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- <?xml version="1.0" encoding="utf-8"?>
- <config>
- <!-- ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~.
- ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_,
- (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-'
- \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) )
- \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' /
- ~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'``~'`~'`~'`~`~'`~'`~'`~'`~'`~'
- ,~~. CUSTOM SETTINGS BY -=| STORMREAVER Modified by Styckz |=- ,~~.
- ( 9 )-_, ~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~' ( 9 )-_,
- (\___ )=='-' ALL UI CUSTOMIZATION GOES INTO THIS - AND ONLY THIS - FILE (\___ )=='-'
- \ . ) ) ~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~' \ . ) )
- \ `-' / Name this file to ui_user_Styckz.xml for the HUD to load. UI Customization Topics: http://turbohud.freeforums.net/board/11/customization \ `-' /
- `~j-' ~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~' `~j-'
- ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~.
- ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_,
- (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-'
- \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) )
- \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' /
- ~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'``~'`~'`~'`~`~'`~'`~'`~'`~'`~'
- HELP
- ,~~. ~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~'`~' ,~~.
- ( 9 )-_, Comments Describing Each Section Have Been Placed on the Right Side. Help with Understanding Values for Each can be Found Here. ( 9 )-_,
- (\___ )=='-' NOTE: For tags where 1/0 are the options 1 is enabled | 0 is disabled (\___ )=='-'
- \ . ) ) ~`~'`~'` ~'`~`~'` ~'`~'`~' `~`~'`~' `~'`~'`~ '`~'`~'` ~'`~`~'` ~'`~'`~'` ~`~'`~'`~ '`~'`~`~ '`~'`~'` ~'` \ . ) )
- \ `-' / active_buffs = Enables these settings Only When the buff specified is in the state specified. Buff is set as Buff/Value of Buff State \ `-' /
- `~j-' center = Sets the Placement of the Center of the Circle. Cursor, Me `~j-'
- '=: color = Sets the Color of the Object. Values can be Between 0 and 255. Colors are Set Using Alpha, Red, Green, Blue Values. '=:
- ,~~. container = A Predefined Area That X and Y Values Will be Relative to. ,~~.
- ( 9 )-_, count_down = Value to Start the Countdown at. ( 9 )-_,
- (\___ )=='-' dash = Makes the Circle or Line Dashed. (\___ )=='-'
- \ . ) ) enable = This Enables the Settings for That Line and Any Nested Under it. \ . ) )
- \ `-' / extra_decorators = Sets Other Secondary Markings That Will Also be Made When This Object is Present. \ `-' /
- `~j-' expression = The Expression From the List to be Displayed. http://turbohud.freeforums.net/thread/35/expressions-constants `~j-'
- '=: fade = Should This Object be Made Semi-Transparent? '=:
- ,~~. file = Specifies the File That an Override Applies to. ,~~.
- ( 9 )-_, font_bold = Should the Font Be Bold? ( 9 )-_,
- (\___ )=='-' font_color = The Font Color. Values can be Between 0 and 255. Colors are Set Using Alpha, Red, Green, Blue Values. (\___ )=='-'
- \ . ) ) font_family = The Font Style That Should be Used. \ . ) )
- \ `-' / font_halign = The Horizontal Alignment of the Text. (Left, Right, Center) \ `-' /
- `~j-' font_shadow = Should the Font Have a Drop Shadow? `~j-'
- '=: font_size = The Point Size of the Font. '=:
- ,~~. h = Sets the Height of an Object. ,~~.
- ( 9 )-_, heavy = Used for the Custom Shadow (Font Outline) 0 = Thin Outline, 1 = Thick Outline. ( 9 )-_,
- (\___ )=='-' hint = Text displayed when the object is moused over. (\___ )=='-'
- \ . ) ) keywords = Set What Group the Settings Apply to. \ . ) )
- \ `-' / mouse_near = Enables These Settings Only When Your Mouse is Near (Over) the Specified Rectangle. Set Using X, Y, Width, Height. \ `-' /
- `~j-' on_screen = Enables These Settings Only When the Object is on Your Screen. `~j-'
- '=: off_screen = Enables These Settings Only When the Object is off Your Screen. '=:
- ,~~. offset_z = ,~~.
- ( 9 )-_, only_at_max_level = Enables These Settings Only When Your Character is at Max Level. ( 9 )-_,
- (\___ )=='-' only_idle = Enables These Settings Only When Your Character is Idle. (\___ )=='-'
- \ . ) ) only_out_town = Enable These Settings Only When Your Character is Outside of Town. \ . ) )
- \ `-' / path = Specifies the Path separated by Periods to get to the Value That is Being Changed by the Override \ `-' /
- `~j-' ping_speed = `~j-'
- '=: powers = Enable These Settings Only When These Skills are in the specified state. Sills are set as Skill/Value for Specified State. '=:
- ,~~. radius = Sets the Radius of a Circle. ,~~.
- ( 9 )-_, shape = Sets the shape to be drawn. Circle, X ( 9 )-_,
- (\___ )=='-' speech_text = Windows Narrator will speak this when this item or actor appears. (\___ )=='-'
- \ . ) ) stroke = Stroke is the Thickness of a Line. A Higher Number Means a Thicker Line. \ . ) )
- \ `-' / start_cap, end_cap = Set How the Start and End of the Line Should be Handled. \ `-' /
- `~j-' template = Uses the Settings Set in the Defined Template Unless New Ones are Specified. `~j-'
- '=: text = Specifies the Text That Should be Displayed, Typically for Labels. '=:
- ,~~. use_bottom = ,~~.
- ( 9 )-_, value = The Value it Should Have now (For Overrides) ( 9 )-_,
- (\___ )=='-' value_format = (\___ )=='-'
- \ . ) ) w = Sets the width of an object \ . ) )
- \ `-' / x = Horizontal Position Within Container. \ `-' /
- `~j-' y = Vertical Position Within Container. `~j-'
- '=: zone = '=:
- ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~. ,~~.
- ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_, ( 6 )-_,
- (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-' (\___ )=='-'
- \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) ) \ . ) )
- \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' / \ `-' /
- ~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~`~'`~'`~'`~'`~'`~'``~'`~'`~'`~`~'`~'`~'`~'`~'`~'`-->
- <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
- Personal Arcs
- ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
- <personal enabled="1"> <!-- Adds Personal Arcs below the feet of your character (For Health,Resource and Cooldown)-->
- <conditions only_out_town="1" />
- <health enabled="1"> <!-- Show the Health Arc? -->
- <fill enabled="1" color="200,190,10,5" stroke="5" start_cap="Round" end_cap="Round" /> <!-- Fill(Main Color) Settings -->
- <outline enabled="1" color="180,100,6,4" stroke="7" start_cap="Round" end_cap="Round" /> <!-- Outline Settings -->
- <emptyfill enabled="0" color="128,32,32,32" stroke="3" start_cap="Round" end_cap="Round" /> <!-- Settings for the Background Color Left When the Bar is Not Full -->
- </health>
- <cooldown enabled="1"> <!-- Show Arcs for Your Skill's Cooldown? -->
- <fill enabled="1" color="250,255,117,51" stroke="3" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="150,0,0,0" stroke="6" start_cap="Round" end_cap="Round" />
- <emptyfill enabled="0" color="128,80,255,80" stroke="5" start_cap="Round" end_cap="Round" />
- <skill_image enabled="1" fade="0" /> <!-- Show Skill Icon Next to the Cooldown Arcs? -->
- </cooldown>
- <res enabled="1"> <!-- Show the Resource Arc? -->
- <arcane> <!-- Settings for the Arcane Resource -->
- <fill enabled="1" color="200,70,19,95" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="180,125,40,120" stroke="7" start_cap="Round" end_cap="Round" />
- </arcane>
- <discipline> <!-- Settings for the Discipline Resource -->
- <fill enabled="1" color="200,38,41,108" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="180,107,122,228" stroke="7" start_cap="Round" end_cap="Round" />
- </discipline>
- <hatred> <!-- Settings for the Hatred Resource -->
- <fill enabled="1" color="200,192,62,23" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="180,35,10,5" stroke="7" start_cap="Round" end_cap="Round" />
- </hatred>
- <fury> <!-- Settings for the Fury Resource -->
- <fill enabled="1" color="200,250,250,75" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="180,233,91,31" stroke="7" start_cap="Round" end_cap="Round" />
- </fury>
- <mana> <!-- Settings for the Mana Resource -->
- <fill enabled="1" color="200,30,25,80" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="180,55,50,161" stroke="7" start_cap="Round" end_cap="Round" />
- </mana>
- <spirit> <!-- Settings for the Spirit Resource -->
- <fill enabled="1" color="200,221,193,108" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="150,200,183,142" stroke="7" start_cap="Round" end_cap="Round" />
- </spirit>
- <wrath> <!-- Settings for the Wrath Resource -->
- <fill enabled="1" color="200,121,114,94" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="150,219,237,229" stroke="7" start_cap="Round" end_cap="Round" />
- </wrath>
- <emptyfill enabled="0" color="128,32,32,32" stroke="5" start_cap="Round" end_cap="Round" /> <!-- Settings for All Resources Empty Fill (The Color When The Resource is Not Full) -->
- </res>
- </personal>
- <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
- Templates
- ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
- <templates>
- <!--°¸,»ïÏï«,¸[ Templates for Attributes Bar ]¸,»ïÏï«,¸°-->
- <default zone="attributes"> <!-- Base Settings Used for Attribute Bar -->
- <position y="34" w="3" h="9" container="Root.NormalLayer.game_dialog_backgroundScreenPC.game_window_hud_overlay" /> <!-- Position of Bar -->
- <border color="180,50,50,50" stroke="1" /> <!-- Default Box Border -->
- <title font_family="verdana" font_size="6.25" font_color="255,255,255,255" font_bold="0" font_shadow="0" font_halign="Center"> <!-- Default Box Font -->
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" /> <!-- Text Outline -->
- </title>
- </default>
- <details enabled="1" template="default"> <!-- Base Settings Used for Values boxes in Hover Overs; Values not set taken from default (Base Settings Used for Attribute Bar)-->
- <body color="220,0,0,0" /> <!-- Hover Over Values Box Fill -->
- <title font_size= "6.5"/>
- </details>
- <details_title enabled="1" template="details"> <!-- Base Settings Used for Labels boxes in Hover Overs; Values not set taken from details (Base Settings Used for Values boxes in Hover Overs)-->
- <title font_color="255,255,200,100" font_halign= "Left"/>
- </details_title>
- <!--°¸,»ïÏï«,¸[ Templates Exp Bar ]¸,»ïÏï«,¸°-->
- <expbar_def enabled="1" zone="expbar"> <!-- Experience Bar Zone -->
- </expbar_def>
- <txt template="expbar_def"> <!-- Base Settings For Experience Bar Text -->
- <position w="5.5" h="2.55" container="*window-rect-center" />
- <body color="0,0,0,0" />
- <title font_family="verdana" font_halign="Center" font_size="6" font_bold="0" font_color="255,255,255,255" font_shadow="0" />
- <conditions only_at_max_level="1" mouse_near="18.8,91.25,62.3,0.85" only_idle="1" />
- </txt>
- <txt_meas template="txt"> <!-- Base Settings For Measurements Text -->
- <position w="8.75" />
- <title font_color="255,199,179,119" font_halign="Right" />
- </txt_meas>
- <txt_req template="txt"> <!-- Base Settings For Requirements Text -->
- <title font_color="255,199,179,119" font_halign="Right" />
- </txt_req>
- <time template="txt"> <!-- Base Settings For Time Values -->
- <position w="6.75" />
- <title font_halign="Right" />
- </time>
- <expreq template="time"> <!-- Base Settings For Experience Required Values -->
- <position w="4.5" />
- <title font_color="255,0,255,0" />
- </expreq>
- <xph template="txt"> <!-- Base Settings For Experience per Hour Values -->
- <position w="5" />
- <title font_halign="Left" />
- </xph>
- <!--°¸,»ïÏï«,¸[ Templates for Skill Timers ]¸,»ïÏï«,¸°-->
- <cd_timer enabled="1">
- <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="{value}" value_format="F1">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="9" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="150,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="1" radius="25" use_bottom="0">
- <empty enabled="1" color="64,0,0,0" stroke="0" />
- <fill enabled="1" color="160,255,255,255" stroke="0" />
- </ground_timer>
- </cd_timer>
- <!--°¸,»ïÏï«,¸[ Templates for 2.1.2 Goblins Based on Snippet from Arkahr ]¸,»ïÏï«,¸°-->
- <goblin enabled="1" speech_text="" keywords="" extra_decorators="deco_fill/map_shape"> <!-- Template used by New Goblin Marking for 2.1.2 -->
- <map_shape enabled="1" radius="8" ping_speed="0" shape="circle" color="180,255,255,255" stroke="0" />
- <deco_fill enabled="1" radius="4.5" ping_speed="0" shape="circle" color="180,0,120,0" stroke="0" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default"> <!-- Off Screen Label for Chasing Goblin -->
- <body enabled="1" color="255,255,255,255" stroke="0" /> <!-- Default Label Color -->
- <text font_family="verdana" font_size="8" font_bold="1" font_color="255,255,255,255" font_shadow="0"> <!-- Default Label Font -->
- <custom_shadow enabled="1" heavy="1" color="128,0,0,0" />
- </text>
- </ground_label>
- </goblin>
- <blood_thief template="goblin">
- <deco_fill color="180,155,0,255" /> <!-- Violet -->
- <map_shape color="180,196,107,255" /> <!-- Lighter Violet -->
- <ground_label>
- <body color="180,155,0,255" />
- </ground_label>
- </blood_thief>
- <malevolent_tormentor template="goblin">
- <deco_fill color="180,255,0,0" /> <!-- red -->
- <map_shape color="180,255,87,87" /> <!-- lighter red -->
- <ground_label>
- <body color="180,255,0,0" />
- </ground_label>
- </malevolent_tormentor>
- <odious_colector template="goblin">
- <deco_fill color="180,0,255,0" /> <!-- green -->
- <map_shape color="180,158,255,158" /> <!-- lighter green -->
- <ground_label>
- <body color="180,0,255,0" />
- </ground_label>
- </odious_colector>
- <gem_hoarder template="goblin">
- <deco_fill color="50,255,255,255" /> <!-- opaque white -->
- <map_shape color="180,255,255,255" /> <!-- white -->
- <ground_label>
- <body color="180,255,255,255" />
- </ground_label>
- </gem_hoarder>
- <treasure_goblin template="goblin">
- <deco_fill color="180,255,255,0" /> <!-- yellow -->
