Lil__Nicky

v3 Lost Acolyte Config

Dec 22nd, 2023
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v3_config.h"
  3. #define NUM_BLADES 3
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 2000
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 1.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define ENABLE_SSD1306
  13. // #define ENABLE_SERIAL
  14. #define DISABLE_BASIC_PARSER_STYLES
  15. #define COLOR_CHANGE_DIRECT
  16. #define DISABLE_DIAGNOSTIC_COMMANDS
  17. // #define FETT263_BATTLE_MODE_START_ON
  18. #define FETT263_LOCKUP_DELAY 200
  19. #define FETT263_SWING_ON
  20. #define FETT263_SWING_ON_SPEED 250
  21. #define FETT263_TWIST_OFF
  22. #define FETT263_TWIST_ON_PREON
  23. // #define FETT263_STAB_ON
  24. // #define FETT263_FORCE_PUSH
  25. // #define FETT263_FORCE_PUSH_LENGTH 5
  26. #define FETT263_MULTI_PHASE
  27. #define MOTION_TIMEOUT 60 * 3 * 1000
  28. #define IDLE_OFF_TIME 60 * 3 * 1000
  29. #define SAVE_STATE
  30. #define FETT263_BM_CLASH_DETECT 8
  31. #define FETT263_SAY_BATTERY_PERCENT
  32. #define FETT263_MAX_CLASH 16
  33. // #define FETT263_EDIT_MODE_MENU
  34. // #define ENABLE_ALL_EDIT_OPTIONS
  35. #define FETT263_SAY_COLOR_LIST_CC
  36. #define FETT263_SAY_COLOR_LIST
  37. #define COLORWHEEL_ZOOM
  38. #define NO_REPEAT_RANDOM
  39. #define FEMALE_TALKIE_VOICE
  40. #define FILTER_CUTOFF_FREQUENCY 180
  41. #define FILTER_ORDER 8
  42. // #define SHARED_POWER_PINS
  43. #define USE_AUREBESH_FONT
  44. // #define FETT263_QUICK_SELECT_ON_BOOT
  45. #define DYNAMIC_BLADE_LENGTH
  46. #define FETT263_RANDOMIZE_QUOTE_PLAYER
  47. // #define FETT263_QUOTE_PLAYER_START_ON
  48. #define FETT263_DISABLE_COPY_PRESET
  49. #define KILL_OLD_PLAYERS
  50.  
  51. #endif
  52.  
  53.  
  54. #ifdef CONFIG_PROP
  55. #include "../props/saber_fett263_buttons.h"
  56. #endif
  57.  
  58.  
  59. #ifdef CONFIG_PRESETS
  60. Preset presets[] = {
  61.  
  62.  
  63. { "EtrnlSis;common", "EtrnlSis/tracks/track1.wav",
  64. // PCB
  65. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS7 Style
  66. https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
  67. OS7.12 v1.017-p
  68. Single Style
  69. Interactive Impact Instability
  70. Default: Cal Kestis Survivor Purple [BaseColorArg]
  71. 1: Fire Blade Faster (Normal) [AltColorArg]
  72.  
  73. Off Behavior: Off [Color: OffColorArg]
  74.  
  75. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  76.  
  77. --Effects Included--
  78. Ignition Effect: Center Out [Color: IgnitionColorArg]
  79. Retraction Effect: Center In [Color: RetractionColorArg]
  80. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  81. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  82. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  83. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  84. Swing Effect: Force Boost Unstable Swing (Scaled Full Blade) [Color: SwingColorArg]
  85. */
  86. StylePtr<Layers<
  87. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,2000>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,0,4>>,
  88. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  89. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<180,180,255>>,TrFade<300>>,EFFECT_BLAST>,
  90. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
  91. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  92. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  93. InOutTrL<TrCenterWipeX<BendTimePowInvX<IgnitionTime<0>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrCenterWipeInX<BendTimePowInvX<RetractionTime<>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Pulsing<Rgb<180,130,0>,Rgb<45,30,0>,400>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<180,120,0>,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
  94.  
  95. // BLADE
  96. /* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
  97. https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
  98. OS7.12 v1.017-p
  99. Single Style
  100. Interactive Impact Instability
  101. Default: Cal Kestis Survivor Purple [BaseColorArg]
  102. 1: Fire Blade Faster (Normal) [AltColorArg]
  103.  
  104. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  105.  
  106. NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
  107.  
  108. --Effects Included--
  109. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  110. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  111. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  112. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  113. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  114. Melt Effect: Intensity Melt [Color: StabColorArg]
  115. Stab Effect: Sparking Stab [Color: StabColorArg]
  116. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  117. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  118. Swing Effect: Force Boost Unstable Swing (Scaled Full Blade) [Color: SwingColorArg]
  119. Emitter Effect: Flickering Flare [Color: EmitterColorArg]
  120. Special Ability 5: Play Sound - Ignite
  121. Special Ability 6: Play Sound - Ignite
  122. Special Ability 7: Play Sound - Ignite
  123. Special Ability 8: Play Sound - Ignite
  124.  
  125. */
  126. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,2000>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,0,4,0,2000,5>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,180,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IncrementWithReset<ThresholdPulseF<Sum<EffectPulseF<EFFECT_USER5>,EffectPulseF<EFFECT_USER6>,EffectPulseF<EFFECT_USER7>,EffectPulseF<EFFECT_USER8>>,Int<30000>>,EffectPulseF<EFFECT_RETRACTION>,Int<1>,Int<1>>,TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrInstant>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<600>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,TrFade<1000>>,EFFECT_USER5>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,Int<300>>>,EFFECT_USER5>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<600>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>>>,TrFade<800>>,EFFECT_USER6>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,Int<300>>>,EFFECT_USER6>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_USER7>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeSparkTipX<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,Int<300>>>,EFFECT_USER7>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<600>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>>,TrFade<800>>,EFFECT_USER8>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeX<Int<300>>>,EFFECT_USER8>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER5>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER6>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER7>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER8>>>(),
  127. // CC
  128. /* copyright Fett263 (Crystal Chamber) OS7 Style
  129. https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
  130. OS7.12 v1.017-p
  131. Single Style
  132. On Behavior: Kyber Flow Up [Color: BaseColorArg]
  133. Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
  134.  
  135.  
  136. --Effects Included--
  137. Ignition Effect: Instant [Color: IgnitionColorArg]
  138. Retraction Effect: Instant [Color: RetractionColorArg]
  139. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  140. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  141. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  142. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  143. */
  144. StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<180,180,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>,8000>>>>(),
  145. "eternal\nsister"},
  146.  
  147. { "Thexan;common", "Thexan/tracks/track1.wav",
  148. // PCB
  149. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  150. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  151. OS6.7 v4.017
  152. Single Style
  153. Interactive Kinetic Swing
  154. Default: Hyper Responsive Rotoscope (Original Trilogy)
  155. 1: Kylo Ren Unstable (Supreme Leader)
  156.  
  157. Off Behavior: Random pulsing in-out #2:
  158.  
  159. Base Color: Rgb<180,130,0> (0)
  160. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  161.  
  162. --Effects Included--
  163. Ignition Effect: Center Out
  164. PowerUp Effect: Power Surge (Stable)
  165. Retraction Effect: Cycle Down
  166. Lockup Effect: Full Blade Lockup (Dissipate)
  167. LightningBlock Effect: Full Blade Lightning
  168. Blast Effect: Full Blade Blast Fade
  169. Clash Effect: Flash on Clash (Full Blade)
  170. */
  171. StylePtr<Layers<
  172. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2570>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,
  173. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Blue>>,TrFade<1200>>,EFFECT_IGNITION>,
  174. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,DeepSkyBlue>,TrFade<300>>,EFFECT_BLAST>,
  175. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
  176. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Blue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Blue>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  177. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  178. InOutTrL<TrCenterWipeSpark<White,200>,TrCenterWipeInSpark<White,200>,Gradient<Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,800>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,1000>,Pulsing<Rgb<180,130,0>,Black,800>>>>>(),
  179.  
  180. // BLADE
  181. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  182. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  183. OS6.7 v4.017
  184. Single Style
  185. Interactive Kinetic Swing
  186. Default: Hyper Responsive Rotoscope (Original Trilogy)
  187. 1: Kylo Ren Unstable (Supreme Leader)
  188.  
  189. Base Color: Rgb<180,130,0> (0)
  190. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  191.  
  192. --Effects Included--
  193. Ignition Effect: SparkTip Ignition
  194. PowerUp Effect: Power Surge (Stable)
  195. Retraction Effect: Standard Retraction
  196. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  197. LightningBlock Effect: Responsive Lightning Block
  198. Drag Effect: Intensity Sparking Drag
  199. Melt Effect: Intensity Melt
  200. Stab Effect: Normal Stab
  201. Blast Effect: Blast Wave (Random)
  202. Clash Effect: Real Clash V1
  203. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  204. Emitter Effect: Flickering Flare
  205. */
  206. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2570>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<0,0,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,135,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  207. // CC
  208. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  209. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  210. OS6.7 v4.016
  211. Single Style
  212. On Behavior: Pulsing Flicker (Single Color)
  213. Off Behavior: Slow Run Forward
  214.  
  215. Base Color: Rgb<0,255,0> (0)
  216.  
  217. --Effects Included--
  218. Ignition Effect: Instant
  219. Retraction Effect: Instant
  220. Lockup Effect: Full Blade Lockup (Dissipate)
  221. LightningBlock Effect: Full Blade Lightning
  222. Blast Effect: Full Blade Blast Fade
  223. Clash Effect: Clash Ripple (Full Blade)
  224. */
  225. StylePtr<Layers<AudioFlicker<Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>>>>(),
  226. "thexan"},
  227.  
  228.  
  229. { "Arcann;common", "Arcann/tracks/track2.wav",
  230. // PCB
  231. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  232. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  233. OS6.7 v4.017
  234. Single Style
  235. Interactive Impact Instability
  236. Default: Hyper Responsive Rotoscope (Original Trilogy)
  237. 1: Fire Blade Fast (Normal)
  238.  
  239. Off Behavior: Pulsing out-in #2:
  240.  
  241. Base Color: Rgb<255,255,0> (0)
  242. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  243.  
  244. --Effects Included--
  245. Ignition Effect: Center Out
  246. PowerUp Effect: Power Flash
  247. Retraction Effect: Run Up
  248. Lockup Effect: Full Blade Lockup (Dissipate)
  249. LightningBlock Effect: Full Blade Lightning
  250. Blast Effect: Full Blade Blast Fade
  251. Clash Effect: Flash on Clash (Full Blade)
  252. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  253. */
  254. StylePtr<Layers<
  255. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Yellow>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>,RgbArg<BASE_COLOR_ARG,Yellow>>,RgbArg<BASE_COLOR_ARG,Yellow>>,StaticFire<RgbArg<ALT_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Yellow>>,0,3,0,2000,4>>,
  256. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Red>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  257. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Red>,TrFade<1000>>,EFFECT_IGNITION>,
  258. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
  259. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Red>,TrFade<300>>,EFFECT_CLASH>,
  260. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Red>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Red>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Red>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Red>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  261. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  262. InOutTrL<TrCenterWipeSpark<Red,200>,TrCenterWipeInSpark<Red,200>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Yellow,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
  263.  
  264. // blade
  265. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  266. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  267. OS6.7 v4.017
  268. Single Style
  269. Interactive Impact Instability
  270. Default: Hyper Responsive Rotoscope (Original Trilogy)
  271. 1: Fire Blade Fast (Normal)
  272.  
  273. Base Color: Rgb<255,255,0> (0)
  274. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  275.  
  276. --Effects Included--
  277. Ignition Effect: SparkTip Ignition
  278. PowerUp Effect: Power Surge (Stable)
  279. Retraction Effect: Standard Retraction
  280. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  281. LightningBlock Effect: Responsive Lightning Block
  282. Drag Effect: Intensity Sparking Drag
  283. Melt Effect: Intensity Melt
  284. Stab Effect: Normal Stab
  285. Blast Effect: Blast Wave (Random)
  286. Clash Effect: Real Clash V1
  287. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  288. Emitter Effect: Flickering Flare
  289. */
  290. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>>,0,3,0,2000,4>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  291. // CC
  292. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  293. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  294. OS6.7 v4.016
  295. Single Style
  296. On Behavior: Power Ripple High
  297. Off Behavior: Fast Run Reverse
  298.  
  299. Base Color: Rgb<255,0,0> (0)
  300.  
  301. --Effects Included--
  302. Ignition Effect: Instant
  303. Retraction Effect: Instant
  304. Lockup Effect: Full Blade Lockup (Dissipate)
  305. LightningBlock Effect: Full Blade Lightning
  306. Blast Effect: Full Blade Blast Fade
  307. Clash Effect: Clash Ripple (Full Blade)
  308. */
  309. StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<200>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<200>>>>>>(),
  310. "arcann"},
  311.  
  312. { "Beskar;common", "Beskar/tracks/track1.wav",
  313. // pcb
  314. StylePtr<Layers<
  315. AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,75>>>,
  316. AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,White>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
  317. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  318. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  319. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  320. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
  321. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  322. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  323. InOutTrL<TrCenterWipeSpark<White,300>,TrCenterWipeInSpark<White,300>,Gradient<Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>>>,
  324. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,White>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  325.  
  326. // blade
  327. /* copyright Fett263 Simple (Primary Blade) OS6 Style
  328. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  329. OS6.7 v4.021
  330. Single Style
  331. Base Style: AudioFlicker (Two Color)
  332.  
  333. Base Color: Rgb<100,100,150> (0)
  334.  
  335. --Effects Included--
  336. Ignition Effect: SparkTip Ignition
  337. PowerUp Effect: Power Surge (Stable)
  338. Retraction Effect: SparkTip Retraction
  339. PostOff Effect: Emitter Glow (Emitter Size)
  340. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  341. LightningBlock Effect: Responsive Lightning Block
  342. Drag Effect: Intensity Sparking Drag
  343. Melt Effect: Intensity Melt
  344. Stab Effect: AudioFlicker Stab
  345. Blast Effect: Blast Wave (Random)
  346. Clash Effect: Real Clash V1
  347. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  348. Emitter Effect: Flickering Flare
  349. */
  350. StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,75>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  351.  
