. wait()
  2738. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2739. shok.Transparency = shok.Transparency + 0.004
  2740. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2741. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2742. end
  2743. for e = 1, 12 do
  2744. wait()
  2745. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2746. shok.Transparency = shok.Transparency + 0.06
  2747. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2748. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2749. end
  2750. end))
  2751. coroutine.resume(coroutine.create(function()
  2752. local shok = Instance.new("Part")
  2753. shok.Name = "shock3"
  2754. shok.BrickColor = BrickColor.new("Lily white")
  2755. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2756. shok.Size = Vector3.new(1, 1, 1)
  2757. shok.Anchored = true
  2758. shok.Material = "Neon"
  2759. shok.Transparency = 0.1
  2760. shok.CanCollide = false
  2761. shok.Parent = model
  2762. game.Debris:AddItem(shok, 12)
  2763. local mesh = Instance.new("SpecialMesh")
  2764. mesh.MeshType = "FileMesh"
  2765. mesh.MeshId = "rbxassetid://1095708"
  2766. mesh.Scale = Vector3.new(67, 67, 47)
  2767. mesh.Parent = shok
  2768. for e = 1, 15 do
  2769. wait()
  2770. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2771. shok.Transparency = shok.Transparency + 0.04
  2772. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2773. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2774. end
  2775. for e = 1, 16 do
  2776. wait()
  2777. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2778. shok.Transparency = shok.Transparency + 0.04
  2779. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2780. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2781. shok.BrickColor = BrickColor.new("Grey")
  2782. end
  2783. for e = 1, 12 do
  2784. wait()
  2785. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2786. shok.Transparency = shok.Transparency + 0.004
  2787. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2788. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2789. end
  2790. end))
  2791. coroutine.resume(coroutine.create(function()
  2792. local shok = Instance.new("Part")
  2793. shok.Name = "shock3"
  2794. shok.BrickColor = BrickColor.new("Institutional white")
  2795. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2796. shok.Size = Vector3.new(1, 1, 1)
  2797. shok.Anchored = true
  2798. shok.Material = "Neon"
  2799. shok.Transparency = 0.35
  2800. shok.CanCollide = false
  2801. shok.Parent = model
  2802. game.Debris:AddItem(shok, 12)
  2803. local mesh = Instance.new("SpecialMesh")
  2804. mesh.MeshType = "FileMesh"
  2805. mesh.MeshId = "rbxassetid://549734488"
  2806. mesh.Scale = Vector3.new(1, 1, 1)
  2807. mesh.Parent = shok
  2808. for e = 1, 15 do
  2809. wait()
  2810. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2811. shok.Transparency = shok.Transparency + 0.004
  2812. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2813. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2814. end
  2815. for e = 1, 16 do
  2816. wait()
  2817. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2818. shok.Transparency = shok.Transparency + 0.004
  2819. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2820. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2821. end
  2822. for e = 1, 12 do
  2823. wait()
  2824. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2825. shok.Transparency = shok.Transparency + 0.06
  2826. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2827. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2828. end
  2829. end))
  2830. end
  2831. function Jump()
  2832. if not D then
  2833. D = true
  2834. Idle = true
  2835. for i = 0, 2, 0.1 do
  2836. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2837. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2838. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2839. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2840. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  2841. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  2842. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2843. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2844. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2845. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2846. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2847. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2848. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2849. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2850. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), 0.1)
  2851. game:GetService("RunService").RenderStepped:wait()
  2852. end
  2853. for i = 0, 2, 0.1 do
  2854. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2855. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2856. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2857. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2858. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2859. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2860. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2861. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2862. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2863. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0, 0), 0.1)
  2864. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2865. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2866. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2867. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2868. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), 0.1)
  2869. game:GetService("RunService").RenderStepped:wait()
  2870. end
  2871. do
  2872. local sbs = Instance.new("BodyPosition", RootPart)
  2873. sbs.P = 3000
  2874. sbs.D = 1000
  2875. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  2876. sbs.position = RootPart.CFrame.p + Vector3.new(0, 400, 0)
  2877. local Sound = Instance.new("Sound", Character.UpperTorso)
  2878. Sound.SoundId = "rbxassetid://845572880"
  2879. Sound.Volume = 32
  2880. Sound.Pitch = 1
  2881. Sound.Looped = false
  2882. Sound:Play()
  2883. wait(0.5)
  2884. local Bq = Instance.new("Part", UpperTorso)
  2885. Bq.Size = Vector3.new(1, 1, 1)
  2886. Bq.BrickColor = BrickColor.new("White")
  2887. Bq.Material = "Neon"
  2888. Bq.Anchored = false
  2889. Bq.Transparency = math.huge
  2890. Bq.CanCollide = false
  2891. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  2892. local Bq2 = Instance.new("SpecialMesh", Bq)
  2893. Bq2.MeshType = "Sphere"
  2894. Bq2.Scale = Vector3.new(1, 1, 1)
  2895. Bq.Touched:connect(function(hit)
  2896. if hitted == false then
  2897. hitted = true
  2898. Bq.Anchored = true
  2899. for i = 1, 1000 do
  2900. Bq2.Scale = Bq2.Scale + Vector3.new(1, 1, 1)
  2901. Bq.Transparency = Bq.Transparency + 0.003
  2902. game:GetService("RunService").RenderStepped:wait()
  2903. end
  2904. end
  2905. end)
  2906. for i = 1, 100 do
  2907. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  2908. game:GetService("RunService").RenderStepped:wait()
  2909. end
  2910. Bq.Anchored = false
  2911. local Fl = Instance.new("BodyVelocity", Bq)
  2912. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2913. Fl.velocity = Mouse.hit.lookVector * 120
  2914. wait(0.4)
  2915. Idle = false
  2916. hitted = false
  2917. sbs:remove()
  2918. wait(0.3)
  2919. D = false
  2920. end
  2921. end
  2922. end
  2923. function Dash()
  2924. if not D then
  2925. D = true
  2926. Idle = true
  2927. for i = 0, 1, 0.1 do
  2928. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  2929. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  2930. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2931. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  2932. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2933. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2934. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2935. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2936. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  2937. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  2938. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2939. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2940. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2941. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2942. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  2943. game:GetService("RunService").RenderStepped:wait()
  2944. end
  2945. do
  2946. local bv = Instance.new("BodyVelocity")
  2947. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2948. bv.velocity = RootPart.CFrame.lookVector * 250
  2949. bv.Parent = RootPart
  2950. game:GetService("Debris"):AddItem(bv, 1)
  2951. local Sound = Instance.new("Sound", Character.UpperTorso)
  2952. Sound.SoundId = "rbxassetid://"
  2953. Sound.Volume = 32
  2954. Sound.Pitch = 1
  2955. Sound.Looped = false
  2956. Sound:Play()
  2957. wait(0.5)
  2958. local Bq = Instance.new("Part", UpperTorso)
  2959. Bq.Size = Vector3.new(1, 1, 1)
  2960. Bq.BrickColor = BrickColor.new("White")
  2961. Bq.Material = "Neon"
  2962. Bq.Anchored = false
  2963. Bq.Transparency = math.huge
  2964. Bq.CanCollide = false
  2965. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  2966. local Bq2 = Instance.new("SpecialMesh", Bq)
  2967. Bq2.MeshType = "Sphere"
  2968. Bq2.Scale = Vector3.new(1, 1, 1)
  2969. Bq.Touched:connect(function(hit)
  2970. if hitted == false then
  2971. hitted = true
  2972. Bq.Anchored = true
  2973. for i = 1, 1000 do
  2974. Bq2.Scale = Bq2.Scale + Vector3.new(1, 1, 1)
  2975. Bq.Transparency = Bq.Transparency + 0.003
  2976. game:GetService("RunService").RenderStepped:wait()
  2977. end
  2978. end
  2979. end)
  2980. for i = 1, 100 do
  2981. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  2982. game:GetService("RunService").RenderStepped:wait()
  2983. end
  2984. Bq.Anchored = false
  2985. local Fl = Instance.new("BodyVelocity", Bq)
  2986. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2987. Fl.velocity = Mouse.hit.lookVector * 150
  2988. wait(0.5)
  2989. Idle = false
  2990. hitted = false
  2991. wait(0.4)
  2992. D = false
  2993. end
  2994. end
  2995. end
  2996. function Detroit()
  2997. if not D then
  2998. D = false
  2999. Idle = true
  3000. for i = 0, 2, 0.1 do
  3001. swait()
  3002. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  3003. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  3004. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3005. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  3006. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3007. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3008. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3009. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3010. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 0, 0), 0.1)
  3011. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  3012. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3013. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3014. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3015. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3016. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  3017. end
  3018. local Sound = Instance.new("Sound", Character.UpperTorso)
  3019. Sound.SoundId = "rbxassetid://"
  3020. Sound.Pitch = 1
  3021. Sound.Looped = false
  3022. Sound.Volume = 5
  3023. Sound:play()
  3024. wait(0.5)
  3025. coroutine.resume(coroutine.create(function()
  3026. for i = 1, 1000 do
  3027. game:GetService("RunService").RenderStepped:wait()
  3028. end
  3029. end))
  3030. for i = 0, 1, 0.1 do
  3031. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  3032. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  3033. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3034. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  3035. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3036. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3037. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3038. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3039. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 5, 1), 0.1)
  3040. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  3041. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3042. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3043. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3044. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3045. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  3046. game:GetService("RunService").RenderStepped:wait()
  3047. end
  3048. KickBoom()
  3049. wait(0.7)
  3050. Idle = false
  3051. wait(0.2)
  3052. D = false
  3053. end
  3054. end
  3055. function SeriousWam()
  3056. if not D then
  3057. D = false
  3058. Idle = true
  3059. for i = 0, 2, 0.1 do
  3060. swait()
  3061. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  3062. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  3063. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3064. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  3065. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3066. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3067. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3068. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3069. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 0, 0), 0.1)
  3070. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  3071. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3072. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3073. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3074. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3075. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  3076. end
  3077. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  3078. FZcharge.Texture = "rbxassetid://31727915"
  3079. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  3080. FZcharge.EmissionDirection = "Top"
  3081. FZcharge.Speed = NumberRange.new(4)
  3082. FZcharge.Size = NumberSequence.new(2, 1)
  3083. FZcharge.Drag = 2
  3084. FZcharge.LockedToPart = false
  3085. FZcharge.Lifetime = NumberRange.new(0.5)
  3086. FZcharge.Rate = 150
  3087. FZcharge.LightEmission = 0
  3088. FZcharge.Rotation = NumberRange.new(-100, 100)
  3089. FZcharge.VelocitySpread = 100
  3090. local Sound = Instance.new("Sound", Character.UpperTorso)
  3091. Sound.SoundId = "rbxassetid://"
  3092. Sound.Pitch = 1
  3093. Sound.Looped = false
  3094. Sound.Volume = 5
  3095. Sound:play()
  3096. wait(1.5)
  3097. coroutine.resume(coroutine.create(function()
  3098. for i = 1, 1000 do
  3099. game:GetService("RunService").RenderStepped:wait()
  3100. end
  3101. end))
  3102. for i = 0, 1, 0.1 do
  3103. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  3104. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  3105. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3106. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  3107. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3108. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3109. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3110. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3111. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 5, 1), 0.1)
  3112. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  3113. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3114. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3115. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3116. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3117. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  3118. game:GetService("RunService").RenderStepped:wait()
  3119. end
  3120. SeriousSlam()
  3121. wait(0.7)
  3122. Idle = false
  3123. wait(0.2)
  3124. FZcharge:Destroy()
  3125. D = false
  3126. end
  3127. end
  3128. function Push()
  3129. if not D then
  3130. D = true
  3131. Idle = true
  3132. do
  3133. local Grab = Instance.new("Part", LeftHand)
  3134. Grab.Size = Vector3.new(6.4, 6.4, 6.4)
  3135. Grab.CanCollide = false
  3136. Grab.BrickColor = BrickColor.new("Deep orange")
  3137. Grab.Transparency = math.huge
  3138. local Grabo = Instance.new("Weld", Grab)
  3139. Grabo.Part0 = LeftHand
  3140. Grabo.Part1 = Grab
  3141. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3142. local SFXZ = Instance.new("Sound", UpperTorso)
  3143. SFXZ.SoundId = "rbxassetid://169259383"
  3144. SFXZ.Volume = 1
  3145. SFXZ.Pitch = 1.5
  3146. SFXZ.Looped = false
  3147. wait(0.01)
  3148. SFXZ:Play()
  3149. Grab.Touched:connect(function(hit)
  3150. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3151. Grab:Destroy()
  3152. hit.Parent.Humanoid:TakeDamage(21)
  3153. local SFXZ = Instance.new("Sound", UpperTorso)
  3154. SFXZ.SoundId = "rbxassetid://1056634201"
  3155. SFXZ.Volume = 3
  3156. SFXZ.Pitch = 1
  3157. SFXZ.Looped = false
  3158. wait(0.01)
  3159. SFXZ:Play()
  3160. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3161. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3162. Fl.velocity = UpperTorso.CFrame.lookVector * 400
  3163. wait(0.05)
  3164. Fl:remove()
  3165. end
  3166. end)
  3167. for i = 0, 2, 0.1 do
  3168. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-80)), 0.4)
  3169. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3170. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.4)
  3171. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3172. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3173. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3174. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3175. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3176. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3177. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3178. game:GetService("RunService").RenderStepped:wait()
  3179. end
  3180. for i = 0, 2, 0.1 do
  3181. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(-90), rad(-80)), 0.4)
  3182. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3183. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3184. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3185. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3186. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3187. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3188. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3189. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3190. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3191. game:GetService("RunService").RenderStepped:wait()
  3192. end
  3193. coroutine.resume(coroutine.create(function()
  3194. wait(0.5)
  3195. Grab:remove()
  3196. end))
  3197. Idle = false
  3198. wait(0)
  3199. D = false
  3200. end
  3201. end
  3202. end
  3203. function Down()
  3204. if not D then
  3205. D = true
  3206. Idle = true
  3207. do
  3208. local Grab = Instance.new("Part", LeftHand)
  3209. Grab.Size = Vector3.new(6.6, 6.6, 6.6)
  3210. Grab.CanCollide = false
  3211. Grab.BrickColor = BrickColor.new("Deep orange")
  3212. Grab.Transparency = math.huge
  3213. local Grabo = Instance.new("Weld", Grab)
  3214. Grabo.Part0 = LeftHand
  3215. Grabo.Part1 = Grab
  3216. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3217. local SFXZ = Instance.new("Sound", UpperTorso)
  3218. SFXZ.SoundId = "rbxassetid://169259383"
  3219. SFXZ.Volume = 1
  3220. SFXZ.Pitch = 1.5
  3221. SFXZ.Looped = false
  3222. wait(0.01)
  3223. SFXZ:Play()
  3224. Grab.Touched:connect(function(hit)
  3225. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3226. Grab:Destroy()
  3227. hit.Parent.Humanoid:TakeDamage(70)
  3228. RootPart.Anchored = true
  3229. local SFXZ = Instance.new("Sound", UpperTorso)
  3230. SFXZ.SoundId = "rbxassetid://748050177"
  3231. SFXZ.Volume = 3
  3232. SFXZ.Pitch = 1
  3233. SFXZ.Looped = false
  3234. wait(0.01)
  3235. SFXZ:Play()
  3236. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3237. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3238. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, -590, 0)
  3239. wait(0.05)
  3240. Fl:remove()
  3241. wait(0.5)
  3242. RootPart.Anchored = false
  3243. end
  3244. end)
  3245. for i = 0, 2, 0.1 do
  3246. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1, 1, 0.05) * CFrame.Angles(rad(150), rad(-90), rad(0)), 0.1)
  3247. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1, 1, 0.05) * CFrame.Angles(rad(150), rad(90), rad(0)), 0.1)
  3248. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(55), rad(0), rad(0)), 0.1)
  3249. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(55), rad(0), rad(0)), 0.1)
  3250. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3251. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-40), rad(0), rad(0)), 0.1)
  3252. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-40), rad(0), rad(0)), 0.1)
  3253. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3254. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  3255. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3256. game:GetService("RunService").RenderStepped:wait()
  3257. end
  3258. for i = 0, 2.2, 0.1 do
  3259. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1.3, 0.6, 0.05) * CFrame.Angles(rad(100), rad(-90), rad(50)), 0.1)
  3260. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1.3, 0.6, 0.05) * CFrame.Angles(rad(20), rad(100), rad(30)), 0.1)
  3261. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(25), rad(0), rad(0)), 0.1)
  3262. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3263. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3264. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3265. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3266. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3267. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(10), rad(0)), 0.1)
  3268. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3269. game:GetService("RunService").RenderStepped:wait()
  3270. end
  3271. coroutine.resume(coroutine.create(function()
  3272. wait(0.5)
  3273. Grab:remove()
  3274. end))
  3275. Idle = false
  3276. wait(0)
  3277. D = false
  3278. end
  3279. end
  3280. end
  3281. function Hit()
  3282. if not D then
  3283. D = true
  3284. Idle = true
  3285. do
  3286. local Grab = Instance.new("Part", LeftHand)
  3287. Grab.Size = Vector3.new(3, 3, 3)
  3288. Grab.CanCollide = false
  3289. Grab.BrickColor = BrickColor.new("Deep orange")
  3290. Grab.Transparency = math.huge
  3291. local Grabo = Instance.new("Weld", Grab)
  3292. Grabo.Part0 = LeftHand
  3293. Grabo.Part1 = Grab
  3294. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3295. local SFXZ = Instance.new("Sound", UpperTorso)
  3296. SFXZ.SoundId = "rbxassetid://169259383"
  3297. SFXZ.Volume = 1
  3298. SFXZ.Pitch = 1.5
  3299. SFXZ.Looped = false
  3300. wait(0.01)
  3301. SFXZ:Play()
  3302. Grab.Touched:connect(function(hit)
  3303. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3304. Grab:Destroy()
  3305. hit.Parent.Humanoid:TakeDamage(125)
  3306. local SFXZ = Instance.new("Sound", UpperTorso)
  3307. SFXZ.SoundId = "rbxassetid://1050733875"
  3308. SFXZ.Volume = 3
  3309. SFXZ.Pitch = 1
  3310. SFXZ.Looped = false
  3311. wait(0.01)
  3312. SFXZ:Play()
  3313. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3314. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3315. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  3316. wait(0.05)
  3317. Fl:remove()
  3318. end
  3319. end)
  3320. for i = 0, 2, 0.1 do
  3321. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3322. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3323. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3324. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3325. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3326. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3327. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3328. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3329. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3330. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3331. game:GetService("RunService").RenderStepped:wait()
  3332. end
  3333. coroutine.resume(coroutine.create(function()
  3334. wait(0.5)
  3335. Grab:remove()
  3336. end))
  3337. Idle = false
  3338. Grab:Destroy()
  3339. wait(0)
  3340. D = false
  3341. end
  3342. end
  3343. end
  3344. function Strong()
  3345. if not D then
  3346. D = true
  3347. Idle = true
  3348. do
  3349. local Grab = Instance.new("Part", LeftHand)
  3350. Grab.Size = Vector3.new(3, 3, 3)
  3351. Grab.CanCollide = false
  3352. Grab.BrickColor = BrickColor.new("Deep orange")
  3353. Grab.Transparency = math.huge
  3354. local Grabo = Instance.new("Weld", Grab)
  3355. Grabo.Part0 = LeftHand
  3356. Grabo.Part1 = Grab
  3357. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3358. local SFXZ = Instance.new("Sound", UpperTorso)
  3359. SFXZ.SoundId = "rbxassetid://169259383"
  3360. SFXZ.Volume = 1
  3361. SFXZ.Pitch = 1.5
  3362. SFXZ.Looped = false
  3363. wait(0.01)
  3364. SFXZ:Play()
  3365. Grab.Touched:connect(function(hit)
  3366. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3367. Grab:Destroy()
  3368. hit.Parent.Humanoid:TakeDamage(3455)
  3369. local SFXZ = Instance.new("Sound", UpperTorso)
  3370. SFXZ.SoundId = "rbxassetid://1050733875"
  3371. SFXZ.Volume = 3
  3372. SFXZ.Pitch = 1
  3373. SFXZ.Looped = false
  3374. wait(0.01)
  3375. SFXZ:Play()
  3376. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3377. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3378. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  3379. wait(0.05)
  3380. Fl:remove()
  3381. end
  3382. end)
  3383. for i = 0, 0.6, 0.1 do
  3384. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3385. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3386. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3387. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3388. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3389. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3390. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3391. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3392. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3393. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3394. game:GetService("RunService").RenderStepped:wait()
  3395. end
  3396. coroutine.resume(coroutine.create(function()
  3397. wait(0.5)
  3398. Grab:remove()
  3399. end))
  3400. Idle = false
  3401. Grab:Destroy()
  3402. wait(0)
  3403. D = false
  3404. end
  3405. end
  3406. end
  3407. function Desperate()
  3408. if not D then
  3409. D = true
  3410. Idle = true
  3411. do
  3412. local Grab = Instance.new("Part", LeftHand)
  3413. Grab.Size = Vector3.new(3, 3, 3)
  3414. Grab.CanCollide = false
  3415. Grab.BrickColor = BrickColor.new("Deep orange")
  3416. Grab.Transparency = math.huge
  3417. local Grabo = Instance.new("Weld", Grab)
  3418. Grabo.Part0 = LeftHand
  3419. Grabo.Part1 = Grab
  3420. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3421. local SFXZ = Instance.new("Sound", UpperTorso)
  3422. SFXZ.SoundId = "rbxassetid://169259383"
  3423. SFXZ.Volume = 1
  3424. SFXZ.Pitch = 1.5
  3425. SFXZ.Looped = false
  3426. wait(0.01)
  3427. SFXZ:Play()
  3428. Grab.Touched:connect(function(hit)
  3429. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3430. Grab:Destroy()
  3431. hit.Parent.Humanoid:TakeDamage(3555555)
  3432. local SFXZ = Instance.new("Sound", UpperTorso)
  3433. SFXZ.SoundId = "rbxassetid://1050733875"
  3434. SFXZ.Volume = 3
  3435. SFXZ.Pitch = 1
  3436. SFXZ.Looped = false
  3437. wait(0.01)
  3438. SFXZ:Play()
  3439. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3440. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3441. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  3442. wait(0.05)
  3443. Fl:remove()
  3444. end
  3445. end)
  3446. for i = 0, 0.2, 0.1 do
  3447. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3448. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3449. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3450. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3451. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3452. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3453. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3454. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3455. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3456. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3457. game:GetService("RunService").RenderStepped:wait()
  3458. end
  3459. coroutine.resume(coroutine.create(function()
  3460. wait(0.5)
  3461. Grab:remove()
  3462. end))
  3463. Idle = false
  3464. Grab:Destroy()
  3465. wait(0)
  3466. D = false
  3467. end
  3468. end
  3469. end
  3470. function Up()
  3471. if not D then
  3472. D = true
  3473. Idle = true
  3474. do
  3475. local Grab = Instance.new("Part", LeftHand)
  3476. Grab.Size = Vector3.new(5, 5, 5)
  3477. Grab.CanCollide = false
  3478. Grab.BrickColor = BrickColor.new("Deep orange")
  3479. Grab.Transparency = math.huge
  3480. local Grabo = Instance.new("Weld", Grab)
  3481. Grabo.Part0 = LeftHand
  3482. Grabo.Part1 = Grab
  3483. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3484. local SFXZ = Instance.new("Sound", UpperTorso)
  3485. SFXZ.SoundId = "rbxassetid://169259383"
  3486. SFXZ.Volume = 1
  3487. SFXZ.Pitch = 1.5
  3488. SFXZ.Looped = false
  3489. wait(0.01)
  3490. SFXZ:Play()
  3491. Grab.Touched:connect(function(hit)
  3492. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3493. Grab:Destroy()
  3494. hit.Parent.Humanoid:TakeDamage(15)
  3495. local SFXZ = Instance.new("Sound", UpperTorso)
  3496. SFXZ.SoundId = "rbxassetid://1050733875"
  3497. SFXZ.Volume = 3
  3498. SFXZ.Pitch = 1
  3499. SFXZ.Looped = false
  3500. wait(0.01)
  3501. SFXZ:Play()
  3502. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3503. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3504. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 400, 0)
  3505. wait(0.05)
  3506. Fl:remove()
  3507. end
  3508. end)
  3509. for i = 0, 2, 0.1 do
  3510. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(120), rad(0), rad(-10)), 0.1)
  3511. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3512. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  3513. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3514. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  3515. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3516. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3517. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-30), rad(0), rad(0)), 0.1)
  3518. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-50), rad(0)), 0.1)
  3519. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(50), rad(0)), 0.1)
  3520. game:GetService("RunService").RenderStepped:wait()
  3521. end
  3522. coroutine.resume(coroutine.create(function()
  3523. wait(0.5)
  3524. Grab:remove()
  3525. end))
  3526. Idle = false
  3527. wait(0)
  3528. D = false
  3529. end
  3530. end
  3531. end
  3532. function Fast()
  3533. if not D then
  3534. D = true
  3535. Idle = true
  3536. do
  3537. local Grab = Instance.new("Part", LeftHand)
  3538. Grab.Size = Vector3.new(5, 5, 5)
  3539. Grab.CanCollide = false
  3540. Grab.BrickColor = BrickColor.new("Deep orange")
  3541. Grab.Transparency = math.huge
  3542. local Grabo = Instance.new("Weld", Grab)
  3543. Grabo.Part0 = LeftHand
  3544. Grabo.Part1 = Grab
  3545. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3546. local SFXZ = Instance.new("Sound", UpperTorso)
  3547. SFXZ.SoundId = "rbxassetid://169259383"
  3548. SFXZ.Volume = 1
  3549. SFXZ.Pitch = 1.5
  3550. SFXZ.Looped = false
  3551. wait(0.01)
  3552. SFXZ:Play()
  3553. Grab.Touched:connect(function(hit)
  3554. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3555. Grab:Destroy()
  3556. hit.Parent.Humanoid:TakeDamage(85)
  3557. local SFXZ = Instance.new("Sound", UpperTorso)
  3558. SFXZ.SoundId = "rbxassetid://1050733875"
  3559. SFXZ.Volume = 3
  3560. SFXZ.Pitch = 1
  3561. SFXZ.Looped = false
  3562. wait(0.01)
  3563. SFXZ:Play()
  3564. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3565. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3566. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 220, 0)
  3567. wait(0.05)
  3568. Fl:remove()
  3569. end
  3570. end)
  3571. for i = 0, 0.2, 0.1 do
  3572. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3573. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(90), rad(80)), 0.4)
  3574. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3575. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3576. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3577. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3578. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3579. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3580. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3581. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3582. game:GetService("RunService").RenderStepped:wait()
  3583. for i = 0, 0.2, 0.1 do
  3584. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(-90), rad(-80)), 0.4)
  3585. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3586. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3587. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3588. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3589. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3590. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3591. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3592. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3593. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3594. game:GetService("RunService").RenderStepped:wait()
  3595. end
  3596. game:GetService("RunService").RenderStepped:wait()
  3597. end
  3598. coroutine.resume(coroutine.create(function()
  3599. wait(0.5)
  3600. Grab:remove()
  3601. end))
  3602. Idle = false
  3603. wait(0)
  3604. D = false
  3605. end
  3606. end
  3607. end
  3608. Debounces = {
  3609. CanAttack = true,
  3610. NoIdl = false,
  3611. Slashing = false,
  3612. Slashed = false,
  3613. RPunch = false,
  3614. RPunched = false,
  3615. LPunch = false,
  3616. LPunched = false
  3617. }
  3618. local Touche = {
  3619. Character.Name
  3620. }
  3621. function HasntTouched(plrname)
  3622. local ret = true
  3623. for _, v in pairs(Touche) do
  3624. if v == plrname then
  3625. ret = false
  3626. end
  3627. end
  3628. return ret
  3629. end
  3630. local deb = false
  3631. local shot = 0
  3632. local kamehameha1 = false
  3633. local kamehameha2 = false
  3634. local kamehameha3 = false
  3635. local kamehameha4 = false
  3636. local kamehameha5 = false
  3637. local kamehameha6 = false
  3638. if kamehameha1 == true then
  3639. Idle = true
  3640. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.03)
  3641. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.03)
  3642. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3643. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3644. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3645. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3646. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3647. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3648. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.03)
  3649. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.03)
  3650. end
  3651. if kamehameha6 == true then
  3652. Idle = true
  3653. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.1)
  3654. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.1)
  3655. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3656. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3657. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3658. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3659. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3660. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3661. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.1)
  3662. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.1)
  3663. end
  3664. if kamehameha5 == true then
  3665. Idle = true
  3666. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.1)
  3667. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.1)
  3668. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3669. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3670. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3671. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3672. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3673. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3674. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.1)
  3675. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.1)
  3676. end
  3677. if kamehameha2 == true then
  3678. Idle = true
  3679. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(40)), 0.1)
  3680. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(30), rad(0), rad(-40)), 0.1)
  3681. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3682. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(30), rad(30), rad(20)), 0.1)
  3683. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  3684. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  3685. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3686. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  3687. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  3688. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3689. end
  3690. local auranum = 0
  3691. local auranum1 = 0
  3692. local auranum2 = 0
  3693. local auraon = true
  3694. local auracan3 = true
  3695. local onaura = false
  3696. local ssj = false
  3697. local ssj2 = false
  3698. local ssj3 = false
  3699. local ssj4 = false
  3700. local ssjg = false
  3701. local blue = false
  3702. local base = true
  3703. local kaio = true
  3704. local off = false
  3705. local instinct = false
  3706. newaurabase = Instance.new("BillboardGui", LowerTorso)
  3707. newaurabase.Size = UDim2.new(20, 0, 20, 0)
  3708. newaurabase.AlwaysOnTop = false
  3709. newaura = Instance.new("ImageLabel", newaurabase)
  3710. newaura.BackgroundTransparency = 1
  3711. newaurabase.ExtentsOffset = v3(0, 0, 3)
  3712. newaura.ImageTransparency = 1
  3713. newaura.ImageColor3 = Color3.fromRGB(255, 227, 10)
  3714. newaura.Size = UDim2.new(2, 0, 1, 0)
  3715. newaura.Position = UDim2.new(-0.5, 0, -0.2, 0)
  3716. newaurabase2 = Instance.new("BillboardGui", LowerTorso)
  3717. newaurabase2.Size = UDim2.new(20, 0, 40, 0)
  3718. newaurabase2.ExtentsOffset = v3(0, 0, -3)
  3719. newaurabase2.AlwaysOnTop = false
  3720. newaura2 = Instance.new("ImageLabel", newaurabase2)
  3721. newaura2.BackgroundTransparency = 1
  3722. newaura2.ImageTransparency = 1
  3723. newaura2.ImageColor3 = Color3.fromRGB(255, 255, 0)
  3724. newaura2.Size = UDim2.new(2, 0, 1, 0)
  3725. newaura2.Position = UDim2.new(-0.5, 0, -0.4, 0)
  3726. if onaura == true and ssj == true then
  3727. onaura = false
  3728. wait(0.1)
  3729. newaura.Image = "rbxassetid://639676034"
  3730. wait(0.1)
  3731. newaura.Image = "rbxassetid://639676268"
  3732. wait(0.1)
  3733. newaura.Image = "rbxassetid://639676527"
  3734. wait(0.1)
  3735. newaura.Image = "rbxassetid://639676855"
  3736. onaura = true
  3737. end
  3738. local multiplier = 0.5
  3739. local BaseHair = Instance.new("Part", Character)
  3740. BaseHair.Size = Vector3.new(1, 1, 1)
  3741. BaseHair.Material = "SmoothPlastic"
  3742. BaseHair.BrickColor = BrickColor.new("Really black")
  3743. BaseHair.CanCollide = false
  3744. BaseHair.Transparency = 1
  3745. local BaseHair2 = Instance.new("SpecialMesh", BaseHair)
  3746. BaseHair2.MeshId = "rbxassetid://738716276"
  3747. BaseHair2.Scale = Vector3.new(0.5, 0.5, 0.5)
  3748. local BaseHair3 = Instance.new("Weld", BaseHair)
  3749. BaseHair3.Part0 = Character.Head