- <map_shape color="180,255,255,112" /> <!-- lighter yellow -->
- <ground_label>
- <body color="180,255,255,0" />
- </ground_label>
- </treasure_goblin>
- <treasure_fiend template="goblin"> <!-- extra goblin found in Vault -->
- <deco_fill color="180,255,163,15" /> <!-- orange -->
- <map_shape color="180,255,198,107" /> <!-- lighter orange -->
- <ground_label>
- <body color="180,255,163,15" />
- </ground_label>
- </treasure_fiend>
- </templates>
- <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
- Labels
- ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
- <labels>
- <!--°¸,»ïÏï«,¸[ Labels for Attributes Bar ]¸,»ïÏï«,¸°-->
- <eHP_Max enabled="1" template="default" expression="*ehp-max" hint=""> <!-- EHP -->
- <position x="27.04" />
- <body color="150,100,100,100" />
- <title font_color="255,190,255,150" />
- </eHP_Max>
- <Armor enabled="1" template="default" expression="*armor" hint="Armor"> <!-- Armor -->
- <position x="30.1" />
- <body color="150,100,100,100" />
- </Armor>
- <All_Res enabled="1" template="default" expression="*resist-lowest" hint="All Resist (Lowest)"> <!-- All Resist (lowest resist) -->
- <position x="33.16" />
- <body color="150,100,100,100" />
- <title font_color="255,255,209,147" />
- </All_Res>
- <Gold_Find enabled="1" template="default" expression="*goldfind" hint="Gold Find %"> <!-- Gold Find % -->
- <position x="36.22" />
- <body color="150,255,240,65" />
- </Gold_Find>
- <CD_Reduction enabled="1" template="default" expression="*cdr" hint="Cooldown Reduction"> <!-- Cooldown Reduction (CDR) -->
- <position x="39.28" />
- <body color="180,255,255,255" />
- <conditions only_out_town="0" />
- </CD_Reduction>
- <Movement_Speed enabled="1" template="default" expression="*movespeed" hint="Movement Speed %"> <!-- Movement Speed -->
- <position x="42.34" />
- <body color="150,121,170,242" />
- <conditions only_out_town="0" />
- </Movement_Speed>
- <Cur_DPS enabled="1" template="default" expression="*dps-cur" hint="Current DPS"> <!-- Current DPS -->
- <position h="11" y="33" x="45.4" />
- <border color="180,168,104,0" stroke="2"/>
- <body color="200,0,0,0" />
- <title font_size="7" font_color="255,151,196,255" font_bold="1"/>
- <conditions only_out_town="0" />
- </Cur_DPS>
- <Avg_DPS enabled="1" template="default" expression="*dps-run" hint="Average DPS"> <!-- Average DPS -->
- <position h="11" y="33" x="48.46" />
- <border color="180,168,104,0" stroke="2"/>
- <body color="200,0,0,0" />
- <title font_size="7" font_color="255,255,255,255" font_bold="1"/>
- <conditions only_out_town="0" />
- </Avg_DPS>
- <Total_Damage enabled="1" template="default" expression="*dmg-total" hint="Total Damage"> <!-- Total Damage -->
- <position h="11" y="33" x="51.52" />
- <border color="180,168,104,0" stroke="2"/>
- <body color="200,0,0,0" />
- <title font_size="7" font_color="255,190,255,150" font_bold="1"/>
- <conditions only_out_town="0" />
- </Total_Damage>
- <Elem_DPS enabled="1" template="default" expression="*elemental-dps" hint="Elemental DPS"> <!-- Elemental DPS -->
- <position x="54.59" />
- <body color="120,106,255,255" />
- <conditions only_out_town="0" />
- </Elem_DPS>
- <Elite_DPS enabled="1" template="default" expression="*elite-dps" hint="Elite DPS"> <!-- Elite DPS -->
- <position x="57.64" />
- <body color="150,255,181,106" />
- <conditions only_out_town="0" />
- </Elite_DPS>
- <Weapon_DMG enabled="1" template="default" expression="*dmg-weapon" hint="Weapon Damage"> <!-- Weapon Damage -->
- <position x="60.70" />
- <body color="160,194,18,18" />
- <title font_color="255,151,196,255" />
- </Weapon_DMG>
- <Attack_Speed enabled="1" template="default" expression="*attackspeed" hint="Attacks Per Second"> <!-- Attacks Per Second -->
- <position x="63.75" />
- <body color="160,194,18,18" />
- <title font_color="255,255,209,147" />
- </Attack_Speed>
- <Crit_Chance enabled="1" template="default" expression="*critchance" hint="Critical Hit Chance"> <!-- Critical Hit Chance -->
- <position x="66.81" />
- <body color="160,194,18,18" />
- </Crit_Chance>
- <Sheet_DPS enabled="1" template="default" expression="*dps-sheet" hint=""> <!-- Sheet DPS -->
- <position x="69.87" />
- <body color="160,194,18,18" />
- <title font_color="255,190,255,150" />
- </Sheet_DPS>
- <!--°¸,»ïÏï«,¸[ Labels for the Attribute Bar Hover Overs ]¸,»ïÏï«,¸°-->
- <!--{[ Left Side (Effective HP) ]}-->
- <ehp_max_title enabled="1" template="details_title" expression="Effective HP"> <!-- Effective HP Hover Over Title -->
- <position x="30.1" w="8" />
- <conditions mouse_near="27.04,37,3,9" only_idle="1" />
- </ehp_max_title>
- <armor enabled="1" template="details" expression="*armor"> <!-- Armor Hover Over Value -->
- <position x="27.04" y="25" />
- <conditions mouse_near="27.04,37,3,9" only_idle="1" />
- </armor>
- <armor_title enabled="1" template="details_title" expression="Armor"> <!-- Armor Hover Over Title -->
- <position x="30.1" y="25" w="8" />
- <conditions mouse_near="27.04,37,3,9" only_idle="1" />
- </armor_title>
- <allres enabled="1" template="details" expression="*resist-lowest"> <!-- All Resist (Element with Lowest Value) Hover Over Value -->
- <position x="27.04" y="16" />
- <title font_color="255,255,209,147" />
- <conditions mouse_near="27.04,37,3,9" only_idle="1" />
- </allres>
- <allres_title enabled="1" template="details_title" expression="All Res (Lowest)"> <!-- All Resist (Element with Lowest Value) Hover Over Title -->
- <position x="30.1" y="16" w="8" />
- <conditions mouse_near="27.04,37,3,9" only_idle="1" />
- </allres_title>
- <dmgred enabled="1" template="details" expression="*damred"> <!-- Damage Reduction Hover Over Value -->
- <position x="27.04" y="7" />
- <body color="220,150,0,0" />
- <conditions mouse_near="27.04,37,3,9" only_idle="1" />
- </dmgred>
- <dmgred_title enabled="1" template="details_title" expression="Damage Reduction"> <!-- Damage Reduction Hover Over Title -->
- <position x="30.1" y="7" w="8" />
- <conditions mouse_near="27.04,37,3,9" only_idle="1" />
- </dmgred_title>
- <!--{[ Right Side (Sheet DPS) ]}-->
- <Sheet_DPS_Title enabled="1" template="details_title" expression="Sheet DPS"> <!-- Sheet DPS Hover Over Title -->
- <position x="72.93" w="8" />
- <conditions mouse_near="69.87,37,3,9" only_idle="1" />
- </Sheet_DPS_Title>
- <Attacks_Per_Sec_Detail enabled="1" template="details" expression="*attackspeed"> <!-- Attacks Per Second Hover Over Value -->
- <position x="69.87" y="25" />
- <conditions mouse_near="69.87,37,3,9" only_idle="1" />
- </Attacks_Per_Sec_Detail>
- <Attacks_Per_Sec_Title enabled="1" template="details_title" expression="Attacks per Second"> <!-- Attacks Per Second Hover Over Title -->
- <position x="72.93" y="25" w="8" />
- <conditions mouse_near="69.87,37,3,9" only_idle="1" />
- </Attacks_Per_Sec_Title>
- <Weapon_Damage_Detail enabled="1" template="details" expression="*dmg-weapon"> <!-- Weapon Damage Hover Over Value -->
- <position x="69.87" y="16" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
- </Weapon_Damage_Detail>
- <Weapon_Damage_Title enabled="1" template="details_title" expression="Weapon Damage"> <!-- Weapon Damage Hover Over Title -->
- <position x="72.93" y="16" w="8" />
- <conditions mouse_near="69.87,37,3,9" only_idle="1" />
- </Weapon_Damage_Title>
- <Critical_Damage_Detail enabled="1" template="details" expression="*critdamage"> <!-- Critical Damage Hover Over Value -->
- <position x="69.87" y="7" />
- <conditions mouse_near="69.87,37,3,9" only_idle="1" />
- </Critical_Damage_Detail>
- <Critical_Damage_Title enabled="1" template="details_title" expression="Critial Damage"> <!-- Critical Damage Hover Over Title -->
- <position x="72.93" y="7" w="8" />
- <conditions mouse_near="69.87,37,3,9" only_idle="1" />
- </Critical_Damage_Title>
- <!--°¸,»ïÏï«,¸[ Labels for Attributes Bar ]¸,»ïÏï«,¸°-->
- <level_cur template="txt" expression="*exp-level-cur"> <!-- Current Paragon Level -->
- <position x="18.8" y="90.25" w="24.92"/>
- <conditions only_at_max_level="1" mouse_near="" only_idle="" />
- </level_cur>
- <xph_today template="txt" expression="*stattracker.hero_today.exp_per_hour"> <!-- Experience Per Hour Today -->
- <position x="56.18" y="90.25" w="24.92"/>
- <conditions only_at_max_level="1" mouse_near="" only_idle="" />
- </xph_today>
- <fixed_background_requirements template="expbar_def" expression=" "> <!-- Requirements Background -->
- <position x="15.7" y="74.4" w="14.85" h="13.19" container="*window-rect-center" />
- <body color="255,0,0,0" />
- <border color="255,46,39,27" stroke="2.5" />
- <title font_family="verdana" font_size="6" font_halign="Center" font_bold="0" font_color="255,0,0,0" font_shadow="0" />
- <conditions only_at_max_level="1" mouse_near="18.8,91.25,62.3,0.85" only_idle="1" />
- </fixed_background_requirements>
- <fixed_background_measurements template="expbar_def" expression=" "> <!-- Measurements Background -->
- <position x="69.3" y="74.4" w="14.85" h="13.19" container="*window-rect-center" />
- <body color="255,0,0,0" />
- <border color="255,46,39,27" stroke="2.5" />
- <title font_family="verdana" font_size="6" font_halign="Center" font_bold="0" font_color="255,0,0,0" font_shadow="0" />
- <conditions only_at_max_level="1" mouse_near="18.8,91.25,62.3,0.85" only_idle="1" />
- </fixed_background_measurements>
- <header_requirements template="txt" expression="To Next Level"> <!-- Requirements Header -->
- <position x="15.7" y="74.1" w="15" />
- <title font_color="255,199,179,119" />
- </header_requirements>
- <header_measurements template="txt" expression="Experience Per Hour"> <!-- Measurements Header -->
- <position x="69.3" y="74.1" w="14.85" />
- <title font_color="255,199,179,119" />
- </header_measurements>
- <to_nextx_time template="time" expression="Time"> <!-- Time Header -->
- <position x="19" y="85.3" />
- <title font_color="255,199,179,119" font_halign="Center"/>
- </to_nextx_time>
- <to_nextx_exp template="expreq" expression="Exp"> <!-- Experience Required Header -->
- <position x="26.4" y="85.3" />
- <title font_color="255,199,179,119" font_halign="Center"/>
- </to_nextx_exp>
- <to_next1_txt template="txt_req" expression="+1"> <!-- Current Level +1 -->
- <position x="14" y="75.5" />
- </to_next1_txt>
- <to_next1_time template="time" expression="*exp-level-time-to-next1-value">
- <position x="19" y="75.5" />
- </to_next1_time>
- <to_next1_exp template="expreq" expression="*exp-level-exp-to-next1">
- <position x="25.75" y="75.5" />
- </to_next1_exp>
- <to_next2_txt template="txt_req" expression="+2"> <!-- Current Level +2 -->
- <position x="14" y="76.9" />
- </to_next2_txt>
- <to_next2_time template="time" expression="*exp-level-time-to-next2-value" >
- <position x="19" y="76.9" />
- </to_next2_time>
- <to_next2_exp template="expreq" expression="*exp-level-exp-to-next2">
- <position x="25.75" y="76.9" />
- </to_next2_exp>
- <to_next3_txt template="txt_req" expression="+3"> <!-- Current Level +3 -->
- <position x="14" y="78.3" />
- </to_next3_txt>
- <to_next3_time template="time" expression="*exp-level-time-to-next3-value" >
- <position x="19" y="78.3" />
- </to_next3_time>
- <to_next3_exp template="expreq" expression="*exp-level-exp-to-next3">
- <position x="25.75" y="78.3" />
- </to_next3_exp>
- <to_next10_txt template="txt_req" expression="+10"> <!-- Current Level +10 -->
- <position x="14" y="79.7" />
- </to_next10_txt>
- <to_next10_time template="time" expression="*exp-level-time-to-next10-value" >
- <position x="19" y="79.7" />
- </to_next10_time>
- <to_next10_exp template="expreq" expression="*exp-level-exp-to-next10">
- <position x="25.75" y="79.7" />
- </to_next10_exp>
- <to_next20_txt template="txt_req" expression="+20"> <!-- Current Level +20 -->
- <position x="14" y="81.1" />
- </to_next20_txt>
- <to_next20_time template="time" expression="*exp-level-time-to-next20-value" >
- <position x="19" y="81.1" />
- </to_next20_time>
- <to_next20_exp template="expreq" expression="*exp-level-exp-to-next20">
- <position x="25.75" y="81.1" />
- </to_next20_exp>
- <to_next50_txt template="txt_req" expression="+50"> <!-- Current Level +50 -->
- <position x="14" y="82.5" />
- </to_next50_txt>
- <to_next50_time template="time" expression="*exp-level-time-to-next50-value" >
- <position x="19" y="82.5" />
- </to_next50_time>
- <to_next50_exp template="expreq" expression="*exp-level-exp-to-next50">
- <position x="25.75" y="82.5" />
- </to_next50_exp>
- <to_next100_txt template="txt_req" expression="+100"> <!-- Current Level +100 -->
- <position x="14" y="83.9" />
- </to_next100_txt>
- <to_next100_time template="time" expression="*exp-level-time-to-next100-value" >
- <position x="19" y="83.9" />
- </to_next100_time>
- <to_next100_exp template="expreq" expression="*exp-level-exp-to-next100">
- <position x="25.75" y="83.9" />
- </to_next100_exp>
- <xph_hero_today_again template="xph" expression="*stattracker.hero_today.exp_per_hour"> <!-- Experience per Hour | Hero - Today -->
- <position x="69.5" y="75.5" />
- </xph_hero_today_again>
- <xph_hero_today_again_txt template="txt_meas" expression="Hero - Today">
- <position x="75" y="75.5" />
- </xph_hero_today_again_txt>
- <xph_account_today_again template="xph" expression="*stattracker.account_today.exp_per_hour"> <!-- Experience per Hour | Account - Today -->
- <position x="69.5" y="76.9" />
- </xph_account_today_again>
- <xph_account_today_again_txt template="txt_meas" expression="Account - Today">
- <position x="75" y="76.9" />
- </xph_account_today_again_txt>
- <xph_session template="xph" expression="*stattracker.current_session.exp_per_hour"> <!-- Experience per Hour | This Session -->
- <position x="69.5" y="78.3" />
- </xph_session>
- <xph_session_txt template="txt_meas" expression="This Session">
- <position x="75" y="78.3" />
- </xph_session_txt>
- <xph_sessionabs template="xph" expression="*stattracker.current_session_abs.exp_per_hour"> <!-- Experience per Hour | Session (Abs) -->
- <position x="69.5" y="79.7" />
- </xph_sessionabs>
- <xph_sessionabs_txt template="txt_meas" expression="Session (Abs)">