  352. // cc
  353. /* copyright Fett263 (Crystal Chamber) OS6 Style
  354. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  355. OS6.7 v4.021
  356. Single Style
  357. On Behavior: Power Wave High
  358. Off Behavior: Power Wave Slow
  359.  
  360. Base Color: Rgb<255,255,255> (0)
  361.  
  362. --Effects Included--
  363. Ignition Effect: Instant
  364. Retraction Effect: Instant
  365. Lockup Effect: Full Blade Lockup (Dissipate)
  366. LightningBlock Effect: Full Blade Lightning
  367. Blast Effect: Full Blade Blast Fade
  368. Clash Effect: Flash on Clash (Full Blade)
  369. */
  370. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>>>>>(),
  371. "s1e5"},
  372.  
  373. { "Graflex4;common", "Graflex4/tracks/LvsV.wav",
  374. // pcb
  375. StylePtr<Layers<
  376. HumpFlicker<RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>,60>,
  377. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  378. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  379. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  380. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,
  381. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  382. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  383. InOutTrL<TrCenterWipeSpark<DeepSkyBlue,300>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>,
  384. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,DeepSkyBlue>,Bump<IntArg<EMITTER_SIZE_ARG,16384>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  385.  
  386. // blade
  387. /* copyright Fett263 Simple (Primary Blade) OS6 Style
  388. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  389. OS6.7 v4.021
  390. Single Style
  391. Base Style: HumpFlicker Small (Two Color)
  392.  
  393. Base Color: Rgb<0,135,255> (0)
  394.  
  395. --Effects Included--
  396. Ignition Effect: SparkTip Ignition
  397. PowerUp Effect: Power Surge (Stable)
  398. Retraction Effect: SparkTip Retraction
  399. PostOff Effect: Emitter Glow (Emitter Size)
  400. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  401. LightningBlock Effect: Responsive Lightning Block
  402. Drag Effect: Intensity Sparking Drag
  403. Melt Effect: Intensity Melt
  404. Stab Effect: AudioFlicker Stab
  405. Blast Effect: Blast Wave (Random)
  406. Clash Effect: Real Clash V1
  407. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  408. */
  409. StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>,60>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<0,135,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<0,135,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  410.  
  411. // CC
  412. /* copyright Fett263 (Crystal Chamber) OS6 Style
  413. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  414. OS6.7 v4.021
  415. Single Style
  416. On Behavior: Power Wave High
  417. Off Behavior: Slow Pulse Dim-On
  418.  
  419. Base Color: Rgb<0,135,255> (0)
  420.  
  421. --Effects Included--
  422. Ignition Effect: Instant
  423. Retraction Effect: Instant
  424. Lockup Effect: Full Blade Lockup (Dissipate)
  425. LightningBlock Effect: Full Blade Lightning
  426. Blast Effect: Full Blade Blast Fade
  427. Clash Effect: Flash on Clash (Full Blade)
  428. */
  429. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>,8000>>>>(),
  430. "ep. 4\ngraflex"},
  431.  
  432. // prodigal butcher - darth revan
  433. { "Revan;common", "Revan/tracks/track1.wav",
  434. // pcb
  435. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  436. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  437. OS6.7 v4.021
  438. Single Style
  439. Dual Phase (Force Change)
  440. Default: Hyper Responsive Rotoscope (Original Trilogy)
  441. 1: Hyper Responsive Rotoscope (Prequels)
  442.  
  443. Off Behavior: Solid Color
  444.  
  445. Base Color: Rgb<255,0,0> (0)
  446. Dual Phase Control: use Force to toggle phases.
  447.  
  448. --Effects Included--
  449. Ignition Effect: Center Out
  450. PowerUp Effect: Power Surge (Unstable V1)
  451. Retraction Effect: Center In
  452. Lockup Effect: Full Blade Lockup (Dissipate)
  453. LightningBlock Effect: Full Blade Lightning
  454. Blast Effect: Full Blade Blast Fade
  455. Clash Effect: Flash on Clash (Full Blade)
  456. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade)
  457. */
  458. StylePtr<Layers<
  459. ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrColorCycle<2500>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Red>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,
  460. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  461. TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>,TrFade<1200>>,EFFECT_IGNITION>,
  462. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  463. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
  464. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  465. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  466. InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>>>>>(),
  467.  
  468. // blade
  469. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  470. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  471. OS6.7 v4.021
  472. Single Style
  473. Dual Phase (Force Change)
  474. Default: Hyper Responsive Rotoscope (Original Trilogy)
  475. 1: Hyper Responsive Rotoscope (Prequels)
  476.  
  477. Base Color: Rgb<255,0,0> (0)
  478. Dual Phase Control: use Force to toggle phases.
  479.  
  480. --Effects Included--
  481. Preon Effect: Pulsing (PreOn Color)
  482. Ignition Effect: SparkTip Ignition
  483. PowerUp Effect: Power Surge (Unstable V1)
  484. Retraction Effect: Standard Retraction
  485. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  486. LightningBlock Effect: Responsive Lightning Block
  487. Drag Effect: Intensity Sparking Drag
  488. Melt Effect: Intensity Melt
  489. Stab Effect: Sparking Stab
  490. Blast Effect: Blast Wave (Random)
  491. Clash Effect: Real Clash V1
  492. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade)
  493. */
  494. StylePtr<Layers<ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrColorCycle<2500>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<10000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,EFFECT_PREON>>>(),
  495.  
  496. // CC
  497. /* copyright Fett263 (Crystal Chamber) OS6 Style
  498. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  499. OS6.7 v4.021
  500. Single Style
  501. On Behavior: Power Wave High
  502. Off Behavior: Pulsing Flicker (Single Color)
  503.  
  504. Base Color: Rgb<255,0,0> (0)
  505.  
  506. --Effects Included--
  507. Ignition Effect: Instant
  508. Retraction Effect: Instant
  509. Lockup Effect: Full Blade Lockup (Dissipate)
  510. LightningBlock Effect: Full Blade Lightning
  511. Blast Effect: Full Blade Blast Fade
  512. Clash Effect: Flash on Clash (Full Blade)
  513. */
  514. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
  515. "butcher"},
  516.  
  517.  
  518. // sentinal shan lightside
  519. { "ShanLight;common", "ShanLight/tracks/track1.wav",
  520. // pcb
  521. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  522. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  523. OS6.7 v4.021
  524. Single Style
  525. Dual Phase (Force Change)
  526. Default: Hyper Responsive Rotoscope (Original Trilogy)
  527. 1: Fire Blade Faster (Normal)
  528.  
  529. Off Behavior: cross pulse
  530.  
  531. Base Color: Rgb<180,130,0> (0)
  532. Dual Phase Control: use Force to toggle phases.
  533.  
  534. --Effects Included--
  535. Ignition Effect: Center Out
  536. Retraction Effect: Center In
  537. Lockup Effect: Full Blade Lockup (Dissipate)
  538. LightningBlock Effect: Full Blade Lightning
  539. Blast Effect: Full Blade Blast Fade
  540. Clash Effect: Flash on Clash (Full Blade)
  541. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  542. */
  543. StylePtr<Layers<
  544. ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrFade<1000>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,0,4>>,
  545. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  546. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
  547. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
  548. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  549. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  550. InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Black,Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,800>,Pulsing<Pulsing<Rgb<50,30,0>,BrownNoiseFlicker<Black,Rgb<180,130,0>,50>,600>,Black,800>>>>>(),
  551.  
  552.  
  553. // blade
  554. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  555. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  556. OS6.7 v4.021
  557. Single Style
  558. Dual Phase (Force Change)
  559. Default: Hyper Responsive Rotoscope (Original Trilogy)
  560. 1: Fire Blade Faster (Normal)
  561.  
  562. Base Color: Rgb<180,130,0> (0)
  563. Dual Phase Control: use Force to toggle phases.
  564.  
  565. --Effects Included--
  566. Ignition Effect: SparkTip Ignition
  567. PowerUp Effect: Power Surge (Stable)
  568. Retraction Effect: Standard Retraction
  569. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  570. LightningBlock Effect: Responsive Lightning Block
  571. Drag Effect: Intensity Sparking Drag
  572. Melt Effect: Intensity Melt
  573. Stab Effect: Sparking Stab
  574. Blast Effect: Blast Wave (Random)
  575. Clash Effect: Real Clash V1
  576. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  577. */
  578. StylePtr<Layers<ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrFade<1000>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,0,4,0,2000,5>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  579.  
  580. // cc
  581. /* copyright Fett263 (Crystal Chamber) OS6 Style
  582. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  583. OS6.7 v4.021
  584. Single Style
  585. On Behavior: Power Wave High
  586. Off Behavior: Slow Pulse Dim-On
  587.  
  588. Base Color: Rgb<180,130,0> (0)
  589.  
  590. --Effects Included--
  591. Ignition Effect: Instant
  592. Retraction Effect: Instant
  593. Lockup Effect: Full Blade Lockup (Dissipate)
  594. LightningBlock Effect: Full Blade Lightning
  595. Blast Effect: Full Blade Blast Fade
  596. Clash Effect: Flash on Clash (Full Blade)
  597. */
  598. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>,8000>>>>(),
  599. "light shan"},
  600.  
  601. // sentinal shan darkside
  602. { "ShanDark;common", "ShanDark/tracks/track4.wav",
  603. // pcb Windmill outer ring dots + inner pulsing ring:
  604. StylePtr<Layers<
  605. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>>>>,
  606. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  607. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>,TrFade<800>>,EFFECT_IGNITION>,
  608. TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>>>,TrFade<800>>,EFFECT_RETRACTION>,
  609. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
  610. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_CLASH>,
  611. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  612. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  613. InOutTrL<TrCenterWipeSpark<Tomato,300>,TrCenterWipeInSpark<Tomato,300>,Gradient<Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>,
  614. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Red>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  615.  
  616. // blade
  617. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  618. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  619. OS6.7 v4.021
  620. Single Style
  621. Interactive Kinetic Swing
  622. Default: Kylo Ren Unstable (Supreme Leader)
  623. 1: Unstable Rage
  624.  
  625. Base Color: Rgb<255,0,0> (0)
  626. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  627.  
  628. --Effects Included--
  629. Ignition Effect: SparkTip Ignition
  630. PowerUp Effect: Unstable Power Up Forward
  631. Retraction Effect: SparkTip Retraction
  632. CoolDown Effect: Unstable Cool Down Reverse
  633. PostOff Effect: Emitter Glow (Emitter Size)
  634. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  635. LightningBlock Effect: Responsive Lightning Block
  636. Drag Effect: Intensity Sparking Drag
  637. Melt Effect: Intensity Melt
  638. Stab Effect: AudioFlicker Stab
  639. Blast Effect: Blast Wave (Random)
  640. Clash Effect: Real Clash V1
  641. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  642. */
  643. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  644.  
  645. // CC
  646. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  647. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  648. OS6.7 v4.021
  649. Single Style
  650. On Behavior: Power Ripple High
  651. Off Behavior: Fast Run Forward
  652.  
  653. Base Color: Rgb<255,0,0> (0)
  654.  
  655. --Effects Included--
  656. Ignition Effect: Instant
  657. Retraction Effect: Instant
  658. Lockup Effect: Full Blade Lockup (Dissipate)
  659. LightningBlock Effect: Full Blade Lightning
  660. Blast Effect: Full Blade Blast Fade
  661. Clash Effect: Flash on Clash (Full Blade)
  662. */
  663. StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipe<200>>>>>>(),
  664. "dark shan"},
  665.  
  666. // metallic jaw - darth malak
  667. { "Malak;common", "Malak/tracks/track1.wav",
  668. // pcb
  669. StylePtr<Layers<
  670. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Red>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,
  671. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Red>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Red>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Red>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Red>>,RgbArg<SWING_COLOR_ARG,Red>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  672. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
  673. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  674. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  675. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  676. InOutTrL<TrCenterWipe<300>,TrCenterWipeIn<300>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>>>>>(),
  677.  
  678. // blade
  679. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  680. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  681. OS6.7 v4.021
  682. Single Style
  683. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  684.  
  685. Base Color: Rgb<255,0,0> (0)
  686.  
  687. --Effects Included--
  688. Ignition Effect: Standard Ignition
  689. Retraction Effect: Standard Retraction
  690. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  691. LightningBlock Effect: Responsive Lightning Block
  692. Drag Effect: Intensity Sparking Drag
  693. Melt Effect: Intensity Melt
  694. Stab Effect: AudioFlicker Stab
  695. Blast Effect: Blast Wave (Random)
  696. Clash Effect: Real Clash V1
  697. Swing Effect: Force Boost Unstable Swing (Scaled Full Blade)
  698. */
  699. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  700.  
  701. // cc
  702. /* copyright Fett263 (Crystal Chamber) OS6 Style
  703. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  704. OS6.7 v4.021
  705. Single Style
  706. On Behavior: Power Wave High
  707. Off Behavior: Pulsing Flicker (Single Color)
  708.  
  709. Base Color: Rgb<255,0,0> (0)
  710.  
  711. --Effects Included--
  712. Ignition Effect: Instant
  713. Retraction Effect: Instant
  714. Lockup Effect: Full Blade Lockup (Dissipate)
  715. LightningBlock Effect: Full Blade Lightning
  716. Blast Effect: Full Blade Blast Fade
  717. Clash Effect: Flash on Clash (Full Blade)
  718. */
  719. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
  720. "metallic jaw"},
  721.  
  722. // crazy hermit - jolee bindo
  723. { "Jolee;common", "Jolee/tracks/track1.wav",
  724. // pcb
  725. StylePtr<Layers<
  726. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Green>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>>,
  727. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  728. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  729. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  730. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  731. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  732. InOutTrL<TrCenterWipeIn<300>,TrCenterWipe<500>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>>>>>(),
  733.  
  734. // blade
  735. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  736. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  737. OS6.7 v4.021
  738. Single Style
  739. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  740.  
