Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #ifdef CONFIG_TOP
- #include "proffieboard_v3_config.h"
- #define NUM_BLADES 3
- #define NUM_BUTTONS 2
- #define VOLUME 2000
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 1.5
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define ENABLE_SSD1306
- // #define ENABLE_SERIAL
- #define DISABLE_BASIC_PARSER_STYLES
- #define COLOR_CHANGE_DIRECT
- #define DISABLE_DIAGNOSTIC_COMMANDS
- // #define FETT263_BATTLE_MODE_START_ON
- #define FETT263_LOCKUP_DELAY 200
- #define FETT263_SWING_ON
- #define FETT263_SWING_ON_SPEED 250
- #define FETT263_TWIST_OFF
- #define FETT263_TWIST_ON_PREON
- // #define FETT263_STAB_ON
- // #define FETT263_FORCE_PUSH
- // #define FETT263_FORCE_PUSH_LENGTH 5
- #define FETT263_MULTI_PHASE
- #define MOTION_TIMEOUT 60 * 3 * 1000
- #define IDLE_OFF_TIME 60 * 3 * 1000
- #define SAVE_STATE
- #define FETT263_BM_CLASH_DETECT 8
- #define FETT263_SAY_BATTERY_PERCENT
- #define FETT263_MAX_CLASH 16
- // #define FETT263_EDIT_MODE_MENU
- // #define ENABLE_ALL_EDIT_OPTIONS
- #define FETT263_SAY_COLOR_LIST_CC
- #define FETT263_SAY_COLOR_LIST
- #define COLORWHEEL_ZOOM
- #define NO_REPEAT_RANDOM
- #define FEMALE_TALKIE_VOICE
- #define FILTER_CUTOFF_FREQUENCY 180
- #define FILTER_ORDER 8
- // #define SHARED_POWER_PINS
- #define USE_AUREBESH_FONT
- // #define FETT263_QUICK_SELECT_ON_BOOT
- #define DYNAMIC_BLADE_LENGTH
- #define FETT263_RANDOMIZE_QUOTE_PLAYER
- // #define FETT263_QUOTE_PLAYER_START_ON
- #define FETT263_DISABLE_COPY_PRESET
- #define KILL_OLD_PLAYERS
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "EtrnlSis;common", "EtrnlSis/tracks/track1.wav",
- // PCB
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
- OS7.12 v1.017-p
- Single Style
- Interactive Impact Instability
- Default: Cal Kestis Survivor Purple [BaseColorArg]
- 1: Fire Blade Faster (Normal) [AltColorArg]
- Off Behavior: Off [Color: OffColorArg]
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out [Color: IgnitionColorArg]
- Retraction Effect: Center In [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- Swing Effect: Force Boost Unstable Swing (Scaled Full Blade) [Color: SwingColorArg]
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,2000>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,0,4>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<180,180,255>>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<BendTimePowInvX<IgnitionTime<0>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrCenterWipeInX<BendTimePowInvX<RetractionTime<>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
- // BLADE
- /* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
- OS7.12 v1.017-p
- Single Style
- Interactive Impact Instability
- Default: Cal Kestis Survivor Purple [BaseColorArg]
- 1: Fire Blade Faster (Normal) [AltColorArg]
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
- --Effects Included--
- Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
- Retraction Effect: Standard Retraction [Color: RetractionColorArg]
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
- LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
- Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
- Melt Effect: Intensity Melt [Color: StabColorArg]
- Stab Effect: Sparking Stab [Color: StabColorArg]
- Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
- Clash Effect: Real Clash V1 [Color: ClashColorArg]
- Swing Effect: Force Boost Unstable Swing (Scaled Full Blade) [Color: SwingColorArg]
- Emitter Effect: Flickering Flare [Color: EmitterColorArg]
- Special Ability 5: Play Sound - Ignite
- Special Ability 6: Play Sound - Ignite
- Special Ability 7: Play Sound - Ignite
- Special Ability 8: Play Sound - Ignite
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,2000>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,0,4,0,2000,5>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,180,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IncrementWithReset<ThresholdPulseF<Sum<EffectPulseF<EFFECT_USER5>,EffectPulseF<EFFECT_USER6>,EffectPulseF<EFFECT_USER7>,EffectPulseF<EFFECT_USER8>>,Int<30000>>,EffectPulseF<EFFECT_RETRACTION>,Int<1>,Int<1>>,TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrInstant>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<600>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,TrFade<1000>>,EFFECT_USER5>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,Int<300>>>,EFFECT_USER5>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<600>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>>>,TrFade<800>>,EFFECT_USER6>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,Int<300>>>,EFFECT_USER6>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_USER7>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeSparkTipX<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,Int<300>>>,EFFECT_USER7>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<600>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>>,TrFade<800>>,EFFECT_USER8>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeX<Int<300>>>,EFFECT_USER8>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER5>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER6>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER7>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER8>>>(),
- // CC
- /* copyright Fett263 (Crystal Chamber) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
- OS7.12 v1.017-p
- Single Style
- On Behavior: Kyber Flow Up [Color: BaseColorArg]
- Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<180,180,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>,8000>>>>(),
- "eternal\nsister"},
- { "Thexan;common", "Thexan/tracks/track1.wav",
- // PCB
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Kinetic Swing
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Kylo Ren Unstable (Supreme Leader)
- Off Behavior: Random pulsing in-out #2:
- Base Color: Rgb<180,130,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Cycle Down
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2570>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Blue>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,DeepSkyBlue>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Blue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Blue>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<White,200>,TrCenterWipeInSpark<White,200>,Gradient<Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,800>>>>>(),
- // BLADE
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Kinetic Swing
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Kylo Ren Unstable (Supreme Leader)
- Base Color: Rgb<180,130,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Emitter Effect: Flickering Flare
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2570>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<0,0,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,135,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // CC
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.016
- Single Style
- On Behavior: Pulsing Flicker (Single Color)
- Off Behavior: Slow Run Forward
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Clash Ripple (Full Blade)
- */
- StylePtr<Layers<AudioFlicker<Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>>>>(),
- "thexan"},
- { "Arcann;common", "Arcann/tracks/track2.wav",
- // PCB
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Fast (Normal)
- Off Behavior: Pulsing out-in #2:
- Base Color: Rgb<255,255,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Flash
- Retraction Effect: Run Up
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Yellow>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>,RgbArg<BASE_COLOR_ARG,Yellow>>,RgbArg<BASE_COLOR_ARG,Yellow>>,StaticFire<RgbArg<ALT_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Yellow>>,0,3,0,2000,4>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Red>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Red>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Red>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Red>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Red>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Red>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Red>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<Red,200>,TrCenterWipeInSpark<Red,200>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
- // blade
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Fast (Normal)
- Base Color: Rgb<255,255,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Emitter Effect: Flickering Flare
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>>,0,3,0,2000,4>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // CC
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.016
- Single Style
- On Behavior: Power Ripple High
- Off Behavior: Fast Run Reverse
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Clash Ripple (Full Blade)
- */
- StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<200>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<200>>>>>>(),
- "arcann"},
- { "Beskar;common", "Beskar/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,75>>>,
- AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,White>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<White,300>,TrCenterWipeInSpark<White,300>,Gradient<Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,White>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // blade
- /* copyright Fett263 Simple (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- Base Style: AudioFlicker (Two Color)
- Base Color: Rgb<100,100,150> (0)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Emitter Effect: Flickering Flare
- */
- StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,75>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // cc
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Power Wave Slow
- Base Color: Rgb<255,255,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>>>>>(),
- "s1e5"},
- { "Graflex4;common", "Graflex4/tracks/LvsV.wav",
- // pcb
- StylePtr<Layers<
- HumpFlicker<RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>,60>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<DeepSkyBlue,300>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,DeepSkyBlue>,Bump<IntArg<EMITTER_SIZE_ARG,16384>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // blade
- /* copyright Fett263 Simple (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- Base Style: HumpFlicker Small (Two Color)
- Base Color: Rgb<0,135,255> (0)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>,60>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<0,135,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<0,135,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // CC
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Slow Pulse Dim-On
- Base Color: Rgb<0,135,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>,8000>>>>(),
- "ep. 4\ngraflex"},
- // prodigal butcher - darth revan
- { "Revan;common", "Revan/tracks/track1.wav",
- // pcb
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Dual Phase (Force Change)
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Hyper Responsive Rotoscope (Prequels)
- Off Behavior: Solid Color
- Base Color: Rgb<255,0,0> (0)
- Dual Phase Control: use Force to toggle phases.
