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- function initVariables()
- w,h =term.getSize() -- 51, 19
- shipYPos = 10
- shipXPos = 24
- shipFacingRight=true
- pressedKey=0
- killedState = false
- lives=3
- score =0
- aliens=10
- killedDelay=0
- running=true
- moveLeft=false
- moveRight=true
- moveUp=false
- moveDown=false
- human1x = 3
- human1y = 18
- human2x = 15
- human2y = 18
- human3x = 40
- human3y = 18
- human4x = 60
- human4y = 18
- human5x = 70
- human5y = 18
- human6x = 85
- human6y = 18
- human1 = true
- human2 = true
- human3 = true
- human4 = true
- human5 = true
- human6 = true
- human1Abducted=false
- human2Abducted=false
- human3Abducted=false
- human4Abducted=false
- human5Abducted=false
- human6Abducted=false
- humansLeft=6
- bulletXPos=0
- bulletYPos=0
- bulletState=false
- bulletGoingRight=true
- alien1 = false
- alien1y = 2
- alien1x =84
- alien1Abduct=false
- alien1Carry=false
- alien1Step=2
- stepValue=0.1 --0.1
- end
- function monSign()
- monitor=peripheral.wrap("top")
- monitor.setTextScale(0.5)
- monW,monH=monitor.getSize() --w 15 h 10
- monitor.clear()
- monitor.setCursorPos(4,5)
- monitor.write("PROTECTOR")
- end
- function clear()
- term.clear()
- term.setCursorPos(1,1)
- term.setBackgroundColour(colours.black)
- term.setTextColour(colours.white)
- end
- function drawGrass()
- term.setCursorPos(1,h)
- term.setBackgroundColour(colours.green)
- write(string.rep(" ",w))
- term.setCursorPos(1,1)
- term.setBackgroundColour(colours.black)
- end
- function drawShip(yPos)
- if shipFacingRight==true then
- term.setCursorPos(24,yPos)
- term.setBackgroundColour(colours.orange)
- print(" ")
- term.setCursorPos(25,yPos)
- term.setBackgroundColour(colours.white)
- print(" ")
- else
- term.setCursorPos(26,yPos)
- term.setBackgroundColour(colours.orange)
- print(" ")
- term.setCursorPos(24,yPos)
- term.setBackgroundColour(colours.white)
- print(" ")
- end
- term.setBackgroundColour(colours.black)
- end
- function delShip(yPos)
- term.setCursorPos(24,yPos)
- term.setBackgroundColour(colours.black)
- print(" ")
- end
- function drawAliens()
- term.setBackgroundColour(colours.cyan)
- if alien1==true then
- term.setCursorPos(alien1x,alien1y)
- write(" ")
- end
- term.setBackgroundColour(colours.black)
- end
- function delAliens()
- term.setBackgroundColour(colours.black)
- if alien1==true then
- term.setCursorPos(alien1x,alien1y)
- write(" ")
- end
- end
- function drawHumans()
- term.setBackgroundColour(colours.pink)
- if human1==true then
- term.setCursorPos(human1x,human1y)
- write(" ")
- end
- if human2==true then
- term.setCursorPos(human2x,human2y)
- write(" ")
- end
- if human3==true then
- term.setCursorPos(human3x,human3y)
- write(" ")
- end
- if human4==true then
- term.setCursorPos(human4x,human4y)
- write(" ")
- end
- if human5==true then
- term.setCursorPos(human5x,human5y)
- write(" ")
- end
- if human6==true then
- term.setCursorPos(human6x,human6y)
- write(" ")
- end
- term.setBackgroundColour(colours.green)
- term.setCursorPos(1,19)
- write(" ")
- term.setBackgroundColour(colours.black)
- end
- function delHumans()
- term.setBackgroundColour(colours.black)
- if human1==true then
- term.setCursorPos(human1x,human1y)
- write(" ")
- end