  741. Base Color: Rgb<0,255,0> (0)
  742.  
  743. --Effects Included--
  744. Ignition Effect: Standard Ignition
  745. Retraction Effect: Standard Retraction
  746. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  747. LightningBlock Effect: Responsive Lightning Block
  748. Drag Effect: Intensity Sparking Drag
  749. Melt Effect: Intensity Melt
  750. Stab Effect: AudioFlicker Stab
  751. Blast Effect: Blast Wave (Random)
  752. Clash Effect: Real Clash V1
  753. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade)
  754. */
  755. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  756.  
  757. // CC
  758. /* copyright Fett263 (Crystal Chamber) OS6 Style
  759. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  760. OS6.7 v4.021
  761. Single Style
  762. On Behavior: Power Wave Medium
  763. Off Behavior: Fast Pulse Dim-On
  764.  
  765. Base Color: Rgb<0,255,0> (0)
  766.  
  767. --Effects Included--
  768. Ignition Effect: Instant
  769. Retraction Effect: Instant
  770. Lockup Effect: Full Blade Lockup (Dissipate)
  771. LightningBlock Effect: Full Blade Lightning
  772. Blast Effect: Full Blade Blast Fade
  773. Clash Effect: Flash on Clash (Full Blade)
  774. */
  775. StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,2000>>>>(),
  776. "hermit"},
  777.  
  778. // shadow hand - darth bandon
  779. { "Bandon;common", "Bandon/tracks/track1.wav",
  780. // pcb
  781. StylePtr<Layers<
  782. StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Red>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Red>>,0,6,10,1000,2>,
  783. TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,StripesX<Int<3500>,Scale<SlowNoise<Int<3000>>,Int<-2500>,Int<-3500>>,RgbArg<SWING_COLOR_ARG,OrangeRed>,Mix<Int<10280>,Black,RgbArg<SWING_COLOR_ARG,OrangeRed>>,RandomPerLEDFlicker<Mix<Int<2570>,Black,RgbArg<SWING_COLOR_ARG,OrangeRed>>,RgbArg<SWING_COLOR_ARG,OrangeRed>>>,TrFade<300>>,EFFECT_FORCE>,
  784. TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>,TrFade<1200>>,EFFECT_IGNITION>,
  785. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  786. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
  787. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  788. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  789. InOutTrL<TrCenterWipeSpark<Red,300>,TrCenterWipeInSpark<Red,300>,Gradient<Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,800>,Pulsing<Red,Black,1000>>>>>(),
  790.  
  791. // blade
  792. /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  793. https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  794. OS6.7 v4.021
  795. Single Style
  796. Base Style: Kylo Ren Unstable (Film Based)
  797.  
  798. Base Color: Rgb<255,0,0> (0)
  799.  
  800. --Effects Included--
  801. Ignition Effect: SparkTip Ignition
  802. PowerUp Effect: Power Surge (Unstable V1)
  803. Retraction Effect: SparkTip Retraction
  804. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  805. LightningBlock Effect: Responsive Lightning Block
  806. Drag Effect: Intensity Sparking Drag
  807. Melt Effect: Intensity Melt
  808. Stab Effect: AudioFlicker Stab
  809. Blast Effect: Blast Wave (Random)
  810. Clash Effect: Real Clash V1
  811. Swing Effect: Force Rage Unstable
  812. */
  813. StylePtr<Layers<StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,StripesX<Int<3500>,Scale<SlowNoise<Int<3000>>,Int<-2500>,Int<-3500>>,RgbArg<SWING_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,14,0>>>,RandomPerLEDFlicker<Mix<Int<2570>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,14,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RetractionTime<0>>,Black>>>(),
  814.  
  815. // CC
  816. /* copyright Fett263 KyloRen (Crystal Chamber) OS6 Style
  817. https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  818. OS6.7 v4.021
  819. Single Style
  820. Base Style: Kylo Ren Unstable (Film Based)
  821.  
  822. Off Behavior: Power Wave Slow
  823.  
  824. Base Color: Rgb<255,0,0> (0)
  825.  
  826. --Effects Included--
  827. Ignition Effect: Instant
  828. Retraction Effect: Instant
  829. Lockup Effect: Full Blade Lockup (Dissipate)
  830. LightningBlock Effect: Full Blade Lightning
  831. Blast Effect: Full Blade Blast Fade
  832. Clash Effect: Flash on Clash (Full Blade)
  833. */
  834. StylePtr<Layers<StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
  835. "shadow hand"},
  836.  
  837. // cathar guardian
  838. { "Juhani;common", "Juhani/tracks/track1.wav",
  839. // pcb
  840. StylePtr<Layers<
  841. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Blue>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>>,
  842. TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,White>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  843. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  844. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  845. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  846. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  847. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  848. InOutTrL<TrCenterWipeSpark<White,300>,TrCenterWipeInSpark<White,300>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
  849.  
  850. // blade
  851. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  852. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  853. OS6.7 v4.021
  854. Single Style
  855. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  856.  
  857. Base Color: Rgb<0,0,255> (0)
  858.  
  859. --Effects Included--
  860. Ignition Effect: SparkTip Ignition
  861. PowerUp Effect: Power Surge (Stable)
  862. Retraction Effect: Standard Retraction
  863. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  864. LightningBlock Effect: Responsive Lightning Block
  865. Drag Effect: Intensity Sparking Drag
  866. Melt Effect: Intensity Melt
  867. Stab Effect: AudioFlicker Stab
  868. Blast Effect: Blast Wave (Random)
  869. Clash Effect: Real Clash V1
  870. Swing Effect: Force Boost Bright Swing (Scaled Full Blade)
  871. */
  872. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  873.  
  874. // CC
  875. /* copyright Fett263 (Crystal Chamber) OS6 Style
  876. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  877. OS6.7 v4.021
  878. Single Style
  879. On Behavior: Power Wave High
  880. Off Behavior: Power Wave Slow
  881.  
  882. Base Color: Rgb<0,0,255> (0)
  883.  
  884. --Effects Included--
  885. Ignition Effect: Instant
  886. Retraction Effect: Instant
  887. Lockup Effect: Full Blade Lockup (Dissipate)
  888. LightningBlock Effect: Full Blade Lightning
  889. Blast Effect: Full Blade Blast Fade
  890. Clash Effect: Flash on Clash (Full Blade)
  891. */
  892. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>>>>>(),
  893. "cathar guardian"},
  894.  
  895. // lord of pain - darth sion - Pulsing in-out #2:
  896. { "Sion;common", "Sion/tracks/track1.wav",
  897. // pcb
  898. StylePtr<Layers<
  899. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>>>>,
  900. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  901. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>,TrFade<800>>,EFFECT_IGNITION>,
  902. TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>>>,TrFade<800>>,EFFECT_RETRACTION>,
  903. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
  904. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  905. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  906. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  907. InOutTrL<TrCenterWipeSpark<Red,300>,TrCenterWipeInSpark<Red,300>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>>>,
  908. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Red>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  909.  
  910. // blade
  911. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  912. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  913. OS6.7 v4.021
  914. Single Style
  915. Interactive Kinetic Swing
  916. Default: Kylo Ren Unstable (Supreme Leader)
  917. 1: Unstable Rage
  918.  
  919. Base Color: Rgb<255,0,0> (0)
  920. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  921.  
  922. --Effects Included--
  923. Ignition Effect: SparkTip Ignition
  924. PowerUp Effect: Unstable Power Up Forward
  925. Retraction Effect: SparkTip Retraction
  926. CoolDown Effect: Unstable Cool Down Reverse
  927. PostOff Effect: Emitter Glow (Emitter Size)
  928. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  929. LightningBlock Effect: Responsive Lightning Block
  930. Drag Effect: Intensity Sparking Drag
  931. Melt Effect: Intensity Melt
  932. Stab Effect: AudioFlicker Stab
  933. Blast Effect: Blast Wave (Random)
  934. Clash Effect: Real Clash V1
  935. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  936. */
  937. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  938.  
  939. // cc
  940. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  941. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  942. OS6.7 v4.021
  943. Single Style
  944. On Behavior: Power Ripple High
  945. Off Behavior: Fast Run Forward
  946.  
  947. Base Color: Rgb<255,0,0> (0)
  948.  
  949. --Effects Included--
  950. Ignition Effect: Instant
  951. Retraction Effect: Instant
  952. Lockup Effect: Full Blade Lockup (Dissipate)
  953. LightningBlock Effect: Full Blade Lightning
  954. Blast Effect: Full Blade Blast Fade
  955. Clash Effect: Flash on Clash (Full Blade)
  956. */
  957. StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipe<200>>>>>>(),
  958. "lord of pain"},
  959.  
  960. // repulsor fist - outer humpflicker, inner pulse
  961. { "BaoDur;common", "BaoDur/tracks/track1.wav",
  962. // pcb
  963. StylePtr<Layers<
  964. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Blue>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>>,
  965. TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,White>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  966. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  967. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  968. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  969. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  970. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  971. InOutTrL<TrCenterWipeSpark<LightCyan,300>,TrCenterWipeInSpark<LightCyan,300>,Gradient<Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Blue,Rgb<0,0,30>,600>,HumpFlicker<Black,Blue,50>>>>>(),
  972.  
  973. // blade
  974. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  975. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  976. OS6.7 v4.021
  977. Single Style
  978. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  979.  
  980. Base Color: Rgb<0,0,255> (0)
  981.  
  982. --Effects Included--
  983. Ignition Effect: SparkTip Ignition
  984. PowerUp Effect: Power Surge (Stable)
  985. Retraction Effect: Standard Retraction
  986. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  987. LightningBlock Effect: Responsive Lightning Block
  988. Drag Effect: Intensity Sparking Drag
  989. Melt Effect: Intensity Melt
  990. Stab Effect: AudioFlicker Stab
  991. Blast Effect: Blast Wave (Random)
  992. Clash Effect: Real Clash V1
  993. Swing Effect: Force Boost Bright Swing (Scaled Full Blade)
  994. */
  995. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<5000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  996.  
  997. // cc
  998. /* copyright Fett263 (Crystal Chamber) OS6 Style
  999. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1000. OS6.7 v4.021
  1001. Single Style
  1002. On Behavior: Power Wave High
  1003. Off Behavior: Power Wave Slow
  1004.  
  1005. Base Color: Rgb<0,0,255> (0)
  1006.  
  1007. --Effects Included--
  1008. Ignition Effect: Instant
  1009. Retraction Effect: Instant
  1010. Lockup Effect: Full Blade Lockup (Dissipate)
  1011. LightningBlock Effect: Full Blade Lightning
  1012. Blast Effect: Full Blade Blast Fade
  1013. Clash Effect: Flash on Clash (Full Blade)
  1014. */
  1015. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>>>>>(),
  1016. "repulsor fist"},
  1017.  
  1018. // lord of hunger - darth nihilus Pulsing out-in #1:
  1019. { "Nihilus;common", "Nihilus/tracks/track1.wav",
  1020. // pcb
  1021. StylePtr<Layers<
  1022. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Red>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,
  1023. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Red>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Red>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Red>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Red>>,RgbArg<SWING_COLOR_ARG,Red>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  1024. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
  1025. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  1026. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1027. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1028. InOutTrL<TrCenterWipeSpark<Rgb<255,50,50>,200>,TrCenterWipeInSpark<Rgb<255,50,50>,200>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>>>>>(),
  1029.  
  1030. // blade
  1031. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  1032. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1033. OS6.7 v4.021
  1034. Single Style
  1035. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  1036.  
  1037. Base Color: Rgb<255,0,0> (0)
  1038.  
  1039. --Effects Included--
  1040. Ignition Effect: Standard Ignition
  1041. Retraction Effect: Standard Retraction
  1042. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  1043. LightningBlock Effect: Responsive Lightning Block
  1044. Drag Effect: Intensity Sparking Drag
  1045. Melt Effect: Intensity Melt
  1046. Stab Effect: AudioFlicker Stab
  1047. Blast Effect: Blast Wave (Random)
  1048. Clash Effect: Real Clash V1
  1049. Swing Effect: Force Boost Unstable Swing (Scaled Full Blade)
  1050. */
  1051. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  1052.  
  1053. // cc
  1054. /* copyright Fett263 (Crystal Chamber) OS6 Style
  1055. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1056. OS6.7 v4.021
  1057. Single Style
  1058. On Behavior: Power Wave High
  1059. Off Behavior: Pulsing Flicker (Single Color)
  1060.  
  1061. Base Color: Rgb<255,0,0> (0)
  1062.  
  1063. --Effects Included--
  1064. Ignition Effect: Instant
  1065. Retraction Effect: Instant
  1066. Lockup Effect: Full Blade Lockup (Dissipate)
  1067. LightningBlock Effect: Full Blade Lightning
  1068. Blast Effect: Full Blade Blast Fade
  1069. Clash Effect: Flash on Clash (Full Blade)
  1070. */
  1071. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
  1072. "lord of hunger"},
  1073.  
  1074.  
  1075. // competent slicer - atton rand opposite running stripes
  1076. { "Atton;common", "Atton/tracks/track1.wav",
  1077. StylePtr<Layers<
  1078. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Stripes<3000,-3500,RgbArg<BASE_COLOR_ARG,Yellow>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,Black>,BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Yellow>>,0,4>>,
  1079. AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<30,60,200>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
  1080. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1081. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>>,TrFade<1200>>,EFFECT_IGNITION>,
  1082. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Magenta>,TrFade<300>>,EFFECT_BLAST>,
  1083. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
  1084. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Blue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Blue>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1085. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1086. InOutTrL<TrCenterWipeSpark<Rgb<30,60,200>,300>,TrCenterWipeInSpark<Rgb<30,60,200>,200>,Gradient<Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>,Stripes<10,1000,Rgb<85,85,200>,Yellow,Yellow>,Stripes<10,-2500,Blue,Yellow,Yellow>>>,
  1087. TransitionEffectL<TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
  1088. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<30,60,200>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1089.  