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Surge (Unstable V1)
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<
- ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrColorCycle<2500>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Red>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>>>>>(),
- // blade
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Dual Phase (Force Change)
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Hyper Responsive Rotoscope (Prequels)
- Base Color: Rgb<255,0,0> (0)
- Dual Phase Control: use Force to toggle phases.
- --Effects Included--
- Preon Effect: Pulsing (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Unstable V1)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Sparking Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrColorCycle<2500>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<10000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,EFFECT_PREON>>>(),
- // CC
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Pulsing Flicker (Single Color)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
- "butcher"},
- // sentinal shan lightside
- { "ShanLight;common", "ShanLight/tracks/track1.wav",
- // pcb
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Dual Phase (Force Change)
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Faster (Normal)
- Off Behavior: cross pulse
- Base Color: Rgb<180,130,0> (0)
- Dual Phase Control: use Force to toggle phases.
- --Effects Included--
- Ignition Effect: Center Out
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<
- ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrFade<1000>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,0,4>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>>>>>(),
- // blade
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Dual Phase (Force Change)
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Faster (Normal)
- Base Color: Rgb<180,130,0> (0)
- Dual Phase Control: use Force to toggle phases.
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Sparking Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrFade<1000>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,0,4,0,2000,5>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // cc
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Slow Pulse Dim-On
- Base Color: Rgb<180,130,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>,8000>>>>(),
- "light shan"},
- // sentinal shan darkside
- { "ShanDark;common", "ShanDark/tracks/track4.wav",
- // pcb Windmill outer ring dots + inner pulsing ring:
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>>>,TrFade<800>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<Tomato,300>,TrCenterWipeInSpark<Tomato,300>,Gradient<Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Red>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // blade
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Interactive Kinetic Swing
- Default: Kylo Ren Unstable (Supreme Leader)
- 1: Unstable Rage
- Base Color: Rgb<255,0,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Unstable Power Up Forward
- Retraction Effect: SparkTip Retraction
- CoolDown Effect: Unstable Cool Down Reverse
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // CC
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- On Behavior: Power Ripple High
- Off Behavior: Fast Run Forward
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipe<200>>>>>>(),
- "dark shan"},
- // metallic jaw - darth malak
- { "Malak;common", "Malak/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Red>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Red>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Red>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Red>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Red>>,RgbArg<SWING_COLOR_ARG,Red>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipe<300>,TrCenterWipeIn<300>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>>>>>(),
- // blade
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost Unstable Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // cc
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Pulsing Flicker (Single Color)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
- "metallic jaw"},
- // crazy hermit - jolee bindo
- { "Jolee;common", "Jolee/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Green>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeIn<300>,TrCenterWipe<500>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>>>>>(),
- // blade
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // CC
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave Medium
- Off Behavior: Fast Pulse Dim-On
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,2000>>>>(),
- "hermit"},
- // shadow hand - darth bandon
- { "Bandon;common", "Bandon/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Red>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Red>>,0,6,10,1000,2>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,StripesX<Int<3500>,Scale<SlowNoise<Int<3000>>,Int<-2500>,Int<-3500>>,RgbArg<SWING_COLOR_ARG,OrangeRed>,Mix<Int<10280>,Black,RgbArg<SWING_COLOR_ARG,OrangeRed>>,RandomPerLEDFlicker<Mix<Int<2570>,Black,RgbArg<SWING_COLOR_ARG,OrangeRed>>,RgbArg<SWING_COLOR_ARG,OrangeRed>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<Red,300>,TrCenterWipeInSpark<Red,300>,Gradient<Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>>>>>(),
- // blade
- /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
- OS6.7 v4.021
- Single Style
- Base Style: Kylo Ren Unstable (Film Based)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Unstable V1)
- Retraction Effect: SparkTip Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Rage Unstable
- */
- StylePtr<Layers<StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,StripesX<Int<3500>,Scale<SlowNoise<Int<3000>>,Int<-2500>,Int<-3500>>,RgbArg<SWING_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,14,0>>>,RandomPerLEDFlicker<Mix<Int<2570>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,14,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RetractionTime<0>>,Black>>>(),
- // CC
- /* copyright Fett263 KyloRen (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
- OS6.7 v4.021
- Single Style
- Base Style: Kylo Ren Unstable (Film Based)
- Off Behavior: Power Wave Slow
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
- "shadow hand"},
- // cathar guardian
- { "Juhani;common", "Juhani/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Blue>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,White>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<White,300>,TrCenterWipeInSpark<White,300>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
- // blade
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<0,0,255> (0)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost Bright Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // CC
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Power Wave Slow
- Base Color: Rgb<0,0,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>>>>>(),
- "cathar guardian"},
- // lord of pain - darth sion - Pulsing in-out #2:
- { "Sion;common", "Sion/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>>>,TrFade<800>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<Red,300>,TrCenterWipeInSpark<Red,300>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Red>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // blade
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Interactive Kinetic Swing
- Default: Kylo Ren Unstable (Supreme Leader)
- 1: Unstable Rage
- Base Color: Rgb<255,0,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Unstable Power Up Forward
- Retraction Effect: SparkTip Retraction
- CoolDown Effect: Unstable Cool Down Reverse
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // cc
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- On Behavior: Power Ripple High
- Off Behavior: Fast Run Forward
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipe<200>>>>>>(),
- "lord of pain"},
- // repulsor fist - outer humpflicker, inner pulse
- { "BaoDur;common", "BaoDur/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Blue>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,White>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<LightCyan,300>,TrCenterWipeInSpark<LightCyan,300>,Gradient<Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>>>>>(),
- // blade
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<0,0,255> (0)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost Bright Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // cc
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Power Wave Slow
- Base Color: Rgb<0,0,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>>>>>(),
- "repulsor fist"},
- // lord of hunger - darth nihilus Pulsing out-in #1:
- { "Nihilus;common", "Nihilus/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Red>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Red>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Red>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Red>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Red>>,RgbArg<SWING_COLOR_ARG,Red>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<Rgb<255,50,50>,200>,TrCenterWipeInSpark<Rgb<255,50,50>,200>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>>>>>(),