- if human2==true then
- term.setCursorPos(human2x,human2y)
- write(" ")
- end
- if human3==true then
- term.setCursorPos(human3x,human3y)
- write(" ")
- end
- if human4==true then
- term.setCursorPos(human4x,human4y)
- write(" ")
- end
- if human5==true then
- term.setCursorPos(human5x,human5y)
- write(" ")
- end
- if human6==true then
- term.setCursorPos(human6x,human6y)
- write(" ")
- end
- end
- function drawBullet()
- term.setBackgroundColour(colours.yellow)
- term.setCursorPos(bulletXPos,bulletYPos)
- write(" ")
- term.setBackgroundColour(colours.black)
- end
- function delBullet()
- term.setBackgroundColour(colours.black)
- term.setCursorPos(bulletXPos,bulletYPos)
- write(" ")
- end
- function gameOver(gameOverMsg)
- clear()
- delShip(shipYPos)
- term.setCursorPos(40,1)
- write("Lives: "..lives.." ")
- term.setCursorPos(5,1)
- if score<0 then score=0 end
- write("Score: "..score.." ")
- term.setTextColour(colours.red)
- term.setCursorPos( (w/2)-5 , h/2 -1)
- print("GAME OVER")
- term.setCursorPos( (w/2)-(string.len(gameOverMsg)/2) , (h/2)+1)
- print(gameOverMsg)
- term.setTextColour(colours.white)
- running=false
- playAgain()
- end
- function playAgain()
- sleep(1)
- term.setCursorPos((w/2)-9, (h/2)+3)
- print("Play again (Y or N)")
- while true do
- local event,p1,p2,p3 = os.pullEvent()
- if event=="char" then
- if string.lower(p1)=="y" then
- runGame()
- elseif string.lower(p1)=="n" then
- os.shutdown()
- end
- end
- end
- end
- function killPlayer()
- moveLeft=false
- moveRight=false
- moveUp=false
- moveDown=false
- delShip(shipYPos)
- lives=lives-1
- if lives==0 then
- gameOver("OUT OF LIVES")
- end
- killedState=true
- --killedStr="true"
- end
- function left()
- delHumans()
- delAliens()
- human1x=human1x+1
- human2x=human2x+1
- human3x=human3x+1
- human4x=human4x+1
- human5x=human5x+1
- human6x=human6x+1
- alien1x=alien1x+1
- if human1x>100 then human1x=0 end
- if human2x>100 then human2x=0 end
- if human3x>100 then human3x=0 end
- if human4x>100 then human4x=0 end
- if human5x>100 then human5x=0 end
- if human6x>100 then human6x=0 end
- if alien1x>100 then alien1x=0 end
- shipFacingRight=false
- checkShipCollision()
- drawShip(shipYPos)
- drawHumans()
- drawAliens()
- drawBorder()
- moveRight=false
- end
- function right()
- delHumans()
- delAliens()
- human1x=human1x-1
- human2x=human2x-1
- human3x=human3x-1
- human4x=human4x-1
- human5x=human5x-1
- human6x=human6x-1
- alien1x=alien1x-1
- if human1x<1 then human1x=100 end
- if human2x<1 then human2x=100 end
- if human3x<1 then human3x=100 end
- if human4x<1 then human4x=100 end
- if human5x<1 then human5x=100 end
- if human6x<1 then human6x=100 end
- if alien1x<1 then alien1x=100 end
- shipFacingRight=true
- checkShipCollision()
- drawShip(shipYPos)
- drawHumans()
- drawAliens()
- drawBorder()
- moveLeft=false
- end
- function up()
- if shipYPos > 2 then
- delShip(shipYPos)
- shipYPos=shipYPos-1
- checkShipCollision()
- drawShip(shipYPos)
- end
- moveUp=false
- moveDown=false
- end
- function down()
- if shipYPos<17 then
- delShip(shipYPos)
- shipYPos=shipYPos+1
- checkShipCollision()
- drawShip(shipYPos)
- end
- moveDown=false
- moveUp=false
- end
- function checkShipCollision()
- if killedState==false then