  1090. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  1091. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1092. OS6.7 v4.021
  1093. Single Style
  1094. Interactive Kinetic Swing
  1095. Default: Unstable Rage
  1096. 1: Fire Blade Faster (Normal)
  1097.  
  1098. Base Color: Rgb<255,255,0> (0)
  1099. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  1100.  
  1101. --Effects Included--
  1102. Preon Effect: Pulsing (PreOn Color)
  1103. Ignition Effect: SparkTip Ignition
  1104. PowerUp Effect: Power Surge (Stable)
  1105. Retraction Effect: SparkTip Retraction
  1106. PostOff Effect: Emitter Glow (Preon Size)
  1107. Lockup Effect: Intensity Lockup V1, Begin Effect: Full Blade Flash, End Effect: Localized Absorb
  1108. LightningBlock Effect: Responsive Lightning Block
  1109. Drag Effect: Intensity Sparking Drag
  1110. Melt Effect: Intensity Melt
  1111. Stab Effect: AudioFlicker Stab
  1112. Blast Effect: Blast Wave (Random)
  1113. Clash Effect: Real Clash V1
  1114. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  1115. Emitter Effect: Flickering Flare
  1116. */
  1117. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Stripes<3000,-3500,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,Black>,BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>>,0,4,0,2000,5>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<30,60,200>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<30,60,200>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<30,60,200>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1118. /* copyright Fett263 (Crystal Chamber) OS6 Style
  1119. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1120. OS6.7 v4.021
  1121. Single Style
  1122. On Behavior: Power Wave High
  1123. Off Behavior: Pulsing Flicker (Single Color)
  1124.  
  1125. Base Color: Rgb<30,60,200> (0)
  1126.  
  1127. --Effects Included--
  1128. Ignition Effect: Instant
  1129. Retraction Effect: Instant
  1130. Lockup Effect: Full Blade Lockup (Dissipate)
  1131. LightningBlock Effect: Full Blade Lightning
  1132. Blast Effect: Full Blade Blast Fade
  1133. Clash Effect: Flash on Clash (Full Blade)
  1134. */
  1135. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>>>>>>(),
  1136. "slicer"},
  1137.  
  1138. // lord of betrayal
  1139. { "Kreia;common", "Kreia/tracks/track1.wav",
  1140. // pcb
  1141. StylePtr<Layers<
  1142. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,
  1143. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,White>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  1144. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  1145. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,NavajoWhite>,TrFade<300>>,EFFECT_CLASH>,
  1146. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1147. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1148.  
  1149. InOutTrL<TrCenterWipeSpark<LightCyan,500>,TrCenterWipeInSpark<LightCyan,300>,Gradient<Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>>>>>(),
  1150.  
  1151. // blade
  1152. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  1153. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1154. OS6.7 v4.021
  1155. Single Style
  1156. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  1157.  
  1158. Base Color: Rgb<118,0,194> (0)
  1159.  
  1160. --Effects Included--
  1161. Ignition Effect: SparkTip Ignition
  1162. PowerUp Effect: Power Surge (Stable)
  1163. Retraction Effect: Standard Retraction
  1164. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  1165. LightningBlock Effect: Responsive Lightning Block
  1166. Drag Effect: Intensity Sparking Drag
  1167. Melt Effect: Intensity Melt
  1168. Stab Effect: AudioFlicker Stab
  1169. Blast Effect: Blast Wave (Random)
  1170. Clash Effect: Real Clash V1
  1171. Swing Effect: Force Boost Bright Swing (Scaled Full Blade)
  1172. */
  1173. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  1174.  
  1175. // cc
  1176. /* copyright Fett263 (Crystal Chamber) OS6 Style
  1177. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1178. OS6.7 v4.021
  1179. Single Style
  1180. On Behavior: Kyber Flow Up
  1181. Off Behavior: Power Wave Medium
  1182.  
  1183. Base Color: Rgb<118,0,194> (0)
  1184.  
  1185. --Effects Included--
  1186. Ignition Effect: Instant
  1187. Retraction Effect: Instant
  1188. Lockup Effect: Full Blade Lockup (Dissipate)
  1189. LightningBlock Effect: Full Blade Lightning
  1190. Blast Effect: Full Blade Blast Fade
  1191. Clash Effect: Flash on Clash (Full Blade)
  1192. */
  1193. StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<22000,-600,RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<6000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<14000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>>>>>>(),
  1194. "lord of betrayal"},
  1195.  
  1196. // huntress
  1197. { "Mira;common", "Mira/tracks/track1.wav",
  1198. // pcb
  1199. StylePtr<Layers<
  1200. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Green>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>>,
  1201. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  1202. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  1203. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  1204. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1205. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1206. InOutTrL<TrCenterWipeSpark<Rgb<50,255,50>,300>,TrCenterWipeInSpark<Rgb<50,255,50>,300>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>>>>>(),
  1207.  
  1208. //blade
  1209. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  1210. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1211. OS6.7 v4.021
  1212. Single Style
  1213. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  1214.  
  1215. Base Color: Rgb<0,255,0> (0)
  1216.  
  1217. --Effects Included--
  1218. Ignition Effect: Standard Ignition
  1219. Retraction Effect: Standard Retraction
  1220. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  1221. LightningBlock Effect: Responsive Lightning Block
  1222. Drag Effect: Intensity Sparking Drag
  1223. Melt Effect: Intensity Melt
  1224. Stab Effect: AudioFlicker Stab
  1225. Blast Effect: Blast Wave (Random)
  1226. Clash Effect: Real Clash V1
  1227. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade)
  1228. */
  1229. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  1230.  
  1231. // cc
  1232. /* copyright Fett263 (Crystal Chamber) OS6 Style
  1233. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1234. OS6.7 v4.021
  1235. Single Style
  1236. On Behavior: Power Wave Medium
  1237. Off Behavior: Fast Pulse Dim-On
  1238.  
  1239. Base Color: Rgb<0,255,0> (0)
  1240.  
  1241. --Effects Included--
  1242. Ignition Effect: Instant
  1243. Retraction Effect: Instant
  1244. Lockup Effect: Full Blade Lockup (Dissipate)
  1245. LightningBlock Effect: Full Blade Lightning
  1246. Blast Effect: Full Blade Blast Fade
  1247. Clash Effect: Flash on Clash (Full Blade)
  1248. */
  1249. StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,2000>>>>(),
  1250. "huntress"},
  1251.  
  1252. // blinded one
  1253. { "Visas;common", "Visas/tracks/track1.wav",
  1254. //Pulsing out-in #2:
  1255. StylePtr<Layers<
  1256. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Red>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>,
  1257. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Red>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Red>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Red>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Red>>,RgbArg<SWING_COLOR_ARG,Red>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  1258. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
  1259. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  1260. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1261. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1262. InOutTrL<TrCenterWipeSpark<LightSalmon,300>,TrCenterWipeInSpark<LightSalmon,200>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
  1263.  
  1264. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  1265. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1266. OS6.7 v4.021
  1267. Single Style
  1268. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  1269.  
  1270. Base Color: Rgb<255,0,0> (0)
  1271.  
  1272. --Effects Included--
  1273. Ignition Effect: Standard Ignition
  1274. Retraction Effect: Standard Retraction
  1275. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  1276. LightningBlock Effect: Responsive Lightning Block
  1277. Drag Effect: Intensity Sparking Drag
  1278. Melt Effect: Intensity Melt
  1279. Stab Effect: AudioFlicker Stab
  1280. Blast Effect: Blast Wave (Random)
  1281. Clash Effect: Real Clash V1
  1282. Swing Effect: Force Boost Unstable Swing (Scaled Full Blade)
  1283. */
  1284. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  1285.  
  1286. /* copyright Fett263 (Crystal Chamber) OS6 Style
  1287. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  1288. OS6.7 v4.021
  1289. Single Style
  1290. On Behavior: Power Wave High
  1291. Off Behavior: Pulsing Flicker (Single Color)
  1292.  
  1293. Base Color: Rgb<255,0,0> (0)
  1294.  
  1295. --Effects Included--
  1296. Ignition Effect: Instant
  1297. Retraction Effect: Instant
  1298. Lockup Effect: Full Blade Lockup (Dissipate)
  1299. LightningBlock Effect: Full Blade Lightning
  1300. Blast Effect: Full Blade Blast Fade
  1301. Clash Effect: Flash on Clash (Full Blade)
  1302. */
  1303. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
  1304. "blinded one"},
  1305.  
  1306. // disciple
  1307. { "Mical;common", "Mical/tracks/track1.wav",
  1308. // pcb
  1309. StylePtr<Layers<
  1310. AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,75>>>,
  1311. AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,White>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
  1312. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1313. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  1314. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  1315. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
  1316. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1317. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1318. InOutTrL<TrCenterWipeSpark<White,300>,TrCenterWipeInSpark<White,300>,Gradient<Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>,Stripes<10,700,Rgb<100,100,150>,Black,Black>,Stripes<10,-700,HumpFlicker<White,Rgb<50,50,75>,50>,Black,Black>>>,
  1319. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,White>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1320.  
  1321. // blade
  1322. /* copyright Fett263 Simple (Primary Blade) OS6 Style
  1323. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  1324. OS6.7 v4.021
  1325. Single Style
  1326. Base Style: AudioFlicker (Two Color)
  1327.  
  1328. Base Color: Rgb<100,100,150> (0)
  1329.  
  1330. --Effects Included--
  1331. Ignition Effect: SparkTip Ignition
  1332. PowerUp Effect: Power Surge (Stable)
  1333. Retraction Effect: SparkTip Retraction
  1334. PostOff Effect: Emitter Glow (Emitter Size)
  1335. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  1336. LightningBlock Effect: Responsive Lightning Block
  1337. Drag Effect: Intensity Sparking Drag
  1338. Melt Effect: Intensity Melt
  1339. Stab Effect: AudioFlicker Stab
  1340. Blast Effect: Blast Wave (Random)
  1341. Clash Effect: Real Clash V1
  1342. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  1343. Emitter Effect: Flickering Flare
  1344. */
  1345. StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,75>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1346.  
  1347. // cc
  1348. /* copyright Fett263 (Crystal Chamber) OS6 Style
  1349. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  1350. OS6.7 v4.021
  1351. Single Style
  1352. On Behavior: Power Wave High
  1353. Off Behavior: Power Wave Slow
  1354.  
  1355. Base Color: Rgb<255,255,255> (0)
  1356.  
  1357. --Effects Included--
  1358. Ignition Effect: Instant
  1359. Retraction Effect: Instant
  1360. Lockup Effect: Full Blade Lockup (Dissipate)
  1361. LightningBlock Effect: Full Blade Lightning
  1362. Blast Effect: Full Blade Blast Fade
  1363. Clash Effect: Flash on Clash (Full Blade)
  1364. */
  1365. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>>>>>(),
  1366. "disciple"},
  1367.  
  1368. // last handmaiden
  1369. { "Brianna;common", "Brianna/tracks/track1.wav",
  1370. // pcb
  1371. StylePtr<Layers<
  1372. HumpFlicker<RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>,60>,
  1373. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1374. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  1375. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  1376. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,
  1377. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1378. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1379. InOutTrL<TrCenterWipeSpark<DeepSkyBlue,300>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>,
  1380. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,DeepSkyBlue>,Bump<IntArg<EMITTER_SIZE_ARG,16384>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1381.  
  1382. // blade
  1383. /* copyright Fett263 Simple (Primary Blade) OS6 Style
  1384. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  1385. OS6.7 v4.021
  1386. Single Style
  1387. Base Style: HumpFlicker Small (Two Color)
  1388.  
  1389. Base Color: Rgb<0,135,255> (0)
  1390.  
  1391. --Effects Included--
  1392. Ignition Effect: SparkTip Ignition
  1393. PowerUp Effect: Power Surge (Stable)
  1394. Retraction Effect: SparkTip Retraction
  1395. PostOff Effect: Emitter Glow (Emitter Size)
  1396. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  1397. LightningBlock Effect: Responsive Lightning Block
  1398. Drag Effect: Intensity Sparking Drag
  1399. Melt Effect: Intensity Melt
  1400. Stab Effect: AudioFlicker Stab
  1401. Blast Effect: Blast Wave (Random)
  1402. Clash Effect: Real Clash V1
  1403. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  1404. */
  1405. StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>,60>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<0,135,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<0,135,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1406.  
  1407. // CC
  1408. /* copyright Fett263 (Crystal Chamber) OS6 Style
  1409. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  1410. OS6.7 v4.021
  1411. Single Style
  1412. On Behavior: Power Wave High
  1413. Off Behavior: Slow Pulse Dim-On
  1414.  
  1415. Base Color: Rgb<0,135,255> (0)
  1416.  
  1417. --Effects Included--
  1418. Ignition Effect: Instant
  1419. Retraction Effect: Instant
  1420. Lockup Effect: Full Blade Lockup (Dissipate)
  1421. LightningBlock Effect: Full Blade Lightning
  1422. Blast Effect: Full Blade Blast Fade
  1423. Clash Effect: Flash on Clash (Full Blade)
  1424. */
  1425. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>,8000>>>>(),
  1426. "last handmaiden"},
  1427.  
  1428. // exile
  1429. { "Meetra;common", "Meetra/tracks/track1.wav",
  1430. // pcb
  1431. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  1432. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1433. OS6.7 v4.021
  1434. Single Style
  1435. Interactive Impact Instability
  1436. Default: Hyper Responsive Rotoscope (Original Trilogy)
  1437. 1: Unstable Rage
  1438.  
  1439. Off Behavior: out in 1
  1440.  
  1441. Base Color: Rgb<100,100,150> (0)
  1442. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  1443.  
  1444. --Effects Included--
  1445. Ignition Effect: Center Out
  1446. PowerUp Effect: Power Surge (Stable)
  1447. Retraction Effect: Center In
  1448. Lockup Effect: Full Blade Lockup (Dissipate)
  1449. LightningBlock Effect: Full Blade Lightning
  1450. Blast Effect: Full Blade Blast Fade
  1451. Clash Effect: Flash on Clash (Full Blade)
  1452. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  1453. */
  1454. StylePtr<Layers<
  1455. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>,
  1456. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<118,0,194>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1457. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>>,TrFade<1200>>,EFFECT_IGNITION>,
  1458. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_BLAST>,
  1459. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
  1460. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1461. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1462. InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<100,100,150>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,BrownNoiseFlicker<Rgb<118,0,194>,Rgb<18,0,94>,50>,TrFade<500>>,Black,TrDelay<2000>>>>>>>(),
  1463.  