- // blade
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost Unstable Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // cc
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Pulsing Flicker (Single Color)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
- "lord of hunger"},
- // competent slicer - atton rand opposite running stripes
- { "Atton;common", "Atton/tracks/track1.wav",
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Stripes<3000,-3500,RgbArg<BASE_COLOR_ARG,Yellow>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,Black>,BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Yellow>>,0,4>>,
- AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<30,60,200>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Magenta>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Blue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Blue>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<Rgb<30,60,200>,300>,TrCenterWipeInSpark<Rgb<30,60,200>,200>,Gradient<Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>>>,
- TransitionEffectL<TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<30,60,200>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Interactive Kinetic Swing
- Default: Unstable Rage
- 1: Fire Blade Faster (Normal)
- Base Color: Rgb<255,255,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Preon Effect: Pulsing (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- PostOff Effect: Emitter Glow (Preon Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Full Blade Flash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Emitter Effect: Flickering Flare
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Stripes<3000,-3500,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,Black>,BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>>,0,4,0,2000,5>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<30,60,200>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<30,60,200>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<30,60,200>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Pulsing Flicker (Single Color)
- Base Color: Rgb<30,60,200> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>>>>>>(),
- "slicer"},
- // lord of betrayal
- { "Kreia;common", "Kreia/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,White>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,NavajoWhite>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<LightCyan,500>,TrCenterWipeInSpark<LightCyan,300>,Gradient<Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>>>>>(),
- // blade
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<118,0,194> (0)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost Bright Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // cc
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Kyber Flow Up
- Off Behavior: Power Wave Medium
- Base Color: Rgb<118,0,194> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<22000,-600,RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<6000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<14000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>>>>>>(),
- "lord of betrayal"},
- // huntress
- { "Mira;common", "Mira/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Green>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<Rgb<50,255,50>,300>,TrCenterWipeInSpark<Rgb<50,255,50>,300>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>>>>>(),
- //blade
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- // cc
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave Medium
- Off Behavior: Fast Pulse Dim-On
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,2000>>>>(),
- "huntress"},
- // blinded one
- { "Visas;common", "Visas/tracks/track1.wav",
- //Pulsing out-in #2:
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Red>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Red>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Red>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Red>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Red>>,RgbArg<SWING_COLOR_ARG,Red>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<LightSalmon,300>,TrCenterWipeInSpark<LightSalmon,200>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Force Boost Unstable Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Pulsing Flicker (Single Color)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
- "blinded one"},
- // disciple
- { "Mical;common", "Mical/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,75>>>,
- AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,White>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<White,300>,TrCenterWipeInSpark<White,300>,Gradient<Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,White>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // blade
- /* copyright Fett263 Simple (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- Base Style: AudioFlicker (Two Color)
- Base Color: Rgb<100,100,150> (0)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Emitter Effect: Flickering Flare
- */
- StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,75>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // cc
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Power Wave Slow
- Base Color: Rgb<255,255,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>>>>>(),
- "disciple"},
- // last handmaiden
- { "Brianna;common", "Brianna/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- HumpFlicker<RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>,60>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<DeepSkyBlue,300>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,DeepSkyBlue>,Bump<IntArg<EMITTER_SIZE_ARG,16384>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // blade
- /* copyright Fett263 Simple (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- Base Style: HumpFlicker Small (Two Color)
- Base Color: Rgb<0,135,255> (0)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>,60>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<0,135,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<0,135,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // CC
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Slow Pulse Dim-On
- Base Color: Rgb<0,135,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>,8000>>>>(),
- "last handmaiden"},
- // exile
- { "Meetra;common", "Meetra/tracks/track1.wav",
- // pcb
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Interactive Impact Instability
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Unstable Rage
- Off Behavior: out in 1
- Base Color: Rgb<100,100,150> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<118,0,194>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>>>>>(),
- // blade
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Interactive Impact Instability
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Unstable Rage
- Base Color: Rgb<100,100,150> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Preon Effect: Sparking (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- CoolDown Effect: Power Flash
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Sparking Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Emitter Effect: Unstable Flare with Random Pulse
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>,
- TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<118,0,194>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<118,0,194>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,
- AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<118,0,194>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<118,0,194>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>>,TrFade<1000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Cyan>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
- Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Green>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
- LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>,RgbArg<LOCKUP_COLOR_ARG,Green>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Green>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Green>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,RgbArg<LOCKUP_COLOR_ARG,Green>,TrJoin<TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSmoothFade<150>>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Orange>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Orange>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>,IgnitionTime<>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<118,0,194>>,RetractionTime<>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<118,0,194>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<118,0,194>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // CC
- /* copyright Fett263 (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.021
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Slow Run Forward
- Base Color: Rgb<100,100,150> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Flash
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Rgb<100,100,150>>,TrWipe<1000>>>>>>(),
- "xile" },
- { "DHv3;common", "DHv3/tracks/synth.wav",
- // pcb