  3750. BaseHair3.Part1 = BaseHair
  3751. BaseHair3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  3752. auranum = math.random(35, 65)
  3753. auranum1 = math.random(-25, 0)
  3754. auranum2 = math.random(10, 25)
  3755. auranum3 = math.random(65, 75)
  3756. auranum4 = math.random(-25, -15)
  3757. Mouse.KeyDown:connect(function(key)
  3758. if key == "e" then
  3759. Push()
  3760. end
  3761. end)
  3762. Mouse.KeyDown:connect(function(key)
  3763. if key == "r" then
  3764. Down()
  3765. end
  3766. end)
  3767. Mouse.KeyDown:connect(function(key)
  3768. if key == "p" and off == true then
  3769. base = true
  3770. ssj = false
  3771. ssj2 = false
  3772. ssj3 = false
  3773. ssj4 = false
  3774. ssjg = false
  3775. blue = false
  3776. kaio = false
  3777. multiplier = 0.5
  3778. Mouse.KeyDown:connect(function(key)
  3779. if key == "]" then
  3780. end
  3781. if key == "]" then
  3782. end
  3783. if key == "]" then
  3784. end
  3785. if key == "]" then
  3786. end
  3787. if key == "]" then
  3788. end
  3789. end)
  3790. Mouse.Button1Down:connect(function()
  3791. if attack == false and attacktype == 1 then
  3792. Hit()
  3793. attacktype = 2
  3794. elseif attack == false and attacktype == 2 then
  3795. Hit2()
  3796. attacktype = 3
  3797. elseif attack == false and attacktype == 3 then
  3798. Hit3()
  3799. attacktype = 1
  3800. end
  3801. end)
  3802. Character.Head.face.Texture = "rbxassetid://710492060"
  3803. Character.Shirt.ShirtTemplate = "rbxassetid://246082851"
  3804. Character.Pants.PantsTemplate = "rbxassetid://246083258"
  3805. Humanoid.MaxHealth = 5000
  3806. wait(0.01)
  3807. Humanoid.Health = 5000
  3808. Humanoid.JumpPower = 120
  3809. for i, v in pairs(UpperTorso:GetChildren()) do
  3810. if v:IsA("ParticleEmitter") then
  3811. v:Remove()
  3812. end
  3813. end
  3814. for i, v in pairs(HairG:GetChildren()) do
  3815. if v:IsA("ParticleEmitter") then
  3816. v:Remove()
  3817. end
  3818. end
  3819. for i, v in pairs(LeftLowerArm:GetChildren()) do
  3820. if v:IsA("ParticleEmitter") then
  3821. v:Remove()
  3822. end
  3823. end
  3824. for i, v in pairs(RightLowerArm:GetChildren()) do
  3825. if v:IsA("ParticleEmitter") then
  3826. v:Remove()
  3827. end
  3828. end
  3829. for i, v in pairs(Head:GetChildren()) do
  3830. if v:IsA("ParticleEmitter") then
  3831. v:Remove()
  3832. end
  3833. end
  3834. for i, v in pairs(UpperTorso:GetChildren()) do
  3835. if v:IsA("Sound") then
  3836. v:Remove()
  3837. end
  3838. end
  3839. for i, v in pairs(LowerTorso:GetChildren()) do
  3840. if v:IsA("PointLight") then
  3841. v:Remove()
  3842. end
  3843. end
  3844. Blue.Transparency = 1
  3845. SS2Hair.Transparency = 1
  3846. SSHair.Transparency = 1
  3847. SS3Hair.Transparency = 1
  3848. HairG.Transparency = 1
  3849. Four.Transparency = 1
  3850. wait(1.0E-4)
  3851. BaseHair.Transparency = 0
  3852. BaseHair2.Transparency = 0
  3853. BaseHair3.Transparency = 0
  3854. Hair:Destroy()
  3855. Hair2:Destroy()
  3856. Hair3:Destroy()
  3857. end
  3858. end)
  3859. function fade(obj, dest, grow)
  3860. spawn(function()
  3861. local oldcf = obj.CFrame
  3862. for i = 0, 10 do
  3863. if grow then
  3864. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  3865. obj.CFrame = oldcf
  3866. end
  3867. obj.Transparency = obj.Transparency + 0.1
  3868. swait()
  3869. end
  3870. if dest then
  3871. obj:Destroy()
  3872. end
  3873. end)
  3874. end
  3875. spiritballenergy = false
  3876. local spirit1 = false
  3877. local spirit2 = false
  3878. local new = Instance.new
  3879. function RenderStepped3()
  3880. if spiritballenergy == true then
  3881. wait(math.random(0.1, 0.5))
  3882. ay = new("Part", Character)
  3883. ay.Name = "NewPart2"
  3884. ay.Size = v3(0.3, 0.3, 0.3)
  3885. ay.CanCollide = false
  3886. ay.Material = "Neon"
  3887. ay.BrickColor = bc("Cyan")
  3888. meshk = Instance.new("SpecialMesh", ay)
  3889. meshk.MeshType = "Sphere"
  3890. ay.Position = v3(999, 999, 999)
  3891. ay.CFrame = CFrame.new(RootPart.Position.x + math.random(-15, 15), RootPart.Position.y - 12, RootPart.Position.z + math.random(-15, 15))
  3892. ys = Instance.new("BodyVelocity", ay)
  3893. ys.Name = "GO1"
  3894. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3895. ys.Velocity = v3(0, 6, 0)
  3896. game.Debris:AddItem(ay, 4)
  3897. end
  3898. end
  3899. function wip()
  3900. if not D then
  3901. D = true
  3902. Idle = true
  3903. for i = 0, 2, 0.1 do
  3904. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3905. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3906. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3907. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3908. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3909. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3910. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3911. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3912. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3913. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0, 0), 0.1)
  3914. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3915. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3916. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3917. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3918. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), 0.1)
  3919. game:GetService("RunService").RenderStepped:wait()
  3920. end
  3921. do
  3922. local sbs = Instance.new("BodyPosition", RootPart)
  3923. sbs.P = 3000
  3924. sbs.D = 1000
  3925. sbs.maxForce = Vector3.new(500000, 500000000, 500000)
  3926. sbs.position = RootPart.CFrame.p + Vector3.new(0, 20, 0)
  3927. wait(0.5)
  3928. spiritballenergy = true
  3929. for i = 0, 2, 0.1 do
  3930. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  3931. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  3932. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  3933. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3934. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3935. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3936. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3937. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3938. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3939. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3940. game:GetService("RunService").RenderStepped:wait()
  3941. end
  3942. wait(3)
  3943. local Bq = Instance.new("Part", UpperTorso)
  3944. Bq.Size = Vector3.new(1, 1, 1)
  3945. Bq.BrickColor = BrickColor.new("Cyan")
  3946. Bq.Material = "Neon"
  3947. Bq.Anchored = true
  3948. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 49, 0)
  3949. local Bq2 = Instance.new("SpecialMesh", Bq)
  3950. Bq2.MeshType = "Sphere"
  3951. Bq2.Scale = Vector3.new(2, 2, 2)
  3952. Bq.Touched:connect(function(hit)
  3953. if hitted == false then
  3954. hitted = true
  3955. for i, v in pairs(FindNearestTorso(Bq.CFrame.p, 100)) do
  3956. if v:FindFirstChild("Humanoid") then
  3957. v.Humanoid:TakeDamage(math.random(16000000, 170000000))
  3958. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
  3959. end
  3960. end
  3961. Bq.Anchored = true
  3962. local To = Instance.new("Part", Character)
  3963. To.Size = Vector3.new(1, 1, 1)
  3964. To.BrickColor = BrickColor.new("White")
  3965. To.CanCollide = false
  3966. To.Anchored = true
  3967. To.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  3968. local To2 = Instance.new("SpecialMesh", To)
  3969. To2.MeshId = "rbxassetid://1051557"
  3970. To2.Scale = Vector3.new(1, 1, 1)
  3971. local Grab = Instance.new("Part", Character)
  3972. Grab.Size = Vector3.new(1, 1, 1)
  3973. Grab.BrickColor = BrickColor.new("White")
  3974. Grab.CanCollide = false
  3975. Grab.Anchored = true
  3976. Grab.Material = "Neon"
  3977. Grab.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  3978. local Grab2 = Instance.new("SpecialMesh", Grab)
  3979. Grab2.MeshType = "Sphere"
  3980. Grab2.Scale = Vector3.new(70, 70, 70)
  3981. local Rin = Instance.new("Part", Character)
  3982. Rin.Size = Vector3.new(1, 1, 1)
  3983. Rin.BrickColor = BrickColor.new("White")
  3984. Rin.Anchored = true
  3985. Rin.CFrame = Bq.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  3986. local Rin2 = Instance.new("SpecialMesh", Rin)
  3987. Rin2.MeshId = "rbxassetid://3270017"
  3988. Rin2.Scale = Vector3.new(1, 1, 1)
  3989. for i = 1, 1000 do
  3990. Rin2.Scale = Rin2.Scale + Vector3.new(2.5, 2.5, 0.1)
  3991. Rin.Transparency = Rin.Transparency + 0.003
  3992. To2.Scale = To2.Scale + Vector3.new(1.2, 1, 1.2)
  3993. To.Transparency = To.Transparency + 0.003
  3994. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  3995. Bq.Transparency = Bq.Transparency + 0.003
  3996. Grab.Transparency = Grab.Transparency + 0.003
  3997. game:GetService("RunService").RenderStepped:wait()
  3998. end
  3999. end
  4000. end)
  4001. for i = 1, 200 do
  4002. Bq2.Scale = Bq2.Scale + Vector3.new(0.4, 0.4, 0.4)
  4003. game:GetService("RunService").RenderStepped:wait()
  4004. end
  4005. Bq.Anchored = false
  4006. local Fl = Instance.new("BodyVelocity", Bq)
  4007. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4008. Fl.velocity = Mouse.hit.lookVector * 100
  4009. for i = 0, 2, 0.1 do
  4010. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  4011. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  4012. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4013. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4014. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  4015. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  4016. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4017. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4018. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  4019. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4020. game:GetService("RunService").RenderStepped:wait()
  4021. end
  4022. wait(8)
  4023. Idle = false
  4024. hitted = false
  4025. sbs:remove()
  4026. wait(2)
  4027. D = false
  4028. end
  4029. end
  4030. end
  4031. local rock3 = false
  4032. local rock2 = false
  4033. local rock = false
  4034. function RenderStepped2()
  4035. if rock2 == true then
  4036. wait(0.1)
  4037. for i, v in pairs(Character:GetChildren()) do
  4038. if v:IsA("Part") and v.Name == "NewPart2" then
  4039. v.GO.Velocity = v3(0, -5, 0)
  4040. end
  4041. end
  4042. rock2 = false
  4043. end
  4044. if rock3 == true then
  4045. wait(0.1)
  4046. for i, v in pairs(Character:GetChildren()) do
  4047. if v:IsA("Part") and v.Name == "NewPart2" then
  4048. v.GO.Velocity = v3(math.random(-80, 80), math.random(0, 20), math.random(-80, 80))
  4049. end
  4050. end
  4051. rock3 = false
  4052. end
  4053. end
  4054. if rock == true then
  4055. wait(math.random(0.1, 0.5))
  4056. ay = new("Part", Character)
  4057. ay.Name = "NewPart2"
  4058. ay.Size = v3(3.3, 3.3, 3.3)
  4059. ay.CanCollide = false
  4060. for i, v in pairs(workspace:GetChildren()) do
  4061. if v:IsA("Part") and v.Size.x > 150 then
  4062. ay.BrickColor = v.BrickColor
  4063. ay.Material = v.Material
  4064. ay.Transparency = v.Transparency
  4065. end
  4066. end
  4067. ay.Position = v3(999, 999, 999)
  4068. ay.CFrame = CFrame.new(RootPart.Position.x + math.random(-15, 15), RootPart.Position.y - 2, RootPart.Position.z + math.random(-15, 15))
  4069. ys = Instance.new("BodyVelocity", ay)
  4070. ys.Name = "GO"
  4071. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4072. ys.Velocity = v3(0, 6, 0)
  4073. game.Debris:AddItem(ay, math.random(3, 4))
  4074. end
  4075. function UI()
  4076. if not D then
  4077. D = true
  4078. Idle = true
  4079. local Music = Instance.new("Sound", UpperTorso)
  4080. Music.SoundId = "rbxassetid://1216343787"
  4081. Music.Pitch = 1
  4082. Music.Looped = false
  4083. Music.Volume = 6
  4084. wait(1.0E-4)
  4085. Music:Play()
  4086. local Aura = Instance.new("ParticleEmitter")
  4087. Aura.Name = "Aura"
  4088. Aura.Texture = "rbxassetid://1207853932"
  4089. Aura.Parent = LeftUpperArm
  4090. Aura.LightEmission = 1
  4091. Aura.Transparency = NumberSequence.new(0.5, 1)
  4092. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4093. Aura.Size = NumberSequence.new(1)
  4094. Aura.LockedToPart = true
  4095. Aura.Lifetime = NumberRange.new(0.8)
  4096. Aura.Rate = 100
  4097. Aura.Speed = NumberRange.new(0.3)
  4098. Aura.EmissionDirection = "Top"
  4099. local AuraB = Instance.new("ParticleEmitter")
  4100. AuraB.Name = "Aura"
  4101. AuraB.Texture = "rbxassetid://242102147"
  4102. AuraB.Parent = LeftLowerArm
  4103. AuraB.LightEmission = 1
  4104. AuraB.Transparency = NumberSequence.new(0.8, 1)
  4105. AuraB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4106. AuraB.Size = NumberSequence.new(1.6)
  4107. AuraB.LockedToPart = true
  4108. AuraB.Lifetime = NumberRange.new(3.4)
  4109. AuraB.Rate = 50
  4110. AuraB.Speed = NumberRange.new(0.8)
  4111. AuraB.EmissionDirection = "Top"
  4112. local AuraBB = Instance.new("ParticleEmitter")
  4113. AuraBB.Name = "Aura"
  4114. AuraBB.Texture = "rbxassetid://242102147"
  4115. AuraBB.Parent = RightLowerArm
  4116. AuraBB.LightEmission = 1
  4117. AuraBB.Transparency = NumberSequence.new(0.8, 1)
  4118. AuraBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4119. AuraBB.Size = NumberSequence.new(1.6)
  4120. AuraBB.LockedToPart = true
  4121. AuraBB.Lifetime = NumberRange.new(3.4)
  4122. AuraBB.Rate = 50
  4123. AuraBB.Speed = NumberRange.new(0.8)
  4124. AuraBB.EmissionDirection = "Top"
  4125. local AuraBBB = Instance.new("ParticleEmitter")
  4126. AuraBBB.Name = "Aura"
  4127. AuraBBB.Texture = "rbxassetid://242102147"
  4128. AuraBBB.Parent = LeftLowerLeg
  4129. AuraBBB.LightEmission = 1
  4130. AuraBBB.Transparency = NumberSequence.new(0.8, 1)
  4131. AuraBBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4132. AuraBBB.Size = NumberSequence.new(1.9)
  4133. AuraBBB.LockedToPart = true
  4134. AuraBBB.Lifetime = NumberRange.new(3.4)
  4135. AuraBBB.Rate = 50
  4136. AuraBBB.Speed = NumberRange.new(0.8)
  4137. AuraBBB.EmissionDirection = "Top"
  4138. local AuraBBB = Instance.new("ParticleEmitter")
  4139. AuraBBB.Name = "Aura"
  4140. AuraBBB.Texture = "rbxassetid://242102147"
  4141. AuraBBB.Parent = RightLowerLeg
  4142. AuraBBB.LightEmission = 1
  4143. AuraBBB.Transparency = NumberSequence.new(0.8, 1)
  4144. AuraBBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4145. AuraBBB.Size = NumberSequence.new(1.9)
  4146. AuraBBB.LockedToPart = true
  4147. AuraBBB.Lifetime = NumberRange.new(3.4)
  4148. AuraBBB.Rate = 50
  4149. AuraBBB.Speed = NumberRange.new(0.8)
  4150. AuraBBB.EmissionDirection = "Top"
  4151. local Aura11 = Instance.new("ParticleEmitter")
  4152. Aura11.Name = "Aura"
  4153. Aura11.Texture = "rbxassetid://1207853932"
  4154. Aura11.Parent = Head
  4155. Aura11.LightEmission = 1
  4156. Aura11.Transparency = NumberSequence.new(0.5, 1)
  4157. Aura11.Color = ColorSequence.new(BrickColor.new("White").Color)
  4158. Aura11.Size = NumberSequence.new(1)
  4159. Aura11.LockedToPart = true
  4160. Aura11.Lifetime = NumberRange.new(0.8)
  4161. Aura11.Rate = 100
  4162. Aura11.Speed = NumberRange.new(0.6)
  4163. Aura11.EmissionDirection = "Top"
  4164. local Aura22 = Instance.new("ParticleEmitter")
  4165. Aura22.Name = "Aura"
  4166. Aura22.Texture = "rbxassetid://1207853932"
  4167. Aura22.Parent = RightUpperArm
  4168. Aura22.LightEmission = 1
  4169. Aura22.Transparency = NumberSequence.new(0.5, 1)
  4170. Aura22.Color = ColorSequence.new(BrickColor.new("White").Color)
  4171. Aura22.Size = NumberSequence.new(1)
  4172. Aura22.LockedToPart = true
  4173. Aura22.Lifetime = NumberRange.new(0.8)
  4174. Aura22.Rate = 100
  4175. Aura22.Speed = NumberRange.new(0.3)
  4176. Aura22.EmissionDirection = "Top"
  4177. local Aura33 = Instance.new("ParticleEmitter")
  4178. Aura33.Name = "Aura"
  4179. Aura33.Texture = "rbxassetid://1207853932"
  4180. Aura33.Parent = RightLowerLeg
  4181. Aura33.LightEmission = 1
  4182. Aura33.Transparency = NumberSequence.new(0.5, 1)
  4183. Aura33.Color = ColorSequence.new(BrickColor.new("White").Color)
  4184. Aura33.Size = NumberSequence.new(1)
  4185. Aura33.LockedToPart = true
  4186. Aura33.Lifetime = NumberRange.new(0.8)
  4187. Aura33.Rate = 100
  4188. Aura33.Speed = NumberRange.new(0.3)
  4189. Aura33.EmissionDirection = "Top"
  4190. local Aura44 = Instance.new("ParticleEmitter")
  4191. Aura44.Name = "Aura"
  4192. Aura44.Texture = "rbxassetid://1207853932"
  4193. Aura44.Parent = RightUpperArm
  4194. Aura44.LightEmission = 1
  4195. Aura44.Transparency = NumberSequence.new(0.5, 1)
  4196. Aura44.Color = ColorSequence.new(BrickColor.new("White").Color)
  4197. Aura44.Size = NumberSequence.new(1)
  4198. Aura44.LockedToPart = true
  4199. Aura44.Lifetime = NumberRange.new(0.8)
  4200. Aura44.Rate = 100
  4201. Aura44.Speed = NumberRange.new(0.3)
  4202. Aura44.EmissionDirection = "Top"
  4203. local Aura111 = Instance.new("ParticleEmitter")
  4204. Aura111.Name = "Aura"
  4205. Aura111.Texture = "rbxassetid://1207853932"
  4206. Aura111.Parent = LeftLowerLeg
  4207. Aura111.LightEmission = 1
  4208. Aura111.Transparency = NumberSequence.new(0.5, 1)
  4209. Aura111.Color = ColorSequence.new(BrickColor.new("White").Color)
  4210. Aura111.Size = NumberSequence.new(1)
  4211. Aura111.LockedToPart = true
  4212. Aura111.Lifetime = NumberRange.new(0.8)
  4213. Aura111.Rate = 60
  4214. Aura111.Speed = NumberRange.new(0.3)
  4215. Aura111.EmissionDirection = "Top"
  4216. local Aura222 = Instance.new("ParticleEmitter")
  4217. Aura222.Name = "Aura"
  4218. Aura222.Texture = "rbxassetid://1207853932"
  4219. Aura222.Parent = RightLowerArm
  4220. Aura222.LightEmission = 1
  4221. Aura222.Transparency = NumberSequence.new(0.5, 1)
  4222. Aura222.Color = ColorSequence.new(BrickColor.new("White").Color)
  4223. Aura222.Size = NumberSequence.new(1)
  4224. Aura222.LockedToPart = true
  4225. Aura222.Lifetime = NumberRange.new(0.8)
  4226. Aura222.Rate = 60
  4227. Aura222.Speed = NumberRange.new(0.3)
  4228. Aura222.EmissionDirection = "Top"
  4229. local Aura333 = Instance.new("ParticleEmitter")
  4230. Aura333.Name = "Aura"
  4231. Aura333.Texture = "rbxassetid://1207853932"
  4232. Aura333.Parent = LeftLowerArm
  4233. Aura333.LightEmission = 1
  4234. Aura333.Transparency = NumberSequence.new(0.5, 1)
  4235. Aura333.Color = ColorSequence.new(BrickColor.new("White").Color)
  4236. Aura333.Size = NumberSequence.new(1)
  4237. Aura333.LockedToPart = true
  4238. Aura333.Lifetime = NumberRange.new(0.8)
  4239. Aura333.Rate = 60
  4240. Aura333.Speed = NumberRange.new(0.1)
  4241. Aura333.EmissionDirection = "Top"
  4242. local Aura444 = Instance.new("ParticleEmitter")
  4243. Aura444.Name = "Aura"
  4244. Aura444.Texture = "rbxassetid://1207853932"
  4245. Aura444.Parent = RightLowerLeg
  4246. Aura444.LightEmission = 1
  4247. Aura444.Transparency = NumberSequence.new(0.5, 1)
  4248. Aura444.Color = ColorSequence.new(BrickColor.new("White").Color)
  4249. Aura444.Size = NumberSequence.new(1)
  4250. Aura444.LockedToPart = true
  4251. Aura444.Lifetime = NumberRange.new(0.8)
  4252. Aura444.Rate = 60
  4253. Aura444.Speed = NumberRange.new(0.3)
  4254. Aura444.EmissionDirection = "Top"
  4255. local Aura555 = Instance.new("ParticleEmitter")
  4256. Aura555.Name = "Aura"
  4257. Aura555.Texture = "rbxassetid://1207853932"
  4258. Aura555.Parent = LeftLowerLeg
  4259. Aura555.LightEmission = 1
  4260. Aura555.Transparency = NumberSequence.new(0.5, 1)
  4261. Aura555.Color = ColorSequence.new(BrickColor.new("White").Color)
  4262. Aura555.Size = NumberSequence.new(1)
  4263. Aura555.LockedToPart = true
  4264. Aura555.Lifetime = NumberRange.new(0.8)
  4265. Aura555.Rate = 60
  4266. Aura555.Speed = NumberRange.new(0.3)
  4267. Aura555.EmissionDirection = "Top"
  4268. local Aura666 = Instance.new("ParticleEmitter")
  4269. Aura666.Name = "Aura"
  4270. Aura666.Texture = "rbxassetid://1207853932"
  4271. Aura666.Parent = LeftUpperArm
  4272. Aura666.LightEmission = 1
  4273. Aura666.Transparency = NumberSequence.new(0.5, 1)
  4274. Aura666.Color = ColorSequence.new(BrickColor.new("White").Color)
  4275. Aura666.Size = NumberSequence.new(1)
  4276. Aura666.LockedToPart = true
  4277. Aura666.Lifetime = NumberRange.new(0.8)
  4278. Aura666.Rate = 60
  4279. Aura666.Speed = NumberRange.new(0.3)
  4280. Aura666.EmissionDirection = "Top"
  4281. local Aura = Instance.new("ParticleEmitter")
  4282. Aura.Name = "Aura"
  4283. Aura.Texture = "rbxassetid://1207853932"
  4284. Aura.Parent = LeftLowerArm
  4285. Aura.LightEmission = 1
  4286. Aura.Transparency = NumberSequence.new(0.5, 1)
  4287. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4288. Aura.Size = NumberSequence.new(1)
  4289. Aura.LockedToPart = true
  4290. Aura.Lifetime = NumberRange.new(0.8)
  4291. Aura.Rate = 60
  4292. Aura.Speed = NumberRange.new(0.3)
  4293. Aura.EmissionDirection = "Top"
  4294. local Aura2 = Instance.new("ParticleEmitter")
  4295. Aura2.Name = "Aura"
  4296. Aura2.Texture = "rbxassetid://1207853932"
  4297. Aura2.Parent = RightLowerArm
  4298. Aura2.LightEmission = 1
  4299. Aura2.Transparency = NumberSequence.new(0.5, 1)
  4300. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4301. Aura2.Size = NumberSequence.new(1)
  4302. Aura2.LockedToPart = true
  4303. Aura2.Lifetime = NumberRange.new(0.8)
  4304. Aura2.Rate = 60
  4305. Aura2.Speed = NumberRange.new(0.3)
  4306. Aura2.EmissionDirection = "Top"
  4307. local Aura3 = Instance.new("ParticleEmitter")
  4308. Aura3.Name = "Aura"
  4309. Aura3.Texture = "rbxassetid://1207853932"
  4310. Aura3.Parent = LeftUpperArm
  4311. Aura3.LightEmission = 1
  4312. Aura3.Transparency = NumberSequence.new(0.5, 1)
  4313. Aura3.Color = ColorSequence.new(BrickColor.new("White").Color)
  4314. Aura3.Size = NumberSequence.new(1)
  4315. Aura3.LockedToPart = true
  4316. Aura3.Lifetime = NumberRange.new(0.8)
  4317. Aura3.Rate = 60
  4318. Aura3.Speed = NumberRange.new(0.3)
  4319. Aura3.EmissionDirection = "Top"
  4320. local Aura4 = Instance.new("ParticleEmitter")
  4321. Aura4.Name = "Aura"
  4322. Aura4.Texture = "rbxassetid://1207853932"
  4323. Aura4.Parent = RightUpperArm
  4324. Aura4.LightEmission = 1
  4325. Aura4.Transparency = NumberSequence.new(0.5, 1)
  4326. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  4327. Aura4.Size = NumberSequence.new(1)
  4328. Aura4.LockedToPart = true
  4329. Aura4.Lifetime = NumberRange.new(0.8)
  4330. Aura4.Rate = 60
  4331. Aura4.Speed = NumberRange.new(0.3)
  4332. Aura4.EmissionDirection = "Top"
  4333. local To = Instance.new("Part", Character)
  4334. To.Size = Vector3.new(1, 1, 1)
  4335. To.BrickColor = BrickColor.new("White")
  4336. To.CanCollide = false
  4337. To.Anchored = true
  4338. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  4339. local To2 = Instance.new("SpecialMesh", To)
  4340. To2.MeshId = "rbxassetid://1051557"
  4341. To2.Scale = Vector3.new(1, 1, 1)
  4342. local Rin = Instance.new("Part", Character)
  4343. Rin.Size = Vector3.new(1, 1, 1)
  4344. Rin.BrickColor = BrickColor.new("Cyan")
  4345. Rin.Anchored = true
  4346. Rin.CanCollide = false
  4347. Rin.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(2.55, 0, 0)
  4348. local Rin2 = Instance.new("SpecialMesh", Rin)
  4349. Rin2.MeshId = "rbxassetid://3270017"
  4350. Rin2.Scale = Vector3.new(1, 1, 1)
  4351. local RinB = Instance.new("Part", Character)
  4352. RinB.Size = Vector3.new(1, 1, 1)
  4353. RinB.BrickColor = BrickColor.new("White")
  4354. RinB.Anchored = true
  4355. RinB.CanCollide = false
  4356. RinB.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  4357. local RinB2 = Instance.new("SpecialMesh", RinB)
  4358. RinB2.MeshId = "rbxassetid://3270017"
  4359. RinB2.Scale = Vector3.new(1, 1, 1)
  4360. local Rin3 = Instance.new("Part", Character)
  4361. Rin3.Size = Vector3.new(1, 1, 1)
  4362. Rin3.BrickColor = BrickColor.new("Cyan")
  4363. Rin3.Anchored = true
  4364. Rin3.CanCollide = false
  4365. Rin3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 5.55, 0)
  4366. local Rin4 = Instance.new("SpecialMesh", Rin3)
  4367. Rin4.MeshId = "rbxassetid://3270017"
  4368. Rin4.Scale = Vector3.new(1, 1, 1)
  4369. local Rin5 = Instance.new("Part", Character)
  4370. Rin5.Size = Vector3.new(1, 1, 1)
  4371. Rin5.BrickColor = BrickColor.new("Cyan")
  4372. Rin5.Anchored = true
  4373. Rin5.CanCollide = false
  4374. Rin5.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 5.55)
  4375. local Rin6 = Instance.new("SpecialMesh", Rin5)
  4376. Rin6.MeshId = "rbxassetid://3270017"
  4377. Rin6.Scale = Vector3.new(1, 1, 1)
  4378. for i = 0, 7, 0.1 do
  4379. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4380. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4381. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4382. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4383. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4384. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4385. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4386. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4387. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4388. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4389. game:GetService("RunService").RenderStepped:wait()
  4390. end
  4391. wait(0.6)
  4392. for i = 0, 15, 0.4 do
  4393. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4394. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4395. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4396. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4397. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4398. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4399. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4400. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4401. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4402. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4403. game:GetService("RunService").RenderStepped:wait()
  4404. end
  4405. wait(0)
  4406. local Music2 = Instance.new("Sound", UpperTorso)
  4407. Music2.SoundId = "rbxassetid://1192683539"
  4408. Music2.Pitch = 1
  4409. Music2.Looped = false
  4410. Music2.Volume = 10
  4411. wait(1.0E-4)
  4412. Music2:Play()
  4413. wait(0.2)
  4414. Character.Shirt.ShirtTemplate = "rbxassetid://1195058983"
  4415. Character.Pants.PantsTemplate = "rbxassetid://1203202348"
  4416. Character.Head.face.Texture = "rbxassetid://1195162571"
  4417. Blue:Destroy()
  4418. Hair:Destroy()
  4419. HairG:Destroy()
  4420. BaseHair:Destroy()
  4421. for i, v in pairs(UpperTorso:GetChildren()) do
  4422. if v:IsA("ParticleEmitter") then
  4423. v:Remove()
  4424. end
  4425. end
  4426. for i, v in pairs(Head:GetChildren()) do
  4427. if v:IsA("ParticleEmitter") then
  4428. v:Remove()
  4429. end
  4430. end
  4431. for i, v in pairs(LowerTorso:GetChildren()) do
  4432. if v:IsA("PointLight") then
  4433. v:Remove()
  4434. end
  4435. end
  4436. local Atch1 = Instance.new("Attachment", UpperTorso)
  4437. Atch1.Position = Vector3.new(0, 2, 0)
  4438. local Atch2 = Instance.new("Attachment", UpperTorso)
  4439. Atch2.Position = Vector3.new(0, -2.5, 0)
  4440. local Trail = Instance.new("Trail", Character)
  4441. Trail.Attachment0 = Atch1
  4442. Trail.Attachment1 = Atch2
  4443. Trail.Texture = "rbxassetid://22636887"
  4444. Trail.Lifetime = 0.2
  4445. Trail.Transparency = NumberSequence.new({
  4446. NumberSequenceKeypoint.new(0, 0, 0),
  4447. NumberSequenceKeypoint.new(1, 1, 0)
  4448. })
  4449. Trail.Color = ColorSequence.new(ColorsArray)
  4450. Trail.LightEmission = 5
  4451. local Hair = Instance.new("Part", Character)
  4452. Hair.Size = Vector3.new(1, 1, 1)
  4453. Hair.Material = "SmoothPlastic"
  4454. Hair.BrickColor = BrickColor.new("Really black")
  4455. Hair.CanCollide = false
  4456. local Hair2 = Instance.new("SpecialMesh", Hair)
  4457. Hair2.MeshId = "rbxassetid://1125529443"
  4458. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  4459. local Hair3 = Instance.new("Weld", Hair)
  4460. Hair3.Part0 = Character.Head
  4461. Hair3.Part1 = Hair
  4462. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  4463. wait(0.001)
  4464. Humanoid.MaxHealth = 900000000
  4465. wait(0.01)
  4466. Humanoid.Health = 900000000
  4467. local whoh = Instance.new("Sound", UpperTorso)
  4468. whoh.SoundId = "rbxassetid://1179254378"
  4469. whoh.Pitch = 0.99
  4470. whoh.Volume = 0.6
  4471. whoh.Looped = true
  4472. wait(0)
  4473. whoh:Play()
  4474. local Grab = Instance.new("Part", Character)
  4475. Grab.Size = Vector3.new(1, 1, 1)
  4476. Grab.BrickColor = BrickColor.new("Cyan")
  4477. Grab.CanCollide = false
  4478. Grab.Anchored = true
  4479. Grab.Material = "Neon"
  4480. Grab.Transparency = 0.1
  4481. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4482. local Grab2 = Instance.new("SpecialMesh", Grab)
  4483. Grab2.MeshType = "Sphere"
  4484. Grab2.Scale = Vector3.new(2, 2, 2)
  4485. for i = 0, 12, 0.1 do
  4486. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  4487. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  4488. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4489. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4490. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4491. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4492. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4493. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4494. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4495. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4496. Rin2.Scale = Rin2.Scale + Vector3.new(0.5, 0.5, 0.2)
  4497. RinB2.Scale = RinB2.Scale + Vector3.new(3.5, 3.5, 0.2)
  4498. Rin.Transparency = Rin.Transparency + 0.01
  4499. RinB.Transparency = RinB.Transparency + 0.01
  4500. Rin5.Transparency = Rin5.Transparency + 0.01
  4501. Rin4.Scale = Rin2.Scale + Vector3.new(0.8, 0.8, 0.2)
  4502. Rin6.Scale = Rin2.Scale + Vector3.new(0.8, 0.8, 0.2)
  4503. Rin3.Transparency = Rin.Transparency + 0.01
  4504. To2.Scale = To2.Scale + Vector3.new(1.9, 1, 1.9)
  4505. To.Transparency = To.Transparency + 0.01
  4506. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  4507. Grab2.Scale = Grab2.Scale + Vector3.new(1.4, 1.4, 1.4)
  4508. Grab.Transparency = Grab.Transparency + 0.01
  4509. game:GetService("RunService").RenderStepped:wait()
  4510. end
  4511. multiplier = 15000
  4512. wait(0.01)
  4513. local tra = Instance.new("ParticleEmitter")
  4514. tra.Parent = Head
  4515. tra.LightEmission = 1
  4516. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4517. tra.Rate = 15
  4518. tra.Rotation = NumberRange.new(-5, 5)
  4519. tra.Lifetime = NumberRange.new(1.5, 2)
  4520. tra.Size = NumberSequence.new(0.098, 0)
  4521. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4522. tra.Speed = NumberRange.new(0.5)
  4523. tra.VelocitySpread = 360
  4524. tra.VelocityInheritance = 0.5
  4525. tra.ZOffset = 2
  4526. local tra = Instance.new("ParticleEmitter")
  4527. tra.Parent = Head
  4528. tra.LightEmission = 1
  4529. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4530. tra.Rate = 15
  4531. tra.Rotation = NumberRange.new(-5, 5)
  4532. tra.Lifetime = NumberRange.new(1.5, 2)
  4533. tra.Size = NumberSequence.new(0.098, 0)
  4534. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4535. tra.Speed = NumberRange.new(0.5)
  4536. tra.VelocitySpread = 360
  4537. tra.VelocityInheritance = 0.5
  4538. tra.ZOffset = 2
  4539. local tra = Instance.new("ParticleEmitter")
  4540. tra.Parent = UpperTorso
  4541. tra.LightEmission = 1
  4542. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4543. tra.Rate = 15
  4544. tra.Rotation = NumberRange.new(-5, 5)
  4545. tra.Lifetime = NumberRange.new(1.5, 2)
  4546. tra.Size = NumberSequence.new(0.098, 0)
  4547. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4548. tra.Speed = NumberRange.new(0.5)
  4549. tra.VelocitySpread = 360
  4550. tra.VelocityInheritance = 0.5
  4551. tra.ZOffset = 2
  4552. local tra = Instance.new("ParticleEmitter")
  4553. tra.Parent = RightLowerArm
  4554. tra.LightEmission = 1
  4555. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4556. tra.Rate = 15
  4557. tra.Rotation = NumberRange.new(-5, 5)
  4558. tra.Lifetime = NumberRange.new(1.5, 2)
  4559. tra.Size = NumberSequence.new(0.098, 0)
  4560. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4561. tra.Speed = NumberRange.new(0.5)
  4562. tra.VelocitySpread = 360
  4563. tra.VelocityInheritance = 0.5
  4564. tra.ZOffset = 2
  4565. local tra = Instance.new("ParticleEmitter")
  4566. tra.Parent = LeftLowerArm
  4567. tra.LightEmission = 1
  4568. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4569. tra.Rate = 15
  4570. tra.Rotation = NumberRange.new(-5, 5)
  4571. tra.Lifetime = NumberRange.new(1.5, 2)
  4572. tra.Size = NumberSequence.new(0.098, 0)
  4573. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4574. tra.Speed = NumberRange.new(0.5)
  4575. tra.VelocitySpread = 360
  4576. tra.VelocityInheritance = 0.5
  4577. tra.ZOffset = 2
  4578. wait(3)
  4579. Idle = false
  4580. hitted = false
  4581. instinct = true
  4582. wait(2)
  4583. D = false
  4584. end
  4585. end
  4586. function MasteredUI()
  4587. if not D then
  4588. D = true
  4589. Idle = true
  4590. local Music = Instance.new("Sound", UpperTorso)
  4591. Music.SoundId = "rbxassetid://1216343787"
  4592. Music.Pitch = 1
  4593. Music.Looped = false
  4594. Music.Volume = 6
  4595. wait(1.0E-4)
  4596. Music:Play()
  4597. local Aura2 = Instance.new("ParticleEmitter")
  4598. Aura2.Name = "Aura"
  4599. Aura2.Texture = "rbxassetid://134531489"
  4600. Aura2.Parent = UpperTorso
  4601. Aura2.LightEmission = 1
  4602. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4603. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4604. Aura2.Size = NumberSequence.new(50, 60)
  4605. Aura2.LockedToPart = true
  4606. Aura2.Lifetime = NumberRange.new(1.5)
  4607. Aura2.Rate = 100
  4608. Aura2.Speed = NumberRange.new(0)
  4609. Aura2.EmissionDirection = "Top"
  4610. Aura2.Rotation = NumberRange.new(-360, 360)
  4611. Aura2.ZOffset = 2
  4612. local Aura = Instance.new("ParticleEmitter")
  4613. Aura.Name = "Aura"
  4614. Aura.Texture = "rbxassetid://1336283955"
  4615. Aura.Parent = UpperTorso
  4616. Aura.LightEmission = 1
  4617. Aura.Transparency = NumberSequence.new(0.2, 1)
  4618. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4619. Aura.Size = NumberSequence.new(5, 1)
  4620. Aura.LockedToPart = true
  4621. Aura.Lifetime = NumberRange.new(1.5)
  4622. Aura.Rate = 100
  4623. Aura.Speed = NumberRange.new(2)
  4624. Aura.EmissionDirection = "Top"
  4625. Aura.Rotation = NumberRange.new(-360, 360)
  4626. Aura.ZOffset = -0.4
  4627. for i = 0, 7, 0.1 do
  4628. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4629. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4630. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4631. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4632. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4633. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4634. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4635. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4636. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4637. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4638. game:GetService("RunService").RenderStepped:wait()
  4639. end
  4640. wait(0.6)
  4641. for i = 0, 15, 0.4 do
  4642. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4643. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4644. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4645. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4646. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4647. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4648. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4649. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4650. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4651. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4652. game:GetService("RunService").RenderStepped:wait()
  4653. end
  4654. wait(0)
  4655. local Music2 = Instance.new("Sound", UpperTorso)
  4656. Music2.SoundId = "rbxassetid://1192683539"
  4657. Music2.Pitch = 1
  4658. Music2.Looped = false
  4659. Music2.Volume = 10
  4660. wait(1.0E-4)
  4661. Music2:Play()
  4662. wait(0.2)
  4663. Character.Shirt.ShirtTemplate = "rbxassetid://1434196251"
  4664. Character.Pants.PantsTemplate = "rbxassetid://1113839469"
  4665. Character.Head.face.Texture = "rbxassetid://1010250288"
  4666. Blue:Destroy()
  4667. Hair:Destroy()
  4668. HairG:Destroy()
  4669. BaseHair:Destroy()
  4670. Aura2:Destroy()
  4671. for i, v in pairs(Head:GetChildren()) do
  4672. if v:IsA("ParticleEmitter") then
  4673. v:Remove()
  4674. end
  4675. end
  4676. for i, v in pairs(LowerTorso:GetChildren()) do
  4677. if v:IsA("PointLight") then
  4678. v:Remove()
  4679. end
  4680. end
  4681. local Atch1 = Instance.new("Attachment", UpperTorso)
  4682. Atch1.Position = Vector3.new(0, 2, 0)
  4683. local Atch2 = Instance.new("Attachment", UpperTorso)
  4684. Atch2.Position = Vector3.new(0, -2.5, 0)
  4685. local Trail = Instance.new("Trail", Character)
  4686. Trail.Attachment0 = Atch1
  4687. Trail.Attachment1 = Atch2
  4688. Trail.Texture = "rbxassetid://22636887"
  4689. Trail.Lifetime = 0.2
  4690. Trail.Transparency = NumberSequence.new({
  4691. NumberSequenceKeypoint.new(0, 0, 0),
  4692. NumberSequenceKeypoint.new(1, 1, 0)
  4693. })
  4694. Trail.Color = ColorSequence.new(ColorsArray)
  4695. Trail.LightEmission = 5
  4696. local Hair = Instance.new("Part", Character)
  4697. Hair.Size = Vector3.new(1, 1, 1)
  4698. Hair.Material = "Neon"
  4699. Hair.BrickColor = BrickColor.new("White")
  4700. Hair.CanCollide = false
  4701. local Hair2 = Instance.new("SpecialMesh", Hair)
  4702. Hair2.MeshId = "rbxassetid://1125529443"
  4703. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  4704. local Hair3 = Instance.new("Weld", Hair)
  4705. Hair3.Part0 = Character.Head
  4706. Hair3.Part1 = Hair
  4707. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  4708. wait(0.001)
  4709. Humanoid.MaxHealth = 900000000
  4710. wait(0.01)
  4711. Humanoid.Health = 900000000
  4712. local whoh = Instance.new("Sound", UpperTorso)
  4713. whoh.SoundId = "rbxassetid://1179254378"
  4714. whoh.Pitch = 0.99
  4715. whoh.Volume = 0.6
  4716. whoh.Looped = true
  4717. wait(0)
  4718. whoh:Play()
  4719. local Grab = Instance.new("Part", Character)
  4720. Grab.Size = Vector3.new(1, 1, 1)
  4721. Grab.BrickColor = BrickColor.new("White")
  4722. Grab.CanCollide = false
  4723. Grab.Anchored = true
  4724. Grab.Material = "Neon"
  4725. Grab.Transparency = 0.1
  4726. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4727. local Grab2 = Instance.new("SpecialMesh", Grab)
  4728. Grab2.MeshType = "Sphere"
  4729. Grab2.Scale = Vector3.new(17, 17, 17)
  4730. local Grab3 = Instance.new("Part", Character)
  4731. Grab3.Size = Vector3.new(1, 1, 1)
  4732. Grab3.BrickColor = BrickColor.new("White")
  4733. Grab3.CanCollide = false
  4734. Grab3.Anchored = true
  4735. Grab3.Material = "Neon"
  4736. Grab3.Transparency = 0.1
  4737. Grab3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4738. local Grab4 = Instance.new("SpecialMesh", Grab3)
  4739. Grab4.MeshType = "Sphere"
  4740. Grab4.Scale = Vector3.new(27, 27, 27)
  4741. for i = 0, 22, 0.1 do
  4742. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  4743. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  4744. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4745. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4746. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4747. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4748. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4749. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4750. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4751. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4752. Grab.Transparency = Grab.Transparency + 0.009