- if shipYPos == alien1y and alien1== true then
- if alien1x >= 22 and alien1x <= 26 then
- alien1Hit()
- killPlayer()
- end
- elseif human1==true and human1y==shipYPos then
- if human1x >=24 and human1x <= 26 then
- human1=false
- humanHitRoutine()
- end
- elseif human2==true and human2y==shipYPos then
- if human2x >=24 and human2x <= 26 then
- human2=false
- humanHitRoutine()
- end
- elseif human3==true and human3y==shipYPos then
- if human3x >=24 and human3x <= 26 then
- human3=false
- humanHitRoutine()
- end
- elseif human4==true and human4y==shipYPos then
- if human4x >=24 and human4x <= 26 then
- human4=false
- humanHitRoutine()
- end
- elseif human5==true and human5y==shipYPos then
- if human5x >=24 and human5x <= 26 then
- human5=false
- humanHitRoutine()
- end
- elseif human6==true and human6y==shipYPos then
- if human6x >=24 and human6x <= 26 then
- human6=false
- humanHitRoutine()
- end
- end
- end
- end
- function alienGen()
- if alien1==false then
- local alienChance= math.random(1,10)
- if alienChance==1 then
- if human1==true then
- alien1 = true
- alien1y = 2
- alien1x = human1x - 1
- end
- elseif alienChance == 2 then
- if human2==true then
- alien1 = true
- alien1y=2
- alien1x = human2x-1
- end
- elseif alienChance == 3 then
- if human3==true then
- alien1 = true
- alien1y=2
- alien1x = human3x-1
- end
- elseif alienChance == 4 then
- if human4==true then
- alien1 = true
- alien1y=2
- alien1x = human4x-1
- end
- elseif alienChance == 5 then
- if human5==true then
- alien1 = true
- alien1y=2
- alien1x = human5x-1
- end
- elseif alienChance == 6 then
- if human6==true then
- alien1 = true
- alien1y=2
- alien1x = human6x-1
- end
- end
- end
- end
- function alienDown()
- if alien1==true and alien1Abduct==false and alien1y<19 then
- alien1Step=alien1Step+stepValue
- alien1y=math.floor(alien1Step)
- if alien1==true and alien1Abduct==false and alien1y==17 then
- alien1Abduct=true
- alien1Carry=true
- alien1Step=17
- end
- end
- end
- function alienRoutine()
- alien1=false
- alien1Step=2
- if alien1Carry==true then
- score= score -50
- humansLeft=humansLeft-1
- end
- alien1Abduct=false
- alien1Carry=false
- if humansLeft==0 then
- gameOver("NO HUMANS LEFT")
- end
- end
- function alienUp()
- if alien1==true and alien1Abduct==true then
- if alien1x+1 == human1x then
- human1Abducted=true
- alien1Step=alien1Step-stepValue
- alien1y=math.floor(alien1Step)
- human1y=math.floor(alien1Step)+1
- human1x=alien1x+1
- if human1y<=2 then
- alienRoutine()
- human1=false
- end
- elseif alien1x+1 == human2x then
- human2Abducted=true
- alien1Step=alien1Step-stepValue
- alien1y=math.floor(alien1Step)
- human2y=math.floor(alien1Step)+1
- human2x=alien1x+1
- if human2y<=2 then
- alienRoutine()
- human2=false
- end
- elseif alien1x+1 == human3x then
- human3Abducted=true
- alien1Step=alien1Step-stepValue
- alien1y=math.floor(alien1Step)
- human3y=math.floor(alien1Step)+1
- human3x=alien1x+1
- if human3y<=2 then
- alienRoutine()
- human3=false
- end
- elseif alien1x+1 == human4x then
- human4Abducted=true
- alien1Step=alien1Step-stepValue
- alien1y=math.floor(alien1Step)
- human4y=math.floor(alien1Step)+1
- human4x=alien1x+1
- if human4y<=2 then
- alienRoutine()
- human4=false