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Color Blend (Fixed)
- Default: Rolling Pulse
- 1: Unstable Anger
- Off Behavior: DSB and deep pink cross-pulse
- Base Color: Rgb<0,135,255> (0)
- --Effects Included--
- Preon Effect: Overload (PreOn Color)
- Ignition Effect: Center Out
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- Swing Effect: Unstable Swing (Scaled Full Blade)
- */
- StylePtr<Layers<
- Mix<Int<18018>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>>,Layers<
- Stripes<2000,-2500,RgbArg<ALT_COLOR_ARG,Blue>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Blue>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Blue>>>>,
- TransitionLoopL<TrJoin<TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>,TrWaveX<RandomFlicker<RgbArg<ALT_COLOR_ARG,Blue>,BrownNoiseFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>>>>>,
- AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,DeepPink>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,DeepPink>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,DeepPink>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,DeepPink>>,RgbArg<SWING_COLOR_ARG,DeepPink>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,DeepPink>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>>>,
- TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,DeepPink>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,DeepPink>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,32768>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,DeepPink>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,32768>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
- // blade
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Color Blend (Fixed)
- Default: Rolling Pulse
- 1: Unstable Anger
- Base Color: Rgb<0,135,255> (0)
- --Effects Included--
- Preon Effect: Overload (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- CoolDown Effect: Power Burst Reverse
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect: Unstable Swing (Scaled Full Blade)
- Emitter Effect: Flickering Flare
- */
- StylePtr<Layers<Mix<Int<18018>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,Layers<Stripes<2000,-2500,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>>>,TransitionLoopL<TrJoin<TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>,TrWaveX<RandomFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,BrownNoiseFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,75>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,75>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,75>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<0,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,75>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,75>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,75>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,75>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,75>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,0,75>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // switch
- StylePtr<Layers<
- Pulsing<BrownNoiseFlicker<DeepPink,Black,50>,BrownNoiseFlicker<DeepSkyBlue,Black,50>,200>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrInstant,TrInstant,Pulsing<BrownNoiseFlicker<RandomBlink<3000,DeepSkyBlue,DeepPink>,Rgb<20,20,30>,50>,RandomBlink<3000,Rgb<0,25,75>,Rgb<75,0,25>>,3000>>>>(),
- "dreamhunter"},
- { "Happy;common", "Happy/tracks/Happy.wav",
- // pcb
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StyleFire<Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Red>>>>>,StyleFire<Stripes<30000,-100,RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,Stripes<30000,-100,RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>>,0,4>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,White>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,White>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,White>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,White>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- InOutTrL<TrCenterWipeSpark<White,500>,TrCenterWipeInSpark<White,500>,Gradient<Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>>>(),
- // blade
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.012
- Single Style
- Interactive Swing Corruption
- Default: Static
- 1: Static Rainbow
- Base Color: Rgb<255,255,255> (0)
- Build up the style 2 to overtake with each swing in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Preon Effect: Spectrum Absorb
- Ignition Effect: Center Out
- Retraction Effect: Split Retraction + Fade
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Ripple
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Ripple Fade
- Clash Effect: Real Clash V1
- Swing Effect: Interactive Ice Blade (Force Effect)
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<Mix<SmoothStep<Scale<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Int<-2000>,Int<35000>>,Int<-2000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,251,229>>,Gradient<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>,AlphaL<Remap<CenterDistF<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,Bump<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<32000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<50>,Int<200>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrJoin<TrCenterWipeX<RetractionTime<0>,Int<16384>>,TrSmoothFadeX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
- // CC
- /* copyright Fett263 RainbowBlade (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#RainbowBlade
- OS6.7 v4.021
- Single Style
- Base Style: Running Rainbow (Fast)
- Off Behavior: Fast Color Rotate
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<30000,-300,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,RotateColorsX<Saw<Int<5>>,Red>>>>(),
- "bobby boi"},
- { "hoo ha;common", "tracks/thermos.wav",
- // 16 pxl pcb
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<6000>,Int<10000>>,Stripes<2600,-1600,RgbArg<BASE_COLOR_ARG,White>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,White>>,RgbArg<BASE_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,White>>>,StyleFire<Gradient<RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Red>>,0,4>>,
- ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,White>,Int<0>>,RgbArg<BASE_COLOR_ARG,White>>,
- ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Green>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,White>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Green>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Green>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
- MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<30,60,200>>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<130000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- InOutTrL<TrCenterWipeSpark<Green,200>,TrCenterWipeInSpark<Green,200>,Gradient<Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,White>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,20000>,Sum<IntArg<PREON_SIZE_ARG,20000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Green>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Green>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
- AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Green>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Green>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
- AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.012
- Single Style
- Interactive Impact Instability
- Default: Power Ripple Slow
- 1: Static Rainbow Fire (Fast)
- Base Color: Rgb<255,255,255> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Preon Effect: Sparking (PreOn Color)
- Ignition Effect: Lightning Strike
- PowerUp Effect: Power Flash
- Retraction Effect: Run Up
- PostOff Effect: Closing the Eye of Sauron (Center)
- Lockup Effect: Full Blade Lockup, Begin Effect: Full Blade Flash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- Swing Effect: Interactive Ice Blade (Force Effect)
- Emitter Effect: Emitter Flare
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<6000>,Int<10000>>,Stripes<2600,-1600,RgbArg<BASE_COLOR_ARG,White>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,White>>,RgbArg<BASE_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,White>>>,StyleFire<Gradient<RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Red>>,0,4>>,
- AlphaL<RgbArg<EMITTER_COLOR_ARG,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
- ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,White>,Int<0>>,RgbArg<BASE_COLOR_ARG,White>>,
- ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Green>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,White>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Green>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Green>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,25000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<30,60,200>>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrConcat<TrWipeInX<Mult<IgnitionTime<>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Green>>,TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<19660>>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Green>>,TrWipeX<Mult<IgnitionTime<>,Int<19660>>>>,TrWipeX<RetractionTime<>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,White>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Green>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Green>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
- AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Green>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Green>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
- AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
- // switch leds
- /* copyright Fett263 (Crystal Chamber) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
- OS7.12 v1.017-p
- Single Style
- On Behavior: Fast Run Forward [Color: BaseColorArg]
- Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
- Base Color: BaseColorArg (0)
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,8000>>>>(),
- "seagulls"},
- { "pman;common", "pman/tracks/pman.wav",
- // pcb
- StylePtr<Layers<
- Black,
- Layers<
- TransitionLoopL<TrConcat<TrDelay<3000>,Stripes<200,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<500>>>>,
- TransitionLoopL<TrConcat<TrInstant,Stripes<200,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeInSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<500>>,AlphaL<Black,Int<0>>,TrDelay<3000>>>>,
- AlphaL<TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Red,Int<600>,Int<2500>,Int<18000>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Cyan,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Cyan,Int<600>,Int<2500>,Int<0>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<0>>,TrSparkX<Red,Int<600>,Int<3500>,Int<0>>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrCenterWipeSpark<Yellow,200>,Pulsing<Yellow,Black,800>,TrFade<150>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>>>,TrFade<800>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<Layers<
- Black,
- TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<18000>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<0>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<0>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<0>>>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrCenterWipeSpark<Yellow,523>,TrCenterWipeSpark<Yellow,777>,Gradient<Pulsing<Black,Red,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Black,Red,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<HotPink,Black,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<HotPink,Black,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Black,DarkOrange,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Black,DarkOrange,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Cyan,Black,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Cyan,Black,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Blinking<Yellow,Rgb<128,128,0>,300,500>,Bump<Int<16384>,Int<3000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
- AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
- AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
- // blade
- StylePtr<Layers<
- Black,
- Layers<
- TransitionLoopL<TrConcat<TrDelay<3000>,Stripes<200,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<500>>>>,
- TransitionLoopL<TrConcat<TrInstant,Stripes<200,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeInSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<500>>,AlphaL<Black,Int<0>>,TrDelay<3000>>>>,
- AlphaL<TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Red,Int<600>,Int<2500>,Int<18000>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Cyan,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Cyan,Int<600>,Int<2500>,Int<0>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<0>>,TrSparkX<Red,Int<600>,Int<3500>,Int<0>>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrCenterWipeSpark<Yellow,200>,Pulsing<Yellow,Black,800>,TrFade<150>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>>>,TrFade<800>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<Layers<
- Black,
- TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<18000>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<0>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<0>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<0>>>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrCenterWipeSpark<Yellow,523>,TrCenterWipeSpark<Yellow,777>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Blinking<Yellow,Rgb<128,128,0>,300,500>,Bump<Int<16384>,Int<3000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
- AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
- AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
- // switch leds
- /* copyright Fett263 (Accent LED / PCB) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
- OS7.12 v1.017-p
- Single Style
- On Behavior: Fast Run Forward [Color: BaseColorArg]
- Off Behavior: Slow Run Forward [Color: OffColorArg]
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- Swing Effect: Bright Swing (Scaled Full Blade) [Color: SwingColorArg]
- */
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,TrWipe<200>>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,255,0>>,TrWipe<1000>>>>>>(),
- "pac\nattack"},
- { "crckrock;common", "crckrock/tracks/cr.wav",
- // pcb
- StylePtr<Layers<
- StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<80,11,0>>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<20,3,0>>,RotateColorsX<Variation,DarkOrange>>,
- AlphaL<Gradient<DeepSkyBlue,Pink,Tomato>,SwingSpeed<600>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,DodgerBlue>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- SparkleL<DodgerBlue,100,600>,
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,178,110>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,17,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,34,0>>,RotateColorsX<Variation,Rgb<60,17,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- InOutTrL<TrCenterWipeSpark<DarkOrange,300>,TrBoing<1000,3>,Gradient<ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>>>,
- TransitionEffectL<TrConcat<TrCenterWipeInSpark<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,2800>,Black,TrDelay<200>>,EFFECT_PREON>>>(),
- // blade
- StylePtr<Layers<
- StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<80,11,0>>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<20,3,0>>,RotateColorsX<Variation,DarkOrange>>,
- AlphaL<Gradient<DeepSkyBlue,Pink,Tomato>,SwingSpeed<600>>,
- LockupTrL<Layers<
- AlphaL<AudioFlickerL<SpringGreen>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<HumpFlicker<DodgerBlue,Rgb<0,0,100>,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,DodgerBlue,TrFade<400>>,TrConcat<TrInstant,DodgerBlue,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- SparkleL<DodgerBlue,100,600>,
- ResponsiveStabL<Red>,
- ResponsiveBlastWaveL<Blue,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
- ResponsiveBlastL<DodgerBlue,Int<700>,Int<100>,Int<1400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,178,110>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,17,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,34,0>>,RotateColorsX<Variation,Rgb<60,17,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrBoing<1000,3>>,
- TransitionEffectL<TrConcat<TrWaveX<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,Int<2800>,Int<600>,Int<2800>,Int<32768>>,Black,TrDelay<200>>,EFFECT_PREON>>>(),
- // switch leds
- /* copyright Fett263 (Crystal Chamber) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
- OS7.12 v1.017-p
- Single Style
- On Behavior: Power Wave Medium [Color: BaseColorArg]
- Off Behavior: Blinking On-Off [Color: OffColorArg]
- Base Color: BaseColorArg (0)
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Blinking<RgbArg<OFF_COLOR_ARG,Rgb<255,97,0>>,Black,500,500>>>>(),
- "crack\nrock"},
- { "coldth;common", "coldth/tracks/coldth.wav",
- // pcb
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.0181
- Single Style
- Color Blend (Fixed)
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Medium (Normal)
- Off Behavior: Center In Bar Graph
- Base Color: Rgb<2,72,255> (0)
- --Effects Included--
- Ignition Effect: Center In
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Fade Out
- Lockup Effect: Full Blade Lockup (Ripple)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<
- Mix<Int<16384>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,StaticFire<RgbArg<ALT_COLOR_ARG,Blue>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,0,2,0,2000,3>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Cyan>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrSparkX<Remap<CenterDistF<>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>,RgbArg<LOCKUP_COLOR_ARG,Cyan>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeInX<IgnitionTime<200>>,TrFadeX<RetractionTime<>>,TransitionLoop<Black,TrConcat<TrCenterWipeIn<700>,RgbArg<OFF_COLOR_ARG,DodgerBlue>,TrCenterWipe<700>>>>>>(),
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.0181
- Single Style
- Color Blend (Fixed)
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Medium (Normal)
- Base Color: Rgb<2,72,255> (0)
- --Effects Included--
- Preon Effect: Pulsing (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- PostOff Effect: Emitter Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Stab Effect: Normal Stab
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Swing Effect: Interactive Ice Blade (Force Effect)