  4753. Grab3.Transparency = Grab3.Transparency + 0.005
  4754. Grab2.Scale = Grab2.Scale + Vector3.new(-0.3, -0.3, -0.3)
  4755. Grab4.Scale = Grab4.Scale + Vector3.new(-0.3, -0.3, -0.3)
  4756. game:GetService("RunService").RenderStepped:wait()
  4757. end
  4758. Grab:Destroy()
  4759. Grab3:Destroy()
  4760. multiplier = 150000000000000
  4761. wait(0.01)
  4762. local tra = Instance.new("ParticleEmitter")
  4763. tra.Parent = Head
  4764. tra.LightEmission = 1
  4765. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4766. tra.Rate = 15
  4767. tra.Rotation = NumberRange.new(-5, 5)
  4768. tra.Lifetime = NumberRange.new(1.5, 2)
  4769. tra.Size = NumberSequence.new(0.098, 0)
  4770. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4771. tra.Speed = NumberRange.new(0.5)
  4772. tra.VelocitySpread = 360
  4773. tra.VelocityInheritance = 0.5
  4774. tra.ZOffset = 2
  4775. local tra = Instance.new("ParticleEmitter")
  4776. tra.Parent = Head
  4777. tra.LightEmission = 1
  4778. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4779. tra.Rate = 15
  4780. tra.Rotation = NumberRange.new(-5, 5)
  4781. tra.Lifetime = NumberRange.new(1.5, 2)
  4782. tra.Size = NumberSequence.new(0.098, 0)
  4783. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4784. tra.Speed = NumberRange.new(0.5)
  4785. tra.VelocitySpread = 360
  4786. tra.VelocityInheritance = 0.5
  4787. tra.ZOffset = 2
  4788. local tra = Instance.new("ParticleEmitter")
  4789. tra.Parent = UpperTorso
  4790. tra.LightEmission = 1
  4791. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4792. tra.Rate = 15
  4793. tra.Rotation = NumberRange.new(-5, 5)
  4794. tra.Lifetime = NumberRange.new(1.5, 2)
  4795. tra.Size = NumberSequence.new(0.098, 0)
  4796. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4797. tra.Speed = NumberRange.new(0.5)
  4798. tra.VelocitySpread = 360
  4799. tra.VelocityInheritance = 0.5
  4800. tra.ZOffset = 2
  4801. local tra = Instance.new("ParticleEmitter")
  4802. tra.Parent = RightLowerArm
  4803. tra.LightEmission = 1
  4804. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4805. tra.Rate = 15
  4806. tra.Rotation = NumberRange.new(-5, 5)
  4807. tra.Lifetime = NumberRange.new(1.5, 2)
  4808. tra.Size = NumberSequence.new(0.098, 0)
  4809. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4810. tra.Speed = NumberRange.new(0.5)
  4811. tra.VelocitySpread = 360
  4812. tra.VelocityInheritance = 0.5
  4813. tra.ZOffset = 2
  4814. local tra = Instance.new("ParticleEmitter")
  4815. tra.Parent = LeftLowerArm
  4816. tra.LightEmission = 1
  4817. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4818. tra.Rate = 15
  4819. tra.Rotation = NumberRange.new(-5, 5)
  4820. tra.Lifetime = NumberRange.new(1.5, 2)
  4821. tra.Size = NumberSequence.new(0.098, 0)
  4822. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4823. tra.Speed = NumberRange.new(0.5)
  4824. tra.VelocitySpread = 360
  4825. tra.VelocityInheritance = 0.5
  4826. tra.ZOffset = 2
  4827. wait(3)
  4828. Idle = false
  4829. hitted = false
  4830. instinct = true
  4831. wait(2)
  4832. D = false
  4833. end
  4834. end
  4835. local SSJB3 = false
  4836. function SSJB3()
  4837. if not D then
  4838. D = true
  4839. Idle = true
  4840. SSJB3 = true
  4841. local Music = Instance.new("Sound", UpperTorso)
  4842. Music.SoundId = "rbxassetid://1216343787"
  4843. Music.Pitch = 1
  4844. Music.Looped = false
  4845. Music.Volume = 6
  4846. wait(1.0E-4)
  4847. Music:Play()
  4848. local Aura2 = Instance.new("ParticleEmitter")
  4849. Aura2.Name = "Aura"
  4850. Aura2.Texture = "rbxassetid://134531489"
  4851. Aura2.Parent = UpperTorso
  4852. Aura2.LightEmission = 1
  4853. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4854. Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4855. Aura2.Size = NumberSequence.new(60, 90)
  4856. Aura2.LockedToPart = true
  4857. Aura2.Lifetime = NumberRange.new(1.5)
  4858. Aura2.Rate = 100
  4859. Aura2.Speed = NumberRange.new(0)
  4860. Aura2.EmissionDirection = "Top"
  4861. Aura2.Rotation = NumberRange.new(-360, 360)
  4862. Aura2.ZOffset = 2
  4863. local Aura = Instance.new("ParticleEmitter")
  4864. Aura.Name = "Aura"
  4865. Aura.Texture = "rbxassetid://1336283955"
  4866. Aura.Parent = UpperTorso
  4867. Aura.LightEmission = 1
  4868. Aura.Transparency = NumberSequence.new(0.2, 1)
  4869. Aura.Color = ColorSequence.new(BrickColor.new("Blue").Color)
  4870. Aura.Size = NumberSequence.new(90, 100)
  4871. Aura.LockedToPart = true
  4872. Aura.Lifetime = NumberRange.new(1.5)
  4873. Aura.Rate = 100
  4874. Aura.Speed = NumberRange.new(2)
  4875. Aura.EmissionDirection = "Top"
  4876. Aura.Rotation = NumberRange.new(-360, 360)
  4877. Aura.ZOffset = -0.4
  4878. local What = Instance.new("ParticleEmitter")
  4879. What.Name = "Aura"
  4880. What.Texture = "rbxassetid://917186750"
  4881. What.Parent = UpperTorso
  4882. What.LightEmission = 0.4
  4883. What.Transparency = NumberSequence.new(0.2, 1)
  4884. What.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4885. What.Size = NumberSequence.new(270, 280)
  4886. What.LockedToPart = true
  4887. What.Lifetime = NumberRange.new(1.5)
  4888. What.Rate = 50
  4889. What.Speed = NumberRange.new(2)
  4890. What.EmissionDirection = "Top"
  4891. What.Rotation = NumberRange.new(-360, 360)
  4892. What.ZOffset = -2
  4893. for i = 0, 23, 0.1 do
  4894. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4895. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4896. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4897. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4898. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4899. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4900. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4901. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4902. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4903. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4904. game:GetService("RunService").RenderStepped:wait()
  4905. end
  4906. wait(0.6)
  4907. for i = 0, 15, 0.4 do
  4908. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4909. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4910. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4911. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4912. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4913. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4914. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4915. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4916. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4917. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4918. game:GetService("RunService").RenderStepped:wait()
  4919. end
  4920. wait(0)
  4921. local Music2 = Instance.new("Sound", UpperTorso)
  4922. Music2.SoundId = "rbxassetid://1192683539"
  4923. Music2.Pitch = 1
  4924. Music2.Looped = false
  4925. Music2.Volume = 10
  4926. wait(1.0E-4)
  4927. Music2:Play()
  4928. wait(0.2)
  4929. Aura:Destroy()
  4930. Character.Shirt.ShirtTemplate = "rbxassetid://1215575774"
  4931. Character.Pants.PantsTemplate = "rbxassetid://1203223046"
  4932. Character.Head.face.Texture = "rbxassetid://155508768"
  4933. SS3Hair.Transparency = 0
  4934. SS3Hair.BrickColor = BrickColor.new("Cyan")
  4935. BaseHair:Destroy()
  4936. Hair:Destroy()
  4937. Aura2:Destroy()
  4938. What:Destroy()
  4939. for i, v in pairs(Head:GetChildren()) do
  4940. if v:IsA("ParticleEmitter") then
  4941. v:Remove()
  4942. end
  4943. end
  4944. for i, v in pairs(LowerTorso:GetChildren()) do
  4945. if v:IsA("PointLight") then
  4946. v:Remove()
  4947. end
  4948. end
  4949. local Aura = Instance.new("ParticleEmitter")
  4950. Aura.Name = "Aura"
  4951. Aura.Texture = "rbxassetid://411939841"
  4952. Aura.Parent = LowerTorso
  4953. Aura.LightEmission = 0
  4954. Aura.Transparency = NumberSequence.new(0.2, 1)
  4955. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4956. Aura.Size = NumberSequence.new(0.2, 13)
  4957. Aura.LockedToPart = true
  4958. Aura.Lifetime = NumberRange.new(1.5)
  4959. Aura.Rate = 200
  4960. Aura.Speed = NumberRange.new(4.3)
  4961. Aura.EmissionDirection = "Top"
  4962. Aura.Rotation = NumberRange.new(-8, 8)
  4963. Aura.ZOffset = -0.5
  4964. local Kaio = Instance.new("ParticleEmitter")
  4965. Kaio.Name = "Aura"
  4966. Kaio.Texture = "rbxassetid://411939841"
  4967. Kaio.Parent = Head
  4968. Kaio.LightEmission = 1
  4969. Kaio.Transparency = NumberSequence.new(0.2, 1)
  4970. Kaio.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
  4971. Kaio.Size = NumberSequence.new(0.2, 28)
  4972. Kaio.LockedToPart = true
  4973. Kaio.Lifetime = NumberRange.new(0.6)
  4974. Kaio.Rate = 200
  4975. Kaio.Speed = NumberRange.new(6.3)
  4976. Kaio.EmissionDirection = "Top"
  4977. Kaio.Rotation = NumberRange.new(-8, 8)
  4978. Kaio.ZOffset = -2
  4979. local Aura2 = Instance.new("ParticleEmitter")
  4980. Aura2.Name = "Aura"
  4981. Aura2.Texture = "rbxassetid://411939841"
  4982. Aura2.Parent = LowerTorso
  4983. Aura2.LightEmission = 1
  4984. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4985. Aura2.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4986. Aura2.Size = NumberSequence.new(0.2, 15)
  4987. Aura2.LockedToPart = true
  4988. Aura2.Lifetime = NumberRange.new(1.5)
  4989. Aura2.Rate = 200
  4990. Aura2.Speed = NumberRange.new(4.3)
  4991. Aura2.EmissionDirection = "Top"
  4992. Aura2.Rotation = NumberRange.new(-8, 8)
  4993. Aura2.ZOffset = -0.8
  4994. local Light = Instance.new("ParticleEmitter")
  4995. Light.Name = "Aura"
  4996. Light.Texture = "rbxassetid://749313320"
  4997. Light.Parent = UpperTorso
  4998. Light.LightEmission = 1
  4999. Light.Transparency = NumberSequence.new(0.2, 1)
  5000. Light.Color = ColorSequence.new(BrickColor.new("White").Color)
  5001. Light.Size = NumberSequence.new(4)
  5002. Light.LockedToPart = true
  5003. Light.Lifetime = NumberRange.new(0.1)
  5004. Light.Rate = 20
  5005. Light.Speed = NumberRange.new(0)
  5006. Light.EmissionDirection = "Top"
  5007. Light.Rotation = NumberRange.new(-360, 360)
  5008. local Atch1 = Instance.new("Attachment", UpperTorso)
  5009. Atch1.Position = Vector3.new(0, 2, 0)
  5010. local Atch2 = Instance.new("Attachment", UpperTorso)
  5011. Atch2.Position = Vector3.new(0, -2.5, 0)
  5012. local Trail = Instance.new("Trail", Character)
  5013. Trail.Attachment0 = Atch1
  5014. Trail.Attachment1 = Atch2
  5015. Trail.Texture = "rbxassetid://22636887"
  5016. Trail.Lifetime = 0.2
  5017. Trail.Transparency = NumberSequence.new({
  5018. NumberSequenceKeypoint.new(0, 0, 0),
  5019. NumberSequenceKeypoint.new(1, 1, 0)
  5020. })
  5021. Trail.Color = ColorSequence.new(ColorsArray)
  5022. Trail.LightEmission = 5
  5023. local Hair = Instance.new("Part", Character)
  5024. Hair.Size = Vector3.new(1, 1, 1)
  5025. Hair.Material = "Neon"
  5026. Hair.BrickColor = BrickColor.new("Cyan")
  5027. Hair.CanCollide = false
  5028. local Hair2 = Instance.new("SpecialMesh", Hair)
  5029. Hair2.MeshId = "rbxassetid://1125529443"
  5030. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  5031. local Hair3 = Instance.new("Weld", Hair)
  5032. Hair3.Part0 = Character.Head
  5033. Hair3.Part1 = Hair
  5034. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  5035. wait(0.001)
  5036. Humanoid.MaxHealth = 900000000
  5037. wait(0.01)
  5038. Humanoid.Health = 900000000
  5039. local whoh = Instance.new("Sound", UpperTorso)
  5040. whoh.SoundId = "rbxassetid://1179254378"
  5041. whoh.Pitch = 0.99
  5042. whoh.Volume = 0.6
  5043. whoh.Looped = true
  5044. wait(0)
  5045. whoh:Play()
  5046. local Grab = Instance.new("Part", Character)
  5047. Grab.Size = Vector3.new(1, 1, 1)
  5048. Grab.BrickColor = BrickColor.new("Cyan")
  5049. Grab.CanCollide = false
  5050. Grab.Anchored = true
  5051. Grab.Material = "Neon"
  5052. Grab.Transparency = 0.1
  5053. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5054. local Grab2 = Instance.new("SpecialMesh", Grab)
  5055. Grab2.MeshType = "Sphere"
  5056. Grab2.Scale = Vector3.new(47, 47, 47)
  5057. local Grab3 = Instance.new("Part", Character)
  5058. Grab3.Size = Vector3.new(1, 1, 1)
  5059. Grab3.BrickColor = BrickColor.new("Cyan")
  5060. Grab3.CanCollide = false
  5061. Grab3.Anchored = true
  5062. Grab3.Material = "Neon"
  5063. Grab3.Transparency = 0.1
  5064. Grab3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5065. local Grab4 = Instance.new("SpecialMesh", Grab3)
  5066. Grab4.MeshType = "Sphere"
  5067. Grab4.Scale = Vector3.new(207, 207, 207)
  5068. for i = 0, 22, 0.1 do
  5069. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  5070. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  5071. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5072. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5073. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5074. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5075. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5076. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5077. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  5078. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5079. Grab.Transparency = Grab.Transparency + 0.009
  5080. Grab3.Transparency = Grab3.Transparency + 0.005
  5081. Grab2.Scale = Grab2.Scale + Vector3.new(-0.3, -0.3, -0.3)
  5082. Grab4.Scale = Grab4.Scale + Vector3.new(-1, -1, -1)
  5083. game:GetService("RunService").RenderStepped:wait()
  5084. end
  5085. Grab:Destroy()
  5086. Grab3:Destroy()
  5087. multiplier = 1.5E120
  5088. wait(0.01)
  5089. local tra = Instance.new("ParticleEmitter")
  5090. tra.Parent = Head
  5091. tra.LightEmission = 1
  5092. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5093. tra.Rate = 15
  5094. tra.Rotation = NumberRange.new(-5, 5)
  5095. tra.Lifetime = NumberRange.new(1.5, 2)
  5096. tra.Size = NumberSequence.new(0.098, 0)
  5097. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5098. tra.Speed = NumberRange.new(0.5)
  5099. tra.VelocitySpread = 360
  5100. tra.VelocityInheritance = 0.5
  5101. tra.ZOffset = 2
  5102. local tra = Instance.new("ParticleEmitter")
  5103. tra.Parent = Head
  5104. tra.LightEmission = 1
  5105. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5106. tra.Rate = 15
  5107. tra.Rotation = NumberRange.new(-5, 5)
  5108. tra.Lifetime = NumberRange.new(1.5, 2)
  5109. tra.Size = NumberSequence.new(1.3)
  5110. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5111. tra.Speed = NumberRange.new(0.5)
  5112. tra.VelocitySpread = 360
  5113. tra.VelocityInheritance = 0.5
  5114. tra.ZOffset = 2
  5115. local tra = Instance.new("ParticleEmitter")
  5116. tra.Parent = UpperTorso
  5117. tra.LightEmission = 1
  5118. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5119. tra.Rate = 15
  5120. tra.Rotation = NumberRange.new(-5, 5)
  5121. tra.Lifetime = NumberRange.new(1.5, 2)
  5122. tra.Size = NumberSequence.new(1.3)
  5123. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5124. tra.Speed = NumberRange.new(0.5)
  5125. tra.VelocitySpread = 360
  5126. tra.VelocityInheritance = 0.5
  5127. tra.ZOffset = 2
  5128. local tra = Instance.new("ParticleEmitter")
  5129. tra.Parent = RightLowerArm
  5130. tra.LightEmission = 1
  5131. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5132. tra.Rate = 15
  5133. tra.Rotation = NumberRange.new(-5, 5)
  5134. tra.Lifetime = NumberRange.new(1.5, 2)
  5135. tra.Size = NumberSequence.new(1.3)
  5136. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5137. tra.Speed = NumberRange.new(0.5)
  5138. tra.VelocitySpread = 360
  5139. tra.VelocityInheritance = 0.5
  5140. tra.ZOffset = 2
  5141. local tra = Instance.new("ParticleEmitter")
  5142. tra.Parent = LeftLowerArm
  5143. tra.LightEmission = 1
  5144. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  5145. tra.Rate = 15
  5146. tra.Rotation = NumberRange.new(-5, 5)
  5147. tra.Lifetime = NumberRange.new(1.5, 2)
  5148. tra.Size = NumberSequence.new(0.098, 0)
  5149. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5150. tra.Speed = NumberRange.new(0.5)
  5151. tra.VelocitySpread = 360
  5152. tra.VelocityInheritance = 0.5
  5153. tra.ZOffset = 2
  5154. wait(3)
  5155. Idle = false
  5156. hitted = false
  5157. instinct = true
  5158. wait(2)
  5159. D = false
  5160. end
  5161. end
  5162. Mouse.KeyDown:connect(function(key)
  5163. if key == "z" and SSJB3 == true then
  5164. Idle = true
  5165. if Debounces.CanAttack == true then
  5166. Debounces.CanAttack = false
  5167. Debounces.on = true
  5168. Debounces.NoIdl = true
  5169. do
  5170. local Music2 = Instance.new("Sound", UpperTorso)
  5171. Music2.SoundId = "rbxassetid://1112364900"
  5172. Music2.Pitch = 1
  5173. Music2.Looped = false
  5174. Music2.Volume = 3.2
  5175. wait(1.0E-4)
  5176. Music2:Play()
  5177. local sbs = Instance.new("BodyPosition", RootPart)
  5178. sbs.P = 3000
  5179. sbs.D = 1000
  5180. sbs.maxForce = Vector3.new(0, 0, 0)
  5181. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  5182. local Music3 = Instance.new("Sound", UpperTorso)
  5183. Music3.SoundId = "rbxassetid://551399476"
  5184. Music3.Pitch = 1
  5185. Music3.Looped = false
  5186. Music3.Volume = 3.2
  5187. wait(1.0E-4)
  5188. Music3:Play()
  5189. wait(0.5)
  5190. local Bq = Instance.new("Part", Character)
  5191. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  5192. Bq.BrickColor = BrickColor.new("Cyan")
  5193. Bq.Material = "Neon"
  5194. Bq.Anchored = true
  5195. Bq.CanCollide = false
  5196. Bq.Transparency = 0.1
  5197. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5198. local Bq2 = Instance.new("SpecialMesh", Bq)
  5199. Bq2.MeshType = "Sphere"
  5200. Bq2.Scale = Vector3.new(5.8, 5.8, 5.8)
  5201. local HQ = Instance.new("Part", Bq)
  5202. HQ.Size = Vector3.new(1, 1, 1)
  5203. HQ.BrickColor = BrickColor.new("Cyan")
  5204. HQ.Material = "Neon"
  5205. HQ.Anchored = true
  5206. HQ.CanCollide = false
  5207. HQ.Transparency = 0.4
  5208. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5209. local HQ2 = Instance.new("SpecialMesh", HQ)
  5210. HQ2.MeshType = "Cylinder"
  5211. HQ2.Scale = Vector3.new(500, 1.2, 1.2)
  5212. local HQ23 = Instance.new("Part", Bq)
  5213. HQ23.Size = Vector3.new(1, 1, 1)
  5214. HQ23.BrickColor = BrickColor.new("Cyan")
  5215. HQ23.Material = "Neon"
  5216. HQ23.Anchored = true
  5217. HQ23.CanCollide = false
  5218. HQ23.Transparency = 0.4
  5219. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5220. local HQ22 = Instance.new("SpecialMesh", HQ23)
  5221. HQ22.MeshType = "Cylinder"
  5222. HQ22.Scale = Vector3.new(500, 1.2, 1.2)
  5223. local ZO = Instance.new("Part", Bq)
  5224. ZO.Size = Vector3.new(1, 1, 1)
  5225. ZO.BrickColor = BrickColor.new("Cyan")
  5226. ZO.Material = "Neon"
  5227. ZO.Anchored = true
  5228. ZO.CanCollide = false
  5229. ZO.Transparency = 0.4
  5230. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5231. local ZO2 = Instance.new("SpecialMesh", ZO)
  5232. ZO2.MeshType = "Cylinder"
  5233. ZO2.Scale = Vector3.new(500, 1.2, 1.2)
  5234. local BO = Instance.new("Part", Bq)
  5235. BO.Size = Vector3.new(1, 1, 1)
  5236. BO.BrickColor = BrickColor.new("Cyan")
  5237. BO.Material = "Neon"
  5238. BO.Anchored = true
  5239. BO.CanCollide = false
  5240. BO.Transparency = 0.4
  5241. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5242. local BO2 = Instance.new("SpecialMesh", BO)
  5243. BO2.MeshType = "Cylinder"
  5244. BO2.Scale = Vector3.new(500, 1.2, 1.2)
  5245. local Grab = Instance.new("Part", RootPart)
  5246. Grab.Size = Vector3.new(5, 5, 5)
  5247. Grab.CanCollide = false
  5248. Grab.Anchored = true
  5249. Grab.BrickColor = BrickColor.new("Deep orange")
  5250. Grab.Transparency = math.huge
  5251. local Grabo = Instance.new("Weld", Grab)
  5252. Grabo.Part0 = RootPart
  5253. Grabo.Part1 = Grab
  5254. Grabo.C0 = CFrame.new(0, -1.1, 0)
  5255. Grab.Touched:connect(function(hit)
  5256. if hit.Name ~= "Grab" then
  5257. kamessj4hurt(hit, 10)
  5258. end
  5259. end)
  5260. RootPart.Anchored = true
  5261. for i = 0, 20, 0.1 do
  5262. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  5263. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  5264. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  5265. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  5266. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  5267. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5268. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5269. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  5270. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5271. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  5272. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  5273. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5274. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5275. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5276. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5277. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5278. Bq2.Scale = Bq2.Scale + Vector3.new(1.2, 1.2, 1.2)
  5279. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  5280. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  5281. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  5282. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  5283. game:GetService("RunService").RenderStepped:wait()
  5284. end
  5285. wait(0)
  5286. Bq:Destroy()
  5287. Music2:Destroy()
  5288. local Music3 = Instance.new("Sound", UpperTorso)
  5289. Music3.SoundId = "rbxassetid://551399627"
  5290. Music3.Pitch = 1
  5291. Music3.Looped = false
  5292. Music3.Volume = 3.2
  5293. wait(1.0E-4)
  5294. Music3:Play()
  5295. Debounces.on = false
  5296. Debounces.Here = false
  5297. shot = shot + 1
  5298. local rng = Instance.new("Part", RootPart)
  5299. rng.Anchored = true
  5300. rng.BrickColor = BrickColor.new("Dark blue")
  5301. rng.CanCollide = false
  5302. rng.FormFactor = 3
  5303. rng.Name = "Ring"
  5304. rng.Size = Vector3.new(8, 8, 8)
  5305. rng.Transparency = 0.35
  5306. rng.TopSurface = 0
  5307. rng.BottomSurface = 0
  5308. rng2 = rng:clone()
  5309. rng3 = rng2:clone()
  5310. rng4 = rng2:clone()
  5311. local rngm = Instance.new("SpecialMesh", rng)
  5312. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  5313. rngm.Scale = Vector3.new(1, 1, 1)
  5314. rngm2 = rngm:clone()
  5315. rngm2.Scale = Vector3.new(1, 1, 1)
  5316. rngm3 = rngm2:clone()
  5317. rngm3.Parent = rng3
  5318. rngm3.Scale = Vector3.new(1, 1, 1)
  5319. rngm4 = rngm2:clone()
  5320. rngm4.Parent = rng4
  5321. rngm4.Scale = Vector3.new(1, 1, 1)
  5322. local bem = Instance.new("Part", RootPart)
  5323. bem.Anchored = true
  5324. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  5325. bem.BrickColor = BrickColor.new("Dark blue")
  5326. bem.CanCollide = false
  5327. bem.Material = "Neon"
  5328. local bem2 = Instance.new("Part", RootPart)
  5329. bem2.Anchored = true
  5330. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  5331. bem2.BrickColor = BrickColor.new("Cyan")
  5332. bem2.CanCollide = false
  5333. bem2.Material = "Neon"
  5334. local aura = Instance.new("ParticleEmitter", bem)
  5335. aura.Size = NumberSequence.new(11)
  5336. aura.Lifetime = NumberRange.new(0.5)
  5337. aura.LightEmission = 1
  5338. aura.Texture = "http://www.roblox.com/asset/?id="
  5339. aura.Speed = NumberRange.new(0)
  5340. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  5341. aura.Rate = 400
  5342. bem.FormFactor = 3
  5343. bem.Name = "Beam" .. shot
  5344. bem.Size = Vector3.new(13, 13, 13)
  5345. bem.Transparency = 0.35
  5346. bem.TopSurface = 0
  5347. bem.BottomSurface = 0
  5348. local bemm2 = Instance.new("SpecialMesh", bem2)
  5349. bemm2.MeshType = 4
  5350. bemm2.Scale = Vector3.new(1, 1, 1)
  5351. bem2.FormFactor = 3
  5352. bem2.Name = "Beam" .. shot
  5353. bem2.Size = Vector3.new(11, 11, 11)
  5354. bem2.Transparency = 0.35
  5355. bem2.TopSurface = 0
  5356. bem2.BottomSurface = 0
  5357. local bemm = Instance.new("SpecialMesh", bem)
  5358. bemm.MeshType = 4
  5359. bemm.Scale = Vector3.new(1, 1, 1)
  5360. local out = Instance.new("Part", Character)
  5361. out.Anchored = true
  5362. out.BrickColor = BrickColor.new("Dark blue")
  5363. out.CanCollide = false
  5364. out.FormFactor = 3
  5365. out.Name = "Out"
  5366. out.Material = "Neon"
  5367. out.Size = Vector3.new(126, 126, 126)
  5368. out.Transparency = 0.35
  5369. out.TopSurface = 0
  5370. out.BottomSurface = 0
  5371. local outm = Instance.new("SpecialMesh", out)
  5372. outm.MeshType = 3
  5373. outm.Scale = Vector3.new(1, 1, 1)
  5374. local out2 = Instance.new("Part", Character)
  5375. out2.Anchored = true
  5376. out2.BrickColor = BrickColor.new("Cyan")
  5377. out2.CanCollide = false
  5378. out2.FormFactor = 3
  5379. out2.Name = "Out"
  5380. out2.Material = "Neon"
  5381. out2.Size = Vector3.new(120, 120, 120)
  5382. out2.Transparency = 0.35
  5383. out2.TopSurface = 0
  5384. out2.BottomSurface = 0
  5385. local outm2 = Instance.new("SpecialMesh", out2)
  5386. outm2.MeshType = 3
  5387. outm2.Scale = Vector3.new(1, 1, 1)
  5388. local outl = Instance.new("Part", Character)
  5389. outl.Anchored = true
  5390. outl.BrickColor = BrickColor.new("Dark blue")
  5391. outl.CanCollide = false
  5392. outl.FormFactor = 3
  5393. outl.Name = "Out"
  5394. outl.Material = "Neon"
  5395. outl.Size = Vector3.new(197, 197, 197)
  5396. outl.Transparency = 0.35
  5397. outl.TopSurface = 0
  5398. outl.BottomSurface = 0
  5399. local outml = Instance.new("SpecialMesh", outl)
  5400. outml.MeshType = 3
  5401. outml.Scale = Vector3.new(1, 1, 1)
  5402. local out2l = Instance.new("Part", Character)
  5403. out2l.Anchored = true
  5404. out2l.BrickColor = BrickColor.new("Cyan")
  5405. out2l.CanCollide = false
  5406. out2l.FormFactor = 3
  5407. out2l.Name = "Out"
  5408. out2l.Material = "Neon"
  5409. out2l.Size = Vector3.new(199, 199, 199)
  5410. out2l.Transparency = 0.35
  5411. out2l.TopSurface = 0
  5412. out2l.BottomSurface = 0
  5413. local outm2l = Instance.new("SpecialMesh", out2l)
  5414. outm2l.MeshType = 3
  5415. outm2l.Scale = Vector3.new(1, 1, 1)
  5416. local outau = Instance.new("Part", Character)
  5417. outau.Anchored = true
  5418. outau.BrickColor = BrickColor.new("Cyan")
  5419. outau.CanCollide = false
  5420. outau.FormFactor = 3
  5421. outau.Name = "Out"
  5422. outau.Material = "Neon"
  5423. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  5424. outau.Transparency = 0.35
  5425. outau.TopSurface = 0
  5426. outau.BottomSurface = 0
  5427. local outm2au = Instance.new("SpecialMesh", outau)
  5428. outm2au.MeshType = 3
  5429. outm2au.Scale = Vector3.new(1, 1, 1)
  5430. local outau2 = Instance.new("Part", Character)
  5431. outau2.Anchored = true
  5432. outau2.BrickColor = BrickColor.new("Cyan")
  5433. outau2.CanCollide = false
  5434. outau2.FormFactor = 3
  5435. outau2.Name = "Out"
  5436. outau2.Material = "Neon"
  5437. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  5438. outau2.Transparency = 0.35
  5439. outau2.TopSurface = 0
  5440. outau2.BottomSurface = 0
  5441. local outm2au2 = Instance.new("SpecialMesh", outau2)
  5442. outm2au2.MeshType = 3
  5443. outm2au2.Scale = Vector3.new(1, 1, 1)
  5444. local bnd = Instance.new("Part", RootPart)
  5445. bnd.Anchored = true
  5446. bnd.BrickColor = BrickColor.new("Cyan")
  5447. bnd.CanCollide = false
  5448. bnd.Material = "Neon"
  5449. bnd.FormFactor = 3
  5450. bnd.Name = "Bend"
  5451. bnd.Size = Vector3.new(10, 10, 10)
  5452. bnd.Transparency = 1
  5453. bnd.TopSurface = 0
  5454. bnd.BottomSurface = 0
  5455. local bndm = Instance.new("SpecialMesh", bnd)
  5456. bndm.MeshType = 3
  5457. bndm.Scale = Vector3.new(1, 1, 1)
  5458. local Chow = Instance.new("ParticleEmitter")
  5459. Chow.Name = "Aura"
  5460. Chow.Texture = "rbxassetid://779576004"
  5461. Chow.Parent = outau
  5462. Chow.LightEmission = 1
  5463. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  5464. Chow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  5465. Chow.Size = NumberSequence.new(40)
  5466. Chow.LockedToPart = true
  5467. Chow.Lifetime = NumberRange.new(0.2)
  5468. Chow.Rate = 100
  5469. Chow.Rotation = NumberRange.new(-360, 360)
  5470. Chow.Speed = NumberRange.new(0.3)
  5471. Chow.EmissionDirection = "Top"
  5472. local Chow2 = Instance.new("ParticleEmitter")
  5473. Chow2.Name = "Aura"
  5474. Chow2.Texture = "rbxassetid://779576004"
  5475. Chow2.Parent = outau2
  5476. Chow2.LightEmission = 1
  5477. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  5478. Chow2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  5479. Chow2.Size = NumberSequence.new(60)
  5480. Chow2.LockedToPart = true
  5481. Chow2.Lifetime = NumberRange.new(0.2)
  5482. Chow2.Rate = 200
  5483. Chow2.Rotation = NumberRange.new(-360, 360)
  5484. Chow2.Speed = NumberRange.new(0.3)
  5485. Chow2.EmissionDirection = "Top"
  5486. local Atch1 = Instance.new("Attachment", out2l)
  5487. Atch1.Position = Vector3.new(0, 2, 0)
  5488. local Atch2 = Instance.new("Attachment", out2l)
  5489. Atch2.Position = Vector3.new(0, -2.5, 0)
  5490. local Trail = Instance.new("Trail", Character)
  5491. Trail.Attachment0 = Atch1
  5492. Trail.Attachment1 = Atch2
  5493. Trail.Texture = "rbxassetid://22636887"
  5494. Trail.Lifetime = 1.7
  5495. Trail.Transparency = NumberSequence.new({
  5496. NumberSequenceKeypoint.new(0, 0, 0),
  5497. NumberSequenceKeypoint.new(1, 1, 0)
  5498. })
  5499. Trail.Color = ColorSequence.new(ColorsArray)
  5500. Trail.LightEmission = 5
  5501. local To = Instance.new("Part", Character)
  5502. To.Size = Vector3.new(2, 1, 2)
  5503. To.BrickColor = BrickColor.new("Really red")
  5504. To.CanCollide = false
  5505. To.Anchored = true
  5506. To.Material = "Neon"
  5507. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  5508. local To2 = Instance.new("SpecialMesh", To)
  5509. To2.MeshId = "rbxassetid://569384034"
  5510. To2.Scale = Vector3.new(10, 10, 10)
  5511. local Rin = Instance.new("Part", Character)
  5512. Rin.Size = Vector3.new(1, 1, 1)
  5513. Rin.BrickColor = BrickColor.new("White")
  5514. Rin.Anchored = true
  5515. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  5516. local Rin2 = Instance.new("SpecialMesh", Rin)
  5517. Rin2.MeshId = "rbxassetid://3270017"
  5518. Rin2.Scale = Vector3.new(1, 1, 1)
  5519. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5520. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5521. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5522. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5523. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5524. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5525. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5526. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  5527. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5528. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5529. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  5530. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  5531. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  5532. Debounces.Shewt = true
  5533. local Music2 = Instance.new("Sound", UpperTorso)
  5534. Music2.SoundId = "rbxassetid://1117288204"
  5535. Music2.Pitch = 1
  5536. Music2.Looped = false
  5537. Music2.Volume = 7.2
  5538. wait(1.0E-4)
  5539. Music2:Play()
  5540. coroutine.wrap(function()
  5541. for i = 1, 20, 0.2 do
  5542. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  5543. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  5544. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  5545. rng.Transparency = i / 20
  5546. rng3.Transparency = 0.041666666666666664
  5547. rng4.Transparency = i / 26
  5548. wait()
  5549. end
  5550. wait(5)
  5551. rng:Destroy()
  5552. end)()
  5553. if Debounces.Shewt == true then
  5554. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  5555. hit = ht.Parent
  5556. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  5557. if HasntTouched(hit.Name) == true and deb == false then
  5558. deb = true
  5559. coroutine.wrap(function()
  5560. end)()
  5561. table.insert(Touche, hit.Name)
  5562. deb = false
  5563. end
  5564. coroutine.wrap(function()
  5565. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  5566. wait(0.4)
  5567. end)()
  5568. table.insert(Touche, hit.Parent.Name)
  5569. deb = false
  5570. for i, v in pairs(Touche) do
  5571. print(v)
  5572. end
  5573. end
  5574. end)
  5575. end
  5576. for i = 0, 1700, 23 do
  5577. bem.Size = Vector3.new(i, 107, 107)
  5578. bem2.Size = Vector3.new(i, 107, 107)
  5579. Grab.Size = Vector3.new(i, 107, 107)
  5580. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5581. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5582. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5583. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5584. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5585. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5586. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5587. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5588. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5589. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  5590. bnd.Size = Vector3.new(10, 10, 10)
  5591. bndm.Scale = Vector3.new(108, 108, 108)
  5592. To.Transparency = To.Transparency + 0.012
  5593. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  5594. if i % 10 == 0 then
  5595. do
  5596. local newRng = rng2:Clone()
  5597. newRng.Parent = RootPart
  5598. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  5599. local newRngm = rngm2:clone()
  5600. newRngm.Parent = newRng
  5601. coroutine.wrap(function()
  5602. for i = 1, 10, 0.2 do
  5603. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  5604. newRng.Transparency = i / 10
  5605. wait()
  5606. end
  5607. wait(0)
  5608. newRng:Destroy()
  5609. end)()
  5610. end
  5611. end
  5612. wait()
  5613. end
  5614. wait(0)
  5615. Debounces.Shewt = false
  5616. out:Destroy()
  5617. out2:Destroy()
  5618. bnd:Destroy()
  5619. bem:Destroy()
  5620. bem2:Destroy()
  5621. To:Destroy()
  5622. To2:Destroy()
  5623. Music2:Destroy()
  5624. out2l:Destroy()
  5625. outl:Destroy()
  5626. outau:Destroy()
  5627. outau2:Destroy()
  5628. Trail:Destroy()
  5629. Atch1:Destroy()
  5630. Grab:Destroy()
  5631. Grabo:Destroy()
  5632. for i, v in pairs(RootPart:GetChildren()) do
  5633. if v:IsA("BodyPosition") then
  5634. v:Remove()
  5635. end
  5636. end
  5637. RootPart.Anchored = false
  5638. Debounces.Ready = false
  5639. for i, v in pairs(Touche) do
  5640. table.remove(Touche, i)
  5641. end
  5642. wait()
  5643. table.insert(Touche, Character.Name)
  5644. Debounces.NoIdl = false
  5645. if Debounces.CanAttack == false then
  5646. Debounces.CanAttack = true
  5647. end
  5648. end
  5649. end
  5650. end
  5651. Idle = false
  5652. Humanoid.WalkSpeed = 16
  5653. end)
  5654. RootPart.Touched:connect(function(hit)
  5655. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  5656. if h ~= nil and Humanoid.Health > 0 and instinct == true then
  5657. RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2.2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  5658. local ay = math.random(1, 2)
  5659. if ay == 1 then
  5660. RootPart.CFrame = RootPart.CFrame * CFrame.new(-8.2, 0, 0)
  5661. else
  5662. RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, 7.3)
  5663. end
  5664. end
  5665. end)
  5666. tp = true
  5667. Mouse.KeyDown:connect(function(k)
  5668. if k == "1" and tp == true then
  5669. tp = false
  5670. local Must = Instance.new("Sound", UpperTorso)
  5671. Must.SoundId = "rbxassetid://1055279036"
  5672. Must.Pitch = 0.99
  5673. Must.Volume = 1.2
  5674. Must.Looped = false
  5675. wait(0)
  5676. Must:Play()
  5677. Zanzoken = Instance.new("Part", Character)
  5678. Zanzoken.Anchored = true
  5679. Zanzoken.CanCollide = false
  5680. Zanzoken.Position = v3(999, 999, 999)
  5681. Zanzoken.CFrame = LowerTorso.CFrame
  5682. game.Debris:AddItem(Zanzoken, 0.5)
  5683. Zanzoken.Transparency = 1
  5684. wait()
  5685. idk = Instance.new("BillboardGui", Zanzoken)
  5686. idk.Size = UDim2.new(10, 0, 15, 0)
  5687. idk.AlwaysOnTop = false
  5688. idk1 = Instance.new("ImageLabel", idk)
  5689. idk1.BackgroundTransparency = 1
  5690. idk.ExtentsOffset = v3(0, 0, 0)
  5691. idk1.ImageTransparency = 0
  5692. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  5693. idk1.Size = UDim2.new(2, 0, 1, 0)
  5694. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  5695. idk1.Image = "rbxassetid://319554883"
  5696. wait(0)
  5697. Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
  5698. wait(0)
  5699. Zanzoken = Instance.new("Part", Character)
  5700. Zanzoken.Anchored = true
  5701. Zanzoken.CanCollide = false
  5702. Zanzoken.Position = v3(999, 999, 999)
  5703. Zanzoken.CFrame = LowerTorso.CFrame
  5704. game.Debris:AddItem(Zanzoken, 0.5)
  5705. Zanzoken.Transparency = 1
  5706. wait()
  5707. idk = Instance.new("BillboardGui", Zanzoken)
  5708. idk.Size = UDim2.new(10, 0, 15, 0)
  5709. idk.AlwaysOnTop = false
  5710. idk1 = Instance.new("ImageLabel", idk)
  5711. idk1.BackgroundTransparency = 1
  5712. idk.ExtentsOffset = v3(0, 0, 0)
  5713. idk1.ImageTransparency = 0
  5714. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  5715. idk1.Size = UDim2.new(2, 0, 1, 0)
  5716. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  5717. idk1.Image = "rbxassetid://319554883"
  5718. wait(0.4)
  5719. tp = true
  5720. end
  5721. end)
  5722. Mouse.KeyDown:connect(function(k)
  5723. if k == "2" and tp == true and instinct == true then
  5724. tp = false
  5725. Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
  5726. wait(1.0E-4)
  5727. tp = true
  5728. end
  5729. end)
  5730. Mouse.KeyDown:connect(function(key)
  5731. if key == "h" and base == true and instinct == false and ssj4 == false then
  5732. Idle = true
  5733. ssj = true
  5734. ssj2 = false
  5735. blue = false
  5736. base = false
  5737. multiplier = 3
  5738. local H = Instance.new("Part", UpperTorso)
  5739. H.Size = Vector3.new(1, 1, 1)
  5740. H.BrickColor = BrickColor.new("Cyan")
  5741. H.CanCollide = false
  5742. H.Material = "Neon"
  5743. H.Anchored = true
  5744. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  5745. local H2 = Instance.new("SpecialMesh", H)
  5746. H2.MeshId = "rbxassetid://569384034"
  5747. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  5748. RootPart.Anchored = true
  5749. local Music2 = Instance.new("Sound", UpperTorso)
  5750. Music2.SoundId = "rbxassetid://917377181"
  5751. Music2.Pitch = 1
  5752. Music2.Looped = false
  5753. Music2.Volume = 3.2
  5754. wait(1.0E-4)
  5755. Music2:Play()
  5756. local Music3 = Instance.new("Sound", UpperTorso)
  5757. Music3.SoundId = "rbxassetid://891397456"
  5758. Music3.Pitch = 1
  5759. Music3.Looped = false
  5760. Music3.Volume = 3.2
  5761. wait(1.0E-4)
  5762. Music3:Play()
  5763. coroutine.resume(coroutine.create(function()
  5764. for i = 1, 4 do
  5765. do
  5766. local HQ = Instance.new("Part", Character)
  5767. HQ.Size = Vector3.new(1, 0, 1)
  5768. HQ.BrickColor = BrickColor.new("Cyan")
  5769. HQ.Material = "Neon"
  5770. HQ.Anchored = true
  5771. HQ.CanCollide = false
  5772. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5773. local HQ2 = Instance.new("SpecialMesh", HQ)
  5774. HQ2.MeshId = "rbxassetid://20329976"
  5775. HQ2.Scale = Vector3.new(1, 1, 1)
  5776. local HQ5 = Instance.new("Part", Character)
  5777. HQ5.Size = Vector3.new(1, 0, 1)
  5778. HQ5.BrickColor = BrickColor.new("Cyan")
  5779. HQ5.Material = "Neon"
  5780. HQ5.Anchored = true
  5781. HQ5.CanCollide = false
  5782. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5783. local HQ6 = Instance.new("SpecialMesh", HQ5)
  5784. HQ6.MeshId = "rbxassetid://20329976"
  5785. HQ6.Scale = Vector3.new(1, 1, 1)
