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avex_sc2

Hana No shim

Jan 21st, 2019
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  1. The horizontal third might be a little hard to defend, one of the ramps could be rocked off, with another one size larger, to help the defender.
  2. I feel like the the inhib zones become useless once players break the rocks at the triangular thirds, and players will actively avoid them.
  3. I'd like to see more inhib zones in unique positions, perhaps to assist or add defenders advantages.
  4. I'd be careful using the same texture on different levels, it makes it a little tricky to see where you are if you're whipping the camera around fast enough, like Serral would. This is especially present with the white dirt and the dark grey bricks.
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