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Styckz

ui_user_Styckz.xml

Jan 24th, 2015
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <config>
  3. <!--  ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.
  4.     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,
  5. (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'
  6. \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )
  7.  \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /
  8. ~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'``~'`~'`~'`~`~'`~'`~'`~'`~'`~'
  9.      ,~~.                                            CUSTOM SETTINGS BY  -=| STORMREAVER Modified by Styckz |=-                                                ,~~.
  10.     (  9 )-_,  ~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'       (  9 )-_,
  11. (\___ )=='-'                                               ALL UI CUSTOMIZATION GOES INTO THIS - AND ONLY THIS - FILE                                     (\___ )=='-'
  12. \ .   ) )      ~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'   \ .   ) )
  13.  \ `-' /       Name this file to ui_user_Styckz.xml for the HUD to load. UI Customization Topics: http://turbohud.freeforums.net/board/11/customization    \ `-' /
  14.   `~j-'        ~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'     `~j-'
  15.      ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.
  16.     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,
  17. (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'
  18. \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )
  19.  \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /
  20. ~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'``~'`~'`~'`~`~'`~'`~'`~'`~'`~'
  21.                                                                                 HELP
  22.      ,~~.      ~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'        ,~~.
  23.     (  9 )-_,  Comments Describing Each Section Have Been Placed on the Right Side. Help with Understanding Values for Each can be Found Here.                (  9 )-_,
  24. (\___ )=='-'    NOTE: For tags where 1/0 are the options 1 is enabled | 0 is disabled                                                                     (\___ )=='-'
  25. \ .   ) )      ~`~'`~'`    ~'`~`~'`    ~'`~'`~'    `~`~'`~'    `~'`~'`~    '`~'`~'`    ~'`~`~'`    ~'`~'`~'`    ~`~'`~'`~    '`~'`~`~    '`~'`~'`    ~'`  \ .   ) )
  26.  \ `-' /       active_buffs = Enables these settings Only When the buff specified is in the state specified. Buff is set as Buff/Value of Buff State       \ `-' /
  27.   `~j-'        center = Sets the Placement of the Center of the Circle. Cursor, Me                                                                          `~j-'
  28.     '=:          color = Sets the Color of the Object. Values can be Between 0 and 255. Colors are Set Using Alpha, Red, Green, Blue Values.                  '=:
  29.      ,~~.      container = A Predefined Area That X and Y Values Will be Relative to.                                                                          ,~~.
  30.     (  9 )-_,  count_down = Value to Start the Countdown at.                                                                                                  (  9 )-_,
  31. (\___ )=='-'    dash = Makes the Circle or Line Dashed.                                                                                                   (\___ )=='-'
  32. \ .   ) )      enable = This Enables the Settings for That Line and Any Nested Under it.                                                                  \ .   ) )
  33.  \ `-' /       extra_decorators = Sets Other Secondary Markings That Will Also be Made When This Object is Present.                                        \ `-' /
  34.   `~j-'        expression = The Expression From the List to be Displayed. http://turbohud.freeforums.net/thread/35/expressions-constants                    `~j-'
  35.     '=:          fade = Should This Object be Made Semi-Transparent?                                                                                          '=:
  36.      ,~~.      file = Specifies the File That an Override Applies to.                                                                                          ,~~.
  37.     (  9 )-_,  font_bold = Should the Font Be Bold?                                                                                                           (  9 )-_,
  38. (\___ )=='-'    font_color = The Font Color. Values can be Between 0 and 255. Colors are Set Using Alpha, Red, Green, Blue Values.                        (\___ )=='-'
  39. \ .   ) )      font_family = The Font Style That Should be Used.                                                                                          \ .   ) )
  40.  \ `-' /       font_halign = The Horizontal Alignment of the Text. (Left, Right, Center)                                                                   \ `-' /
  41.   `~j-'        font_shadow = Should the Font Have a Drop Shadow?                                                                                            `~j-'
  42.     '=:          font_size = The Point Size of the Font.                                                                                                      '=:
  43.      ,~~.      h = Sets the Height of an Object.                                                                                                               ,~~.
  44.     (  9 )-_,  heavy = Used for the Custom Shadow (Font Outline) 0 = Thin Outline, 1 = Thick Outline.                                                         (  9 )-_,
  45. (\___ )=='-'    hint = Text displayed when the object is moused over.                                                                                     (\___ )=='-'
  46. \ .   ) )      keywords = Set What Group the Settings Apply to.                                                                                           \ .   ) )
  47.  \ `-' /       mouse_near = Enables These Settings Only When Your Mouse is Near (Over) the Specified Rectangle. Set Using X, Y, Width, Height.             \ `-' /
  48.   `~j-'        on_screen = Enables These Settings Only When the Object is on Your Screen.                                                                   `~j-'
  49.     '=:          off_screen = Enables These Settings Only When the Object is off Your Screen.                                                                 '=:
  50.      ,~~.      offset_z =                                                                                                                                      ,~~.
  51.     (  9 )-_,  only_at_max_level = Enables These Settings Only When Your Character is at Max Level.                                                           (  9 )-_,
  52. (\___ )=='-'    only_idle = Enables These Settings Only When Your Character is Idle.                                                                       (\___ )=='-'
  53. \ .   ) )      only_out_town = Enable These Settings Only When Your Character is Outside of Town.                                                          \ .   ) )
  54.  \ `-' /       path = Specifies the Path separated by Periods to get to the Value That is Being Changed by the Override                                     \ `-' /
  55.   `~j-'        ping_speed =                                                                                                                                  `~j-'
  56.     '=:          powers = Enable These Settings Only When These Skills are in the specified state. Sills are set as Skill/Value for Specified State.           '=:
  57.      ,~~.      radius = Sets the Radius of a Circle.                                                                                                            ,~~.
  58.     (  9 )-_,  shape = Sets the shape to be drawn. Circle, X                                                                                                   (  9 )-_,
  59. (\___ )=='-'    speech_text = Windows Narrator will speak this when this item or actor appears.                                                            (\___ )=='-'
  60. \ .   ) )      stroke = Stroke is the Thickness of a Line. A Higher Number Means a Thicker Line.                                                           \ .   ) )
  61.  \ `-' /       start_cap, end_cap = Set How the Start and End of the Line Should be Handled.                                                                \ `-' /
  62.   `~j-'        template = Uses the Settings Set in the Defined Template Unless New Ones are Specified.                                                       `~j-'
  63.     '=:          text = Specifies the Text That Should be Displayed, Typically for Labels.                                                                     '=:
  64.      ,~~.      use_bottom =                                                                                                                                     ,~~.
  65.     (  9 )-_,  value = The Value it Should Have now (For Overrides)                                                                                            (  9 )-_,
  66. (\___ )=='-'    value_format =                                                                                                                             (\___ )=='-'
  67. \ .   ) )      w = Sets the width of an object                                                                                                             \ .   ) )
  68.  \ `-' /       x = Horizontal Position Within Container.                                                                                                    \ `-' /
  69.   `~j-'        y = Vertical Position Within Container.                                                                                                       `~j-'
  70.     '=:          zone =                                                                                                                                        '=:
  71.      ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.          ,~~.
  72.     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,     (  6 )-_,
  73. (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'  (\___ )=='-'
  74. \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )     \ .   ) )
  75.  \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /       \ `-' /
  76. ~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'``~'`~'`~'`~`~'`~'`~'`~'`~'`~'`-->
  77.  
  78.     <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
  79.                            Personal Arcs
  80.        ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
  81.  
  82.     <personal enabled="1">                                                                              <!-- Adds Personal Arcs below the feet of your character (For Health,Resource and Cooldown)-->
  83.         <conditions only_out_town="1" />                                                                    
  84.        
  85.         <health enabled="1">                                                                            <!-- Show the Health Arc? -->
  86.             <fill enabled="1" color="200,190,10,5" stroke="5" start_cap="Round" end_cap="Round" />      <!-- Fill(Main Color) Settings -->
  87.             <outline enabled="1" color="180,100,6,4" stroke="7" start_cap="Round" end_cap="Round" />    <!-- Outline Settings -->
  88.             <emptyfill enabled="0" color="128,32,32,32" stroke="3" start_cap="Round" end_cap="Round" /> <!-- Settings for the Background Color Left When the Bar is Not Full -->
  89.         </health>
  90.        
  91.         <cooldown enabled="1">                                                                          <!-- Show Arcs for Your Skill's Cooldown? -->
  92.             <fill enabled="1" color="250,255,117,51" stroke="3" start_cap="Round" end_cap="Round" />        
  93.             <outline enabled="1" color="150,0,0,0" stroke="6" start_cap="Round" end_cap="Round" />            
  94.             <emptyfill enabled="0" color="128,80,255,80" stroke="5" start_cap="Round" end_cap="Round" />    
  95.             <skill_image enabled="1" fade="0" />                                                        <!-- Show Skill Icon Next to the Cooldown Arcs? -->
  96.         </cooldown>
  97.  
  98.         <res enabled="1">                                                                               <!-- Show the Resource Arc? -->
  99.             <arcane>                                                                                    <!-- Settings for the Arcane Resource -->
  100.                 <fill enabled="1" color="200,70,19,95" stroke="5" start_cap="Round" end_cap="Round" />        
  101.                 <outline enabled="1" color="180,125,40,120" stroke="7" start_cap="Round" end_cap="Round" />    
  102.             </arcane>
  103.            
  104.             <discipline>                                                                                <!-- Settings for the Discipline Resource -->
  105.                 <fill enabled="1" color="200,38,41,108" stroke="5" start_cap="Round" end_cap="Round" />        
  106.                 <outline enabled="1" color="180,107,122,228" stroke="7" start_cap="Round" end_cap="Round" />
  107.             </discipline>
  108.            
  109.             <hatred>                                                                                    <!-- Settings for the Hatred Resource -->
  110.                 <fill enabled="1" color="200,192,62,23" stroke="5" start_cap="Round" end_cap="Round" />    
  111.                 <outline enabled="1" color="180,35,10,5" stroke="7" start_cap="Round" end_cap="Round" />
  112.             </hatred>
  113.            
  114.             <fury>                                                                                      <!-- Settings for the Fury Resource -->
  115.                 <fill enabled="1" color="200,250,250,75" stroke="5" start_cap="Round" end_cap="Round" />
  116.                 <outline enabled="1" color="180,233,91,31" stroke="7" start_cap="Round" end_cap="Round" />
  117.             </fury>
  118.            
  119.             <mana>                                                                                      <!-- Settings for the Mana Resource -->
  120.                 <fill enabled="1" color="200,30,25,80" stroke="5" start_cap="Round" end_cap="Round" />    
  121.                 <outline enabled="1" color="180,55,50,161" stroke="7" start_cap="Round" end_cap="Round" />
  122.             </mana>
  123.            
  124.             <spirit>                                                                                    <!-- Settings for the Spirit Resource -->
  125.                 <fill enabled="1" color="200,221,193,108" stroke="5" start_cap="Round" end_cap="Round" />
  126.                 <outline enabled="1" color="150,200,183,142" stroke="7" start_cap="Round" end_cap="Round" />
  127.             </spirit>
  128.            
  129.             <wrath>                                                                                     <!-- Settings for the Wrath Resource -->
  130.                 <fill enabled="1" color="200,121,114,94" stroke="5" start_cap="Round" end_cap="Round" />    
  131.                 <outline enabled="1" color="150,219,237,229" stroke="7" start_cap="Round" end_cap="Round" />
  132.             </wrath>
  133.            
  134.             <emptyfill enabled="0" color="128,32,32,32" stroke="5" start_cap="Round" end_cap="Round" /> <!-- Settings for All Resources Empty Fill (The Color When The Resource is Not Full) -->
  135.         </res>
  136.     </personal>
  137.  
  138.     <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
  139.                             Templates
  140.        ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
  141.    
  142.     <templates>
  143.         <!--°¸,»ïÏï«,¸[ Templates for Attributes Bar ]¸,»ïÏï«,¸°-->
  144.         <default zone="attributes">                                                                                                        <!-- Base Settings Used for Attribute Bar -->
  145.             <position y="34" w="3" h="9" container="Root.NormalLayer.game_dialog_backgroundScreenPC.game_window_hud_overlay" />            <!-- Position of Bar -->
  146.             <border color="180,50,50,50" stroke="1" />                                                                                     <!-- Default Box Border -->
  147.             <title font_family="verdana" font_size="6.25" font_color="255,255,255,255" font_bold="0" font_shadow="0" font_halign="Center"> <!-- Default Box Font  -->
  148.                 <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />                                                                  <!-- Text Outline -->
  149.             </title>
  150.         </default>
  151.    
  152.         <details enabled="1" template="default">                                                                                           <!-- Base Settings Used for Values boxes in Hover Overs; Values not set taken from default (Base Settings Used for Attribute Bar)-->
  153.             <body color="220,0,0,0" />                                                                                                     <!-- Hover Over Values Box Fill -->
  154.             <title font_size= "6.5"/>                                                                                                      
  155.         </details>
  156.    
  157.         <details_title enabled="1" template="details">                                                                                     <!-- Base Settings Used for Labels boxes in Hover Overs; Values not set taken from details (Base Settings Used for Values boxes in Hover Overs)-->
  158.             <title font_color="255,255,200,100" font_halign= "Left"/>
  159.         </details_title>
  160.        
  161.         <!--°¸,»ïÏï«,¸[ Templates Exp Bar ]¸,»ïÏï«,¸°-->
  162.         <expbar_def enabled="1" zone="expbar">                                                                                             <!-- Experience Bar Zone -->
  163.         </expbar_def>
  164.  
  165.         <txt template="expbar_def">                                                                                                        <!-- Base Settings For Experience Bar Text -->
  166.             <position w="5.5" h="2.55" container="*window-rect-center" />
  167.             <body color="0,0,0,0" />
  168.             <title font_family="verdana" font_halign="Center" font_size="6" font_bold="0" font_color="255,255,255,255" font_shadow="0" />
  169.             <conditions only_at_max_level="1" mouse_near="18.8,91.25,62.3,0.85" only_idle="1" />
  170.         </txt>
  171.  
  172.         <txt_meas template="txt">                                                                                                          <!-- Base Settings For Measurements Text -->
  173.             <position w="8.75" />
  174.             <title font_color="255,199,179,119" font_halign="Right" />
  175.         </txt_meas>
  176.  
  177.         <txt_req template="txt">                                                                                                           <!-- Base Settings For Requirements Text -->
  178.             <title font_color="255,199,179,119" font_halign="Right" />
  179.         </txt_req>
  180.  
  181.         <time template="txt">                                                                                                              <!-- Base Settings For Time Values -->
  182.             <position w="6.75" />
  183.             <title font_halign="Right" />
  184.         </time>
  185.        
  186.         <expreq template="time">                                                                                                           <!-- Base Settings For Experience Required Values -->
  187.             <position w="4.5" />
  188.             <title font_color="255,0,255,0" />
  189.         </expreq>
  190.        
  191.         <xph template="txt">                                                                                                               <!-- Base Settings For Experience per Hour Values -->
  192.             <position w="5" />
  193.             <title font_halign="Left" />
  194.         </xph>
  195.  
  196.         <!--°¸,»ïÏï«,¸[ Templates for Skill Timers ]¸,»ïÏï«,¸°-->
  197.         <cd_timer enabled="1">
  198.             <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="{value}" value_format="F1">
  199.                 <body enabled="0" color="192,0,0,0" stroke="0" />
  200.                 <text font_family="verdana" font_size="9" font_bold="0" font_shadow="0">
  201.                     <custom_shadow enabled="1" heavy="1" color="150,0,0,0" />
  202.                 </text>
  203.             </ground_label>
  204.             <ground_timer enabled="1" radius="25" use_bottom="0">
  205.                 <empty enabled="1" color="64,0,0,0" stroke="0" />
  206.                 <fill enabled="1" color="160,255,255,255" stroke="0" />
  207.             </ground_timer>
  208.         </cd_timer>
  209.  
  210.         <!--°¸,»ïÏï«,¸[ Templates for 2.1.2 Goblins Based on Snippet from Arkahr ]¸,»ïÏï«,¸°-->
  211.         <goblin enabled="1" speech_text="" keywords="" extra_decorators="deco_fill/map_shape">                                             <!-- Template used by New Goblin Marking for 2.1.2 -->
  212.             <map_shape enabled="1" radius="8" ping_speed="0" shape="circle" color="180,255,255,255" stroke="0" />
  213.             <deco_fill enabled="1" radius="4.5" ping_speed="0" shape="circle" color="180,0,120,0" stroke="0" />
  214.             <ground_label enabled="1" on_screen="0" off_screen="1" text="default">                                                         <!-- Off Screen Label for Chasing Goblin -->    
  215.                 <body enabled="1" color="255,255,255,255" stroke="0" />                                                                    <!-- Default Label Color -->
  216.                 <text font_family="verdana" font_size="8" font_bold="1" font_color="255,255,255,255" font_shadow="0">                      <!-- Default Label Font  -->
  217.                     <custom_shadow enabled="1" heavy="1" color="128,0,0,0" />
  218.                 </text>
  219.             </ground_label>
  220.         </goblin>
  221.  
  222.         <blood_thief template="goblin">            
  223.             <deco_fill color="180,155,0,255" />                                                                                            <!-- Violet -->        
  224.             <map_shape color="180,196,107,255" />                                                                                          <!-- Lighter Violet -->
  225.             <ground_label>                
  226.                 <body color="180,155,0,255" />
  227.             </ground_label>
  228.         </blood_thief>
  229.  