  5786. coroutine.resume(coroutine.create(function()
  5787. for i = 0, 5, 0.1 do
  5788. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  5789. HQ.Transparency = HQ.Transparency + 0.09
  5790. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  5791. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  5792. HQ5.Transparency = HQ5.Transparency + 0.09
  5793. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  5794. wait(1.0E-11)
  5795. end
  5796. end))
  5797. wait(0.3)
  5798. end
  5799. end
  5800. end))
  5801. for i = 0, 10, 0.1 do
  5802. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  5803. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  5804. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  5805. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  5806. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  5807. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  5808. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5809. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5810. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5811. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  5812. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  5813. game:GetService("RunService").RenderStepped:wait()
  5814. end
  5815. H:Destroy()
  5816. wait(0)
  5817. local Music7 = Instance.new("Sound", UpperTorso)
  5818. Music7.SoundId = "rbxassetid://1035030726"
  5819. Music7.Pitch = 1
  5820. Music7.Looped = false
  5821. Music7.Volume = 5.2
  5822. wait(1.0E-4)
  5823. Music7:Play()
  5824. local SS = Instance.new("Part", UpperTorso)
  5825. SS.Size = Vector3.new(1, 1, 1)
  5826. SS.BrickColor = BrickColor.new("New Yeller")
  5827. SS.CanCollide = false
  5828. SS.Material = "Neon"
  5829. SS.Anchored = true
  5830. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  5831. local SS2 = Instance.new("SpecialMesh", SS)
  5832. SS2.MeshId = "rbxassetid://569384034"
  5833. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  5834. coroutine.resume(coroutine.create(function()
  5835. for i = 1, 5 do
  5836. do
  5837. local HQ = Instance.new("Part", Character)
  5838. HQ.Size = Vector3.new(1, 0, 1)
  5839. HQ.BrickColor = BrickColor.new("New Yeller")
  5840. HQ.Material = "Neon"
  5841. HQ.Anchored = true
  5842. HQ.CanCollide = false
  5843. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5844. local HQ2 = Instance.new("SpecialMesh", HQ)
  5845. HQ2.MeshId = "rbxassetid://20329976"
  5846. HQ2.Scale = Vector3.new(1, 1, 1)
  5847. local HQ5 = Instance.new("Part", Character)
  5848. HQ5.Size = Vector3.new(1, 0, 1)
  5849. HQ5.BrickColor = BrickColor.new("New Yeller")
  5850. HQ5.Material = "Neon"
  5851. HQ5.Anchored = true
  5852. HQ5.CanCollide = false
  5853. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5854. local HQ6 = Instance.new("SpecialMesh", HQ5)
  5855. HQ6.MeshId = "rbxassetid://20329976"
  5856. HQ6.Scale = Vector3.new(1, 1, 1)
  5857. coroutine.resume(coroutine.create(function()
  5858. for i = 1, 200 do
  5859. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  5860. HQ.Transparency = HQ.Transparency + 0.09
  5861. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  5862. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  5863. HQ5.Transparency = HQ5.Transparency + 0.09
  5864. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  5865. wait(1.0E-11)
  5866. end
  5867. end))
  5868. wait(0.3)
  5869. end
  5870. end
  5871. end))
  5872. local HQ = Instance.new("Part", RootPart)
  5873. HQ.Size = Vector3.new(1, 1, 1)
  5874. HQ.BrickColor = BrickColor.new("New Yeller")
  5875. HQ.Material = "Neon"
  5876. HQ.Anchored = true
  5877. HQ.CanCollide = false
  5878. HQ.Transparency = 0.4
  5879. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5880. local HQ2 = Instance.new("SpecialMesh", HQ)
  5881. HQ2.MeshType = "Cylinder"
  5882. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  5883. local HQ23 = Instance.new("Part", RootPart)
  5884. HQ23.Size = Vector3.new(1, 1, 1)
  5885. HQ23.BrickColor = BrickColor.new("New Yeller")
  5886. HQ23.Material = "Neon"
  5887. HQ23.Anchored = true
  5888. HQ23.CanCollide = false
  5889. HQ23.Transparency = 0.4
  5890. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5891. local HQ22 = Instance.new("SpecialMesh", HQ23)
  5892. HQ22.MeshType = "Cylinder"
  5893. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  5894. local ZO = Instance.new("Part", RootPart)
  5895. ZO.Size = Vector3.new(1, 1, 1)
  5896. ZO.BrickColor = BrickColor.new("New Yeller")
  5897. ZO.Material = "Neon"
  5898. ZO.Anchored = true
  5899. ZO.CanCollide = false
  5900. ZO.Transparency = 0.4
  5901. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5902. local ZO2 = Instance.new("SpecialMesh", ZO)
  5903. ZO2.MeshType = "Cylinder"
  5904. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  5905. local BO = Instance.new("Part", RootPart)
  5906. BO.Size = Vector3.new(1, 1, 1)
  5907. BO.BrickColor = BrickColor.new("New Yeller")
  5908. BO.Material = "Neon"
  5909. BO.Anchored = true
  5910. BO.CanCollide = false
  5911. BO.Transparency = 0.4
  5912. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5913. local BO2 = Instance.new("SpecialMesh", BO)
  5914. BO2.MeshType = "Cylinder"
  5915. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  5916. Hair:Destroy()
  5917. Hair2:Destroy()
  5918. Hair3:Destroy()
  5919. BaseHair.Transparency = 1
  5920. SSHair.Transparency = 0
  5921. wait(0.01)
  5922. Humanoid.MaxHealth = 50000
  5923. wait(0.01)
  5924. Humanoid.Health = 50000
  5925. Humanoid.JumpPower = 300
  5926. Character.Head.face.Texture = "rbxassetid://681217206"
  5927. newaura2.ImageTransparency = 0
  5928. lig = Instance.new("PointLight", LowerTorso)
  5929. lig.Color = Color3.new(255, 255, 0)
  5930. lig.Range = 12
  5931. local Aura = Instance.new("ParticleEmitter")
  5932. Aura.Name = "Aura"
  5933. Aura.Texture = "rbxassetid://411939841"
  5934. Aura.Parent = UpperTorso
  5935. Aura.LightEmission = 1
  5936. Aura.Transparency = NumberSequence.new(0.2, 1)
  5937. Aura.Color = ColorSequence.new(BrickColor.new("Daisy orange").Color)
  5938. Aura.Size = NumberSequence.new(0.2, 8)
  5939. Aura.LockedToPart = true
  5940. Aura.Lifetime = NumberRange.new(1.5)
  5941. Aura.Rate = 50
  5942. Aura.Speed = NumberRange.new(1.3)
  5943. Aura.EmissionDirection = "Top"
  5944. Aura.Rotation = NumberRange.new(-8, 8)
  5945. for i = 0, 18, 0.1 do
  5946. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  5947. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  5948. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5949. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5950. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5951. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5952. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5953. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5954. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  5955. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5956. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  5957. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  5958. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  5959. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  5960. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  5961. game:GetService("RunService").RenderStepped:wait()
  5962. end
  5963. SS:Destroy()
  5964. Music3:Destroy()
  5965. Idle = false
  5966. BO:Destroy()
  5967. ZO:Destroy()
  5968. HQ23:Destroy()
  5969. HQ:Destroy()
  5970. local Music3 = Instance.new("Sound", UpperTorso)
  5971. Music3.SoundId = "rbxassetid://891397456"
  5972. Music3.Pitch = 1
  5973. Music3.Looped = true
  5974. Music3.Volume = 2.2
  5975. wait(1.0E-4)
  5976. Music3:Play()
  5977. RootPart.Anchored = false
  5978. off = true
  5979. end
  5980. end)
  5981. Mouse.KeyDown:connect(function(key)
  5982. if key == "l" and base == true and ssj == false and ssj2 == false and blue == false and instinct == false then
  5983. Idle = true
  5984. ssj4 = true
  5985. ssj2 = false
  5986. blue = false
  5987. base = false
  5988. multiplier = 3
  5989. local H = Instance.new("Part", UpperTorso)
  5990. H.Size = Vector3.new(1, 1, 1)
  5991. H.BrickColor = BrickColor.new("Cyan")
  5992. H.CanCollide = false
  5993. H.Material = "Neon"
  5994. H.Anchored = true
  5995. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  5996. local H2 = Instance.new("SpecialMesh", H)
  5997. H2.MeshId = "rbxassetid://569384034"
  5998. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  5999. RootPart.Anchored = true
  6000. local Music2 = Instance.new("Sound", UpperTorso)
  6001. Music2.SoundId = "rbxassetid://917377181"
  6002. Music2.Pitch = 1
  6003. Music2.Looped = false
  6004. Music2.Volume = 3.2
  6005. wait(1.0E-4)
  6006. Music2:Play()
  6007. local Music3 = Instance.new("Sound", UpperTorso)
  6008. Music3.SoundId = "rbxassetid://891397456"
  6009. Music3.Pitch = 1
  6010. Music3.Looped = false
  6011. Music3.Volume = 3.2
  6012. wait(1.0E-4)
  6013. Music3:Play()
  6014. coroutine.resume(coroutine.create(function()
  6015. for i = 1, 4 do
  6016. do
  6017. local HQ = Instance.new("Part", Character)
  6018. HQ.Size = Vector3.new(1, 0, 1)
  6019. HQ.BrickColor = BrickColor.new("Cyan")
  6020. HQ.Material = "Neon"
  6021. HQ.Anchored = true
  6022. HQ.CanCollide = false
  6023. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6024. local HQ2 = Instance.new("SpecialMesh", HQ)
  6025. HQ2.MeshId = "rbxassetid://20329976"
  6026. HQ2.Scale = Vector3.new(1, 1, 1)
  6027. local HQ5 = Instance.new("Part", Character)
  6028. HQ5.Size = Vector3.new(1, 0, 1)
  6029. HQ5.BrickColor = BrickColor.new("Cyan")
  6030. HQ5.Material = "Neon"
  6031. HQ5.Anchored = true
  6032. HQ5.CanCollide = false
  6033. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6034. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6035. HQ6.MeshId = "rbxassetid://20329976"
  6036. HQ6.Scale = Vector3.new(1, 1, 1)
  6037. coroutine.resume(coroutine.create(function()
  6038. for i = 0, 5, 0.1 do
  6039. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6040. HQ.Transparency = HQ.Transparency + 0.09
  6041. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6042. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6043. HQ5.Transparency = HQ5.Transparency + 0.09
  6044. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6045. wait(1.0E-11)
  6046. end
  6047. end))
  6048. wait(0.3)
  6049. end
  6050. end
  6051. end))
  6052. for i = 0, 10, 0.1 do
  6053. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  6054. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  6055. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6056. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6057. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  6058. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  6059. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6060. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6061. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6062. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6063. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6064. game:GetService("RunService").RenderStepped:wait()
  6065. end
  6066. H:Destroy()
  6067. wait(0)
  6068. local Music7 = Instance.new("Sound", UpperTorso)
  6069. Music7.SoundId = "rbxassetid://1035030726"
  6070. Music7.Pitch = 1
  6071. Music7.Looped = false
  6072. Music7.Volume = 5.2
  6073. wait(1.0E-4)
  6074. Music7:Play()
  6075. local SS = Instance.new("Part", UpperTorso)
  6076. SS.Size = Vector3.new(1, 1, 1)
  6077. SS.BrickColor = BrickColor.new("Really red")
  6078. SS.CanCollide = false
  6079. SS.Material = "Neon"
  6080. SS.Anchored = true
  6081. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6082. local SS2 = Instance.new("SpecialMesh", SS)
  6083. SS2.MeshId = "rbxassetid://569384034"
  6084. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6085. coroutine.resume(coroutine.create(function()
  6086. for i = 1, 5 do
  6087. do
  6088. local HQ = Instance.new("Part", Character)
  6089. HQ.Size = Vector3.new(1, 0, 1)
  6090. HQ.BrickColor = BrickColor.new("Really red")
  6091. HQ.Material = "Neon"
  6092. HQ.Anchored = true
  6093. HQ.CanCollide = false
  6094. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6095. local HQ2 = Instance.new("SpecialMesh", HQ)
  6096. HQ2.MeshId = "rbxassetid://20329976"
  6097. HQ2.Scale = Vector3.new(1, 1, 1)
  6098. local HQ5 = Instance.new("Part", Character)
  6099. HQ5.Size = Vector3.new(1, 0, 1)
  6100. HQ5.BrickColor = BrickColor.new("Really red")
  6101. HQ5.Material = "Neon"
  6102. HQ5.Anchored = true
  6103. HQ5.CanCollide = false
  6104. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6105. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6106. HQ6.MeshId = "rbxassetid://20329976"
  6107. HQ6.Scale = Vector3.new(1, 1, 1)
  6108. coroutine.resume(coroutine.create(function()
  6109. for i = 1, 200 do
  6110. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6111. HQ.Transparency = HQ.Transparency + 0.09
  6112. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6113. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6114. HQ5.Transparency = HQ5.Transparency + 0.09
  6115. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6116. wait(1.0E-11)
  6117. end
  6118. end))
  6119. wait(0.3)
  6120. end
  6121. end
  6122. end))
  6123. local HQ = Instance.new("Part", RootPart)
  6124. HQ.Size = Vector3.new(1, 1, 1)
  6125. HQ.BrickColor = BrickColor.new("Really red")
  6126. HQ.Material = "Neon"
  6127. HQ.Anchored = true
  6128. HQ.CanCollide = false
  6129. HQ.Transparency = 0.4
  6130. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6131. local HQ2 = Instance.new("SpecialMesh", HQ)
  6132. HQ2.MeshType = "Cylinder"
  6133. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  6134. local HQ23 = Instance.new("Part", RootPart)
  6135. HQ23.Size = Vector3.new(1, 1, 1)
  6136. HQ23.BrickColor = BrickColor.new("Really red")
  6137. HQ23.Material = "Neon"
  6138. HQ23.Anchored = true
  6139. HQ23.CanCollide = false
  6140. HQ23.Transparency = 0.4
  6141. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6142. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6143. HQ22.MeshType = "Cylinder"
  6144. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  6145. local ZO = Instance.new("Part", RootPart)
  6146. ZO.Size = Vector3.new(1, 1, 1)
  6147. ZO.BrickColor = BrickColor.new("Really red")
  6148. ZO.Material = "Neon"
  6149. ZO.Anchored = true
  6150. ZO.CanCollide = false
  6151. ZO.Transparency = 0.4
  6152. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6153. local ZO2 = Instance.new("SpecialMesh", ZO)
  6154. ZO2.MeshType = "Cylinder"
  6155. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  6156. local BO = Instance.new("Part", RootPart)
  6157. BO.Size = Vector3.new(1, 1, 1)
  6158. BO.BrickColor = BrickColor.new("Really red")
  6159. BO.Material = "Neon"
  6160. BO.Anchored = true
  6161. BO.CanCollide = false
  6162. BO.Transparency = 0.4
  6163. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6164. local BO2 = Instance.new("SpecialMesh", BO)
  6165. BO2.MeshType = "Cylinder"
  6166. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  6167. Hair:Destroy()
  6168. Hair2:Destroy()
  6169. Hair3:Destroy()
  6170. BaseHair.Transparency = 1
  6171. Four.Transparency = 0
  6172. wait(0.01)
  6173. Humanoid.MaxHealth = 190000
  6174. wait(0.01)
  6175. Humanoid.Health = 190000
  6176. Character.Shirt.ShirtTemplate = "rbxassetid://156606637"
  6177. Character.Pants.PantsTemplate = "rbxassetid://157617546"
  6178. Humanoid.JumpPower = 300
  6179. Character.Head.face.Texture = "rbxassetid://231488578"
  6180. newaura2.ImageTransparency = 0
  6181. local Aura = Instance.new("ParticleEmitter")
  6182. Aura.Name = "Aura"
  6183. Aura.Texture = "rbxassetid://411939841"
  6184. Aura.Parent = UpperTorso
  6185. Aura.LightEmission = 1
  6186. Aura.Transparency = NumberSequence.new(0.2, 1)
  6187. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  6188. Aura.Size = NumberSequence.new(0.2, 8)
  6189. Aura.LockedToPart = true
  6190. Aura.Lifetime = NumberRange.new(1.5)
  6191. Aura.Rate = 50
  6192. Aura.Speed = NumberRange.new(1.3)
  6193. Aura.EmissionDirection = "Top"
  6194. Aura.Rotation = NumberRange.new(-8, 8)
  6195. local Aura2 = Instance.new("ParticleEmitter")
  6196. Aura2.Name = "Aura"
  6197. Aura2.Texture = "rbxassetid://411939841"
  6198. Aura2.Parent = UpperTorso
  6199. Aura2.LightEmission = 1
  6200. Aura2.Transparency = NumberSequence.new(0.2, 1)
  6201. Aura2.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  6202. Aura2.Size = NumberSequence.new(0.4, 8)
  6203. Aura2.LockedToPart = true
  6204. Aura2.Lifetime = NumberRange.new(1.5)
  6205. Aura2.Rate = 50
  6206. Aura2.Speed = NumberRange.new(1.3)
  6207. Aura2.EmissionDirection = "Top"
  6208. Aura2.Rotation = NumberRange.new(-8, 8)
  6209. Aura2.ZOffset = -1
  6210. for i = 0, 18, 0.1 do
  6211. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6212. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6213. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6214. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6215. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6216. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6217. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6218. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6219. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6220. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6221. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6222. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6223. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6224. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6225. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6226. game:GetService("RunService").RenderStepped:wait()
  6227. end
  6228. SS:Destroy()
  6229. Music3:Destroy()
  6230. Idle = false
  6231. BO:Destroy()
  6232. ZO:Destroy()
  6233. HQ23:Destroy()
  6234. HQ:Destroy()
  6235. local Music3 = Instance.new("Sound", UpperTorso)
  6236. Music3.SoundId = "rbxassetid://891397456"
  6237. Music3.Pitch = 1
  6238. Music3.Looped = true
  6239. Music3.Volume = 2.2
  6240. wait(1.0E-4)
  6241. Music3:Play()
  6242. RootPart.Anchored = false
  6243. off = true
  6244. end
  6245. end)
  6246. Mouse.KeyDown:connect(function(key)
  6247. if key == "k" and blue == true and ssj == false and ssj2 == false and ssj3 == false then
  6248. Idle = true
  6249. ssj = false
  6250. ssj2 = false
  6251. blue = false
  6252. base = false
  6253. kaio = true
  6254. multiplier = 490000
  6255. local H = Instance.new("Part", UpperTorso)
  6256. H.Size = Vector3.new(1, 1, 1)
  6257. H.BrickColor = BrickColor.new("Cyan")
  6258. H.CanCollide = false
  6259. H.Material = "Neon"
  6260. H.Anchored = true
  6261. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6262. local H2 = Instance.new("SpecialMesh", H)
  6263. H2.MeshId = "rbxassetid://569384034"
  6264. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6265. RootPart.Anchored = true
  6266. local Music2 = Instance.new("Sound", UpperTorso)
  6267. Music2.SoundId = "rbxassetid://917377181"
  6268. Music2.Pitch = 1
  6269. Music2.Looped = false
  6270. Music2.Volume = 3.2
  6271. wait(1.0E-4)
  6272. Music2:Play()
  6273. local Music3 = Instance.new("Sound", UpperTorso)
  6274. Music3.SoundId = "rbxassetid://891397456"
  6275. Music3.Pitch = 1
  6276. Music3.Looped = false
  6277. Music3.Volume = 3.2
  6278. wait(1.0E-4)
  6279. Music3:Play()
  6280. coroutine.resume(coroutine.create(function()
  6281. for i = 1, 2 do
  6282. do
  6283. local HQ = Instance.new("Part", Character)
  6284. HQ.Size = Vector3.new(1, 0, 1)
  6285. HQ.BrickColor = BrickColor.new("Really red")
  6286. HQ.Material = "Neon"
  6287. HQ.Anchored = true
  6288. HQ.CanCollide = false
  6289. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6290. local HQ2 = Instance.new("SpecialMesh", HQ)
  6291. HQ2.MeshId = "rbxassetid://20329976"
  6292. HQ2.Scale = Vector3.new(1, 1, 1)
  6293. local HQ5 = Instance.new("Part", Character)
  6294. HQ5.Size = Vector3.new(1, 0, 1)
  6295. HQ5.BrickColor = BrickColor.new("Really red")
  6296. HQ5.Material = "Neon"
  6297. HQ5.Anchored = true
  6298. HQ5.CanCollide = false
  6299. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6300. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6301. HQ6.MeshId = "rbxassetid://20329976"
  6302. HQ6.Scale = Vector3.new(1, 1, 1)
  6303. coroutine.resume(coroutine.create(function()
  6304. for i = 0, 2, 0.1 do
  6305. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6306. HQ.Transparency = HQ.Transparency + 0.09
  6307. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6308. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6309. HQ5.Transparency = HQ5.Transparency + 0.09
  6310. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6311. wait(1.0E-11)
  6312. end
  6313. end))
  6314. wait(0.3)
  6315. end
  6316. end
  6317. end))
  6318. for i = 0, 6, 0.1 do
  6319. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(auranum), rad(0), rad(auranum1)), 0.1)
  6320. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(auranum), rad(0), rad(auranum2)), 0.1)
  6321. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  6322. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  6323. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(auranum3), rad(0), rad(-20)), 0.1)
  6324. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(auranum3), rad(0), rad(20)), 0.1)
  6325. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  6326. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  6327. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(auranum4), rad(0), rad(0)), 0.1)
  6328. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6329. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6330. game:GetService("RunService").RenderStepped:wait()
  6331. end
  6332. H:Destroy()
  6333. wait(0)
  6334. local Music7 = Instance.new("Sound", UpperTorso)
  6335. Music7.SoundId = "rbxassetid://1035030726"
  6336. Music7.Pitch = 1
  6337. Music7.Looped = false
  6338. Music7.Volume = 5.2
  6339. wait(1.0E-4)
  6340. Music7:Play()
  6341. local SS = Instance.new("Part", UpperTorso)
  6342. SS.Size = Vector3.new(1, 1, 1)
  6343. SS.BrickColor = BrickColor.new("Really red")
  6344. SS.CanCollide = false
  6345. SS.Material = "Neon"
  6346. SS.Anchored = true
  6347. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6348. local SS2 = Instance.new("SpecialMesh", SS)
  6349. SS2.MeshId = "rbxassetid://569384034"
  6350. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6351. coroutine.resume(coroutine.create(function()
  6352. for i = 1, 10 do
  6353. do
  6354. local HQ = Instance.new("Part", Character)
  6355. HQ.Size = Vector3.new(1, 0, 1)
  6356. HQ.BrickColor = BrickColor.new("Really red")
  6357. HQ.Material = "Neon"
  6358. HQ.Anchored = true
  6359. HQ.CanCollide = false
  6360. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6361. local HQ2 = Instance.new("SpecialMesh", HQ)
  6362. HQ2.MeshId = "rbxassetid://20329976"
  6363. HQ2.Scale = Vector3.new(1, 1, 1)
  6364. local HQ5 = Instance.new("Part", Character)
  6365. HQ5.Size = Vector3.new(1, 0, 1)
  6366. HQ5.BrickColor = BrickColor.new("Really red")
  6367. HQ5.Material = "Neon"
  6368. HQ5.Anchored = true
  6369. HQ5.CanCollide = false
  6370. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6371. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6372. HQ6.MeshId = "rbxassetid://20329976"
  6373. HQ6.Scale = Vector3.new(1, 1, 1)
  6374. coroutine.resume(coroutine.create(function()
  6375. for i = 1, 200 do
  6376. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6377. HQ.Transparency = HQ.Transparency + 0.09
  6378. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6379. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6380. HQ5.Transparency = HQ5.Transparency + 0.09
  6381. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6382. wait(1.0E-11)
  6383. end
  6384. end))
  6385. wait(0.3)
  6386. end
  6387. end
  6388. end))
  6389. local HQ = Instance.new("Part", RootPart)
  6390. HQ.Size = Vector3.new(1, 1, 1)
  6391. HQ.BrickColor = BrickColor.new("Really red")
  6392. HQ.Material = "Neon"
  6393. HQ.Anchored = true
  6394. HQ.CanCollide = false
  6395. HQ.Transparency = 0.4
  6396. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6397. local HQ2 = Instance.new("SpecialMesh", HQ)
  6398. HQ2.MeshType = "Cylinder"
  6399. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  6400. local HQ23 = Instance.new("Part", RootPart)
  6401. HQ23.Size = Vector3.new(1, 1, 1)
  6402. HQ23.BrickColor = BrickColor.new("Really red")
  6403. HQ23.Material = "Neon"
  6404. HQ23.Anchored = true
  6405. HQ23.CanCollide = false
  6406. HQ23.Transparency = 0.4
  6407. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6408. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6409. HQ22.MeshType = "Cylinder"
  6410. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  6411. local ZO = Instance.new("Part", RootPart)
  6412. ZO.Size = Vector3.new(1, 1, 1)
  6413. ZO.BrickColor = BrickColor.new("Really red")
  6414. ZO.Material = "Neon"
  6415. ZO.Anchored = true
  6416. ZO.CanCollide = false
  6417. ZO.Transparency = 0.4
  6418. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6419. local ZO2 = Instance.new("SpecialMesh", ZO)
  6420. ZO2.MeshType = "Cylinder"
  6421. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  6422. local BO = Instance.new("Part", RootPart)
  6423. BO.Size = Vector3.new(1, 1, 1)
  6424. BO.BrickColor = BrickColor.new("Really red")
  6425. BO.Material = "Neon"
  6426. BO.Anchored = true
  6427. BO.CanCollide = false
  6428. BO.Transparency = 0.4
  6429. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6430. local BO2 = Instance.new("SpecialMesh", BO)
  6431. BO2.MeshType = "Cylinder"
  6432. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  6433. wait(0.01)
  6434. Humanoid.MaxHealth = 9950700
  6435. wait(0.01)
  6436. Humanoid.Health = 9950700
  6437. Humanoid.JumpPower = 200
  6438. newaura2.ImageTransparency = 0
  6439. lig = Instance.new("PointLight", LowerTorso)
  6440. lig.Color = Color3.new(255, 255, 0)
  6441. lig.Range = 12
  6442. local Aura = Instance.new("ParticleEmitter")
  6443. Aura.Name = "Aura"
  6444. Aura.Texture = "rbxassetid://411939841"
  6445. Aura.Parent = Head
  6446. Aura.LightEmission = 1
  6447. Aura.Transparency = NumberSequence.new(0.2, 1)
  6448. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  6449. Aura.Size = NumberSequence.new(0.2, 20)
  6450. Aura.LockedToPart = true
  6451. Aura.Lifetime = NumberRange.new(1.5)
  6452. Aura.Rate = 50
  6453. Aura.Speed = NumberRange.new(4.3)
  6454. Aura.EmissionDirection = "Top"
  6455. Aura.Rotation = NumberRange.new(-8, 8)
  6456. local Music3 = Instance.new("Sound", UpperTorso)
  6457. Music3.SoundId = "rbxassetid://1195231856"
  6458. Music3.Pitch = 1
  6459. Music3.Looped = false
  6460. Music3.Volume = 3.2
  6461. wait(1.0E-4)
  6462. Music3:Play()
  6463. for i = 0, 18, 0.1 do
  6464. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6465. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6466. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6467. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6468. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6469. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6470. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6471. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6472. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6473. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6474. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6475. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6476. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6477. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6478. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6479. game:GetService("RunService").RenderStepped:wait()
  6480. end
  6481. SS:Destroy()
  6482. Music3:Destroy()
  6483. Idle = false
  6484. BO:Destroy()
  6485. ZO:Destroy()
  6486. HQ23:Destroy()
  6487. HQ:Destroy()
  6488. local Music3 = Instance.new("Sound", UpperTorso)
  6489. Music3.SoundId = "rbxassetid://891397456"
  6490. Music3.Pitch = 1
  6491. Music3.Looped = true
  6492. Music3.Volume = 2.2
  6493. wait(1.0E-4)
  6494. Music3:Play()
  6495. RootPart.Anchored = false
  6496. Mouse.KeyDown:connect(function(key)
  6497. if key == "]" then
  6498. end
  6499. if key == "]" then
  6500. end
  6501. if key == "]" then
  6502. end
  6503. if key == "]" then
  6504. end
  6505. if key == "]" then
  6506. end
  6507. end)
  6508. Mouse.Button1Down:connect(function()
  6509. if attack == false and attacktype == 1 then
  6510. Desperate()
  6511. attacktype = 2
  6512. elseif attack == false and attacktype == 2 then
  6513. Desperate2()
  6514. attacktype = 3
  6515. elseif attack == false and attacktype == 3 then
  6516. Desperate3()
  6517. attacktype = 1
  6518. end
  6519. end)
  6520. wait(2121)
  6521. DZ = false
  6522. end
  6523. end)
  6524. Mouse.KeyDown:connect(function(key)
  6525. if key == "m" and blue == true then
  6526. local Music5 = Instance.new("Sound", UpperTorso)
  6527. Music5.SoundId = "rbxassetid://874183151"
  6528. Music5.Pitch = 1
  6529. Music5.Looped = false
  6530. Music5.Volume = 3.6
  6531. wait(1.0E-4)
  6532. Music5:Play()
  6533. coroutine.resume(coroutine.create(function()
  6534. for i = 1, 1 do
  6535. do
  6536. local ZQW = Instance.new("Part", Character)
  6537. ZQW.Size = Vector3.new(1, 1, 1)
  6538. ZQW.BrickColor = BrickColor.new("Cyan")
  6539. ZQW.Material = "Neon"
  6540. ZQW.Anchored = true
  6541. ZQW.CanCollide = false
  6542. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  6543. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  6544. ZQW2.MeshType = "Sphere"
  6545. ZQW2.Scale = Vector3.new(1, 1, 1)
  6546. coroutine.resume(coroutine.create(function()
  6547. for i = 1, 200 do
  6548. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  6549. ZQW.Transparency = ZQW.Transparency + 0.07
  6550. wait(1.0E-11)
  6551. end
  6552. end))
  6553. wait(0.3)
  6554. end
  6555. end
  6556. end))
  6557. local Music4 = Instance.new("Sound", UpperTorso)
  6558. Music4.SoundId = "rbxassetid://600060450"
  6559. Music4.Pitch = 1
  6560. Music4.Looped = true
  6561. Music4.Volume = 1.6
  6562. wait(1.0E-4)
  6563. Music4:Play()
  6564. local Aura = Instance.new("ParticleEmitter")
  6565. Aura.Name = "Aura"
  6566. Aura.Texture = "rbxassetid://1083580077"
  6567. Aura.Parent = UpperTorso
  6568. Aura.LightEmission = 0.7
  6569. Aura.Transparency = NumberSequence.new(0.2, 1)
  6570. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  6571. Aura.Size = NumberSequence.new(0.2, 11)
  6572. Aura.LockedToPart = true
  6573. Aura.Lifetime = NumberRange.new(1.5)
  6574. Aura.Rate = 50
  6575. Aura.Speed = NumberRange.new(1.3)
  6576. Aura.EmissionDirection = "Top"
  6577. Aura.Rotation = NumberRange.new(-8, 8)
  6578. end
  6579. end)
  6580. Mouse.KeyDown:connect(function(key)
  6581. if key == "n" then
  6582. for i, v in pairs(UpperTorso:GetChildren()) do
  6583. if v:IsA("ParticleEmitter") then
  6584. v:Remove()
  6585. end
  6586. end
  6587. for i, v in pairs(Head:GetChildren()) do
  6588. if v:IsA("ParticleEmitter") then
  6589. v:Remove()
  6590. end
  6591. end
  6592. for i, v in pairs(LowerTorso:GetChildren()) do
  6593. if v:IsA("PointLight") then
  6594. v:Remove()
  6595. end
  6596. end
  6597. for i, v in pairs(UpperTorso:GetChildren()) do
  6598. if v:IsA("Sound") then
  6599. v:Remove()
  6600. end
  6601. end
  6602. end
  6603. end)
  6604. Mouse.KeyDown:connect(function(key)
  6605. if key == "y" and base == true and ssj == false and ssj2 == false and ssj4 == false and ssj3 == false and instinct == false and ssjg == false then
  6606. Idle = true
  6607. ssj = false
  6608. ssj2 = false
  6609. blue = true
  6610. base = false
  6611. multiplier = 126000
  6612. local H = Instance.new("Part", UpperTorso)
  6613. H.Size = Vector3.new(1, 1, 1)
  6614. H.BrickColor = BrickColor.new("Cyan")
  6615. H.CanCollide = false
  6616. H.Material = "Neon"
  6617. H.Anchored = true
  6618. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6619. local H2 = Instance.new("SpecialMesh", H)
  6620. H2.MeshId = "rbxassetid://569384034"
  6621. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6622. RootPart.Anchored = true
  6623. local Music2 = Instance.new("Sound", UpperTorso)
  6624. Music2.SoundId = "rbxassetid://917377181"
  6625. Music2.Pitch = 1
  6626. Music2.Looped = false
  6627. Music2.Volume = 3.2
  6628. wait(1.0E-4)
  6629. Music2:Play()
  6630. local Music3 = Instance.new("Sound", UpperTorso)
  6631. Music3.SoundId = "rbxassetid://891397456"
  6632. Music3.Pitch = 1
  6633. Music3.Looped = false
  6634. Music3.Volume = 3.2
  6635. wait(1.0E-4)
  6636. Music3:Play()
  6637. coroutine.resume(coroutine.create(function()
  6638. for i = 1, 5 do
  6639. do
  6640. local HQ = Instance.new("Part", Character)
  6641. HQ.Size = Vector3.new(1, 0, 1)
  6642. HQ.BrickColor = BrickColor.new("Cyan")
  6643. HQ.Material = "Neon"
  6644. HQ.Anchored = true
  6645. HQ.CanCollide = false
  6646. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6647. local HQ2 = Instance.new("SpecialMesh", HQ)
  6648. HQ2.MeshId = "rbxassetid://20329976"
  6649. HQ2.Scale = Vector3.new(1, 1, 1)
  6650. local HQ5 = Instance.new("Part", Character)
  6651. HQ5.Size = Vector3.new(1, 0, 1)
  6652. HQ5.BrickColor = BrickColor.new("Cyan")
  6653. HQ5.Material = "Neon"
  6654. HQ5.Anchored = true
  6655. HQ5.CanCollide = false
  6656. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6657. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6658. HQ6.MeshId = "rbxassetid://20329976"
  6659. HQ6.Scale = Vector3.new(1, 1, 1)
  6660. coroutine.resume(coroutine.create(function()
  6661. for i = 0, 6, 0.1 do
  6662. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6663. HQ.Transparency = HQ.Transparency + 0.09
  6664. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6665. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6666. HQ5.Transparency = HQ5.Transparency + 0.09
  6667. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6668. wait(1.0E-11)
  6669. end
  6670. end))
  6671. wait(0.3)
  6672. end
  6673. end
  6674. end))
  6675. for i = 0, 16, 0.1 do
  6676. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  6677. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  6678. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6679. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6680. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  6681. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  6682. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6683. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6684. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6685. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6686. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6687. game:GetService("RunService").RenderStepped:wait()
  6688. end
  6689. H:Destroy()
  6690. wait(0)
  6691. local Music7 = Instance.new("Sound", UpperTorso)
  6692. Music7.SoundId = "rbxassetid://1019285316"
  6693. Music7.Pitch = 1
  6694. Music7.Looped = false
  6695. Music7.Volume = 5.2
  6696. wait(1.0E-4)
  6697. Music7:Play()
  6698. local SS = Instance.new("Part", UpperTorso)
  6699. SS.Size = Vector3.new(1, 1, 1)
  6700. SS.BrickColor = BrickColor.new("Toothpaste")
  6701. SS.CanCollide = false
  6702. SS.Material = "Neon"
  6703. SS.Anchored = true
  6704. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6705. local SS2 = Instance.new("SpecialMesh", SS)
  6706. SS2.MeshId = "rbxassetid://569384034"
  6707. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6708. coroutine.resume(coroutine.create(function()
  6709. for i = 1, 11 do
  6710. do
  6711. local HQ = Instance.new("Part", Character)
  6712. HQ.Size = Vector3.new(1, 0, 1)
  6713. HQ.BrickColor = BrickColor.new("Toothpaste")
  6714. HQ.Material = "Neon"
  6715. HQ.Anchored = true
  6716. HQ.CanCollide = false
  6717. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6718. local HQ2 = Instance.new("SpecialMesh", HQ)
  6719. HQ2.MeshId = "rbxassetid://20329976"
  6720. HQ2.Scale = Vector3.new(1, 1, 1)
  6721. local HQ5 = Instance.new("Part", Character)
  6722. HQ5.Size = Vector3.new(1, 0, 1)
  6723. HQ5.BrickColor = BrickColor.new("Toothpaste")
  6724. HQ5.Material = "Neon"
  6725. HQ5.Anchored = true
  6726. HQ5.CanCollide = false
  6727. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6728. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6729. HQ6.MeshId = "rbxassetid://20329976"
  6730. HQ6.Scale = Vector3.new(1, 1, 1)
  6731. local ZQW = Instance.new("Part", Character)
  6732. ZQW.Size = Vector3.new(1, 1, 1)
  6733. ZQW.BrickColor = BrickColor.new("Cyan")
  6734. ZQW.Material = "Neon"
  6735. ZQW.Anchored = true
  6736. ZQW.CanCollide = false
  6737. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  6738. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  6739. ZQW2.MeshType = "Sphere"
  6740. ZQW2.Scale = Vector3.new(1, 1, 1)
  6741. coroutine.resume(coroutine.create(function()
  6742. for i = 1, 200 do
  6743. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6744. HQ.Transparency = HQ.Transparency + 0.09
  6745. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6746. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6747. HQ5.Transparency = HQ5.Transparency + 0.09
  6748. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6749. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  6750. ZQW.Transparency = ZQW.Transparency + 0.07
  6751. wait(1.0E-11)
  6752. end
  6753. end))
  6754. wait(0.3)
  6755. end
  6756. end
  6757. end))
  6758. local HQ = Instance.new("Part", RootPart)
  6759. HQ.Size = Vector3.new(1, 1, 1)
  6760. HQ.BrickColor = BrickColor.new("Cyan")
  6761. HQ.Material = "Neon"
  6762. HQ.Anchored = true
  6763. HQ.CanCollide = false
  6764. HQ.Transparency = 0.4
  6765. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6766. local HQ2 = Instance.new("SpecialMesh", HQ)
  6767. HQ2.MeshType = "Cylinder"
  6768. HQ2.Scale = Vector3.new(190, 1.2, 1.2)
  6769. local HQ23 = Instance.new("Part", RootPart)
  6770. HQ23.Size = Vector3.new(1, 1, 1)
  6771. HQ23.BrickColor = BrickColor.new("Cyan")
  6772. HQ23.Material = "Neon"
  6773. HQ23.Anchored = true
  6774. HQ23.CanCollide = false
  6775. HQ23.Transparency = 0.4
  6776. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6777. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6778. HQ22.MeshType = "Cylinder"
  6779. HQ22.Scale = Vector3.new(190, 1.2, 1.2)
  6780. local ZO = Instance.new("Part", RootPart)
  6781. ZO.Size = Vector3.new(1, 1, 1)
  6782. ZO.BrickColor = BrickColor.new("Cyan")
  6783. ZO.Material = "Neon"
  6784. ZO.Anchored = true
  6785. ZO.CanCollide = false
  6786. ZO.Transparency = 0.4
  6787. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6788. local ZO2 = Instance.new("SpecialMesh", ZO)
  6789. ZO2.MeshType = "Cylinder"
  6790. ZO2.Scale = Vector3.new(180, 1.2, 1.2)
  6791. local BO = Instance.new("Part", RootPart)
  6792. BO.Size = Vector3.new(1, 1, 1)
  6793. BO.BrickColor = BrickColor.new("Cyan")
  6794. BO.Material = "Neon"
  6795. BO.Anchored = true
  6796. BO.CanCollide = false
  6797. BO.Transparency = 0.4
  6798. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6799. local BO2 = Instance.new("SpecialMesh", BO)
  6800. BO2.MeshType = "Cylinder"
  6801. BO2.Scale = Vector3.new(150, 1.2, 1.2)
  6802. Hair:Destroy()
  6803. Hair2:Destroy()
  6804. Hair3:Destroy()
  6805. BaseHair.Transparency = 1
  6806. Blue.Transparency = 0
  6807. wait(0.01)
  6808. Humanoid.MaxHealth = 5300000000
  6809. wait(0.01)
  6810. Humanoid.Health = 5300000000
  6811. Humanoid.JumpPower = 300
  6812. Character.Head.face.Texture = "rbxassetid://681221011"