  1464. // blade
  1465. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  1466. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1467. OS6.7 v4.021
  1468. Single Style
  1469. Interactive Impact Instability
  1470. Default: Hyper Responsive Rotoscope (Original Trilogy)
  1471. 1: Unstable Rage
  1472.  
  1473. Base Color: Rgb<100,100,150> (0)
  1474. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  1475.  
  1476. --Effects Included--
  1477. Preon Effect: Sparking (PreOn Color)
  1478. Ignition Effect: SparkTip Ignition
  1479. PowerUp Effect: Power Surge (Stable)
  1480. Retraction Effect: SparkTip Retraction
  1481. CoolDown Effect: Power Flash
  1482. PostOff Effect: Emitter Glow (Emitter Size)
  1483. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  1484. LightningBlock Effect: Responsive Lightning Block
  1485. Drag Effect: Intensity Sparking Drag
  1486. Melt Effect: Intensity Melt
  1487. Stab Effect: Sparking Stab
  1488. Blast Effect: Blast Wave (Random)
  1489. Clash Effect: Real Clash V1
  1490. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  1491. Emitter Effect: Unstable Flare with Random Pulse
  1492. */
  1493. StylePtr<Layers<
  1494. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>,
  1495. TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<118,0,194>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<118,0,194>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,
  1496. AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<118,0,194>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,
  1497. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<118,0,194>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1498. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>>,TrFade<1200>>,EFFECT_IGNITION>,
  1499. TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>>,TrFade<1000>>,EFFECT_RETRACTION>,
  1500. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  1501. TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Cyan>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  1502. Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Green>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
  1503. LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>,RgbArg<LOCKUP_COLOR_ARG,Green>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Green>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Green>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,RgbArg<LOCKUP_COLOR_ARG,Green>,TrJoin<TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSmoothFade<150>>>,SaberBase::LOCKUP_NORMAL>,
  1504. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,
  1505. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Orange>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Orange>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  1506. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  1507. InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>,IgnitionTime<>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<118,0,194>>,RetractionTime<>>>,
  1508. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<118,0,194>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
  1509. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<118,0,194>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1510.  
  1511. // CC
  1512. /* copyright Fett263 (Crystal Chamber) OS6 Style
  1513. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  1514. OS6.7 v4.021
  1515. Single Style
  1516. On Behavior: Power Wave High
  1517. Off Behavior: Slow Run Forward
  1518.  
  1519. Base Color: Rgb<100,100,150> (0)
  1520.  
  1521. --Effects Included--
  1522. Ignition Effect: Instant
  1523. PowerUp Effect: Power Flash
  1524. Retraction Effect: Instant
  1525. Lockup Effect: Full Blade Lockup (Dissipate)
  1526. LightningBlock Effect: Full Blade Lightning
  1527. Blast Effect: Full Blade Blast Fade
  1528. Clash Effect: Flash on Clash (Full Blade)
  1529. */
  1530. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<118,0,194>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Rgb<100,100,150>>,TrWipe<1000>>>>>>(),
  1531. "xile" },
  1532.  
  1533. { "DHv3;common", "DHv3/tracks/synth.wav",
  1534. // pcb
  1535. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  1536. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1537. OS6.7 v4.021
  1538. Single Style
  1539. Color Blend (Fixed)
  1540. Default: Rolling Pulse
  1541. 1: Unstable Anger
  1542.  
  1543. Off Behavior: DSB and deep pink cross-pulse
  1544.  
  1545. Base Color: Rgb<0,135,255> (0)
  1546.  
  1547. --Effects Included--
  1548. Preon Effect: Overload (PreOn Color)
  1549. Ignition Effect: Center Out
  1550. PowerUp Effect: Power Surge (Stable)
  1551. Retraction Effect: Center In
  1552. Lockup Effect: Full Blade Lockup (Dissipate)
  1553. LightningBlock Effect: Full Blade Lightning
  1554. Blast Effect: Full Blade Blast Fade
  1555. Clash Effect: Flash on Clash (Full Blade)
  1556. Swing Effect: Unstable Swing (Scaled Full Blade)
  1557. */
  1558. StylePtr<Layers<
  1559. Mix<Int<18018>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>>,Layers<
  1560. Stripes<2000,-2500,RgbArg<ALT_COLOR_ARG,Blue>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Blue>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Blue>>>>,
  1561. TransitionLoopL<TrJoin<TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>,TrWaveX<RandomFlicker<RgbArg<ALT_COLOR_ARG,Blue>,BrownNoiseFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>>>>>,
  1562. AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,DeepPink>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,DeepPink>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,DeepPink>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,DeepPink>>,RgbArg<SWING_COLOR_ARG,DeepPink>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1563. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,DeepPink>>,TrFade<1200>>,EFFECT_IGNITION>,
  1564. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
  1565. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_CLASH>,
  1566. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1567. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1568. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepPink,Black,800>>>,
  1569. TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,DeepPink>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,DeepPink>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,32768>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,DeepPink>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,32768>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
  1570.  
  1571. // blade
  1572. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  1573. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1574. OS6.7 v4.021
  1575. Single Style
  1576. Color Blend (Fixed)
  1577. Default: Rolling Pulse
  1578. 1: Unstable Anger
  1579.  
  1580. Base Color: Rgb<0,135,255> (0)
  1581.  
  1582. --Effects Included--
  1583. Preon Effect: Overload (PreOn Color)
  1584. Ignition Effect: SparkTip Ignition
  1585. PowerUp Effect: Power Surge (Stable)
  1586. Retraction Effect: SparkTip Retraction
  1587. CoolDown Effect: Power Burst Reverse
  1588. PostOff Effect: Emitter Glow (Emitter Size)
  1589. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  1590. LightningBlock Effect: Responsive Lightning Block
  1591. Drag Effect: Intensity Sparking Drag
  1592. Melt Effect: Intensity Melt
  1593. Stab Effect: AudioFlicker Stab
  1594. Blast Effect: Blast Wave (Random)
  1595. Clash Effect: Real Clash V3
  1596. Swing Effect: Unstable Swing (Scaled Full Blade)
  1597. Emitter Effect: Flickering Flare
  1598. */
  1599. StylePtr<Layers<Mix<Int<18018>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,Layers<Stripes<2000,-2500,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>>>,TransitionLoopL<TrJoin<TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>,TrWaveX<RandomFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,BrownNoiseFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,75>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,75>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,75>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,75>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<0,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,75>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,75>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,75>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,75>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,75>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,0,75>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1600.  
  1601. // switch
  1602. StylePtr<Layers<
  1603. Pulsing<BrownNoiseFlicker<DeepPink,Black,50>,BrownNoiseFlicker<DeepSkyBlue,Black,50>,200>,
  1604. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
  1605. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_CLASH>,
  1606. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1607. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<115,15,240>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1608. InOutTrL<TrInstant,TrInstant,Pulsing<BrownNoiseFlicker<RandomBlink<3000,DeepSkyBlue,DeepPink>,Rgb<20,20,30>,50>,RandomBlink<3000,Rgb<0,25,75>,Rgb<75,0,25>>,3000>>>>(),
  1609. "dreamhunter"},
  1610.  
  1611.  
  1612. { "Happy;common", "Happy/tracks/Happy.wav",
  1613. // pcb
  1614. StylePtr<Layers<
  1615. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StyleFire<Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Red>>>>>,StyleFire<Stripes<30000,-100,RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,Stripes<30000,-100,RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>>,0,4>>,
  1616. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  1617. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,White>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  1618. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,White>,TrFade<300>>,EFFECT_BLAST>,
  1619. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,White>,TrFade<300>>,EFFECT_CLASH>,
  1620. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,White>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  1621. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  1622. InOutTrL<TrCenterWipeSpark<White,500>,TrCenterWipeInSpark<White,500>,Gradient<Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>>>(),
  1623.  
  1624. // blade
  1625. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  1626. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1627. OS6.7 v4.012
  1628. Single Style
  1629. Interactive Swing Corruption
  1630. Default: Static
  1631. 1: Static Rainbow
  1632.  
  1633. Base Color: Rgb<255,255,255> (0)
  1634. Build up the style 2 to overtake with each swing in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  1635.  
  1636. --Effects Included--
  1637. Preon Effect: Spectrum Absorb
  1638. Ignition Effect: Center Out
  1639. Retraction Effect: Split Retraction + Fade
  1640. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Ripple
  1641. LightningBlock Effect: Responsive Lightning Block
  1642. Drag Effect: Intensity Sparking Drag
  1643. Melt Effect: Intensity Melt
  1644. Stab Effect: AudioFlicker Stab
  1645. Blast Effect: Blast Ripple Fade
  1646. Clash Effect: Real Clash V1
  1647. Swing Effect: Interactive Ice Blade (Force Effect)
  1648.  
  1649. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  1650. */
  1651. StylePtr<Layers<Mix<SmoothStep<Scale<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Int<-2000>,Int<35000>>,Int<-2000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,251,229>>,Gradient<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>,AlphaL<Remap<CenterDistF<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,Bump<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<32000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,0>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<50>,Int<200>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrJoin<TrCenterWipeX<RetractionTime<0>,Int<16384>>,TrSmoothFadeX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
  1652.  
  1653. // CC
  1654. /* copyright Fett263 RainbowBlade (Crystal Chamber) OS6 Style
  1655. https://fett263.com/fett263-proffieOS6-style-library.html#RainbowBlade
  1656. OS6.7 v4.021
  1657. Single Style
  1658. Base Style: Running Rainbow (Fast)
  1659.  
  1660. Off Behavior: Fast Color Rotate
  1661.  
  1662. Base Color: Rgb<255,0,0> (0)
  1663.  
  1664. --Effects Included--
  1665. Ignition Effect: Instant
  1666. Retraction Effect: Instant
  1667. Lockup Effect: Full Blade Lockup (Dissipate)
  1668. LightningBlock Effect: Full Blade Lightning
  1669. Blast Effect: Full Blade Blast Fade
  1670. Clash Effect: Flash on Clash (Full Blade)
  1671. */
  1672. StylePtr<Layers<Stripes<30000,-300,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,RotateColorsX<Saw<Int<5>>,Red>>>>(),
  1673. "bobby boi"},
  1674.  
  1675.  
  1676. { "hoo ha;common", "tracks/thermos.wav",
  1677. // 16 pxl pcb
  1678. StylePtr<Layers<
  1679. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<6000>,Int<10000>>,Stripes<2600,-1600,RgbArg<BASE_COLOR_ARG,White>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,White>>,RgbArg<BASE_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,White>>>,StyleFire<Gradient<RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Red>>,0,4>>,
  1680. ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,White>,Int<0>>,RgbArg<BASE_COLOR_ARG,White>>,
  1681. ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Green>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,White>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Green>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Green>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,
  1682. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
  1683. MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<30,60,200>>,TrFade<300>>,EFFECT_BLAST>,
  1684. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
  1685. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<130000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  1686. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  1687. InOutTrL<TrCenterWipeSpark<Green,200>,TrCenterWipeInSpark<Green,200>,Gradient<Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>,
  1688. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,White>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,20000>,Sum<IntArg<PREON_SIZE_ARG,20000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
  1689. TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Green>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Green>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
  1690. AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Green>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Green>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
  1691. AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
  1692.  
  1693. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  1694. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1695. OS6.7 v4.012
  1696. Single Style
  1697. Interactive Impact Instability
  1698. Default: Power Ripple Slow
  1699. 1: Static Rainbow Fire (Fast)
  1700.  
  1701. Base Color: Rgb<255,255,255> (0)
  1702. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  1703.  
  1704. --Effects Included--
  1705. Preon Effect: Sparking (PreOn Color)
  1706. Ignition Effect: Lightning Strike
  1707. PowerUp Effect: Power Flash
  1708. Retraction Effect: Run Up
  1709. PostOff Effect: Closing the Eye of Sauron (Center)
  1710. Lockup Effect: Full Blade Lockup, Begin Effect: Full Blade Flash, End Effect: Localized Absorb
  1711. LightningBlock Effect: Responsive Lightning Block
  1712. Drag Effect: Intensity Sparking Drag
  1713. Melt Effect: Intensity Melt
  1714. Stab Effect: AudioFlicker Stab
  1715. Blast Effect: Full Blade Blast Fade
  1716. Clash Effect: Flash on Clash (Full Blade)
  1717. Swing Effect: Interactive Ice Blade (Force Effect)
  1718. Emitter Effect: Emitter Flare
  1719.  
  1720. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  1721. */
  1722. StylePtr<Layers<
  1723. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<6000>,Int<10000>>,Stripes<2600,-1600,RgbArg<BASE_COLOR_ARG,White>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,White>>,RgbArg<BASE_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,White>>>,StyleFire<Gradient<RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Red>>,0,4>>,
  1724. AlphaL<RgbArg<EMITTER_COLOR_ARG,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
  1725. ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,White>,Int<0>>,RgbArg<BASE_COLOR_ARG,White>>,
  1726. ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Green>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,White>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Green>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Green>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,
  1727. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
  1728. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,25000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  1729. MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<30,60,200>>,TrFade<300>>,EFFECT_BLAST>,
  1730. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
  1731. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  1732. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  1733. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  1734. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  1735. InOutTrL<TrConcat<TrWipeInX<Mult<IgnitionTime<>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Green>>,TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<19660>>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Green>>,TrWipeX<Mult<IgnitionTime<>,Int<19660>>>>,TrWipeX<RetractionTime<>>>,
  1736. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,White>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
  1737. TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Green>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Green>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
  1738. AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Green>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Green>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
  1739. AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
  1740. // switch leds
  1741. /* copyright Fett263 (Crystal Chamber) OS7 Style
  1742. https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
  1743. OS7.12 v1.017-p
  1744. Single Style
  1745. On Behavior: Fast Run Forward [Color: BaseColorArg]
  1746. Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
  1747.  