- <position x="75" y="79.7" />
- </xph_sessionabs_txt>
- <xph_run template="xph" expression="*stattracker.current_run.exp_per_hour"> <!-- Experience per Hour | Run -->
- <position x="69.5" y="81.1" />
- </xph_run>
- <xph_run_txt template="txt_meas" expression="Current Run">
- <position x="75" y="81.1" />
- </xph_run_txt>
- <xph_area template="xph" expression="*stattracker.current_area_currentrun.exp_per_hour"> <!-- Experience per Hour | In This Area -->
- <position x="69.5" y="82.5" />
- </xph_area>
- <xph_area_txt template="txt_meas" expression="In This Area">
- <position x="75" y="82.5" />
- </xph_area_txt>
- <xph_area_total template="xph" expression="*stattracker.current_area_total.exp_per_hour"> <!-- Experience per Hour | Avg In This Area -->
- <position x="69.5" y="83.9" />
- </xph_area_total>
- <xph_area_total_txt template="txt_meas" expression="Avg In This Area">
- <position x="75" y="83.9" />
- </xph_area_total_txt>
- <!--°¸,»ïÏï«,¸[ Labels for Buff Tags ]¸,»ïÏï«,¸°-->
- <Tag_Flying_Dragon enabled="1" template="default" expression="2x APS" hint="Flying Dragon Buff Active"> <!-- TAG: Flying Dragon Buff -->
- <position x="48" y="-160" />
- <body enabled="1" color="100,0,0,0" />
- <conditions active_buffs="246562/1" />
- </Tag_Flying_Dragon>
- <Tag_Nemesis_Bracers enabled="1" template="default" expression="Nemesis Bracers On" hint="Just a reminder!"> <!-- TAG: Nemesis Bracers Buff -->
- <position x="43.5" y="-148" w="12" h="11.5" />
- <body enabled="1" color="200,150,0,100" />
- <conditions active_buffs="318820/0" />
- </Tag_Nemesis_Bracers>
- <Tag_WD_BBV_Buff enabled="1" template="default" expression="B.B.V." hint=""> <!-- TAG: WD BBV Buff / Inside Radius -->
- <position x="49.95" y="-122" w="6.5" h="11.5" />
- <body color="220,0,150,200" stroke="0" />
- <border enabled="1" stroke="1.5" color="255,255,255,50" />
- <conditions enabled="1" active_buffs="117402/2" />
- </Tag_WD_BBV_Buff>
- <!--°¸,»ïÏï«,¸[ Labels for Rifts ]¸,»ïÏï«,¸°-->
- <rift_info_pct enabled="1" expression="*rift-info-pct" hint=""> <!-- add %INFO to Normal Rift progress bar -->
- <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.rift_container.rift_progress_bar" />
- <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="0" font_halign="Left">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_rift="1" />
- </rift_info_pct>
- <greater_rift_info_pct enabled="1" expression="*greater-rift-info-pct" hint=""> <!-- add %INFO to Greater Rift progress bar -->
- <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.greater_rift_container.rift_progress_bar" />
- <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="1" font_halign="Left">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_greater_rift="1" />
- </greater_rift_info_pct>
- <greater_rift_info_timer enabled="1" expression="*greater-rift-timer" hint=""> <!-- add TIMER to Greater Rift progress bar -->
- <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.greater_rift_container.rift_progress_bar" />
- <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="1" font_halign="Right">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_greater_rift="1" />
- </greater_rift_info_timer>
- <!--°¸,»ïÏï«,¸[ Labels for Other Things ]¸,»ïÏï«,¸°-->
- <hp_pct enabled="1" expression="*hp-cur-pct"> <!-- add current health % to HEALTH SPHERE -->
- <position x="2" y="3" w="100" h="25" container="Root.NormalLayer.game_dialog_backgroundScreenPC.game_progressBar_healthBall" />
- <title font_family="verdana" font_size="7" font_color="255,252,123,120" font_bold="1" font_shadow="0" font_halign="Center">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </title>
- </hp_pct>
- </labels>
- <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
- Actors
- ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
- <actors>
- <!--°¸,»ïÏï«,¸[ Actors for Drops ]¸,»ïÏï«,¸°-->
- <Mark_Gems1 enabled="1" keywords="snos=361564|361560|361492|361568|361572|283116|361559|283117|283118|283119"> <!--|| Marks Crafting Materials, Gems, and Rift Fragments on Minimap/Ground || Gems: Amethyst I: 361564 M: 283116 ||-->
- <map_shape enabled="1" radius="2" ping_speed="0" shape="circle" color="255,250,150,140" stroke="2" /> <!--|| Diamond I: 361560 M: 361559 | Emerald I: 361492 M: 283117 | Ruby I: 361568 M: 283118 | Topaz I: 361572 M: 283119 ||-->
- <ground_circle enabled="1" radius="1.25" color="255,255,150,140" stroke="3.5" /> <!--|| Crafting Mats (Forgotten Soul, Death's Breath, Veiled Crystal, Arcane Dust): 137958 | Rift Keystone Fragment: 323722 ||-->
- </Mark_Gems1>
- <Mark_HP_Globe enabled="1" keywords="snos=4267"> <!-- Mark HP Globes on Minimap/Ground | Health Globe: 4267 -->
- <map_shape enabled="1" radius="2" ping_speed="500" shape="circle" color="200,0,225,200" stroke="0" />
- <ground_circle enabled="1" radius="0.75" color="150,100,200,100" />
- </Mark_HP_Globe>
- <Mark_Power_Orb enabled="1" speech_text="" keywords="power_globe"> <!-- Mark Power Orbs on Minimap/Ground with Label | Power Globe: 301283 -->
- <map_shape enabled="1" radius="6" ping_speed="0" shape="circle" color="255,240,240,120" stroke="0" />
- <ground_circle enabled="1" radius="0.75" color="150,50,225,225" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
- <body enabled="1" color="255,240,240,120" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Power_Orb>
- <Mark_Rift_Orb enabled="1" speech_text="" keywords="rift_orb"> <!-- Mark Rift Orbs on Minimap/Ground with Label | Rift Orb: 401751 -->
- <map_shape enabled="1" radius="6" ping_speed="0" shape="circle" color="255,255,0,255" stroke="0" />
- <ground_circle enabled="1" radius="0.9" color="150,50,225,225" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="O R B">
- <body enabled="1" color="255,230,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Rift_Orb>
- <Mark_Gold_Piles enabled="1" keywords="snos=4311|4312|4313"> <!-- <Mark Gold Piles on Minimap -->
- <map_shape enabled="1" radius="1" ping_speed="0" shape="circle" color="200,255,215,0" stroke="0" />
- </Mark_Gold_Piles>
- <!--°¸,»ïÏï«,¸[ Actors for Clickables ]¸,»ïÏï«,¸°-->
- <Mark_Clickables1 enabled="1" keywords="clickable"> <!-- Mark Most Clickables on Minimap/Ground -->
- <map_shape enabled="0" radius="1" ping_speed="0" shape="rectangle" color="255,230,200,230" stroke="1" />
- <ground_circle enabled="0" radius="0.7" ping_speed="0" color="255,255,255,0" stroke="2.5" />
- <ground_shape enabled="1" radius="0.7" ping_speed="0" shape="x" color="255,255,255,10" stroke="2.5" />
- </Mark_Clickables1>
- <Mark_Clickables2 enabled="1" keywords="snos=6089|340|85789|85790|121966|5891|192867|91363|189991|260406|112200|195048|210402|348297|348296|348299|199674|222326|162079|174496|97381|61795|113932|116508|286973|377652|377653|287166|380363|380361">
- <map_shape enabled="0" radius="1" ping_speed="0" shape="rectangle" color="255,230,200,230" stroke="1" /> <!--|| Mark Miscellaneous Clickables on Minimap/Ground || LooseStones: 6089; DefiledBones: 340; Lectern: 5891; MustyLectern: 85789; Log1: 61795; Log2: 113932 ||-->
- <ground_circle enabled="0" radius="0.5" ping_speed="0" color="220,200,200,50" stroke="3" /> <!--|| Log3: 116508; ScribeLecturn: 85790 & 121966; PileOfBones: 192867; BonePile: 91363; FrozenMound: 189991; RockPile(Bog): 260406; RockPile(Wild): 112200 ||-->
- <ground_shape enabled="1" radius="0.5" ping_speed="0" shape="x" color="255,255,255,10" stroke="2.5" /> <!--|| ImpaledAngel: 348297, 348296, 348299 & 199674; AncientTomes(Zoltun): 222326; AncientUrn(Zoltun): 162079; InfernalCocoon: 174496; JailSittingGuard: 97381 ||-->
- </Mark_Clickables2> <!--|| VileLesion: 195048 & 210402; AncientCorpses: 286973, 377652, 377653 & 287166; Cesspools_CorpsePile: 380363; Cesspools_Rat_Nest: 380361 ||-->
- <Mark_Destructibles enabled="1" keywords="snos=51345|57713|58962|57479|62125|105478|56686"> <!--|| Mark Environmental and Destructible Objects on Ground with Label | A1 Cathedral_Wall: 51345; A2 Rockslide_Wall: 57713; A2 Water_Tower: 58962 ||-->
- <ground_circle enabled="1" radius="1" ping_speed="0" color="255,200,200,50" stroke="2" dash="Dash" /> <!--|| A2 Ancient_Bones: 57479; A2 Wood_Platform (Aqueduct): 62125; A1 Spike_Switch: 105478; A3 Keep_Bridge_Switch: 56686 ||-->
- <ground_label enabled="1" on_screen="1" off_screen="1" text="Object">
- <body enabled="1" color="255,0,250,250" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Destructibles>
- <!--°¸,»ïÏï«,¸[ Actors for Journals and Satchels ]¸,»ïÏï«,¸°-->
- <Mark_Lore_Journal enabled="1" keywords="snos=224686|287196|169836|167350|377436"> <!--|| Mark Lore Journals, Satchels and Containers on MiniMap/Ground | StolenSack (A1): 224686; AncientScrolls (A5): 287196 ||-->
- <map_shape enabled="0" radius="3.5" ping_speed="0" shape="circle" color="255,0,255,0" stroke="2" /> <!--|| KeepSakeBox (A2): 169836; SatchelSpiderCaves(A1): 167350; UrzaelSatchel: 377436 ||-->
- <ground_circle enabled="1" radius="0.8" ping_speed="0" color="200,0,255,0" stroke="4" />
- </Mark_Lore_Journal>
- <!--°¸,»ïÏï«,¸[ Actors for Chests and Shrines ]¸,»ïÏï«,¸°-->
- <Mark_Chest_Normal enabled="1" speech_text="" keywords="chest_normal"> <!-- Mark Normal Chests on Minimap-->
- <map_shape enabled="1" radius="5.5" ping_speed="0" shape="circle" color="255,64,255,64" stroke="1.5" />
- </Mark_Chest_Normal>
- <Mark_Chest_Resplendent enabled="1" speech_text="" keywords="chest_resplendent"> <!-- Mark Resplendent Chests on Minimap-->
- <map_shape enabled="1" radius="7.0" ping_speed="0" shape="circle" color="255,64,255,64" stroke="2.5" />
- </Mark_Chest_Resplendent>
- <Mark_Rack_All enabled="1" speech_text="" keywords="rack_all"> <!-- Mark Racks on Minimap-->
- <map_shape enabled="1" radius="4" ping_speed="0" shape="rectangle" color="255,64,255,64" stroke="1" />
- </Mark_Rack_All>
- <Mark_Shrine_All enabled="1" speech_text="" keywords="shrine_all"> <!-- Mark Shrines on Minimap-->
- <map_shape enabled="1" radius="4" ping_speed="0" shape="rectangle" color="255,255,255,64" stroke="2" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
- <body enabled="1" color="255,255,255,64" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Shrine_All>
- <Mark_Healing_Well enabled="1" speech_text="" keywords="healing_well"> <!-- Mark Healing Wells on Minimap with Ground Label-->
- <map_shape enabled="1" radius="6" ping_speed="0" shape="healingwell" color="255,0,255,200" stroke="1" />
- <ground_label enabled="1" on_screen="0" off_screen="0" text="default">
- <body enabled="1" color="255,0,255,100" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Healing_Well>
- <Mark_Pool_of_Reflection enabled="1" speech_text="" keywords="pool_of_reflection"> <!-- Mark Pool of Reflection on Minimap with Ground Label-->
- <map_shape enabled="1" radius="4" ping_speed="0" shape="circle" color="255,255,255,64" stroke="2" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
- <body enabled="1" color="255,255,255,64" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Pool_of_Reflection>
- <Mark_Cursed_Event enabled="1" speech_text="" keywords="cursed_event"> <!-- Mark Cursed Chests & Shrines on Minimap with Ground Label-->
- <map_shape enabled="1" radius="8" ping_speed="0" shape="circle" color="255,255,64,64" stroke="2" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
- <body enabled="1" color="255,255,64,64" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Cursed_Event>
- <!--°¸,»ïÏï«,¸[ Actors for Monster Skills ]¸,»ïÏï«,¸°-->
- <!--{[ Rift Guardian/Boss Skills ]}-->
- <GCircle_RG_Tornado_ET enabled="1" keywords="snos=139741"> <!-- Mark Rift Guardian's Tornado/Energy Twister (Sand Shaper) on Ground -->
- <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_RG_Tornado_ET>
- <GCircle_RG_AOE_Poison enabled="1" keywords="snos=360046"> <!-- Mark Rift Guardian's AOE DOT Poison (The Choker) on Ground -->
- <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_RG_AOE_Poison>
- <GCircle_RG_Fire_Pentagram enabled="1" keywords="snos=159163|359693"> <!-- Mark Rift Guardian's Fire Pentagram (Impact: 159163 | AOE DOT Fire: 359693) on Ground -->
- <ground_circle enabled="1" radius="10" stroke="4" dash="Dash" color="100,255,255,255" />
- </GCircle_RG_Fire_Pentagram>
- <GCircle_RG_Dangerous_Skills1 enabled="1" keywords="snos=93837|368453|3026"> <!-- Mark RiftGuardian's Dangerous Skills (Gas (Ghom): 93837 | Rocks (Perendi): 368453 | Falling Rocks: 3026) on Ground -->
- <ground_circle enabled="1" radius="20" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_RG_Dangerous_Skills1>
- <GCircle_Diablo_Ring_of_Fire enabled="1" keywords="snos=226350"> <!-- Mark Diablo's Ring of Fire on Ground -->
- <ground_circle enabled="1" radius="15" stroke="3" dash="Dash" color="160,255,50,50" />
- </GCircle_Diablo_Ring_of_Fire>
- <GCircle_Maghda_Punish_Projectile enabled="1" keywords="snos=278340"> <!-- Mark Maghda/Uber Maghda's Punish Projectile on Ground -->
- <ground_circle enabled="1" radius="0.8" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_Maghda_Punish_Projectile>
- <GCircle_ZK_SlowTime_Bubble enabled="1" keywords="snos=185924"> <!-- Mark Zoltun Kulle's Slow Time Bubble on Ground -->
- <ground_circle enabled="1" radius="20" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_ZK_SlowTime_Bubble>
- <!--{[ Monster Effects ]}-->
- <GCircle_Brute_Leap enabled="1" keywords="snos=289827"> <!-- Mark Giant Brute's Leap (A5): 289827 on Ground -->
- <ground_circle enabled="1" radius="15" stroke="3" dash="Dash" color="220,255,50,50" />
- </GCircle_Brute_Leap>
- <GCircle_Projectiles enabled="1" keywords="snos=5212|5215|312942|353256"> <!-- Mark Projectiles (A5 mobs / A2 sand wasps: 5212 & 5215 | Unknown: 312942 & 353256) on Ground -->
- <ground_circle enabled="1" radius="0.5" stroke="0" color="200,255,50,50" />
- </GCircle_Projectiles>
- <GCircle_WoodWraith_Spore_Emitter enabled="1" keywords="snos=6578|4176"> <!-- Mark Wood Wraith's Spore Cloud Emitter: 6578 on Ground -->
- <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,0,255" />
- </GCircle_WoodWraith_Spore_Emitter>
- <GCircle_WoodWraith_Spore enabled="1" keywords="snos=5482"> <!-- Mark Wood Wraith's Spore: 5482 on Ground -->