  6813. newaura2.ImageTransparency = 0
  6814. lig = Instance.new("PointLight", LowerTorso)
  6815. lig.Color = Color3.new(0, 255, 255)
  6816. lig.Range = 12
  6817. for i = 0, 18, 0.1 do
  6818. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6819. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6820. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6821. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6822. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6823. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6824. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6825. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6826. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6827. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6828. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6829. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6830. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6831. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6832. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6833. game:GetService("RunService").RenderStepped:wait()
  6834. end
  6835. SS:Destroy()
  6836. Music3:Destroy()
  6837. Idle = false
  6838. BO:Destroy()
  6839. ZO:Destroy()
  6840. HQ23:Destroy()
  6841. HQ:Destroy()
  6842. local Music2 = Instance.new("Sound", UpperTorso)
  6843. Music2.SoundId = "rbxassetid://907538836"
  6844. Music2.Pitch = 1
  6845. Music2.Looped = false
  6846. Music2.Volume = 4.2
  6847. wait(1.0E-4)
  6848. Music2:Play()
  6849. local Music3 = Instance.new("Sound", UpperTorso)
  6850. Music3.SoundId = "rbxassetid://908226507"
  6851. Music3.Pitch = 1
  6852. Music3.Looped = true
  6853. Music3.Volume = 0.1
  6854. wait(1.0E-4)
  6855. Music3:Play()
  6856. local Music4 = Instance.new("Sound", UpperTorso)
  6857. Music4.SoundId = "rbxassetid://600060450"
  6858. Music4.Pitch = 1
  6859. Music4.Looped = true
  6860. Music4.Volume = 1.6
  6861. wait(1.0E-4)
  6862. Music4:Play()
  6863. local Aura = Instance.new("ParticleEmitter")
  6864. Aura.Name = "Aura"
  6865. Aura.Texture = "rbxassetid://1083580077"
  6866. Aura.Parent = UpperTorso
  6867. Aura.LightEmission = 0.7
  6868. Aura.Transparency = NumberSequence.new(0.2, 1)
  6869. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  6870. Aura.Size = NumberSequence.new(0.2, 11)
  6871. Aura.LockedToPart = true
  6872. Aura.Lifetime = NumberRange.new(1.5)
  6873. Aura.Rate = 50
  6874. Aura.Speed = NumberRange.new(1.3)
  6875. Aura.EmissionDirection = "Top"
  6876. Aura.Rotation = NumberRange.new(-8, 8)
  6877. RootPart.Anchored = false
  6878. Mouse.KeyDown:connect(function(key)
  6879. if key == "]" then
  6880. end
  6881. if key == "]" then
  6882. end
  6883. if key == "]" then
  6884. end
  6885. if key == "]" then
  6886. end
  6887. if key == "]" then
  6888. end
  6889. end)
  6890. Mouse.Button1Down:connect(function()
  6891. if attack == false and attacktype == 1 then
  6892. Strong()
  6893. attacktype = 2
  6894. elseif attack == false and attacktype == 2 then
  6895. Strong2()
  6896. attacktype = 3
  6897. elseif attack == false and attacktype == 3 then
  6898. Strong3()
  6899. attacktype = 1
  6900. end
  6901. end)
  6902. wait(2121)
  6903. DZ = false
  6904. off = true
  6905. end
  6906. end)
  6907. Mouse.KeyDown:connect(function(key)
  6908. if key == "t" and base == true and ssj == false and ssj2 == false and ssj4 == false and ssj3 == false and instinct == false and blue == false then
  6909. Idle = true
  6910. ssj = false
  6911. ssj2 = false
  6912. ssjg = true
  6913. blue = false
  6914. base = false
  6915. multiplier = 12300
  6916. local H = Instance.new("Part", UpperTorso)
  6917. H.Size = Vector3.new(1, 1, 1)
  6918. H.BrickColor = BrickColor.new("Cyan")
  6919. H.CanCollide = false
  6920. H.Material = "Neon"
  6921. H.Anchored = true
  6922. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6923. local H2 = Instance.new("SpecialMesh", H)
  6924. H2.MeshId = "rbxassetid://569384034"
  6925. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6926. RootPart.Anchored = true
  6927. local Music2 = Instance.new("Sound", UpperTorso)
  6928. Music2.SoundId = "rbxassetid://917377181"
  6929. Music2.Pitch = 1
  6930. Music2.Looped = false
  6931. Music2.Volume = 3.2
  6932. wait(1.0E-4)
  6933. Music2:Play()
  6934. local Music3 = Instance.new("Sound", UpperTorso)
  6935. Music3.SoundId = "rbxassetid://891397456"
  6936. Music3.Pitch = 1
  6937. Music3.Looped = false
  6938. Music3.Volume = 3.2
  6939. wait(1.0E-4)
  6940. Music3:Play()
  6941. coroutine.resume(coroutine.create(function()
  6942. for i = 1, 5 do
  6943. do
  6944. local HQ = Instance.new("Part", Character)
  6945. HQ.Size = Vector3.new(1, 0, 1)
  6946. HQ.BrickColor = BrickColor.new("Cyan")
  6947. HQ.Material = "Neon"
  6948. HQ.Anchored = true
  6949. HQ.CanCollide = false
  6950. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6951. local HQ2 = Instance.new("SpecialMesh", HQ)
  6952. HQ2.MeshId = "rbxassetid://20329976"
  6953. HQ2.Scale = Vector3.new(1, 1, 1)
  6954. local HQ5 = Instance.new("Part", Character)
  6955. HQ5.Size = Vector3.new(1, 0, 1)
  6956. HQ5.BrickColor = BrickColor.new("Cyan")
  6957. HQ5.Material = "Neon"
  6958. HQ5.Anchored = true
  6959. HQ5.CanCollide = false
  6960. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6961. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6962. HQ6.MeshId = "rbxassetid://20329976"
  6963. HQ6.Scale = Vector3.new(1, 1, 1)
  6964. coroutine.resume(coroutine.create(function()
  6965. for i = 0, 6, 0.1 do
  6966. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6967. HQ.Transparency = HQ.Transparency + 0.09
  6968. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6969. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6970. HQ5.Transparency = HQ5.Transparency + 0.09
  6971. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6972. wait(1.0E-11)
  6973. end
  6974. end))
  6975. wait(0.3)
  6976. end
  6977. end
  6978. end))
  6979. for i = 0, 16, 0.1 do
  6980. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  6981. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  6982. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6983. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6984. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  6985. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  6986. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6987. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6988. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6989. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6990. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6991. game:GetService("RunService").RenderStepped:wait()
  6992. end
  6993. H:Destroy()
  6994. wait(0)
  6995. local Music7 = Instance.new("Sound", UpperTorso)
  6996. Music7.SoundId = "rbxassetid://1019285316"
  6997. Music7.Pitch = 1
  6998. Music7.Looped = false
  6999. Music7.Volume = 5.2
  7000. wait(1.0E-4)
  7001. Music7:Play()
  7002. local SS = Instance.new("Part", UpperTorso)
  7003. SS.Size = Vector3.new(1, 1, 1)
  7004. SS.BrickColor = BrickColor.new("Bright red")
  7005. SS.CanCollide = false
  7006. SS.Material = "Neon"
  7007. SS.Anchored = true
  7008. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  7009. local SS2 = Instance.new("SpecialMesh", SS)
  7010. SS2.MeshId = "rbxassetid://569384034"
  7011. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  7012. coroutine.resume(coroutine.create(function()
  7013. for i = 1, 11 do
  7014. do
  7015. local HQ = Instance.new("Part", Character)
  7016. HQ.Size = Vector3.new(1, 0, 1)
  7017. HQ.BrickColor = BrickColor.new("Toothpaste")
  7018. HQ.Material = "Neon"
  7019. HQ.Anchored = true
  7020. HQ.CanCollide = false
  7021. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7022. local HQ2 = Instance.new("SpecialMesh", HQ)
  7023. HQ2.MeshId = "rbxassetid://20329976"
  7024. HQ2.Scale = Vector3.new(1, 1, 1)
  7025. local HQ5 = Instance.new("Part", Character)
  7026. HQ5.Size = Vector3.new(1, 0, 1)
  7027. HQ5.BrickColor = BrickColor.new("Toothpaste")
  7028. HQ5.Material = "Neon"
  7029. HQ5.Anchored = true
  7030. HQ5.CanCollide = false
  7031. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7032. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7033. HQ6.MeshId = "rbxassetid://20329976"
  7034. HQ6.Scale = Vector3.new(1, 1, 1)
  7035. local ZQW = Instance.new("Part", Character)
  7036. ZQW.Size = Vector3.new(1, 1, 1)
  7037. ZQW.BrickColor = BrickColor.new("Cyan")
  7038. ZQW.Material = "Neon"
  7039. ZQW.Anchored = true
  7040. ZQW.CanCollide = false
  7041. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  7042. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  7043. ZQW2.MeshType = "Sphere"
  7044. ZQW2.Scale = Vector3.new(1, 1, 1)
  7045. coroutine.resume(coroutine.create(function()
  7046. for i = 1, 200 do
  7047. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  7048. HQ.Transparency = HQ.Transparency + 0.09
  7049. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7050. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  7051. HQ5.Transparency = HQ5.Transparency + 0.09
  7052. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7053. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  7054. ZQW.Transparency = ZQW.Transparency + 0.07
  7055. wait(1.0E-11)
  7056. end
  7057. end))
  7058. wait(0.3)
  7059. end
  7060. end
  7061. end))
  7062. local HQ = Instance.new("Part", RootPart)
  7063. HQ.Size = Vector3.new(1, 1, 1)
  7064. HQ.BrickColor = BrickColor.new("Bright red")
  7065. HQ.Material = "Neon"
  7066. HQ.Anchored = true
  7067. HQ.CanCollide = false
  7068. HQ.Transparency = 0.4
  7069. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7070. local HQ2 = Instance.new("SpecialMesh", HQ)
  7071. HQ2.MeshType = "Cylinder"
  7072. HQ2.Scale = Vector3.new(190, 1.2, 1.2)
  7073. local HQ23 = Instance.new("Part", RootPart)
  7074. HQ23.Size = Vector3.new(1, 1, 1)
  7075. HQ23.BrickColor = BrickColor.new("Bright red")
  7076. HQ23.Material = "Neon"
  7077. HQ23.Anchored = true
  7078. HQ23.CanCollide = false
  7079. HQ23.Transparency = 0.4
  7080. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7081. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7082. HQ22.MeshType = "Cylinder"
  7083. HQ22.Scale = Vector3.new(190, 1.2, 1.2)
  7084. local ZO = Instance.new("Part", RootPart)
  7085. ZO.Size = Vector3.new(1, 1, 1)
  7086. ZO.BrickColor = BrickColor.new("Bright red")
  7087. ZO.Material = "Neon"
  7088. ZO.Anchored = true
  7089. ZO.CanCollide = false
  7090. ZO.Transparency = 0.4
  7091. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7092. local ZO2 = Instance.new("SpecialMesh", ZO)
  7093. ZO2.MeshType = "Cylinder"
  7094. ZO2.Scale = Vector3.new(180, 1.2, 1.2)
  7095. local BO = Instance.new("Part", RootPart)
  7096. BO.Size = Vector3.new(1, 1, 1)
  7097. BO.BrickColor = BrickColor.new("Bright red")
  7098. BO.Material = "Neon"
  7099. BO.Anchored = true
  7100. BO.CanCollide = false
  7101. BO.Transparency = 0.4
  7102. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7103. local BO2 = Instance.new("SpecialMesh", BO)
  7104. BO2.MeshType = "Cylinder"
  7105. BO2.Scale = Vector3.new(150, 1.2, 1.2)
  7106. Hair:Destroy()
  7107. Hair2:Destroy()
  7108. Hair3:Destroy()
  7109. HairG.Transparency = 0
  7110. wait(0.01)
  7111. Humanoid.MaxHealth = 500000000
  7112. wait(0.01)
  7113. Humanoid.Health = 500000000
  7114. Humanoid.JumpPower = 300
  7115. Character.Head.face.Texture = "rbxassetid://681220447"
  7116. newaura2.ImageTransparency = 0
  7117. lig = Instance.new("PointLight", LowerTorso)
  7118. lig.Color = Color3.new(255, 0, 0)
  7119. lig.Range = 12
  7120. for i = 0, 18, 0.1 do
  7121. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7122. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7123. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7124. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7125. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7126. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7127. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7128. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7129. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7130. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7131. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7132. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7133. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7134. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7135. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7136. game:GetService("RunService").RenderStepped:wait()
  7137. end
  7138. SS:Destroy()
  7139. Music3:Destroy()
  7140. Idle = false
  7141. BO:Destroy()
  7142. ZO:Destroy()
  7143. HQ23:Destroy()
  7144. HQ:Destroy()
  7145. local Music2 = Instance.new("Sound", UpperTorso)
  7146. Music2.SoundId = "rbxassetid://907538836"
  7147. Music2.Pitch = 1
  7148. Music2.Looped = false
  7149. Music2.Volume = 4.2
  7150. wait(1.0E-4)
  7151. Music2:Play()
  7152. local Music3 = Instance.new("Sound", UpperTorso)
  7153. Music3.SoundId = "rbxassetid://1019449582"
  7154. Music3.Pitch = 1
  7155. Music3.Looped = true
  7156. Music3.Volume = 0.9
  7157. wait(1.0E-4)
  7158. Music3:Play()
  7159. local Music4 = Instance.new("Sound", UpperTorso)
  7160. Music4.SoundId = "rbxassetid://590580266"
  7161. Music4.Pitch = 1
  7162. Music4.Looped = true
  7163. Music4.Volume = 3.4
  7164. wait(1.0E-4)
  7165. Music4:Play()
  7166. local Aura = Instance.new("ParticleEmitter")
  7167. Aura.Name = "Aura"
  7168. Aura.Texture = "rbxassetid://1035402677"
  7169. Aura.Parent = UpperTorso
  7170. Aura.LightEmission = 0.7
  7171. Aura.Transparency = NumberSequence.new(0.3, 1)
  7172. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  7173. Aura.Size = NumberSequence.new(0.7, 11)
  7174. Aura.LockedToPart = true
  7175. Aura.Lifetime = NumberRange.new(1.5)
  7176. Aura.Rate = 50
  7177. Aura.Speed = NumberRange.new(1.3)
  7178. Aura.EmissionDirection = "Top"
  7179. Aura.Rotation = NumberRange.new(-8, 8)
  7180. local Aura2 = Instance.new("ParticleEmitter")
  7181. Aura2.Name = "Aura"
  7182. Aura2.Texture = "rbxassetid://242102147"
  7183. Aura2.Parent = UpperTorso
  7184. Aura2.LightEmission = 0.7
  7185. Aura2.Transparency = NumberSequence.new(0.3, 1)
  7186. Aura2.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
  7187. Aura2.Size = NumberSequence.new(2, 8)
  7188. Aura2.LockedToPart = true
  7189. Aura2.Lifetime = NumberRange.new(1.5)
  7190. Aura2.Rate = 50
  7191. Aura2.Speed = NumberRange.new(1.3)
  7192. Aura2.EmissionDirection = "Top"
  7193. Aura2.Rotation = NumberRange.new(-320, 320)
  7194. local tra = Instance.new("ParticleEmitter")
  7195. tra.Parent = Head
  7196. tra.LightEmission = 1
  7197. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7198. tra.Rate = 15
  7199. tra.Rotation = NumberRange.new(-5, 5)
  7200. tra.Lifetime = NumberRange.new(1.5, 2)
  7201. tra.Size = NumberSequence.new(0.098, 0)
  7202. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7203. tra.Speed = NumberRange.new(0.5)
  7204. tra.VelocitySpread = 360
  7205. tra.VelocityInheritance = 0.5
  7206. tra.ZOffset = 2
  7207. local tra = Instance.new("ParticleEmitter")
  7208. tra.Parent = HairG
  7209. tra.LightEmission = 1
  7210. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7211. tra.Rate = 15
  7212. tra.Rotation = NumberRange.new(-5, 5)
  7213. tra.Lifetime = NumberRange.new(1.5, 2)
  7214. tra.Size = NumberSequence.new(0.098, 0)
  7215. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7216. tra.Speed = NumberRange.new(0.5)
  7217. tra.VelocitySpread = 360
  7218. tra.VelocityInheritance = 0.5
  7219. tra.ZOffset = 2
  7220. local tra = Instance.new("ParticleEmitter")
  7221. tra.Parent = UpperTorso
  7222. tra.LightEmission = 1
  7223. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7224. tra.Rate = 15
  7225. tra.Rotation = NumberRange.new(-5, 5)
  7226. tra.Lifetime = NumberRange.new(1.5, 2)
  7227. tra.Size = NumberSequence.new(0.098, 0)
  7228. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7229. tra.Speed = NumberRange.new(0.5)
  7230. tra.VelocitySpread = 360
  7231. tra.VelocityInheritance = 0.5
  7232. tra.ZOffset = 2
  7233. local tra = Instance.new("ParticleEmitter")
  7234. tra.Parent = RightLowerArm
  7235. tra.LightEmission = 1
  7236. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7237. tra.Rate = 15
  7238. tra.Rotation = NumberRange.new(-5, 5)
  7239. tra.Lifetime = NumberRange.new(1.5, 2)
  7240. tra.Size = NumberSequence.new(0.098, 0)
  7241. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7242. tra.Speed = NumberRange.new(0.5)
  7243. tra.VelocitySpread = 360
  7244. tra.VelocityInheritance = 0.5
  7245. tra.ZOffset = 2
  7246. local tra = Instance.new("ParticleEmitter")
  7247. tra.Parent = LeftLowerArm
  7248. tra.LightEmission = 1
  7249. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7250. tra.Rate = 15
  7251. tra.Rotation = NumberRange.new(-5, 5)
  7252. tra.Lifetime = NumberRange.new(1.5, 2)
  7253. tra.Size = NumberSequence.new(0.098, 0)
  7254. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7255. tra.Speed = NumberRange.new(0.5)
  7256. tra.VelocitySpread = 360
  7257. tra.VelocityInheritance = 0.5
  7258. tra.ZOffset = 2
  7259. RootPart.Anchored = false
  7260. Mouse.KeyDown:connect(function(key)
  7261. if key == "]" then
  7262. end
  7263. if key == "]" then
  7264. end
  7265. if key == "]" then
  7266. end
  7267. if key == "]" then
  7268. end
  7269. if key == "]" then
  7270. end
  7271. end)
  7272. Mouse.Button1Down:connect(function()
  7273. if attack == false and attacktype == 1 then
  7274. Strong()
  7275. attacktype = 2
  7276. elseif attack == false and attacktype == 2 then
  7277. Strong2()
  7278. attacktype = 3
  7279. elseif attack == false and attacktype == 3 then
  7280. Strong3()
  7281. attacktype = 1
  7282. end
  7283. end)
  7284. wait(2121)
  7285. DZ = false
  7286. off = true
  7287. end
  7288. end)
  7289. Mouse.KeyDown:connect(function(key)
  7290. if key == "j" and ssj == true and blue == false and ssjg == false and instinct == false then
  7291. Idle = true
  7292. ssj = false
  7293. ssj2 = true
  7294. blue = false
  7295. base = false
  7296. multiplier = 4
  7297. off = false
  7298. local H = Instance.new("Part", UpperTorso)
  7299. H.Size = Vector3.new(1, 1, 1)
  7300. H.BrickColor = BrickColor.new("New Yeller")
  7301. H.CanCollide = false
  7302. H.Material = "Neon"
  7303. H.Anchored = true
  7304. H.CFrame = RootPart.CFrame * CFrame.new(0, 9.1, 0) * CFrame.Angles(0, 1.55, 0)
  7305. local H2 = Instance.new("SpecialMesh", H)
  7306. H2.MeshId = "rbxassetid://569384034"
  7307. H2.Scale = Vector3.new(3.5, 3.5, 3.5)
  7308. RootPart.Anchored = true
  7309. local Music2 = Instance.new("Sound", UpperTorso)
  7310. Music2.SoundId = "rbxassetid://917377181"
  7311. Music2.Pitch = 1
  7312. Music2.Looped = false
  7313. Music2.Volume = 3.2
  7314. wait(1.0E-4)
  7315. Music2:Play()
  7316. local Music3 = Instance.new("Sound", UpperTorso)
  7317. Music3.SoundId = "rbxassetid://891397456"
  7318. Music3.Pitch = 1
  7319. Music3.Looped = false
  7320. Music3.Volume = 3.2
  7321. wait(1.0E-4)
  7322. Music3:Play()
  7323. coroutine.resume(coroutine.create(function()
  7324. for i = 1, 7 do
  7325. do
  7326. local HQ = Instance.new("Part", Character)
  7327. HQ.Size = Vector3.new(1, 0, 1)
  7328. HQ.BrickColor = BrickColor.new("New Yeller")
  7329. HQ.Material = "Neon"
  7330. HQ.Anchored = true
  7331. HQ.CanCollide = false
  7332. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7333. local HQ2 = Instance.new("SpecialMesh", HQ)
  7334. HQ2.MeshId = "rbxassetid://20329976"
  7335. HQ2.Scale = Vector3.new(1, 1, 1)
  7336. local HQ5 = Instance.new("Part", Character)
  7337. HQ5.Size = Vector3.new(1, 0, 1)
  7338. HQ5.BrickColor = BrickColor.new("Gold")
  7339. HQ5.Material = "Neon"
  7340. HQ5.Anchored = true
  7341. HQ5.CanCollide = false
  7342. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7343. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7344. HQ6.MeshId = "rbxassetid://20329976"
  7345. HQ6.Scale = Vector3.new(1, 1, 1)
  7346. coroutine.resume(coroutine.create(function()
  7347. for i = 0, 7, 0.1 do
  7348. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  7349. HQ.Transparency = HQ.Transparency + 0.09
  7350. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7351. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  7352. HQ5.Transparency = HQ5.Transparency + 0.09
  7353. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7354. wait(1.0E-11)
  7355. end
  7356. end))
  7357. wait(0.3)
  7358. end
  7359. end
  7360. end))
  7361. for i = 0, 10, 0.1 do
  7362. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7363. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7364. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7365. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7366. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  7367. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  7368. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7369. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7370. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7371. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  7372. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  7373. game:GetService("RunService").RenderStepped:wait()
  7374. end
  7375. H:Destroy()
  7376. wait(0)
  7377. local Music7 = Instance.new("Sound", UpperTorso)
  7378. Music7.SoundId = "rbxassetid://1035030726"
  7379. Music7.Pitch = 1
  7380. Music7.Looped = false
  7381. Music7.Volume = 5.2
  7382. wait(1.0E-4)
  7383. Music7:Play()
  7384. local SS = Instance.new("Part", UpperTorso)
  7385. SS.Size = Vector3.new(1, 1, 1)
  7386. SS.BrickColor = BrickColor.new("New Yeller")
  7387. SS.CanCollide = false
  7388. SS.Material = "Neon"
  7389. SS.Anchored = true
  7390. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  7391. local SS2 = Instance.new("SpecialMesh", SS)
  7392. SS2.MeshId = "rbxassetid://569384034"
  7393. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  7394. coroutine.resume(coroutine.create(function()
  7395. for i = 1, 11 do
  7396. do
  7397. local HQ = Instance.new("Part", Character)
  7398. HQ.Size = Vector3.new(1, 0, 1)
  7399. HQ.BrickColor = BrickColor.new("New Yeller")
  7400. HQ.Material = "Neon"
  7401. HQ.Anchored = true
  7402. HQ.CanCollide = false
  7403. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7404. local HQ2 = Instance.new("SpecialMesh", HQ)
  7405. HQ2.MeshId = "rbxassetid://20329976"
  7406. HQ2.Scale = Vector3.new(1, 1, 1)
  7407. local HQ5 = Instance.new("Part", Character)
  7408. HQ5.Size = Vector3.new(1, 0, 1)
  7409. HQ5.BrickColor = BrickColor.new("New Yeller")
  7410. HQ5.Material = "Neon"
  7411. HQ5.Anchored = true
  7412. HQ5.CanCollide = false
  7413. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7414. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7415. HQ6.MeshId = "rbxassetid://20329976"
  7416. HQ6.Scale = Vector3.new(1, 1, 1)
  7417. coroutine.resume(coroutine.create(function()
  7418. for i = 1, 200 do
  7419. HQ2.Scale = HQ2.Scale + Vector3.new(8, 0, 8)
  7420. HQ.Transparency = HQ.Transparency + 0.09
  7421. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7422. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  7423. HQ5.Transparency = HQ5.Transparency + 0.09
  7424. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7425. wait(1.0E-11)
  7426. end
  7427. end))
  7428. wait(0.3)
  7429. end
  7430. end
  7431. end))
  7432. local HQ = Instance.new("Part", RootPart)
  7433. HQ.Size = Vector3.new(1, 1, 1)
  7434. HQ.BrickColor = BrickColor.new("New Yeller")
  7435. HQ.Material = "Neon"
  7436. HQ.Anchored = true
  7437. HQ.CanCollide = false
  7438. HQ.Transparency = 0.4
  7439. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7440. local HQ2 = Instance.new("SpecialMesh", HQ)
  7441. HQ2.MeshType = "Cylinder"
  7442. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  7443. local HQ23 = Instance.new("Part", RootPart)
  7444. HQ23.Size = Vector3.new(1, 1, 1)
  7445. HQ23.BrickColor = BrickColor.new("New Yeller")
  7446. HQ23.Material = "Neon"
  7447. HQ23.Anchored = true
  7448. HQ23.CanCollide = false
  7449. HQ23.Transparency = 0.4
  7450. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7451. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7452. HQ22.MeshType = "Cylinder"
  7453. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  7454. local ZO = Instance.new("Part", RootPart)
  7455. ZO.Size = Vector3.new(1, 1, 1)
  7456. ZO.BrickColor = BrickColor.new("New Yeller")
  7457. ZO.Material = "Neon"
  7458. ZO.Anchored = true
  7459. ZO.CanCollide = false
  7460. ZO.Transparency = 0.4
  7461. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7462. local ZO2 = Instance.new("SpecialMesh", ZO)
  7463. ZO2.MeshType = "Cylinder"
  7464. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  7465. local BO = Instance.new("Part", RootPart)
  7466. BO.Size = Vector3.new(1, 1, 1)
  7467. BO.BrickColor = BrickColor.new("New Yeller")
  7468. BO.Material = "Neon"
  7469. BO.Anchored = true
  7470. BO.CanCollide = false
  7471. BO.Transparency = 0.4
  7472. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7473. local BO2 = Instance.new("SpecialMesh", BO)
  7474. BO2.MeshType = "Cylinder"
  7475. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  7476. SSHair.Transparency = 1
  7477. SS2Hair.Transparency = 0
  7478. BaseHair.Transparency = 1
  7479. Humanoid.MaxHealth = 100000
  7480. wait(0.01)
  7481. Humanoid.Health = 100000
  7482. Humanoid.JumpPower = 350
  7483. Character.Head.face.Texture = "rbxassetid://681219465"
  7484. newaura2.ImageTransparency = 0
  7485. lig = Instance.new("PointLight", LowerTorso)
  7486. lig.Color = Color3.new(255, 255, 0)
  7487. lig.Range = 12
  7488. for i, v in pairs(LowerTorso:GetChildren()) do
  7489. if v:IsA("ParticleEmitter") then
  7490. v:Remove()
  7491. end
  7492. end
  7493. local Aura = Instance.new("ParticleEmitter")
  7494. Aura.Name = "Aura"
  7495. Aura.Texture = "rbxassetid://411939841"
  7496. Aura.Parent = UpperTorso
  7497. Aura.LightEmission = 1
  7498. Aura.Transparency = NumberSequence.new(0.2, 1)
  7499. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  7500. Aura.Size = NumberSequence.new(0.2, 8)
  7501. Aura.LockedToPart = true
  7502. Aura.Lifetime = NumberRange.new(1.5)
  7503. Aura.Rate = 50
  7504. Aura.Speed = NumberRange.new(1.3)
  7505. Aura.EmissionDirection = "Top"
  7506. Aura.Rotation = NumberRange.new(-8, 8)
  7507. local Aura2 = Instance.new("ParticleEmitter")
  7508. Aura2.Name = "Aura"
  7509. Aura2.Texture = "rbxassetid://749313320"
  7510. Aura2.Parent = UpperTorso
  7511. Aura2.LightEmission = 1
  7512. Aura2.Transparency = NumberSequence.new(0.2, 1)
  7513. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  7514. Aura2.Size = NumberSequence.new(4)
  7515. Aura2.LockedToPart = true
  7516. Aura2.Lifetime = NumberRange.new(0.1)
  7517. Aura2.Rate = 20
  7518. Aura2.Speed = NumberRange.new(0)
  7519. Aura2.EmissionDirection = "Top"
  7520. Aura2.Rotation = NumberRange.new(-360, 360)
  7521. for i = 0, 8, 0.1 do
  7522. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7523. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7524. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7525. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7526. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7527. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7528. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7529. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7530. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7531. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7532. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7533. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7534. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7535. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7536. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7537. game:GetService("RunService").RenderStepped:wait()
  7538. end
  7539. SS:Destroy()
  7540. Music3:Destroy()
  7541. Idle = false
  7542. BO:Destroy()
  7543. ZO:Destroy()
  7544. HQ23:Destroy()
  7545. HQ:Destroy()
  7546. local Music3 = Instance.new("Sound", UpperTorso)
  7547. Music3.SoundId = "rbxassetid://550623222"
  7548. Music3.Pitch = 1
  7549. Music3.Looped = true
  7550. Music3.Volume = 2.2
  7551. wait(1.0E-4)
  7552. Music3:Play()
  7553. RootPart.Anchored = false
  7554. off = true
  7555. end
  7556. end)
  7557. Mouse.KeyDown:connect(function(key)
  7558. if key == "k" and ssj2 == true and ssj == false and blue == false and ssjg == false and instinct == false then
  7559. Idle = true
  7560. ssj = false
  7561. ssj2 = false
  7562. ssj3 = true
  7563. blue = false
  7564. base = false
  7565. multiplier = 4
  7566. off = false
  7567. local H = Instance.new("Part", UpperTorso)
  7568. H.Size = Vector3.new(1, 1, 1)
  7569. H.BrickColor = BrickColor.new("New Yeller")
  7570. H.CanCollide = false
  7571. H.Material = "Neon"
  7572. H.Anchored = true
  7573. H.CFrame = RootPart.CFrame * CFrame.new(0, 9.1, 0) * CFrame.Angles(0, 1.55, 0)
  7574. local H2 = Instance.new("SpecialMesh", H)
  7575. H2.MeshId = "rbxassetid://569384034"
  7576. H2.Scale = Vector3.new(3.5, 3.5, 3.5)
  7577. RootPart.Anchored = true
  7578. local Music2 = Instance.new("Sound", UpperTorso)
  7579. Music2.SoundId = "rbxassetid://917377181"
  7580. Music2.Pitch = 1
  7581. Music2.Looped = false
  7582. Music2.Volume = 3.2
  7583. wait(1.0E-4)
  7584. Music2:Play()
  7585. local Music3 = Instance.new("Sound", UpperTorso)
  7586. Music3.SoundId = "rbxassetid://891397456"
  7587. Music3.Pitch = 1
  7588. Music3.Looped = false
  7589. Music3.Volume = 3.2
  7590. wait(1.0E-4)
  7591. Music3:Play()
  7592. local Music = Instance.new("Sound", UpperTorso)
  7593. Music.SoundId = "rbxassetid://380606301"
  7594. Music.Pitch = 1
  7595. Music.Looped = false
  7596. Music.Volume = 3.2
  7597. wait(1.0E-4)
  7598. Music:Play()
  7599. coroutine.resume(coroutine.create(function()
  7600. for i = 1, 7 do
  7601. do
  7602. local HQ = Instance.new("Part", Character)
  7603. HQ.Size = Vector3.new(1, 0, 1)
  7604. HQ.BrickColor = BrickColor.new("New Yeller")
  7605. HQ.Material = "Neon"
  7606. HQ.Anchored = true
  7607. HQ.CanCollide = false
  7608. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7609. local HQ2 = Instance.new("SpecialMesh", HQ)
  7610. HQ2.MeshId = "rbxassetid://20329976"
  7611. HQ2.Scale = Vector3.new(1, 1, 1)
  7612. local HQ5 = Instance.new("Part", Character)
  7613. HQ5.Size = Vector3.new(1, 0, 1)
  7614. HQ5.BrickColor = BrickColor.new("Gold")
  7615. HQ5.Material = "Neon"
  7616. HQ5.Anchored = true
  7617. HQ5.CanCollide = false
  7618. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7619. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7620. HQ6.MeshId = "rbxassetid://20329976"
  7621. HQ6.Scale = Vector3.new(1, 1, 1)
  7622. coroutine.resume(coroutine.create(function()
  7623. for i = 0, 7, 0.1 do
  7624. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  7625. HQ.Transparency = HQ.Transparency + 0.09
  7626. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7627. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  7628. HQ5.Transparency = HQ5.Transparency + 0.09
  7629. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7630. wait(1.0E-11)
  7631. end
  7632. end))
  7633. wait(0.3)
  7634. end
  7635. end
  7636. end))
  7637. for i = 0, 10, 0.1 do
  7638. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7639. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7640. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7641. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7642. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  7643. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  7644. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7645. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7646. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7647. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  7648. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  7649. game:GetService("RunService").RenderStepped:wait()
  7650. end
  7651. H:Destroy()
  7652. wait(0)
  7653. local Music7 = Instance.new("Sound", UpperTorso)
  7654. Music7.SoundId = "rbxassetid://1035030726"
  7655. Music7.Pitch = 1
  7656. Music7.Looped = false
  7657. Music7.Volume = 5.2
  7658. wait(1.0E-4)
  7659. Music7:Play()
  7660. local SS = Instance.new("Part", UpperTorso)
  7661. SS.Size = Vector3.new(1, 1, 1)
  7662. SS.BrickColor = BrickColor.new("New Yeller")
  7663. SS.CanCollide = false
  7664. SS.Material = "Neon"
  7665. SS.Anchored = true
  7666. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  7667. local SS2 = Instance.new("SpecialMesh", SS)
  7668. SS2.MeshId = "rbxassetid://569384034"
  7669. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  7670. coroutine.resume(coroutine.create(function()
  7671. for i = 1, 11 do
  7672. do
  7673. local HQ = Instance.new("Part", Character)
  7674. HQ.Size = Vector3.new(1, 0, 1)
  7675. HQ.BrickColor = BrickColor.new("New Yeller")
  7676. HQ.Material = "Neon"
  7677. HQ.Anchored = true
  7678. HQ.CanCollide = false
  7679. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7680. local HQ2 = Instance.new("SpecialMesh", HQ)
  7681. HQ2.MeshId = "rbxassetid://20329976"
  7682. HQ2.Scale = Vector3.new(1, 1, 1)
  7683. local HQ5 = Instance.new("Part", Character)
  7684. HQ5.Size = Vector3.new(1, 0, 1)
  7685. HQ5.BrickColor = BrickColor.new("New Yeller")
  7686. HQ5.Material = "Neon"
  7687. HQ5.Anchored = true
  7688. HQ5.CanCollide = false
  7689. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7690. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7691. HQ6.MeshId = "rbxassetid://20329976"
  7692. HQ6.Scale = Vector3.new(1, 1, 1)
  7693. coroutine.resume(coroutine.create(function()
  7694. for i = 1, 200 do
  7695. HQ2.Scale = HQ2.Scale + Vector3.new(8, 0, 8)
  7696. HQ.Transparency = HQ.Transparency + 0.09
  7697. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7698. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  7699. HQ5.Transparency = HQ5.Transparency + 0.09
  7700. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7701. wait(1.0E-11)
  7702. end
  7703. end))
  7704. wait(0.3)
  7705. end
  7706. end
  7707. end))
  7708. local HQ = Instance.new("Part", RootPart)
  7709. HQ.Size = Vector3.new(1, 1, 1)
  7710. HQ.BrickColor = BrickColor.new("New Yeller")
  7711. HQ.Material = "Neon"
  7712. HQ.Anchored = true
  7713. HQ.CanCollide = false
  7714. HQ.Transparency = 0.4
  7715. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7716. local HQ2 = Instance.new("SpecialMesh", HQ)
  7717. HQ2.MeshType = "Cylinder"
  7718. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  7719. local HQ23 = Instance.new("Part", RootPart)
  7720. HQ23.Size = Vector3.new(1, 1, 1)
  7721. HQ23.BrickColor = BrickColor.new("New Yeller")
  7722. HQ23.Material = "Neon"
  7723. HQ23.Anchored = true
  7724. HQ23.CanCollide = false
  7725. HQ23.Transparency = 0.4
  7726. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7727. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7728. HQ22.MeshType = "Cylinder"
  7729. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  7730. local ZO = Instance.new("Part", RootPart)
  7731. ZO.Size = Vector3.new(1, 1, 1)
  7732. ZO.BrickColor = BrickColor.new("New Yeller")
  7733. ZO.Material = "Neon"
  7734. ZO.Anchored = true
  7735. ZO.CanCollide = false
  7736. ZO.Transparency = 0.4
  7737. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7738. local ZO2 = Instance.new("SpecialMesh", ZO)
  7739. ZO2.MeshType = "Cylinder"
  7740. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  7741. local BO = Instance.new("Part", RootPart)
  7742. BO.Size = Vector3.new(1, 1, 1)
  7743. BO.BrickColor = BrickColor.new("New Yeller")
  7744. BO.Material = "Neon"
  7745. BO.Anchored = true
  7746. BO.CanCollide = false
  7747. BO.Transparency = 0.4
  7748. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7749. local BO2 = Instance.new("SpecialMesh", BO)
  7750. BO2.MeshType = "Cylinder"
  7751. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  7752. SS2Hair.Transparency = 1
  7753. SS3Hair.Transparency = 0
  7754. BaseHair.Transparency = 1
  7755. Humanoid.MaxHealth = 900000
  7756. wait(0.01)
  7757. Humanoid.Health = 900000
  7758. Humanoid.JumpPower = 350
  7759. Character.Head.face.Texture = "rbxassetid://929418894"
  7760. newaura2.ImageTransparency = 0
  7761. lig = Instance.new("PointLight", LowerTorso)
  7762. lig.Color = Color3.new(255, 255, 0)
  7763. lig.Range = 12
  7764. for i, v in pairs(LowerTorso:GetChildren()) do
  7765. if v:IsA("ParticleEmitter") then
  7766. v:Remove()
  7767. end
  7768. end
  7769. local Aura2 = Instance.new("ParticleEmitter")
  7770. Aura2.Name = "Aura"
  7771. Aura2.Texture = "rbxassetid://749313320"
  7772. Aura2.Parent = UpperTorso
  7773. Aura2.LightEmission = 1
  7774. Aura2.Transparency = NumberSequence.new(0.2, 1)
  7775. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  7776. Aura2.Size = NumberSequence.new(4)
  7777. Aura2.LockedToPart = true
  7778. Aura2.Lifetime = NumberRange.new(0.1)
  7779. Aura2.Rate = 20
  7780. Aura2.Speed = NumberRange.new(0)
  7781. Aura2.EmissionDirection = "Top"
  7782. Aura2.Rotation = NumberRange.new(-360, 360)
  7783. for i = 0, 8, 0.1 do
  7784. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7785. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7786. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7787. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7788. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7789. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7790. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7791. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7792. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7793. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7794. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7795. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7796. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7797. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7798. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7799. game:GetService("RunService").RenderStepped:wait()
  7800. end
  7801. SS:Destroy()
  7802. Music3:Destroy()
  7803. Idle = false
  7804. BO:Destroy()
  7805. ZO:Destroy()
  7806. HQ23:Destroy()
  7807. HQ:Destroy()
  7808. local Music3 = Instance.new("Sound", UpperTorso)
  7809. Music3.SoundId = "rbxassetid://550623222"
  7810. Music3.Pitch = 1
  7811. Music3.Looped = true
  7812. Music3.Volume = 2.2
  7813. wait(1.0E-4)
  7814. Music3:Play()
  7815. local Music = Instance.new("Sound", UpperTorso)
  7816. Music.SoundId = "rbxassetid://884435553"
  7817. Music.Pitch = 1
  7818. Music.Looped = false
  7819. Music.Volume = 4.2
  7820. wait(1.0E-4)
  7821. Music:Play()
  7822. RootPart.Anchored = false
  7823. off = true
  7824. end
  7825. end)
  7826. SoundFolder = Instance.new("Folder", Character)
  7827. SoundFolder.Name = "SoundFolder"
  7828. punchsound1 = Instance.new("Sound", UpperTorso)
  7829. punchsound1.Volume = 1.2
  7830. punchsound1.Name = "punchsound1"
  7831. punchsound1.Looped = false
  7832. punchsound1.SoundId = "rbxassetid://137579113"
  7833. StrongPunch = Instance.new("Sound", UpperTorso)
  7834. StrongPunch.Volume = 1.6
  7835. StrongPunch.Name = "StrongPunch"
  7836. StrongPunch.Looped = false
  7837. StrongPunch.SoundId = "rbxassetid://441202925"
  7838. StrongPunch = Instance.new("Sound", UpperTorso)
  7839. StrongPunch.Volume = 1.6
  7840. StrongPunch.Name = "StrongPunch"
  7841. StrongPunch.Looped = false
  7842. StrongPunch.SoundId = "rbxassetid://441202925"