- end
- elseif alien1x+1 == human5x then
- human5Abducted=true
- alien1Step=alien1Step-stepValue
- alien1y=math.floor(alien1Step)
- human5y=math.floor(alien1Step)+1
- human5x=alien1x+1
- if human5y<=2 then
- alienRoutine()
- human5=false
- end
- elseif alien1x+1 == human6x then
- human6Abducted=true
- alien1Step=alien1Step-stepValue
- alien1y=math.floor(alien1Step)
- human6y=math.floor(alien1Step)+1
- human6x=alien1x+1
- if human6y<=2 then
- alienRoutine()
- human6=false
- end
- end
- end
- if alien1==false then alienGen() end
- end
- function keyPress() -- 200 UP, 208 DOWN, 203 LEFT, 205 RIGHT, 57 SPACE, 16 Q
- if pressedKey==200 or pressedKey == 17 then -- up
- moveUp=true
- moveDown=false
- elseif pressedKey==208 or pressedKey == 31 then -- DOWN
- moveDown=true
- moveUp=false
- elseif pressedKey==203 or pressedKey == 30 then -- left
- moveLeft=true
- moveRight=false
- elseif pressedKey==205 or pressedKey == 32 then -- right
- moveRight=true
- moveLeft=false
- elseif pressedKey==57 then -- space
- if bulletState==false then
- bulletYPos=shipYPos
- bulletState=true
- if shipFacingRight==true then
- bulletXPos=shipXPos+3
- bulletGoingRight=true
- else
- bulletXPos=shipXPos-1
- bulletGoingRight=false
- end
- end
- elseif pressedKey==16 or pressedKey==25 then -- q (use 25 if p for quit)
- gameOver("YOU QUIT")
- end
- --term.setCursorPos(30,1)
- --write(pressedKey.." ")
- end
- function removeBullet()
- if bulletGoingRight==true then
- bulletXPos = 60
- else
- bulletXPos = -10
- end
- end
- function alien1Hit()
- delAliens()
- alien1=false
- score=score+20
- alien1Step=2
- alien1Abduct=false
- removeBullet()
- drawAliens()
- end
- function humanHitRoutine()
- score=score-50
- humansLeft=humansLeft-1
- if humansLeft==0 then
- gameOver("NO HUMANS LEFT")
- end
- if alien1Carry==true then alien1Carry=false end
- end
- function checkBulletCollision()
- if alien1 == true and bulletYPos == alien1y then
- if bulletXPos >= alien1x and bulletXPos <= alien1x + 3 then
- alien1Hit()
- end
- end
- if human1 == true and bulletYPos == human1y and bulletXPos == human1x then human1=false humanHitRoutine() end
- if human2 == true and bulletYPos == human2y and bulletXPos == human2x then human2=false humanHitRoutine() end
- if human3 == true and bulletYPos == human3y and bulletXPos == human3x then human3=false humanHitRoutine() end
- if human4 == true and bulletYPos == human4y and bulletXPos == human4x then human4=false humanHitRoutine() end
- if human5 == true and bulletYPos == human5y and bulletXPos == human5x then human5=false humanHitRoutine() end
- if human6 == true and bulletYPos == human6y and bulletXPos == human6x then human6=false humanHitRoutine() end
- end
- function drawBorder()
- term.setBackgroundColour(colours.black)
- for i=1,h-2 do
- term.setCursorPos(1,i+1)
- write(" ")
- term.setCursorPos(w,i+1)
- write(" ")
- end
- end
- function dropHumans()
- if alien1Abduct==false then
- if human1y<18 then human1y = human1y+1 end
- if human2y<18 then human2y = human2y+1 end
- if human3y<18 then human3y = human3y+1 end
- if human4y<18 then human4y = human4y+1 end
- if human5y<18 then human5y = human5y+1 end
- if human6y<18 then human6y = human6y+1 end
- end
- end
- function gameControl()