  230.         <malevolent_tormentor template="goblin">
  231.             <deco_fill color="180,255,0,0" />                                                                                              <!-- red -->    
  232.             <map_shape color="180,255,87,87" />                                                                                            <!-- lighter red -->
  233.             <ground_label>
  234.                 <body color="180,255,0,0" />
  235.             </ground_label>                
  236.         </malevolent_tormentor>
  237.  
  238.         <odious_colector template="goblin">
  239.             <deco_fill color="180,0,255,0" />                                                                                              <!-- green -->    
  240.             <map_shape color="180,158,255,158" />                                                                                          <!-- lighter green -->                
  241.             <ground_label>
  242.                 <body color="180,0,255,0" />
  243.             </ground_label>            
  244.         </odious_colector>    
  245.  
  246.         <gem_hoarder template="goblin">
  247.             <deco_fill color="50,255,255,255" />                                                                                           <!-- opaque white -->    
  248.             <map_shape color="180,255,255,255" />                                                                                          <!-- white -->                
  249.             <ground_label>
  250.                 <body color="180,255,255,255" />
  251.             </ground_label>            
  252.         </gem_hoarder>    
  253.  
  254.         <treasure_goblin template="goblin">
  255.             <deco_fill color="180,255,255,0" />                                                                                            <!-- yellow -->        
  256.             <map_shape color="180,255,255,112" />                                                                                          <!-- lighter yellow -->
  257.             <ground_label>
  258.                 <body color="180,255,255,0" />
  259.             </ground_label>            
  260.         </treasure_goblin>
  261.  
  262.    
  263.         <treasure_fiend template="goblin">                                                                                                 <!-- extra goblin found in Vault -->
  264.             <deco_fill color="180,255,163,15" />                                                                                           <!-- orange -->        
  265.             <map_shape color="180,255,198,107" />                                                                                          <!-- lighter orange -->
  266.             <ground_label>
  267.                 <body color="180,255,163,15" />
  268.             </ground_label>            
  269.         </treasure_fiend>
  270.     </templates>
  271.  
  272.     <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
  273.                               Labels
  274.        ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
  275.  
  276.     <labels>
  277.         <!--°¸,»ïÏï«,¸[ Labels for Attributes Bar ]¸,»ïÏï«,¸°-->
  278.         <eHP_Max enabled="1" template="default" expression="*ehp-max" hint="">                                      <!-- EHP -->
  279.             <position x="27.04" />
  280.             <body color="150,100,100,100" />
  281.             <title font_color="255,190,255,150" />
  282.         </eHP_Max>
  283.  
  284.         <Armor enabled="1" template="default" expression="*armor" hint="Armor">                                     <!-- Armor -->
  285.             <position x="30.1" />
  286.             <body color="150,100,100,100" />
  287.         </Armor>
  288.  
  289.         <All_Res enabled="1" template="default" expression="*resist-lowest" hint="All Resist (Lowest)">             <!-- All Resist (lowest resist) -->
  290.             <position x="33.16" />
  291.             <body color="150,100,100,100" />
  292.             <title font_color="255,255,209,147" />
  293.         </All_Res>
  294.  
  295.         <Gold_Find enabled="1" template="default" expression="*goldfind" hint="Gold Find %">                        <!-- Gold Find % -->
  296.             <position x="36.22" />
  297.             <body color="150,255,240,65" />
  298.         </Gold_Find>
  299.  
  300.         <CD_Reduction enabled="1" template="default" expression="*cdr" hint="Cooldown Reduction">                   <!-- Cooldown Reduction (CDR) -->
  301.             <position x="39.28" />
  302.             <body color="180,255,255,255" />
  303.             <conditions only_out_town="0" />
  304.         </CD_Reduction>
  305.  
  306.         <Movement_Speed enabled="1" template="default" expression="*movespeed" hint="Movement Speed %">              <!-- Movement Speed -->
  307.             <position x="42.34" />
  308.             <body color="150,121,170,242" />
  309.             <conditions only_out_town="0" />
  310.         </Movement_Speed>
  311.  
  312.         <Cur_DPS enabled="1" template="default" expression="*dps-cur" hint="Current DPS">                            <!-- Current DPS -->
  313.             <position h="11" y="33" x="45.4" />
  314.             <border color="180,168,104,0" stroke="2"/>
  315.             <body color="200,0,0,0" />
  316.             <title font_size="7"  font_color="255,151,196,255" font_bold="1"/>
  317.             <conditions only_out_town="0" />
  318.         </Cur_DPS>
  319.  
  320.         <Avg_DPS enabled="1" template="default" expression="*dps-run" hint="Average DPS">                            <!-- Average DPS -->
  321.             <position h="11" y="33" x="48.46" />
  322.             <border color="180,168,104,0" stroke="2"/>
  323.             <body color="200,0,0,0" />
  324.             <title font_size="7"  font_color="255,255,255,255" font_bold="1"/>
  325.             <conditions only_out_town="0" />
  326.         </Avg_DPS>
  327.  
  328.         <Total_Damage enabled="1" template="default" expression="*dmg-total" hint="Total Damage">                    <!-- Total Damage -->
  329.             <position h="11" y="33" x="51.52" />
  330.             <border color="180,168,104,0" stroke="2"/>
  331.             <body color="200,0,0,0" />
  332.             <title font_size="7"  font_color="255,190,255,150" font_bold="1"/>
  333.             <conditions only_out_town="0" />
  334.         </Total_Damage>
  335.  
  336.         <Elem_DPS enabled="1" template="default" expression="*elemental-dps" hint="Elemental DPS">                   <!-- Elemental DPS -->
  337.             <position x="54.59" />
  338.             <body color="120,106,255,255" />
  339.             <conditions only_out_town="0" />
  340.         </Elem_DPS>
  341.  
  342.         <Elite_DPS enabled="1" template="default" expression="*elite-dps" hint="Elite DPS">                          <!-- Elite DPS -->
  343.             <position x="57.64" />
  344.             <body color="150,255,181,106" />
  345.             <conditions only_out_town="0" />
  346.         </Elite_DPS>
  347.  
  348.         <Weapon_DMG enabled="1" template="default" expression="*dmg-weapon" hint="Weapon Damage">                    <!-- Weapon Damage -->
  349.             <position x="60.70" />
  350.             <body color="160,194,18,18" />
  351.             <title font_color="255,151,196,255" />
  352.         </Weapon_DMG>
  353.  
  354.         <Attack_Speed enabled="1" template="default" expression="*attackspeed" hint="Attacks Per Second">            <!-- Attacks Per Second -->
  355.             <position x="63.75" />
  356.             <body color="160,194,18,18" />
  357.             <title font_color="255,255,209,147" />
  358.         </Attack_Speed>
  359.  
  360.         <Crit_Chance enabled="1" template="default" expression="*critchance" hint="Critical Hit Chance">             <!-- Critical Hit Chance -->
  361.             <position x="66.81" />
  362.             <body color="160,194,18,18" />
  363.         </Crit_Chance>
  364.  
  365.         <Sheet_DPS enabled="1" template="default" expression="*dps-sheet" hint="">                                   <!-- Sheet DPS -->
  366.             <position x="69.87" />
  367.             <body color="160,194,18,18" />
  368.             <title font_color="255,190,255,150" />
  369.         </Sheet_DPS>
  370.  
  371.         <!--°¸,»ïÏï«,¸[ Labels for the Attribute Bar Hover Overs ]¸,»ïÏï«,¸°-->
  372.             <!--{[ Left Side (Effective HP) ]}-->
  373.         <ehp_max_title enabled="1" template="details_title" expression="Effective HP">                               <!-- Effective HP Hover Over Title -->
  374.             <position x="30.1" w="8" />
  375.             <conditions mouse_near="27.04,37,3,9" only_idle="1" />
  376.         </ehp_max_title>
  377.        
  378.         <armor enabled="1" template="details" expression="*armor">                                                   <!-- Armor Hover Over Value -->
  379.             <position x="27.04" y="25" />
  380.             <conditions mouse_near="27.04,37,3,9" only_idle="1" />
  381.         </armor>
  382.         <armor_title enabled="1" template="details_title" expression="Armor">                                        <!-- Armor Hover Over Title -->
  383.             <position x="30.1" y="25" w="8" />
  384.             <conditions mouse_near="27.04,37,3,9" only_idle="1" />
  385.         </armor_title>
  386.  
  387.         <allres enabled="1" template="details" expression="*resist-lowest">                                          <!-- All Resist (Element with Lowest Value) Hover Over Value -->
  388.             <position x="27.04" y="16" />
  389.             <title font_color="255,255,209,147" />
  390.             <conditions mouse_near="27.04,37,3,9" only_idle="1" />
  391.         </allres>
  392.         <allres_title enabled="1" template="details_title" expression="All Res (Lowest)">                            <!-- All Resist (Element with Lowest Value) Hover Over Title -->
  393.             <position x="30.1" y="16" w="8" />
  394.             <conditions mouse_near="27.04,37,3,9" only_idle="1" />
  395.         </allres_title>
  396.  
  397.         <dmgred enabled="1" template="details" expression="*damred">                                                 <!-- Damage Reduction Hover Over Value -->
  398.             <position x="27.04" y="7" />
  399.             <body color="220,150,0,0" />
  400.             <conditions mouse_near="27.04,37,3,9" only_idle="1" />
  401.         </dmgred>
  402.         <dmgred_title enabled="1" template="details_title" expression="Damage Reduction">                            <!-- Damage Reduction Hover Over Title -->
  403.             <position x="30.1" y="7" w="8" />
  404.             <conditions mouse_near="27.04,37,3,9" only_idle="1" />
  405.         </dmgred_title>
  406.  
  407.             <!--{[ Right Side (Sheet DPS) ]}-->
  408.         <Sheet_DPS_Title enabled="1" template="details_title" expression="Sheet DPS">                                <!-- Sheet DPS Hover Over Title -->
  409.             <position x="72.93" w="8" />
  410.             <conditions mouse_near="69.87,37,3,9" only_idle="1" />
  411.         </Sheet_DPS_Title>
  412.  
  413.         <Attacks_Per_Sec_Detail enabled="1" template="details" expression="*attackspeed">                            <!-- Attacks Per Second Hover Over Value -->
  414.             <position x="69.87" y="25" />
  415.             <conditions mouse_near="69.87,37,3,9" only_idle="1" />
  416.         </Attacks_Per_Sec_Detail>
  417.         <Attacks_Per_Sec_Title enabled="1" template="details_title" expression="Attacks per Second">                 <!-- Attacks Per Second Hover Over Title -->
  418.             <position x="72.93" y="25" w="8" />
  419.             <conditions mouse_near="69.87,37,3,9" only_idle="1" />
  420.         </Attacks_Per_Sec_Title>
  421.  
  422.         <Weapon_Damage_Detail enabled="1" template="details" expression="*dmg-weapon">                               <!-- Weapon Damage Hover Over Value -->
  423.             <position x="69.87" y="16" />
  424.             <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
  425.         </Weapon_Damage_Detail>
  426.         <Weapon_Damage_Title enabled="1" template="details_title" expression="Weapon Damage">                        <!-- Weapon Damage Hover Over Title -->
  427.             <position x="72.93" y="16" w="8" />
  428.             <conditions mouse_near="69.87,37,3,9" only_idle="1" />
  429.         </Weapon_Damage_Title>
  430.  
  431.         <Critical_Damage_Detail enabled="1" template="details" expression="*critdamage">                             <!-- Critical Damage Hover Over Value -->
  432.             <position x="69.87" y="7" />
  433.             <conditions mouse_near="69.87,37,3,9" only_idle="1" />
  434.         </Critical_Damage_Detail>
  435.         <Critical_Damage_Title enabled="1" template="details_title" expression="Critial Damage">                     <!-- Critical Damage Hover Over Title -->
  436.             <position x="72.93" y="7" w="8" />
  437.             <conditions mouse_near="69.87,37,3,9" only_idle="1" />
  438.         </Critical_Damage_Title>
  439.  
  440.         <!--°¸,»ïÏï«,¸[ Labels for Attributes Bar ]¸,»ïÏï«,¸°-->
  441.         <level_cur template="txt" expression="*exp-level-cur">                                                       <!-- Current Paragon Level -->
  442.             <position x="18.8" y="90.25" w="24.92"/>
  443.             <conditions only_at_max_level="1" mouse_near="" only_idle="" />
  444.         </level_cur>
  445.  
  446.         <xph_today template="txt" expression="*stattracker.hero_today.exp_per_hour">                                 <!-- Experience Per Hour Today -->
  447.             <position x="56.18" y="90.25" w="24.92"/>
  448.             <conditions only_at_max_level="1" mouse_near="" only_idle="" />
  449.         </xph_today>
  450.        
  451.         <fixed_background_requirements template="expbar_def" expression=" ">                                         <!-- Requirements Background -->
  452.             <position x="15.7" y="74.4" w="14.85" h="13.19" container="*window-rect-center" />
  453.             <body color="255,0,0,0" />
  454.             <border color="255,46,39,27" stroke="2.5" />
  455.             <title font_family="verdana" font_size="6" font_halign="Center" font_bold="0" font_color="255,0,0,0" font_shadow="0" />
  456.             <conditions only_at_max_level="1" mouse_near="18.8,91.25,62.3,0.85" only_idle="1" />
  457.         </fixed_background_requirements>
  458.        
  459.         <fixed_background_measurements template="expbar_def" expression=" ">                                         <!-- Measurements Background -->
  460.             <position x="69.3" y="74.4" w="14.85" h="13.19" container="*window-rect-center" />
  461.             <body color="255,0,0,0" />
  462.             <border color="255,46,39,27" stroke="2.5" />
  463.             <title font_family="verdana" font_size="6" font_halign="Center" font_bold="0" font_color="255,0,0,0" font_shadow="0" />
  464.             <conditions only_at_max_level="1" mouse_near="18.8,91.25,62.3,0.85" only_idle="1" />
  465.         </fixed_background_measurements>
  466.  
  467.         <header_requirements template="txt" expression="To Next Level">                                              <!-- Requirements Header -->
  468.             <position x="15.7" y="74.1" w="15" />
  469.             <title font_color="255,199,179,119" />
  470.         </header_requirements>
  471.  
  472.         <header_measurements template="txt" expression="Experience Per Hour">                                        <!-- Measurements Header -->
  473.             <position x="69.3" y="74.1" w="14.85" />
  474.             <title font_color="255,199,179,119" />
  475.         </header_measurements>
  476.  
  477.         <to_nextx_time template="time" expression="Time">                                                            <!-- Time Header -->
  478.             <position x="19" y="85.3" />
  479.             <title font_color="255,199,179,119" font_halign="Center"/>
  480.         </to_nextx_time>
  481.        
  482.         <to_nextx_exp template="expreq" expression="Exp">                                                            <!-- Experience Required Header -->
  483.             <position x="26.4" y="85.3" />
  484.             <title font_color="255,199,179,119" font_halign="Center"/>
  485.         </to_nextx_exp>
  486.  
  487.         <to_next1_txt template="txt_req" expression="+1">                                                            <!-- Current Level +1 -->
  488.             <position x="14" y="75.5" />
  489.         </to_next1_txt>
  490.         <to_next1_time template="time" expression="*exp-level-time-to-next1-value">
  491.             <position x="19" y="75.5" />
  492.         </to_next1_time>
  493.         <to_next1_exp template="expreq" expression="*exp-level-exp-to-next1">
  494.             <position x="25.75" y="75.5" />
  495.         </to_next1_exp>
  496.  
  497.         <to_next2_txt template="txt_req" expression="+2">                                                            <!-- Current Level +2 -->
  498.             <position x="14" y="76.9" />
  499.         </to_next2_txt>
  500.         <to_next2_time template="time" expression="*exp-level-time-to-next2-value" >
  501.             <position x="19" y="76.9" />
  502.         </to_next2_time>
  503.         <to_next2_exp template="expreq" expression="*exp-level-exp-to-next2">
  504.             <position x="25.75" y="76.9" />
  505.         </to_next2_exp>
  506.  
  507.         <to_next3_txt template="txt_req" expression="+3">                                                            <!-- Current Level +3 -->
  508.             <position x="14" y="78.3" />
  509.         </to_next3_txt>
  510.         <to_next3_time template="time" expression="*exp-level-time-to-next3-value" >
  511.             <position x="19" y="78.3" />
  512.         </to_next3_time>
  513.         <to_next3_exp template="expreq" expression="*exp-level-exp-to-next3">
  514.             <position x="25.75" y="78.3" />
  515.         </to_next3_exp>
  516.  
  517.         <to_next10_txt template="txt_req" expression="+10">                                                          <!-- Current Level +10 -->
  518.             <position x="14" y="79.7" />
  519.         </to_next10_txt>
  520.         <to_next10_time template="time" expression="*exp-level-time-to-next10-value" >
  521.             <position x="19" y="79.7" />
  522.         </to_next10_time>
  523.         <to_next10_exp template="expreq" expression="*exp-level-exp-to-next10">
  524.             <position x="25.75" y="79.7" />
  525.         </to_next10_exp>
  526.  
  527.         <to_next20_txt template="txt_req" expression="+20">                                                          <!-- Current Level +20 -->
  528.             <position x="14" y="81.1" />
  529.         </to_next20_txt>
  530.         <to_next20_time template="time" expression="*exp-level-time-to-next20-value" >
  531.             <position x="19" y="81.1" />
  532.         </to_next20_time>
  533.         <to_next20_exp template="expreq" expression="*exp-level-exp-to-next20">
  534.             <position x="25.75" y="81.1" />
  535.         </to_next20_exp>
  536.  