  7843. StrongPunch1 = Instance.new("Sound", UpperTorso)
  7844. StrongPunch1.Volume = 1.6
  7845. StrongPunch1.Name = "StrongPunch"
  7846. StrongPunch1.Looped = false
  7847. StrongPunch1.SoundId = "rbxassetid://441202925"
  7848. StrongPunch2 = Instance.new("Sound", UpperTorso)
  7849. StrongPunch2.Volume = 1.6
  7850. StrongPunch2.Name = "StrongPunch"
  7851. StrongPunch.Looped = false
  7852. StrongPunch2.SoundId = "rbxassetid://441202925"
  7853. Zano = Instance.new("Sound", UpperTorso)
  7854. Zano.Volume = 6
  7855. Zano.Name = "Zano"
  7856. Zano.Looped = false
  7857. Zano.SoundId = "rbxassetid://744770874"
  7858. GroundImpact = Instance.new("Sound", UpperTorso)
  7859. GroundImpact.Volume = 8
  7860. GroundImpact.Name = "GroundImpact"
  7861. GroundImpact.Looped = false
  7862. GroundImpact.SoundId = "rbxassetid://165970126"
  7863. Break = Instance.new("Sound", UpperTorso)
  7864. Break.Volume = 5
  7865. Break.Name = "Bonebreak"
  7866. Break.Looped = false
  7867. Break.SoundId = "rbxassetid://314390675"
  7868. local new = Instance.new
  7869. local flying1 = true
  7870. if flying1 == true and canfly == true and nill == true then
  7871. idle = false
  7872. walk = false
  7873. canjump = false
  7874. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7875. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7876. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7877. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7878. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  7879. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7880. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-30), rad(0), rad(0)), 0.1)
  7881. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7882. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7883. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7884. end
  7885. if flying1 == true and canfly == true and foward == true then
  7886. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(-10)), 0.05)
  7887. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(10)), 0.05)
  7888. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7889. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7890. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7891. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7892. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7893. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7894. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7895. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.01)
  7896. end
  7897. local ctrl = {
  7898. f = 0,
  7899. b = 0,
  7900. l = 0,
  7901. r = 0
  7902. }
  7903. local lastctrl = {
  7904. f = 0,
  7905. b = 0,
  7906. l = 0,
  7907. r = 0
  7908. }
  7909. local maxspeed = 120
  7910. local speed = 0
  7911. function Fly()
  7912. local Atch1 = Instance.new("Attachment", UpperTorso)
  7913. Atch1.Position = Vector3.new(0, 2, 0)
  7914. local Atch2 = Instance.new("Attachment", UpperTorso)
  7915. Atch2.Position = Vector3.new(0, -2.5, 0)
  7916. local Trail = Instance.new("Trail", Character)
  7917. Trail.Attachment0 = Atch1
  7918. Trail.Attachment1 = Atch2
  7919. Trail.Texture = "rbxassetid://22636887"
  7920. Trail.Lifetime = 0.9
  7921. Trail.Transparency = NumberSequence.new({
  7922. NumberSequenceKeypoint.new(0, 0, 0),
  7923. NumberSequenceKeypoint.new(1, 1, 0)
  7924. })
  7925. Trail.Color = ColorSequence.new(ColorsArray)
  7926. Trail.LightEmission = 5
  7927. local bg = Instance.new("BodyGyro", LowerTorso)
  7928. bg.P = 90000
  7929. bg.maxTorque = Vector3.new(9000000000, 9000000000, 9000000000)
  7930. bg.cframe = LowerTorso.CFrame
  7931. local bv = Instance.new("BodyVelocity", LowerTorso)
  7932. bv.velocity = Vector3.new(0, 0.1, 0)
  7933. bv.maxForce = Vector3.new(9000000000, 9000000000, 9000000000)
  7934. repeat
  7935. wait()
  7936. Humanoid.PlatformStand = true
  7937. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  7938. speed = speed + 0.9 + speed / maxspeed
  7939. if speed > maxspeed then
  7940. speed = maxspeed
  7941. end
  7942. elseif ctrl.l + ctrl.r == 0 and ctrl.f + ctrl.b == 0 and speed ~= 0 then
  7943. speed = speed - 1
  7944. if speed < 0 then
  7945. speed = 0
  7946. end
  7947. end
  7948. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  7949. bv.velocity = (game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f + ctrl.b) + (game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l + ctrl.r, (ctrl.f + ctrl.b) * 0.2, 0).p - game.Workspace.CurrentCamera.CoordinateFrame.p)) * speed
  7950. lastctrl = {
  7951. f = ctrl.f,
  7952. b = ctrl.b,
  7953. l = ctrl.l,
  7954. r = ctrl.r
  7955. }
  7956. elseif ctrl.l + ctrl.r == 0 and ctrl.f + ctrl.b == 0 and speed ~= 0 then
  7957. bv.velocity = (game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f + lastctrl.b) + (game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l + lastctrl.r, (lastctrl.f + lastctrl.b) * 0.2, 0).p - game.Workspace.CurrentCamera.CoordinateFrame.p)) * speed
  7958. else
  7959. bv.velocity = Vector3.new(0, 0.1, 0)
  7960. end
  7961. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f + ctrl.b) * 50 * speed / maxspeed), 0, 0)
  7962. until not flying
  7963. ctrl = {
  7964. f = 0,
  7965. b = 0,
  7966. l = 0,
  7967. r = 0
  7968. }
  7969. lastctrl = {
  7970. f = 0,
  7971. b = 0,
  7972. l = 0,
  7973. r = 0
  7974. }
  7975. speed = 0
  7976. bg:Destroy()
  7977. bv:Destroy()
  7978. Trail:Destroy()
  7979. Atch1:Destroy()
  7980. Atch2:Destroy()
  7981. Humanoid.PlatformStand = false
  7982. end
  7983. Mouse.KeyDown:connect(function(key)
  7984. if key:lower() == "g" then
  7985. if flying then
  7986. flying = false
  7987. flying1 = false
  7988. Idle = true
  7989. walk = false
  7990. canjump = true
  7991. else
  7992. wait(0.1)
  7993. flying1 = true
  7994. flying = true
  7995. Fly()
  7996. end
  7997. elseif key:lower() == "w" then
  7998. ctrl.f = 1
  7999. nill = false
  8000. foward = true
  8001. elseif key:lower() == "s" then
  8002. ctrl.b = -1
  8003. elseif key:lower() == "a" then
  8004. ctrl.l = -1
  8005. elseif key:lower() == "d" then
  8006. ctrl.r = 1
  8007. end
  8008. end)
  8009. Mouse.KeyUp:connect(function(key)
  8010. if key:lower() == "w" then
  8011. ctrl.f = 0
  8012. nill = true
  8013. foward = false
  8014. elseif key:lower() == "s" then
  8015. ctrl.b = 0
  8016. elseif key:lower() == "a" then
  8017. ctrl.l = 0
  8018. elseif key:lower() == "d" then
  8019. ctrl.r = 0
  8020. end
  8021. end)
  8022. Fly()
  8023. local kiblastdone = true
  8024. local kiblast1 = false
  8025. local kiblast2 = false
  8026. local kiblast3 = false
  8027. local kiblast4 = false
  8028. local new = Instance.new
  8029. function hurt(hit, dmg)
  8030. if hit.Parent then
  8031. if hit.Parent.Name == "box" then
  8032. print("bocks!11")
  8033. hit.Parent:Destroy()
  8034. end
  8035. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8036. if hum and hum.Parent.Name ~= Player.Name then
  8037. if dmg == "Kill" or hum.Health > math.huge then
  8038. hit.Parent:BreakJoints()
  8039. return true
  8040. else
  8041. if math.random(0, 100) == 50 then
  8042. hum.Health = hum.Health - dmg * multiplier * 2
  8043. else
  8044. hum.Health = hum.Health - dmg * multiplier
  8045. end
  8046. return true
  8047. end
  8048. end
  8049. end
  8050. end
  8051. function punch(hit, dmg)
  8052. if hit.Parent then
  8053. if hit.Parent.Name == "box" then
  8054. print("bocks!11")
  8055. hit.Parent:Destroy()
  8056. end
  8057. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8058. if hum and hum.Parent.Name ~= Player.Name then
  8059. if dmg == "Kill" or hum.Health > 1.0E76 then
  8060. hit.Parent:BreakJoints()
  8061. return true
  8062. else
  8063. if math.random(0, 100) == 50 then
  8064. hum.Health = hum.Health - dmg * multiplier * 3.5
  8065. else
  8066. hum.Health = hum.Health - dmg * multiplier
  8067. end
  8068. return true
  8069. end
  8070. end
  8071. end
  8072. end
  8073. function smack(hit, dmg)
  8074. if hit.Parent then
  8075. if hit.Parent.Name == "box" then
  8076. print("bocks!11")
  8077. hit.Parent:Destroy()
  8078. end
  8079. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8080. if hum and hum.Parent.Name ~= Player.Name and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  8081. if dmg == "Kill" or hum.Health > 1.0E76 then
  8082. hit.Parent:BreakJoints()
  8083. return true
  8084. else
  8085. if math.random(0, 100) == 50 then
  8086. hum.Health = hum.Health - dmg * multiplier * 8
  8087. else
  8088. hum.Health = hum.Health - dmg * multiplier
  8089. end
  8090. return true
  8091. end
  8092. end
  8093. end
  8094. end
  8095. function kamehurt(hit, dmg)
  8096. if hit.Parent then
  8097. if hit.Parent.Name == "box" then
  8098. print("bocks!11")
  8099. hit.Parent:Destroy()
  8100. end
  8101. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8102. if hum and hum.Parent.Name ~= Player.Name then
  8103. if dmg == "Kill" or hum.Health > math.huge then
  8104. hit.Parent:BreakJoints()
  8105. return true
  8106. else
  8107. if math.random(0, 100) == 50 then
  8108. hum.Health = hum.Health - dmg * multiplier * 250
  8109. else
  8110. hum.Health = hum.Health - dmg * multiplier
  8111. end
  8112. return true
  8113. end
  8114. end
  8115. end
  8116. end
  8117. function kamessj4hurt(hit, dmg)
  8118. if hit.Parent then
  8119. if hit.Parent.Name == "box" then
  8120. print("bocks!11")
  8121. hit.Parent:Destroy()
  8122. end
  8123. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8124. if hum and hum.Parent.Name ~= Player.Name then
  8125. if dmg == "Kill" or hum.Health > math.huge then
  8126. hit.Parent:BreakJoints()
  8127. return true
  8128. else
  8129. if math.random(0, 100) == 50 then
  8130. hum.Health = hum.Health - dmg * multiplier * 450
  8131. else
  8132. hum.Health = hum.Health - dmg * multiplier
  8133. end
  8134. return true
  8135. end
  8136. end
  8137. end
  8138. end
  8139. function spirithurt(hit, dmg)
  8140. if hit.Parent then
  8141. if hit.Parent.Name == "box" then
  8142. print("bocks!11")
  8143. hit.Parent:Destroy()
  8144. end
  8145. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8146. if hum and hum.Parent.Name ~= Player.Name then
  8147. if dmg == "Kill" or hum.Health > 1.0E76 then
  8148. hit.Parent:BreakJoints()
  8149. return true
  8150. else
  8151. if math.random(0, 100) == 50 then
  8152. hum.Health = hum.Health - dmg * multiplier * 8000
  8153. else
  8154. hum.Health = hum.Health - dmg * multiplier
  8155. end
  8156. return true
  8157. end
  8158. end
  8159. end
  8160. end
  8161. Mouse.KeyDown:connect(function(key)
  8162. if key == "x" then
  8163. Up()
  8164. end
  8165. end)
  8166. Mouse.KeyDown:connect(function(key)
  8167. if key == "9" then
  8168. UI()
  8169. end
  8170. end)
  8171. Mouse.KeyDown:connect(function(key)
  8172. if key == "8" then
  8173. MasteredUI()
  8174. end
  8175. end)
  8176. local PreActivation = false
  8177. local PreActivation2 = false
  8178. local Ready = false
  8179. Mouse.KeyDown:connect(function(key)
  8180. if key == "[" then
  8181. PreActivation = true
  8182. end
  8183. end)
  8184. Mouse.KeyDown:connect(function(key)
  8185. if key == "]" and PreActivation == true then
  8186. PreActivation2 = true
  8187. end
  8188. end)
  8189. Mouse.KeyDown:connect(function(key)
  8190. if key == "'" and PreActivation2 == true then
  8191. Ready = true
  8192. end
  8193. end)
  8194. Mouse.KeyDown:connect(function(key)
  8195. if key == "6" and Ready == true then
  8196. SSJB3()
  8197. end
  8198. end)
  8199. Mouse.KeyDown:connect(function(key)
  8200. if key == "b" then
  8201. Idle = true
  8202. if Debounces.CanAttack == true then
  8203. Debounces.CanAttack = false
  8204. Debounces.on = true
  8205. Debounces.NoIdl = true
  8206. RootPart.Anchored = true
  8207. for i = 0, 4, 0.1 do
  8208. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  8209. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 0, 0), 0.1)
  8210. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 0, 0), 0.1)
  8211. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  8212. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), 0.1)
  8213. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8214. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8215. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  8216. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8217. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8218. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0, 0), 0.1)
  8219. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  8220. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8221. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8222. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8223. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8224. game:GetService("RunService").RenderStepped:wait()
  8225. end
  8226. do
  8227. local Grab = Instance.new("Part", RootPart)
  8228. Grab.Size = Vector3.new(5, 5, 5)
  8229. Grab.CanCollide = false
  8230. Grab.Anchored = true
  8231. Grab.BrickColor = BrickColor.new("Deep orange")
  8232. Grab.Transparency = math.huge
  8233. local Grabo = Instance.new("Weld", Grab)
  8234. Grabo.Part0 = RootPart
  8235. Grabo.Part1 = Grab
  8236. Grabo.C0 = CFrame.new(0, -1.1, 0)
  8237. Grab.Touched:connect(function(hit)
  8238. if hit.Name ~= "Grab" then
  8239. hurt(hit, 5)
  8240. end
  8241. end)
  8242. coroutine.resume(coroutine.create(function()
  8243. for i = 1, 2 do
  8244. do
  8245. local HQ = Instance.new("Part", UpperTorso)
  8246. HQ.Size = Vector3.new(1, 1, 1)
  8247. HQ.BrickColor = BrickColor.new("Cyan")
  8248. HQ.Material = "Neon"
  8249. HQ.Anchored = true
  8250. HQ.CanCollide = false
  8251. HQ.Transparency = 0.4
  8252. HQ.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8253. local HQ2 = Instance.new("SpecialMesh", HQ)
  8254. HQ2.MeshType = "Sphere"
  8255. HQ2.Scale = Vector3.new(1, 1, 1)
  8256. local ZQW = Instance.new("Part", UpperTorso)
  8257. ZQW.Size = Vector3.new(1, 1, 1)
  8258. ZQW.BrickColor = BrickColor.new("Cyan")
  8259. ZQW.Material = "Neon"
  8260. ZQW.Anchored = true
  8261. ZQW.CanCollide = false
  8262. ZQW.CFrame = Character.LeftHand.CFrame * CFrame.new(0, 0, 0)
  8263. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  8264. ZQW2.MeshId = "rbxassetid://9982590"
  8265. ZQW2.Scale = Vector3.new(1, 1, 1)
  8266. local H = Instance.new("Part", UpperTorso)
  8267. H.Size = Vector3.new(1, 1, 1)
  8268. H.BrickColor = BrickColor.new("Cyan")
  8269. H.CanCollide = false
  8270. H.Anchored = true
  8271. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  8272. local H2 = Instance.new("SpecialMesh", H)
  8273. H2.MeshId = "rbxassetid://9982590"
  8274. coroutine.resume(coroutine.create(function()
  8275. for i = 1, 6 do
  8276. ZQW2.Scale = ZQW2.Scale + Vector3.new(0.2, 0.2, 0.2)
  8277. ZQW.Transparency = ZQW.Transparency + 0.1
  8278. HQ2.Scale = HQ2.Scale + Vector3.new(3, 3, 3)
  8279. HQ.Transparency = HQ.Transparency + 1
  8280. H2.Scale = H2.Scale + Vector3.new(0.2, 0.2, 0.2)
  8281. H.Transparency = H.Transparency + 0.1
  8282. wait(1.0E-11)
  8283. end
  8284. HQ:Destroy()
  8285. H2:Destroy()
  8286. H:Destroy()
  8287. HQ2:Destroy()
  8288. ZQW:Destroy()
  8289. ZQW2:Destroy()
  8290. end))
  8291. wait(0.3)
  8292. end
  8293. end
  8294. end))
  8295. wait(0.3)
  8296. Debounces.on = false
  8297. Debounces.Here = false
  8298. shot = shot + 1
  8299. ki = ki - 10
  8300. local rng = Instance.new("Part", RootPart)
  8301. rng.Anchored = true
  8302. rng.BrickColor = BrickColor.new("Cyan")
  8303. rng.CanCollide = false
  8304. rng.FormFactor = 3
  8305. rng.Name = "Ring"
  8306. rng.Size = Vector3.new(8, 8, 8)
  8307. rng.Transparency = 0.35
  8308. rng.TopSurface = 0
  8309. rng.BottomSurface = 0
  8310. rng2 = rng:clone()
  8311. rng3 = rng2:clone()
  8312. rng4 = rng2:clone()
  8313. local rngm = Instance.new("SpecialMesh", rng)
  8314. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  8315. rngm.Scale = Vector3.new(1, 1, 1)
  8316. rngm2 = rngm:clone()
  8317. rngm2.Scale = Vector3.new(1, 1, 1)
  8318. rngm3 = rngm2:clone()
  8319. rngm3.Parent = rng3
  8320. rngm3.Scale = Vector3.new(1, 1, 1)
  8321. rngm4 = rngm2:clone()
  8322. rngm4.Parent = rng4
  8323. rngm4.Scale = Vector3.new(1, 1, 1)
  8324. local bem = Instance.new("Part", RootPart)
  8325. bem.Anchored = true
  8326. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  8327. bem.BrickColor = BrickColor.new("Cyan")
  8328. bem.CanCollide = false
  8329. bem.Material = "Neon"
  8330. local bem2 = Instance.new("Part", RootPart)
  8331. bem2.Anchored = true
  8332. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  8333. bem2.BrickColor = BrickColor.new("White")
  8334. bem2.CanCollide = false
  8335. bem2.Material = "Neon"
  8336. local aura = Instance.new("ParticleEmitter", bem)
  8337. aura.Size = NumberSequence.new(11)
  8338. aura.Lifetime = NumberRange.new(0.5)
  8339. aura.LightEmission = 1
  8340. aura.Texture = "http://www.roblox.com/asset/?id="
  8341. aura.Speed = NumberRange.new(0)
  8342. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  8343. aura.Rate = 400
  8344. bem.FormFactor = 3
  8345. bem.Name = "Beam" .. shot
  8346. bem.Size = Vector3.new(13, 13, 13)
  8347. bem.Transparency = 0.35
  8348. bem.TopSurface = 0
  8349. bem.BottomSurface = 0
  8350. local bemm2 = Instance.new("SpecialMesh", bem2)
  8351. bemm2.MeshType = 4
  8352. bemm2.Scale = Vector3.new(1, 1, 1)
  8353. bem2.FormFactor = 3
  8354. bem2.Name = "Beam" .. shot
  8355. bem2.Size = Vector3.new(11, 11, 11)
  8356. bem2.Transparency = 0.35
  8357. bem2.TopSurface = 0
  8358. bem2.BottomSurface = 0
  8359. local bemm = Instance.new("SpecialMesh", bem)
  8360. bemm.MeshType = 4
  8361. bemm.Scale = Vector3.new(1, 1, 1)
  8362. local out = Instance.new("Part", Character)
  8363. out.Anchored = true
  8364. out.BrickColor = BrickColor.new("Cyan")
  8365. out.CanCollide = false
  8366. out.FormFactor = 3
  8367. out.Name = "Out"
  8368. out.Material = "Neon"
  8369. out.Size = Vector3.new(16, 16, 16)
  8370. out.Transparency = 0.35
  8371. out.TopSurface = 0
  8372. out.BottomSurface = 0
  8373. local outm = Instance.new("SpecialMesh", out)
  8374. outm.MeshType = 3
  8375. outm.Scale = Vector3.new(1, 1, 1)
  8376. local out2 = Instance.new("Part", Character)
  8377. out2.Anchored = true
  8378. out2.BrickColor = BrickColor.new("White")
  8379. out2.CanCollide = false
  8380. out2.FormFactor = 3
  8381. out2.Name = "Out"
  8382. out2.Material = "Neon"
  8383. out2.Size = Vector3.new(13, 13, 13)
  8384. out2.Transparency = 0.35
  8385. out2.TopSurface = 0
  8386. out2.BottomSurface = 0
  8387. local outm2 = Instance.new("SpecialMesh", out2)
  8388. outm2.MeshType = 3
  8389. outm2.Scale = Vector3.new(1, 1, 1)
  8390. local outau = Instance.new("Part", Character)
  8391. outau.Anchored = true
  8392. outau.BrickColor = BrickColor.new("White")
  8393. outau.CanCollide = false
  8394. outau.FormFactor = 3
  8395. outau.Name = "Out"
  8396. outau.Material = "Neon"
  8397. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  8398. outau.Transparency = 0.35
  8399. outau.TopSurface = 0
  8400. outau.BottomSurface = 0
  8401. local outm2au = Instance.new("SpecialMesh", outau)
  8402. outm2au.MeshType = 3
  8403. outm2au.Scale = Vector3.new(1, 1, 1)
  8404. local outau2 = Instance.new("Part", Character)
  8405. outau2.Anchored = true
  8406. outau2.BrickColor = BrickColor.new("White")
  8407. outau2.CanCollide = false
  8408. outau2.FormFactor = 3
  8409. outau2.Name = "Out"
  8410. outau2.Material = "Neon"
  8411. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  8412. outau2.Transparency = 0.35
  8413. outau2.TopSurface = 0
  8414. outau2.BottomSurface = 0
  8415. local outm2au2 = Instance.new("SpecialMesh", outau2)
  8416. outm2au2.MeshType = 3
  8417. outm2au2.Scale = Vector3.new(1, 1, 1)
  8418. local outl = Instance.new("Part", Character)
  8419. outl.Anchored = true
  8420. outl.BrickColor = BrickColor.new("Cyan")
  8421. outl.CanCollide = false
  8422. outl.FormFactor = 3
  8423. outl.Name = "Out"
  8424. outl.Material = "Neon"
  8425. outl.Size = Vector3.new(26, 26, 26)
  8426. outl.Transparency = 0.35
  8427. outl.TopSurface = 0
  8428. outl.BottomSurface = 0
  8429. local outml = Instance.new("SpecialMesh", outl)
  8430. outml.MeshType = 3
  8431. outml.Scale = Vector3.new(1, 1, 1)
  8432. local out2l = Instance.new("Part", Character)
  8433. out2l.Anchored = true
  8434. out2l.BrickColor = BrickColor.new("White")
  8435. out2l.CanCollide = false
  8436. out2l.FormFactor = 3
  8437. out2l.Name = "Out"
  8438. out2l.Material = "Neon"
  8439. out2l.Size = Vector3.new(21, 21, 21)
  8440. out2l.Transparency = 0.35
  8441. out2l.TopSurface = 0
  8442. out2l.BottomSurface = 0
  8443. local outm2l = Instance.new("SpecialMesh", out2l)
  8444. outm2l.MeshType = 3
  8445. outm2l.Scale = Vector3.new(1, 1, 1)
  8446. local bnd = Instance.new("Part", RootPart)
  8447. bnd.Anchored = true
  8448. bnd.BrickColor = BrickColor.new("Cyan")
  8449. bnd.CanCollide = false
  8450. bnd.Material = "Neon"
  8451. bnd.FormFactor = 3
  8452. bnd.Name = "Bend"
  8453. bnd.Size = Vector3.new(10, 10, 10)
  8454. bnd.Transparency = 1
  8455. bnd.TopSurface = 0
  8456. bnd.BottomSurface = 0
  8457. local bndm = Instance.new("SpecialMesh", bnd)
  8458. bndm.MeshType = 3
  8459. bndm.Scale = Vector3.new(1, 1, 1)
  8460. local Chow = Instance.new("ParticleEmitter")
  8461. Chow.Name = "Aura"
  8462. Chow.Texture = "rbxassetid://779576004"
  8463. Chow.Parent = outau
  8464. Chow.LightEmission = 1
  8465. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  8466. Chow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8467. Chow.Size = NumberSequence.new(22)
  8468. Chow.LockedToPart = true
  8469. Chow.Lifetime = NumberRange.new(0.2)
  8470. Chow.Rate = 100
  8471. Chow.Rotation = NumberRange.new(-360, 360)
  8472. Chow.Speed = NumberRange.new(0.3)
  8473. Chow.EmissionDirection = "Top"
  8474. local Chow2 = Instance.new("ParticleEmitter")
  8475. Chow2.Name = "Aura"
  8476. Chow2.Texture = "rbxassetid://779576004"
  8477. Chow2.Parent = outau2
  8478. Chow2.LightEmission = 1
  8479. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  8480. Chow2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8481. Chow2.Size = NumberSequence.new(40)
  8482. Chow2.LockedToPart = true
  8483. Chow2.Lifetime = NumberRange.new(0.2)
  8484. Chow2.Rate = 200
  8485. Chow2.Rotation = NumberRange.new(-360, 360)
  8486. Chow2.Speed = NumberRange.new(0.3)
  8487. Chow2.EmissionDirection = "Top"
  8488. local Atch1 = Instance.new("Attachment", out2l)
  8489. Atch1.Position = Vector3.new(0, 2, 0)
  8490. local Atch2 = Instance.new("Attachment", out2l)
  8491. Atch2.Position = Vector3.new(0, -2.5, 0)
  8492. local Trail = Instance.new("Trail", Character)
  8493. Trail.Attachment0 = Atch1
  8494. Trail.Attachment1 = Atch2
  8495. Trail.Texture = "rbxassetid://22636887"
  8496. Trail.Lifetime = 1.7
  8497. Trail.Transparency = NumberSequence.new({
  8498. NumberSequenceKeypoint.new(0, 0, 0),
  8499. NumberSequenceKeypoint.new(1, 1, 0)
  8500. })
  8501. Trail.Color = ColorSequence.new(ColorsArray)
  8502. Trail.LightEmission = 5
  8503. local To = Instance.new("Part", Character)
  8504. To.Size = Vector3.new(1, 1, 1)
  8505. To.BrickColor = BrickColor.new("White")
  8506. To.CanCollide = false
  8507. To.Anchored = true
  8508. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8509. local To2 = Instance.new("SpecialMesh", To)
  8510. To2.MeshId = "rbxassetid://1051557"
  8511. To2.Scale = Vector3.new(1, 1, 1)
  8512. local Rin = Instance.new("Part", Character)
  8513. Rin.Size = Vector3.new(1, 1, 1)
  8514. Rin.BrickColor = BrickColor.new("White")
  8515. Rin.Anchored = true
  8516. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8517. local Rin2 = Instance.new("SpecialMesh", Rin)
  8518. Rin2.MeshId = "rbxassetid://3270017"
  8519. Rin2.Scale = Vector3.new(1, 1, 1)
  8520. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8521. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8522. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8523. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8524. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8525. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8526. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8527. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8528. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  8529. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8530. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  8531. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  8532. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  8533. Debounces.Shewt = true
  8534. local Music2 = Instance.new("Sound", UpperTorso)
  8535. Music2.SoundId = "rbxassetid://977360812"
  8536. Music2.Pitch = 1
  8537. Music2.Looped = false
  8538. Music2.Volume = 3.2
  8539. wait(1.0E-4)
  8540. Music2:Play()
  8541. coroutine.wrap(function()
  8542. for i = 1, 20, 0.2 do
  8543. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  8544. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  8545. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  8546. rng.Transparency = i / 20
  8547. rng3.Transparency = 0.041666666666666664
  8548. rng4.Transparency = i / 26
  8549. wait()
  8550. end
  8551. wait(5)
  8552. rng:Destroy()
  8553. end)()
  8554. if Debounces.Shewt == true then
  8555. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  8556. hit = ht.Parent
  8557. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  8558. if HasntTouched(hit.Name) == true and deb == false then
  8559. deb = true
  8560. coroutine.wrap(function()
  8561. hit:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 100
  8562. hit.Parent:FindFirstChild("Humanoid")
  8563. end)()
  8564. table.insert(Touche, hit.Name)
  8565. deb = false
  8566. end
  8567. elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") and HasntTouched(hit.Parent.Name) == true and deb == false then
  8568. deb = true
  8569. coroutine.wrap(function()
  8570. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  8571. hit.Parent:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 100
  8572. end)()
  8573. table.insert(Touche, hit.Parent.Name)
  8574. deb = false
  8575. for i, v in pairs(Touche) do
  8576. print(v)
  8577. end
  8578. end
  8579. end)
  8580. end
  8581. for i = 0, 1250, 10 do
  8582. bem.Size = Vector3.new(i, 14, 14)
  8583. bem2.Size = Vector3.new(i, 8, 8)
  8584. Grab.Size = Vector3.new(i, 14, 14)
  8585. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8586. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8587. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8588. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8589. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8590. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8591. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8592. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8593. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8594. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  8595. bnd.Size = Vector3.new(10, 10, 10)
  8596. bndm.Scale = Vector3.new(10, 10, 10)
  8597. Rin2.Scale = Rin2.Scale + Vector3.new(2.5, 2.5, 0.1)
  8598. Rin.Transparency = Rin.Transparency + 1
  8599. To2.Scale = To2.Scale + Vector3.new(1.2, 1, 1.2)
  8600. To.Transparency = To.Transparency + 0.02
  8601. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  8602. if i % 10 == 0 then
  8603. do
  8604. local newRng = rng2:Clone()
  8605. newRng.Parent = RootPart
  8606. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  8607. local newRngm = rngm2:clone()
  8608. newRngm.Parent = newRng
  8609. coroutine.wrap(function()
  8610. for i = 1, 10, 0.2 do
  8611. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  8612. newRng.Transparency = i / 10
  8613. wait()
  8614. end
  8615. wait(0)
  8616. newRng:Destroy()
  8617. end)()
  8618. end
  8619. end
  8620. wait()
  8621. end
  8622. wait(0)
  8623. Debounces.Shewt = false
  8624. out:Destroy()
  8625. out2:Destroy()
  8626. bnd:Destroy()
  8627. bem:Destroy()
  8628. bem2:Destroy()
  8629. To:Destroy()
  8630. To2:Destroy()
  8631. Music2:Destroy()
  8632. out2l:Destroy()
  8633. outl:Destroy()
  8634. outau:Destroy()
  8635. outau2:Destroy()
  8636. Trail:Destroy()
  8637. Atch1:Destroy()
  8638. Grab:Destroy()
  8639. Grabo:Destroy()
  8640. RootPart.Anchored = false
  8641. Debounces.Ready = false
  8642. for i, v in pairs(Touche) do
  8643. table.remove(Touche, i)
  8644. end
  8645. wait()
  8646. table.insert(Touche, Character.Name)
  8647. Debounces.NoIdl = false
  8648. if Debounces.CanAttack == false then
  8649. Debounces.CanAttack = true
  8650. end
  8651. end
  8652. end
  8653. end
  8654. Idle = false
  8655. Humanoid.WalkSpeed = 16
  8656. end)
  8657. Mouse.KeyDown:connect(function(key)
  8658. if key == "c" then
  8659. Idle = true
  8660. if Debounces.CanAttack == true then
  8661. Debounces.CanAttack = false
  8662. Debounces.on = true
  8663. Debounces.NoIdl = true
  8664. do
  8665. local Music2 = Instance.new("Sound", UpperTorso)
  8666. Music2.SoundId = "rbxassetid://1112364900"
  8667. Music2.Pitch = 1
  8668. Music2.Looped = false
  8669. Music2.Volume = 3.2
  8670. wait(1.0E-4)
  8671. Music2:Play()
  8672. local sbs = Instance.new("BodyPosition", RootPart)
  8673. sbs.P = 3000
  8674. sbs.D = 1000
  8675. sbs.maxForce = Vector3.new(0, 0, 0)
  8676. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  8677. local Music3 = Instance.new("Sound", UpperTorso)
  8678. Music3.SoundId = "rbxassetid://551399476"
  8679. Music3.Pitch = 1
  8680. Music3.Looped = false
  8681. Music3.Volume = 3.2
  8682. wait(1.0E-4)
  8683. Music3:Play()
  8684. wait(0.5)
  8685. local Bq = Instance.new("Part", Character)
  8686. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  8687. Bq.BrickColor = BrickColor.new("Cyan")
  8688. Bq.Material = "Neon"
  8689. Bq.Anchored = true
  8690. Bq.CanCollide = false
  8691. Bq.Transparency = 0.2
  8692. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8693. local Bq2 = Instance.new("SpecialMesh", Bq)
  8694. Bq2.MeshType = "Sphere"
  8695. Bq2.Scale = Vector3.new(1.8, 1.8, 1.8)
  8696. local HQ = Instance.new("Part", Bq)
  8697. HQ.Size = Vector3.new(1, 1, 1)
  8698. HQ.BrickColor = BrickColor.new("Cyan")
  8699. HQ.Material = "Neon"
  8700. HQ.Anchored = true
  8701. HQ.CanCollide = false
  8702. HQ.Transparency = 0.4
  8703. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8704. local HQ2 = Instance.new("SpecialMesh", HQ)
  8705. HQ2.MeshType = "Cylinder"
  8706. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  8707. local HQ23 = Instance.new("Part", Bq)
  8708. HQ23.Size = Vector3.new(1, 1, 1)
  8709. HQ23.BrickColor = BrickColor.new("Cyan")
  8710. HQ23.Material = "Neon"
  8711. HQ23.Anchored = true
  8712. HQ23.CanCollide = false
  8713. HQ23.Transparency = 0.4
  8714. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8715. local HQ22 = Instance.new("SpecialMesh", HQ23)
  8716. HQ22.MeshType = "Cylinder"
  8717. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  8718. local ZO = Instance.new("Part", Bq)
  8719. ZO.Size = Vector3.new(1, 1, 1)
  8720. ZO.BrickColor = BrickColor.new("Cyan")
  8721. ZO.Material = "Neon"
  8722. ZO.Anchored = true
  8723. ZO.CanCollide = false
  8724. ZO.Transparency = 0.4
  8725. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8726. local ZO2 = Instance.new("SpecialMesh", ZO)
  8727. ZO2.MeshType = "Cylinder"
  8728. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  8729. local BO = Instance.new("Part", Bq)
  8730. BO.Size = Vector3.new(1, 1, 1)
  8731. BO.BrickColor = BrickColor.new("Cyan")
  8732. BO.Material = "Neon"
  8733. BO.Anchored = true
  8734. BO.CanCollide = false
  8735. BO.Transparency = 0.4
  8736. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8737. local BO2 = Instance.new("SpecialMesh", BO)
  8738. BO2.MeshType = "Cylinder"
  8739. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  8740. local Grab = Instance.new("Part", RootPart)
  8741. Grab.Size = Vector3.new(5, 5, 5)
  8742. Grab.CanCollide = false
  8743. Grab.Anchored = true
  8744. Grab.BrickColor = BrickColor.new("Deep orange")
  8745. Grab.Transparency = math.huge
  8746. local Grabo = Instance.new("Weld", Grab)
  8747. Grabo.Part0 = RootPart
  8748. Grabo.Part1 = Grab
  8749. Grabo.C0 = CFrame.new(0, -1.1, 0)
  8750. Grab.Touched:connect(function(hit)
  8751. if hit.Name ~= "Grab" then
  8752. kamehurt(hit, 10)
  8753. end
  8754. end)
  8755. RootPart.Anchored = true
  8756. for i = 0, 20, 0.1 do
  8757. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  8758. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  8759. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  8760. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  8761. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  8762. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8763. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8764. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  8765. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8766. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  8767. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  8768. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  8769. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8770. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8771. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8772. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8773. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  8774. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  8775. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  8776. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  8777. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  8778. game:GetService("RunService").RenderStepped:wait()
  8779. end
  8780. wait(0)
  8781. Bq:Destroy()
  8782. Music2:Destroy()
  8783. local Music3 = Instance.new("Sound", UpperTorso)
  8784. Music3.SoundId = "rbxassetid://551399627"
  8785. Music3.Pitch = 1
  8786. Music3.Looped = false
  8787. Music3.Volume = 3.2
  8788. wait(1.0E-4)
  8789. Music3:Play()
  8790. Debounces.on = false
  8791. Debounces.Here = false
  8792. shot = shot + 1
  8793. local rng = Instance.new("Part", RootPart)
  8794. rng.Anchored = true
  8795. rng.BrickColor = BrickColor.new("Really blue")
  8796. rng.CanCollide = false
  8797. rng.FormFactor = 3
  8798. rng.Name = "Ring"
  8799. rng.Size = Vector3.new(8, 8, 8)
  8800. rng.Transparency = 0.35
  8801. rng.TopSurface = 0
  8802. rng.BottomSurface = 0
  8803. rng2 = rng:clone()
  8804. rng3 = rng2:clone()
  8805. rng4 = rng2:clone()
  8806. local rngm = Instance.new("SpecialMesh", rng)
  8807. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  8808. rngm.Scale = Vector3.new(1, 1, 1)
  8809. rngm2 = rngm:clone()
  8810. rngm2.Scale = Vector3.new(1, 1, 1)
  8811. rngm3 = rngm2:clone()
  8812. rngm3.Parent = rng3
  8813. rngm3.Scale = Vector3.new(1, 1, 1)
  8814. rngm4 = rngm2:clone()
  8815. rngm4.Parent = rng4
  8816. rngm4.Scale = Vector3.new(1, 1, 1)
  8817. local bem = Instance.new("Part", RootPart)
  8818. bem.Anchored = true
  8819. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  8820. bem.BrickColor = BrickColor.new("Cyan")
  8821. bem.CanCollide = false
  8822. bem.Material = "Neon"
  8823. local bem2 = Instance.new("Part", RootPart)
  8824. bem2.Anchored = true
  8825. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  8826. bem2.BrickColor = BrickColor.new("White")
  8827. bem2.CanCollide = false
  8828. bem2.Material = "Neon"
  8829. local aura = Instance.new("ParticleEmitter", bem)
  8830. aura.Size = NumberSequence.new(11)
  8831. aura.Lifetime = NumberRange.new(0.5)
  8832. aura.LightEmission = 1
  8833. aura.Texture = "http://www.roblox.com/asset/?id="
  8834. aura.Speed = NumberRange.new(0)
  8835. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  8836. aura.Rate = 400
  8837. bem.FormFactor = 3
  8838. bem.Name = "Beam" .. shot
  8839. bem.Size = Vector3.new(13, 13, 13)
  8840. bem.Transparency = 0.35
  8841. bem.TopSurface = 0
  8842. bem.BottomSurface = 0
  8843. local bemm2 = Instance.new("SpecialMesh", bem2)
  8844. bemm2.MeshType = 4
  8845. bemm2.Scale = Vector3.new(1, 1, 1)
  8846. bem2.FormFactor = 3
  8847. bem2.Name = "Beam" .. shot
  8848. bem2.Size = Vector3.new(11, 11, 11)
  8849. bem2.Transparency = 0.35
  8850. bem2.TopSurface = 0
  8851. bem2.BottomSurface = 0
  8852. local bemm = Instance.new("SpecialMesh", bem)
  8853. bemm.MeshType = 4
  8854. bemm.Scale = Vector3.new(1, 1, 1)
  8855. local out = Instance.new("Part", Character)
  8856. out.Anchored = true
  8857. out.BrickColor = BrickColor.new("Cyan")
  8858. out.CanCollide = false
  8859. out.FormFactor = 3
  8860. out.Name = "Out"
  8861. out.Material = "Neon"
  8862. out.Size = Vector3.new(46, 46, 46)
  8863. out.Transparency = 0.35
  8864. out.TopSurface = 0
  8865. out.BottomSurface = 0
  8866. local outm = Instance.new("SpecialMesh", out)
  8867. outm.MeshType = 3
  8868. outm.Scale = Vector3.new(1, 1, 1)
  8869. local out2 = Instance.new("Part", Character)
  8870. out2.Anchored = true
  8871. out2.BrickColor = BrickColor.new("White")
  8872. out2.CanCollide = false
  8873. out2.FormFactor = 3
  8874. out2.Name = "Out"
  8875. out2.Material = "Neon"
  8876. out2.Size = Vector3.new(40, 40, 40)
  8877. out2.Transparency = 0.35
  8878. out2.TopSurface = 0
  8879. out2.BottomSurface = 0
  8880. local outm2 = Instance.new("SpecialMesh", out2)
  8881. outm2.MeshType = 3
  8882. outm2.Scale = Vector3.new(1, 1, 1)
  8883. local outl = Instance.new("Part", Character)
  8884. outl.Anchored = true
  8885. outl.BrickColor = BrickColor.new("Cyan")
  8886. outl.CanCollide = false
  8887. outl.FormFactor = 3
  8888. outl.Name = "Out"
  8889. outl.Material = "Neon"
  8890. outl.Size = Vector3.new(57, 57, 57)
  8891. outl.Transparency = 0.35
  8892. outl.TopSurface = 0
  8893. outl.BottomSurface = 0
  8894. local outml = Instance.new("SpecialMesh", outl)
  8895. outml.MeshType = 3
  8896. outml.Scale = Vector3.new(1, 1, 1)
  8897. local out2l = Instance.new("Part", Character)
  8898. out2l.Anchored = true
  8899. out2l.BrickColor = BrickColor.new("White")
  8900. out2l.CanCollide = false
  8901. out2l.FormFactor = 3
  8902. out2l.Name = "Out"
  8903. out2l.Material = "Neon"
  8904. out2l.Size = Vector3.new(49, 49, 49)
  8905. out2l.Transparency = 0.35
  8906. out2l.TopSurface = 0
  8907. out2l.BottomSurface = 0
  8908. local outm2l = Instance.new("SpecialMesh", out2l)
  8909. outm2l.MeshType = 3
  8910. outm2l.Scale = Vector3.new(1, 1, 1)
  8911. local outau = Instance.new("Part", Character)
  8912. outau.Anchored = true
  8913. outau.BrickColor = BrickColor.new("White")
  8914. outau.CanCollide = false
  8915. outau.FormFactor = 3
  8916. outau.Name = "Out"
  8917. outau.Material = "Neon"
  8918. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  8919. outau.Transparency = 0.35
  8920. outau.TopSurface = 0
  8921. outau.BottomSurface = 0
  8922. local outm2au = Instance.new("SpecialMesh", outau)
  8923. outm2au.MeshType = 3
  8924. outm2au.Scale = Vector3.new(1, 1, 1)
  8925. local outau2 = Instance.new("Part", Character)
  8926. outau2.Anchored = true
  8927. outau2.BrickColor = BrickColor.new("White")
  8928. outau2.CanCollide = false
  8929. outau2.FormFactor = 3
  8930. outau2.Name = "Out"
  8931. outau2.Material = "Neon"
  8932. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  8933. outau2.Transparency = 0.35
  8934. outau2.TopSurface = 0
  8935. outau2.BottomSurface = 0
  8936. local outm2au2 = Instance.new("SpecialMesh", outau2)
  8937. outm2au2.MeshType = 3
  8938. outm2au2.Scale = Vector3.new(1, 1, 1)
  8939. local bnd = Instance.new("Part", RootPart)
  8940. bnd.Anchored = true