- <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,50,100" />
- </GCircle_WoodWraith_Spore>
- <GCircle_Morlu_Meteor enabled="1" keywords="snos=159369|159368|159367"> <!-- Mark Morlu Incinerator's Meteor incl. RiftGuardian (Pending: 159369 | Impact: 159368 | AfterBurn: 159367) on Ground -->
- <ground_circle enabled="1" radius="20" stroke="4" dash="Dash" color="100,255,255,255" />
- </GCircle_Morlu_Meteor>
- <GCircle_Elemental_Projectile1 enabled="1" keywords="snos=108771|5392|5374"> <!-- Mark Fireball/Arcane Projectiles (DemonFlyer: 108771 | Impact: 160401 | SkeletonSummoner: 5392 | SkeletonMage: 5374) on Ground -->
- <ground_circle enabled="1" radius="1" stroke="0" color="100,200,20,150" />
- </GCircle_Elemental_Projectile1>
- <!--{[ Irregular Monster Effects ]}-->
- <GCircle_Mortar_Projectiles enabled="1" keywords="snos=365810"> <!-- Mark Elite's Mortar Projectiles When They Land: 365810 on Ground -->
- <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_Mortar_Projectiles>
- <GCircle_Smoldering_Pool enabled="1" keywords="snos=432"> <!-- Mark Smouldering Construct's Fire Pool (A2): 432 on Ground (off-center) -->
- <ground_circle enabled="1" radius="9" stroke="2.5" dash="Dash" color="160,255,10,10" />
- </GCircle_Smoldering_Pool>
- <!--{[ Dangerous Traps/Devices ]}-->
- <Mark_Demonic_Forge enabled="1" keywords="snos=185391|174900"> <!-- Mark Demonic Forge (A3): 185391 & 174900 on Ground with Label -->
- <ground_circle enabled="0" radius="45" ping_speed="0" color="200,255,10,10" stroke="1.5" />
- <ground_shape enabled="0" radius="45" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="CAUTION! Demonic Forge">
- <body enabled="1" color="255,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="1" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Demonic_Forge>
- <Mark_Furnace_Wall enabled="1" keywords="snos=355365"> <!-- Mark Furnace Wall (A5): 355365 on Ground with Label -->
- <ground_shape enabled="0" radius="25" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
- <ground_label enabled="0" on_screen="1" off_screen="1" text="CAUTION! Furnace Wall">
- <body enabled="1" color="255,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="1" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Furnace_Wall>
- <Mark_Bog_Trap enabled="1" keywords="snos=239487"> <!-- Mark Bog Trap: 239487 on Ground with Label -->
- <ground_shape enabled="0" radius="25" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="CAUTION! Bog Trap">
- <body enabled="1" color="255,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="1" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Bog_Trap>
- <!--{[ Elite Affix Timers ]}-->
- <GTimer_Affix_Arcane enabled="1" speech_text="" keywords="snos=219702|221225|257306"> <!-- Add Timer to Arcane Sweeper -->
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="10">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="20" font_bold="1" font_shadow="0" font_color="255,255,250,50">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="10">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Arcane>
- <GTimer_Affix_Molten enabled="1" speech_text="" keywords="snos=4803"> <!-- Add Timer to Molten Explosion: 4803, 4804, 224225 & 247987 -->
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="3">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="20" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="3">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Molten>
- <GTimer_Affix_Frozen enabled="1" speech_text="" keywords="snos=223675"> <!-- Add Timer to Frozen Explosion -->
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="3">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="20" font_bold="1" font_shadow="0" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="3">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Frozen>
- <GTimer_Affix_Desecrator enabled="1" speech_text="" keywords="snos=84608"> <!-- Add Timer to Desecrator Pool -->
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="12">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="15" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="12">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Desecrator>
- <GTimer_Affix_Plagued enabled="1" speech_text="" keywords="snos=108869|3865"> <!-- Add Timer to Plagued Pool (Also, Herald of Pestilence): 108869 & 3865 -->
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="12">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="15" font_bold="1" font_shadow="0" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="12">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Plagued>
- <GTimer_Affix_FrozenPulse enabled="1" speech_text="" keywords="snos=349774"> <!-- Add Timer to Frozen Pulse Swirl -->
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="20">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="18" font_bold="1" font_shadow="0" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="1" offset_z="3" radius="20" use_bottom="1" count_down="20">
- <fill color="160,240,148,32" />
- </ground_timer>
- <ground_circle enabled="1" radius="14" color="128,200,200,255" stroke="3" dash="Dash" />
- </GTimer_Affix_FrozenPulse>
- <GTimer_Affix_Orbiter enabled="1" speech_text="" keywords="snos=343539|343582"> <!-- Add Timer to Orbiter Orbs (Projectile 343539 | FocalPoint 343582) -->
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="15">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="15" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="15">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Orbiter>
- <!--°¸,»ïÏï«,¸[ Actors for Player Skills ]¸,»ïÏï«,¸°-->
- <!--{[ Demon Hunter ]}-->
- <DH_Sentry enabled="1" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me" extra_decorators="deco1/ground_circle,deco2/ground_circle,deco3/ground_circle">
- <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="220,0,170,170" stroke="2" /> <!--|| Mark Demon Hunter's Sentry on Minimap/Ground with Label (No Rune: 141402 | Spitfire: 150025 ||-->
- <ground_circle enabled="1" radius="60" color="50,20,255,255" stroke="1.5" /> <!--|| Impaling: 150024 | Tether: 168815 | Polar: 150026 | Guardian: 150027 ||-->
- <deco1 enabled="1" radius="1.5" color="100,0,0,0" stroke="2" />
- <deco2 enabled="1" radius="0.50" color="90,0,150,255" stroke="0" />
- <deco3 enabled="1" radius="0.75" color="150,255,0,0" stroke="2" dash="dash" />
- <ground_shape enabled="1" radius="1.4" ping_speed="0" shape="x" color="150,255,0,0" stroke="7" />
- <ground_label enabled="0" on_screen="1" off_screen="1" use_bottom="0" text="SENTRY">
- <body enabled="1" color="220,0,50,200" stroke="0" />
- <text font_family="verdana" font_size="5.5" font_color="220,255,255,255" font_bold="1" font_shadow="0" />
- <border enabled="1" stroke="1.2" color="255,255,255,0" />
- </ground_label>
- </DH_Sentry>
- <Sentry_A enabled="1" template="cd_timer" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me"> <!-- Sentry without Custom Engineering -->
- <conditions inactive_buffs="208610/0" />
- <ground_label enabled="1" offset_z="-5.2" use_bottom="0" count_down="30">
- <body enabled="1" color="220,0,50,200" stroke="0" />
- <border enabled="1" stroke="1.2" color="255,255,255,0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="30">
- <fill color="160,240,148,32" />
- </ground_timer>
- </Sentry_A>
- <Sentry_B enabled="1" template="cd_timer" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me"> <!-- Sentry with Custom Engineering -->
- <conditions active_buffs="208610/0" />
- <ground_label enabled="1" offset_z="-3.0" use_bottom="1" count_down="60">
- <body enabled="1" color="220,0,50,200" stroke="0" />
- <border enabled="1" stroke="1.2" color="255,255,255,0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="60">
- <fill color="160,240,148,32" />
- </ground_timer>
- </Sentry_B>
- <!--{[ Wizard ]}-->
- <Wiz_Hydra enabled="1" keywords="snos=80745|81515|82109|325807|82972|83959,summoned_by_me" extra_decorators="deco1/ground_circle,deco2/ground_circle,deco3/ground_circle">
- <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="220,255,100,100" stroke="2" /> <!--|| Mark Hydra on Minimap/Ground with Label (No Rune = 80745, 80757 & 80758 ||-->
- <ground_circle enabled="1" radius="60" color="100,255,0,255" stroke="1.5" /> <!--|| Arcane: 81515, 81231 & 81232 | Lightning: 82109, 81229 & 81230 | Mammoth: 83959 ||-->
- <deco1 enabled="1" radius="1.5" color="100,200,200,200" stroke="2" /> <!--|| Blazing: 325807, 325813 & 325815 | Frost: 82972, 83024 & 83025 ||-->
- <deco2 enabled="1" radius="0.50" color="90,0,150,255" stroke="0" />
- <deco3 enabled="1" radius="0.75" color="150,255,0,0" stroke="2" dash="dash" />
- <ground_shape enabled="1" radius="1.4" ping_speed="0" shape="x" color="200,220,0,0" stroke="8" />
- <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="HYDRA">
- <body enabled="1" color="170,170,0,170" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- <border enabled="1" stroke="1.5" color="255,255,255,255" />
- </ground_label>
- </Wiz_Hydra>
- <Hydra_1 enabled="1" template="cd_timer" keywords="snos=81515|81229|325807|83024|83959,summoned_by_me"> <!-- Add Timer to Hydra -->
- <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="15">
- <body enabled="1" color="170,170,0,170" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- <border enabled="1" stroke="1.5" color="255,255,255,255" />
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="15">
- <empty color="128,0,0,0" />
- <fill color="230,255,50,50" />
- </ground_timer>
- </Hydra_1>
- <Black_Hole_1 enabled="1" template="cd_timer" keywords="snos=341426|341411|341381|341396|341441,summoned_by_me"> <!-- Add Timer to Black Hole -->
- <map_shape enabled="0" radius="4" ping_speed="0" shape="triangle" color="255,255,100,100" stroke="2" />
- <ground_label enabled="1" offset_z="5.2" count_down="2" >
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="5.2" count_down="2">
- <empty color="128,0,0,0" />
- <fill color="230,255,50,50" />
- </ground_timer>
- </Black_Hole_1>
- <!--{[ Witch Doctor ]}-->
- <WD_BBV enabled="1" keywords="snos=117574|182276|182271|182283|182278"> <!-- Mark Big Bad Voodoo on Minimap/Ground with Label-->
- <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="200,0,255,150" stroke="2.5" />
- <ground_circle enabled="1" radius="33" ping_speed="0" color="150,255,255,255" stroke="1"/>
- <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="BBV">
- <body enabled="1" color="255,255,255,255" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- <border enabled="1" stroke="1.5" color="255,0,0,0" />
- </ground_label>
- </WD_BBV>
- <BBV_A enabled="1" template="cd_timer" keywords="snos=117574|182276|182278|182271|182283,summoned_by_me"> <!-- Add Timer to Big Bad Voodoo without Jungle Drums -->
- <conditions powers="witchdoctor_bigbadvoodoo/0,witchdoctor_bigbadvoodoo/2,witchdoctor_bigbadvoodoo/3,witchdoctor_bigbadvoodoo/4" />
- <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="20">
- <body enabled="1" color="255,255,255,255" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- <border enabled="1" stroke="1.5" color="255,0,0,0" />
- </ground_label>
- <ground_timer enabled="1" offset_z="3" radius="20" use_bottom="1" count_down="20">
- <fill color="220,100,200,100" />
- </ground_timer>
- </BBV_A>
- <BBV_B enabled="1" template="cd_timer" keywords="snos=117574|182276|182278|182271|182283,summoned_by_me"> <!-- Add Timer to Big Bad Voodoo with Jungle Drums -->
- <conditions powers="witchdoctor_bigbadvoodoo/1" />
- <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="30">
- <body enabled="1" color="255,255,255,255" stroke="0" />
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- <border enabled="1" stroke="1.5" color="255,0,0,0" />
- </ground_label>
- <ground_timer enabled="1" offset_z="3" radius="20" use_bottom="1" count_down="30">
- <fill color="220,100,200,100" />
- </ground_timer>
- </BBV_B>
- <Spirit_Walk_A enabled="1" template="cd_timer" keywords="snos=107705|106584,summoned_by_me"> <!-- Add Timer to Spirit Walk without Jaunt -->
- <conditions powers="witchdoctor_spiritwalk/0,witchdoctor_spiritwalk/2,witchdoctor_spiritwalk/3,witchdoctor_spiritwalk/4" />
- <ground_label enabled="1" count_down="2">
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="1" count_down="2">
- <fill color="160,255,150,255" />
- </ground_timer>
- </Spirit_Walk_A>
- <Spirit_Walk_B enabled="1" template="cd_timer" keywords="snos=107705|106584,summoned_by_me"> <!-- Add Timer to Spirit Walk with Jaunt -->
- <conditions powers="witchdoctor_spiritwalk/1" />
- <ground_label enabled="1" count_down="3">
- <text font_family="verdana" font_size="6" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="1" count_down="3">
- <fill color="160,255,150,255" />
- </ground_timer>
- </Spirit_Walk_B>
- <Piranhado_1 enabled="1" template="cd_timer" keywords="snos=357846"> <!-- Add Timer to Piranhado -->
- <ground_label enabled="1" count_down="4">
- <text font_color="255,255,255,50" />
- </ground_label>
- <ground_timer enabled="1" count_down="4">
- <fill color="160,100,255,150" />
- </ground_timer>
- </Piranhado_1>
- <fetisharmy_timer enabled="1" template="cd_timer" keywords="summoned_by_me,snos=87189|89933|89934|90072|409656|410238">
- <ground_label offset_z="2" count_down="20">
- <text font_size="9" font_color="255,255,255,255" />
- </ground_label>
- <ground_timer count_down="20" offset_z="2" radius="25">
- <empty color="100,0,0,0" />
- <fill color="100,255,255,255" />
- </ground_timer>
- <conditions inactive_buffs="318778/*" /> <!-- only without Zunimassa's -->
- </fetisharmy_timer>
- <!--{[ Actors Experimental Flags ]}-->
- <GCircle_Monster_Dangerous_Skills1 enabled="1" keywords="snos=342349|374883|330772|360738"> <!--|| Mark Dangerous skills on Ground |Exarch: 342349, ???? | x1_Pand_Cellar_FallingRock_Molten: 374883 ||-->
- <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,255" /> <!--|| x1_Adria_CauldronSpawner_Temp: 330772 | X1_Adria_arcanePool: 360738 ||-->
- </GCircle_Monster_Dangerous_Skills1>