  1748. Base Color: BaseColorArg (0)
  1749.  
  1750. --Effects Included--
  1751. Ignition Effect: Instant [Color: IgnitionColorArg]
  1752. Retraction Effect: Instant [Color: RetractionColorArg]
  1753. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  1754. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1755. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  1756. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  1757. */
  1758. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,8000>>>>(),
  1759. "seagulls"},
  1760.  
  1761.  
  1762. { "pman;common", "pman/tracks/pman.wav",
  1763. // pcb
  1764. StylePtr<Layers<
  1765. Black,
  1766. Layers<
  1767. TransitionLoopL<TrConcat<TrDelay<3000>,Stripes<200,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<500>>>>,
  1768. TransitionLoopL<TrConcat<TrInstant,Stripes<200,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeInSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<500>>,AlphaL<Black,Int<0>>,TrDelay<3000>>>>,
  1769. AlphaL<TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Red,Int<600>,Int<2500>,Int<18000>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Cyan,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Cyan,Int<600>,Int<2500>,Int<0>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<0>>,TrSparkX<Red,Int<600>,Int<3500>,Int<0>>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1770. TransitionEffectL<TrConcat<TrCenterWipeSpark<Yellow,200>,Pulsing<Yellow,Black,800>,TrFade<150>>,EFFECT_IGNITION>,
  1771. TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>>>,TrFade<800>>,EFFECT_RETRACTION>,
  1772. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  1773. MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  1774. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
  1775. LockupTrL<Layers<
  1776. Black,
  1777. TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<18000>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<0>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<0>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<0>>>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,
  1778. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  1779. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  1780. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  1781. InOutTrL<TrCenterWipeSpark<Yellow,523>,TrCenterWipeSpark<Yellow,777>,Gradient<Pulsing<Black,Red,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Black,Red,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<HotPink,Black,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<HotPink,Black,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Black,DarkOrange,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Black,DarkOrange,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Cyan,Black,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>,Pulsing<Cyan,Black,2000>,ColorCycle<Blinking<Black,Yellow,500,500>,15,50,Rgb<100,100,100>,15,50,1>>>,
  1782. TransitionEffectL<TrConcat<TrInstant,AlphaL<Blinking<Yellow,Rgb<128,128,0>,300,500>,Bump<Int<16384>,Int<3000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
  1783. TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
  1784. AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
  1785. AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
  1786.  
  1787. // blade
  1788. StylePtr<Layers<
  1789. Black,
  1790. Layers<
  1791. TransitionLoopL<TrConcat<TrDelay<3000>,Stripes<200,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<500>>>>,
  1792. TransitionLoopL<TrConcat<TrInstant,Stripes<200,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeInSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<500>>,AlphaL<Black,Int<0>>,TrDelay<3000>>>>,
  1793. AlphaL<TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Red,Int<600>,Int<2500>,Int<18000>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Cyan,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Cyan,Int<600>,Int<2500>,Int<0>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<0>>,TrSparkX<Red,Int<600>,Int<3500>,Int<0>>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1794. TransitionEffectL<TrConcat<TrCenterWipeSpark<Yellow,200>,Pulsing<Yellow,Black,800>,TrFade<150>>,EFFECT_IGNITION>,
  1795. TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>>>,TrFade<800>>,EFFECT_RETRACTION>,
  1796. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  1797. MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  1798. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
  1799. LockupTrL<Layers<
  1800. Black,
  1801. TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<18000>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<0>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<0>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<0>>>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,
  1802. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  1803. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  1804. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  1805. InOutTrL<TrCenterWipeSpark<Yellow,523>,TrCenterWipeSpark<Yellow,777>>,
  1806. TransitionEffectL<TrConcat<TrInstant,AlphaL<Blinking<Yellow,Rgb<128,128,0>,300,500>,Bump<Int<16384>,Int<3000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
  1807. TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
  1808. AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
  1809. AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
  1810.  
  1811. // switch leds
  1812. /* copyright Fett263 (Accent LED / PCB) OS7 Style
  1813. https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
  1814. OS7.12 v1.017-p
  1815. Single Style
  1816. On Behavior: Fast Run Forward [Color: BaseColorArg]
  1817. Off Behavior: Slow Run Forward [Color: OffColorArg]
  1818.  
  1819.  
  1820. --Effects Included--
  1821. Ignition Effect: Instant [Color: IgnitionColorArg]
  1822. Retraction Effect: Instant [Color: RetractionColorArg]
  1823. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  1824. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1825. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  1826. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  1827. Swing Effect: Bright Swing (Scaled Full Blade) [Color: SwingColorArg]
  1828. */
  1829. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,TrWipe<200>>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,255,0>>,TrWipe<1000>>>>>>(),
  1830. "pac\nattack"},
  1831.  
  1832.  
  1833. { "crckrock;common", "crckrock/tracks/cr.wav",
  1834. // pcb
  1835. StylePtr<Layers<
  1836. StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<80,11,0>>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<20,3,0>>,RotateColorsX<Variation,DarkOrange>>,
  1837. AlphaL<Gradient<DeepSkyBlue,Pink,Tomato>,SwingSpeed<600>>,
  1838. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
  1839. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,DodgerBlue>,TrFade<300>>,EFFECT_CLASH>,
  1840. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1841. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1842. SparkleL<DodgerBlue,100,600>,
  1843. TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,178,110>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,17,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,34,0>>,RotateColorsX<Variation,Rgb<60,17,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,
  1844. InOutTrL<TrCenterWipeSpark<DarkOrange,300>,TrBoing<1000,3>,Gradient<ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>,ColorCycle<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,15,30,1>,Pulsing<BrownNoiseFlicker<Orange,DodgerBlue,50>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,1500>>>,
  1845. TransitionEffectL<TrConcat<TrCenterWipeInSpark<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,2800>,Black,TrDelay<200>>,EFFECT_PREON>>>(),
  1846.  
  1847. // blade
  1848. StylePtr<Layers<
  1849. StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<80,11,0>>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<20,3,0>>,RotateColorsX<Variation,DarkOrange>>,
  1850. AlphaL<Gradient<DeepSkyBlue,Pink,Tomato>,SwingSpeed<600>>,
  1851. LockupTrL<Layers<
  1852. AlphaL<AudioFlickerL<SpringGreen>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  1853. AlphaL<HumpFlicker<DodgerBlue,Rgb<0,0,100>,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,DodgerBlue,TrFade<400>>,TrConcat<TrInstant,DodgerBlue,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  1854. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  1855. SparkleL<DodgerBlue,100,600>,
  1856. ResponsiveStabL<Red>,
  1857. ResponsiveBlastWaveL<Blue,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  1858. ResponsiveBlastL<DodgerBlue,Int<700>,Int<100>,Int<1400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,
  1859. TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,178,110>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,17,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,34,0>>,RotateColorsX<Variation,Rgb<60,17,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,
  1860. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  1861. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  1862. InOutTrL<TrWipe<300>,TrBoing<1000,3>>,
  1863. TransitionEffectL<TrConcat<TrWaveX<BrownNoiseFlicker<DarkOrange,Rgb<10,10,10>,200>,Int<2800>,Int<600>,Int<2800>,Int<32768>>,Black,TrDelay<200>>,EFFECT_PREON>>>(),
  1864.  
  1865. // switch leds
  1866. /* copyright Fett263 (Crystal Chamber) OS7 Style
  1867. https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
  1868. OS7.12 v1.017-p
  1869. Single Style
  1870. On Behavior: Power Wave Medium [Color: BaseColorArg]
  1871. Off Behavior: Blinking On-Off [Color: OffColorArg]
  1872.  
  1873. Base Color: BaseColorArg (0)
  1874.  
  1875. --Effects Included--
  1876. Ignition Effect: Instant [Color: IgnitionColorArg]
  1877. Retraction Effect: Instant [Color: RetractionColorArg]
  1878. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  1879. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1880. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  1881. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  1882. */
  1883. StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Blinking<RgbArg<OFF_COLOR_ARG,Rgb<255,97,0>>,Black,500,500>>>>(),
  1884. "crack\nrock"},
  1885.  
  1886.  
  1887. { "coldth;common", "coldth/tracks/coldth.wav",
  1888. // pcb
  1889. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  1890. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1891. OS6.7 v4.0181
  1892. Single Style
  1893. Color Blend (Fixed)
  1894. Default: Hyper Responsive Rotoscope (Original Trilogy)
  1895. 1: Fire Blade Medium (Normal)
  1896.  
  1897. Off Behavior: Center In Bar Graph
  1898.  
  1899. Base Color: Rgb<2,72,255> (0)
  1900.  
  1901. --Effects Included--
  1902. Ignition Effect: Center In
  1903. PowerUp Effect: Power Surge (Stable)
  1904. Retraction Effect: Fade Out
  1905. Lockup Effect: Full Blade Lockup (Ripple)
  1906. LightningBlock Effect: Full Blade Lightning
  1907. Blast Effect: Full Blade Blast Fade
  1908. Clash Effect: Flash on Clash (Full Blade)
  1909. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  1910. */
  1911. StylePtr<Layers<
  1912. Mix<Int<16384>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,StaticFire<RgbArg<ALT_COLOR_ARG,Blue>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,0,2,0,2000,3>>,
  1913. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Cyan>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1914. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  1915. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_BLAST>,
  1916. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
  1917. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrSparkX<Remap<CenterDistF<>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>,RgbArg<LOCKUP_COLOR_ARG,Cyan>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>>,SaberBase::LOCKUP_NORMAL>,
  1918. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1919. InOutTrL<TrCenterWipeInX<IgnitionTime<200>>,TrFadeX<RetractionTime<>>,TransitionLoop<Black,TrConcat<TrCenterWipeIn<700>,RgbArg<OFF_COLOR_ARG,DodgerBlue>,TrCenterWipe<700>>>>>>(),
  1920.  
  1921. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  1922. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1923. OS6.7 v4.0181
  1924. Single Style
  1925. Color Blend (Fixed)
  1926. Default: Hyper Responsive Rotoscope (Original Trilogy)
  1927. 1: Fire Blade Medium (Normal)
  1928.  
  1929. Base Color: Rgb<2,72,255> (0)
  1930.  
  1931. --Effects Included--
  1932. Preon Effect: Pulsing (PreOn Color)
  1933. Ignition Effect: SparkTip Ignition
  1934. PowerUp Effect: Power Surge (Stable)
  1935. Retraction Effect: SparkTip Retraction
  1936. PostOff Effect: Emitter Glow (Emitter Size)
  1937. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  1938. LightningBlock Effect: Responsive Lightning Block
  1939. Drag Effect: Intensity Sparking Drag
  1940. Melt Effect: Intensity Melt
  1941. Blast Effect: Blast Wave (Random)
  1942. Clash Effect: Real Clash V1
  1943. Stab Effect: Normal Stab
  1944. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  1945. Swing Effect: Interactive Ice Blade (Force Effect)
  1946. Emitter Effect: Unstable Flare
  1947. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  1948. */
  1949. StylePtr<Layers<
  1950. Mix<Int<16384>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,StaticFire<RgbArg<ALT_COLOR_ARG,Blue>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,0,2,0,2000,3>>,
  1951. AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Blue>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,
  1952. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Cyan>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1953. ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,DodgerBlue>,Int<0>>,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,
  1954. ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,DodgerBlue>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,
  1955. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  1956. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Red>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  1957. TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  1958. Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Cyan>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Cyan>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
  1959. LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>,RgbArg<LOCKUP_COLOR_ARG,Cyan>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Cyan>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Cyan>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  1960. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  1961. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  1962. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  1963. InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,White>,IgnitionTime<>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Blue>,RetractionTime<>>>,
  1964. TransitionEffectL<TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Blue>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
  1965. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Blue>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
  1966.  
  1967. // cc
  1968. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  1969. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1970. OS6.7 v4.0181
  1971. Single Style
  1972. On Behavior: Pulsing Flicker (Two Color)
  1973. Off Behavior: Power Wave Slow
  1974.  
  1975. Base Color: Rgb<30,60,200> (0)
  1976.  
  1977. --Effects Included--
  1978. Ignition Effect: Instant
  1979. PowerUp Effect: Power Flash
  1980. Retraction Effect: Fade Out
  1981. Lockup Effect: Full Blade Lockup (Ripple)
  1982. LightningBlock Effect: Full Blade Lightning
  1983. Blast Effect: Full Blade Blast Fade
  1984. Clash Effect: Flash on Clash (Full Blade)
  1985. */
  1986. StylePtr<Layers<
  1987. AudioFlicker<Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,3000>,RgbArg<ALT_COLOR_ARG,Rgb<15,30,100>>>,
  1988. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<200>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Blue>,TrFade<1000>>,EFFECT_IGNITION>,
  1989. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,White>,TrFade<300>>,EFFECT_BLAST>,
  1990. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
  1991. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Blue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Blue>,TrFade<400>>,TrSparkX<Remap<CenterDistF<>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Blue>>,RgbArg<LOCKUP_COLOR_ARG,Blue>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Blue>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>>,SaberBase::LOCKUP_NORMAL>,
  1992. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1993. InOutTrL<TrInstant,TrFadeX<RetractionTime<>>,Stripes<18000,-200,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<30,60,200>>>>>>>(),
  1994. "coldth"},
  1995.  
  1996.  
