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- [SystemSettings]
- ; Screen Space Reflections (SSR)
- r.SSR.Quality=4 ; Very High screen space reflections
- r.SSR.MaxRoughness=0.8 ; Adjust max roughness for better reflections
- r.SSR.Temporal=1 ; Use temporal anti-aliasing on SSR
- r.SSR.HalfResSceneColor=0 ; Use full resolution for SSR scene color
- ; Water Reflections
- r.Water.SingleLayer.Reflection=1 ; Enable high-quality reflections for single-layer water
- r.Water.SingleLayer.SSR=1 ; Enable screen space reflections on water
- ; Anti-Aliasing (AA)
- r.AntiAliasingMethod=4 ; Use TSR (Temporal Super Resolution)
- r.TemporalAA.Upsampling=1 ; Enable TAA for upsampling
- r.TemporalAA.Quality=2 ; Enable input filtering and anti-ghosting
- r.TemporalAASamples=16 ; Higher jittered samples for smoother AA
- r.TemporalAAFilterSize=0.8 ; Sharpen reflections while reducing artifacts
- r.TemporalAACurrentFrameWeight=0.1 ; Lower ghosting and blurring
- r.TemporalAACatmullRom=1 ; Sharper image using Catmull-Rom filter
- r.TemporalAAPauseCorrect=1 ; Prevent reuse of render targets, reducing artifacts
- r.CustomDepthTemporalAAJitter=0 ; Remove jitter from custom depth pass
- ; TSR (Temporal Super Resolution)
- r.TSR.History.ScreenPercentage=200 ; Max TSR quality for sharp textures
- r.TSR.History.UpdateQuality=3
- r.TSR.ShadingRejection.SampleCount=1.5 ; Balance clarity and stability
- r.TSR.Subpixel.DepthMaxAge=2 ; Balanced reprojection stability
- r.TSR.Subpixel.Method=2 ; Best performance for static geometry
- r.TSR.History.GrandReprojection=1 ; Improves clarity in motion
- r.TSR.History.SampleCount=16 ; Balance between stability and ghosting
- r.TSR.RejectionAntiAliasingQuality=2 ; High-quality spatial anti-aliasing
- r.TSR.Velocity.WeightClampingSampleCount=2 ; Stability in motion with reduced blur
- r.TSR.Velocity.WeightClampingPixelSpeed=4 ; Optimal pixel velocity for sharpness
- r.TSR.ShadingRejection.Flickering.Period=1 ; Moderate ghosting with improved stability
- r.TSR.Resurrection=1 ; Enhance visual stability
- ; Graphics and Global Illumination
- r.SSGI.Enable=1 ; Enable screen space global illumination
- r.SSGI.HalfRes=0 ; Use full resolution for better quality
- r.SSGI.Quality=3 ; Very High quality for global illumination
- r.AmbientOcclusion.Method=1 ; Use GTAO for superior image quality
- r.GTAO.Downsample=0 ; Full resolution for GTAO
- ; Texture Streaming and Memory
- r.TextureStreaming=0 ; Disable texture streaming to use full VRAM
- r.Streaming.PoolSize=8192 ; Max pool size for textures for the 7900 XTX
- r.Streaming.LimitPoolSizeToVRAM=1 ; Limit texture pool size to available GPU memory
- r.Streaming.UseAllMips=1 ; Force all mipmaps to load for clear textures
- r.Streaming.FullyLoadUsedTextures=1 ; Always load used textures fully into memory
- r.Streaming.Boost=3 ; Increase texture streaming prioritization
- ; Texture and LOD Quality
- r.ViewDistanceScale=5 ; Increase general draw distance
- r.StaticMeshLODDistanceScale=0.5 ; Keep higher LODs visible further away
- r.LODBias=-2 ; Force highest LOD quality
- r.MaxAnisotropy=16 ; Improve texture quality at oblique angles
- r.MipMapLODBias=-1 ; Use sharper mipmaps for clearer textures
- foliage.LODDistanceScale=5 ; Improve foliage draw distance
- foliage.MinimumScreenSize=0.0001 ; Keep foliage visible at a distance
- r.LandscapeLODDistributionScale=3 ; Distribute LODs for high-quality distances
- r.LandscapeLOD0DistributionScale=3 ; Maintain high LOD quality
- r.HLOD.DistanceScale=5 ; Maximize HLOD visibility distance
- ; Upscaling and Sharpening
- r.Tonemapper.Sharpen=2 ; Increase sharpness for textures
- r.ScreenPercentage=150 ; Higher internal resolution for sharper textures
- r.Upscale.Quality=4 ; High-quality Lanczos 3 upscaler
- r.Upscale.Softness=0 ; No additional sharpening for smoother results
- [/Script/Engine.StreamingSettings]
- s.AsyncLoadingThreadEnabled=1 ; Enables async asset loading in the background
- s.IoDispatcherCacheSizeMB=256 ; Allocates 256 MB for the I/O dispatcher cache
- [/Script/Engine.GarbageCollectionSettings]
- gc.MultithreadedDestructionEnabled=1 ; Enables multithreaded garbage collection for better performance
- [ConsoleVariables]
- bOptimizeAnimBlueprintMemberVariableAccess=1 ; Optimizes animation blueprint variable access
- bAllowMultiThreadedAnimationUpdate=1 ; Allows animations to update on multiple threads
- bAllowMultiThreadedShaderCompile=1 ; Enables multi-threaded shader compilation
- bEnableMultiCoreRendering=1 ; Enables rendering on multiple CPU cores
- UseAllCores=1 ; Uses all available CPU cores for processing
- [Core.Log]
- LogLinker=All Off ; Disables linker-related logging
- Global=Off ; Turns off global log messages
- [Core.System]
- +Suppress=Scriptwarning ; Suppresses script warnings in logs
- +Suppress=Scriptlog ; Suppresses general script logs
- +Suppress=Warning ; Suppresses general warnings
- +Suppress=Error ; Suppresses error messages
- [/Script/Engine.LocalPlayer]
- AspectRatioAxisConstraint=AspectRatio_MaintainYFOV ; Maintains vertical FOV when adjusting aspect ratio (Ultrawide fix)
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