schindelerium

milu sheet

Nov 23rd, 2018
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  1. Character Name: Milu
  2. Player Name: Noctua
  3. Class/Level: Druid 5
  4. Race: Elf
  5. Age: 25
  6. Height: 5'11"
  7. Weight: 190 lbs
  8. Alignment: True Neutral
  9. Background: Glow Tender
  10.  
  11.  
  12. --- Ability Scores ---
  13.  
  14. Scores: Modifier Saving Throws
  15. Strength ........10 ... (+0) ........ [ ]
  16. Dexterity .......16 ... (+3) ........ [ ]
  17. Constitution ....14 ... (+2) ........ [ ]
  18. Wisdom ..........16 ... (+3) ........ [x]
  19. Intelligence ....10 ... (+0) ........ [x]
  20. Charisma ........12 ... (+1) ........ [ ]
  21.  
  22.  
  23. --- Statistics ---
  24.  
  25. Base Speed ...... 30 ft
  26. Armor Class ..... (AC) 17
  27. Initiative ...... +3 (Dex modifier)
  28. Proficiency ----- +3
  29.  
  30. Hit Points ...... 48
  31. Hit Dice ........ 1d8
  32. Hit Dice Total .. 5
  33.  
  34. Death saves:
  35. Successes: [ ] [ ] [ ]
  36. Failures: [ ] [ ] [ ]
  37.  
  38. Passive Wisdom (Perception) 11
  39.  
  40.  
  41. --- Skills ---
  42.  
  43. Modifier Skill (Ability Mod) Proficiency?
  44. [+3] ... Acrobatics (Dex) ........... [ ]
  45. [+1] ... Animal Handling (Cha) ...... [ ]
  46. [+0] ... Arcana (Int) ............... [ ]
  47. [+0] ... Athletics (Str) ............ [ ]
  48. [+1] ... Deception (Cha) ............ [ ]
  49. [+0] ... History (Int) .............. [ ]
  50. [+3] ... Insight (Wis) .............. [ ]
  51. [+1] ... Intimidation (Cha) ......... [ ]
  52. [+0] ... Investigation (Int) ........ [ ]
  53. [+3] ... Medicine (Wis) ............. [x]
  54. [+0] ... Nature (Int) ............... [x]
  55. [+3] ... Perception (Wis) ........... [x]
  56. [+1] ... Performance (Cha) .......... [ ]
  57. [+1] ... Persuasion (Cha) ........... [ ]
  58. [+0] ... Religion (Int) ............. [ ]
  59. [+3] ... Sleight of Hand (Dex) ...... [ ]
  60. [+3] ... Stealth (Dex) .............. [ ]
  61. [+3] ... Survival (Wis) ............. [x]
  62.  
  63.  
  64. --- Equipment and Attacks ---
  65.  
  66. Weapon name: Atk Bonus: Damage/Type:
  67. [Scimitar] ............ [+6] ......... [1d6 Slashing +3]
  68. [Darts] ............ [+6] ......... [1d4 Piercing +3]
  69. [ ] ............ [ ] ......... [ ]
  70. [ ] ............ [ ] ......... [ ]
  71.  
  72. Wealth:
  73. 00cp, 00sp, 10gp, 00ep, 00pp
  74.  
  75. Other Equipment:
  76. -Herbalism Kit
  77. -Poisoner's Kit
  78. -Golgari insignia
  79. -Spider Friend
  80. -Bag of mushrooms, of varying edibility
  81. -Explorer's Kit
  82. -Druidic Focus (Small wand with slightly-glowing mushrooms growing from it, decorated with a few insect wings)
  83.  
  84. --- Features and Traits ---
  85.  
  86. Druidic
  87. You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic
  88.  
  89. Circle (Circle of Spores)
  90. Your symbiotic link to fungus and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level,you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
  91. "' <CIRCLE OF SPORES SPELLS
  92. Druid Level Spells
  93. 3rd blindness/deafness, gentle repose
  94. 5th animate dead, gaseous form
  95. 7th blight, confusion
  96. 9th cloudkill, contagion
  97.  
  98. Wild Shape
  99. (It's really long, check the book)
  100.  
  101. Halo of Spores
  102. Starting at 2nd level, you are surrounded by invisible. Necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal ld4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to ld6 at 6th level, ld8 at 10th level, and ldlO at 14th level.
  103.  
  104. Symbiotic Entity
  105. At 2nd level, you gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this
  106. class. While this feature is active, you gain the following benefits:
  107. • When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total.
  108. • Your melee weapon attacks deal an extra ld6 poison damage to any target they hit.
  109. These benefits last for 10 minutes. until you lose all these temporary hit points, or until you use your Wild again.
  110.  
  111.  
  112. --- Languages and Proficiencies ---
  113.  
  114. Languages: Common, Elven, Druidic, Kraul
  115.  
  116. Melee Weapon Proficiencies: Clubs, daggers, maces, quarterstaffs, scimitars, sickles, spears
  117. Ranged Weapon Proficiencies: Darts, javelins, slings
  118. Armor Proficiencies: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
  119.  
  120. Tools: None
  121. Vehicles: None
  122.  
  123.  
  124. --- Background-Related ---
  125.  
  126. Personality Traits:
  127. -Like roots growing through stone, I am relentless and determined in my action.
  128. -Remember, I could kill you in your sleep. Or put centipedes in your bedroll.
  129.  
  130. Ideals:
  131. -The natural world is more important than the edifices of the city and civilization.
  132.  
  133. Bonds:
  134. -I love spending time in the moss-covered building where I took part in my first reclamation mission.
  135.  
  136. Flaws:
  137. -I don't bother to couch my opinions in flattering words.
  138.  
  139. Contacts:
  140. -I didn't discover the identity of my guild contact until after we had begun a romantic(?) relationship
  141. -I learned combat from a kraul
  142. -A childhood friend of mine is an attendant in Rix Maadi, the Rakdos guildhall. (Rival)
  143.  
  144. --- Spells ---
  145.  
  146. Spellcasting Ability: Wisdom
  147. Spell save DC: 14
  148. Spell attack bonus: +6
  149.  
  150. Cantrips:
  151. - Spare the Dying
  152. - Poison Spray
  153. - Thorn Whip
  154. -
  155. -
  156. -
  157. -
  158.  
  159. Spell level 1:
  160. - Ray of Sickness
  161. - Faerie Fire
  162. - Cure Wounds
  163. - Entangle
  164. -
  165. -
  166. -
  167. -
  168.  
  169. Spell level 2:
  170. - Moonbeam
  171. - Ray of Enfeeblement
  172. - Pass Without Trace
  173. -
  174. -
  175. -
  176. -
  177. -
  178.  
  179. Spell level 3:
  180. - Animate Dead
  181. - Plant Growth
  182. - Blindness/Deafness
  183. - Gentle Repose
  184. -
  185. -
  186. -
  187. -
  188.  
  189. Spell level 4:
  190. -
  191. -
  192. -
  193. -
  194. -
  195. -
  196. -
  197. -
  198.  
  199. Spell level 5:
  200. -
  201. -
  202. -
  203. -
  204. -
  205. -
  206. -
  207. -
  208.  
  209. Spell level 6:
  210. -
  211. -
  212. -
  213. -
  214. -
  215.  
  216. Spell level 7:
  217. -
  218. -
  219. -
  220. -
  221.  
  222. Spell level 8:
  223. -
  224. -
  225. -
  226.  
  227. Spell level 9:
  228. -
  229. -
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