Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Character Name: Milu
- Player Name: Noctua
- Class/Level: Druid 5
- Race: Elf
- Age: 25
- Height: 5'11"
- Weight: 190 lbs
- Alignment: True Neutral
- Background: Glow Tender
- --- Ability Scores ---
- Scores: Modifier Saving Throws
- Strength ........10 ... (+0) ........ [ ]
- Dexterity .......16 ... (+3) ........ [ ]
- Constitution ....14 ... (+2) ........ [ ]
- Wisdom ..........16 ... (+3) ........ [x]
- Intelligence ....10 ... (+0) ........ [x]
- Charisma ........12 ... (+1) ........ [ ]
- --- Statistics ---
- Base Speed ...... 30 ft
- Armor Class ..... (AC) 17
- Initiative ...... +3 (Dex modifier)
- Proficiency ----- +3
- Hit Points ...... 48
- Hit Dice ........ 1d8
- Hit Dice Total .. 5
- Death saves:
- Successes: [ ] [ ] [ ]
- Failures: [ ] [ ] [ ]
- Passive Wisdom (Perception) 11
- --- Skills ---
- Modifier Skill (Ability Mod) Proficiency?
- [+3] ... Acrobatics (Dex) ........... [ ]
- [+1] ... Animal Handling (Cha) ...... [ ]
- [+0] ... Arcana (Int) ............... [ ]
- [+0] ... Athletics (Str) ............ [ ]
- [+1] ... Deception (Cha) ............ [ ]
- [+0] ... History (Int) .............. [ ]
- [+3] ... Insight (Wis) .............. [ ]
- [+1] ... Intimidation (Cha) ......... [ ]
- [+0] ... Investigation (Int) ........ [ ]
- [+3] ... Medicine (Wis) ............. [x]
- [+0] ... Nature (Int) ............... [x]
- [+3] ... Perception (Wis) ........... [x]
- [+1] ... Performance (Cha) .......... [ ]
- [+1] ... Persuasion (Cha) ........... [ ]
- [+0] ... Religion (Int) ............. [ ]
- [+3] ... Sleight of Hand (Dex) ...... [ ]
- [+3] ... Stealth (Dex) .............. [ ]
- [+3] ... Survival (Wis) ............. [x]
- --- Equipment and Attacks ---
- Weapon name: Atk Bonus: Damage/Type:
- [Scimitar] ............ [+6] ......... [1d6 Slashing +3]
- [Darts] ............ [+6] ......... [1d4 Piercing +3]
- [ ] ............ [ ] ......... [ ]
- [ ] ............ [ ] ......... [ ]
- Wealth:
- 00cp, 00sp, 10gp, 00ep, 00pp
- Other Equipment:
- -Herbalism Kit
- -Poisoner's Kit
- -Golgari insignia
- -Spider Friend
- -Bag of mushrooms, of varying edibility
- -Explorer's Kit
- -Druidic Focus (Small wand with slightly-glowing mushrooms growing from it, decorated with a few insect wings)
- --- Features and Traits ---
- Druidic
- You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic
- Circle (Circle of Spores)
- Your symbiotic link to fungus and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level,you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
- "' <CIRCLE OF SPORES SPELLS
- Druid Level Spells
- 3rd blindness/deafness, gentle repose
- 5th animate dead, gaseous form
- 7th blight, confusion
- 9th cloudkill, contagion
- Wild Shape
- (It's really long, check the book)
- Halo of Spores
- Starting at 2nd level, you are surrounded by invisible. Necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal ld4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to ld6 at 6th level, ld8 at 10th level, and ldlO at 14th level.
- Symbiotic Entity
- At 2nd level, you gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this
- class. While this feature is active, you gain the following benefits:
- • When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total.
- • Your melee weapon attacks deal an extra ld6 poison damage to any target they hit.
- These benefits last for 10 minutes. until you lose all these temporary hit points, or until you use your Wild again.
- --- Languages and Proficiencies ---
- Languages: Common, Elven, Druidic, Kraul
- Melee Weapon Proficiencies: Clubs, daggers, maces, quarterstaffs, scimitars, sickles, spears
- Ranged Weapon Proficiencies: Darts, javelins, slings
- Armor Proficiencies: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
- Tools: None
- Vehicles: None
- --- Background-Related ---
- Personality Traits:
- -Like roots growing through stone, I am relentless and determined in my action.
- -Remember, I could kill you in your sleep. Or put centipedes in your bedroll.
- Ideals:
- -The natural world is more important than the edifices of the city and civilization.
- Bonds:
- -I love spending time in the moss-covered building where I took part in my first reclamation mission.
- Flaws:
- -I don't bother to couch my opinions in flattering words.
- Contacts:
- -I didn't discover the identity of my guild contact until after we had begun a romantic(?) relationship
- -I learned combat from a kraul
- -A childhood friend of mine is an attendant in Rix Maadi, the Rakdos guildhall. (Rival)
- --- Spells ---
- Spellcasting Ability: Wisdom
- Spell save DC: 14
- Spell attack bonus: +6
- Cantrips:
- - Spare the Dying
- - Poison Spray
- - Thorn Whip
- -
- -
- -
- -
- Spell level 1:
- - Ray of Sickness
- - Faerie Fire
- - Cure Wounds
- - Entangle
- -
- -
- -
- -
- Spell level 2:
- - Moonbeam
- - Ray of Enfeeblement
- - Pass Without Trace
- -
- -
- -
- -
- -
- Spell level 3:
- - Animate Dead
- - Plant Growth
- - Blindness/Deafness
- - Gentle Repose
- -
- -
- -
- -
- Spell level 4:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 5:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 6:
- -
- -
- -
- -
- -
- Spell level 7:
- -
- -
- -
- -
- Spell level 8:
- -
- -
- -
- Spell level 9:
- -
- -
Add Comment
Please, Sign In to add comment