- </actors>
- <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
- Monsters
- ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
- <monsters>
- <GCircle_Jailer enabled="1" speech_text="" keywords="alive,jailer"> <!-- Mark Elite Jailer Affix on Ground -->
- <ground_circle enabled="1" radius="55" ping_speed="0" color="192,192,64,64" stroke="1.5" dash="Dash"/>
- </GCircle_Jailer>
- <goblin_blood_thief enabled="1" template="blood_thief" keywords="groups=Blood Thief" /> <!-- Mark Goblins By Arkahr -->
- <goblin_malevolent_tormentor enabled="1" template="malevolent_tormentor" keywords="groups=Malevolent Tormentor" />
- <goblin_odious_collector enabled="1" template="odious_collector" keywords="groups=Odious Collector" />
- <goblin_gem_hoarder enabled="1" template="gem_hoarder" keywords="groups=Gem Hoarder" />
- <goblin_treasure_goblin enabled="1" template="treasure_goblin" keywords="groups=Treasure Goblin" />
- <goblin_treasure_fiend enabled="1" template="treasure_fiend" keywords="groups=Treasure Fiend" />
- <GCircle_Boss enabled="0" speech_text="" keywords="alive,boss" > <!-- Mark Bosses on Ground-->
- <ground_circle on_screen="1" off_screen="1" radius="50" ping_speed="0" color="80,255,255,255" stroke="2" />
- </GCircle_Boss>
- <GCircle_Elite_Leader enabled="0" speech_text="" keywords="alive,elite_leader,elite_champion" > <!--||Mark the Head of Yellow Elite Packs On Ground | For all elites, change "elite_leader" to "elite_all" ||-->
- <ground_circle on_screen="1" off_screen="1" radius="50" ping_speed="0" color="80,255,255,255" stroke="2" /> <!--|| If you want to add just champions then add "elite_champion" after "elite_leader" ||-->
- </GCircle_Elite_Leader>
- </monsters>
- <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
- Items
- ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
- <items>
- <Mark_Legendary_Items enabled="1" speech_text="default" keywords="legendary_regular"> <!-- Mark Legendaries on Minimap/Ground with Label -->
- <map_shape enabled="1" radius="7" ping_speed="333" shape="triangle-rotate" color="255,255,160,0" stroke="2.5" />
- <ground_circle enabled="1" radius="1.25" ping_speed="333" color="200,255,160,0" stroke="4" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
- <body enabled="1" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Legendary_Items>
- <Mark_Ancient_Items enabled="1" speech_text="default" keywords="legendary_ancient"> <!-- Mark Ancients on Minimap/Ground with Label -->
- <map_shape enabled="1" radius="10" ping_speed="333" shape="triangle-rotate" color="255,255,120,0" stroke="2.5" />
- <ground_circle enabled="1" radius="2.0" ping_speed="333" color="200,255,120,0" stroke="4" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
- <body enabled="1" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Ancient_Items>
- <Mark_Rare_Items enabled="1" speech_text="" keywords="rare_only"> <!-- Mark Rare Items on Minimap/Ground with Label -->
- <map_shape enabled="0" radius="2" ping_speed="0" shape="circle" color="255,255,255,0" stroke="1" />
- <ground_circle enabled="1" radius="1.25" ping_speed="0" color="200,255,255,0" stroke="3" />
- <ground_label enabled="0" on_screen="0" off_screen="1" text="default" >
- <body enabled="0" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Rare_Items>
- <Mark_Magic_Items enabled="0" speech_text="" keywords="magic_only"> <!-- Mark Magic Items on Ground -->
- <ground_circle enabled="1" radius="1" color="180,100,100,240" stroke="3" />
- </Mark_Magic_Items>
- <Mark_White_Items enabled="0" speech_text="" keywords="white_only"> <!-- Mark White Items on Ground -->
- <ground_circle enabled="1" radius="1" color="150,220,220,220" stroke="3" />
- </Mark_White_Items>
- <Mark_Uber_Rift_Keys enabled="1" speech_text="" keywords="groups=Uber|RiftKeystone"> <!-- Mark Uber Items, Rift/GRift Keystone Fragments, and Keystones of Trials on Minimap/Ground with Label -->
- <map_shape enabled="1" radius="8" ping_speed="333" shape="triangle-rotate" color="255,255,160,0" stroke="3" />
- <ground_circle enabled="1" radius="1.50" ping_speed="0" color="200,255,160,0" stroke="4" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
- <body enabled="1" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Mark_Uber_Rift_Keys>
- <Crafting_Mats_High enabled="1" speech_text="" keywords="groups=Forgotten Soul|Death's Breath"> <!-- Mark Forgotten Souls and Death's Breath on Minimap/Ground with Label -->
- <map_shape enabled="1" radius="2" ping_speed="0" shape="circle" color="255,250,150,140" stroke="2" />
- <ground_circle enabled="1" radius="1.25" ping_speed="0" color="200,255,160,0" stroke="3" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
- <body enabled="1" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="6" font_bold="0" font_color="255,255,160,0" font_shadow="0" >
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </text>
- </ground_label>
- </Crafting_Mats_High>
- <Crafting_Mats_Low enabled="1" keywords="groups=Veiled Crystal|Arcane Dust|Reusable Parts|Fiery Brimstone|Demonic Essence"> <!-- Mark Veiled Crystal, Arcane Dust, Reusable Parts, Fiery Brimstone & Demonic Essence on Ground -->
- <ground_circle enabled="1" radius="1.1" ping_speed="0" color="160,255,255,0" stroke="2.5" />
- </Crafting_Mats_Low>
- </items>
- <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
- Overrides
- ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
- <overrides>
- <!--°¸,»ïÏï«,¸[ Overrides for the Attributes Bar (Most of These Disable the Default Theme's Version. Those Disabled and not Replaced are Tagged with "// Removed") ]¸,»ïÏï«,¸°-->
- <override_AttribBar enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" /> <!-- Enable Attributes Bar (Above Skill Bar) -->
- <override_AttribBar_Activator enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="0" /> <!-- Disable Activator for Attributes Bar -->
- <override_AttribBar_Hover_Labels1 enabled="1" file="ui_default_labels_attributes" path="templates.details.enabled" value="0" /> <!-- Disable Effective HP and Sheet DPS Hover Overs -->
- <override_AttribBar_DmgReducedPct1 enabled="1" file="ui_default_labels_attributes" path="labels.dmgred.enabled" value="0" /> <!-- Disable Damage Reduced By % // Removed(Under EHP Hover Over) -->
- <override_AttribBar_EHP1 enabled="1" file="ui_default_labels_attributes" path="labels.ehp_max.enabled" value="0" /> <!-- Disable Effective HP -->
- <override_AttribBar_Armor1 enabled="1" file="ui_default_labels_attributes" path="labels.armor.enabled" value="0" /> <!-- Disable Armor -->
- <override_AttribBar_AllRes1 enabled="1" file="ui_default_labels_attributes" path="labels.allres.enabled" value="0" /> <!-- Disable All Resist (Displays Resist for Element with Lowest Resist) -->
- <override_AttribBar_GF1 enabled="1" file="ui_default_labels_attributes" path="labels.gold_find.enabled" value="0" /> <!-- Disable Gold Find % -->
- <override_AttribBar_CDR1 enabled="1" file="ui_default_labels_attributes" path="labels.cdr.enabled" value="0" /> <!-- Disable Cool Down Reduction -->
- <override_AttribBar_WeaponDmg1 enabled="1" file="ui_default_labels_attributes" path="labels.weapon_dmg.enabled" value="0" /> <!-- Disable Weapon Damage -->
- <override_AttribBar_AttackSpeed1 enabled="1" file="ui_default_labels_attributes" path="labels.attackspeed.enabled" value="0" /> <!-- Disable Attacks Per Second -->
- <override_AttribBar_CritChance1 enabled="1" file="ui_default_labels_attributes" path="labels.critchance.enabled" value="0" /> <!-- Disable Critical Hit Chance -->
- <override_AttribBar_SheetDPS1 enabled="1" file="ui_default_labels_attributes" path="labels.sheet_dps.enabled" value="0" /> <!-- Disable Sheet DPS -->
- <override_AttribBar_EXPBonus1 enabled="1" file="ui_default_labels_attributes" path="labels.experience_bonus.enabled" value="0" /> <!-- Disable Experience Bonus % // Removed -->
- <override_AttribBar_MF1 enabled="1" file="ui_default_labels_attributes" path="labels.magic_find.enabled" value="0" /> <!-- Disable Magic Find % // Removed -->
- <override_AttribBar_Pets_APS1 enabled="1" file="ui_default_labels_attributes" path="labels.attackspeed_pets.enabled" value="0" /> <!-- Disable Pet Attacks Per Second // Removed-->
- <!--°¸,»ïÏï«,¸[ Other Stat Overrides ]¸,»ïÏï«,¸°-->
- <override_HUDTextMOHint enabled="1" file="ui_default_main" path="cursor_hint.enabled" value="1" /> <!-- Enable HUD Text Mouse Over Hint -->
- <override_EXPOverBar1 enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.title.font_size" value="6.5" /> <!-- Customize EXP Over Bar - Font Size -->
- <override_EXPOverBar2 enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.title.font_size" value="6.5" /> <!-- Customize EXP Over Bar - Font Size -->
- <!--°¸,»ïÏï«,¸[ Overrides for the Run Stats Panel ]¸,»ïÏï«,¸°-->
- <override_RunStatsPanel enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" /> <!-- Enable Run Stats Panel (Bottom Right Corner) // Currently Disabled -->
- <override_RunStatsPanel_Activator enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" /> <!-- Disable Activator of Run Stats Panel -->
- <!--°¸,»ïÏï«,¸[ Overrides for the Paragon Experience Bar (Replaced in Templates/Labels) ]¸,»ïÏï«,¸°-->
- <override_ParaExpBar_Enable enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" /> <!-- Disable Paragon Experience Bar -->
- <override_ParaExpBar_Activator_Disable enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" /> <!-- Disable Activator of Paragon Experience Bar -->
- <!--°¸,»ïÏï«,¸[ Overrides for the Damage Bar ]¸,»ïÏï«,¸°-->
- <override_DamageBonusBarDisable enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="0" /> <!-- Enable Damage Bonus Bar //Currently Disabled-->
- <!--°¸,»ïÏï«,¸[ Overrides for the Stat Tracker ]¸,»ïÏï«,¸°-->
- <override_StatTracker_Width enabled="1" file="ui_default_main" path="stat_tracker.scale_width" value="125" /> <!-- Set Stat Tracker Width -->
- <override_StatTracker_Gold_Drop enabled="1" file="ui_default_main" path="stat_tracker.columns.gold_drop.enabled" value="1" /> <!-- Enable Gold Drop Column in Stat Tracker -->
- <override_StatTracker_Kill_Total enabled="1" file="ui_default_main" path="stat_tracker.columns.kill_total.enabled" value="1" /> <!-- Enable Kill Total Column in Stat Tracker -->
- <override_StatTracker_Drop_All enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_all.enabled" value="1" /> <!-- Enable Total Drops (All) Column in Stat Tracker -->
- <override_StatTracker_Drop_White enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_white.enabled" value="1" /> <!-- Enable Total Drops (White) Column in Stat Tracker -->
- <override_StatTracker_Drop_Magic enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_magic.enabled" value="1" /> <!-- Enable Total Drops (Magic) Column in Stat Tracker -->
- <override_StatTracker_Drop_Rare enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_rare.enabled" value="1" /> <!-- Enable Total Drops (Rare) Column in Stat Tracker -->
- <!--°¸,»ïÏï«,¸[ Overrides for Inventory ]¸,»ïÏï«,¸°-->
- <override_KeepCorner enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" /> <!-- Disable Keep Corners -->
- <override_SellCorner enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" /> <!-- Disable Sell Corners -->
- <override_SellDarken enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" /> <!-- Disable Sell Darkening -->
- <override_AccBoundDot1 enabled="1" file="ui_default_main" path="inventory.accbound.enabled" value="1" /> <!-- Enable Account Bound Dot -->
- <override_AccBoundDot2 enabled="1" file="ui_default_main" path="inventory.accbound.color" value="200,150,150,150" /> <!-- Set Account Bound Dot Color -->
- <!--°¸,»ïÏï«,¸[ Overrides for Counters (Bottom of Screen) ]¸,»ïÏï«,¸°-->
- <override_Inv_Free_Space_Red enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.title.font_size" value="7" /> <!-- Inventory Free Space Counter Font Size (When Red) -->
- <override_Inv_Free_Space_Yellow enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.title.font_size" value="7" /> <!-- Inventory Free Space Counter Font Size (When Yellow) -->
- <override_Inv_Free_Space_Green1 enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_green.title.font_size" value="7" /> <!-- Inventory Free Space Counter Font Size (When Green) -->
- <override_Inv_Free_Space_Green2 enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_green.title.font_bold" value="1" /> <!-- Inventory Free Space Counter Font Bold (When Green) -->
- <override_BShard_Red1 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_red.title.font_size" value="7" /> <!-- Blood Shard Counter Font Size (When Red) -->
- <override_BShard_R2 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_red.title.custom_shadow.color" value="200,0,0,0" /> <!-- Blood Shard Counter Font Outline Color (When Red) -->
- <override_BShard_Yellow enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_yellow.title.font_size" value="7" /> <!-- Blood Shard Counter Font Size (When Yellow) -->
- <override_BShard_Green1 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_green.title.font_size" value="7" /> <!-- Blood Shard Counter Font Size (When Green) -->
- <override_BShard_Green2 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_green.title.font_bold" value="1" /> <!-- Blood Shard Counter Font Bold (When Green) -->
- <!--°¸,»ïÏï«,¸[ Overrides for Dropped Items ]¸,»ïÏï«,¸°-->
- <override_Dropped_Items_Template enabled="1" file="ui_default_actors_items" path="templates.items_with_circle.enabled" value="0" /> <!-- Disable Template for all Dropped Items (Was Re-added as <ITEM>) -->
- <override_Dropped_Items_GCircle1 enabled="1" file="ui_default_actors_items" path="templates.items_with_circle.ground_circle.enabled" value="0" /> <!-- Disable Ground Circles for all Dropped Items -->
- <override_Legendary_Drops1 enabled="1" file="ui_default_actors_items" path="items.legendary.enabled" value="0" /> <!-- Disable Legendary Item Tracking (Was Re-added as <ITEM>) -->
- <!--°¸,»ïÏï«,¸[ Overrides for Rifts ]¸,»ïÏï«,¸°-->