  537.         <to_next50_txt template="txt_req" expression="+50">                                                          <!-- Current Level +50 -->
  538.             <position x="14" y="82.5" />
  539.         </to_next50_txt>
  540.         <to_next50_time template="time" expression="*exp-level-time-to-next50-value" >
  541.             <position x="19" y="82.5" />
  542.         </to_next50_time>
  543.         <to_next50_exp template="expreq" expression="*exp-level-exp-to-next50">
  544.             <position x="25.75" y="82.5" />
  545.         </to_next50_exp>
  546.  
  547.         <to_next100_txt template="txt_req" expression="+100">                                                        <!-- Current Level +100 -->
  548.             <position x="14" y="83.9" />
  549.         </to_next100_txt>
  550.         <to_next100_time template="time" expression="*exp-level-time-to-next100-value" >
  551.             <position x="19" y="83.9" />
  552.         </to_next100_time>
  553.         <to_next100_exp template="expreq" expression="*exp-level-exp-to-next100">
  554.             <position x="25.75" y="83.9" />
  555.         </to_next100_exp>
  556.  
  557.         <xph_hero_today_again template="xph" expression="*stattracker.hero_today.exp_per_hour">                      <!-- Experience per Hour | Hero - Today -->
  558.             <position x="69.5" y="75.5" />
  559.         </xph_hero_today_again>
  560.         <xph_hero_today_again_txt template="txt_meas" expression="Hero - Today">
  561.             <position x="75" y="75.5" />
  562.         </xph_hero_today_again_txt>
  563.  
  564.         <xph_account_today_again template="xph" expression="*stattracker.account_today.exp_per_hour">                <!-- Experience per Hour | Account - Today -->
  565.             <position x="69.5" y="76.9" />
  566.         </xph_account_today_again>
  567.         <xph_account_today_again_txt template="txt_meas" expression="Account - Today">
  568.             <position x="75" y="76.9" />
  569.         </xph_account_today_again_txt>
  570.  
  571.         <xph_session template="xph" expression="*stattracker.current_session.exp_per_hour">                          <!-- Experience per Hour | This Session -->
  572.             <position x="69.5" y="78.3" />
  573.         </xph_session>
  574.         <xph_session_txt template="txt_meas" expression="This Session">
  575.             <position x="75" y="78.3" />
  576.         </xph_session_txt>
  577.  
  578.         <xph_sessionabs template="xph" expression="*stattracker.current_session_abs.exp_per_hour">                   <!-- Experience per Hour | Session (Abs) -->
  579.             <position x="69.5" y="79.7" />
  580.         </xph_sessionabs>
  581.         <xph_sessionabs_txt template="txt_meas" expression="Session (Abs)">
  582.             <position x="75" y="79.7" />
  583.         </xph_sessionabs_txt>
  584.  
  585.         <xph_run template="xph" expression="*stattracker.current_run.exp_per_hour">                                  <!-- Experience per Hour | Run -->
  586.             <position x="69.5" y="81.1" />
  587.         </xph_run>
  588.         <xph_run_txt template="txt_meas" expression="Current Run">
  589.             <position x="75" y="81.1" />
  590.         </xph_run_txt>
  591.  
  592.         <xph_area template="xph" expression="*stattracker.current_area_currentrun.exp_per_hour">                     <!-- Experience per Hour | In This Area -->
  593.             <position x="69.5" y="82.5" />
  594.         </xph_area>
  595.         <xph_area_txt template="txt_meas" expression="In This Area">
  596.             <position x="75" y="82.5" />
  597.         </xph_area_txt>
  598.  
  599.         <xph_area_total template="xph" expression="*stattracker.current_area_total.exp_per_hour">                    <!-- Experience per Hour | Avg In This Area -->
  600.             <position x="69.5" y="83.9" />
  601.         </xph_area_total>
  602.         <xph_area_total_txt template="txt_meas" expression="Avg In This Area">
  603.             <position x="75" y="83.9" />
  604.         </xph_area_total_txt>
  605.        
  606.         <!--°¸,»ïÏï«,¸[ Labels for Buff Tags ]¸,»ïÏï«,¸°-->
  607.         <Tag_Flying_Dragon enabled="1" template="default" expression="2x APS" hint="Flying Dragon Buff Active">      <!-- TAG: Flying Dragon Buff -->
  608.             <position x="48" y="-160" />
  609.             <body enabled="1" color="100,0,0,0" />
  610.             <conditions active_buffs="246562/1" />
  611.         </Tag_Flying_Dragon>
  612.  
  613.         <Tag_Nemesis_Bracers enabled="1" template="default" expression="Nemesis Bracers On" hint="Just a reminder!"> <!-- TAG: Nemesis Bracers Buff -->
  614.             <position x="43.5" y="-148" w="12" h="11.5" />
  615.             <body enabled="1" color="200,150,0,100" />
  616.             <conditions active_buffs="318820/0" />
  617.         </Tag_Nemesis_Bracers>
  618.        
  619.         <Tag_WD_BBV_Buff enabled="1" template="default" expression="B.B.V." hint="">                                 <!-- TAG: WD BBV Buff / Inside Radius -->
  620.             <position x="49.95" y="-122" w="6.5" h="11.5" />
  621.             <body color="220,0,150,200" stroke="0" />
  622.             <border enabled="1" stroke="1.5" color="255,255,255,50" />
  623.             <conditions enabled="1" active_buffs="117402/2" />
  624.         </Tag_WD_BBV_Buff>
  625.  
  626.        <!--°¸,»ïÏï«,¸[ Labels for Rifts ]¸,»ïÏï«,¸°-->
  627.         <rift_info_pct enabled="1" expression="*rift-info-pct" hint="">                                              <!-- add %INFO to Normal Rift progress bar -->
  628.             <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.rift_container.rift_progress_bar" />
  629.             <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="0" font_halign="Left">
  630.                 <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  631.             </title>
  632.             <conditions only_rift="1" />
  633.         </rift_info_pct>
  634.  
  635.         <greater_rift_info_pct enabled="1" expression="*greater-rift-info-pct" hint="">                              <!-- add %INFO to Greater Rift progress bar -->
  636.             <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.greater_rift_container.rift_progress_bar" />
  637.             <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="1" font_halign="Left">
  638.                 <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  639.             </title>
  640.             <conditions only_greater_rift="1" />
  641.         </greater_rift_info_pct>
  642.  
  643.         <greater_rift_info_timer enabled="1" expression="*greater-rift-timer" hint="">                               <!-- add TIMER to Greater Rift progress bar -->
  644.             <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.greater_rift_container.rift_progress_bar" />
  645.             <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="1" font_halign="Right">
  646.                 <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  647.             </title>
  648.             <conditions only_greater_rift="1" />
  649.         </greater_rift_info_timer>
  650.  
  651.        <!--°¸,»ïÏï«,¸[ Labels for Other Things ]¸,»ïÏï«,¸°-->
  652.         <hp_pct enabled="1" expression="*hp-cur-pct">                                                                <!-- add current health % to HEALTH SPHERE -->
  653.             <position x="2" y="3" w="100" h="25" container="Root.NormalLayer.game_dialog_backgroundScreenPC.game_progressBar_healthBall" />
  654.             <title font_family="verdana" font_size="7" font_color="255,252,123,120" font_bold="1" font_shadow="0" font_halign="Center">
  655.                 <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  656.             </title>
  657.         </hp_pct>
  658.     </labels>
  659.  
  660.     <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
  661.                               Actors
  662.        ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
  663.  
  664.     <actors>
  665.        <!--°¸,»ïÏï«,¸[ Actors for Drops ]¸,»ïÏï«,¸°-->
  666.         <Mark_Gems1 enabled="1" keywords="snos=361564|361560|361492|361568|361572|283116|361559|283117|283118|283119">      <!--|| Marks Crafting Materials, Gems, and Rift Fragments on Minimap/Ground    || Gems: Amethyst I: 361564 M: 283116         ||-->
  667.             <map_shape enabled="1" radius="2" ping_speed="0" shape="circle" color="255,250,150,140" stroke="2" />           <!--|| Diamond I: 361560 M: 361559 | Emerald I: 361492 M: 283117 | Ruby I: 361568 M: 283118 | Topaz I: 361572 M: 283119     ||-->
  668.             <ground_circle enabled="1" radius="1.25" color="255,255,150,140" stroke="3.5" />                                <!--|| Crafting Mats (Forgotten Soul, Death's Breath, Veiled Crystal, Arcane Dust): 137958 | Rift Keystone Fragment: 323722    ||-->
  669.         </Mark_Gems1>
  670.  
  671.         <Mark_HP_Globe enabled="1" keywords="snos=4267">                                                                    <!-- Mark HP Globes on Minimap/Ground | Health Globe: 4267    -->
  672.             <map_shape enabled="1" radius="2" ping_speed="500" shape="circle" color="200,0,225,200" stroke="0" />
  673.             <ground_circle enabled="1" radius="0.75" color="150,100,200,100" />
  674.         </Mark_HP_Globe>
  675.  
  676.         <Mark_Power_Orb enabled="1" speech_text="" keywords="power_globe">                                                  <!-- Mark Power Orbs on Minimap/Ground with Label | Power Globe: 301283 -->
  677.             <map_shape enabled="1" radius="6" ping_speed="0" shape="circle" color="255,240,240,120" stroke="0" />
  678.             <ground_circle enabled="1" radius="0.75" color="150,50,225,225" />
  679.             <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
  680.                 <body enabled="1" color="255,240,240,120" stroke="0" />
  681.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  682.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  683.                 </text>
  684.             </ground_label>
  685.         </Mark_Power_Orb>
  686.  
  687.         <Mark_Rift_Orb enabled="1" speech_text="" keywords="rift_orb">                                                      <!-- Mark Rift Orbs on Minimap/Ground with Label | Rift Orb: 401751 -->
  688.             <map_shape enabled="1" radius="6" ping_speed="0" shape="circle" color="255,255,0,255" stroke="0" />
  689.             <ground_circle enabled="1" radius="0.9" color="150,50,225,225" />
  690.             <ground_label enabled="1" on_screen="1" off_screen="1" text="O R B">
  691.                 <body enabled="1" color="255,230,0,0" stroke="0" />
  692.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  693.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  694.                 </text>
  695.             </ground_label>
  696.         </Mark_Rift_Orb>
  697.  
  698.         <Mark_Gold_Piles enabled="1" keywords="snos=4311|4312|4313">                                                        <!-- <Mark Gold Piles on Minimap -->
  699.             <map_shape enabled="1" radius="1" ping_speed="0" shape="circle" color="200,255,215,0" stroke="0" />
  700.         </Mark_Gold_Piles>
  701.  
  702.        <!--°¸,»ïÏï«,¸[ Actors for Clickables ]¸,»ïÏï«,¸°-->
  703.         <Mark_Clickables1 enabled="1" keywords="clickable">                                                                 <!-- Mark Most Clickables on Minimap/Ground -->
  704.             <map_shape enabled="0" radius="1" ping_speed="0" shape="rectangle" color="255,230,200,230" stroke="1" />
  705.             <ground_circle enabled="0" radius="0.7" ping_speed="0" color="255,255,255,0" stroke="2.5" />
  706.             <ground_shape enabled="1" radius="0.7" ping_speed="0" shape="x" color="255,255,255,10" stroke="2.5" />
  707.         </Mark_Clickables1>
  708.  
  709.         <Mark_Clickables2 enabled="1" keywords="snos=6089|340|85789|85790|121966|5891|192867|91363|189991|260406|112200|195048|210402|348297|348296|348299|199674|222326|162079|174496|97381|61795|113932|116508|286973|377652|377653|287166|380363|380361">
  710.             <map_shape enabled="0" radius="1" ping_speed="0" shape="rectangle" color="255,230,200,230" stroke="1" />        <!--|| Mark Miscellaneous Clickables on Minimap/Ground || LooseStones: 6089; DefiledBones: 340; Lectern: 5891; MustyLectern: 85789; Log1: 61795; Log2: 113932    ||-->
  711.             <ground_circle enabled="0" radius="0.5" ping_speed="0" color="220,200,200,50" stroke="3" />                     <!--|| Log3: 116508; ScribeLecturn: 85790 & 121966; PileOfBones: 192867; BonePile: 91363; FrozenMound: 189991; RockPile(Bog): 260406; RockPile(Wild): 112200     ||-->
  712.             <ground_shape enabled="1" radius="0.5" ping_speed="0" shape="x" color="255,255,255,10" stroke="2.5" />          <!--|| ImpaledAngel: 348297, 348296, 348299 & 199674; AncientTomes(Zoltun): 222326; AncientUrn(Zoltun): 162079; InfernalCocoon: 174496; JailSittingGuard: 97381    ||-->
  713.         </Mark_Clickables2>                                                                                                 <!--|| VileLesion: 195048 & 210402; AncientCorpses: 286973, 377652, 377653 & 287166; Cesspools_CorpsePile: 380363; Cesspools_Rat_Nest: 380361                     ||-->
  714.  
  715.         <Mark_Destructibles enabled="1" keywords="snos=51345|57713|58962|57479|62125|105478|56686">                         <!--|| Mark Environmental and Destructible Objects on Ground with Label | A1 Cathedral_Wall: 51345; A2 Rockslide_Wall: 57713; A2 Water_Tower: 58962    ||-->
  716.             <ground_circle enabled="1" radius="1" ping_speed="0" color="255,200,200,50" stroke="2" dash="Dash" />           <!--|| A2 Ancient_Bones: 57479; A2 Wood_Platform (Aqueduct): 62125; A1 Spike_Switch: 105478; A3 Keep_Bridge_Switch: 56686                            ||-->
  717.             <ground_label enabled="1" on_screen="1" off_screen="1" text="Object">
  718.                 <body enabled="1" color="255,0,250,250" stroke="0" />
  719.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  720.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  721.                 </text>
  722.             </ground_label>
  723.         </Mark_Destructibles>
  724.  
  725.        <!--°¸,»ïÏï«,¸[ Actors for Journals and Satchels ]¸,»ïÏï«,¸°-->
  726.         <Mark_Lore_Journal enabled="1" keywords="snos=224686|287196|169836|167350|377436">                                  <!--|| Mark Lore Journals, Satchels and Containers on MiniMap/Ground | StolenSack (A1): 224686; AncientScrolls (A5): 287196    ||-->
  727.             <map_shape enabled="0" radius="3.5" ping_speed="0" shape="circle" color="255,0,255,0" stroke="2" />             <!--|| KeepSakeBox (A2): 169836; SatchelSpiderCaves(A1): 167350; UrzaelSatchel: 377436                                        ||-->
  728.             <ground_circle enabled="1" radius="0.8" ping_speed="0" color="200,0,255,0" stroke="4" />
  729.         </Mark_Lore_Journal>
  730.        
  731.        <!--°¸,»ïÏï«,¸[ Actors for Chests and Shrines ]¸,»ïÏï«,¸°-->
  732.         <Mark_Chest_Normal enabled="1" speech_text="" keywords="chest_normal">                                              <!-- Mark Normal Chests on Minimap-->
  733.             <map_shape enabled="1" radius="5.5" ping_speed="0" shape="circle" color="255,64,255,64" stroke="1.5" />
  734.         </Mark_Chest_Normal>
  735.  
  736.         <Mark_Chest_Resplendent enabled="1" speech_text="" keywords="chest_resplendent">                                    <!-- Mark Resplendent Chests on Minimap-->
  737.             <map_shape enabled="1" radius="7.0" ping_speed="0" shape="circle" color="255,64,255,64" stroke="2.5" />
  738.         </Mark_Chest_Resplendent>
  739.  
  740.         <Mark_Rack_All enabled="1" speech_text="" keywords="rack_all">                                                      <!-- Mark Racks on Minimap-->
  741.             <map_shape enabled="1" radius="4" ping_speed="0" shape="rectangle" color="255,64,255,64" stroke="1" />
  742.         </Mark_Rack_All>
  743.  
  744.         <Mark_Shrine_All enabled="1" speech_text="" keywords="shrine_all">                                                  <!-- Mark Shrines on Minimap-->
  745.             <map_shape enabled="1" radius="4" ping_speed="0" shape="rectangle" color="255,255,255,64" stroke="2" />
  746.             <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
  747.                 <body enabled="1" color="255,255,255,64" stroke="0" />
  748.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  749.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  750.                 </text>
  751.             </ground_label>
  752.         </Mark_Shrine_All>
  753.  
  754.         <Mark_Healing_Well enabled="1" speech_text="" keywords="healing_well">                                              <!-- Mark Healing Wells on Minimap with Ground Label-->
  755.             <map_shape enabled="1" radius="6" ping_speed="0" shape="healingwell" color="255,0,255,200" stroke="1" />
  756.             <ground_label enabled="1" on_screen="0" off_screen="0" text="default">
  757.                 <body enabled="1" color="255,0,255,100" stroke="0" />
  758.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  759.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  760.                 </text>
  761.             </ground_label>
  762.         </Mark_Healing_Well>
  763.  
  764.         <Mark_Pool_of_Reflection enabled="1" speech_text="" keywords="pool_of_reflection">                                  <!-- Mark Pool of Reflection on Minimap with Ground Label-->
  765.             <map_shape enabled="1" radius="4" ping_speed="0" shape="circle" color="255,255,255,64" stroke="2" />
  766.             <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
  767.                 <body enabled="1" color="255,255,255,64" stroke="0" />
  768.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  769.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  770.                 </text>
  771.             </ground_label>
  772.         </Mark_Pool_of_Reflection>
  773.  