  8941. bnd.BrickColor = BrickColor.new("Really blue")
  8942. bnd.CanCollide = false
  8943. bnd.Material = "Neon"
  8944. bnd.FormFactor = 3
  8945. bnd.Name = "Bend"
  8946. bnd.Size = Vector3.new(10, 10, 10)
  8947. bnd.Transparency = 1
  8948. bnd.TopSurface = 0
  8949. bnd.BottomSurface = 0
  8950. local bndm = Instance.new("SpecialMesh", bnd)
  8951. bndm.MeshType = 3
  8952. bndm.Scale = Vector3.new(1, 1, 1)
  8953. local Chow = Instance.new("ParticleEmitter")
  8954. Chow.Name = "Aura"
  8955. Chow.Texture = "rbxassetid://779576004"
  8956. Chow.Parent = outau
  8957. Chow.LightEmission = 1
  8958. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  8959. Chow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8960. Chow.Size = NumberSequence.new(40)
  8961. Chow.LockedToPart = true
  8962. Chow.Lifetime = NumberRange.new(0.2)
  8963. Chow.Rate = 100
  8964. Chow.Rotation = NumberRange.new(-360, 360)
  8965. Chow.Speed = NumberRange.new(0.3)
  8966. Chow.EmissionDirection = "Top"
  8967. local Chow2 = Instance.new("ParticleEmitter")
  8968. Chow2.Name = "Aura"
  8969. Chow2.Texture = "rbxassetid://779576004"
  8970. Chow2.Parent = outau2
  8971. Chow2.LightEmission = 1
  8972. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  8973. Chow2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8974. Chow2.Size = NumberSequence.new(60)
  8975. Chow2.LockedToPart = true
  8976. Chow2.Lifetime = NumberRange.new(0.2)
  8977. Chow2.Rate = 200
  8978. Chow2.Rotation = NumberRange.new(-360, 360)
  8979. Chow2.Speed = NumberRange.new(0.3)
  8980. Chow2.EmissionDirection = "Top"
  8981. local Atch1 = Instance.new("Attachment", out2l)
  8982. Atch1.Position = Vector3.new(0, 2, 0)
  8983. local Atch2 = Instance.new("Attachment", out2l)
  8984. Atch2.Position = Vector3.new(0, -2.5, 0)
  8985. local Trail = Instance.new("Trail", Character)
  8986. Trail.Attachment0 = Atch1
  8987. Trail.Attachment1 = Atch2
  8988. Trail.Texture = "rbxassetid://22636887"
  8989. Trail.Lifetime = 1.7
  8990. Trail.Transparency = NumberSequence.new({
  8991. NumberSequenceKeypoint.new(0, 0, 0),
  8992. NumberSequenceKeypoint.new(1, 1, 0)
  8993. })
  8994. Trail.Color = ColorSequence.new(ColorsArray)
  8995. Trail.LightEmission = 5
  8996. local To = Instance.new("Part", Character)
  8997. To.Size = Vector3.new(2, 1, 2)
  8998. To.BrickColor = BrickColor.new("Toothpaste")
  8999. To.CanCollide = false
  9000. To.Anchored = true
  9001. To.Material = "Neon"
  9002. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9003. local To2 = Instance.new("SpecialMesh", To)
  9004. To2.MeshId = "rbxassetid://569384034"
  9005. To2.Scale = Vector3.new(10, 10, 10)
  9006. local Rin = Instance.new("Part", Character)
  9007. Rin.Size = Vector3.new(1, 1, 1)
  9008. Rin.BrickColor = BrickColor.new("White")
  9009. Rin.Anchored = true
  9010. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9011. local Rin2 = Instance.new("SpecialMesh", Rin)
  9012. Rin2.MeshId = "rbxassetid://3270017"
  9013. Rin2.Scale = Vector3.new(1, 1, 1)
  9014. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9015. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9016. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9017. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9018. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9019. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9020. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9021. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  9022. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9023. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9024. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  9025. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9026. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9027. Debounces.Shewt = true
  9028. local Music2 = Instance.new("Sound", UpperTorso)
  9029. Music2.SoundId = "rbxassetid://1117288204"
  9030. Music2.Pitch = 1
  9031. Music2.Looped = false
  9032. Music2.Volume = 7.2
  9033. wait(1.0E-4)
  9034. Music2:Play()
  9035. coroutine.wrap(function()
  9036. for i = 1, 20, 0.2 do
  9037. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  9038. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  9039. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  9040. rng.Transparency = i / 20
  9041. rng3.Transparency = 0.041666666666666664
  9042. rng4.Transparency = i / 26
  9043. wait()
  9044. end
  9045. wait(5)
  9046. rng:Destroy()
  9047. end)()
  9048. if Debounces.Shewt == true then
  9049. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  9050. hit = ht.Parent
  9051. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  9052. if HasntTouched(hit.Name) == true and deb == false then
  9053. deb = true
  9054. coroutine.wrap(function()
  9055. end)()
  9056. table.insert(Touche, hit.Name)
  9057. deb = false
  9058. end
  9059. coroutine.wrap(function()
  9060. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  9061. wait(0.4)
  9062. end)()
  9063. table.insert(Touche, hit.Parent.Name)
  9064. deb = false
  9065. for i, v in pairs(Touche) do
  9066. print(v)
  9067. end
  9068. end
  9069. end)
  9070. end
  9071. for i = 0, 1700, 23 do
  9072. bem.Size = Vector3.new(i, 37, 37)
  9073. bem2.Size = Vector3.new(i, 27, 27)
  9074. Grab.Size = Vector3.new(i, 37, 37)
  9075. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9076. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9077. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9078. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9079. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9080. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9081. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9082. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9083. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9084. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  9085. bnd.Size = Vector3.new(10, 10, 10)
  9086. bndm.Scale = Vector3.new(10, 10, 10)
  9087. To.Transparency = To.Transparency + 0.012
  9088. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  9089. if i % 10 == 0 then
  9090. do
  9091. local newRng = rng2:Clone()
  9092. newRng.Parent = RootPart
  9093. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  9094. local newRngm = rngm2:clone()
  9095. newRngm.Parent = newRng
  9096. coroutine.wrap(function()
  9097. for i = 1, 10, 0.2 do
  9098. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  9099. newRng.Transparency = i / 10
  9100. wait()
  9101. end
  9102. wait(0)
  9103. newRng:Destroy()
  9104. end)()
  9105. end
  9106. end
  9107. wait()
  9108. end
  9109. wait(0)
  9110. Debounces.Shewt = false
  9111. out:Destroy()
  9112. out2:Destroy()
  9113. bnd:Destroy()
  9114. bem:Destroy()
  9115. bem2:Destroy()
  9116. To:Destroy()
  9117. To2:Destroy()
  9118. Music2:Destroy()
  9119. out2l:Destroy()
  9120. outl:Destroy()
  9121. outau:Destroy()
  9122. outau2:Destroy()
  9123. Trail:Destroy()
  9124. Atch1:Destroy()
  9125. Grab:Destroy()
  9126. Grabo:Destroy()
  9127. for i, v in pairs(RootPart:GetChildren()) do
  9128. if v:IsA("BodyPosition") then
  9129. v:Remove()
  9130. end
  9131. end
  9132. RootPart.Anchored = false
  9133. Debounces.Ready = false
  9134. for i, v in pairs(Touche) do
  9135. table.remove(Touche, i)
  9136. end
  9137. wait()
  9138. table.insert(Touche, Character.Name)
  9139. Debounces.NoIdl = false
  9140. if Debounces.CanAttack == false then
  9141. Debounces.CanAttack = true
  9142. end
  9143. end
  9144. end
  9145. end
  9146. Idle = false
  9147. Humanoid.WalkSpeed = 16
  9148. end)
  9149. Mouse.KeyDown:connect(function(key)
  9150. if key == "z" and ssj4 == true then
  9151. Idle = true
  9152. if Debounces.CanAttack == true then
  9153. Debounces.CanAttack = false
  9154. Debounces.on = true
  9155. Debounces.NoIdl = true
  9156. do
  9157. local Music2 = Instance.new("Sound", UpperTorso)
  9158. Music2.SoundId = "rbxassetid://1112364900"
  9159. Music2.Pitch = 1
  9160. Music2.Looped = false
  9161. Music2.Volume = 3.2
  9162. wait(1.0E-4)
  9163. Music2:Play()
  9164. local sbs = Instance.new("BodyPosition", RootPart)
  9165. sbs.P = 3000
  9166. sbs.D = 1000
  9167. sbs.maxForce = Vector3.new(0, 0, 0)
  9168. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  9169. local Music3 = Instance.new("Sound", UpperTorso)
  9170. Music3.SoundId = "rbxassetid://551399476"
  9171. Music3.Pitch = 1
  9172. Music3.Looped = false
  9173. Music3.Volume = 3.2
  9174. wait(1.0E-4)
  9175. Music3:Play()
  9176. wait(0.5)
  9177. local Bq = Instance.new("Part", Character)
  9178. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  9179. Bq.BrickColor = BrickColor.new("Really red")
  9180. Bq.Material = "Neon"
  9181. Bq.Anchored = true
  9182. Bq.CanCollide = false
  9183. Bq.Transparency = 0.1
  9184. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9185. local Bq2 = Instance.new("SpecialMesh", Bq)
  9186. Bq2.MeshType = "Sphere"
  9187. Bq2.Scale = Vector3.new(1.8, 1.8, 1.8)
  9188. local HQ = Instance.new("Part", Bq)
  9189. HQ.Size = Vector3.new(1, 1, 1)
  9190. HQ.BrickColor = BrickColor.new("Really red")
  9191. HQ.Material = "Neon"
  9192. HQ.Anchored = true
  9193. HQ.CanCollide = false
  9194. HQ.Transparency = 0.4
  9195. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9196. local HQ2 = Instance.new("SpecialMesh", HQ)
  9197. HQ2.MeshType = "Cylinder"
  9198. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  9199. local HQ23 = Instance.new("Part", Bq)
  9200. HQ23.Size = Vector3.new(1, 1, 1)
  9201. HQ23.BrickColor = BrickColor.new("Really red")
  9202. HQ23.Material = "Neon"
  9203. HQ23.Anchored = true
  9204. HQ23.CanCollide = false
  9205. HQ23.Transparency = 0.4
  9206. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9207. local HQ22 = Instance.new("SpecialMesh", HQ23)
  9208. HQ22.MeshType = "Cylinder"
  9209. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  9210. local ZO = Instance.new("Part", Bq)
  9211. ZO.Size = Vector3.new(1, 1, 1)
  9212. ZO.BrickColor = BrickColor.new("Really red")
  9213. ZO.Material = "Neon"
  9214. ZO.Anchored = true
  9215. ZO.CanCollide = false
  9216. ZO.Transparency = 0.4
  9217. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9218. local ZO2 = Instance.new("SpecialMesh", ZO)
  9219. ZO2.MeshType = "Cylinder"
  9220. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  9221. local BO = Instance.new("Part", Bq)
  9222. BO.Size = Vector3.new(1, 1, 1)
  9223. BO.BrickColor = BrickColor.new("Really red")
  9224. BO.Material = "Neon"
  9225. BO.Anchored = true
  9226. BO.CanCollide = false
  9227. BO.Transparency = 0.4
  9228. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9229. local BO2 = Instance.new("SpecialMesh", BO)
  9230. BO2.MeshType = "Cylinder"
  9231. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  9232. local Grab = Instance.new("Part", RootPart)
  9233. Grab.Size = Vector3.new(5, 5, 5)
  9234. Grab.CanCollide = false
  9235. Grab.Anchored = true
  9236. Grab.BrickColor = BrickColor.new("Deep orange")
  9237. Grab.Transparency = math.huge
  9238. local Grabo = Instance.new("Weld", Grab)
  9239. Grabo.Part0 = RootPart
  9240. Grabo.Part1 = Grab
  9241. Grabo.C0 = CFrame.new(0, -1.1, 0)
  9242. Grab.Touched:connect(function(hit)
  9243. if hit.Name ~= "Grab" then
  9244. kamessj4hurt(hit, 10)
  9245. end
  9246. end)
  9247. RootPart.Anchored = true
  9248. for i = 0, 20, 0.1 do
  9249. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  9250. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  9251. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  9252. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  9253. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  9254. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9255. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9256. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  9257. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9258. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  9259. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  9260. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  9261. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9262. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9263. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9264. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9265. Bq2.Scale = Bq2.Scale + Vector3.new(0.4, 0.4, 0.4)
  9266. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  9267. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  9268. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  9269. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  9270. game:GetService("RunService").RenderStepped:wait()
  9271. end
  9272. wait(0)
  9273. Bq:Destroy()
  9274. Music2:Destroy()
  9275. local Music3 = Instance.new("Sound", UpperTorso)
  9276. Music3.SoundId = "rbxassetid://551399627"
  9277. Music3.Pitch = 1
  9278. Music3.Looped = false
  9279. Music3.Volume = 3.2
  9280. wait(1.0E-4)
  9281. Music3:Play()
  9282. Debounces.on = false
  9283. Debounces.Here = false
  9284. shot = shot + 1
  9285. local rng = Instance.new("Part", RootPart)
  9286. rng.Anchored = true
  9287. rng.BrickColor = BrickColor.new("Really red")
  9288. rng.CanCollide = false
  9289. rng.FormFactor = 3
  9290. rng.Name = "Ring"
  9291. rng.Size = Vector3.new(8, 8, 8)
  9292. rng.Transparency = 0.35
  9293. rng.TopSurface = 0
  9294. rng.BottomSurface = 0
  9295. rng2 = rng:clone()
  9296. rng3 = rng2:clone()
  9297. rng4 = rng2:clone()
  9298. local rngm = Instance.new("SpecialMesh", rng)
  9299. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  9300. rngm.Scale = Vector3.new(1, 1, 1)
  9301. rngm2 = rngm:clone()
  9302. rngm2.Scale = Vector3.new(1, 1, 1)
  9303. rngm3 = rngm2:clone()
  9304. rngm3.Parent = rng3
  9305. rngm3.Scale = Vector3.new(1, 1, 1)
  9306. rngm4 = rngm2:clone()
  9307. rngm4.Parent = rng4
  9308. rngm4.Scale = Vector3.new(1, 1, 1)
  9309. local bem = Instance.new("Part", RootPart)
  9310. bem.Anchored = true
  9311. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  9312. bem.BrickColor = BrickColor.new("Really red")
  9313. bem.CanCollide = false
  9314. bem.Material = "Neon"
  9315. local bem2 = Instance.new("Part", RootPart)
  9316. bem2.Anchored = true
  9317. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  9318. bem2.BrickColor = BrickColor.new("CGA brown")
  9319. bem2.CanCollide = false
  9320. bem2.Material = "Neon"
  9321. local aura = Instance.new("ParticleEmitter", bem)
  9322. aura.Size = NumberSequence.new(11)
  9323. aura.Lifetime = NumberRange.new(0.5)
  9324. aura.LightEmission = 1
  9325. aura.Texture = "http://www.roblox.com/asset/?id="
  9326. aura.Speed = NumberRange.new(0)
  9327. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  9328. aura.Rate = 400
  9329. bem.FormFactor = 3
  9330. bem.Name = "Beam" .. shot
  9331. bem.Size = Vector3.new(13, 13, 13)
  9332. bem.Transparency = 0.35
  9333. bem.TopSurface = 0
  9334. bem.BottomSurface = 0
  9335. local bemm2 = Instance.new("SpecialMesh", bem2)
  9336. bemm2.MeshType = 4
  9337. bemm2.Scale = Vector3.new(1, 1, 1)
  9338. bem2.FormFactor = 3
  9339. bem2.Name = "Beam" .. shot
  9340. bem2.Size = Vector3.new(11, 11, 11)
  9341. bem2.Transparency = 0.35
  9342. bem2.TopSurface = 0
  9343. bem2.BottomSurface = 0
  9344. local bemm = Instance.new("SpecialMesh", bem)
  9345. bemm.MeshType = 4
  9346. bemm.Scale = Vector3.new(1, 1, 1)
  9347. local out = Instance.new("Part", Character)
  9348. out.Anchored = true
  9349. out.BrickColor = BrickColor.new("Really red")
  9350. out.CanCollide = false
  9351. out.FormFactor = 3
  9352. out.Name = "Out"
  9353. out.Material = "Neon"
  9354. out.Size = Vector3.new(46, 46, 46)
  9355. out.Transparency = 0.35
  9356. out.TopSurface = 0
  9357. out.BottomSurface = 0
  9358. local outm = Instance.new("SpecialMesh", out)
  9359. outm.MeshType = 3
  9360. outm.Scale = Vector3.new(1, 1, 1)
  9361. local out2 = Instance.new("Part", Character)
  9362. out2.Anchored = true
  9363. out2.BrickColor = BrickColor.new("CGA brown")
  9364. out2.CanCollide = false
  9365. out2.FormFactor = 3
  9366. out2.Name = "Out"
  9367. out2.Material = "Neon"
  9368. out2.Size = Vector3.new(40, 40, 40)
  9369. out2.Transparency = 0.35
  9370. out2.TopSurface = 0
  9371. out2.BottomSurface = 0
  9372. local outm2 = Instance.new("SpecialMesh", out2)
  9373. outm2.MeshType = 3
  9374. outm2.Scale = Vector3.new(1, 1, 1)
  9375. local outl = Instance.new("Part", Character)
  9376. outl.Anchored = true
  9377. outl.BrickColor = BrickColor.new("Really red")
  9378. outl.CanCollide = false
  9379. outl.FormFactor = 3
  9380. outl.Name = "Out"
  9381. outl.Material = "Neon"
  9382. outl.Size = Vector3.new(57, 57, 57)
  9383. outl.Transparency = 0.35
  9384. outl.TopSurface = 0
  9385. outl.BottomSurface = 0
  9386. local outml = Instance.new("SpecialMesh", outl)
  9387. outml.MeshType = 3
  9388. outml.Scale = Vector3.new(1, 1, 1)
  9389. local out2l = Instance.new("Part", Character)
  9390. out2l.Anchored = true
  9391. out2l.BrickColor = BrickColor.new("CGA brown")
  9392. out2l.CanCollide = false
  9393. out2l.FormFactor = 3
  9394. out2l.Name = "Out"
  9395. out2l.Material = "Neon"
  9396. out2l.Size = Vector3.new(49, 49, 49)
  9397. out2l.Transparency = 0.35
  9398. out2l.TopSurface = 0
  9399. out2l.BottomSurface = 0
  9400. local outm2l = Instance.new("SpecialMesh", out2l)
  9401. outm2l.MeshType = 3
  9402. outm2l.Scale = Vector3.new(1, 1, 1)
  9403. local outau = Instance.new("Part", Character)
  9404. outau.Anchored = true
  9405. outau.BrickColor = BrickColor.new("CGA brown")
  9406. outau.CanCollide = false
  9407. outau.FormFactor = 3
  9408. outau.Name = "Out"
  9409. outau.Material = "Neon"
  9410. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  9411. outau.Transparency = 0.35
  9412. outau.TopSurface = 0
  9413. outau.BottomSurface = 0
  9414. local outm2au = Instance.new("SpecialMesh", outau)
  9415. outm2au.MeshType = 3
  9416. outm2au.Scale = Vector3.new(1, 1, 1)
  9417. local outau2 = Instance.new("Part", Character)
  9418. outau2.Anchored = true
  9419. outau2.BrickColor = BrickColor.new("CGA brown")
  9420. outau2.CanCollide = false
  9421. outau2.FormFactor = 3
  9422. outau2.Name = "Out"
  9423. outau2.Material = "Neon"
  9424. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  9425. outau2.Transparency = 0.35
  9426. outau2.TopSurface = 0
  9427. outau2.BottomSurface = 0
  9428. local outm2au2 = Instance.new("SpecialMesh", outau2)
  9429. outm2au2.MeshType = 3
  9430. outm2au2.Scale = Vector3.new(1, 1, 1)
  9431. local bnd = Instance.new("Part", RootPart)
  9432. bnd.Anchored = true
  9433. bnd.BrickColor = BrickColor.new("Really red")
  9434. bnd.CanCollide = false
  9435. bnd.Material = "Neon"
  9436. bnd.FormFactor = 3
  9437. bnd.Name = "Bend"
  9438. bnd.Size = Vector3.new(10, 10, 10)
  9439. bnd.Transparency = 1
  9440. bnd.TopSurface = 0
  9441. bnd.BottomSurface = 0
  9442. local bndm = Instance.new("SpecialMesh", bnd)
  9443. bndm.MeshType = 3
  9444. bndm.Scale = Vector3.new(1, 1, 1)
  9445. local Chow = Instance.new("ParticleEmitter")
  9446. Chow.Name = "Aura"
  9447. Chow.Texture = "rbxassetid://779576004"
  9448. Chow.Parent = outau
  9449. Chow.LightEmission = 1
  9450. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  9451. Chow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  9452. Chow.Size = NumberSequence.new(40)
  9453. Chow.LockedToPart = true
  9454. Chow.Lifetime = NumberRange.new(0.2)
  9455. Chow.Rate = 100
  9456. Chow.Rotation = NumberRange.new(-360, 360)
  9457. Chow.Speed = NumberRange.new(0.3)
  9458. Chow.EmissionDirection = "Top"
  9459. local Chow2 = Instance.new("ParticleEmitter")
  9460. Chow2.Name = "Aura"
  9461. Chow2.Texture = "rbxassetid://779576004"
  9462. Chow2.Parent = outau2
  9463. Chow2.LightEmission = 1
  9464. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  9465. Chow2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  9466. Chow2.Size = NumberSequence.new(60)
  9467. Chow2.LockedToPart = true
  9468. Chow2.Lifetime = NumberRange.new(0.2)
  9469. Chow2.Rate = 200
  9470. Chow2.Rotation = NumberRange.new(-360, 360)
  9471. Chow2.Speed = NumberRange.new(0.3)
  9472. Chow2.EmissionDirection = "Top"
  9473. local Atch1 = Instance.new("Attachment", out2l)
  9474. Atch1.Position = Vector3.new(0, 2, 0)
  9475. local Atch2 = Instance.new("Attachment", out2l)
  9476. Atch2.Position = Vector3.new(0, -2.5, 0)
  9477. local Trail = Instance.new("Trail", Character)
  9478. Trail.Attachment0 = Atch1
  9479. Trail.Attachment1 = Atch2
  9480. Trail.Texture = "rbxassetid://22636887"
  9481. Trail.Lifetime = 1.7
  9482. Trail.Transparency = NumberSequence.new({
  9483. NumberSequenceKeypoint.new(0, 0, 0),
  9484. NumberSequenceKeypoint.new(1, 1, 0)
  9485. })
  9486. Trail.Color = ColorSequence.new(ColorsArray)
  9487. Trail.LightEmission = 5
  9488. local To = Instance.new("Part", Character)
  9489. To.Size = Vector3.new(2, 1, 2)
  9490. To.BrickColor = BrickColor.new("Really red")
  9491. To.CanCollide = false
  9492. To.Anchored = true
  9493. To.Material = "Neon"
  9494. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9495. local To2 = Instance.new("SpecialMesh", To)
  9496. To2.MeshId = "rbxassetid://569384034"
  9497. To2.Scale = Vector3.new(10, 10, 10)
  9498. local Rin = Instance.new("Part", Character)
  9499. Rin.Size = Vector3.new(1, 1, 1)
  9500. Rin.BrickColor = BrickColor.new("White")
  9501. Rin.Anchored = true
  9502. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9503. local Rin2 = Instance.new("SpecialMesh", Rin)
  9504. Rin2.MeshId = "rbxassetid://3270017"
  9505. Rin2.Scale = Vector3.new(1, 1, 1)
  9506. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9507. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9508. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9509. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9510. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9511. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9512. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9513. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  9514. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9515. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9516. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  9517. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9518. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9519. Debounces.Shewt = true
  9520. local Music2 = Instance.new("Sound", UpperTorso)
  9521. Music2.SoundId = "rbxassetid://1117288204"
  9522. Music2.Pitch = 1
  9523. Music2.Looped = false
  9524. Music2.Volume = 7.2
  9525. wait(1.0E-4)
  9526. Music2:Play()
  9527. coroutine.wrap(function()
  9528. for i = 1, 20, 0.2 do
  9529. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  9530. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  9531. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  9532. rng.Transparency = i / 20
  9533. rng3.Transparency = 0.041666666666666664
  9534. rng4.Transparency = i / 26
  9535. wait()
  9536. end
  9537. wait(5)
  9538. rng:Destroy()
  9539. end)()
  9540. if Debounces.Shewt == true then
  9541. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  9542. hit = ht.Parent
  9543. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  9544. if HasntTouched(hit.Name) == true and deb == false then
  9545. deb = true
  9546. coroutine.wrap(function()
  9547. end)()
  9548. table.insert(Touche, hit.Name)
  9549. deb = false
  9550. end
  9551. coroutine.wrap(function()
  9552. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  9553. wait(0.4)
  9554. end)()
  9555. table.insert(Touche, hit.Parent.Name)
  9556. deb = false
  9557. for i, v in pairs(Touche) do
  9558. print(v)
  9559. end
  9560. end
  9561. end)
  9562. end
  9563. for i = 0, 1700, 23 do
  9564. bem.Size = Vector3.new(i, 37, 37)
  9565. bem2.Size = Vector3.new(i, 27, 27)
  9566. Grab.Size = Vector3.new(i, 37, 37)
  9567. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9568. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9569. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9570. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9571. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9572. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9573. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9574. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9575. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9576. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  9577. bnd.Size = Vector3.new(10, 10, 10)
  9578. bndm.Scale = Vector3.new(10, 10, 10)
  9579. To.Transparency = To.Transparency + 0.012
  9580. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  9581. if i % 10 == 0 then
  9582. do
  9583. local newRng = rng2:Clone()
  9584. newRng.Parent = RootPart
  9585. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  9586. local newRngm = rngm2:clone()
  9587. newRngm.Parent = newRng
  9588. coroutine.wrap(function()
  9589. for i = 1, 10, 0.2 do
  9590. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  9591. newRng.Transparency = i / 10
  9592. wait()
  9593. end
  9594. wait(0)
  9595. newRng:Destroy()
  9596. end)()
  9597. end
  9598. end
  9599. wait()
  9600. end
  9601. wait(0)
  9602. Debounces.Shewt = false
  9603. out:Destroy()
  9604. out2:Destroy()
  9605. bnd:Destroy()
  9606. bem:Destroy()
  9607. bem2:Destroy()
  9608. To:Destroy()
  9609. To2:Destroy()
  9610. Music2:Destroy()
  9611. out2l:Destroy()
  9612. outl:Destroy()
  9613. outau:Destroy()
  9614. outau2:Destroy()
  9615. Trail:Destroy()
  9616. Atch1:Destroy()
  9617. Grab:Destroy()
  9618. Grabo:Destroy()
  9619. for i, v in pairs(RootPart:GetChildren()) do
  9620. if v:IsA("BodyPosition") then
  9621. v:Remove()
  9622. end
  9623. end
  9624. RootPart.Anchored = false
  9625. Debounces.Ready = false
  9626. for i, v in pairs(Touche) do
  9627. table.remove(Touche, i)
  9628. end
  9629. wait()
  9630. table.insert(Touche, Character.Name)
  9631. Debounces.NoIdl = false
  9632. if Debounces.CanAttack == false then
  9633. Debounces.CanAttack = true
  9634. end
  9635. end
  9636. end
  9637. end
  9638. Idle = false
  9639. Humanoid.WalkSpeed = 16
  9640. end)
  9641. function unused()
  9642. if not D then
  9643. D = true
  9644. Idle = true
  9645. do
  9646. local Grab = Instance.new("Part", RightHand)
  9647. Grab.Size = Vector3.new(3, 3, 3)
  9648. Grab.CanCollide = false
  9649. Grab.BrickColor = BrickColor.new("Deep orange")
  9650. Grab.Transparency = math.huge
  9651. local Grabo = Instance.new("Weld", Grab)
  9652. Grabo.Part0 = RightHand
  9653. Grabo.Part1 = Grab
  9654. Grabo.C0 = CFrame.new(0, -1.1, 0)
  9655. coroutine.resume(coroutine.create(function()
  9656. for i = 1, 3 do
  9657. do
  9658. local HQ = Instance.new("Part", RightHand)
  9659. HQ.Size = Vector3.new(1, 1, 1)
  9660. HQ.BrickColor = BrickColor.new("White")
  9661. HQ.Material = "Neon"
  9662. HQ.Anchored = true
  9663. HQ.CanCollide = false
  9664. HQ.Transparency = 0.4
  9665. HQ.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  9666. local HQ2 = Instance.new("SpecialMesh", HQ)
  9667. HQ2.MeshType = "Sphere"
  9668. HQ2.Scale = Vector3.new(1, 1, 1)
  9669. local ZQW = Instance.new("Part", RightHand)
  9670. ZQW.Size = Vector3.new(1, 1, 1)
  9671. ZQW.BrickColor = BrickColor.new("New Yeller")
  9672. ZQW.Material = "Neon"
  9673. ZQW.Transparency = 0.4
  9674. ZQW.Anchored = true
  9675. ZQW.CanCollide = false
  9676. ZQW.Position = v3(999, 999, 999)
  9677. ZQW.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 300, 0)
  9678. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  9679. ZQW2.MeshType = "Cylinder"
  9680. ZQW2.Scale = Vector3.new(1, 1, 1)
  9681. local H = Instance.new("Part", RightHand)
  9682. H.Size = Vector3.new(1, 1, 1)
  9683. H.BrickColor = BrickColor.new("White")
  9684. H.CanCollide = false
  9685. H.Anchored = true
  9686. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  9687. local H2 = Instance.new("SpecialMesh", H)
  9688. H2.MeshId = "rbxassetid://9982590"
  9689. coroutine.resume(coroutine.create(function()
  9690. for i = 1, 200 do
  9691. ZQW2.Scale = ZQW2.Scale + Vector3.new(30, 1, 120)
  9692. ZQW.Transparency = ZQW.Transparency + 0.009
  9693. HQ2.Scale = HQ2.Scale + Vector3.new(0.4, 45, 0.4)
  9694. HQ.Transparency = HQ.Transparency + 1
  9695. H2.Scale = H2.Scale + Vector3.new(0.3, 0.3, 0.3)
  9696. H.Transparency = H.Transparency + 0.2
  9697. wait(1.0E-11)
  9698. end
  9699. HQ:Destroy()
  9700. H2:Destroy()
  9701. H:Destroy()
  9702. HQ2:Destroy()
  9703. ZQW:Destroy()
  9704. ZQW2:Destroy()
  9705. end))
  9706. wait(0.3)
  9707. end
  9708. end
  9709. end))
  9710. local SFXZ = Instance.new("Sound", UpperTorso)
  9711. SFXZ.SoundId = "rbxassetid://169259383"
  9712. SFXZ.Volume = 1
  9713. SFXZ.Pitch = 1.5
  9714. SFXZ.Looped = false
  9715. wait(0.01)
  9716. SFXZ:Play()
  9717. Grab.Touched:connect(function(hit)
  9718. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  9719. Grab:Destroy()
  9720. hit.Parent.Humanoid:TakeDamage(30)
  9721. do
  9722. local SFXZZ = Instance.new("Sound", hit)
  9723. SFXZZ.SoundId = "rbxassetid://1056625824"
  9724. SFXZZ.Volume = 2.5
  9725. SFXZZ.Pitch = 1
  9726. SFXZZ.Looped = false
  9727. wait(0.01)
  9728. SFXZZ:Play()
  9729. local H = Instance.new("Part", Character)
  9730. H.Size = Vector3.new(1, 1, 1)
  9731. H.BrickColor = BrickColor.new("White")
  9732. H.CanCollide = false
  9733. H.Anchored = true
  9734. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9735. local H2 = Instance.new("SpecialMesh", H)
  9736. H2.MeshId = "rbxassetid://3270017"
  9737. local H3 = Instance.new("Part", Character)
  9738. H3.Size = Vector3.new(1, 1, 1)
  9739. H3.BrickColor = BrickColor.new("White")
  9740. H3.CanCollide = false
  9741. H3.Anchored = true
  9742. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  9743. local H23 = Instance.new("SpecialMesh", H3)
  9744. H23.MeshId = "rbxassetid://3270017"
  9745. local H33 = Instance.new("Part", Character)
  9746. H33.Size = Vector3.new(1, 1, 1)
  9747. H33.BrickColor = BrickColor.new("White")
  9748. H33.CanCollide = false
  9749. H33.Anchored = true
  9750. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  9751. local H233 = Instance.new("SpecialMesh", H33)
  9752. H233.MeshId = "rbxassetid://20329976"
  9753. local H2 = Instance.new("SpecialMesh", H)
  9754. H2.MeshId = "rbxassetid://3270017"
  9755. local H5 = Instance.new("Part", Character)
  9756. H5.Size = Vector3.new(1, 1, 1)
  9757. H5.BrickColor = BrickColor.new("White")
  9758. H5.CanCollide = false
  9759. H5.Anchored = true
  9760. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  9761. local H25 = Instance.new("SpecialMesh", H5)
  9762. H25.MeshId = "rbxassetid://3270017"
  9763. local Hi = Instance.new("Part", hit)
  9764. Hi.Size = Vector3.new(1, 1, 1)
  9765. Hi.BrickColor = BrickColor.new("White")
  9766. Hi.CanCollide = false
  9767. Hi.Anchored = true
  9768. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9769. local Hi2 = Instance.new("SpecialMesh", Hi)
  9770. Hi2.MeshId = "rbxassetid://3270017"
  9771. coroutine.resume(coroutine.create(function()
  9772. for i = 1, 200 do
  9773. H2.Scale = H2.Scale + Vector3.new(6, 6, 6)
  9774. H.Transparency = H.Transparency + 0.09
  9775. H23.Scale = H23.Scale + Vector3.new(8, 8, 8)
  9776. H3.Transparency = H3.Transparency + 0.09
  9777. H233.Scale = H23.Scale + Vector3.new(6, 6, 6)
  9778. H33.Transparency = H3.Transparency + 0.09
  9779. H25.Scale = H25.Scale + Vector3.new(6, 6, 6)
  9780. H5.Transparency = H5.Transparency + 0.09
  9781. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  9782. Hi.Transparency = Hi.Transparency + 0.09
  9783. wait(1.0E-11)
  9784. end
  9785. end))
  9786. local SFXZ = Instance.new("Sound", UpperTorso)
  9787. SFXZ.SoundId = "rbxassetid://447041606"
  9788. SFXZ.Volume = 6
  9789. SFXZ.Pitch = 1
  9790. SFXZ.Looped = false
  9791. wait(0.01)
  9792. SFXZ:Play()
  9793. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  9794. Fl.maxForce = Vector3.new(9000000, 9000000000, 9000000)
  9795. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 580, 0)
  9796. wait(0.05)
  9797. Fl:remove()
  9798. local ry, ht, ps
  9799. while ht == nil do
  9800. ry, ht, ps = newRay(hit.CFrame * CFrame.new(0, -1, 0), hit.CFrame * CFrame.new(0, -2, 0), 4.1, {hit})
  9801. wait()
  9802. end
  9803. for i = 1, 15 do
  9804. do
  9805. local gtrace = Instance.new("Part", game.Workspace)
  9806. gtrace.BrickColor = BrickColor.new("Grey")
  9807. gtrace.Material = "Slate"
  9808. gtrace.Size = Vector3.new(31, 31, 31)
  9809. gtrace.Anchored = true
  9810. gtrace.CanCollide = true
  9811. gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  9812. local gdisp = coroutine.wrap(function()
  9813. wait(12)
  9814. for i = 1, 9 do
  9815. wait(0.1)
  9816. gtrace.Transparency = gtrace.Transparency + 0.1
  9817. end
  9818. gtrace:Destroy()
  9819. end)
  9820. gdisp()
  9821. end
  9822. end
  9823. local SFXZ = Instance.new("Sound", hit)
  9824. SFXZ.SoundId = "rbxassetid://539294959"
  9825. SFXZ.Volume = 10
  9826. SFXZ.Pitch = 1
  9827. SFXZ.Looped = false
  9828. wait(0.01)
  9829. SFXZ:Play()
  9830. local SFXZ = Instance.new("Sound", hit)
  9831. SFXZ.SoundId = "rbxassetid://180120107"
  9832. SFXZ.Volume = 10
  9833. SFXZ.Pitch = 1
  9834. SFXZ.Looped = false
  9835. wait(0.01)
  9836. SFXZ:Play()
  9837. local SFXZ = Instance.new("Sound", hit)
  9838. SFXZ.SoundId = "rbxassetid://315775189"
  9839. SFXZ.Volume = 10
  9840. SFXZ.Pitch = 1
  9841. SFXZ.Looped = false
  9842. wait(0.01)
  9843. SFXZ:Play()
  9844. local SFXZ = Instance.new("Sound", hit)
  9845. SFXZ.SoundId = "rbxassetid://157878578"
  9846. SFXZ.Volume = 10
  9847. SFXZ.Pitch = 1
  9848. SFXZ.Looped = false
  9849. wait(0.01)
  9850. SFXZ:Play()
  9851. hit.Parent:BreakJoints()
  9852. local H = Instance.new("Part", Character)
  9853. H.Size = Vector3.new(1, 1, 1)
  9854. H.BrickColor = BrickColor.new("White")
  9855. H.CanCollide = false
  9856. H.Anchored = true
  9857. H.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9858. local H2 = Instance.new("SpecialMesh", H)
  9859. H2.MeshId = "rbxassetid://3270017"
  9860. local H3 = Instance.new("Part", Character)
  9861. H3.Size = Vector3.new(1, 1, 1)
  9862. H3.BrickColor = BrickColor.new("White")
  9863. H3.CanCollide = false
  9864. H3.Anchored = true
  9865. H3.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  9866. local H23 = Instance.new("SpecialMesh", H3)
  9867. H23.MeshId = "rbxassetid://3270017"
  9868. local H33 = Instance.new("Part", Character)
  9869. H33.Size = Vector3.new(1, 1, 1)
  9870. H33.BrickColor = BrickColor.new("White")
  9871. H33.CanCollide = false
  9872. H33.Anchored = true
  9873. H33.CFrame = hit.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  9874. local H233 = Instance.new("SpecialMesh", H33)
  9875. H233.MeshId = "rbxassetid://20329976"
  9876. local H2 = Instance.new("SpecialMesh", H)
  9877. H2.MeshId = "rbxassetid://3270017"
  9878. local H5 = Instance.new("Part", Character)
  9879. H5.Size = Vector3.new(1, 1, 1)
  9880. H5.BrickColor = BrickColor.new("White")
  9881. H5.CanCollide = false
  9882. H5.Anchored = true
  9883. H5.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  9884. local H25 = Instance.new("SpecialMesh", H5)
  9885. H25.MeshId = "rbxassetid://3270017"
  9886. local Hi = Instance.new("Part", hit)
  9887. Hi.Size = Vector3.new(1, 1, 1)
  9888. Hi.BrickColor = BrickColor.new("White")
  9889. Hi.CanCollide = false
  9890. Hi.Anchored = true
  9891. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9892. local Hi2 = Instance.new("SpecialMesh", Hi)
  9893. Hi2.MeshId = "rbxassetid://3270017"
  9894. coroutine.resume(coroutine.create(function()
  9895. for i = 1, 200 do
  9896. H2.Scale = H2.Scale + Vector3.new(14, 14, 14)
  9897. H.Transparency = H.Transparency + 0.03
  9898. H23.Scale = H23.Scale + Vector3.new(14, 14, 14)
  9899. H3.Transparency = H3.Transparency + 0.03
  9900. H233.Scale = H23.Scale + Vector3.new(14, 14, 14)
  9901. H33.Transparency = H3.Transparency + 0.03
  9902. H25.Scale = H25.Scale + Vector3.new(14, 14, 14)
  9903. H5.Transparency = H5.Transparency + 0.03
  9904. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  9905. Hi.Transparency = Hi.Transparency + 0.03
  9906. wait(1.0E-11)
  9907. end
  9908. end))
  9909. end
  9910. end
  9911. end)
  9912. for i = 0, 2, 0.1 do
  9913. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9914. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.22, 0, 0), 0.1)
  9915. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9916. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), 0.1)
  9917. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9918. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9919. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9920. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9921. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9922. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(-0.4, 0, 0), 0.1)
  9923. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  9924. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9925. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9926. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9927. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), 0.1)
  9928. game:GetService("RunService").RenderStepped:wait()
  9929. end
  9930. coroutine.resume(coroutine.create(function()
  9931. wait(0.5)
  9932. Grab:remove()
  9933. end))
  9934. Idle = false
  9935. wait(0.1)
  9936. D = false
  9937. end
  9938. end
  9939. end
  9940. function TargetSelect(person)
  9941. local dd = coroutine.wrap(function()
  9942. if targetted ~= person then
  9943. targetted = person
  9944. for i = 0, 2, 0.1 do
  9945. swait()
  9946. end
  9947. end
  9948. end)
  9949. dd()
  9950. end
  9951. Mouse.KeyDown:connect(function(key)
  9952. if key == "f" then
  9953. HomingAttack()
  9954. end
  9955. end)
  9956. Mouse.KeyDown:connect(function(key)
  9957. if key == "v" then
  9958. GodFist()
  9959. end
  9960. end)
  9961. Mouse.KeyDown:connect(function(key)
  9962. if key == "q" then
  9963. LockOn()
  9964. end
  9965. end)
  9966. function LockOn()
  9967. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  9968. TargetSelect(Mouse.Target.Parent)
  9969. end
  9970. end
  9971. function HomingAttack()
  9972. if targetted == nil then
  9973. end
  9974. local Music2 = Instance.new("Sound", UpperTorso)
  9975. Music2.SoundId = "rbxassetid://1055279036"
  9976. Music2.Pitch = 1
  9977. Music2.Looped = false
  9978. Music2.Volume = 3.2
  9979. wait(1.0E-4)
  9980. Music2:Play()
  9981. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, 1.5, 3.1)
  9982. Zanzoken = Instance.new("Part", RootPart)
  9983. Zanzoken.Anchored = true
  9984. Zanzoken.CanCollide = false
  9985. Zanzoken.Position = v3(999, 999, 999)
  9986. Zanzoken.CFrame = RootPart.CFrame
  9987. game.Debris:AddItem(Zanzoken, 0.5)
  9988. Zanzoken.Transparency = 1
  9989. wait()
  9990. idk = Instance.new("BillboardGui", Zanzoken)
  9991. idk.Size = UDim2.new(10, 0, 15, 0)
  9992. idk.AlwaysOnTop = false
  9993. idk1 = Instance.new("ImageLabel", idk)
  9994. idk1.BackgroundTransparency = 1
  9995. idk.ExtentsOffset = v3(0, 0, 0)
  9996. idk1.ImageTransparency = 0
  9997. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  9998. idk1.Size = UDim2.new(2, 0, 1, 0)
  9999. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  10000. idk1.Image = "rbxassetid://319554883"
  10001. wait()
  10002. Zanzoken = Instance.new("Part", Character)
  10003. Zanzoken.Anchored = true
  10004. Zanzoken.CanCollide = false
  10005. Zanzoken.Position = v3(999, 999, 999)
  10006. Zanzoken.CFrame = RootPart.CFrame
  10007. game.Debris:AddItem(Zanzoken, 0.5)
  10008. Zanzoken.Transparency = 1
  10009. wait()