- <override_RiftInfoPct1 enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="0" /> <!-- Disable Normal Rift Info Percent (Re-added as <LABEL>)-->
- <override_GRiftInfoPct1 enabled="1" file="ui_default_labels_utility" path="labels.greater_rift_info_pct.enabled" value="0" /> <!-- Disable Greater Rift Info Percent (Re-added as <LABEL>)-->
- <override_GRiftInfoTimer1 enabled="1" file="ui_default_labels_utility" path="labels.greater_rift_info_timer.enabled" value="0" /> <!-- Disable Greater Rift Info Timer (Re-added as <LABEL>)-->
- <override_RiftOrb enabled="1" file="ui_default_actors" path="actors.rift_orb.enabled" value="0" /> <!-- Disable Rift Orbs Drops (Re-added as <ACTOR>) -->
- <!--°¸,»ïÏï«,¸[ Overrides for Keywardens and Goblins ]¸,»ïÏï«,¸°-->
- <override_Keywarden1 enabled="1" file="ui_default_actors_monsters" path="monsters.keywarden.map_shape.color" value="255,255,255,255" /> <!-- Set Keywarden Outline Circle Color -->
- <override_Keywarden2 enabled="1" file="ui_default_actors_monsters" path="monsters.keywarden_fill.map_shape.color" value="255,170,0,255" /> <!-- Set Keywarden Fill Circle Color -->
- <override_Keywarden3 enabled="1" file="ui_default_actors_monsters" path="monsters.keywarden.speech_text" value="default" /> <!-- Enable Speech Notification for Keywarden -->
- <override_Goblin_Actor_Disabled enabled="1" file="ui_default_actors_monsters" path="actors.goblin_portal.enabled" value="0" /> <!-- Disable Minimap Dots for Goblin Portals -->
- <override_Goblin_Monster_Disabled enabled="1" file="ui_default_actors_monsters" path="monsters.goblin.enabled" value="0" /> <!-- Disable Minimap Dots for Goblins -->
- <!--°¸,»ïÏï«,¸[ Overrides for Monsters ]¸,»ïÏï«,¸°-->
- <override_Danger_Keywords enabled="1" file="ui_default_actors_monsters" path="monsters.danger.keywords" value="alive,names=Fallen Lunatic|Deranged Fallen|Fallen Maniac|Frenzied Lunatic|Herald of Pestilence|Terror Demon|Demented Fallen|Savage Beast|Tusked Bogan|Corrupted Angel|Winged Assassin|Anarch|Exarch|Exorcist||Punisher|Executioner|Skeletal Beast|Horned Charger|Morlu Incinerator" /> <!-- Add Dangerous Monster Types -->
- <override_DangerMonster1 enabled="1" file="ui_default_actors_monsters" path="monsters.danger.ground_label.text.font_size" value="6" /> <!-- Set Dangerous Monster Font Size -->
- <override_DangerMonster1 enabled="1" file="ui_default_actors_monsters" path="monsters.danger.ground_label.text.font_bold" value="1" /> <!-- Set Dangerous Monster Font Bold -->
- <override_TrashMonster1 enabled="1" file="ui_default_actors_monsters" path="monsters.trash.map_shape.color" value="200,200,200,200" /> <!-- Set Trash and Visible Monster Dot Color -->
- <override_WoodWraith1 enabled="1" file="ui_default_actors_monsters" path="monsters.woodwraith.enabled" value="1" /> <!-- Enable Wood Wraith Flagging -->
- <override_WoodWraith2 enabled="1" file="ui_default_actors_monsters" path="monsters.woodwraith.map_shape.color" value="180,0,180,0" /> <!-- Set Wood Wraith Monster Dot Color -->
- <override_WretchedMother1 enabled="1" file="ui_default_actors_monsters" path="monsters.wretchedmother.enabled" value="1" /> <!-- Enable Wretched Mother Flagging -->
- <override_WretchedMother2 enabled="1" file="ui_default_actors_monsters" path="monsters.wretchedmother.map_shape.color" value="180,0,180,0" /> <!-- Set Wretched Mother Monster Dot Color -->
- <override_dead_betrayed1 enabled="1" file="ui_default_actors_monsters" path="monsters.dead_betrayed.enabled" value="1" /> <!-- Enable Betrayed On-Death Poison Gas Flagging -->
- <override_dead_betrayed2 enabled="1" file="ui_default_actors_monsters" path="monsters.dead_betrayed.ground_circle.radius" value="4" /> <!-- Set Betrayed On-Death Poison Gas Ground Circle Size -->
- <!--°¸,»ïÏï«,¸[ Overrides for Elite Affixes and Skills ]¸,»ïÏï«,¸°-->
- <override_EAffixWeak1 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_size" value="7" /> <!-- Set Weak Monster Affixes Font Size -->
- <override_EAffixWe2 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_color" value="180,225,150,0" /> <!-- Set Weak Monster Affixes Font Color -->
- <override_EAffixWeak3 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_bold" value="1" /> <!-- Set Weak Monster Affixes Font Bold -->
- <override_EAffixWeak4 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.body.color" value="255,20,20,20" /> <!-- Set Weak Monster Affixes Label Color -->
- <override_EAffixWeak5 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.on_screen" value="1" /> <!-- Display Weak Monster Affixes Label When Monster is on Screen -->
- <override_EAI enabled="1" file="ui_default_actors_monsters_affix" path="templates.important.ground_label.text.font_color" value="180,255,255,255" /> <!-- Set Important Monster Affixes Font Color -->
- <override_FZP enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_frozenpulse.ground_label.body.color" value="255,50,50,255" /> <!-- Set Frozen Pulse Label Color -->
- <override_JLR enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_jailer.ground_label.body.color" value="255,200,0,100" /> <!-- Set Jailer Label Color -->
- <override_Change_Arcane_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_arcane.ground_label.text" value="Arcane" /> <!-- Change Arcane affix text -->
- <override_Change_Dscrat_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_desecrator.ground_label.text" value="Dscrat" /> <!-- Change Desecrater affix text -->
- <override_Change_Electr_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_electrified.ground_label.text" value="Electr" /> <!-- Change Electrified affix text -->
- <override_Change_FChain_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_firechains.ground_label.text" value="FChain" /> <!-- Change Fire Chains affix text -->
- <override_Change_Frozen_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_frozen.ground_label.text" value="Frozen" /> <!-- Change Frozen affix text -->
- <override_Change_FznPul_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_frozenpulse.ground_label.text" value="FznPul" /> <!-- Change Frozen Pulse affix text -->
- <override_Change_Molten_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_molten.ground_label.text" value="Molten" /> <!-- Change Molten affix text -->
- <override_Change_Orbitr_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_orbiter.ground_label.text" value="Orbitr" /> <!-- Change Orbiter affix text -->
- <override_Change_Plague_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_plagued.ground_label.text" value="Plague" /> <!-- Change Plagued affix text -->
- <override_Change_Poison_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_poison.ground_label.text" value="Poison" /> <!-- Change Poison affix text -->
- <override_Change_Reflct_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_reflect.ground_label.text" value="Reflct" /> <!-- Change Reflect Damage affix text -->
- <override_Change_ThndrS_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_thunderstorm.ground_label.text" value="ThndrS" /> <!-- Change Thunderstorm affix text -->
- <override_Change_Jailer_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_jailer.ground_label.text" value="Jailer" /> <!-- Change Jailer affix text -->
- <override_Change_Mortar_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_mortar.ground_label.text" value="Mortar" /> <!-- Change Mortar affix text -->
- <override_Change_Waller_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_waller.ground_label.text" value="Waller" /> <!-- Change Waller affix text -->
- <override_Change_H-Link_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_healthlink.ground_label.text" value="H-Link" /> <!-- Change Health Link affix text -->
- <override_Change_Faster_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_fast.ground_label.text" value="GoFast" /> <!-- Change Fast affix text -->
- <override_Change_Clones_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_illusionist.ground_label.text" value="Clones" /> <!-- Change Illusionist affix text -->
- <override_Change_KnkBak_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_knockback.ground_label.text" value="KnkBak" /> <!-- Change Knock Back affix text -->
- <override_Change_Spooky_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_nightmarish.ground_label.text" value="Spooky" /> <!-- Change Nightmarish affix text -->
- <override_Change_Shield_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_shielding.ground_label.text" value="Shield" /> <!-- Change Shielding affix text -->
- <override_Change_Telprt_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_teleporter.ground_label.text" value="Telprt" /> <!-- Change Teleporter affix text -->
- <override_Change_Vortex_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_vortex.ground_label.text" value="Vortex" /> <!-- Change Vortex affix text -->
- <override_Change_Wrmhol_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_wormhole.ground_label.text" value="Wrmhol" /> <!-- Change Wormhole affix text -->
- <override_Change_Hordes_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_horde.ground_label.text" value="Hordes" /> <!-- Change Horde affix text -->
- <override_Change_Avnger_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_avenger.ground_label.text" value="Avnger" /> <!-- Change Horde affix text -->
- <override_Change_XtraHP_T enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_extrahealth.ground_label.text" value="XtraHP" /> <!-- Change Horde affix text -->
- <!--°¸,»ïÏï«,¸[ Overrides for Shrines and Events ]¸,»ïÏï«,¸°-->
- <override_Shrine_All1 enabled="1" file="ui_default_actors" path="actors.shrine_all.enabled" value="0" /> <!-- Disable Shrines (Re-added as <ACTOR>) -->
- <override_Healing_Well1 enabled="1" file="ui_default_actors" path="actors.healing_well.enabled" value="0" /> <!-- Disable Healing Wells (Re-added as <ACTOR>) -->
- <override_Pool_of_Reflection1 enabled="1" file="ui_default_actors" path="actors.pool_of_reflection.enabled" value="0" /> <!-- Disable Pools of Reflection (Re-added as <ACTOR>) -->
- <override_Cursed_Event1 enabled="1" file="ui_default_actors" path="actors.cursed_event.enabled" value="0" /> <!-- Disable Cursed Chests and Shrines (Re-added as <ACTOR>) -->
- <override_Norm_Chest1 enabled="1" file="ui_default_actors" path="actors.chest_normal.enabled" value="0" /> <!-- Disable Normal Chests (Re-added as <ACTOR>) -->
- <override_Resp_Chest1 enabled="1" file="ui_default_actors" path="actors.chest_resplendent.enabled" value="0" /> <!-- Disable Resplendent Chests (Re-added as <ACTOR>) -->
- <override_Rack1 enabled="1" file="ui_default_actors" path="actors.rack_all.enabled" value="0" /> <!-- Disable Racks (Re-added as <ACTOR>) -->
- <!--°¸,»ïÏï«,¸[ Overrides for Map and Minimap ]¸,»ïÏï«,¸°-->
- <override_MapReveal_Enable enabled="1" file="ui_default_main" path="map_reveal.enabled" value="1" /> <!-- Enable Map Reveal -->
- <override_MapColor1 enabled="1" file="ui_default_main" path="map_reveal.color" value="0,180,180,250" /> <!-- Set Map Reveal Color -->
- <override_MapColor2 enabled="1" file="ui_default_main" path="map_reveal.map.opacity" value="15" /> <!-- Set Map Reveal Opacity -->
- <override_MapColor3 enabled="1" file="ui_default_main" path="map_reveal.minimap.opacity" value="10" /> <!-- Set Minimap Reveal Opacity -->
- <override_DeadBodies enabled="1" file="ui_default_actors" path="actors.dead_body.enabled" value="1" /> <!-- Enable Clickable Dead Bodies -->
- <override_Clickables enabled="1" file="ui_default_actors" path="actors.clickable.enabled" value="0" /> <!-- Disable Clickables for Harrington Waist Guard -->
- <override_PowerGlobe enabled="1" file="ui_default_actors" path="actors.power_globe.enabled" value="0" /> <!-- Disable Power Globes (Re-added as <ACTOR>) -->
- <override_Hydra_MM_Disable enabled="1" file="ui_default_actors_skills" path="actors.hydra.enabled" value="0" /> <!-- Disable Hydra (Re-added as <ACTOR>) -->
- <override_Sentry_MM_Disable enabled="1" file="ui_default_actors_skills" path="actors.sentry.enabled" value="0" /> <!-- Disable Sentry (Re-added as <ACTOR>) -->
- <override_Timer_Disable enabled="1" file="ui_default_actors_skill_timers" path="templates.timer.enabled" value="0" /> <!-- Disable Timers for Summons (Re-added as <ACTOR>) -->
- <!--°¸,»ïÏï«,¸[ Overrides for Character Portrait ]¸,»ïÏï«,¸°-->
- <override_Disable_Portrait_Real_DPS1 enabled="1" file="ui_default_main" path="portraits.performance.real_dps.enabled" value="0" /> <!-- Disable Portrait Real DPS -->
- <override_Disable_Portrait_Avg_DPS1 enabled="1" file="ui_default_main" path="portraits.performance.run_dps.enabled" value="0" /> <!-- Disable Portrait Average DPS -->
- <override_Disable_Portrait_Total_Dmg1 enabled="1" file="ui_default_main" path="portraits.performance.total_dmg.enabled" value="0" /> <!-- Disable Portrait Total Damage -->
- <!--°¸,»ïÏï«,¸[ Overrides for Other Things ]¸,»ïÏï«,¸°-->
- <override_GoldPickup1 enabled="1" file="ui_default_main" path="pickup_range.conditions.player_anim" value="Running" /> <!-- Display Gold Pickup Radius Around Character When Running -->
- <override_GoldPickup2 enabled="1" file="ui_default_main" path="pickup_range.conditions.only_out_town" value="1" /> <!-- Display Gold Pickup Radius Around Character Only Out of Town -->
- <override_GoldPickup3 enabled="1" file="ui_default_main" path="pickup_range.style.color" value="8,255,255,255" /> <!-- Set Gold Pickup Radius Around Character Color -->
- <!--°¸,»ïÏï«,¸[ Overrides for Health Sphere ]¸,»ïÏï«,¸°-->
- <override_HP_Template1 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_family" value="verdana" /> <!-- Set Health Sphere Font Face -->
- <override_HP_Template2 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_bold" value="1" /> <!-- Set Health Sphere Font Bold -->
- <override_HP_Template3 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_shadow" value="0" /> <!-- Set Health Sphere Font Shadow -->
- <override_HP_Template4 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_halign" value="Right" /> <!-- Set Health Sphere Horizontal Alignment -->