  1997. { "N1;common", "N1/tracks/track1.wav",
  1998. // pcb
  1999. StylePtr<Layers<
  2000. RandomFlicker<StaticFire<Stripes<12000,-2200,Rgb<100,100,150>,Rgb<50,50,75>,HumpFlicker<Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,60>>,Rgb<30,30,50>,0,3,0,2100>,Rgb<75,75,110>>,
  2001. AlphaL<AlphaL<Stripes<2800,-3000,RgbArg<SWING_COLOR_ARG,Blue>,Mix<Int<2096>,Black,RgbArg<SWING_COLOR_ARG,Blue>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Blue>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,
  2002. TransitionEffectL<TrConcat<TrExtendX<IgnitionTime<>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>>>>,TrFade<800>>,EFFECT_IGNITION>,
  2003. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
  2004. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  2005. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  2006. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,NavajoWhite>,AudioFlicker<RgbArg<LB_COLOR_ARG,NavajoWhite>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2007. InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrColorCycleX<RetractionTime<>>,Gradient<Pulsing<Rgb<80,50,210>,Black,100>,Pulsing<Yellow,Black,1000>,Pulsing<Rgb<80,50,210>,Black,200>,Pulsing<Yellow,Black,900>,Pulsing<Rgb<80,50,210>,Black,300>,Pulsing<Yellow,Black,800>,Pulsing<Rgb<80,50,210>,Black,400>,Pulsing<Yellow,Black,700>,Pulsing<Rgb<80,50,210>,Black,400>,Pulsing<Yellow,Black,700>,Pulsing<Rgb<80,50,210>,Black,300>,Pulsing<Yellow,Black,800>,Pulsing<Rgb<80,50,210>,Black,200>,Pulsing<Yellow,Black,900>,Pulsing<Rgb<80,50,210>,Black,100>,Pulsing<Yellow,Black,1000>>>,
  2008. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Yellow>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Yellow>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Yellow>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Yellow>>>,White,50>>,Bump<Int<16384>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
  2009.  
  2010. // blade
  2011. /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
  2012. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#EnergyBlade
  2013. OS6.5 v1.0183
  2014. Single Style
  2015. Base Style: HALO Energy Sword
  2016.  
  2017. --Effects Included--
  2018. Preon Effect: Faulty Ignition (PreOn Color)
  2019. Ignition Effect: Center Out
  2020. PowerUp Effect: Power Burst Center Out
  2021. Retraction Effect: Cycle Down
  2022. Lockup Effect: Intensity Lockup V1
  2023. LightningBlock Effect: Responsive Lightning Block
  2024. Drag Effect: Intensity Sparking Drag
  2025. Melt Effect: Intensity Melt
  2026. Stab Effect: AudioFlicker Stab
  2027. Blast Effect: Responsive Blast Wave (Sound Based)
  2028. Clash Effect: Real Clash V1
  2029. Swing Effect: Fire Swing (Scaled Cutting Edge)
  2030. */
  2031. StylePtr<Layers<RandomFlicker<StaticFire<Stripes<12000,-2200,Rgb<100,100,150>,Rgb<50,50,75>,HumpFlicker<Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,60>>,Rgb<30,30,50>,0,3,0,2100,5>,Rgb<75,75,110>>,AlphaL<AlphaL<Stripes<2800,-3000,RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2096>,Black,RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrExtendX<IgnitionTime<300>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<100,100,150>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,187,108>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,187,108>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,187,108>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,187,108>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrColorCycleX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,0>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,0>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,0>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,0>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
  2032.  
  2033. // CC
  2034. StylePtr<Layers<
  2035. ColorCycle<RotateColorsX<Variation,Yellow>,25,100,RotateColorsX<Variation,Yellow>,25,300,4000>,
  2036. TransitionEffectL<TrConcat<TrInstant,DodgerBlue,TrFade<400>>,EFFECT_BLAST>,
  2037. LockupTrL<AudioFlickerL<DodgerBlue>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,
  2038. LockupTrL<AudioFlickerL<DodgerBlue>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2039. TransitionEffectL<TrConcat<TrInstant,DodgerBlue,TrFade<400>>,EFFECT_CLASH>,
  2040. InOutTrL<TrInstant,TrInstant,Pulsing<Black,RotateColorsX<Variation,Yellow>,3000>>>>(),
  2041. "n1"},
  2042.  
  2043. { "Heavy;common", "Heavy/tracks/mando.wav",
  2044. // pcb
  2045. StylePtr<Layers<
  2046. StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,RotateColorsX<Variation,Rgb<4,0,8>>>,RotateColorsX<Variation,Rgb<115,15,220>>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,
  2047. AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,
  2048. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
  2049. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  2050. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  2051. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2052. InOutTrL<TrCenterWipeSpark<White,2056>,TrConcat<TrCenterWipeSpark<Rgb<95,0,210>,100>,Mix<Bump<Int<16384>,Int<27500>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,200>,Mix<Bump<Int<16384>,Int<22000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,250>,Mix<Bump<Int<16384>,Int<16500>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,300>,Mix<Bump<Int<16384>,Int<11000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,350>,Mix<Bump<Int<16384>,Int<5500>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrCenterWipeSpark<Rgb<95,0,210>,400>,Black,TrCenterWipeSpark<Rgb<95,0,210>,400>,Black,TrInstant>,Gradient<Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Red,800>>>,
  2053. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,Bump<Int<16384>>>,TrDelay<2000>>,EFFECT_RETRACTION>,
  2054. TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<5000>>>,TrBoing<1950,7>>,EFFECT_PREON>,
  2055. TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,500>>,TrDelay<1500>,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,300>>,TrDelay<2000>,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,100>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<16384>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(),
  2056.  
  2057. // blade
  2058. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,100>,
  2059. RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,RotateColorsX<Variation,Rgb<4,0,8>>>,RotateColorsX<Variation,Rgb<115,15,220>>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,
  2060. Rgb<30,0,66>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,
  2061. SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  2062. AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,
  2063. TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,
  2064. TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,
  2065. Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,
  2066. SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,
  2067. TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,2056>,TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  2068. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  2069. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  2070. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  2071. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  2072. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,
  2073. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,
  2074. EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,
  2075. AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,
  2076. EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,
  2077. TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<100>,Int<400>,Int<100>,
  2078. Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(),
  2079.  
  2080. // cc
  2081. /* copyright Fett263 (Accent LED / PCB) OS7 Style
  2082. https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
  2083. OS7.12 v1.017-p
  2084. Single Style
  2085. On Behavior: Fast Run Forward [Color: BaseColorArg]
  2086. Off Behavior: Heart Beat [Color: OffColorArg]
  2087.  
  2088. Base Color: BaseColorArg (0)
  2089.  
  2090. --Effects Included--
  2091. Ignition Effect: Instant [Color: IgnitionColorArg]
  2092. Retraction Effect: Instant [Color: RetractionColorArg]
  2093. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  2094. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  2095. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  2096. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  2097. */
  2098. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,255>>>,TrFade<1200>>>>>>(),
  2099. "heavy"},
  2100.  
  2101.  
  2102. { "Shiny;common", "Shiny/tracks/dark.wav",
  2103. // pcb
  2104. StylePtr<Layers<
  2105. StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<5,0,30>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<50,0,90>>,Black>>,RotateColorsX<Variation,Rgb<20,0,50>>,Pulsing<RotateColorsX<Variation,Rgb<18,0,60>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,70>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<60,0,95>>,RotateColorsX<Variation,Rgb<2,0,5>>,3000>>,
  2106. AlphaL<StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<1,0,2>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,
  2107. TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
  2108. AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,
  2109. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  2110. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,GreenYellow>,TrFade<300>>,EFFECT_CLASH>,
  2111. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  2112. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2113. InOutTrL<TrCenterWipe<450>,TrCenterWipeIn<1050>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<200>,Rgb<118,0,194>,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
  2114.  
  2115. // blade
  2116. StylePtr<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,
  2117. Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<5,0,30>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<50,0,90>>,Black>>,RotateColorsX<Variation,Rgb<20,0,50>>,
  2118. Pulsing<RotateColorsX<Variation,Rgb<18,0,60>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,70>>>,2000>,
  2119. Pulsing<RotateColorsX<Variation,Rgb<60,0,95>>,RotateColorsX<Variation,Rgb<2,0,5>>,3000>>,AlphaL<StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<1,0,2>>,0,1,FireConfig<10,2000,2>,
  2120. FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,TransitionEffectL<TrConcat<TrFade<400>,
  2121. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,
  2122. AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,
  2123. BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
  2124. FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,
  2125. RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
  2126. FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,
  2127. LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  2128. AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,
  2129. EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,
  2130. AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  2131. ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,
  2132. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,
  2133. SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,
  2134. SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<450>,TrWipeIn<1050>,Black>>>(),
  2135.  
  2136. // cc
  2137. /* copyright Fett263 (Accent LED / PCB) OS7 Style
  2138. https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
  2139. OS7.12 v1.017-p
  2140. Single Style
  2141. On Behavior: Power Wave Medium [Color: BaseColorArg]
  2142. Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
  2143.  
  2144. Base Color: BaseColorArg (0)
  2145.  
  2146. --Effects Included--
  2147. Ignition Effect: Instant [Color: IgnitionColorArg]
  2148. Retraction Effect: Instant [Color: RetractionColorArg]
  2149. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  2150. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  2151. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  2152. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  2153. */
  2154. StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>,8000>>>>(),
  2155. "shiny"},
  2156.  
  2157.  
  2158. { "Reboot;common", "Reboot/tracks/binaire.wav",
  2159. // pcb
  2160. StylePtr<Layers<
  2161. Mix<SmoothStep<Int<16000>,Int<10000>>,RotateColorsX<Variation,Blue>,StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<21,0,52>>,0,3,FireConfig<0,2000,5>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,
  2162. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<68000>>>,TrFade<600>>,EFFECT_CLASH>,
  2163. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  2164. BlastL<Red,850,200,351>,
  2165. AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,25,100000>>,
  2166. BlastL<Rgb<100,200,255>,500,100,100000>,
  2167. LockupTrL<Layers<
  2168. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  2169. AlphaL<Blinking<BrownNoiseFlicker<Rgb<100,200,255>,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<30000>>>>,TrConcat<TrInstant,AlphaL<Blinking<Rgb<100,200,255>,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<45000>,Int<52000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  2170. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  2171. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Rgb<100,200,255>,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  2172. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  2173. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  2174. LockupTrL<AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<1600>>,Scale<BrownNoiseF<Int<10>>,Int<34000>,Int<48000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<6000>,Int<28000>>,Scale<NoisySoundLevel,Int<50000>,Int<64000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<2000>,Int<3000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<680>>,Scale<NoisySoundLevel,Int<4500>,Int<3000>>,Int<0>>>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2175. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
  2176. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
  2177. InOutTrL<TrCenterWipeSpark<White,1000>,TrCenterWipeInSpark<White,1300>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,RandomPerLEDFlicker<Blue,Black>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,RandomPerLEDFlicker<Rgb<95,0,210>,Black>,TrFade<1000>>,Black,TrDelay<200>>>>>,
  2178. TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<16384>,Int<5000>>>,TrBoing<1950,7>>,EFFECT_PREON>,
  2179. TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,500>>,TrDelay<1500>,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,300>>,TrDelay<2000>,TransitionLoopL<TrCenterWipeInSpark<Rgb<95,0,210>,100>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<16384>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>,
  2180. AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>>>(),
  2181.  
  2182. // blade
  2183. StylePtr<Layers<
  2184. Mix<SmoothStep<Int<16000>,Int<10000>>,RotateColorsX<Variation,Blue>,StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<21,0,52>>,0,3,FireConfig<0,2000,5>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,
  2185. // Dim Blade 50% "Power Save" button combo
  2186. EffectSequence<EFFECT_POWERSAVE,
  2187. AlphaL<Black,Int<16384>>,
  2188. AlphaL<Black,Int<0>>>,
  2189. // Emitter Flare
  2190. AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,
  2191. // Clash
  2192. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  2193. // Stab From EVO
  2194. TransitionEffectL<TrConcat<TrWipeIn<350>,Mix<Bump<Int<32768>,Int<16000>>,Gradient<Blue,Blue,DodgerBlue,DeepSkyBlue,Rgb<100,200,255>>,BrownNoiseFlicker<Yellow,Strobe<Strobe<Blue,Rgb<100,200,255>,15,20>,GreenYellow,10,10>,500>>,TrFade<800>>,EFFECT_STAB>,
  2195. // Blast - white to red for blue and green blades
  2196. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  2197. BlastL<Red,850,250,351>,
  2198. AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  2199. BlastL<Rgb<100,200,255>,500,300,100000>,
  2200. // Lockup - BC custom range mid-blade
  2201. LockupTrL<Layers<
  2202. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  2203. AlphaL<Blinking<BrownNoiseFlicker<Rgb<100,200,255>,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
  2204. TrConcat<TrInstant,
  2205. AlphaL<Blinking<Rgb<100,200,255>,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  2206. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  2207. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Rgb<100,200,255>,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  2208. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  2209. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  2210. // Non-Responsive Drag
  2211. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,Rgb<100,200,255>>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  2212. // Lightning Block - Non-responsive
  2213. LockupTrL<AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
  2214. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  2215. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  2216. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
  2217. //Begin Lightning Transition
  2218. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
  2219. //End Lightning Transition
  2220. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2221. // Melt
  2222. LockupTrL<
  2223. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  2224. // Melt Shape
  2225. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  2226. //Melt Begin and End transitions
  2227. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  2228. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
  2229. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
  2230. InOutTrL<TrWipeSparkTip<White,1000>,TrWipeInSparkTip<White,1300>>,
  2231. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  2232. TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,EFFECT_PREON>,
  2233. TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>,
  2234. // On-Demand Battery Level
  2235. AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
  2236. >>(),
  2237.  
  2238. // cc
  2239. /* copyright Fett263 (Accent LED / PCB) OS7 Style
  2240. https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
  2241. OS7.12 v1.017-p
  2242. Single Style
  2243. On Behavior: Pulsing Flicker (Single Color) [Color: BaseColorArg]
  2244. Off Behavior: Slow Turbine [Color: OffColorArg]
  2245.  
  2246. Base Color: BaseColorArg (Audio White Shift)
  2247.  
  2248. --Effects Included--
  2249. Ignition Effect: Instant [Color: IgnitionColorArg]
  2250. Retraction Effect: Instant [Color: RetractionColorArg]
  2251. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  2252. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  2253. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  2254. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  2255. */
  2256. StylePtr<Layers<AudioFlicker<Pulsing<Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,White>>,Mix<Int<16384>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,White>>>,3000>,Mix<Int<10560>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,White>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,ColorCycle<RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,25,100,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,25,300,4000>>>>(),
  2257. "reboot"},
  2258.  