- gameTimer=os.startTimer(0.1)
- while running do
- local event,p1,p2,p3 = os.pullEvent()
- if score<0 then score=0 end
- term.setCursorPos(1,1)
- term.setBackgroundColour(colours.yellow)
- write(string.rep(" ",w))
- term.setTextColour(colours.red)
- term.setCursorPos(5,1)
- write("Score: "..score.." ")
- term.setCursorPos(20,1)
- write("Humans Left: "..humansLeft.." ")
- term.setCursorPos(40,1)
- write("Lives: "..lives.." ")
- term.setBackgroundColour(colours.black)
- term.setTextColour(colours.white)
- local newStepValue = (score+0.1)/1000
- if newStepValue > stepValue then stepValue= newStepValue end
- if stepValue>0.4 then stepValue=0.4 end
- --[[DEBUG
- term.setCursorPos(2,2)
- write("human1x "..human1x.." ")
- term.setCursorPos(2,3)
- write("human2x "..human2x.." ")
- term.setCursorPos(2,4)
- write("human3x "..human3x.." ")
- term.setCursorPos(2,5)
- write("human4x "..human4x.." ")
- term.setCursorPos(2,6)
- write("human5x "..human5x.." ")
- term.setCursorPos(2,7)
- write("human6x "..human6x.." ")
- ]]--
- if event=="timer" and gameTimer == p1 then
- if killedState==true then
- delShip(shipYPos)
- delHumans()
- dropHumans()
- drawHumans()
- killedDelay = killedDelay + 1
- if killedDelay>20 then
- shipYPos = 10
- killedState = false
- term.setBackgroundColour(colours.black)
- for i = 2, h-2 do
- term.setCursorPos(1,i)
- write(string.rep(" ",w))
- end
- drawGrass()
- if shipFacingRight==true then
- moveRight=true
- moveLeft=false
- else
- moveLeft=true
- moveRight=false
- end
- killedDelay=0
- end
- else
- --alienGen()
- drawShip(shipYPos)
- delAliens()
- delHumans()
- dropHumans()
- alienDown()
- alienUp()
- drawAliens()
- drawHumans()
- drawBorder()
- end
- if bulletState==true then
- if bulletGoingRight==true then
- delBullet()
- bulletXPos=bulletXPos+1
- checkBulletCollision()
- if bulletXPos>45 then
- bulletState=false
- else
- if killedState==false then drawBullet() end
- end
- else
- delBullet()
- bulletXPos=bulletXPos-1
- checkBulletCollision()
- if bulletXPos<6 then
- bulletState=false
- else
- if killedState==false then drawBullet() end
- end
- end
- end
- if moveLeft==true then
- left()
- end
- if moveRight==true then
- right()
- end
- if moveUp==true then
- up()
- end
- if moveDown==true then
- down()
- end
- gameTimer=os.startTimer(0.1)
- elseif event=="key" and killedState==false then
- pressedKey=p1
- keyPress()
- end
- end
- end
- function runGame()
- initVariables()
- clear()
- drawGrass()
- drawHumans()
- alienGen()
- gameControl()
- end
- function pix(xCo,yCo,text,col)
- if col== nil then term.setBackgroundColour(colours.black)
- elseif col =="white" then term.setBackgroundColour(colours.white)
- elseif col =="green" then term.setBackgroundColour(colours.green)
- elseif col =="pink" then term.setBackgroundColour(colours.pink)
- elseif col =="orange" then term.setBackgroundColour(colours.orange)
- elseif col =="cyan" then term.setBackgroundColour(colours.cyan)
- elseif col =="yellow" then term.setBackgroundColour(colours.yellow)
- end
- term.setCursorPos(xCo,yCo)
- write(text)
- end
- function drawHumanPix()
- pix(23,humanPixY," ","pink")
- pix(27,humanPixY," ","pink")
- pix(24,humanPixY-1," ","pink")
- pix(26,humanPixY-1," ","pink")