- <override_HP_TemplateCS1 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.enabled" value="1" /> <!-- Enable Health Sphere Font Outline -->
- <override_HP_TemplateCS2 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.heavy" value="1" /> <!-- Set Health Sphere Font Outline Thick or Thin -->
- <override_HP_TemplateCS3 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.color" value="255,0,0,0" /> <!-- Set Health Sphere Font Outline Color -->
- <override_HP_Curr_Enable enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" /> <!-- Enable Current HP -->
- <override_HP_Curr1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.position.x" value="17" /> <!-- Move Current HP Horizontally -->
- <override_HP_Curr2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.position.y" value="40" /> <!-- Move Current HP Vertically -->
- <override_HP_Curr3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.title.font_size" value="11" /> <!-- Set Current HP Font Size -->
- <override_HP_Curr4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.title.font_color" value="255,252,123,120" /> <!-- Set Current HP Font Color -->
- <override_HP_Heal enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.enabled" value="1" /> <!-- Enable Current Effecting Healing -->
- <override_HP_Heal1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.title.font_size" value="8.5" /> <!-- Set Current Effecting Healing Font Size -->
- <override_HP_Heal2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.x" value="12" /> <!-- Move Current Effecting Healing Horizontally -->
- <override_HP_Heal3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.y" value="55" /> <!-- Move Current Effecting Healing Vertically -->
- <override_HP_Heal4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.h" value="20" /> <!-- Set Current Effecting Healing Height -->
- <override_HP_Dmg_Taken enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.enabled" value="1" /> <!-- Enable Current Damage Taken -->
- <override_HP_Dmg_Taken1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.title.font_size" value="8.5" /> <!-- Set Current Damage Taken Font Size -->
- <override_HP_Dmg_Taken2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.x" value="7" /> <!-- Move Current Damage Taken Horizontally -->
- <override_HP_Dmg_Taken3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.y" value="70" /> <!-- Move Current Damage Taken Vertically -->
- <override_HP_Dmg_Taken4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.h" value="20" /> <!-- Set Current Damage Taken Height -->
- <override_HP_Shield enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" /> <!-- Enable HP Active Shield Over HP Sphere -->
- <override_HP_Shield1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.font_size" value="8" /> <!-- Set HP Active Shield Over HP Sphere Font Size -->
- <override_HP_Shield2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.x" value="12" /> <!-- Move HP Active Shield Over HP Sphere Horizontally -->
- <override_HP_Shield3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.y" value="25" /> <!-- Move HP Active Shield Over HP Sphere Vertically -->
- <override_HP_Shield4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.h" value="20" /> <!-- Set HP Active Shield Over HP Sphere Height -->
- <override_HP_Shield5 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.font_color" value="255,255,255,255" /> <!-- Set HP Active Shield Over HP Sphere Font Color -->
- <override_HP_Shield6 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.enabled" value="1" /> <!-- Enable HP Active Shield Over HP Sphere Font Outline -->
- <override_HP_Shield7 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.heavy" value="1" /> <!-- Set HP Active Shield Over HP Sphere Font Outline Thick or Thin -->
- <override_HP_Shield8 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.color" value="255,0,0,0" /> <!-- Set HP Active Shield Over HP Sphere Font Color -->
- <!--°¸,»ïÏï«,¸[ Overrides for Resource Sphere ]¸,»ïÏï«,¸°-->
- <override_Resource_Template1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_family" value="verdana" /> <!-- Set Resource Sphere Font Face -->
- <override_Resource_Template2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_size" value="11" /> <!-- Set Resource Sphere Font Size -->
- <override_Resource_Template3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_bold" value="1" /> <!-- Enable Resource Sphere Font Bold -->
- <override_Resource_Template4 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_shadow" value="0" /> <!-- Enable Resource Sphere Font Shadow -->
- <override_Resource_TCS1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.enabled" value="1" /> <!-- Enable Resource Sphere Font Outline -->
- <override_Resource_TCS2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.heavy" value="1" /> <!-- Set Resource Sphere Font Outline Think or Thin -->
- <override_ResourceTCS3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.color" value="255,0,0,0" /> <!-- Set Resource Sphere Font Outline Color -->
- <override_Res_Pct1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.enabled" value="1" /> <!-- Enable Resource % -->
- <override_Res_Pct2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.position.h" value="15" /> <!-- Move Resource % Horizontally -->
- <override_Res_Pct3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.position.y" value="8" /> <!-- Move Resource % Vertically -->
- <override_Res_Pct4 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.title.font_size" value="7.5" /> <!-- Set Resource % Font Size -->
- <override_Resource_Values enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" /> <!-- Enable Resource Values -->
- <!--{[ Arcane / Wizard ]}-->
- <override_Res_Arc2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.position.y" value="40" /> <!-- Move Arcane Vertically -->
- <override_Res_Arc4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.font_color" value="255,135,50,130" /> <!-- Set Arcane Font Color -->
- <override_ResACS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.enabled" value="1" /> <!-- Enable Arcane Font Outline -->
- <override_ResACS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.heavy" value="1" /> <!-- Set Arcane Font Outline Think or Thin -->
- <override_ResACS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.color" value="255,0,0,0" /> <!-- Set Arcane Font Outline Color -->
- <override_ResPArc enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_color" value="255,135,50,130" /> <!-- Enable Arcane % -->
- <overrideRPAS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.enabled" value="1" /> <!-- Enable Arcane % Font Outline -->
- <overrideRPAS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.heavy" value="1" /> <!-- Set Arcane % Font Outline Thick or Thin -->
- <overrideRPAS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.color" value="255,0,0,0"/> <!-- Set Arcane % Font Outline Color -->
- <!--{[ Mana / Witch Doctor ]}-->
- <override_Res_Mana2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.position.y" value="40" />
- <override_Res_Mana4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.font_color" value="255,65,60,171" />
- <override_Res_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.enabled" value="1" />
- <override_Res_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.heavy" value="1" />
- <override_Res_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.color" value="255,0,0,0" />
- <override_Res_Pct_Mana enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_color" value="255,65,60,171" />
- <override_Res_Pct_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.enabled" value="1" />
- <override_Res_Pct_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.heavy" value="1" />
- <override_Res_Pct_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.color" value="255,0,0,0" />
- <!--{[ Spirit / Monk ]}-->
- <override_Resource_Spirit2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit.position.y" value="40" />
- <override_Resource_Spirit4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit.title.font_color" value="255,190,173,132" />
- <override_Res_Pct_Spirit enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_color" value="255,190,173,132" />
- <!--{[ Fury / Barbarian ]}-->
- <override_Resource_Fury2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury.position.y" value="40" />
- <override_Resource_Fury4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury.title.font_color" value="255,223,81,21" />
- <override_Res_Pct_Fury enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_color" value="255,223,81,21" />
- <!--{[ Hatred / Demon Hunter ]}-->
- <override_Resource_Hatred1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.x" value="-6" />
- <override_Resource_Hatred2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.y" value="40" />
- <override_Resource_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.w" value="45" />
- <override_Resource_Hatred4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.font_color" value="255,202,72,33" />
- <override_Resource_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.enabled" value="1" />
- <override_Resource_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.heavy" value="1" />
- <override_Resource_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.color" value="255,0,0,0" />
- <override_Res_Pct_Hatred1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_color" value="255,202,72,33" />
- <override_Res_Pct_Hatred2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="6.5" />
- <override_Res_Pct_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.w" value="50" />
- <override_Res_Pct_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.enabled" value="1" />
- <override_Res_Pct_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.heavy" value="1" />
- <override_Res_Pct_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.color" value="255,0,0,0" />
- <!--{[ Discipline / Demon Hunter ]}-->
- <override_Resource_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.x" value="65" />
- <override_Resource_Discipline2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.y" value="40" />
- <override_Resource_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.w" value="45" />
- <override_Resource_Discipline4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.font_color" value="255,117,132,238" />
- <override_Resource_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.enabled" value="1" />
- <override_Resource_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.heavy" value="1" />
- <override_Resource_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.color" value="255,0,0,0" />
- <override_Res_Pct_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_color" value="255,117,132,238" />
- <override_Res_Pct_Discipline2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="6.5" />
- <override_Res_Pct_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="51" />
- <override_Res_Pct_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.enabled" value="1" />
- <override_Res_Pct_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.heavy" value="1" />
- <override_Res_Pct_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.color" value="255,0,0,0" />
- <!--{[ Wrath / Crusader ]}-->
- <override_Resource_Wrath2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath.position.y" value="40" />
- <override_Resource_Wrath4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath.title.font_color" value="255,111,104,84" />
- <override_Res_Pct_Wrath enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_color" value="255,111,104,84" />
- <override_Res_Regen_Values enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" /> <!-- Enable Resource Regen -->
- <!--{[ Arcane Regen / Wizard ]}-->
- <override_Res_Regen_Arcane2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.position.y" value="70" />
- <override_Res_Regen_Arcane4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.font_color" value="255,135,50,130" />
- <override_Res_Regen_Arcane5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.font_size" value="9" />
- <override_Res_Regen_Arcane_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.enabled" value="1" />
- <override_Res_Regen_Arcane_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.heavy" value="1" />
- <override_Res_Regen_Arcane_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.color" value="255,0,0,0" />
- <!--{[ Mana Regen / Witch Doctor ]}-->
- <override_Res_Regen_Mana2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.position.y" value="70" />
- <override_Res_Regen_Mana4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.font_color" value="255,65,60,171" />
- <override_Res_Regen_Mana5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.font_size" value="9" />
- <override_Res_Regen_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.enabled" value="1" />
- <override_Res_Regen_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.heavy" value="1" />
- <override_Res_Regen_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.color" value="255,0,0,0" />
- <!--{[ Spirit Regen / Monk ]}-->
- <override_Res_Regen_Spirit2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.position.y" value="70" />
- <override_Res_Regen_Spirit4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.title.font_color" value="255,190,173,132" />
- <override_Res_Regen_Spirit5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.title.font_size" value="9" />
- <!--{[ Fury Regen / Barbarian ]}-->
- <override_Res_Regen_Fury2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.position.y" value="70" />
- <override_Res_Regen_Fury4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.title.font_color" value="255,223,81,21" />
- <override_Res_Regen_Fury5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.title.font_size" value="9" />
- <!--{[ Hatred Regen / Demon Hunter ]}-->