  774.         <Mark_Cursed_Event enabled="1" speech_text="" keywords="cursed_event">                                              <!-- Mark Cursed Chests & Shrines on Minimap with Ground Label-->
  775.             <map_shape enabled="1" radius="8" ping_speed="0" shape="circle" color="255,255,64,64" stroke="2" />
  776.             <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
  777.                 <body enabled="1" color="255,255,64,64" stroke="0" />
  778.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  779.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  780.                 </text>
  781.             </ground_label>
  782.         </Mark_Cursed_Event>
  783.  
  784.        <!--°¸,»ïÏï«,¸[ Actors for Monster Skills ]¸,»ïÏï«,¸°-->
  785.             <!--{[ Rift Guardian/Boss Skills ]}-->
  786.         <GCircle_RG_Tornado_ET enabled="1" keywords="snos=139741">                                                          <!-- Mark Rift Guardian's Tornado/Energy Twister (Sand Shaper) on Ground -->
  787.             <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,50" />
  788.         </GCircle_RG_Tornado_ET>
  789.  
  790.         <GCircle_RG_AOE_Poison enabled="1" keywords="snos=360046">                                                          <!-- Mark Rift Guardian's AOE DOT Poison (The Choker) on Ground -->
  791.             <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,50" />
  792.         </GCircle_RG_AOE_Poison>
  793.  
  794.  
  795.         <GCircle_RG_Fire_Pentagram enabled="1" keywords="snos=159163|359693">                                               <!-- Mark Rift Guardian's Fire Pentagram (Impact: 159163 | AOE DOT Fire: 359693) on Ground -->
  796.             <ground_circle enabled="1" radius="10" stroke="4" dash="Dash" color="100,255,255,255" />
  797.         </GCircle_RG_Fire_Pentagram>
  798.  
  799.         <GCircle_RG_Dangerous_Skills1 enabled="1" keywords="snos=93837|368453|3026">                                        <!-- Mark RiftGuardian's Dangerous Skills (Gas (Ghom): 93837 |  Rocks (Perendi): 368453 | Falling Rocks: 3026) on Ground    -->
  800.             <ground_circle enabled="1" radius="20" stroke="2" dash="Dash" color="160,255,50,50" />
  801.         </GCircle_RG_Dangerous_Skills1>
  802.  
  803.  
  804.         <GCircle_Diablo_Ring_of_Fire enabled="1" keywords="snos=226350">                                                    <!-- Mark Diablo's Ring of Fire on Ground -->
  805.             <ground_circle enabled="1" radius="15" stroke="3" dash="Dash" color="160,255,50,50" />
  806.         </GCircle_Diablo_Ring_of_Fire>
  807.  
  808.         <GCircle_Maghda_Punish_Projectile enabled="1" keywords="snos=278340">                                               <!-- Mark Maghda/Uber Maghda's Punish Projectile on Ground -->
  809.             <ground_circle enabled="1" radius="0.8" stroke="2" dash="Dash" color="160,255,50,50" />
  810.         </GCircle_Maghda_Punish_Projectile>
  811.  
  812.         <GCircle_ZK_SlowTime_Bubble enabled="1" keywords="snos=185924">                                                     <!-- Mark Zoltun Kulle's Slow Time Bubble on Ground -->
  813.             <ground_circle enabled="1" radius="20" stroke="2" dash="Dash" color="160,255,50,50" />
  814.         </GCircle_ZK_SlowTime_Bubble>
  815.  
  816.             <!--{[ Monster Effects ]}-->
  817.         <GCircle_Brute_Leap enabled="1" keywords="snos=289827">                                                             <!-- Mark Giant Brute's Leap (A5): 289827 on Ground -->
  818.             <ground_circle enabled="1" radius="15" stroke="3" dash="Dash" color="220,255,50,50" />
  819.         </GCircle_Brute_Leap>
  820.  
  821.         <GCircle_Projectiles enabled="1" keywords="snos=5212|5215|312942|353256">                                           <!-- Mark Projectiles (A5 mobs / A2 sand wasps: 5212 & 5215 | Unknown: 312942 & 353256) on Ground -->
  822.             <ground_circle enabled="1" radius="0.5" stroke="0" color="200,255,50,50" />
  823.         </GCircle_Projectiles>
  824.  
  825.         <GCircle_WoodWraith_Spore_Emitter enabled="1" keywords="snos=6578|4176">                                            <!-- Mark Wood Wraith's Spore Cloud Emitter: 6578 on Ground -->
  826.             <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,0,255" />
  827.         </GCircle_WoodWraith_Spore_Emitter>
  828.  
  829.         <GCircle_WoodWraith_Spore enabled="1" keywords="snos=5482">                                                         <!-- Mark Wood Wraith's Spore: 5482 on Ground -->
  830.             <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,50,100" />
  831.         </GCircle_WoodWraith_Spore>
  832.  
  833.         <GCircle_Morlu_Meteor enabled="1" keywords="snos=159369|159368|159367">                                             <!-- Mark Morlu Incinerator's Meteor incl. RiftGuardian (Pending: 159369 | Impact: 159368 | AfterBurn: 159367) on Ground -->
  834.             <ground_circle enabled="1" radius="20" stroke="4" dash="Dash" color="100,255,255,255" />
  835.         </GCircle_Morlu_Meteor>
  836.  
  837.         <GCircle_Elemental_Projectile1 enabled="1" keywords="snos=108771|5392|5374">                                        <!-- Mark Fireball/Arcane Projectiles (DemonFlyer: 108771 | Impact: 160401 | SkeletonSummoner: 5392 | SkeletonMage: 5374) on Ground -->
  838.             <ground_circle enabled="1" radius="1" stroke="0" color="100,200,20,150" />
  839.         </GCircle_Elemental_Projectile1>
  840.  
  841.             <!--{[ Irregular Monster Effects ]}-->
  842.         <GCircle_Mortar_Projectiles enabled="1" keywords="snos=365810">                                                     <!-- Mark Elite's Mortar Projectiles When They Land: 365810 on Ground -->
  843.             <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,50,50" />
  844.         </GCircle_Mortar_Projectiles>
  845.  
  846.         <GCircle_Smoldering_Pool enabled="1" keywords="snos=432">                                                           <!-- Mark Smouldering Construct's Fire Pool (A2): 432 on Ground (off-center) -->
  847.             <ground_circle enabled="1" radius="9" stroke="2.5" dash="Dash" color="160,255,10,10" />
  848.         </GCircle_Smoldering_Pool>
  849.  
  850.             <!--{[ Dangerous Traps/Devices ]}-->
  851.         <Mark_Demonic_Forge enabled="1" keywords="snos=185391|174900">                                                      <!-- Mark Demonic Forge (A3): 185391 & 174900 on Ground with Label -->
  852.             <ground_circle enabled="0" radius="45" ping_speed="0" color="200,255,10,10" stroke="1.5" />
  853.             <ground_shape enabled="0" radius="45" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
  854.             <ground_label enabled="1" on_screen="1" off_screen="1" text="CAUTION! Demonic Forge">
  855.                 <body enabled="1" color="255,0,0,0" stroke="0" />
  856.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="1" font_shadow="0">
  857.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  858.                 </text>
  859.             </ground_label>
  860.         </Mark_Demonic_Forge>
  861.  
  862.         <Mark_Furnace_Wall enabled="1" keywords="snos=355365">                                                              <!-- Mark Furnace Wall (A5): 355365 on Ground with Label -->
  863.             <ground_shape enabled="0" radius="25" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
  864.             <ground_label enabled="0" on_screen="1" off_screen="1" text="CAUTION! Furnace Wall">
  865.                 <body enabled="1" color="255,0,0,0" stroke="0" />
  866.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="1" font_shadow="0">
  867.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  868.                 </text>    
  869.             </ground_label>
  870.         </Mark_Furnace_Wall>
  871.  
  872.         <Mark_Bog_Trap enabled="1" keywords="snos=239487">                                                                  <!-- Mark Bog Trap: 239487 on Ground with Label -->
  873.             <ground_shape enabled="0" radius="25" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
  874.             <ground_label enabled="1" on_screen="1" off_screen="1" text="CAUTION! Bog Trap">
  875.                 <body enabled="1" color="255,0,0,0" stroke="0" />
  876.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="1" font_shadow="0">
  877.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  878.                 </text>
  879.             </ground_label>
  880.         </Mark_Bog_Trap>
  881.  
  882.             <!--{[ Elite Affix Timers ]}-->
  883.         <GTimer_Affix_Arcane enabled="1" speech_text="" keywords="snos=219702|221225|257306">                               <!--  Add Timer to Arcane Sweeper -->
  884.             <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="10">    
  885.                 <body enabled="0" color="192,0,0,0" stroke="0" />
  886.                 <text font_family="verdana" font_size="20" font_bold="1" font_shadow="0" font_color="255,255,250,50">
  887.                     <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  888.                 </text>
  889.             </ground_label>
  890.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="10">
  891.                 <fill color="160,240,148,32" />
  892.             </ground_timer>
  893.         </GTimer_Affix_Arcane>
  894.  
  895.         <GTimer_Affix_Molten enabled="1" speech_text="" keywords="snos=4803">                                               <!--  Add Timer to Molten Explosion: 4803, 4804, 224225 & 247987 -->
  896.             <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="3">
  897.                 <body enabled="0" color="192,0,0,0" stroke="0" />
  898.                 <text font_family="verdana" font_size="20" font_bold="1" font_shadow="1" font_color="255,255,255,0">
  899.                     <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  900.                 </text>
  901.             </ground_label>
  902.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="3">
  903.                 <fill color="160,240,148,32" />
  904.             </ground_timer>
  905.         </GTimer_Affix_Molten>
  906.  
  907.         <GTimer_Affix_Frozen enabled="1" speech_text="" keywords="snos=223675">                                             <!--  Add Timer to Frozen Explosion -->
  908.             <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="3">
  909.                 <body enabled="0" color="192,0,0,0" stroke="0" />
  910.                 <text font_family="verdana" font_size="20" font_bold="1" font_shadow="0" font_color="255,255,255,0">
  911.                     <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  912.                 </text>
  913.             </ground_label>
  914.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="3">
  915.                 <fill color="160,240,148,32" />
  916.             </ground_timer>
  917.         </GTimer_Affix_Frozen>
  918.  
  919.         <GTimer_Affix_Desecrator enabled="1" speech_text="" keywords="snos=84608">                                          <!--  Add Timer to Desecrator Pool -->
  920.             <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="12">
  921.                 <body enabled="0" color="192,0,0,0" stroke="0" />
  922.                 <text font_family="verdana" font_size="15" font_bold="1" font_shadow="1" font_color="255,255,255,0">
  923.                     <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  924.                 </text>
  925.             </ground_label>
  926.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="12">
  927.                 <fill color="160,240,148,32" />
  928.             </ground_timer>
  929.         </GTimer_Affix_Desecrator>
  930.  
  931.         <GTimer_Affix_Plagued enabled="1" speech_text="" keywords="snos=108869|3865">                                       <!--  Add Timer to Plagued Pool (Also, Herald of Pestilence): 108869 & 3865 -->
  932.             <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="12">
  933.                 <body enabled="0" color="192,0,0,0" stroke="0" />
  934.                 <text font_family="verdana" font_size="15" font_bold="1" font_shadow="0" font_color="255,255,255,0">
  935.                     <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  936.                 </text>
  937.             </ground_label>
  938.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="12">
  939.                 <fill color="160,240,148,32" />
  940.             </ground_timer>
  941.         </GTimer_Affix_Plagued>
  942.  
  943.         <GTimer_Affix_FrozenPulse enabled="1" speech_text="" keywords="snos=349774">                                        <!--  Add Timer to Frozen Pulse Swirl -->
  944.             <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="20">
  945.                 <body enabled="0" color="192,0,0,0" stroke="0" />
  946.                 <text font_family="verdana" font_size="18" font_bold="1" font_shadow="0" font_color="255,255,255,0">
  947.                     <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  948.                 </text>
  949.             </ground_label>
  950.             <ground_timer enabled="1" offset_z="3" radius="20" use_bottom="1" count_down="20">
  951.                 <fill color="160,240,148,32" />
  952.             </ground_timer>
  953.             <ground_circle enabled="1" radius="14"  color="128,200,200,255" stroke="3" dash="Dash" />
  954.         </GTimer_Affix_FrozenPulse>
  955.  
  956.         <GTimer_Affix_Orbiter enabled="1" speech_text="" keywords="snos=343539|343582">                                     <!--  Add Timer to Orbiter Orbs (Projectile 343539 | FocalPoint 343582) -->
  957.             <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="15">
  958.                 <body enabled="0" color="192,0,0,0" stroke="0" />
  959.                 <text font_family="verdana" font_size="15" font_bold="1" font_shadow="1" font_color="255,255,255,0">
  960.                     <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
  961.                 </text>
  962.             </ground_label>
  963.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="15">
  964.                 <fill color="160,240,148,32" />
  965.             </ground_timer>
  966.         </GTimer_Affix_Orbiter>
  967.  
  968.        <!--°¸,»ïÏï«,¸[ Actors for Player Skills ]¸,»ïÏï«,¸°-->
  969.             <!--{[ Demon Hunter ]}-->
  970.         <DH_Sentry enabled="1" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me" extra_decorators="deco1/ground_circle,deco2/ground_circle,deco3/ground_circle">
  971.             <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="220,0,170,170" stroke="2" />           <!--|| Mark Demon Hunter's Sentry on Minimap/Ground with Label (No Rune: 141402 | Spitfire: 150025 ||-->
  972.             <ground_circle enabled="1" radius="60" color="50,20,255,255" stroke="1.5" />                                    <!--|| Impaling: 150024 | Tether: 168815 | Polar: 150026 | Guardian: 150027                         ||-->
  973.                 <deco1 enabled="1" radius="1.5" color="100,0,0,0" stroke="2" />
  974.                 <deco2 enabled="1" radius="0.50" color="90,0,150,255" stroke="0" />
  975.                 <deco3 enabled="1" radius="0.75" color="150,255,0,0" stroke="2" dash="dash" />
  976.             <ground_shape enabled="1" radius="1.4" ping_speed="0" shape="x" color="150,255,0,0" stroke="7" />
  977.             <ground_label enabled="0" on_screen="1" off_screen="1" use_bottom="0" text="SENTRY">
  978.                 <body enabled="1" color="220,0,50,200" stroke="0" />
  979.                 <text font_family="verdana" font_size="5.5" font_color="220,255,255,255" font_bold="1" font_shadow="0" />
  980.                 <border enabled="1" stroke="1.2" color="255,255,255,0" />
  981.             </ground_label>
  982.         </DH_Sentry>
  983.  
  984.         <Sentry_A enabled="1" template="cd_timer" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me"> <!-- Sentry without Custom Engineering -->
  985.             <conditions inactive_buffs="208610/0" />
  986.             <ground_label enabled="1" offset_z="-5.2" use_bottom="0" count_down="30">
  987.                 <body enabled="1" color="220,0,50,200" stroke="0" />
  988.                 <border enabled="1" stroke="1.2" color="255,255,255,0" />
  989.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  990.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  991.                 </text>
  992.             </ground_label>
  993.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="30">
  994.                 <fill color="160,240,148,32" />
  995.             </ground_timer>
  996.         </Sentry_A>
  997.  
  998.         <Sentry_B enabled="1" template="cd_timer" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me"> <!-- Sentry with Custom Engineering -->
  999.             <conditions active_buffs="208610/0" />
  1000.             <ground_label enabled="1" offset_z="-3.0" use_bottom="1" count_down="60">
  1001.                 <body enabled="1" color="220,0,50,200" stroke="0" />
  1002.                 <border enabled="1" stroke="1.2" color="255,255,255,0" />
  1003.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1004.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1005.                 </text>
  1006.             </ground_label>
  1007.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="60">
  1008.                 <fill color="160,240,148,32" />
  1009.             </ground_timer>
  1010.         </Sentry_B>
  1011.        
  1012.             <!--{[ Wizard ]}-->
  1013.         <Wiz_Hydra enabled="1" keywords="snos=80745|81515|82109|325807|82972|83959,summoned_by_me" extra_decorators="deco1/ground_circle,deco2/ground_circle,deco3/ground_circle">
  1014.             <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="220,255,100,100" stroke="2" />         <!--|| Mark Hydra on Minimap/Ground with Label (No Rune = 80745, 80757 & 80758             ||-->
  1015.             <ground_circle enabled="1" radius="60" color="100,255,0,255" stroke="1.5" />                                    <!--|| Arcane: 81515, 81231 & 81232 | Lightning: 82109, 81229 & 81230 | Mammoth: 83959    ||-->
  1016.                 <deco1 enabled="1" radius="1.5" color="100,200,200,200" stroke="2" />                                       <!--|| Blazing: 325807, 325813 & 325815 | Frost: 82972, 83024 & 83025                     ||-->
  1017.                 <deco2 enabled="1" radius="0.50" color="90,0,150,255" stroke="0" />
  1018.                 <deco3 enabled="1" radius="0.75" color="150,255,0,0" stroke="2" dash="dash" />
  1019.             <ground_shape enabled="1" radius="1.4" ping_speed="0" shape="x" color="200,220,0,0" stroke="8" />
  1020.             <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="HYDRA">
  1021.                 <body enabled="1" color="170,170,0,170" stroke="0" />
  1022.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1023.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1024.                 </text>
  1025.                 <border enabled="1" stroke="1.5" color="255,255,255,255" />
  1026.             </ground_label>
  1027.         </Wiz_Hydra>
  1028.  