- pix(25,humanPixY-2," ","pink")
- pix(23,humanPixY-3," ","pink")
- pix(25,humanPixY-4," ","pink")
- pix(24,humanPixY-5," ","pink")
- pix(24,humanPixY-6," ","pink")
- end
- function delHumanPix()
- pix(23,humanPixY," ")
- pix(27,humanPixY," ")
- pix(24,humanPixY-1," ")
- pix(26,humanPixY-1," ")
- pix(25,humanPixY-2," ")
- pix(23,humanPixY-3," ")
- pix(25,humanPixY-4," ")
- pix(24,humanPixY-5," ")
- pix(24,humanPixY-6," ")
- end
- function drawAlienPix()
- pix(19,alienPixY," ","cyan")
- pix(17,alienPixY+1," ","cyan")
- pix(19,alienPixY+2," ","cyan")
- end
- function delAlienPix()
- pix(19,alienPixY," ")
- pix(17,alienPixY+1," ")
- pix(19,alienPixY+2," ")
- end
- function drawShipPix()
- pix(shipPixX+3,3," ","white")
- pix(shipPixX+3,4," ","white")
- pix(shipPixX+3,5," ","white")
- pix(shipPixX+3,6," ","white")
- pix(shipPixX+3,7," ","white")
- pix(shipPixX+2,5," ","orange")
- pix(shipPixX+2,6," ","yellow")
- pix(shipPixX+2,7," ","orange")
- pix(shipPixX,6," ","orange")
- pix(shipPixX+14,5," ","cyan")
- end
- function delShipPix()
- pix(shipPixX+3,3," ")
- pix(shipPixX+3,4," ")
- pix(shipPixX+3,5," ")
- pix(shipPixX+3,6," ")
- pix(shipPixX+3,7," ")
- pix(shipPixX+2,5," ")
- pix(shipPixX+2,6," ")
- pix(shipPixX+2,7," ")
- pix(shipPixX,6," ")
- pix(shipPixX+14,5," ")
- end
- function line1()
- pix(8,4," ","white")
- pix(12,4," ","white")
- pix(16,4," ","white")
- pix(20,4," ","white")
- pix(24,4," ","white")
- pix(28,4," ","white")
- pix(32,4," ","white")
- pix(36,4," ","white")
- pix(40,4," ","white")
- end
- function line2()
- pix(8,5," ","white")
- pix(10,5," ","white")
- pix(12,5," ","white")
- pix(14,5," ","white")
- pix(16,5," ","white")
- pix(18,5," ","white")
- pix(21,5," ","white")
- pix(24,5," ","white")
- pix(28,5," ","white")
- pix(33,5," ","white")
- pix(36,5," ","white")
- pix(38,5," ","white")
- pix(40,5," ","white")
- pix(42,5," ","white")
- end
- function line3()
- pix(8,6," ","white")
- pix(12,6," ","white")
- pix(16,6," ","white")
- pix(18,6," ","white")
- pix(21,6," ","white")
- pix(24,6," ","white")
- pix(28,6," ","white")
- pix(33,6," ","white")
- pix(36,6," ","white")
- pix(38,6," ","white")
- pix(40,6," ","white")
- end
- function line4()
- pix(8,7," ","white")
- pix(12,7," ","white")
- pix(16,7," ","white")
- pix(18,7," ","white")
- pix(21,7," ","white")
- pix(24,7," ","white")
- pix(28,7," ","white")
- pix(33,7," ","white")
- pix(36,7," ","white")
- pix(38,7," ","white")
- pix(40,7," ","white")
- end
- function line5()
- pix(8,8," ","white")
- pix(12,8," ","white")
- pix(14,8," ","white")
- pix(16,8," ","white")
- pix(21,8," ","white")
- pix(24,8," ","white")
- pix(28,8," ","white")
- pix(33,8," ","white")
- pix(36,8," ","white")
- pix(40,8," ","white")
- pix(42,8," ","white")
- end
- function startScreen()
- clear()
- term.setBackgroundColour(colours.green)
- term.setCursorPos(1,h)
- write(string.rep(" ",w))
- local screenStage=0
- screenTimer=os.startTimer(0.1)
- while true do
- local event,p1,p2,p3=os.pullEvent()
- if event=="key"and p1==57 then
- term.setBackgroundColour(colours.black)
- clear()
- runGame()
- elseif event=="timer" and screenTimer == p1 then
- --term.setCursorPos(1,1) write("screenStage: "..screenStage.." ")
- term.setBackgroundColour(colours.black)
