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  1. [SystemSettings]
  2.  
  3. ; Screen Space Reflections (SSR)
  4. r.SSR.Quality=4 ; Very High screen space reflections
  5. r.SSR.MaxRoughness=0.8 ; Adjust max roughness for better reflections
  6. r.SSR.Temporal=1 ; Use temporal anti-aliasing on SSR
  7. r.SSR.HalfResSceneColor=0 ; Use full resolution for SSR scene color
  8.  
  9. ; Water Reflections
  10. r.Water.SingleLayer.Reflection=1 ; Enable high-quality reflections for single-layer water
  11. r.Water.SingleLayer.SSR=1 ; Enable screen space reflections on water
  12.  
  13. ; Anti-Aliasing (AA)
  14. r.AntiAliasingMethod=4 ; Use TSR (Temporal Super Resolution)
  15. r.TemporalAA.Upsampling=1 ; Enable TAA for upsampling
  16. r.TemporalAA.Quality=2 ; Enable input filtering and anti-ghosting
  17. r.TemporalAASamples=16 ; Higher jittered samples for smoother AA
  18. r.TemporalAAFilterSize=0.8 ; Sharpen reflections while reducing artifacts
  19. r.TemporalAACurrentFrameWeight=0.1 ; Lower ghosting and blurring
  20. r.TemporalAACatmullRom=1 ; Sharper image using Catmull-Rom filter
  21. r.TemporalAAPauseCorrect=1 ; Prevent reuse of render targets, reducing artifacts
  22. r.CustomDepthTemporalAAJitter=0 ; Remove jitter from custom depth pass
  23.  
  24. ; TSR (Temporal Super Resolution)
  25. r.TSR.History.ScreenPercentage=200 ; Max TSR quality for sharp textures
  26. r.TSR.History.UpdateQuality=3
  27. r.TSR.ShadingRejection.SampleCount=1.5 ; Balance clarity and stability
  28. r.TSR.Subpixel.DepthMaxAge=2 ; Balanced reprojection stability
  29. r.TSR.Subpixel.Method=2 ; Best performance for static geometry
  30. r.TSR.History.GrandReprojection=1 ; Improves clarity in motion
  31. r.TSR.History.SampleCount=16 ; Balance between stability and ghosting
  32. r.TSR.RejectionAntiAliasingQuality=2 ; High-quality spatial anti-aliasing
  33. r.TSR.Velocity.WeightClampingSampleCount=2 ; Stability in motion with reduced blur
  34. r.TSR.Velocity.WeightClampingPixelSpeed=4 ; Optimal pixel velocity for sharpness
  35. r.TSR.ShadingRejection.Flickering.Period=1 ; Moderate ghosting with improved stability
  36. r.TSR.Resurrection=1 ; Enhance visual stability
  37.  
  38. ; Graphics and Global Illumination
  39. r.SSGI.Enable=1 ; Enable screen space global illumination
  40. r.SSGI.HalfRes=0 ; Use full resolution for better quality
  41. r.SSGI.Quality=3 ; Very High quality for global illumination
  42. r.AmbientOcclusion.Method=1 ; Use GTAO for superior image quality
  43. r.GTAO.Downsample=0 ; Full resolution for GTAO
  44.  
  45. ; Texture Streaming and Memory
  46. r.TextureStreaming=0 ; Disable texture streaming to use full VRAM
  47. r.Streaming.PoolSize=8192 ; Max pool size for textures for the 7900 XTX
  48. r.Streaming.LimitPoolSizeToVRAM=1 ; Limit texture pool size to available GPU memory
  49. r.Streaming.UseAllMips=1 ; Force all mipmaps to load for clear textures
  50. r.Streaming.FullyLoadUsedTextures=1 ; Always load used textures fully into memory
  51. r.Streaming.Boost=3 ; Increase texture streaming prioritization
  52.  
  53. ; Texture and LOD Quality
  54. r.ViewDistanceScale=5 ; Increase general draw distance
  55. r.StaticMeshLODDistanceScale=0.5 ; Keep higher LODs visible further away
  56. r.LODBias=-2 ; Force highest LOD quality
  57. r.MaxAnisotropy=16 ; Improve texture quality at oblique angles
  58. r.MipMapLODBias=-1 ; Use sharper mipmaps for clearer textures
  59. foliage.LODDistanceScale=5 ; Improve foliage draw distance
  60. foliage.MinimumScreenSize=0.0001 ; Keep foliage visible at a distance
  61. r.LandscapeLODDistributionScale=3 ; Distribute LODs for high-quality distances
  62. r.LandscapeLOD0DistributionScale=3 ; Maintain high LOD quality
  63. r.HLOD.DistanceScale=5 ; Maximize HLOD visibility distance
  64.  
  65. ; Upscaling and Sharpening
  66. r.Tonemapper.Sharpen=2 ; Increase sharpness for textures
  67. r.ScreenPercentage=150 ; Higher internal resolution for sharper textures
  68. r.Upscale.Quality=4 ; High-quality Lanczos 3 upscaler
  69. r.Upscale.Softness=0 ; No additional sharpening for smoother results
  70.  
  71. [/Script/Engine.StreamingSettings]
  72. s.AsyncLoadingThreadEnabled=1 ; Enables async asset loading in the background
  73. s.IoDispatcherCacheSizeMB=256 ; Allocates 256 MB for the I/O dispatcher cache
  74.  
  75. [/Script/Engine.GarbageCollectionSettings]
  76. gc.MultithreadedDestructionEnabled=1 ; Enables multithreaded garbage collection for better performance
  77.  
  78. [ConsoleVariables]
  79. bOptimizeAnimBlueprintMemberVariableAccess=1 ; Optimizes animation blueprint variable access
  80. bAllowMultiThreadedAnimationUpdate=1 ; Allows animations to update on multiple threads
  81. bAllowMultiThreadedShaderCompile=1 ; Enables multi-threaded shader compilation
  82. bEnableMultiCoreRendering=1 ; Enables rendering on multiple CPU cores
  83. UseAllCores=1 ; Uses all available CPU cores for processing
  84.  
  85. [Core.Log]
  86. LogLinker=All Off ; Disables linker-related logging
  87. Global=Off ; Turns off global log messages
  88.  
  89. [Core.System]
  90. +Suppress=Scriptwarning ; Suppresses script warnings in logs
  91. +Suppress=Scriptlog ; Suppresses general script logs
  92. +Suppress=Warning ; Suppresses general warnings
  93. +Suppress=Error ; Suppresses error messages
  94.  
  95. [/Script/Engine.LocalPlayer]
  96. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV ; Maintains vertical FOV when adjusting aspect ratio (Ultrawide fix)
  97.  
  98.  
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