  1029.         <Hydra_1 enabled="1" template="cd_timer" keywords="snos=81515|81229|325807|83024|83959,summoned_by_me">             <!-- Add Timer to Hydra -->
  1030.             <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="15">
  1031.                 <body enabled="1" color="170,170,0,170" stroke="0" />
  1032.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1033.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1034.                 </text>
  1035.                 <border enabled="1" stroke="1.5" color="255,255,255,255" />
  1036.             </ground_label>
  1037.             <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="15">
  1038.                 <empty color="128,0,0,0" />
  1039.                 <fill color="230,255,50,50" />
  1040.             </ground_timer>
  1041.         </Hydra_1>
  1042.  
  1043.         <Black_Hole_1 enabled="1" template="cd_timer" keywords="snos=341426|341411|341381|341396|341441,summoned_by_me">    <!-- Add Timer to Black Hole -->
  1044.             <map_shape enabled="0" radius="4" ping_speed="0" shape="triangle" color="255,255,100,100" stroke="2" />
  1045.             <ground_label enabled="1" offset_z="5.2" count_down="2" >
  1046.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1047.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1048.                 </text>
  1049.             </ground_label>
  1050.             <ground_timer enabled="0" offset_z="5.2" count_down="2">
  1051.                 <empty color="128,0,0,0" />
  1052.                 <fill color="230,255,50,50" />
  1053.             </ground_timer>
  1054.         </Black_Hole_1>
  1055.  
  1056.             <!--{[ Witch Doctor ]}-->
  1057.         <WD_BBV enabled="1" keywords="snos=117574|182276|182271|182283|182278">                                             <!-- Mark Big Bad Voodoo on Minimap/Ground with Label-->
  1058.             <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="200,0,255,150" stroke="2.5" />
  1059.             <ground_circle enabled="1" radius="33" ping_speed="0" color="150,255,255,255" stroke="1"/>
  1060.             <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="BBV">
  1061.                 <body enabled="1" color="255,255,255,255" stroke="0" />
  1062.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1063.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1064.                 </text>
  1065.                 <border enabled="1" stroke="1.5" color="255,0,0,0" />
  1066.             </ground_label>
  1067.         </WD_BBV>
  1068.  
  1069.         <BBV_A enabled="1" template="cd_timer" keywords="snos=117574|182276|182278|182271|182283,summoned_by_me">           <!-- Add Timer to Big Bad Voodoo without Jungle Drums -->
  1070.             <conditions powers="witchdoctor_bigbadvoodoo/0,witchdoctor_bigbadvoodoo/2,witchdoctor_bigbadvoodoo/3,witchdoctor_bigbadvoodoo/4" />
  1071.             <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="20">
  1072.                 <body enabled="1" color="255,255,255,255" stroke="0" />
  1073.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1074.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1075.                 </text>
  1076.                 <border enabled="1" stroke="1.5" color="255,0,0,0" />
  1077.             </ground_label>
  1078.             <ground_timer enabled="1" offset_z="3" radius="20" use_bottom="1" count_down="20">
  1079.                 <fill color="220,100,200,100" />
  1080.             </ground_timer>
  1081.         </BBV_A>
  1082.  
  1083.         <BBV_B enabled="1" template="cd_timer" keywords="snos=117574|182276|182278|182271|182283,summoned_by_me">           <!-- Add Timer to Big Bad Voodoo with Jungle Drums -->
  1084.             <conditions powers="witchdoctor_bigbadvoodoo/1" />
  1085.             <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="30">
  1086.                 <body enabled="1" color="255,255,255,255" stroke="0" />
  1087.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1088.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1089.                 </text>
  1090.                 <border enabled="1" stroke="1.5" color="255,0,0,0" />
  1091.             </ground_label>
  1092.             <ground_timer enabled="1" offset_z="3" radius="20" use_bottom="1" count_down="30">
  1093.                 <fill color="220,100,200,100" />
  1094.             </ground_timer>
  1095.         </BBV_B>
  1096.  
  1097.         <Spirit_Walk_A enabled="1" template="cd_timer" keywords="snos=107705|106584,summoned_by_me">                       <!-- Add Timer to Spirit Walk without Jaunt -->
  1098.             <conditions powers="witchdoctor_spiritwalk/0,witchdoctor_spiritwalk/2,witchdoctor_spiritwalk/3,witchdoctor_spiritwalk/4" />
  1099.             <ground_label enabled="1" count_down="2">
  1100.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1101.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1102.                 </text>
  1103.             </ground_label>
  1104.             <ground_timer enabled="1" count_down="2">
  1105.                 <fill color="160,255,150,255" />
  1106.             </ground_timer>
  1107.         </Spirit_Walk_A>
  1108.  
  1109.         <Spirit_Walk_B enabled="1" template="cd_timer" keywords="snos=107705|106584,summoned_by_me">                       <!-- Add Timer to Spirit Walk with Jaunt -->
  1110.             <conditions powers="witchdoctor_spiritwalk/1" />
  1111.             <ground_label enabled="1" count_down="3">
  1112.                 <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
  1113.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1114.                 </text>
  1115.             </ground_label>
  1116.             <ground_timer enabled="1" count_down="3">
  1117.                 <fill color="160,255,150,255" />
  1118.             </ground_timer>
  1119.         </Spirit_Walk_B>
  1120.  
  1121.         <Piranhado_1 enabled="1" template="cd_timer" keywords="snos=357846">                                               <!-- Add Timer to Piranhado -->
  1122.             <ground_label enabled="1" count_down="4">
  1123.                 <text font_color="255,255,255,50" />
  1124.             </ground_label>
  1125.             <ground_timer enabled="1" count_down="4">
  1126.                 <fill color="160,100,255,150" />
  1127.             </ground_timer>
  1128.         </Piranhado_1>
  1129.        
  1130.         <fetisharmy_timer enabled="1" template="cd_timer" keywords="summoned_by_me,snos=87189|89933|89934|90072|409656|410238">
  1131.             <ground_label offset_z="2" count_down="20">
  1132.                 <text font_size="9" font_color="255,255,255,255" />
  1133.             </ground_label>
  1134.             <ground_timer count_down="20" offset_z="2" radius="25">
  1135.                 <empty color="100,0,0,0" />
  1136.                 <fill color="100,255,255,255" />
  1137.             </ground_timer>
  1138.             <conditions inactive_buffs="318778/*" />                                                                       <!-- only without Zunimassa's -->
  1139.         </fetisharmy_timer>
  1140.  
  1141.         <!--{[ Actors Experimental Flags ]}-->
  1142.         <GCircle_Monster_Dangerous_Skills1 enabled="1" keywords="snos=342349|374883|330772|360738">                        <!--|| Mark Dangerous skills on Ground |Exarch: 342349, ???? | x1_Pand_Cellar_FallingRock_Molten: 374883    ||-->
  1143.             <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,255" />                        <!--|| x1_Adria_CauldronSpawner_Temp: 330772 | X1_Adria_arcanePool: 360738                                     ||-->
  1144.         </GCircle_Monster_Dangerous_Skills1>
  1145.     </actors>
  1146.  
  1147.     <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
  1148.                              Monsters
  1149.        ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
  1150.  
  1151.     <monsters>
  1152.         <GCircle_Jailer enabled="1" speech_text="" keywords="alive,jailer">                                             <!-- Mark Elite Jailer Affix on Ground -->
  1153.             <ground_circle enabled="1" radius="55" ping_speed="0" color="192,192,64,64" stroke="1.5" dash="Dash"/>
  1154.         </GCircle_Jailer>
  1155.  
  1156.         <goblin_blood_thief enabled="1" template="blood_thief" keywords="groups=Blood Thief" />                         <!-- Mark Goblins By Arkahr -->
  1157.         <goblin_malevolent_tormentor enabled="1" template="malevolent_tormentor" keywords="groups=Malevolent Tormentor" />
  1158.         <goblin_odious_collector enabled="1" template="odious_collector" keywords="groups=Odious Collector" />
  1159.         <goblin_gem_hoarder enabled="1" template="gem_hoarder" keywords="groups=Gem Hoarder" />
  1160.         <goblin_treasure_goblin enabled="1" template="treasure_goblin" keywords="groups=Treasure Goblin" />
  1161.         <goblin_treasure_fiend enabled="1" template="treasure_fiend" keywords="groups=Treasure Fiend" />
  1162.  
  1163.         <GCircle_Boss enabled="0" speech_text="" keywords="alive,boss" >                                                <!-- Mark Bosses on Ground-->
  1164.             <ground_circle on_screen="1" off_screen="1" radius="50" ping_speed="0" color="80,255,255,255" stroke="2" />        
  1165.         </GCircle_Boss>
  1166.  
  1167.         <GCircle_Elite_Leader enabled="0" speech_text="" keywords="alive,elite_leader,elite_champion" >                 <!--||Mark the Head of Yellow Elite Packs On Ground | For all elites, change "elite_leader" to "elite_all"    ||-->
  1168.             <ground_circle on_screen="1" off_screen="1" radius="50" ping_speed="0" color="80,255,255,255" stroke="2" /> <!--|| If you want to add just champions then add "elite_champion" after "elite_leader"                     ||-->
  1169.         </GCircle_Elite_Leader>
  1170.     </monsters>
  1171.  
  1172.     <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
  1173.                               Items
  1174.        ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
  1175.  
  1176.     <items>
  1177.         <Mark_Legendary_Items enabled="1" speech_text="default" keywords="legendary_regular">                                       <!-- Mark Legendaries on Minimap/Ground with Label -->
  1178.             <map_shape enabled="1" radius="7" ping_speed="333" shape="triangle-rotate" color="255,255,160,0" stroke="2.5" />
  1179.             <ground_circle enabled="1" radius="1.25" ping_speed="333" color="200,255,160,0" stroke="4" />
  1180.             <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
  1181.                 <body enabled="1" color="160,0,0,0" stroke="0" />
  1182.                 <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
  1183.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1184.                 </text>
  1185.             </ground_label>
  1186.         </Mark_Legendary_Items>
  1187.  
  1188.         <Mark_Ancient_Items enabled="1" speech_text="default" keywords="legendary_ancient">                                         <!-- Mark Ancients on Minimap/Ground with Label -->
  1189.             <map_shape enabled="1" radius="10" ping_speed="333" shape="triangle-rotate" color="255,255,120,0" stroke="2.5" />
  1190.             <ground_circle enabled="1" radius="2.0" ping_speed="333" color="200,255,120,0" stroke="4" />
  1191.             <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
  1192.                 <body enabled="1" color="160,0,0,0" stroke="0" />
  1193.                 <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
  1194.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1195.                 </text>
  1196.             </ground_label>
  1197.         </Mark_Ancient_Items>
  1198.  
  1199.         <Mark_Rare_Items enabled="1" speech_text="" keywords="rare_only">                                                           <!-- Mark Rare Items on Minimap/Ground with Label -->
  1200.             <map_shape enabled="0" radius="2" ping_speed="0" shape="circle" color="255,255,255,0" stroke="1" />
  1201.             <ground_circle enabled="1" radius="1.25" ping_speed="0" color="200,255,255,0" stroke="3" />
  1202.             <ground_label enabled="0" on_screen="0" off_screen="1" text="default" >
  1203.                 <body enabled="0" color="160,0,0,0" stroke="0" />
  1204.                 <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
  1205.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1206.                 </text>
  1207.             </ground_label>
  1208.         </Mark_Rare_Items>
  1209.  
  1210.         <Mark_Magic_Items enabled="0" speech_text="" keywords="magic_only">                                                         <!-- Mark Magic Items on Ground -->
  1211.             <ground_circle enabled="1" radius="1" color="180,100,100,240" stroke="3" />
  1212.         </Mark_Magic_Items>
  1213.  
  1214.         <Mark_White_Items enabled="0" speech_text="" keywords="white_only">                                                         <!-- Mark White Items on Ground -->
  1215.             <ground_circle enabled="1" radius="1" color="150,220,220,220" stroke="3" />
  1216.         </Mark_White_Items>
  1217.  
  1218.         <Mark_Uber_Rift_Keys enabled="1" speech_text="" keywords="groups=Uber|RiftKeystone">                                        <!-- Mark Uber Items, Rift/GRift Keystone Fragments, and Keystones of Trials on Minimap/Ground with Label -->
  1219.             <map_shape enabled="1" radius="8" ping_speed="333" shape="triangle-rotate" color="255,255,160,0" stroke="3" />
  1220.             <ground_circle enabled="1" radius="1.50" ping_speed="0" color="200,255,160,0" stroke="4" />
  1221.             <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
  1222.                 <body enabled="1" color="160,0,0,0" stroke="0" />
  1223.                 <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
  1224.                     <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1225.                 </text>
  1226.             </ground_label>
  1227.         </Mark_Uber_Rift_Keys>
  1228.  
  1229.         <Crafting_Mats_High enabled="1" speech_text="" keywords="groups=Forgotten Soul|Death's Breath">                             <!-- Mark Forgotten Souls and Death's Breath on Minimap/Ground with Label -->
  1230.             <map_shape enabled="1" radius="2" ping_speed="0" shape="circle" color="255,250,150,140" stroke="2" />
  1231.             <ground_circle enabled="1" radius="1.25" ping_speed="0" color="200,255,160,0" stroke="3" />
  1232.             <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
  1233.                 <body enabled="1" color="160,0,0,0" stroke="0" />
  1234.                     <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
  1235.                         <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
  1236.                     </text>
  1237.             </ground_label>
  1238.         </Crafting_Mats_High>
  1239.  
  1240.         <Crafting_Mats_Low enabled="1" keywords="groups=Veiled Crystal|Arcane Dust|Reusable Parts|Fiery Brimstone|Demonic Essence"> <!-- Mark Veiled Crystal, Arcane Dust, Reusable Parts, Fiery Brimstone & Demonic Essence on Ground -->
  1241.             <ground_circle enabled="1" radius="1.1" ping_speed="0" color="160,255,255,0" stroke="2.5" />
  1242.         </Crafting_Mats_Low>
  1243.     </items>
  1244.  
  1245.     <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
  1246.                             Overrides
  1247.        ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
  1248.  
  1249.     <overrides>
  1250.         <!--°¸,»ïÏï«,¸[ Overrides for the Attributes Bar (Most of These Disable the Default Theme's Version. Those Disabled and not Replaced are Tagged with "// Removed") ]¸,»ïÏï«,¸°-->
  1251.         <override_AttribBar enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" />                                    <!-- Enable Attributes Bar (Above Skill Bar) -->
  1252.         <override_AttribBar_Activator enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="0" />                       <!-- Disable Activator for Attributes Bar -->
  1253.         <override_AttribBar_Hover_Labels1 enabled="1" file="ui_default_labels_attributes" path="templates.details.enabled" value="0" />                      <!-- Disable Effective HP and Sheet DPS Hover Overs -->
  1254.         <override_AttribBar_DmgReducedPct1 enabled="1" file="ui_default_labels_attributes" path="labels.dmgred.enabled" value="0" />                         <!-- Disable Damage Reduced By % // Removed(Under EHP Hover Over) -->
  1255.         <override_AttribBar_EHP1 enabled="1" file="ui_default_labels_attributes" path="labels.ehp_max.enabled" value="0" />                                  <!-- Disable Effective HP -->
  1256.         <override_AttribBar_Armor1 enabled="1" file="ui_default_labels_attributes" path="labels.armor.enabled" value="0" />                                  <!-- Disable Armor -->
  1257.         <override_AttribBar_AllRes1 enabled="1" file="ui_default_labels_attributes" path="labels.allres.enabled" value="0" />                                <!-- Disable All Resist (Displays Resist for Element with Lowest Resist) -->
  1258.         <override_AttribBar_GF1 enabled="1" file="ui_default_labels_attributes" path="labels.gold_find.enabled" value="0" />                                 <!-- Disable Gold Find % -->
  1259.         <override_AttribBar_CDR1 enabled="1" file="ui_default_labels_attributes" path="labels.cdr.enabled" value="0" />                                      <!-- Disable Cool Down Reduction -->
  1260.         <override_AttribBar_WeaponDmg1 enabled="1" file="ui_default_labels_attributes" path="labels.weapon_dmg.enabled" value="0" />                         <!-- Disable Weapon Damage -->
  1261.         <override_AttribBar_AttackSpeed1 enabled="1" file="ui_default_labels_attributes" path="labels.attackspeed.enabled" value="0" />                      <!-- Disable Attacks Per Second -->
  1262.         <override_AttribBar_CritChance1 enabled="1" file="ui_default_labels_attributes" path="labels.critchance.enabled" value="0" />                        <!-- Disable Critical Hit Chance -->
  1263.         <override_AttribBar_SheetDPS1 enabled="1" file="ui_default_labels_attributes" path="labels.sheet_dps.enabled" value="0" />                           <!-- Disable Sheet DPS -->
  1264.         <override_AttribBar_EXPBonus1 enabled="1" file="ui_default_labels_attributes" path="labels.experience_bonus.enabled" value="0" />                    <!-- Disable Experience Bonus % // Removed -->
  1265.         <override_AttribBar_MF1 enabled="1" file="ui_default_labels_attributes" path="labels.magic_find.enabled" value="0" />                                <!-- Disable Magic Find % // Removed -->
  1266.         <override_AttribBar_Pets_APS1 enabled="1" file="ui_default_labels_attributes" path="labels.attackspeed_pets.enabled" value="0" />                    <!-- Disable Pet Attacks Per Second // Removed-->
  1267.  