- Emitter Effect: Unstable Flare
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<
- Mix<Int<16384>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,StaticFire<RgbArg<ALT_COLOR_ARG,Blue>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,0,2,0,2000,3>>,
- AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Blue>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Cyan>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,DodgerBlue>,Int<0>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,
- ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,DodgerBlue>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Red>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
- Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Cyan>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Cyan>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
- LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>,RgbArg<LOCKUP_COLOR_ARG,Cyan>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Cyan>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,White>,IgnitionTime<>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Blue>,RetractionTime<>>>,
- TransitionEffectL<TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Blue>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Blue>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
- // cc
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.0181
- Single Style
- On Behavior: Pulsing Flicker (Two Color)
- Off Behavior: Power Wave Slow
- Base Color: Rgb<30,60,200> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Flash
- Retraction Effect: Fade Out
- Lockup Effect: Full Blade Lockup (Ripple)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- AudioFlicker<Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,3000>,RgbArg<ALT_COLOR_ARG,Rgb<15,30,100>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<200>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Blue>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,White>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Blue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Blue>,TrFade<400>>,TrSparkX<Remap<CenterDistF<>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Blue>>,RgbArg<LOCKUP_COLOR_ARG,Blue>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Blue>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrInstant,TrFadeX<RetractionTime<>>,Stripes<18000,-200,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>>>>>>(),
- "coldth"},
- { "N1;common", "N1/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- RandomFlicker<StaticFire<Stripes<12000,-2200,Rgb<100,100,150>,Rgb<50,50,75>,HumpFlicker<Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,60>>,Rgb<30,30,50>,0,3,0,2100>,Rgb<75,75,110>>,
- AlphaL<AlphaL<Stripes<2800,-3000,RgbArg<SWING_COLOR_ARG,Blue>,Mix<Int<2096>,Black,RgbArg<SWING_COLOR_ARG,Blue>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Blue>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,
- TransitionEffectL<TrConcat<TrExtendX<IgnitionTime<>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>>>>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,NavajoWhite>,AudioFlicker<RgbArg<LB_COLOR_ARG,NavajoWhite>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrColorCycleX<RetractionTime<>>,Gradient<Pulsing<Rgb<80,50,210>,Black,100>,Pulsing<Yellow,Black,1000>,Pulsing<Rgb<80,50,210>,Black,200>,Pulsing<Yellow,Black,900>,Pulsing<Rgb<80,50,210>,Black,300>,Pulsing<Yellow,Black,800>,Pulsing<Rgb<80,50,210>,Black,400>,Pulsing<Yellow,Black,700>,Pulsing<Rgb<80,50,210>,Black,400>,Pulsing<Yellow,Black,700>,Pulsing<Rgb<80,50,210>,Black,300>,Pulsing<Yellow,Black,800>,Pulsing<Rgb<80,50,210>,Black,200>,Pulsing<Yellow,Black,900>,Pulsing<Rgb<80,50,210>,Black,100>,Pulsing<Yellow,Black,1000>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Yellow>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Yellow>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Yellow>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Yellow>>>,White,50>>,Bump<Int<16384>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
- // blade
- /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
- https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#EnergyBlade
- OS6.5 v1.0183
- Single Style
- Base Style: HALO Energy Sword
- --Effects Included--
- Preon Effect: Faulty Ignition (PreOn Color)
- Ignition Effect: Center Out
- PowerUp Effect: Power Burst Center Out
- Retraction Effect: Cycle Down
- Lockup Effect: Intensity Lockup V1
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Responsive Blast Wave (Sound Based)
- Clash Effect: Real Clash V1
- Swing Effect: Fire Swing (Scaled Cutting Edge)
- */
- StylePtr<Layers<RandomFlicker<StaticFire<Stripes<12000,-2200,Rgb<100,100,150>,Rgb<50,50,75>,HumpFlicker<Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,60>>,Rgb<30,30,50>,0,3,0,2100,5>,Rgb<75,75,110>>,AlphaL<AlphaL<Stripes<2800,-3000,RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2096>,Black,RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrExtendX<IgnitionTime<300>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,187,108>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,187,108>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,187,108>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,187,108>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrColorCycleX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,0>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,0>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,0>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,0>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
- // CC
- StylePtr<Layers<
- ColorCycle<RotateColorsX<Variation,Yellow>,25,100,RotateColorsX<Variation,Yellow>,25,300,4000>,
- TransitionEffectL<TrConcat<TrInstant,DodgerBlue,TrFade<400>>,EFFECT_BLAST>,
- LockupTrL<AudioFlickerL<DodgerBlue>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<AudioFlickerL<DodgerBlue>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- TransitionEffectL<TrConcat<TrInstant,DodgerBlue,TrFade<400>>,EFFECT_CLASH>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Black,RotateColorsX<Variation,Yellow>,3000>>>>(),
- "n1"},
- { "Heavy;common", "Heavy/tracks/mando.wav",
- // pcb
- StylePtr<Layers<
- StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,RotateColorsX<Variation,Rgb<4,0,8>>>,RotateColorsX<Variation,Rgb<115,15,220>>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,
- AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<White,2056>,TrConcat<TrCenterWipeSpark<Rgb<95,0,210>,100>,Mix<Bump<Int<16384>,Int<27500>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,200>,Mix<Bump<Int<16384>,Int<22000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,250>,Mix<Bump<Int<16384>,Int<16500>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,300>,Mix<Bump<Int<16384>,Int<11000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,350>,Mix<Bump<Int<16384>,Int<5500>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,400>,Black,TrCenterWipeSpark<Rgb<95,0,210>,400>,Black,TrInstant>,Gradient<Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,Bump<Int<16384>>>,TrDelay<2000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<5000>>>,TrBoing<1950,7>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,500>>,TrDelay<1500>,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,300>>,TrDelay<2000>,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,100>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<16384>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(),
- // blade
- StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,100>,
- RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,RotateColorsX<Variation,Rgb<4,0,8>>>,RotateColorsX<Variation,Rgb<115,15,220>>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,
- Rgb<30,0,66>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,
- SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,
- TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,
- TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,
- Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,
- SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,
- TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,2056>,TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
- TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
- TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
- TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
- TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
- TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,
- EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,
- AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,
- EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,
- TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<100>,Int<400>,Int<100>,
- Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(),
- // cc
- /* copyright Fett263 (Accent LED / PCB) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
- OS7.12 v1.017-p
- Single Style
- On Behavior: Fast Run Forward [Color: BaseColorArg]
- Off Behavior: Heart Beat [Color: OffColorArg]
- Base Color: BaseColorArg (0)
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,255>>>,TrFade<1200>>>>>>(),