  10010. idk = Instance.new("BillboardGui", Zanzoken)
  10011. idk.Size = UDim2.new(20, 0, 20, 0)
  10012. idk.AlwaysOnTop = false
  10013. idk1 = Instance.new("ImageLabel", idk)
  10014. idk1.BackgroundTransparency = 1
  10015. idk.ExtentsOffset = v3(0, 0, 0)
  10016. idk1.ImageTransparency = 0
  10017. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  10018. idk1.Size = UDim2.new(2, 0, 1, 0)
  10019. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  10020. idk1.Image = "rbxassetid://319554883"
  10021. Humanoid.Health = Humanoid.Health + 300
  10022. end
  10023. function GodFist()
  10024. local FlyAt = Instance.new("Attachment", UpperTorso)
  10025. FlyAt.Position = Vector3.new(0, 2, 0)
  10026. local FlyAt2 = Instance.new("Attachment", UpperTorso)
  10027. FlyAt2.Position = Vector3.new(0, -2.5, 0)
  10028. local Speed = Instance.new("Trail", Character)
  10029. Speed.Attachment0 = FlyAt
  10030. Speed.Attachment1 = FlyAt2
  10031. Speed.Texture = "rbxassetid://22636887"
  10032. Speed.Lifetime = 0.9
  10033. Speed.Transparency = NumberSequence.new({
  10034. NumberSequenceKeypoint.new(0, 0, 0),
  10035. NumberSequenceKeypoint.new(1, 1, 0)
  10036. })
  10037. Speed.Color = ColorSequence.new(ColorsArray)
  10038. Speed.LightEmission = 5
  10039. local bv = Instance.new("BodyVelocity")
  10040. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  10041. bv.velocity = RootPart.CFrame.lookVector * 250
  10042. bv.Parent = RootPart
  10043. local Aura = Instance.new("ParticleEmitter")
  10044. Aura.Name = "Aura"
  10045. Aura.Texture = "rbxassetid://411939841"
  10046. Aura.Parent = UpperTorso
  10047. Aura.LightEmission = 1
  10048. Aura.Transparency = NumberSequence.new(0.2, 1)
  10049. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  10050. Aura.Size = NumberSequence.new(5, 9)
  10051. Aura.LockedToPart = true
  10052. Aura.Lifetime = NumberRange.new(0.3)
  10053. Aura.Rate = 150
  10054. Aura.Speed = NumberRange.new(2.3)
  10055. Aura.EmissionDirection = "Top"
  10056. Aura.Rotation = NumberRange.new(-80, 80)
  10057. local Grab = Instance.new("Part", RightHand)
  10058. Grab.Size = Vector3.new(4, 4, 4)
  10059. Grab.CanCollide = false
  10060. Grab.BrickColor = BrickColor.new("Deep orange")
  10061. Grab.Transparency = math.huge
  10062. local Grabo = Instance.new("Weld", Grab)
  10063. Grabo.Part0 = RightHand
  10064. Grabo.Part1 = Grab
  10065. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10066. local SFXZ = Instance.new("Sound", UpperTorso)
  10067. SFXZ.SoundId = "rbxassetid://1056625824"
  10068. SFXZ.Volume = 1
  10069. SFXZ.Pitch = 1
  10070. SFXZ.Looped = false
  10071. wait(0.01)
  10072. SFXZ:Play()
  10073. Grab.Touched:connect(function(hit)
  10074. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10075. Grab:Destroy()
  10076. RootPart.Anchored = true
  10077. hit.Parent.Humanoid:TakeDamage(75)
  10078. bv:Destroy()
  10079. local SFXZ = Instance.new("Sound", UpperTorso)
  10080. SFXZ.SoundId = "rbxassetid://748050516"
  10081. SFXZ.Volume = 3
  10082. SFXZ.Pitch = 1
  10083. SFXZ.Looped = false
  10084. wait(0.01)
  10085. SFXZ:Play()
  10086. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10087. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10088. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10089. wait(0.05)
  10090. Fl:remove()
  10091. end
  10092. end)
  10093. for i = 0, 4, 0.1 do
  10094. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  10095. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  10096. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10097. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  10098. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10099. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10100. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10101. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10102. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  10103. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  10104. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10105. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10106. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10107. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10108. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  10109. game:GetService("RunService").RenderStepped:wait()
  10110. end
  10111. bv:Destroy()
  10112. RootPart.Anchored = false
  10113. Aura.Enabled = false
  10114. Grab:Destroy()
  10115. FlyAt:Destroy()
  10116. end
  10117. function HomingAttackUI()
  10118. if targetted == nil then
  10119. end
  10120. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, 1.5, 3.1)
  10121. Humanoid.Health = Humanoid.Health + 1000
  10122. end
  10123. function Away()
  10124. if not D then
  10125. D = true
  10126. Idle = true
  10127. do
  10128. local Grab = Instance.new("Part", LeftHand)
  10129. Grab.Size = Vector3.new(3, 3, 3)
  10130. Grab.CanCollide = false
  10131. Grab.BrickColor = BrickColor.new("Deep orange")
  10132. Grab.Transparency = math.huge
  10133. local Grabo = Instance.new("Weld", Grab)
  10134. Grabo.Part0 = LeftHand
  10135. Grabo.Part1 = Grab
  10136. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10137. local SFXZ = Instance.new("Sound", UpperTorso)
  10138. SFXZ.SoundId = "rbxassetid://169259383"
  10139. SFXZ.Volume = 1
  10140. SFXZ.Pitch = 1.5
  10141. SFXZ.Looped = false
  10142. wait(0.01)
  10143. SFXZ:Play()
  10144. Grab.Touched:connect(function(hit)
  10145. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10146. Grab:Destroy()
  10147. hit.Parent.Humanoid:TakeDamage(20)
  10148. do
  10149. local FZcharge = Instance.new("ParticleEmitter", hit)
  10150. FZcharge.Texture = "rbxassetid://31727915"
  10151. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10152. FZcharge.EmissionDirection = "Bottom"
  10153. FZcharge.Speed = NumberRange.new(5)
  10154. FZcharge.Size = NumberSequence.new(10, 0)
  10155. FZcharge.Drag = 2
  10156. FZcharge.LockedToPart = false
  10157. FZcharge.Lifetime = NumberRange.new(3)
  10158. FZcharge.Rate = 150
  10159. FZcharge.LightEmission = 0
  10160. FZcharge.Rotation = NumberRange.new(-100, 100)
  10161. FZcharge.VelocitySpread = 100
  10162. local SFXZZ = Instance.new("Sound", hit)
  10163. SFXZZ.SoundId = "rbxassetid://1056625824"
  10164. SFXZZ.Volume = 2.5
  10165. SFXZZ.Pitch = 1
  10166. SFXZZ.Looped = false
  10167. wait(0.01)
  10168. SFXZZ:Play()
  10169. local H = Instance.new("Part", Character)
  10170. H.Size = Vector3.new(1, 1, 1)
  10171. H.BrickColor = BrickColor.new("White")
  10172. H.CanCollide = false
  10173. H.Anchored = true
  10174. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10175. local H2 = Instance.new("SpecialMesh", H)
  10176. H2.MeshId = "rbxassetid://3270017"
  10177. local H3 = Instance.new("Part", Character)
  10178. H3.Size = Vector3.new(1, 1, 1)
  10179. H3.BrickColor = BrickColor.new("White")
  10180. H3.CanCollide = false
  10181. H3.Anchored = true
  10182. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10183. local H23 = Instance.new("SpecialMesh", H3)
  10184. H23.MeshId = "rbxassetid://3270017"
  10185. local H33 = Instance.new("Part", Character)
  10186. H33.Size = Vector3.new(1, 1, 1)
  10187. H33.BrickColor = BrickColor.new("White")
  10188. H33.CanCollide = false
  10189. H33.Anchored = true
  10190. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10191. local H233 = Instance.new("SpecialMesh", H33)
  10192. H233.MeshId = "rbxassetid://20329976"
  10193. local H2 = Instance.new("SpecialMesh", H)
  10194. H2.MeshId = "rbxassetid://3270017"
  10195. local H5 = Instance.new("Part", Character)
  10196. H5.Size = Vector3.new(1, 1, 1)
  10197. H5.BrickColor = BrickColor.new("White")
  10198. H5.CanCollide = false
  10199. H5.Anchored = true
  10200. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10201. local H25 = Instance.new("SpecialMesh", H5)
  10202. H25.MeshId = "rbxassetid://3270017"
  10203. local Hi = Instance.new("Part", hit)
  10204. Hi.Size = Vector3.new(1, 1, 1)
  10205. Hi.BrickColor = BrickColor.new("White")
  10206. Hi.CanCollide = false
  10207. Hi.Anchored = true
  10208. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10209. local Hi2 = Instance.new("SpecialMesh", Hi)
  10210. Hi2.MeshId = "rbxassetid://3270017"
  10211. coroutine.resume(coroutine.create(function()
  10212. for i = 1, 200 do
  10213. H2.Scale = H2.Scale + Vector3.new(6, 6, 6)
  10214. H.Transparency = H.Transparency + 0.09
  10215. H23.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10216. H3.Transparency = H3.Transparency + 0.09
  10217. H233.Scale = H23.Scale + Vector3.new(6, 6, 6)
  10218. H33.Transparency = H3.Transparency + 0.09
  10219. H25.Scale = H25.Scale + Vector3.new(6, 6, 6)
  10220. H5.Transparency = H5.Transparency + 0.09
  10221. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  10222. Hi.Transparency = Hi.Transparency + 0.09
  10223. wait(1.0E-11)
  10224. end
  10225. end))
  10226. local SFXZ = Instance.new("Sound", UpperTorso)
  10227. SFXZ.SoundId = "rbxassetid://447041606"
  10228. SFXZ.Volume = 6
  10229. SFXZ.Pitch = 1
  10230. SFXZ.Looped = false
  10231. wait(0.01)
  10232. SFXZ:Play()
  10233. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10234. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10235. Fl.velocity = UpperTorso.CFrame.lookVector * 680
  10236. wait(0.05)
  10237. Fl:remove()
  10238. wait(1.1)
  10239. FZcharge.Rate = 0
  10240. end
  10241. end
  10242. end)
  10243. for i = 0, 0.5, 0.3 do
  10244. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55), 0.1)
  10245. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  10246. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), 0.1)
  10247. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10248. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10249. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10250. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10251. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10252. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10253. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10254. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10255. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10256. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10257. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  10258. game:GetService("RunService").RenderStepped:wait()
  10259. end
  10260. for i = 0, 0.5, 0.1 do
  10261. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 1), 0.1)
  10262. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10263. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10264. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10265. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10266. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10267. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10268. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10269. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10270. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10271. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10272. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10273. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10274. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 0.1)
  10275. game:GetService("RunService").RenderStepped:wait()
  10276. end
  10277. coroutine.resume(coroutine.create(function()
  10278. wait(0.5)
  10279. Grab:remove()
  10280. end))
  10281. Idle = false
  10282. wait(0.1)
  10283. D = false
  10284. end
  10285. end
  10286. end
  10287. function Hit2()
  10288. if not D then
  10289. D = true
  10290. Idle = true
  10291. do
  10292. local Grab = Instance.new("Part", RightHand)
  10293. Grab.Size = Vector3.new(3, 3, 3)
  10294. Grab.CanCollide = false
  10295. Grab.BrickColor = BrickColor.new("Deep orange")
  10296. Grab.Transparency = math.huge
  10297. local Grabo = Instance.new("Weld", Grab)
  10298. Grabo.Part0 = RightHand
  10299. Grabo.Part1 = Grab
  10300. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10301. local SFXZ = Instance.new("Sound", UpperTorso)
  10302. SFXZ.SoundId = "rbxassetid://169259383"
  10303. SFXZ.Volume = 1
  10304. SFXZ.Pitch = 1.5
  10305. SFXZ.Looped = false
  10306. wait(0.01)
  10307. SFXZ:Play()
  10308. Grab.Touched:connect(function(hit)
  10309. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10310. Grab:Destroy()
  10311. hit.Parent.Humanoid:TakeDamage(125)
  10312. local SFXZ = Instance.new("Sound", UpperTorso)
  10313. SFXZ.SoundId = "rbxassetid://1050733875"
  10314. SFXZ.Volume = 3
  10315. SFXZ.Pitch = 1
  10316. SFXZ.Looped = false
  10317. wait(0.01)
  10318. SFXZ:Play()
  10319. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10320. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10321. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10322. wait(0.05)
  10323. Fl:remove()
  10324. end
  10325. end)
  10326. for i = 0, 2, 0.1 do
  10327. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10328. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10329. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10330. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10331. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10332. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10333. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10334. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10335. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10336. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10337. game:GetService("RunService").RenderStepped:wait()
  10338. end
  10339. coroutine.resume(coroutine.create(function()
  10340. wait(0.5)
  10341. Grab:remove()
  10342. end))
  10343. Idle = false
  10344. Grab:Destroy()
  10345. wait(0)
  10346. D = false
  10347. end
  10348. end
  10349. end
  10350. function Hit3()
  10351. if not D then
  10352. D = true
  10353. Idle = true
  10354. do
  10355. local Grab = Instance.new("Part", LeftFoot)
  10356. Grab.Size = Vector3.new(3, 3, 3)
  10357. Grab.CanCollide = false
  10358. Grab.BrickColor = BrickColor.new("Deep orange")
  10359. Grab.Transparency = math.huge
  10360. local Grabo = Instance.new("Weld", Grab)
  10361. Grabo.Part0 = LeftFoot
  10362. Grabo.Part1 = Grab
  10363. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10364. local SFXZ = Instance.new("Sound", UpperTorso)
  10365. SFXZ.SoundId = "rbxassetid://169259383"
  10366. SFXZ.Volume = 1
  10367. SFXZ.Pitch = 1.5
  10368. SFXZ.Looped = false
  10369. wait(0.01)
  10370. SFXZ:Play()
  10371. Grab.Touched:connect(function(hit)
  10372. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10373. Grab:Destroy()
  10374. hit.Parent.Humanoid:TakeDamage(125)
  10375. local SFXZ = Instance.new("Sound", UpperTorso)
  10376. SFXZ.SoundId = "rbxassetid://1050733875"
  10377. SFXZ.Volume = 3
  10378. SFXZ.Pitch = 1
  10379. SFXZ.Looped = false
  10380. wait(0.01)
  10381. SFXZ:Play()
  10382. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10383. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10384. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10385. wait(0.05)
  10386. Fl:remove()
  10387. end
  10388. end)
  10389. for i = 0, 2, 0.1 do
  10390. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10391. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10392. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10393. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10394. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10395. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10396. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10397. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10398. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10399. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10400. game:GetService("RunService").RenderStepped:wait()
  10401. end
  10402. coroutine.resume(coroutine.create(function()
  10403. wait(0.5)
  10404. Grab:remove()
  10405. end))
  10406. Idle = false
  10407. Grab:Destroy()
  10408. wait(0.1)
  10409. D = false
  10410. end
  10411. end
  10412. end
  10413. function Strong2()
  10414. if not D then
  10415. D = true
  10416. Idle = true
  10417. do
  10418. local Grab = Instance.new("Part", RightHand)
  10419. Grab.Size = Vector3.new(3, 3, 3)
  10420. Grab.CanCollide = false
  10421. Grab.BrickColor = BrickColor.new("Deep orange")
  10422. Grab.Transparency = math.huge
  10423. local Grabo = Instance.new("Weld", Grab)
  10424. Grabo.Part0 = RightHand
  10425. Grabo.Part1 = Grab
  10426. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10427. local SFXZ = Instance.new("Sound", UpperTorso)
  10428. SFXZ.SoundId = "rbxassetid://169259383"
  10429. SFXZ.Volume = 1
  10430. SFXZ.Pitch = 1.5
  10431. SFXZ.Looped = false
  10432. wait(0.01)
  10433. SFXZ:Play()
  10434. Grab.Touched:connect(function(hit)
  10435. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10436. Grab:Destroy()
  10437. hit.Parent.Humanoid:TakeDamage(3455)
  10438. local SFXZ = Instance.new("Sound", UpperTorso)
  10439. SFXZ.SoundId = "rbxassetid://1050733875"
  10440. SFXZ.Volume = 3
  10441. SFXZ.Pitch = 1
  10442. SFXZ.Looped = false
  10443. wait(0.01)
  10444. SFXZ:Play()
  10445. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10446. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10447. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10448. wait(0.05)
  10449. Fl:remove()
  10450. end
  10451. end)
  10452. for i = 0, 0.6, 0.1 do
  10453. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10454. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10455. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10456. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10457. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10458. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10459. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10460. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10461. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10462. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10463. game:GetService("RunService").RenderStepped:wait()
  10464. end
  10465. coroutine.resume(coroutine.create(function()
  10466. wait(0.5)
  10467. Grab:remove()
  10468. end))
  10469. Idle = false
  10470. Grab:Destroy()
  10471. wait(0)
  10472. D = false
  10473. end
  10474. end
  10475. end
  10476. function Strong3()
  10477. if not D then
  10478. D = true
  10479. Idle = true
  10480. do
  10481. local Grab = Instance.new("Part", LeftFoot)
  10482. Grab.Size = Vector3.new(3, 3, 3)
  10483. Grab.CanCollide = false
  10484. Grab.BrickColor = BrickColor.new("Deep orange")
  10485. Grab.Transparency = math.huge
  10486. local Grabo = Instance.new("Weld", Grab)
  10487. Grabo.Part0 = LeftFoot
  10488. Grabo.Part1 = Grab
  10489. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10490. local SFXZ = Instance.new("Sound", UpperTorso)
  10491. SFXZ.SoundId = "rbxassetid://169259383"
  10492. SFXZ.Volume = 1
  10493. SFXZ.Pitch = 1.5
  10494. SFXZ.Looped = false
  10495. wait(0.01)
  10496. SFXZ:Play()
  10497. Grab.Touched:connect(function(hit)
  10498. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10499. Grab:Destroy()
  10500. hit.Parent.Humanoid:TakeDamage(3455)
  10501. local SFXZ = Instance.new("Sound", UpperTorso)
  10502. SFXZ.SoundId = "rbxassetid://1050733875"
  10503. SFXZ.Volume = 3
  10504. SFXZ.Pitch = 1
  10505. SFXZ.Looped = false
  10506. wait(0.01)
  10507. SFXZ:Play()
  10508. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10509. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10510. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10511. wait(0.05)
  10512. Fl:remove()
  10513. end
  10514. end)
  10515. for i = 0, 0.6, 0.1 do
  10516. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10517. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10518. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10519. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10520. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10521. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10522. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10523. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10524. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10525. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10526. game:GetService("RunService").RenderStepped:wait()
  10527. end
  10528. coroutine.resume(coroutine.create(function()
  10529. wait(0.5)
  10530. Grab:remove()
  10531. end))
  10532. Idle = false
  10533. Grab:Destroy()
  10534. wait(0.1)
  10535. D = false
  10536. end
  10537. end
  10538. end
  10539. function Desperate2()
  10540. if not D then
  10541. D = true
  10542. Idle = true
  10543. do
  10544. local Grab = Instance.new("Part", RightHand)
  10545. Grab.Size = Vector3.new(3, 3, 3)
  10546. Grab.CanCollide = false
  10547. Grab.BrickColor = BrickColor.new("Deep orange")
  10548. Grab.Transparency = math.huge
  10549. local Grabo = Instance.new("Weld", Grab)
  10550. Grabo.Part0 = RightHand
  10551. Grabo.Part1 = Grab
  10552. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10553. local SFXZ = Instance.new("Sound", UpperTorso)
  10554. SFXZ.SoundId = "rbxassetid://169259383"
  10555. SFXZ.Volume = 1
  10556. SFXZ.Pitch = 1.5
  10557. SFXZ.Looped = false
  10558. wait(0.01)
  10559. SFXZ:Play()
  10560. Grab.Touched:connect(function(hit)
  10561. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10562. Grab:Destroy()
  10563. hit.Parent.Humanoid:TakeDamage(3555555)
  10564. local SFXZ = Instance.new("Sound", UpperTorso)
  10565. SFXZ.SoundId = "rbxassetid://1050733875"
  10566. SFXZ.Volume = 3
  10567. SFXZ.Pitch = 1
  10568. SFXZ.Looped = false
  10569. wait(0.01)
  10570. SFXZ:Play()
  10571. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10572. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10573. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  10574. wait(0.05)
  10575. Fl:remove()
  10576. end
  10577. end)
  10578. for i = 0, 0.6, 0.1 do
  10579. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10580. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10581. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10582. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10583. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10584. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10585. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10586. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10587. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10588. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10589. game:GetService("RunService").RenderStepped:wait()
  10590. end
  10591. coroutine.resume(coroutine.create(function()
  10592. wait(0.5)
  10593. Grab:remove()
  10594. end))
  10595. Idle = false
  10596. Grab:Destroy()
  10597. wait(0)
  10598. D = false
  10599. end
  10600. end
  10601. end
  10602. function Desperate3()
  10603. if not D then
  10604. D = true
  10605. Idle = true
  10606. do
  10607. local Grab = Instance.new("Part", LeftFoot)
  10608. Grab.Size = Vector3.new(3, 3, 3)
  10609. Grab.CanCollide = false
  10610. Grab.BrickColor = BrickColor.new("Deep orange")
  10611. Grab.Transparency = math.huge
  10612. local Grabo = Instance.new("Weld", Grab)
  10613. Grabo.Part0 = LeftFoot
  10614. Grabo.Part1 = Grab
  10615. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10616. local SFXZ = Instance.new("Sound", UpperTorso)
  10617. SFXZ.SoundId = "rbxassetid://169259383"
  10618. SFXZ.Volume = 1
  10619. SFXZ.Pitch = 1.5
  10620. SFXZ.Looped = false
  10621. wait(0.01)
  10622. SFXZ:Play()
  10623. Grab.Touched:connect(function(hit)
  10624. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10625. Grab:Destroy()
  10626. hit.Parent.Humanoid:TakeDamage(3555555)
  10627. local SFXZ = Instance.new("Sound", UpperTorso)
  10628. SFXZ.SoundId = "rbxassetid://1050733875"
  10629. SFXZ.Volume = 3
  10630. SFXZ.Pitch = 1
  10631. SFXZ.Looped = false
  10632. wait(0.01)
  10633. SFXZ:Play()
  10634. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10635. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10636. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  10637. wait(0.05)
  10638. Fl:remove()
  10639. end
  10640. end)
  10641. for i = 0, 0.6, 0.1 do
  10642. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10643. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10644. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10645. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10646. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10647. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10648. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10649. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10650. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10651. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10652. game:GetService("RunService").RenderStepped:wait()
  10653. end
  10654. coroutine.resume(coroutine.create(function()
  10655. wait(0.5)
  10656. Grab:remove()
  10657. end))
  10658. Idle = false
  10659. Grab:Destroy()
  10660. wait(0.1)
  10661. D = false
  10662. end
  10663. end
  10664. end
  10665. function HitS()
  10666. if not D then
  10667. D = true
  10668. Idle = true
  10669. do
  10670. local Grab = Instance.new("Part", LeftHand)
  10671. Grab.Size = Vector3.new(6, 6, 6)
  10672. Grab.CanCollide = false
  10673. Grab.BrickColor = BrickColor.new("Deep orange")
  10674. Grab.Transparency = math.huge
  10675. local Grabo = Instance.new("Weld", Grab)
  10676. Grabo.Part0 = LeftHand
  10677. Grabo.Part1 = Grab
  10678. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10679. local FZcharge = Instance.new("ParticleEmitter", LeftHand)
  10680. FZcharge.Texture = "rbxassetid://31727915"
  10681. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10682. FZcharge.EmissionDirection = "Bottom"
  10683. FZcharge.Speed = NumberRange.new(0)
  10684. FZcharge.Size = NumberSequence.new(1, 0)
  10685. FZcharge.Drag = 2
  10686. FZcharge.LockedToPart = false
  10687. FZcharge.Lifetime = NumberRange.new(1)
  10688. FZcharge.Rate = 150
  10689. FZcharge.LightEmission = 0.2
  10690. FZcharge.Rotation = NumberRange.new(-100, 100)
  10691. FZcharge.VelocitySpread = 100
  10692. local SFXZ = Instance.new("Sound", UpperTorso)
  10693. SFXZ.SoundId = "rbxassetid://169259383"
  10694. SFXZ.Volume = 1
  10695. SFXZ.Pitch = 1.5
  10696. SFXZ.Looped = false
  10697. wait(0.01)
  10698. SFXZ:Play()
  10699. Grab.Touched:connect(function(hit)
  10700. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10701. Grab:Destroy()
  10702. do
  10703. local H = Instance.new("Part", Character)
  10704. H.Size = Vector3.new(1, 1, 1)
  10705. H.BrickColor = BrickColor.new("White")
  10706. H.CanCollide = false
  10707. H.Anchored = true
  10708. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10709. local H2 = Instance.new("SpecialMesh", H)
  10710. H2.MeshId = "rbxassetid://3270017"
  10711. local H3 = Instance.new("Part", Character)
  10712. H3.Size = Vector3.new(1, 1, 1)
  10713. H3.BrickColor = BrickColor.new("White")
  10714. H3.CanCollide = false
  10715. H3.Anchored = true
  10716. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10717. local H23 = Instance.new("SpecialMesh", H3)
  10718. H23.MeshId = "rbxassetid://3270017"
  10719. local H33 = Instance.new("Part", Character)
  10720. H33.Size = Vector3.new(1, 1, 1)
  10721. H33.BrickColor = BrickColor.new("White")
  10722. H33.CanCollide = false
  10723. H33.Anchored = true
  10724. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10725. local H233 = Instance.new("SpecialMesh", H33)
  10726. H233.MeshId = "rbxassetid://20329976"
  10727. local H2 = Instance.new("SpecialMesh", H)
  10728. H2.MeshId = "rbxassetid://3270017"
  10729. local H5 = Instance.new("Part", Character)
  10730. H5.Size = Vector3.new(1, 1, 1)
  10731. H5.BrickColor = BrickColor.new("White")
  10732. H5.CanCollide = false
  10733. H5.Anchored = true
  10734. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10735. local H25 = Instance.new("SpecialMesh", H5)
  10736. H25.MeshId = "rbxassetid://3270017"
  10737. coroutine.resume(coroutine.create(function()
  10738. for i = 1, 200 do
  10739. H2.Scale = H2.Scale + Vector3.new(9, 9, 9)
  10740. H.Transparency = H.Transparency + 0.09
  10741. H23.Scale = H23.Scale + Vector3.new(9, 9, 9)
  10742. H3.Transparency = H3.Transparency + 0.09
  10743. H233.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10744. H33.Transparency = H3.Transparency + 0.09
  10745. H25.Scale = H25.Scale + Vector3.new(8, 8, 8)
  10746. H5.Transparency = H5.Transparency + 0.09
  10747. wait(1.0E-11)
  10748. end
  10749. end))
  10750. local SFXZ = Instance.new("Sound", UpperTorso)
  10751. SFXZ.SoundId = "rbxassetid://447041606"
  10752. SFXZ.Volume = 1
  10753. SFXZ.Pitch = 1
  10754. SFXZ.Looped = false
  10755. wait(0.01)
  10756. SFXZ:Play()
  10757. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10758. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10759. Fl.velocity = UpperTorso.CFrame.lookVector * 350
  10760. local exp = Instance.new("Explosion", Character)
  10761. exp.BlastRadius = 13
  10762. exp.BlastPressure = 100
  10763. exp.Position = Character.HumanoidRootPart.Position
  10764. exp.Visible = false
  10765. hit.Parent:BreakJoints()
  10766. wait(1.3)
  10767. hit.Parent:Destroy()
  10768. wait(0.05)
  10769. Fl:remove()
  10770. end
  10771. end
  10772. end)
  10773. for i = 0, 2, 0.1 do
  10774. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 1), 0.1)
  10775. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10776. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10777. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10778. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10779. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10780. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10781. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10782. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10783. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10784. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10785. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10786. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10787. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 0.1)
  10788. game:GetService("RunService").RenderStepped:wait()
  10789. end
  10790. coroutine.resume(coroutine.create(function()
  10791. wait(0.5)
  10792. Grab:remove()
  10793. end))
  10794. Idle = false
  10795. FZcharge:Destroy()
  10796. wait(0.1)
  10797. D = false
  10798. end
  10799. end
  10800. end
  10801. function Hit2S()
  10802. if not D then
  10803. D = true
  10804. Idle = true
  10805. do
  10806. local Grab = Instance.new("Part", RightHand)
  10807. Grab.Size = Vector3.new(6, 6, 6)
  10808. Grab.CanCollide = false
  10809. Grab.BrickColor = BrickColor.new("Deep orange")
  10810. Grab.Transparency = math.huge
  10811. local Grabo = Instance.new("Weld", Grab)
  10812. Grabo.Part0 = RightHand
  10813. Grabo.Part1 = Grab
  10814. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10815. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  10816. FZcharge.Texture = "rbxassetid://31727915"
  10817. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10818. FZcharge.EmissionDirection = "Bottom"
  10819. FZcharge.Speed = NumberRange.new(0)
  10820. FZcharge.Size = NumberSequence.new(1, 0)
  10821. FZcharge.Drag = 2
  10822. FZcharge.LockedToPart = false
  10823. FZcharge.Lifetime = NumberRange.new(1)
  10824. FZcharge.Rate = 150
  10825. FZcharge.LightEmission = 0.2
  10826. FZcharge.Rotation = NumberRange.new(-100, 100)
  10827. FZcharge.VelocitySpread = 100
  10828. local SFXZ = Instance.new("Sound", UpperTorso)
  10829. SFXZ.SoundId = "rbxassetid://169259383"
  10830. SFXZ.Volume = 1
  10831. SFXZ.Pitch = 1.5
  10832. SFXZ.Looped = false
  10833. wait(0.01)
  10834. SFXZ:Play()
  10835. Grab.Touched:connect(function(hit)
  10836. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10837. Grab:Destroy()
  10838. do
  10839. local H = Instance.new("Part", Character)
  10840. H.Size = Vector3.new(1, 1, 1)
  10841. H.BrickColor = BrickColor.new("White")
  10842. H.CanCollide = false
  10843. H.Anchored = true
  10844. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10845. local H2 = Instance.new("SpecialMesh", H)
  10846. H2.MeshId = "rbxassetid://3270017"
  10847. local H3 = Instance.new("Part", Character)
  10848. H3.Size = Vector3.new(1, 1, 1)
  10849. H3.BrickColor = BrickColor.new("White")
  10850. H3.CanCollide = false
  10851. H3.Anchored = true
  10852. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10853. local H23 = Instance.new("SpecialMesh", H3)
  10854. H23.MeshId = "rbxassetid://3270017"
  10855. local H33 = Instance.new("Part", Character)
  10856. H33.Size = Vector3.new(1, 1, 1)
  10857. H33.BrickColor = BrickColor.new("White")
  10858. H33.CanCollide = false
  10859. H33.Anchored = true
  10860. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10861. local H233 = Instance.new("SpecialMesh", H33)
  10862. H233.MeshId = "rbxassetid://20329976"
  10863. local H2 = Instance.new("SpecialMesh", H)
  10864. H2.MeshId = "rbxassetid://3270017"
  10865. local H5 = Instance.new("Part", Character)
  10866. H5.Size = Vector3.new(1, 1, 1)
  10867. H5.BrickColor = BrickColor.new("White")
  10868. H5.CanCollide = false
  10869. H5.Anchored = true
  10870. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10871. local H25 = Instance.new("SpecialMesh", H5)
  10872. H25.MeshId = "rbxassetid://3270017"
  10873. coroutine.resume(coroutine.create(function()
  10874. for i = 1, 200 do
  10875. H2.Scale = H2.Scale + Vector3.new(9, 9, 9)
  10876. H.Transparency = H.Transparency + 0.09
  10877. H23.Scale = H23.Scale + Vector3.new(9, 9, 9)
  10878. H3.Transparency = H3.Transparency + 0.09
  10879. H233.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10880. H33.Transparency = H3.Transparency + 0.09
  10881. H25.Scale = H25.Scale + Vector3.new(8, 8, 8)
  10882. H5.Transparency = H5.Transparency + 0.09
  10883. wait(1.0E-11)
  10884. end
  10885. end))
  10886. local SFXZ = Instance.new("Sound", UpperTorso)
  10887. SFXZ.SoundId = "rbxassetid://447041606"
  10888. SFXZ.Volume = 1
  10889. SFXZ.Pitch = 1
  10890. SFXZ.Looped = false
  10891. wait(0.01)
  10892. SFXZ:Play()
  10893. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10894. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10895. Fl.velocity = UpperTorso.CFrame.lookVector * 350
  10896. local exp = Instance.new("Explosion", Character)
  10897. exp.BlastRadius = 13
  10898. exp.BlastPressure = 100
  10899. exp.Position = Character.HumanoidRootPart.Position
  10900. exp.Visible = false
  10901. hit.Parent:BreakJoints()
  10902. wait(1.3)
  10903. hit.Parent:Destroy()
  10904. wait(0.05)
  10905. Fl:remove()
  10906. end
  10907. end
  10908. end)
  10909. for i = 0, 2, 0.1 do
  10910. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10911. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  10912. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10913. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10914. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10915. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10916. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10917. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10918. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10919. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10920. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10921. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10922. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10923. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  10924. game:GetService("RunService").RenderStepped:wait()
  10925. end
  10926. coroutine.resume(coroutine.create(function()
  10927. wait(0.5)
  10928. Grab:remove()
  10929. end))
  10930. Idle = false
  10931. FZcharge:Destroy()
  10932. wait(0.1)
  10933. D = false
  10934. end
  10935. end
  10936. end
  10937. Mouse.Button1Down:connect(function()
  10938. if attack == false and attacktype == 1 then
  10939. Hit()
  10940. attacktype = 2
  10941. elseif attack == false and attacktype == 2 then
  10942. Hit2()
  10943. attacktype = 3
  10944. elseif attack == false and attacktype == 3 then
  10945. Hit3()
  10946. attacktype = 1
  10947. end
  10948. end)
  10949. function rayCast(Pos, Dir, Max, Ignore)
  10950. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  10951. end
  10952. local sine = 0
  10953. local change = 1
  10954. local val = 0
  10955. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10956. local velderp = RootPart.Velocity.y
  10957. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  10958. game:service("RunService").RenderStepped:connect(function()
  10959. if Humanoid.MoveDirection.x == 0 and Idle == false then
  10960. change = 1
  10961. for i = 1, 1 do
  10962. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0 - 0.01 * math.sin(tick() * 3), 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  10963. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0 - 0 * math.sin(tick() * 3), 0) * CFrame.Angles(1, 0, 1), 0.1)
  10964. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.7 + 0.01 * math.sin(tick() * 3), 0, 0), 0.1)
  10965. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.7 + 0 * math.sin(tick() * 3), 0, 0), 0.1)
  10966. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.6, 0), 0.1)
  10967. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.9, 0), 0.1)
  10968. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10969. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10970. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(70), rad(0)), 0.1)
  10971. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  10972. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10973. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10974. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10975. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10976. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0 - 0.005 * math.sin(tick() * 3), 0) * CFrame.Angles(0, 0, 0), 0.1)
  10977. game:GetService("RunService").RenderStepped:wait()
  10978. end
  10979. for i = 1, 2050 do
  10980. if Humanoid.MoveDirection.x > 0 and Idle == false or Humanoid.MoveDirection.x < 0 and Idle == false then
  10981. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.5 * math.sin(tick() * 8), 0, 0), 0.1)
  10982. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.5 * math.sin(tick() * 8), 0, 0), 0.1)
  10983. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0 * math.cos(tick() * 8), 0, 0), 0.1)
  10984. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0 * math.cos(tick() * 8), 0, 0), 0.1)
  10985. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.6 * math.sin(tick() * 8), 0, 0.1), 0.1)
  10986. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.6 * math.sin(tick() * 8), 0, -0.1), 0.1)
  10987. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.6 * math.cos(tick() * 8), 0, 0), 0.1)
  10988. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.6 * math.cos(tick() * 8), 0, 0), 0.1)
  10989. Root.C0 = Root.C0:lerp(CFrame.new(0, 0 - 0.1 * math.sin(tick() * 8), 0) * CFrame.Angles(-0.1, 0, 0), 0.1)
  10990. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0, 0), 0.1)
  10991. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10992. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10993. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10994. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10995. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10996. game:GetService("RunService").RenderStepped:wait()
  10997. end
  10998. end
  10999. end
  11000. end)
  11001.  
  11002. -- By renzonic
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