  2259.  
  2260. { "Subspace;common", "Subspace/tracks/track1.wav",
  2261. // pcb
  2262. StylePtr<Layers<
  2263. AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<170,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<35,25,55>>,RotateColorsX<Variation,Rgb<90,75,120>>,RotateColorsX<Variation,Rgb<15,10,20>>,RotateColorsX<Variation,Rgb<60,50,75>>>,300>,RotateColorsX<Variation,Rgb<45,35,75>>>,
  2264. AlphaL<Mix<SwingSpeed<600>,Red,Orange,White>,Scale<SwingSpeed<600>,Int<0>,Int<32768>>>,
  2265. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2266. SparkleL<Black,40,600>,
  2267. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  2268. OriginalBlastL<Yellow>,
  2269. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_CLASH>,
  2270. InOutTrL<TrConcat<TrCenterWipeSpark<White,800>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<120,100,150>>,RotateColorsX<Variation,Rgb<170,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<35,25,55>>,RotateColorsX<Variation,Rgb<90,75,120>>,RotateColorsX<Variation,Rgb<15,10,20>>,RotateColorsX<Variation,Rgb<60,50,75>>>,300>,RotateColorsX<Variation,Rgb<45,35,75>>>,TrWipe<100>,Black,TrBoing<1600,3>>,TrConcat<TrCenterWipeInSpark<White,200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<100,100,150>>>,TrCenterWipeSpark<Yellow,100>,Mix<Bump<Int<16384>,Int<25000>>,Black,RotateColorsX<Variation,Yellow>>,TrCenterWipeSpark<Yellow,125>,Mix<Bump<Int<16384>,Int<20000>>,Black,RotateColorsX<Variation,Yellow>>,TrCenterWipeSpark<Yellow,150>,Mix<Bump<Int<16384>,Int<15000>>,Black,RotateColorsX<Variation,Yellow>>,TrCenterWipeSpark<Yellow,175>,Mix<Bump<Int<16384>,Int<10000>>,Black,RotateColorsX<Variation,Yellow>>,TrCenterWipeSpark<Yellow,200>,Black,TrCenterWipeSpark<DodgerBlue,200>,Black,TrInstant>,Gradient<Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>,Pulsing<BrownNoiseFlicker<Rgb<57,50,85>,Magenta,1000>,Magenta,1000>,ColorCycle<HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,HumpFlicker<Rgb<0,0,100>,Rgb<170,150,225>,50>,33,150,1>>>,
  2271. TransitionEffectL<TrConcat<TrInstant,AlphaL<Blue,Bump<Int<16384>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<16384>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<16384>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  2272. TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<16384>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<16384>,Int<4000>>>,TrBoing<750,2>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<16384>,Int<4000>>>,TrDelay<435>>,EFFECT_PREON>>>(),
  2273.  
  2274. // blade
  2275. StylePtr<Layers<
  2276. AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<170,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<35,25,55>>,RotateColorsX<Variation,Rgb<90,75,120>>,
  2277. RotateColorsX<Variation,Rgb<15,10,20>>,RotateColorsX<Variation,Rgb<60,50,75>>>,300>,RotateColorsX<Variation,Rgb<45,35,75>>>,
  2278. AlphaL<Mix<SwingSpeed<600>,Red,Orange,White>,Scale<SwingSpeed<600>,Int<0>,Int<32768>>>,
  2279. ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  2280. SparkleL<Black,40,600>,
  2281. InOutTrL<TrConcat<TrWipe<800>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<120,100,150>>,RotateColorsX<Variation,Rgb<170,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<35,25,55>>,
  2282. RotateColorsX<Variation,Rgb<90,75,120>>,RotateColorsX<Variation,Rgb<15,10,20>>,RotateColorsX<Variation,Rgb<60,50,75>>>,300>,RotateColorsX<Variation,Rgb<45,35,75>>>,TrWipe<100>,Black,TrBoing<1600,3>>,
  2283. TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<100,100,150>>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<100>,Int<150>,Int<100>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,
  2284. RotateColorsX<Variation,Yellow>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<125>,Int<300>,Int<150>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Yellow>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<150>,
  2285. Int<300>,Int<150>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Yellow>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<175>,Int<300>,Int<175>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,
  2286. RotateColorsX<Variation,Yellow>>,TrWaveX<RotateColorsX<Variation,Yellow>,Int<200>,Int<300>,Int<200>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,DodgerBlue>,Int<200>,Int<300>,Int<200>,Int<0>>,Black,TrInstant>>,
  2287. TransitionEffectL<TrConcat<TrInstant,AlphaL<Blue,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  2288. ResponsiveLockupL<Yellow,TrInstant,TrInstant,Int<26000>>,
  2289. OriginalBlastL<Yellow>,
  2290. ResponsiveDragL<Green>,
  2291. ResponsiveStabL<Yellow>,
  2292. ResponsiveMeltL<Mix<TwistAngle<>,Red,Yellow>,TrInstant,TrInstant>,
  2293. ResponsiveClashL<Yellow,TrInstant,TrFade<200>,Int<26000>>,
  2294. TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<4000>,Int<4000>>>,TrBoing<750,2>,
  2295. AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<435>>,EFFECT_PREON>>>(),
  2296.  
  2297. // cc
  2298. /* copyright Fett263 (Accent LED / PCB) OS7 Style
  2299. https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
  2300. OS7.12 v1.017-p
  2301. Single Style
  2302. On Behavior: Power Wave High [Color: BaseColorArg]
  2303. Off Behavior: Slow Run Forward [Color: Match ON Color]
  2304.  
  2305. Base Color: BaseColorArg (Audio White Shift)
  2306.  
  2307. --Effects Included--
  2308. Ignition Effect: Instant [Color: IgnitionColorArg]
  2309. Retraction Effect: Instant [Color: RetractionColorArg]
  2310. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  2311. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  2312. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  2313. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  2314. */
  2315. StylePtr<Layers<Stripes<12000,-1800,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>,Mix<Int<6000>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>>,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>,Mix<Int<14000>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<30083>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,White>>,TrWipe<1000>>>>>>(),
  2316. "subspace"},
  2317.  
  2318.  
  2319. { "LU10;common", "LU10/track/andor.wav",
  2320. // pcb
  2321. StylePtr<Layers<
  2322. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  2323. AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,0,0>>,Black,800>>,SwingSpeed<600>>,
  2324. LockupTrL<AudioFlickerL<White>,TrConcat<TrInstant,Yellow,TrFade<400>>,TrConcat<TrInstant,GreenYellow,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  2325. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2326. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  2327. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,GreenYellow>,TrFade<300>>,EFFECT_CLASH>,
  2328. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
  2329. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
  2330. InOutTrL<TrCenterWipeSpark<White,600>,TrCenterWipeInSpark<White,800>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>,TransitionLoop<Black,TrConcat<TrDelay<250>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrDelay<250>>>,TransitionLoop<Black,TrConcat<TrDelay<500>,Black,TrConcat<TrFade<200>,Red,TrFade<1000>>,Black,TrInstant>>>>,
  2331. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<16384>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<16384>,Int<8000>>>,TrFade<0>,AlphaL<Red,Bump<Int<16384>,Int<6000>>>,TrFade<0>>,EFFECT_RETRACTION>,
  2332. TransitionEffectL<TrConcat<TrDelay<2500>,AlphaL<HumpFlickerL<DarkOrange,1>,Bump<Int<16384>,Int<5700>>>,TrFade<2000>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<16384>,Int<4000>>>,TrFade<0>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<16384>,Int<5000>>>,TrBoing<50,1>>,EFFECT_PREON>,
  2333. TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrCenterWipeInSpark<White,500>>,TrDelay<1500>,TransitionLoopL<TrCenterWipeInSpark<White,300>>,TrDelay<500>,TransitionLoopL<TrCenterWipeInSpark<White,110>>,TrDelay<1500>,AlphaL<DarkOrange,Bump<Int<16384>,Int<32700>>>,TrBoing<200,5>>,EFFECT_PREON>>>(),
  2334.  
  2335. // blade
  2336. StylePtr<Layers<
  2337. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  2338. AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,0,0>>,Black,800>>,SwingSpeed<600>>,
  2339. LockupTrL<AudioFlickerL<White>,TrConcat<TrInstant,Yellow,TrFade<400>>,TrConcat<TrInstant,GreenYellow,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  2340. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  2341. ResponsiveStabL<Orange>,
  2342. ResponsiveBlastL<Yellow,Int<2000>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<1000>>,
  2343. ResponsiveClashL<GreenYellow,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  2344. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
  2345. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
  2346. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  2347. LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  2348. InOutTrL<TrWipeSparkTip<White,600>,TrWipeInSparkTip<White,800>>,
  2349. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<0>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<0>>,EFFECT_RETRACTION>,
  2350. TransitionEffectL<TrConcat<TrDelay<2500>,AlphaL<HumpFlickerL<DarkOrange,1>,Bump<Int<220>,Int<5700>>>,TrFade<2000>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<0>,Int<4000>>>,TrFade<0>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<50,1>>,EFFECT_PREON>,
  2351. TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<White,Int<500>,Int<200>,Int<600>,Int<40>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<Black,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<500>,TransitionLoopL<TrWaveX<White,Int<110>,Int<200>,Int<100>,Int<32768>>>,TrDelay<1500>,AlphaL<DarkOrange,Bump<Int<1000>,Int<32700>>>,TrBoing<200,5>>,EFFECT_PREON>>>(),
  2352.  
  2353. // cc
  2354. /* copyright Fett263 (Accent LED / PCB) OS7 Style
  2355. https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
  2356. OS7.12 v1.017-p
  2357. Single Style
  2358. On Behavior: Fast Run Forward [Color: BaseColorArg]
  2359. Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
  2360.  
  2361. Base Color: BaseColorArg (0)
  2362.  
  2363. --Effects Included--
  2364. Ignition Effect: Instant [Color: IgnitionColorArg]
  2365. Retraction Effect: Instant [Color: RetractionColorArg]
  2366. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  2367. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  2368. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  2369. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  2370. */
  2371. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,8000>>>>(),
  2372. "luthen"},
  2373.  
  2374.  
  2375. { "Kstrike;common", "Kstrike/tracks/track1.wav",
  2376. // pcb
  2377. StylePtr<Layers<
  2378. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  2379. TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
  2380. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
  2381. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,GreenYellow>,TrFade<300>>,EFFECT_CLASH>,
  2382. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,GreenYellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,GreenYellow>,TrFade<400>>,TrSparkX<Remap<CenterDistF<>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,GreenYellow>>,RgbArg<LOCKUP_COLOR_ARG,GreenYellow>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,GreenYellow>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>>,SaberBase::LOCKUP_NORMAL>,
  2383. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  2384. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>,
  2385. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
  2386. InOutTrL<TrCenterWipeSpark<White,400>,TrCenterWipeInSpark<White,1278>,Gradient<Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<118,0,194>,800>>>,
  2387. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<White,Int<30>>,Bump<Int<16384>>>,TrDelay<2000>>,EFFECT_RETRACTION>,
  2388. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,White>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Ivory>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,MintCream>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Snow>>>,White,50>>,Bump<Int<16384>>>,TrDelay<694>>,EFFECT_PREON>>>(),
  2389.  
  2390. // blade
  2391. StylePtr<Layers<
  2392. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  2393. TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
  2394. LockupTrL<Layers<
  2395. AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  2396. AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  2397. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  2398. ResponsiveStabL<Red>,
  2399. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  2400. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  2401. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>,
  2402. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
  2403. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  2404. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  2405. InOutTrL<TrWipeSparkTip<White,400>,TrWipeInSparkTip<White,1278>>,
  2406. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<White,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,
  2407. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,White>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Ivory>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,MintCream>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Snow>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<694>>,EFFECT_PREON>>>(),
  2408.  
  2409. // cc
  2410. /* copyright Fett263 (Accent LED / PCB) OS7 Style
  2411. https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
  2412. OS7.12 v1.017-p
  2413. Single Style
  2414. On Behavior: Power Wave Medium [Color: BaseColorArg]
  2415. Off Behavior: Blinking On-Off [Color: OffColorArg]
  2416.  
  2417. Base Color: BaseColorArg (0)
  2418.  
  2419. --Effects Included--
  2420. Ignition Effect: Instant [Color: IgnitionColorArg]
  2421. Retraction Effect: Instant [Color: RetractionColorArg]
  2422. Lockup Effect: Full Blade Lockup (Dissipate) [Color: LockupColorArg]
  2423. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  2424. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  2425. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  2426. */
  2427. StylePtr<Layers<Stripes<22000,-600,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Blinking<RgbArg<OFF_COLOR_ARG,Rgb<118,0,194>>,Black,500,500>>>>(),
  2428. "kyber\nstrike"},
  2429.  
  2430.  
  2431. { "Battery;common", "tracks/mars.wav",
  2432. // pcb
  2433. StylePtr<Gradient<Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>>>(),
  2434. // blade
  2435. &style_charging,
  2436. // CC
  2437. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  2438. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  2439. OS6.7 v4.021
  2440. Single Style
  2441. On Behavior: Off
  2442. Off Behavior: Battery Level Heart Beat
  2443.  
  2444. Base Color: Rgb<255,0,0> (0)
  2445.  
  2446. --Effects Included--
  2447. Ignition Effect: Instant
  2448. Retraction Effect: Instant
  2449. */
  2450. StylePtr<Layers<Black,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
  2451. "Battery\nLevel"}
  2452.  
  2453.  
  2454.  
  2455. };
  2456. BladeConfig blades[] = {
  2457. { 0,
  2458. //pcb
  2459. SubBlade(0, 15, WS281XBladePtr<131, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >() ),
  2460. // main blade
  2461. SubBlade(16, 130, NULL),
  2462. // switch leds
  2463. WS281XBladePtr<2, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(), CONFIGARRAY(presets) },
  2464. };
  2465. #endif
  2466.  
  2467. #ifdef CONFIG_BUTTONS
  2468. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  2469. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  2470. #endif
  2471.  
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