- "heavy"},
- { "Shiny;common", "Shiny/tracks/dark.wav",
- // pcb
- StylePtr<Layers<
- StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<5,0,30>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<50,0,90>>,Black>>,RotateColorsX<Variation,Rgb<20,0,50>>,Pulsing<RotateColorsX<Variation,Rgb<18,0,60>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,70>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<60,0,95>>,RotateColorsX<Variation,Rgb<2,0,5>>,3000>>,
- AlphaL<StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<1,0,2>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,
- TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
- AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,GreenYellow>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipe<450>,TrCenterWipeIn<1050>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
- // blade
- StylePtr<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,
- Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<5,0,30>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<50,0,90>>,Black>>,RotateColorsX<Variation,Rgb<20,0,50>>,
- Pulsing<RotateColorsX<Variation,Rgb<18,0,60>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,70>>>,2000>,
- Pulsing<RotateColorsX<Variation,Rgb<60,0,95>>,RotateColorsX<Variation,Rgb<2,0,5>>,3000>>,AlphaL<StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<1,0,2>>,0,1,FireConfig<10,2000,2>,
- FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,TransitionEffectL<TrConcat<TrFade<400>,
- StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,
- AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,
- BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
- FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,
- RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
- FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,
- LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,
- EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,
- AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,
- ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,
- SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,
- SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<450>,TrWipeIn<1050>,Black>>>(),
- // cc
- /* copyright Fett263 (Accent LED / PCB) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
- OS7.12 v1.017-p
- Single Style
- On Behavior: Power Wave Medium [Color: BaseColorArg]
- Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
- Base Color: BaseColorArg (0)
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>,8000>>>>(),
- "shiny"},
- { "Reboot;common", "Reboot/tracks/binaire.wav",
- // pcb
- StylePtr<Layers<
- Mix<SmoothStep<Int<16000>,Int<10000>>,RotateColorsX<Variation,Blue>,StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<21,0,52>>,0,3,FireConfig<0,2000,5>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<68000>>>,TrFade<600>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- BlastL<Red,850,200,351>,
- AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,25,100000>>,
- BlastL<Rgb<100,200,255>,500,100,100000>,
- LockupTrL<Layers<
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<Blinking<BrownNoiseFlicker<Rgb<100,200,255>,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<30000>>>>,TrConcat<TrInstant,AlphaL<Blinking<Rgb<100,200,255>,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<45000>,Int<52000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Rgb<100,200,255>,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<1600>>,Scale<BrownNoiseF<Int<10>>,Int<34000>,Int<48000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<6000>,Int<28000>>,Scale<NoisySoundLevel,Int<50000>,Int<64000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<2000>,Int<3000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<680>>,Scale<NoisySoundLevel,Int<4500>,Int<3000>>,Int<0>>>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
- InOutTrL<TrCenterWipeSpark<White,1000>,TrCenterWipeInSpark<White,1300>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>>>,
- TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<5000>>>,TrBoing<1950,7>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,500>>,TrDelay<1500>,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,300>>,TrDelay<2000>,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,100>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<16384>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>,
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>>>(),
- // blade
- StylePtr<Layers<
- Mix<SmoothStep<Int<16000>,Int<10000>>,RotateColorsX<Variation,Blue>,StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<21,0,52>>,0,3,FireConfig<0,2000,5>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Emitter Flare
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,
- // Clash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab From EVO
- TransitionEffectL<TrConcat<TrWipeIn<350>,Mix<Bump<Int<32768>,Int<16000>>,Gradient<Blue,Blue,DodgerBlue,DeepSkyBlue,Rgb<100,200,255>>,BrownNoiseFlicker<Yellow,Strobe<Strobe<Blue,Rgb<100,200,255>,15,20>,GreenYellow,10,10>,500>>,TrFade<800>>,EFFECT_STAB>,
- // Blast - white to red for blue and green blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- BlastL<Red,850,250,351>,
- AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- BlastL<Rgb<100,200,255>,500,300,100000>,
- // Lockup - BC custom range mid-blade
- LockupTrL<Layers<
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<Blinking<BrownNoiseFlicker<Rgb<100,200,255>,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<Rgb<100,200,255>,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Rgb<100,200,255>,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,Rgb<100,200,255>>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- //Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- //End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- //Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
- InOutTrL<TrWipeSparkTip<White,1000>,TrWipeInSparkTip<White,1300>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // cc
- /* copyright Fett263 (Accent LED / PCB) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
- OS7.12 v1.017-p
- Single Style
- On Behavior: Pulsing Flicker (Single Color) [Color: BaseColorArg]
- Off Behavior: Slow Turbine [Color: OffColorArg]
- Base Color: BaseColorArg (Audio White Shift)
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<AudioFlicker<Pulsing<Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,White>>,Mix<Int<16384>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,White>>>,3000>,Mix<Int<10560>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,White>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,ColorCycle<RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,25,100,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,25,300,4000>>>>(),
- "reboot"},
- { "Subspace;common", "Subspace/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<170,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<35,25,55>>,RotateColorsX<Variation,Rgb<90,75,120>>,RotateColorsX<Variation,Rgb<15,10,20>>,RotateColorsX<Variation,Rgb<60,50,75>>>,300>,RotateColorsX<Variation,Rgb<45,35,75>>>,
- AlphaL<Mix<SwingSpeed<600>,Red,Orange,White>,Scale<SwingSpeed<600>,Int<0>,Int<32768>>>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- SparkleL<Black,40,600>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- OriginalBlastL<Yellow>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_CLASH>,
- InOutTrL<TrConcat<TrCenterWipeSpark<White,800>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<120,100,150>>,RotateColorsX<Variation,Rgb<170,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<35,25,55>>,RotateColorsX<Variation,Rgb<90,75,120>>,RotateColorsX<Variation,Rgb<15,10,20>>,RotateColorsX<Variation,Rgb<60,50,75>>>,300>,RotateColorsX<Variation,Rgb<45,35,75>>>,TrWipe<100>,Black,TrBoing<1600,3>>,TrConcat<TrCenterWipeInSpark<White,200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<100,100,150>>>,TrCenterWipeSpark<Yellow,100>,Mix<Bump<Int<16384>,Int<25000>>,Black,RotateColorsX<Variation,Yellow>>,TrCenterWipeSpark<Yellow,125>,Mix<Bump<Int<16384>,Int<20000>>,Black,RotateColorsX<Variation,Yellow>>,TrCenterWipeSpark<Yellow,150>,Mix<Bump<Int<16384>,Int<15000>>,Black,RotateColorsX<Variation,Yellow>>,TrCenterWipeSpark<Yellow,175>,Mix<Bump<Int<16384>,Int<10000>>,Black,RotateColorsX<Variation,Yellow>>,TrCenterWipeSpark<Yellow,200>,Black,TrCenterWipeSpark<DodgerBlue,200>,Black,TrInstant>,Gradient<Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Blue,Bump<Int<16384>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<16384>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<16384>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<16384>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<16384>,Int<4000>>>,TrBoing<750,2>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<16384>,Int<4000>>>,TrDelay<435>>,EFFECT_PREON>>>(),
- // blade
- StylePtr<Layers<
- AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<170,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<35,25,55>>,RotateColorsX<Variation,Rgb<90,75,120>>,
- RotateColorsX<Variation,Rgb<15,10,20>>,RotateColorsX<Variation,Rgb<60,50,75>>>,300>,RotateColorsX<Variation,Rgb<45,35,75>>>,