- term.setCursorPos(35,1) write("SPACE WHEN READY")
- if screenStage>0 and screenStage<0.5 then
- humanPixY = 18
- drawHumanPix()
- elseif screenStage>2 and screenStage<2.9 then
- alienPixY = -2
- drawAlienPix()
- elseif screenStage>3 and screenStage<3.9 then
- alienPixY = -2
- delAlienPix()
- alienPixY = -1
- drawAlienPix()
- elseif screenStage>4 and screenStage<4.9 then
- alienPixY = -1
- delAlienPix()
- alienPixY = 0
- drawAlienPix()
- elseif screenStage>5 and screenStage<5.9 then
- alienPixY = 0
- delAlienPix()
- alienPixY = 1
- drawAlienPix()
- elseif screenStage>6 and screenStage<6.9 then
- alienPixY = 1
- delAlienPix()
- alienPixY = 2
- drawAlienPix()
- elseif screenStage>7 and screenStage<7.9 then
- alienPixY = 2
- delAlienPix()
- alienPixY = 3
- drawAlienPix()
- elseif screenStage>8 and screenStage<8.9 then
- alienPixY = 3
- delAlienPix()
- alienPixY = 4
- drawAlienPix()
- elseif screenStage>8 and screenStage<9.9 then
- alienPixY = 4
- delAlienPix()
- alienPixY = 5
- drawAlienPix()
- elseif screenStage>10 and screenStage<10.4 then
- pix(25,8," ","yellow")
- pix(25,9," ","yellow")
- pix(25,10," ","yellow")
- pix(25,11," ","yellow")
- pix(25,17," ","yellow")
- pix(25,18," ","yellow")
- elseif screenStage>10.4 and screenStage<10.6 then
- pix(25,8," ","yellow")
- pix(25,9," ","yellow")
- pix(25,10," ","yellow")
- pix(24,11," ","yellow")
- pix(24,12," ","yellow")
- pix(24,13," ","yellow")
- pix(24,14," ","yellow")
- pix(23,15," ","yellow")
- pix(23,16," ","yellow")
- pix(23,17," ","yellow")
- pix(23,18," ","yellow")
- humanPixY = 18
- drawHumanPix()
- elseif screenStage>10.6 and screenStage<10.8 then
- pix(25,8," ","yellow")
- pix(25,9," ","yellow")
- pix(24,10," ","yellow")
- pix(24,11," ","yellow")
- pix(24,12," ","yellow")
- pix(23,13," ","yellow")
- pix(23,14," ","yellow")
- pix(23,15," ","yellow")
- pix(22,16," ","yellow")
- pix(22,17," ","yellow")
- pix(22,18," ","yellow")
- humanPixY = 18
- drawHumanPix()
- elseif screenStage>10.8 and screenStage<11 then
- pix(25,8," ","yellow")
- pix(24,9," ","yellow")
- pix(24,10," ","yellow")
- pix(23,11," ","yellow")
- pix(23,12," ","yellow")
- pix(22,13," ","yellow")
- pix(22,14," ","yellow")
- pix(21,15," ","yellow")
- pix(21,16," ","yellow")
- pix(20,17," ","yellow")
- pix(20,18," ","yellow")
- humanPixY = 18
- drawHumanPix()
- elseif screenStage>11.9 and screenStage<12 then
- pix(1,6," ","yellow")
- elseif screenStage>12 and screenStage<12.1 then
- pix(1,6," ")
- pix(3,6," ","yellow")
- elseif screenStage>12.1 and screenStage<12.2 then
- pix(3,6," ")
- pix(5,6," ","yellow")
- elseif screenStage>12.2 and screenStage<12.3 then
- pix(5,6," ")
- pix(7,6," ","yellow")
- elseif screenStage>12.3 and screenStage<12.4 then
- pix(7,6," ")
- pix(9,6," ","yellow")
- elseif screenStage>12.4 and screenStage<12.5 then
- pix(9,6," ")
- pix(11,6," ","yellow")
- elseif screenStage>12.5 and screenStage<12.6 then
- pix(11,6," ")
- pix(13,6," ","yellow")
- elseif screenStage>12.6 and screenStage<12.7 then
- pix(13,6," ")
- pix(15,6," ","yellow")
- elseif screenStage>12.7 and screenStage<12.8 then
- term.setBackgroundColour(colours.black)
- for i= 5, h-1 do
- term.setCursorPos(15,i)
- write(" ")
- end
- humanPixY=18
- drawHumanPix()