  1268.         <!--°¸,»ïÏï«,¸[ Other Stat Overrides ]¸,»ïÏï«,¸°-->
  1269.         <override_HUDTextMOHint enabled="1" file="ui_default_main" path="cursor_hint.enabled" value="1" />                                                   <!-- Enable HUD Text Mouse Over Hint -->
  1270.         <override_EXPOverBar1 enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.title.font_size" value="6.5" />                       <!-- Customize EXP Over Bar - Font Size -->
  1271.         <override_EXPOverBar2 enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.title.font_size" value="6.5" />                       <!-- Customize EXP Over Bar - Font Size -->
  1272.  
  1273.         <!--°¸,»ïÏï«,¸[ Overrides for the Run Stats Panel ]¸,»ïÏï«,¸°-->
  1274.         <override_RunStatsPanel enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" />                                 <!-- Enable Run Stats Panel (Bottom Right Corner) // Currently Disabled -->
  1275.         <override_RunStatsPanel_Activator enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" />                    <!-- Disable Activator of Run Stats Panel -->
  1276.    
  1277.         <!--°¸,»ïÏï«,¸[ Overrides for the Paragon Experience Bar (Replaced in Templates/Labels) ]¸,»ïÏï«,¸°-->
  1278.         <override_ParaExpBar_Enable enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" />                                <!-- Disable Paragon Experience Bar -->
  1279.         <override_ParaExpBar_Activator_Disable enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" />                  <!-- Disable Activator of Paragon Experience Bar -->
  1280.  
  1281.         <!--°¸,»ïÏï«,¸[ Overrides for the Damage Bar ]¸,»ïÏï«,¸°-->
  1282.         <override_DamageBonusBarDisable enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="0" />                      <!-- Enable Damage Bonus Bar //Currently Disabled-->
  1283.  
  1284.         <!--°¸,»ïÏï«,¸[ Overrides for the Stat Tracker ]¸,»ïÏï«,¸°-->
  1285.         <override_StatTracker_Width enabled="1" file="ui_default_main" path="stat_tracker.scale_width" value="125" />                                        <!-- Set Stat Tracker Width -->
  1286.         <override_StatTracker_Gold_Drop enabled="1" file="ui_default_main" path="stat_tracker.columns.gold_drop.enabled" value="1" />                        <!-- Enable Gold Drop Column in Stat Tracker -->
  1287.         <override_StatTracker_Kill_Total enabled="1" file="ui_default_main" path="stat_tracker.columns.kill_total.enabled" value="1" />                      <!-- Enable Kill Total Column in Stat Tracker -->
  1288.         <override_StatTracker_Drop_All enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_all.enabled" value="1" />                          <!-- Enable Total Drops (All) Column in Stat Tracker -->
  1289.         <override_StatTracker_Drop_White enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_white.enabled" value="1" />                      <!-- Enable Total Drops (White) Column in Stat Tracker -->
  1290.         <override_StatTracker_Drop_Magic enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_magic.enabled" value="1" />                      <!-- Enable Total Drops (Magic) Column in Stat Tracker -->
  1291.         <override_StatTracker_Drop_Rare enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_rare.enabled" value="1" />                        <!-- Enable Total Drops (Rare) Column in Stat Tracker -->
  1292.  
  1293.         <!--°¸,»ïÏï«,¸[ Overrides for Inventory ]¸,»ïÏï«,¸°-->
  1294.         <override_KeepCorner enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" />                                            <!-- Disable Keep Corners -->
  1295.         <override_SellCorner enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" />                                      <!-- Disable Sell Corners -->
  1296.         <override_SellDarken enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" />                                         <!-- Disable Sell Darkening -->
  1297.         <override_AccBoundDot1 enabled="1" file="ui_default_main" path="inventory.accbound.enabled" value="1" />                                             <!-- Enable Account Bound Dot -->
  1298.         <override_AccBoundDot2 enabled="1" file="ui_default_main" path="inventory.accbound.color" value="200,150,150,150" />                                 <!-- Set Account Bound Dot Color -->
  1299.        
  1300.         <!--°¸,»ïÏï«,¸[ Overrides for Counters (Bottom of Screen) ]¸,»ïÏï«,¸°-->
  1301.         <override_Inv_Free_Space_Red enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.title.font_size" value="7" />        <!-- Inventory Free Space Counter Font Size (When Red) -->
  1302.         <override_Inv_Free_Space_Yellow enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.title.font_size" value="7" />  <!-- Inventory Free Space Counter Font Size (When Yellow) -->
  1303.         <override_Inv_Free_Space_Green1 enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_green.title.font_size" value="7" />   <!-- Inventory Free Space Counter Font Size (When Green) -->
  1304.         <override_Inv_Free_Space_Green2 enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_green.title.font_bold" value="1" />   <!-- Inventory Free Space Counter Font Bold (When Green) -->
  1305.  
  1306.         <override_BShard_Red1 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_red.title.font_size" value="7" />                  <!-- Blood Shard Counter Font Size (When Red) -->
  1307.         <override_BShard_R2 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_red.title.custom_shadow.color" value="200,0,0,0" />  <!-- Blood Shard Counter Font Outline Color (When Red) -->
  1308.         <override_BShard_Yellow enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_yellow.title.font_size" value="7" />             <!-- Blood Shard Counter Font Size (When Yellow) -->
  1309.         <override_BShard_Green1 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_green.title.font_size" value="7" />              <!-- Blood Shard Counter Font Size (When Green) -->
  1310.         <override_BShard_Green2 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_green.title.font_bold" value="1" />              <!-- Blood Shard Counter Font Bold (When Green) -->
  1311.  
  1312.         <!--°¸,»ïÏï«,¸[ Overrides for Dropped Items ]¸,»ïÏï«,¸°-->
  1313.         <override_Dropped_Items_Template enabled="1" file="ui_default_actors_items" path="templates.items_with_circle.enabled" value="0" />                  <!-- Disable Template for all Dropped Items (Was Re-added as <ITEM>) -->
  1314.         <override_Dropped_Items_GCircle1 enabled="1" file="ui_default_actors_items" path="templates.items_with_circle.ground_circle.enabled" value="0" />    <!-- Disable Ground Circles for all Dropped Items -->
  1315.         <override_Legendary_Drops1 enabled="1" file="ui_default_actors_items" path="items.legendary.enabled" value="0" />                                    <!-- Disable Legendary Item Tracking (Was Re-added as <ITEM>) -->
  1316.  
  1317.         <!--°¸,»ïÏï«,¸[ Overrides for Rifts ]¸,»ïÏï«,¸°-->
  1318.         <override_RiftInfoPct1 enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="0" />                                 <!-- Disable Normal Rift Info Percent (Re-added as <LABEL>)-->
  1319.         <override_GRiftInfoPct1 enabled="1" file="ui_default_labels_utility" path="labels.greater_rift_info_pct.enabled" value="0" />                        <!-- Disable Greater Rift Info Percent (Re-added as <LABEL>)-->
  1320.         <override_GRiftInfoTimer1 enabled="1" file="ui_default_labels_utility" path="labels.greater_rift_info_timer.enabled" value="0" />                    <!-- Disable Greater Rift Info Timer (Re-added as <LABEL>)-->
  1321.         <override_RiftOrb enabled="1" file="ui_default_actors" path="actors.rift_orb.enabled" value="0" />                                                   <!-- Disable Rift Orbs Drops (Re-added as <ACTOR>) -->
  1322.  
  1323.         <!--°¸,»ïÏï«,¸[ Overrides for Keywardens and Goblins ]¸,»ïÏï«,¸°-->
  1324.         <override_Keywarden1 enabled="1" file="ui_default_actors_monsters" path="monsters.keywarden.map_shape.color" value="255,255,255,255" />              <!-- Set Keywarden Outline Circle Color -->
  1325.         <override_Keywarden2 enabled="1" file="ui_default_actors_monsters" path="monsters.keywarden_fill.map_shape.color" value="255,170,0,255" />           <!-- Set Keywarden Fill Circle Color -->
  1326.         <override_Keywarden3 enabled="1" file="ui_default_actors_monsters" path="monsters.keywarden.speech_text" value="default" />                          <!-- Enable Speech Notification for Keywarden -->
  1327.         <override_Goblin_Actor_Disabled enabled="1" file="ui_default_actors_monsters" path="actors.goblin_portal.enabled" value="0" />                       <!-- Disable Minimap Dots for Goblin Portals -->
  1328.         <override_Goblin_Monster_Disabled enabled="1" file="ui_default_actors_monsters" path="monsters.goblin.enabled" value="0" />                          <!-- Disable Minimap Dots for Goblins -->
  1329.  
  1330.         <!--°¸,»ïÏï«,¸[ Overrides for Monsters ]¸,»ïÏï«,¸°-->
  1331.         <override_Danger_Keywords enabled="1" file="ui_default_actors_monsters" path="monsters.danger.keywords" value="alive,names=Fallen Lunatic|Deranged Fallen|Fallen Maniac|Frenzied Lunatic|Herald of Pestilence|Terror Demon|Demented Fallen|Savage Beast|Tusked Bogan|Corrupted Angel|Winged Assassin|Anarch|Exarch|Exorcist||Punisher|Executioner|Skeletal Beast|Horned Charger|Morlu Incinerator" />    <!-- Add Dangerous Monster Types -->
  1332.         <override_DangerMonster1 enabled="1" file="ui_default_actors_monsters" path="monsters.danger.ground_label.text.font_size" value="6" />               <!-- Set Dangerous Monster Font Size -->
  1333.         <override_DangerMonster1 enabled="1" file="ui_default_actors_monsters" path="monsters.danger.ground_label.text.font_bold" value="1" />               <!-- Set Dangerous Monster Font Bold -->
  1334.         <override_TrashMonster1 enabled="1" file="ui_default_actors_monsters" path="monsters.trash.map_shape.color" value="200,200,200,200" />               <!-- Set Trash and Visible Monster Dot Color -->
  1335.         <override_WoodWraith1 enabled="1" file="ui_default_actors_monsters" path="monsters.woodwraith.enabled" value="1" />                                  <!-- Enable Wood Wraith Flagging -->
  1336.         <override_WoodWraith2 enabled="1" file="ui_default_actors_monsters" path="monsters.woodwraith.map_shape.color" value="180,0,180,0" />                <!-- Set Wood Wraith Monster Dot Color -->
  1337.         <override_WretchedMother1 enabled="1" file="ui_default_actors_monsters" path="monsters.wretchedmother.enabled" value="1" />                          <!-- Enable Wretched Mother Flagging -->
  1338.         <override_WretchedMother2 enabled="1" file="ui_default_actors_monsters" path="monsters.wretchedmother.map_shape.color" value="180,0,180,0" />        <!-- Set Wretched Mother Monster Dot Color -->
  1339.         <override_dead_betrayed1 enabled="1" file="ui_default_actors_monsters" path="monsters.dead_betrayed.enabled" value="1" />                            <!-- Enable Betrayed On-Death Poison Gas Flagging -->
  1340.         <override_dead_betrayed2 enabled="1" file="ui_default_actors_monsters" path="monsters.dead_betrayed.ground_circle.radius" value="4" />               <!-- Set Betrayed On-Death Poison Gas Ground Circle Size -->
  1341.  
  1342.         <!--°¸,»ïÏï«,¸[ Overrides for Elite Affixes and Skills ]¸,»ïÏï«,¸°-->
  1343.         <override_EAffixWeak1 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_size" value="7" />             <!-- Set Weak Monster Affixes Font Size -->
  1344.         <override_EAffixWe2 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_color" value="180,225,150,0" />  <!-- Set Weak Monster Affixes Font Color -->
  1345.         <override_EAffixWeak3 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_bold" value="1" />             <!-- Set Weak Monster Affixes Font Bold -->
  1346.         <override_EAffixWeak4 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.body.color" value="255,20,20,20" />      <!-- Set Weak Monster Affixes Label Color -->
  1347.         <override_EAffixWeak5 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.on_screen" value="1" />                  <!-- Display Weak Monster Affixes Label When Monster is on Screen -->
  1348.         <override_EAI enabled="1" file="ui_default_actors_monsters_affix" path="templates.important.ground_label.text.font_color" value="180,255,255,255" /> <!-- Set Important Monster Affixes Font Color -->
  1349.         <override_FZP enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_frozenpulse.ground_label.body.color" value="255,50,50,255" /> <!-- Set Frozen Pulse Label Color -->
  1350.         <override_JLR enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_jailer.ground_label.body.color" value="255,200,0,100" />      <!-- Set Jailer Label Color -->
  1351.  
  1352.         <override_Change_Arcane_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_arcane.ground_label.text" value="Arcane" />       <!-- Change Arcane affix text -->
  1353.         <override_Change_Dscrat_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_desecrator.ground_label.text" value="Dscrat" />   <!-- Change Desecrater affix text -->
  1354.         <override_Change_Electr_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_electrified.ground_label.text" value="Electr" />  <!-- Change Electrified affix text -->
  1355.         <override_Change_FChain_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_firechains.ground_label.text" value="FChain" />   <!-- Change Fire Chains affix text -->
  1356.         <override_Change_Frozen_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_frozen.ground_label.text" value="Frozen" />       <!-- Change Frozen affix text -->
  1357.         <override_Change_FznPul_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_frozenpulse.ground_label.text" value="FznPul" />  <!-- Change Frozen Pulse affix text -->
  1358.         <override_Change_Molten_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_molten.ground_label.text" value="Molten" />       <!-- Change Molten affix text -->
  1359.         <override_Change_Orbitr_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_orbiter.ground_label.text" value="Orbitr" />      <!-- Change Orbiter affix text -->
  1360.         <override_Change_Plague_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_plagued.ground_label.text" value="Plague" />      <!-- Change Plagued affix text -->
  1361.         <override_Change_Poison_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_poison.ground_label.text" value="Poison" />       <!-- Change Poison affix text -->
  1362.         <override_Change_Reflct_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_reflect.ground_label.text" value="Reflct" />      <!-- Change Reflect Damage affix text -->
  1363.         <override_Change_ThndrS_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_thunderstorm.ground_label.text" value="ThndrS" /> <!-- Change Thunderstorm affix text -->
  1364.         <override_Change_Jailer_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_jailer.ground_label.text" value="Jailer" />       <!-- Change Jailer affix text -->
  1365.         <override_Change_Mortar_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_mortar.ground_label.text" value="Mortar" />       <!-- Change Mortar affix text -->
  1366.         <override_Change_Waller_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_waller.ground_label.text" value="Waller" />       <!-- Change Waller affix text -->
  1367.         <override_Change_H-Link_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_healthlink.ground_label.text" value="H-Link" />   <!-- Change Health Link affix text -->
  1368.         <override_Change_Faster_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_fast.ground_label.text" value="GoFast" />         <!-- Change Fast affix text -->
  1369.         <override_Change_Clones_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_illusionist.ground_label.text" value="Clones" />  <!-- Change Illusionist affix text -->
  1370.         <override_Change_KnkBak_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_knockback.ground_label.text" value="KnkBak" />    <!-- Change Knock Back affix text -->
  1371.         <override_Change_Spooky_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_nightmarish.ground_label.text" value="Spooky" />  <!-- Change Nightmarish affix text -->
  1372.         <override_Change_Shield_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_shielding.ground_label.text" value="Shield" />    <!-- Change Shielding affix text -->
  1373.         <override_Change_Telprt_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_teleporter.ground_label.text" value="Telprt" />   <!-- Change Teleporter affix text -->
  1374.         <override_Change_Vortex_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_vortex.ground_label.text" value="Vortex" />       <!-- Change Vortex affix text -->
  1375.         <override_Change_Wrmhol_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_wormhole.ground_label.text" value="Wrmhol" />     <!-- Change Wormhole affix text -->
  1376.         <override_Change_Hordes_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_horde.ground_label.text" value="Hordes" />        <!-- Change Horde affix text -->
  1377.         <override_Change_Avnger_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_avenger.ground_label.text" value="Avnger" />      <!-- Change Horde affix text -->
  1378.         <override_Change_XtraHP_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_extrahealth.ground_label.text" value="XtraHP" />      <!-- Change Horde affix text -->
  1379.  
  1380.         <!--°¸,»ïÏï«,¸[ Overrides for Shrines and Events ]¸,»ïÏï«,¸°-->
  1381.         <override_Shrine_All1 enabled="1" file="ui_default_actors" path="actors.shrine_all.enabled" value="0" />                                             <!-- Disable Shrines (Re-added as <ACTOR>) -->
  1382.         <override_Healing_Well1 enabled="1" file="ui_default_actors" path="actors.healing_well.enabled" value="0" />                                         <!-- Disable Healing Wells (Re-added as <ACTOR>) -->
  1383.         <override_Pool_of_Reflection1 enabled="1" file="ui_default_actors" path="actors.pool_of_reflection.enabled" value="0" />                             <!-- Disable Pools of Reflection (Re-added as <ACTOR>) -->
  1384.         <override_Cursed_Event1 enabled="1" file="ui_default_actors" path="actors.cursed_event.enabled" value="0" />                                         <!-- Disable Cursed Chests and Shrines (Re-added as <ACTOR>) -->
  1385.         <override_Norm_Chest1 enabled="1" file="ui_default_actors" path="actors.chest_normal.enabled" value="0" />                                           <!-- Disable Normal Chests (Re-added as <ACTOR>) -->
  1386.         <override_Resp_Chest1 enabled="1" file="ui_default_actors" path="actors.chest_resplendent.enabled" value="0" />                                      <!-- Disable Resplendent Chests (Re-added as <ACTOR>) -->
  1387.         <override_Rack1 enabled="1" file="ui_default_actors" path="actors.rack_all.enabled" value="0" />                                                     <!-- Disable Racks (Re-added as <ACTOR>) -->
  1388.  