- AlphaL<Mix<SwingSpeed<600>,Red,Orange,White>,Scale<SwingSpeed<600>,Int<0>,Int<32768>>>,
- ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- SparkleL<Black,40,600>,
- InOutTrL<TrConcat<TrWipe<800>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<120,100,150>>,RotateColorsX<Variation,Rgb<170,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<35,25,55>>,
- RotateColorsX<Variation,Rgb<90,75,120>>,RotateColorsX<Variation,Rgb<15,10,20>>,RotateColorsX<Variation,Rgb<60,50,75>>>,300>,RotateColorsX<Variation,Rgb<45,35,75>>>,TrWipe<100>,Black,TrBoing<1600,3>>,
- TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<100,100,150>>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<100>,Int<150>,Int<100>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,
- RotateColorsX<Variation,Yellow>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<125>,Int<300>,Int<150>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Yellow>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<150>,
- Int<300>,Int<150>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Yellow>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<175>,Int<300>,Int<175>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,
- RotateColorsX<Variation,Yellow>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<200>,Int<300>,Int<200>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,DodgerBlue>,Int<200>,Int<300>,Int<200>,Int<0>>,Black,TrInstant>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Blue,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
- ResponsiveLockupL<Yellow,TrInstant,TrInstant,Int<26000>>,
- OriginalBlastL<Yellow>,
- ResponsiveDragL<Green>,
- ResponsiveStabL<Yellow>,
- ResponsiveMeltL<Mix<TwistAngle<>,Red,Yellow>,TrInstant,TrInstant>,
- ResponsiveClashL<Yellow,TrInstant,TrFade<200>,Int<26000>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<4000>,Int<4000>>>,TrBoing<750,2>,
- AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<435>>,EFFECT_PREON>>>(),
- // cc
- /* copyright Fett263 (Accent LED / PCB) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
- OS7.12 v1.017-p
- Single Style
- On Behavior: Power Wave High [Color: BaseColorArg]
- Off Behavior: Slow Run Forward [Color: Match ON Color]
- Base Color: BaseColorArg (Audio White Shift)
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<Stripes<12000,-1800,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>,Mix<Int<6000>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>>,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>,Mix<Int<14000>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>,TrWipe<1000>>>>>>(),
- "subspace"},
- { "LU10;common", "LU10/track/andor.wav",
- // pcb
- StylePtr<Layers<
- StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
- AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,0,0>>,Black,800>>,SwingSpeed<600>>,
- LockupTrL<AudioFlickerL<White>,TrConcat<TrInstant,Yellow,TrFade<400>>,TrConcat<TrInstant,GreenYellow,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,GreenYellow>,TrFade<300>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
- InOutTrL<TrCenterWipeSpark<White,600>,TrCenterWipeInSpark<White,800>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<16384>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<16384>,Int<8000>>>,TrFade<0>,AlphaL<Red,Bump<Int<16384>,Int<6000>>>,TrFade<0>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<2500>,AlphaL<HumpFlickerL<DarkOrange,1>,Bump<Int<16384>,Int<5700>>>,TrFade<2000>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<16384>,Int<4000>>>,TrFade<0>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<16384>,Int<5000>>>,TrBoing<50,1>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrCenterWipeInSpark<White,500>>,TrDelay<1500>,TransitionLoopL<TrCenterWipeInSpark<White,300>>,TrDelay<500>,TransitionLoopL<TrCenterWipeInSpark<White,110>>,TrDelay<1500>,AlphaL<DarkOrange,Bump<Int<16384>,Int<32700>>>,TrBoing<200,5>>,EFFECT_PREON>>>(),
- // blade
- StylePtr<Layers<
- StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
- AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,0,0>>,Black,800>>,SwingSpeed<600>>,
- LockupTrL<AudioFlickerL<White>,TrConcat<TrInstant,Yellow,TrFade<400>>,TrConcat<TrInstant,GreenYellow,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- ResponsiveStabL<Orange>,
- ResponsiveBlastL<Yellow,Int<2000>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<1000>>,
- ResponsiveClashL<GreenYellow,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
- LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,600>,TrWipeInSparkTip<White,800>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<0>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<0>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<2500>,AlphaL<HumpFlickerL<DarkOrange,1>,Bump<Int<220>,Int<5700>>>,TrFade<2000>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<0>,Int<4000>>>,TrFade<0>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<50,1>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<White,Int<500>,Int<200>,Int<600>,Int<40>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<Black,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<500>,TransitionLoopL<TrWaveX<White,Int<110>,Int<200>,Int<100>,Int<32768>>>,TrDelay<1500>,AlphaL<DarkOrange,Bump<Int<1000>,Int<32700>>>,TrBoing<200,5>>,EFFECT_PREON>>>(),
- // cc
- /* copyright Fett263 (Accent LED / PCB) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
- OS7.12 v1.017-p
- Single Style
- On Behavior: Fast Run Forward [Color: BaseColorArg]
- Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
- Base Color: BaseColorArg (0)
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,8000>>>>(),
- "luthen"},
- { "Kstrike;common", "Kstrike/tracks/track1.wav",
- // pcb
- StylePtr<Layers<
- StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
- TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,GreenYellow>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,GreenYellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,GreenYellow>,TrFade<400>>,TrSparkX<Remap<CenterDistF<>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,GreenYellow>>,RgbArg<LOCKUP_COLOR_ARG,GreenYellow>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,GreenYellow>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
- InOutTrL<TrCenterWipeSpark<White,400>,TrCenterWipeInSpark<White,1278>,Gradient<Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<White,Int<30>>,Bump<Int<16384>>>,TrDelay<2000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,White>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Ivory>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,MintCream>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Snow>>>,White,50>>,Bump<Int<16384>>>,TrDelay<694>>,EFFECT_PREON>>>(),
- // blade
- StylePtr<Layers<
- StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
- TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
- LockupTrL<Layers<
- AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- ResponsiveStabL<Red>,
- ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
- ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
- LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,400>,TrWipeInSparkTip<White,1278>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<White,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,White>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Ivory>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,MintCream>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Snow>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<694>>,EFFECT_PREON>>>(),
- // cc
- /* copyright Fett263 (Accent LED / PCB) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
- OS7.12 v1.017-p
- Single Style
- On Behavior: Power Wave Medium [Color: BaseColorArg]
- Off Behavior: Blinking On-Off [Color: OffColorArg]
- Base Color: BaseColorArg (0)
- --Effects Included--
- Ignition Effect: Instant [Color: IgnitionColorArg]
- Retraction Effect: Instant [Color: RetractionColorArg]
- Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
- LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
- Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
- Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
- */
- StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Blinking<RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>,Black,500,500>>>>(),
- "kyber\nstrike"},
- { "Battery;common", "tracks/mars.wav",
- // pcb
- StylePtr<Gradient<Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>>>(),
- // blade
- &style_charging,
- // CC
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- On Behavior: Off
- Off Behavior: Battery Level Heart Beat
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- */
- StylePtr<Layers<Black,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
- "Battery\nLevel"}
- };
- BladeConfig blades[] = {
- { 0,
- //pcb
- SubBlade(0, 15, WS281XBladePtr<131, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >() ),
- // main blade
- SubBlade(16, 130, NULL),
- // switch leds
- WS281XBladePtr<2, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(), CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
Advertisement
Add Comment
Please, Sign In to add comment