- elseif screenStage>13 and screenStage<13.1 then
- shipPixX= -16
- drawShipPix()
- elseif screenStage>13 and screenStage<13.1 then
- delShipPix()
- shipPixX= -15
- drawShipPix()
- elseif screenStage>13.1 and screenStage<13.2 then
- delShipPix()
- shipPixX= -12
- drawShipPix()
- elseif screenStage>13.2 and screenStage<13.3 then
- delShipPix()
- shipPixX= -9
- drawShipPix()
- elseif screenStage>13.2 and screenStage<13.3 then
- delShipPix()
- shipPixX= -6
- drawShipPix()
- elseif screenStage>13.3 and screenStage<13.4 then
- delShipPix()
- shipPixX= -3
- drawShipPix()
- elseif screenStage>13.4 and screenStage<13.5 then
- delShipPix()
- shipPixX= 0
- drawShipPix()
- elseif screenStage>13.6 and screenStage<13.7 then
- delShipPix()
- shipPixX= 3
- drawShipPix()
- elseif screenStage>13.8 and screenStage<13.9 then
- delShipPix()
- shipPixX= 6
- drawShipPix()
- elseif screenStage>13.9 and screenStage<14 then
- delShipPix()
- shipPixX= 9
- drawShipPix()
- elseif screenStage>14.1 and screenStage<14.2 then
- delShipPix()
- shipPixX= 12
- drawShipPix()
- elseif screenStage>14.2 and screenStage<14.3 then
- delShipPix()
- shipPixX= 15
- drawShipPix()
- elseif screenStage>14.3 and screenStage<14.4 then
- delShipPix()
- shipPixX= 18
- drawShipPix()
- elseif screenStage>14.4 and screenStage<14.5 then
- delShipPix()
- shipPixX= 21
- drawShipPix()
- elseif screenStage>14.5 and screenStage<14.6 then
- delShipPix()
- shipPixX= 24
- drawShipPix()
- elseif screenStage>14.6 and screenStage<14.7 then
- delShipPix()
- shipPixX= 27
- drawShipPix()
- elseif screenStage>14.7 and screenStage<14.8 then
- delShipPix()
- shipPixX= 30
- drawShipPix()
- elseif screenStage>14.8 and screenStage<14.9 then
- delShipPix()
- shipPixX= 33
- drawShipPix()
- elseif screenStage>14.9 and screenStage<15 then
- delShipPix()
- shipPixX= 36
- drawShipPix()
- elseif screenStage>15 and screenStage<15.1 then
- delShipPix()
- shipPixX= 39
- drawShipPix()
- elseif screenStage>15.1 and screenStage<15.2 then
- delShipPix()
- shipPixX= 41
- drawShipPix()
- elseif screenStage>15.2 and screenStage<15.3 then
- delShipPix()
- shipPixX= 44
- drawShipPix()
- elseif screenStage>15.3 and screenStage<15.4 then
- delShipPix()
- shipPixX= 47
- drawShipPix()
- elseif screenStage>15.4 and screenStage<15.5 then
- delShipPix()
- shipPixX= 50
- drawShipPix()
- elseif screenStage>15.5 and screenStage<15.6 then
- delShipPix()
- elseif screenStage>16 and screenStage<16.9 then
- humanPixY=18
- delHumanPix()
- line1()
- line2()
- line3()
- line4()
- line5()
- elseif screenStage>17 and screenStage<20 then
- term.setCursorPos((w/2)-6,10)
- write("by FredTHead")
- term.setCursorPos((w/2)-13,12)
- write("WSAD or arrow keys to move")
- term.setCursorPos((w/2)-6,13)
- write("SPACE to fire")
- term.setCursorPos((w/2)-4,14)
- write("P to quit")
- term.setCursorPos((w/2)-8,16)
- write("Fire when ready")
- elseif screenStage>25 then
- term.setBackgroundColour(colours.black)
- for i = 2,h-1 do
- term.setCursorPos(1,i)
- write(string.rep(" ",w-1))
- end
- screenStage=0
- end
- screenStage=screenStage+0.1
- screenTimer=os.startTimer(0.025)
- end
- end
- end
- initVariables()
- monSign()
- startScreen()
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