- <override_Res_Regen_Hatred1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.x" value="44" />
- <override_Res_Regen_Hatred2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.y" value="70" />
- <override_Res_Regen_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.w" value="0" />
- <override_Res_Regen_Hatred4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.font_color" value="255,202,72,33" />
- <override_Res_Regen_Hatred5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.font_size" value="8" />
- <override_Res_Regen_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.enabled" value="1" />
- <override_Res_Regen_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.heavy" value="1" />
- <override_Res_Regen_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.color" value="255,0,0,0" />
- <!--{[ Discipline Regen / Demon Hunter ]}-->
- <override_Res_Regen_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.x" value="53" />
- <override_Res_Regen_Discipline2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.y" value="70" />
- <override_Res_Regen_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.w" value="0" />
- <override_Res_Regen_Discipline4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.font_color" value="255,117,132,238" />
- <override_Res_Regen_Discipline5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.font_size" value="8" />
- <override_Res_Regen_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.enabled" value="1" />
- <override_Res_Regen_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.heavy" value="1" />
- <override_Res_Regen_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.color" value="255,0,0,0" />
- <!--{[ Wrath Regen / Crusader ]}-->
- <override_Res_Regen_Wrath2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.position.y" value="70" />
- <override_Res_Regen_Wrath4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.title.font_color" value="255,111,104,84" />
- <override_Res_Regen_Wrath5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.title.font_size" value="9" />
- </overrides>
- <!--▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫
- Circles
- ▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫▫▪▪▫-->
- <circles>
- <!--°¸,»ïÏï«,¸[ Gems ]¸,»ïÏï«,¸°-->
- <circle_BaneOfTheTrapped enabled="1" center="me" radius="15"> <!-- Bane of the Trapped / Legendary Gem: Rank 25 (-30% Slow Aura)-->
- <conditions active_buffs="403456/*" only_out_town="1" />
- <style color="25,0,255,0" stroke="1.5" />
- </circle_BaneOfTheTrapped>
- <circle_PainEnhancer enabled="1" center="me" radius="20"> <!-- Pain Enhancer / Legendary Gem: Rank 25 (+IAS Blood Frenzy) -->
- <conditions active_buffs="403462/*" only_out_town="1" />
- <style color="70,170,0,0" stroke="2" />
- </circle_PainEnhancer>
- <circle_ZeiStoneOfVengeance enabled="1" center="me" radius="50"> <!-- Zei's Stone of Vengeance / Legendary Gem (+DMG) -->
- <conditions active_buffs="403468/*" only_out_town="1" />
- <style color="192,192,64,64" stroke="1" dash="Dash" />
- </circle_ZeiStoneOfVengeance>
- <!--°¸,»ïÏï«,¸[ Items ]¸,»ïÏï«,¸°-->
- <circle_harrington_outline enabled="0" center="me" radius="14" fade="100"> <!-- Harrington Waistguard Belt Buff / when active -->
- <style color="128,64,64,64" stroke="3"/>
- <conditions active_buffs="318881/1" only_out_town="1" />
- </circle_harrington_outline>
- <circle_harrington_fill enabled="0" center="me" radius="14" fade="100">
- <style color="15,192,64,64" stroke="0"/>
- <conditions active_buffs="318881/1" only_out_town="1" />
- </circle_harrington_fill>
- <!--°¸,»ïÏï«,¸[ Barbarian ]¸,»ïÏï«,¸°-->
- <circle_Barb_Brawler enabled="1" center="me" radius="12"> <!-- Barbarian / Brawler / Passive -->
- <conditions powers="barbarian_passive_brawler/*" only_out_town="1" />
- <style color="100,140,140,0" stroke="2" />
- </circle_Barb_Brawler>
- <circle_Barb_Earthquake enabled="1" center="me" radius="18"> <!-- Barbarian / Earthquake / All Runes -->
- <conditions powers="barbarian_earthquake/*" only_out_town="1" />
- <style color="100,255,0,0" stroke="2" dash="Dash" />
- </circle_Barb_Earthquake>
- <circle_Barb_ThreateningShout enabled="1" center="me" radius="25"> <!-- Barbarian / Threatening Shout / All Runes -->
- <conditions powers="barbarian_threateningshout/*" only_out_town="1" />
- <style color="15,255,255,0" stroke="3" />
- </circle_Barb_ThreateningShout>
- <!--°¸,»ïÏï«,¸[ Crusader ]¸,»ïÏï«,¸°-->
- <circle_Crusader_Bombardment enabled="1" center="me" radius="18"> <!-- Crusader / Bombardment / Impactful Bombardment -->
- <conditions class="crusader" />
- <conditions powers="x1_crusader_bombardment/3" only_out_town="1" />
- <style color="60,255,50,0" stroke="2" />
- </circle_Crusader_Bombardment>
- <circle_Crusader_Condemn1 enabled="1" center="me" radius="15"> <!-- Crusader / Condemn / All Runes EXCEPT Vacuum & Shattering Explosion -->
- <conditions powers="x1_crusader_condemn/0, x1_crusader_condemn/2, x1_crusader_condemn/4" only_out_town="1" />
- <style color="60,250,255,0" stroke="2" dash="Dash" />
- </circle_Crusader_Condemn1>
- <circle_Crusader_Condemn2a enabled="1" center="me" radius="15"> <!-- Crusader / Condemn / Vacuum (Explosion) -->
- <conditions powers="x1_crusader_condemn/1" only_out_town="1" />
- <style color="60,250,255,0" stroke="2" dash="Dash" />
- </circle_Crusader_Condemn2a>
- <circle_Crusader_Condemn2b enabled="1" center="me" radius="20"> <!-- Crusader / Condemn / Vacuum (Pull) -->
- <conditions powers="x1_crusader_condemn/1" only_out_town="1" />
- <style color="60,255,180,50" stroke="2" dash="Dash" />
- </circle_Crusader_Condemn2b>
- <circle_Crusader_Condemn3 enabled="1" center="me" radius="20"> <!-- Crusader / Condemn / Shattering Explosion -->
- <conditions powers="x1_crusader_condemn/3" only_out_town="1" />
- <style color="60,250,255,0" stroke="2" dash="Dash" />
- </circle_Crusader_Condemn3>
- <circle_Crusader_FallingSword enabled="1" center="me" radius="14"> <!-- Crusader / Falling Sword / All Runes -->
- <conditions powers="x1_crusader_fallingsword/*" only_out_town="1" />
- <style color="150,150,150,0" stroke="2" dash="Dash" />
- </circle_Crusader_FallingSword>
- <circle_Crusader_ShieldGlare enabled="1" center="me" radius="30"> <!-- Crusader / Shield Glare / All Runes -->
- <conditions powers="x1_crusader_shieldglare/*" only_out_town="1" />
- <style color="100,220,220,220" stroke="1" dash="Dash" />
- </circle_Crusader_ShieldGlare>
- <circle_Crusader_HeavensFury1 enabled="1" center="cursor" radius="8"> <!-- Crusader / Heaven's Fury / All Runes EXCEPT Ascendancy -->
- <conditions powers="x1_crusader_heavensfury3/1, x1_crusader_heavensfury3/2, x1_crusader_heavensfury3/3, x1_crusader_heavensfury3/4" only_out_town="1" />
- <style color="100,220,180,0" stroke="1" dash="Dash" />
- </circle_Crusader_HeavensFury1>
- <circle_Crusader_HeavensFury2 enabled="1" center="cursor" radius="12"> <!-- Crusader / Heaven's Fury / Ascendancy -->
- <conditions powers="x1_crusader_heavensfury3/0" only_out_town="1" />
- <style color="100,220,180,0" stroke="1" dash="Dash" />
- </circle_Crusader_HeavensFury2>
- <!--°¸,»ïÏï«,¸[ Monk ]¸,»ïÏï«,¸°-->
- <circle_Monk_InnaMantra enabled="1" center="me" radius="30"> <!-- Monk / Inna's Mantra (Set) / Mantra of Conviction Mantra of: Conviction 375089, Healing 373154, Retribution 318435, Salvation 375050 -->
- <conditions active_buffs="375089/*" class="monk" only_out_town="1" />
- <style color="50,255,50,50" stroke="1" />
- </circle_Monk_InnaMantra>
- <circle_Monk_Determination enabled="1" center="me" radius="12"> <!-- Monk / Determination / Passive -->
- <conditions powers="p1_monk_passive_provocation/*" only_out_town="0" />
- <style color="40,0,0,255" stroke="2" />
- </circle_Monk_Determination>
- <circle_Monk_MantraOfConviction enabled="1" center="me" radius="30"> <!-- Monk / Mantra of Conviction / All Runes -->
- <conditions powers="x1_monk_mantraofconviction_v2/*" only_out_town="1" />
- <style color="100,255,50,50" stroke="1" />
- </circle_Monk_MantraOfConviction>
- <circle_Monk_CycloneStrike1 enabled="1" center="me" radius="24"> <!-- Monk / Cyclone Strike / All Runes EXCEPT Implosion -->
- <conditions powers="monk_cyclonestrike/0, monk_cyclonestrike/2, monk_cyclonestrike/3, monk_cyclonestrike/4" only_out_town="1" />
- <style color="60,150,150,0" stroke="2" />
- </circle_Monk_CycloneStrike1>
- <circle_Monk_CycloneStrike2 enabled="1" center="me" radius="34"> <!-- Monk / Cyclone Strike / Implosion -->
- <conditions powers="monk_cyclonestrike/1" only_out_town="1" />
- <style color="60,150,150,0" stroke="2" />
- </circle_Monk_CycloneStrike2>
- <circle_Monk_LashingTailKick enabled="1" center="me" radius="15"> <!-- Monk / Lashing Tail Kick / Sweeping Armada -->
- <conditions powers="monk_lashingtailkick/3" only_out_town="1" />
- <style color="130,255,20,0" stroke="2" dash="Dash" />
- </circle_Monk_LashingTailKick>
- <circle_Monk_SweepingWind1 enabled="1" center="me" radius="10"> <!-- Monk / Sweeping Wind / All Runes EXCEPT Fire Storm -->
- <conditions powers="monk_sweepingwind/0, monk_sweepingwind/2, monk_sweepingwind/3, monk_sweepingwind/4" only_out_town="1" />
- <style color="80,255,150,0" stroke="2" dash="Dash" />
- </circle_Monk_SweepingWind1>
- <circle_Monk_SweepingWind2 enabled="1" center="me" radius="14"> <!-- Monk / Sweeping Wind / Fire Storm -->
- <conditions powers="monk_sweepingwind/1" only_out_town="1" />
- <style color="80,255,150,0" stroke="2" dash="Dash" />
- </circle_Monk_SweepingWind2>
- <circle_Monk_CripplingWave1 enabled="1" center="me" radius="11"> <!-- Monk / Crippling Wave / All Runes EXCEPT Tsunami -->
- <conditions powers="monk_cripplingwave/0, monk_cripplingwave/2, monk_cripplingwave/3, monk_cripplingwave/4" only_out_town="1" />
- <style color="170,0,50,255" stroke="1" />
- </circle_Monk_CripplingWave1>
- <circle_Monk_CripplingWave2 enabled="1" center="me" radius="17"> <!-- Monk / Crippling Wave / Tsunami -->
- <conditions powers="monk_cripplingwave/1" only_out_town="1" />
- <style color="170,0,50,255" stroke="1" />
- </circle_Monk_CripplingWave2>
- <circle_Monk_BlindingFlash enabled="1" center="me" radius="20"> <!-- Monk / Blinding Flash / All Runes -->
- <conditions powers="monk_blindingflash/*" only_out_town="1" />
- <style color="60,255,255,255" stroke="1" />
- </circle_Monk_BlindingFlash>
- <circle_Monk_TempestRush1 enabled="1" center="me" radius="15"> <!-- Monk / Tempest Rush / Flurry -->
- <conditions powers="monk_tempestrush/4" only_out_town="1" />
- <style color="50,0,120,255" stroke="1.5" />
- </circle_Monk_TempestRush1>
- <circle_Monk_TempestRush2 enabled="1" center="me" radius="20"> <!-- Monk / Tempest Rush / Electric Field -->
- <conditions powers="monk_tempestrush/2" only_out_town="1" />
- <style color="50,0,170,255" stroke="1.5" />
- </circle_Monk_TempestRush2>
- <circle_Monk_BreathOfHeaven enabled="1" center="me" radius="12"> <!-- Monk / Breath of Heaven / All Runes -->
- <conditions powers="monk_breathofheaven/*" only_out_town="1" />
- <style color="30,255,255,255" stroke="1.5" />
- </circle_Monk_BreathOfHeaven>
- <!--°¸,»ïÏï«,¸[ Demon Hunter ]¸,»ïÏï«,¸°-->
- <circle_DH_SteadyAim enabled="1" center="me" radius="10"> <!-- Demon Hunter / Steady Aim / Passive -->
- <conditions powers="demonhunter_passive_steadyaim/*" only_out_town="1" />
- <style color="100,0,250,150" stroke="1" dash="Dash" />
- </circle_DH_SteadyAim>
- <!--°¸,»ïÏï«,¸[ Wizard ]¸,»ïÏï«,¸°-->
- <circle_Wizard_Audacity enabled="1" center="me" radius="15"> <!-- Wizard / Audacity / Passive -->
- <conditions powers="x1_wizard_passive_audacity/*" only_out_town="1" />
- <style color="80,150,0,150" stroke="2" />
- </circle_Wizard_Audacity>
- <circle_Wizard_Blackhole1 enabled="1" center="cursor" radius="15"> <!-- Wizard / Blackhole / All Runes EXCEPT Supermassive -->
- <conditions powers="x1_wizard_wormhole/1, x1_wizard_wormhole/2, x1_wizard_wormhole/3, x1_wizard_wormhole/4" only_out_town="1" />
- <style color="80,0,0,65" stroke="2" />
- </circle_Wizard_Blackhole1>
- <circle_Wizard_Blackhole2 enabled="1" center="cursor" radius="20"> <!-- Wizard / Blackhole / Supermassive -->
- <conditions powers="x1_wizard_wormhole/0" only_out_town="1" />
- <style color="70,0,0,65" stroke="2" />
- </circle_Wizard_Blackhole2>
- <circle_Wizard_Blizzard1 enabled="1" center="cursor" radius="12"> <!-- Wizard / Blizzard / All Runes EXCEPT Apocalypse -->
- <conditions powers="wizard_blizzard/0, wizard_blizzard/2, wizard_blizzard/3, wizard_blizzard/4" only_out_town="1" />
- <style color="50,0,0,150" stroke="2" />
- </circle_Wizard_Blizzard1>
- <circle_Wizard_Blizzard2 enabled="1" center="cursor" radius="30"> <!-- Wizard / Blizzard / Apocalypse -->
- <conditions powers="wizard_blizzard/1" only_out_town="1" />
- <style color="50,0,0,150" stroke="2" />
- </circle_Wizard_Blizzard2>
- <!--°¸,»ïÏï«,¸[ Witch Doctor ]¸,»ïÏï«,¸°-->
- <circle_WD_Firebomb1 enabled="1" center="cursor" radius="8"> <!-- Witch Doctor / Firebomb / All Rune EXCEPT Flash Fire & Ghost Bomb -->
- <conditions powers="witchdoctor_firebomb/0, witchdoctor_firebomb/1, witchdoctor_firebomb/2" only_out_town="0" />
- <style color="25,255,0,255" stroke="2" />
- </circle_WD_Firebomb1>
- <circle_WD_Firebomb2 enabled="1" center="cursor" radius="28"> <!-- Witch Doctor / Firebomb / Ghost Bomb -->
- <conditions powers="witchdoctor_firebomb/0" only_out_town="0" />
- <style color="25,255,0,255" stroke="2" />
- </circle_WD_Firebomb2>
- <circle_WD_Horrify1 enabled="1" center="me" radius="18"> <!-- Witch Doctor / Horrify / All Runes EXCEPT Face of Death -->
- <conditions powers="witchdoctor_horrify/0, witchdoctor_horrify/2, witchdoctor_horrify/3, witchdoctor_horrify/4" only_out_town="0" />
- <style color="30,0,100,255" stroke="2" />
- </circle_WD_Horrify1>
- <circle_WD_Horrify2 enabled="1" center="me" radius="24"> <!-- Witch Doctor / Horrify / Face of Death -->
- <conditions powers="witchdoctor_horrify/1" only_out_town="0" />
- <style color="30,0,100,255" stroke="2" />
- </circle_WD_Horrify2>
- </circles>
- </config>
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