  1389.         <!--°¸,»ïÏï«,¸[ Overrides for Map and Minimap ]¸,»ïÏï«,¸°-->
  1390.         <override_MapReveal_Enable enabled="1" file="ui_default_main" path="map_reveal.enabled" value="1" />                                                 <!-- Enable Map Reveal -->
  1391.         <override_MapColor1 enabled="1" file="ui_default_main" path="map_reveal.color" value="0,180,180,250" />                                              <!-- Set Map Reveal Color -->
  1392.         <override_MapColor2 enabled="1" file="ui_default_main" path="map_reveal.map.opacity" value="15" />                                                   <!-- Set Map Reveal Opacity -->
  1393.         <override_MapColor3 enabled="1" file="ui_default_main" path="map_reveal.minimap.opacity" value="10" />                                               <!-- Set Minimap Reveal Opacity -->
  1394.         <override_DeadBodies enabled="1" file="ui_default_actors" path="actors.dead_body.enabled" value="1" />                                               <!-- Enable Clickable Dead Bodies -->
  1395.         <override_Clickables enabled="1" file="ui_default_actors" path="actors.clickable.enabled" value="0" />                                               <!-- Disable Clickables for Harrington Waist Guard -->
  1396.         <override_PowerGlobe enabled="1" file="ui_default_actors" path="actors.power_globe.enabled" value="0" />                                             <!-- Disable Power Globes (Re-added as <ACTOR>) -->
  1397.         <override_Hydra_MM_Disable enabled="1" file="ui_default_actors_skills" path="actors.hydra.enabled" value="0" />                                      <!-- Disable Hydra (Re-added as <ACTOR>) -->
  1398.         <override_Sentry_MM_Disable enabled="1" file="ui_default_actors_skills" path="actors.sentry.enabled" value="0" />                                    <!-- Disable Sentry (Re-added as <ACTOR>) -->
  1399.         <override_Timer_Disable enabled="1" file="ui_default_actors_skill_timers" path="templates.timer.enabled" value="0" />                                <!-- Disable Timers for Summons (Re-added as <ACTOR>) -->
  1400.        
  1401.         <!--°¸,»ïÏï«,¸[ Overrides for Character Portrait ]¸,»ïÏï«,¸°-->
  1402.         <override_Disable_Portrait_Real_DPS1 enabled="1" file="ui_default_main" path="portraits.performance.real_dps.enabled" value="0" />                   <!-- Disable Portrait Real DPS -->
  1403.         <override_Disable_Portrait_Avg_DPS1 enabled="1" file="ui_default_main" path="portraits.performance.run_dps.enabled" value="0" />                     <!-- Disable Portrait Average DPS  -->
  1404.         <override_Disable_Portrait_Total_Dmg1 enabled="1" file="ui_default_main" path="portraits.performance.total_dmg.enabled" value="0" />                 <!-- Disable Portrait Total Damage -->
  1405.  
  1406.         <!--°¸,»ïÏï«,¸[ Overrides for Other Things ]¸,»ïÏï«,¸°-->
  1407.         <override_GoldPickup1 enabled="1" file="ui_default_main" path="pickup_range.conditions.player_anim" value="Running" />                               <!-- Display Gold Pickup Radius Around Character When Running -->
  1408.         <override_GoldPickup2 enabled="1" file="ui_default_main" path="pickup_range.conditions.only_out_town" value="1" />                                   <!-- Display Gold Pickup Radius Around Character Only Out of Town -->
  1409.         <override_GoldPickup3 enabled="1" file="ui_default_main" path="pickup_range.style.color" value="8,255,255,255" />                                    <!-- Set Gold Pickup Radius Around Character Color -->
  1410.  
  1411.         <!--°¸,»ïÏï«,¸[ Overrides for Health Sphere ]¸,»ïÏï«,¸°-->
  1412.         <override_HP_Template1 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_family" value="verdana" />             <!-- Set Health Sphere Font Face -->
  1413.         <override_HP_Template2 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_bold" value="1" />                     <!-- Set Health Sphere Font Bold -->
  1414.         <override_HP_Template3 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_shadow" value="0" />                   <!-- Set Health Sphere Font Shadow -->
  1415.         <override_HP_Template4 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_halign" value="Right" />              <!-- Set Health Sphere Horizontal Alignment -->
  1416.         <override_HP_TemplateCS1 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.enabled" value="1" />       <!-- Enable Health Sphere Font Outline -->
  1417.         <override_HP_TemplateCS2 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.heavy" value="1" />         <!-- Set Health Sphere Font Outline Thick or Thin -->
  1418.         <override_HP_TemplateCS3 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.color" value="255,0,0,0" /> <!-- Set Health Sphere Font Outline Color -->
  1419.        
  1420.         <override_HP_Curr_Enable enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" />                               <!-- Enable Current HP -->
  1421.         <override_HP_Curr1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.position.x" value="17" />                                 <!-- Move Current HP Horizontally -->
  1422.         <override_HP_Curr2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.position.y" value="40" />                                 <!-- Move Current HP Vertically -->
  1423.         <override_HP_Curr3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.title.font_size" value="11" />                            <!-- Set Current HP Font Size -->
  1424.         <override_HP_Curr4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.title.font_color" value="255,252,123,120" />              <!-- Set Current HP Font Color -->
  1425.        
  1426.         <override_HP_Heal enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.enabled" value="1" />                                 <!-- Enable Current Effecting Healing -->
  1427.         <override_HP_Heal1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.title.font_size" value="8.5" />                      <!-- Set Current Effecting Healing Font Size -->
  1428.         <override_HP_Heal2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.x" value="12" />                            <!-- Move Current Effecting Healing Horizontally -->
  1429.         <override_HP_Heal3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.y" value="55" />                            <!-- Move Current Effecting Healing Vertically -->
  1430.         <override_HP_Heal4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.h" value="20" />                            <!-- Set Current Effecting Healing Height -->
  1431.  
  1432.         <override_HP_Dmg_Taken enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.enabled" value="1" />                       <!-- Enable Current Damage Taken -->
  1433.         <override_HP_Dmg_Taken1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.title.font_size" value="8.5" />            <!-- Set Current Damage Taken Font Size -->
  1434.         <override_HP_Dmg_Taken2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.x" value="7" />                  <!-- Move Current Damage Taken Horizontally -->
  1435.         <override_HP_Dmg_Taken3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.y" value="70" />                  <!-- Move Current Damage Taken Vertically -->
  1436.         <override_HP_Dmg_Taken4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.h" value="20" />                  <!-- Set Current Damage Taken Height -->
  1437.  
  1438.         <override_HP_Shield enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" />                                    <!-- Enable HP Active Shield Over HP Sphere -->
  1439.         <override_HP_Shield1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.font_size" value="8" />                           <!-- Set HP Active Shield Over HP Sphere Font Size -->
  1440.         <override_HP_Shield2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.x" value="12" />                               <!-- Move HP Active Shield Over HP Sphere Horizontally -->
  1441.         <override_HP_Shield3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.y" value="25" />                               <!-- Move HP Active Shield Over HP Sphere Vertically -->
  1442.         <override_HP_Shield4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.h" value="20" />                               <!-- Set HP Active Shield Over HP Sphere Height -->
  1443.         <override_HP_Shield5 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.font_color" value="255,255,255,255" />            <!-- Set HP Active Shield Over HP Sphere Font Color -->
  1444.         <override_HP_Shield6 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.enabled" value="1" />               <!-- Enable HP Active Shield Over HP Sphere Font Outline -->
  1445.         <override_HP_Shield7 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.heavy" value="1" />                 <!-- Set HP Active Shield Over HP Sphere Font Outline Thick or Thin -->
  1446.         <override_HP_Shield8 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.color" value="255,0,0,0" />         <!-- Set HP Active Shield Over HP Sphere Font Color -->
  1447.  
  1448.         <!--°¸,»ïÏï«,¸[ Overrides for Resource Sphere ]¸,»ïÏï«,¸°-->
  1449.         <override_Resource_Template1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_family" value="verdana" />     <!-- Set Resource Sphere Font Face -->
  1450.         <override_Resource_Template2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_size" value="11" />            <!-- Set Resource Sphere Font Size -->
  1451.         <override_Resource_Template3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_bold" value="1" />             <!-- Enable Resource Sphere Font Bold -->
  1452.         <override_Resource_Template4 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_shadow" value="0" />           <!-- Enable Resource Sphere Font Shadow -->
  1453.         <override_Resource_TCS1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.enabled" value="1" />      <!-- Enable Resource Sphere Font Outline -->
  1454.         <override_Resource_TCS2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.heavy" value="1" />        <!-- Set Resource Sphere Font Outline Think or Thin -->
  1455.         <override_ResourceTCS3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.color" value="255,0,0,0" /> <!-- Set Resource Sphere Font Outline Color -->
  1456.        
  1457.         <override_Res_Pct1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.enabled" value="1" />                           <!-- Enable Resource % -->
  1458.         <override_Res_Pct2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.position.h" value="15" />                       <!-- Move Resource % Horizontally -->
  1459.         <override_Res_Pct3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.position.y" value="8" />                        <!-- Move Resource % Vertically -->
  1460.         <override_Res_Pct4 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.title.font_size" value="7.5" />                 <!-- Set Resource % Font Size -->
  1461.  
  1462.         <override_Resource_Values enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" />                         <!-- Enable Resource Values -->
  1463.             <!--{[ Arcane / Wizard ]}-->
  1464.         <override_Res_Arc2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.position.y" value="40" />                      <!-- Move Arcane Vertically -->
  1465.         <override_Res_Arc4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.font_color" value="255,135,50,130" />    <!-- Set Arcane Font Color -->
  1466.         <override_ResACS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.enabled" value="1" />       <!-- Enable Arcane Font Outline -->
  1467.         <override_ResACS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.heavy" value="1" />         <!-- Set Arcane Font Outline Think or Thin -->
  1468.         <override_ResACS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.color" value="255,0,0,0" /> <!-- Set Arcane Font Outline Color -->
  1469.         <override_ResPArc enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_color" value="255,135,50,130" /> <!-- Enable Arcane % -->
  1470.         <overrideRPAS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.enabled" value="1" />      <!-- Enable Arcane % Font Outline -->
  1471.         <overrideRPAS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.heavy" value="1" />        <!-- Set Arcane % Font Outline Thick or Thin -->
  1472.         <overrideRPAS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.color" value="255,0,0,0"/> <!-- Set Arcane % Font Outline Color -->
  1473.             <!--{[ Mana / Witch Doctor ]}-->
  1474.         <override_Res_Mana2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.position.y" value="40" />
  1475.         <override_Res_Mana4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.font_color" value="255,65,60,171" />
  1476.         <override_Res_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.enabled" value="1" />
  1477.         <override_Res_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.heavy" value="1" />
  1478.         <override_Res_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.color" value="255,0,0,0" />
  1479.         <override_Res_Pct_Mana enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_color" value="255,65,60,171" />
  1480.         <override_Res_Pct_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.enabled" value="1" />
  1481.         <override_Res_Pct_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.heavy" value="1" />
  1482.         <override_Res_Pct_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.color" value="255,0,0,0" />
  1483.             <!--{[ Spirit / Monk ]}-->
  1484.         <override_Resource_Spirit2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit.position.y" value="40" />
  1485.         <override_Resource_Spirit4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit.title.font_color" value="255,190,173,132" />
  1486.         <override_Res_Pct_Spirit enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_color" value="255,190,173,132" />
  1487.             <!--{[ Fury / Barbarian ]}-->
  1488.         <override_Resource_Fury2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury.position.y" value="40" />
  1489.         <override_Resource_Fury4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury.title.font_color" value="255,223,81,21" />
  1490.         <override_Res_Pct_Fury enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_color" value="255,223,81,21" />
  1491.             <!--{[ Hatred / Demon Hunter ]}-->
  1492.         <override_Resource_Hatred1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.x" value="-6" />
  1493.         <override_Resource_Hatred2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.y" value="40" />
  1494.         <override_Resource_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.w" value="45" />
  1495.         <override_Resource_Hatred4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.font_color" value="255,202,72,33" />
  1496.         <override_Resource_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.enabled" value="1" />
  1497.         <override_Resource_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.heavy" value="1" />
  1498.         <override_Resource_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.color" value="255,0,0,0" />
  1499.         <override_Res_Pct_Hatred1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_color" value="255,202,72,33" />
  1500.         <override_Res_Pct_Hatred2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="6.5" />
  1501.         <override_Res_Pct_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.w" value="50" />
  1502.         <override_Res_Pct_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.enabled" value="1" />
  1503.         <override_Res_Pct_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.heavy" value="1" />
  1504.         <override_Res_Pct_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.color" value="255,0,0,0" />
  1505.             <!--{[ Discipline / Demon Hunter ]}-->
  1506.         <override_Resource_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.x" value="65" />
  1507.         <override_Resource_Discipline2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.y" value="40" />
  1508.         <override_Resource_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.w" value="45" />
  1509.         <override_Resource_Discipline4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.font_color" value="255,117,132,238" />
  1510.         <override_Resource_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.enabled" value="1" />
  1511.         <override_Resource_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.heavy" value="1" />
  1512.         <override_Resource_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.color" value="255,0,0,0" />
  1513.         <override_Res_Pct_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_color" value="255,117,132,238" />
  1514.         <override_Res_Pct_Discipline2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="6.5" />
  1515.         <override_Res_Pct_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="51" />
  1516.         <override_Res_Pct_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.enabled" value="1" />
  1517.         <override_Res_Pct_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.heavy" value="1" />
  1518.         <override_Res_Pct_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.color" value="255,0,0,0" />
  1519.             <!--{[ Wrath / Crusader ]}-->
  1520.         <override_Resource_Wrath2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath.position.y" value="40" />
  1521.         <override_Resource_Wrath4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath.title.font_color" value="255,111,104,84" />
  1522.         <override_Res_Pct_Wrath enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_color" value="255,111,104,84" />
  1523.        
  1524.         <override_Res_Regen_Values enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" />                        <!-- Enable Resource Regen -->
  1525.             <!--{[ Arcane Regen / Wizard ]}-->
  1526.         <override_Res_Regen_Arcane2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.position.y" value="70" />
  1527.         <override_Res_Regen_Arcane4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.font_color" value="255,135,50,130" />
  1528.         <override_Res_Regen_Arcane5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.font_size" value="9" />
  1529.         <override_Res_Regen_Arcane_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.enabled" value="1" />
  1530.         <override_Res_Regen_Arcane_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.heavy" value="1" />
  1531.         <override_Res_Regen_Arcane_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.color" value="255,0,0,0" />
  1532.             <!--{[ Mana Regen / Witch Doctor ]}-->
  1533.         <override_Res_Regen_Mana2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.position.y" value="70" />
  1534.         <override_Res_Regen_Mana4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.font_color" value="255,65,60,171" />
  1535.         <override_Res_Regen_Mana5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.font_size" value="9" />
  1536.         <override_Res_Regen_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.enabled" value="1" />
  1537.         <override_Res_Regen_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.heavy" value="1" />
  1538.         <override_Res_Regen_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.color" value="255,0,0,0" />
  1539.             <!--{[ Spirit Regen / Monk ]}-->
  1540.         <override_Res_Regen_Spirit2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.position.y" value="70" />
  1541.         <override_Res_Regen_Spirit4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.title.font_color" value="255,190,173,132" />
  1542.         <override_Res_Regen_Spirit5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.title.font_size" value="9" />
  1543.             <!--{[ Fury Regen / Barbarian ]}-->
  1544.         <override_Res_Regen_Fury2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.position.y" value="70" />
  1545.         <override_Res_Regen_Fury4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.title.font_color" value="255,223,81,21" />
  1546.         <override_Res_Regen_Fury5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.title.font_size" value="9" />
  1547.             <!--{[ Hatred Regen / Demon Hunter ]}-->
  1548.         <override_Res_Regen_Hatred1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.x" value="44" />
  1549.         <override_Res_Regen_Hatred2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.y" value="70" />
  1550.         <override_Res_Regen_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.w" value="0" />
  1551.         <override_Res_Regen_Hatred4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.font_color" value="255,202,72,33" />
  1552.         <override_Res_Regen_Hatred5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.font_size" value="8" />
  1553.         <override_Res_Regen_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.enabled" value="1" />
  1554.         <override_Res_Regen_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.heavy" value="1" />
  1555.         <override_Res_Regen_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.color" value="255,0,0,0" />
  1556.             <!--{[ Discipline Regen / Demon Hunter ]}-->
  1557.         <override_Res_Regen_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.x" value="53" />
  1558.         <override_Res_Regen_Discipline2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.y" value="70" />
  1559.         <override_Res_Regen_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.w" value="0" />
  1560.         <override_Res_Regen_Discipline4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.font_color" value="255,117,132,238" />
  1561.         <override_Res_Regen_Discipline5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.font_size" value="8" />
  1562.         <override_Res_Regen_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.enabled" value="1" />
  1563.         <override_Res_Regen_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.heavy" value="1" />
  1564.         <override_Res_Regen_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.color" value="255,0,0,0" />
  1565.             <!--{[ Wrath Regen / Crusader ]}-->
  1566.         <override_Res_Regen_Wrath2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.position.y" value="70" />
  1567.         <override_Res_Regen_Wrath4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.title.font_color" value="255,111,104,84" />
  1568.         <override_Res_Regen_Wrath5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.title.font_size" value="9" />
  1569.     </overrides>
  1570.  
  1571.     <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
  1572.                              Circles
  1573.        ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
  1574.  
  1575.     <circles>
  1576.         <!--°¸,»ïÏï«,¸[ Gems ]¸,»ïÏï«,¸°-->
  1577.         <circle_BaneOfTheTrapped enabled="1" center="me" radius="15">              <!-- Bane of the Trapped / Legendary Gem: Rank 25 (-30% Slow Aura)-->
  1578.             <conditions active_buffs="403456/*" only_out_town="1" />
  1579.             <style color="25,0,255,0" stroke="1.5" />
  1580.         </circle_BaneOfTheTrapped>
  1581.  
  1582.         <circle_PainEnhancer enabled="1" center="me" radius="20">                  <!-- Pain Enhancer / Legendary Gem: Rank 25 (+IAS Blood Frenzy) -->
  1583.             <conditions active_buffs="403462/*" only_out_town="1" />
  1584.             <style color="70,170,0,0" stroke="2" />
  1585.         </circle_PainEnhancer>
  1586.  
  1587.         <circle_ZeiStoneOfVengeance enabled="1" center="me" radius="50">           <!-- Zei's Stone of Vengeance / Legendary Gem (+DMG) -->
  1588.             <conditions active_buffs="403468/*" only_out_town="1" />
  1589.             <style color="192,192,64,64" stroke="1" dash="Dash" />
  1590.         </circle_ZeiStoneOfVengeance>
  1591.  
  1592.         <!--°¸,»ïÏï«,¸[ Items ]¸,»ïÏï«,¸°-->
  1593.         <circle_harrington_outline enabled="0" center="me" radius="14" fade="100"> <!-- Harrington Waistguard Belt Buff / when active -->
  1594.             <style color="128,64,64,64" stroke="3"/>
  1595.             <conditions active_buffs="318881/1" only_out_town="1" />
  1596.         </circle_harrington_outline>
  1597.  
  1598.         <circle_harrington_fill enabled="0" center="me" radius="14" fade="100">
  1599.             <style color="15,192,64,64" stroke="0"/>
  1600.             <conditions active_buffs="318881/1" only_out_town="1" />
  1601.         </circle_harrington_fill>
  1602.  
  1603.         <!--°¸,»ïÏï«,¸[ Barbarian ]¸,»ïÏï«,¸°-->
  1604.         <circle_Barb_Brawler enabled="1" center="me" radius="12">                  <!-- Barbarian / Brawler / Passive -->
  1605.             <conditions powers="barbarian_passive_brawler/*" only_out_town="1" />
  1606.             <style color="100,140,140,0" stroke="2" />
  1607.         </circle_Barb_Brawler>
  1608.  
  1609.         <circle_Barb_Earthquake enabled="1" center="me" radius="18">               <!-- Barbarian / Earthquake / All Runes -->
  1610.             <conditions powers="barbarian_earthquake/*" only_out_town="1" />
  1611.             <style color="100,255,0,0" stroke="2" dash="Dash" />
  1612.         </circle_Barb_Earthquake>
  1613.  
  1614.         <circle_Barb_ThreateningShout enabled="1" center="me" radius="25">         <!-- Barbarian / Threatening Shout / All Runes -->
  1615.             <conditions powers="barbarian_threateningshout/*" only_out_town="1" />
  1616.             <style color="15,255,255,0" stroke="3" />
  1617.         </circle_Barb_ThreateningShout>
  1618.  
  1619.         <!--°¸,»ïÏï«,¸[ Crusader ]¸,»ïÏï«,¸°-->
  1620.         <circle_Crusader_Bombardment enabled="1" center="me" radius="18">          <!-- Crusader / Bombardment / Impactful Bombardment -->
  1621.             <conditions class="crusader" />
  1622.             <conditions powers="x1_crusader_bombardment/3" only_out_town="1" />
  1623.             <style color="60,255,50,0" stroke="2" />
  1624.         </circle_Crusader_Bombardment>
  1625.  
  1626.         <circle_Crusader_Condemn1 enabled="1" center="me" radius="15">             <!-- Crusader / Condemn / All Runes EXCEPT Vacuum & Shattering Explosion -->
  1627.             <conditions powers="x1_crusader_condemn/0,  x1_crusader_condemn/2, x1_crusader_condemn/4" only_out_town="1" />
  1628.             <style color="60,250,255,0" stroke="2" dash="Dash" />
  1629.         </circle_Crusader_Condemn1>
  1630.  
  1631.         <circle_Crusader_Condemn2a enabled="1" center="me" radius="15">            <!-- Crusader / Condemn / Vacuum (Explosion) -->
  1632.             <conditions powers="x1_crusader_condemn/1" only_out_town="1" />
  1633.             <style color="60,250,255,0" stroke="2" dash="Dash" />
  1634.         </circle_Crusader_Condemn2a>
  1635.  
  1636.         <circle_Crusader_Condemn2b enabled="1" center="me" radius="20">            <!-- Crusader / Condemn / Vacuum (Pull) -->
  1637.             <conditions powers="x1_crusader_condemn/1" only_out_town="1" />
  1638.             <style color="60,255,180,50" stroke="2" dash="Dash" />
  1639.         </circle_Crusader_Condemn2b>
  1640.  
  1641.         <circle_Crusader_Condemn3 enabled="1" center="me" radius="20">             <!-- Crusader / Condemn / Shattering Explosion -->
  1642.             <conditions powers="x1_crusader_condemn/3" only_out_town="1" />
  1643.             <style color="60,250,255,0" stroke="2" dash="Dash" />
  1644.         </circle_Crusader_Condemn3>
  1645.  
  1646.         <circle_Crusader_FallingSword enabled="1" center="me" radius="14">         <!-- Crusader / Falling Sword / All Runes -->
  1647.             <conditions powers="x1_crusader_fallingsword/*" only_out_town="1" />
  1648.             <style color="150,150,150,0" stroke="2" dash="Dash" />
  1649.         </circle_Crusader_FallingSword>
  1650.  
  1651.         <circle_Crusader_ShieldGlare enabled="1" center="me" radius="30">          <!-- Crusader / Shield Glare / All Runes -->
  1652.             <conditions powers="x1_crusader_shieldglare/*" only_out_town="1" />
  1653.             <style color="100,220,220,220" stroke="1" dash="Dash" />
  1654.         </circle_Crusader_ShieldGlare>
  1655.  
  1656.         <circle_Crusader_HeavensFury1 enabled="1" center="cursor" radius="8">      <!-- Crusader / Heaven's Fury / All Runes EXCEPT Ascendancy -->
  1657.             <conditions powers="x1_crusader_heavensfury3/1, x1_crusader_heavensfury3/2, x1_crusader_heavensfury3/3, x1_crusader_heavensfury3/4" only_out_town="1" />
  1658.             <style color="100,220,180,0" stroke="1" dash="Dash" />
  1659.         </circle_Crusader_HeavensFury1>
  1660.  
  1661.         <circle_Crusader_HeavensFury2 enabled="1" center="cursor" radius="12">     <!-- Crusader / Heaven's Fury / Ascendancy -->
  1662.             <conditions powers="x1_crusader_heavensfury3/0" only_out_town="1" />
  1663.             <style color="100,220,180,0" stroke="1" dash="Dash" />
  1664.         </circle_Crusader_HeavensFury2>
  1665.  
  1666.         <!--°¸,»ïÏï«,¸[ Monk ]¸,»ïÏï«,¸°-->
  1667.         <circle_Monk_InnaMantra enabled="1" center="me" radius="30">               <!-- Monk / Inna's Mantra (Set) / Mantra of Conviction Mantra of: Conviction 375089, Healing 373154, Retribution 318435, Salvation 375050 -->
  1668.             <conditions active_buffs="375089/*" class="monk" only_out_town="1" />
  1669.             <style color="50,255,50,50" stroke="1" />
  1670.         </circle_Monk_InnaMantra>
  1671.  
  1672.         <circle_Monk_Determination enabled="1" center="me" radius="12">            <!-- Monk / Determination / Passive -->
  1673.             <conditions powers="p1_monk_passive_provocation/*" only_out_town="0" />
  1674.             <style color="40,0,0,255" stroke="2" />
  1675.         </circle_Monk_Determination>
  1676.  
  1677.         <circle_Monk_MantraOfConviction enabled="1" center="me" radius="30">       <!-- Monk / Mantra of Conviction / All Runes -->
  1678.             <conditions powers="x1_monk_mantraofconviction_v2/*" only_out_town="1" />
  1679.             <style color="100,255,50,50" stroke="1" />
  1680.         </circle_Monk_MantraOfConviction>
  1681.  
  1682.         <circle_Monk_CycloneStrike1 enabled="1" center="me" radius="24">           <!-- Monk / Cyclone Strike / All Runes EXCEPT Implosion -->
  1683.             <conditions powers="monk_cyclonestrike/0, monk_cyclonestrike/2, monk_cyclonestrike/3, monk_cyclonestrike/4" only_out_town="1" />
  1684.             <style color="60,150,150,0" stroke="2" />
  1685.         </circle_Monk_CycloneStrike1>
  1686.  
  1687.         <circle_Monk_CycloneStrike2 enabled="1" center="me" radius="34">           <!-- Monk / Cyclone Strike / Implosion -->
  1688.             <conditions powers="monk_cyclonestrike/1" only_out_town="1" />
  1689.             <style color="60,150,150,0" stroke="2" />
  1690.         </circle_Monk_CycloneStrike2>
  1691.  
  1692.         <circle_Monk_LashingTailKick enabled="1" center="me" radius="15">          <!-- Monk / Lashing Tail Kick / Sweeping Armada -->
  1693.             <conditions powers="monk_lashingtailkick/3" only_out_town="1" />
  1694.             <style color="130,255,20,0" stroke="2" dash="Dash" />
  1695.         </circle_Monk_LashingTailKick>
  1696.  
  1697.         <circle_Monk_SweepingWind1 enabled="1" center="me" radius="10">            <!-- Monk / Sweeping Wind / All Runes EXCEPT Fire Storm -->
  1698.             <conditions powers="monk_sweepingwind/0, monk_sweepingwind/2, monk_sweepingwind/3, monk_sweepingwind/4" only_out_town="1" />
  1699.             <style color="80,255,150,0" stroke="2" dash="Dash" />
  1700.         </circle_Monk_SweepingWind1>
  1701.  
  1702.         <circle_Monk_SweepingWind2 enabled="1" center="me" radius="14">            <!-- Monk / Sweeping Wind / Fire Storm -->
  1703.             <conditions powers="monk_sweepingwind/1" only_out_town="1" />
  1704.             <style color="80,255,150,0" stroke="2" dash="Dash" />
  1705.         </circle_Monk_SweepingWind2>
  1706.  
  1707.         <circle_Monk_CripplingWave1 enabled="1" center="me" radius="11">           <!-- Monk / Crippling Wave / All Runes EXCEPT Tsunami -->
  1708.             <conditions powers="monk_cripplingwave/0, monk_cripplingwave/2, monk_cripplingwave/3, monk_cripplingwave/4" only_out_town="1" />
  1709.             <style color="170,0,50,255" stroke="1" />
  1710.         </circle_Monk_CripplingWave1>
  1711.  
  1712.         <circle_Monk_CripplingWave2 enabled="1" center="me" radius="17">           <!-- Monk / Crippling Wave / Tsunami -->
  1713.             <conditions powers="monk_cripplingwave/1" only_out_town="1" />
  1714.             <style color="170,0,50,255" stroke="1" />
  1715.         </circle_Monk_CripplingWave2>
  1716.  
  1717.         <circle_Monk_BlindingFlash enabled="1" center="me" radius="20">            <!-- Monk / Blinding Flash / All Runes -->
  1718.             <conditions powers="monk_blindingflash/*" only_out_town="1" />
  1719.             <style color="60,255,255,255" stroke="1" />
  1720.         </circle_Monk_BlindingFlash>
  1721.  
  1722.         <circle_Monk_TempestRush1 enabled="1" center="me" radius="15">             <!-- Monk / Tempest Rush / Flurry -->
  1723.             <conditions powers="monk_tempestrush/4" only_out_town="1" />
  1724.             <style color="50,0,120,255" stroke="1.5" />
  1725.         </circle_Monk_TempestRush1>
  1726.  
  1727.         <circle_Monk_TempestRush2 enabled="1" center="me" radius="20">             <!-- Monk / Tempest Rush / Electric Field -->
  1728.             <conditions powers="monk_tempestrush/2" only_out_town="1" />
  1729.             <style color="50,0,170,255" stroke="1.5" />
  1730.         </circle_Monk_TempestRush2>
  1731.  
  1732.         <circle_Monk_BreathOfHeaven enabled="1" center="me" radius="12">           <!-- Monk / Breath of Heaven / All Runes -->
  1733.             <conditions powers="monk_breathofheaven/*" only_out_town="1" />
  1734.             <style color="30,255,255,255" stroke="1.5" />
  1735.         </circle_Monk_BreathOfHeaven>
  1736.  
  1737.         <!--°¸,»ïÏï«,¸[ Demon Hunter ]¸,»ïÏï«,¸°-->
  1738.         <circle_DH_SteadyAim enabled="1" center="me" radius="10">                  <!-- Demon Hunter / Steady Aim / Passive -->
  1739.             <conditions powers="demonhunter_passive_steadyaim/*" only_out_town="1" />
  1740.             <style color="100,0,250,150" stroke="1" dash="Dash" />
  1741.         </circle_DH_SteadyAim>
  1742.  
  1743.         <!--°¸,»ïÏï«,¸[ Wizard ]¸,»ïÏï«,¸°-->
  1744.         <circle_Wizard_Audacity enabled="1" center="me" radius="15">               <!-- Wizard / Audacity / Passive -->
  1745.             <conditions powers="x1_wizard_passive_audacity/*" only_out_town="1" />
  1746.             <style color="80,150,0,150" stroke="2" />
  1747.         </circle_Wizard_Audacity>
  1748.  
  1749.         <circle_Wizard_Blackhole1 enabled="1" center="cursor" radius="15">         <!-- Wizard / Blackhole / All Runes EXCEPT Supermassive -->
  1750.             <conditions powers="x1_wizard_wormhole/1, x1_wizard_wormhole/2, x1_wizard_wormhole/3, x1_wizard_wormhole/4" only_out_town="1" />
  1751.             <style color="80,0,0,65" stroke="2" />
  1752.         </circle_Wizard_Blackhole1>
  1753.  
  1754.         <circle_Wizard_Blackhole2 enabled="1" center="cursor" radius="20">         <!-- Wizard / Blackhole / Supermassive -->
  1755.             <conditions powers="x1_wizard_wormhole/0" only_out_town="1" />
  1756.             <style color="70,0,0,65" stroke="2" />
  1757.         </circle_Wizard_Blackhole2>
  1758.  
  1759.         <circle_Wizard_Blizzard1 enabled="1" center="cursor" radius="12">          <!-- Wizard / Blizzard / All Runes EXCEPT Apocalypse -->
  1760.             <conditions powers="wizard_blizzard/0, wizard_blizzard/2, wizard_blizzard/3, wizard_blizzard/4" only_out_town="1" />
  1761.             <style color="50,0,0,150" stroke="2" />
  1762.         </circle_Wizard_Blizzard1>
  1763.  
  1764.         <circle_Wizard_Blizzard2 enabled="1" center="cursor" radius="30">          <!-- Wizard / Blizzard / Apocalypse -->
  1765.             <conditions powers="wizard_blizzard/1" only_out_town="1" />
  1766.             <style color="50,0,0,150" stroke="2" />
  1767.         </circle_Wizard_Blizzard2>
  1768.  
  1769.         <!--°¸,»ïÏï«,¸[ Witch Doctor ]¸,»ïÏï«,¸°-->
  1770.         <circle_WD_Firebomb1 enabled="1" center="cursor" radius="8">               <!-- Witch Doctor / Firebomb / All Rune EXCEPT Flash Fire & Ghost Bomb -->
  1771.             <conditions powers="witchdoctor_firebomb/0, witchdoctor_firebomb/1, witchdoctor_firebomb/2" only_out_town="0" />
  1772.             <style color="25,255,0,255" stroke="2" />
  1773.         </circle_WD_Firebomb1>
  1774.  
  1775.         <circle_WD_Firebomb2 enabled="1" center="cursor" radius="28">              <!-- Witch Doctor / Firebomb / Ghost Bomb -->
  1776.             <conditions powers="witchdoctor_firebomb/0" only_out_town="0" />
  1777.             <style color="25,255,0,255" stroke="2" />
  1778.         </circle_WD_Firebomb2>
  1779.  
  1780.         <circle_WD_Horrify1 enabled="1" center="me" radius="18">                   <!-- Witch Doctor / Horrify / All Runes EXCEPT Face of Death -->
  1781.             <conditions powers="witchdoctor_horrify/0, witchdoctor_horrify/2, witchdoctor_horrify/3, witchdoctor_horrify/4" only_out_town="0" />
  1782.             <style color="30,0,100,255" stroke="2" />
  1783.         </circle_WD_Horrify1>
  1784.  
  1785.         <circle_WD_Horrify2 enabled="1" center="me" radius="24">                   <!-- Witch Doctor / Horrify / Face of Death -->
  1786.             <conditions powers="witchdoctor_horrify/1" only_out_town="0" />
  1787.             <style color="30,0,100,255" stroke="2" />
  1788.         </circle_WD_Horrify2>
  1789.     </circles>
  1790. </config>
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