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- ImGui::Begin("Quadratec - Menu");
- static int tabb = 0;
- {ImGui::SameLine();
- if (ImGui::Button("Visuals"))
- {
- tabb = 0;
- }
- ImGui::SameLine();
- if (ImGui::Button("Accuracy"))
- {
- tabb = 1;
- }
- ImGui::SameLine();
- if (ImGui::Button("Miscellaneous"))
- {
- tabb = 2;
- }
- }
- if (tabb == 0) {
- static bool esp = false;
- static bool esp_icon = false;
- static bool name = false;
- static bool glow = false;
- static float glowpicker[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
- static int sliderInt = 0;
- //Cav ESP
- if (ImGui::Checkbox("Cav ESP", &esp)) {
- if (esp)
- {
- std::cout << "[CAV ESP] Enabled " << std::endl;
- esp = true;
- rainbow_mutex.lock();
- rainbowSix.esp(esp);
- rainbow_mutex.unlock();
- }
- else
- {
- std::cout << "[CAV ESP] Disabled " << std::endl;
- esp = false;
- rainbow_mutex.lock();
- rainbowSix.esp(esp);
- rainbow_mutex.unlock();
- }
- Sleep(250);
- }
- //Icon ESP
- if (ImGui::Checkbox("Icon ESP", &esp_icon)) {
- if (esp_icon)
- {
- std::cout << "[Icon ESP] Enabled" << std::endl;
- esp_icon = true;
- rainbowSix.esp_icon(esp_icon);
- rainbowSix.patch_terminate();
- }
- else //disable
- {
- std::cout << "[Icon ESP] Disbaled" << std::endl;
- esp_icon = false;
- rainbowSix.esp_icon(esp_icon);
- }
- Sleep(250);
- }
- //Name ESP
- if (ImGui::Checkbox("Name ESP", &name)) {
- if (name)
- {
- std::cout << "[Name ESP] Enabled " << std::endl;
- name = true;
- rainbowSix.Name_ESP(name);
- rainbowSix.patch_terminate();
- }
- else
- {
- std::cout << "[Name ESP] Disabled " << std::endl;
- name = false;
- rainbowSix.Name_ESP(name);
- }
- Sleep(250);
- }
- if (ImGui::Checkbox("Glow ESP", &glow)) { //draws the checkbox
- rainbowSix.glowPlayers(glow, 20, 20, 60);
- }
- else if (glow == false)
- {
- rainbowSix.glowPlayers(glow, 0, 0, 0);
- }
- if (glow) { //if glow is enabled
- if (ImGui::ColorEdit3("Glow", glowpicker)) { //show the glow pick
- {
- rainbowSix.glowPlayers(glow, glowpicker[0], glowpicker[1], glowpicker[2]);
- }
- }
- if (glow) {
- if (ImGui::SliderInt("Brightness", &sliderInt, 0, 100)) {
- }
- }
- }
- }
- // find somewhere to put it so i don't have to scroll every 3 seconds
- // there wan an update today xd i updated everything in my offsets tho
- else if (tabb == 1) {
- static bool aim = false;
- static bool dmg = false;
- static bool recoil = false;
- static bool fov = false;
- ImGui::Checkbox("Aimbot", &aim);
- if (fov) {
- ImGui::SliderFloat("FOV", &FeaturesConfiguration::Values::Fov, 80, 360);
- {
- rainbowSix.SetFOV(FeaturesConfiguration::Values::Fov);
- }
- }
- ImGui::Checkbox("Damage Mutiplier", &dmg);
- ImGui::Checkbox("NoRecoil/Spread", &recoil);
- }
- else if (tabb == 2) {
- static bool unlock = false;
- static bool clip = false;
- static bool invi = false;
- static bool flash = false;
- static bool shotgun = false;
- if (ImGui::Checkbox("UnlockAll", &unlock)) {
- if (unlock)
- {
- std::cout << "[UNLOCK ALL] Emabled" << std::endl;
- unlock = true;
- rainbow_mutex.lock();
- rainbowSix.all_unlocks(unlock);
- rainbow_mutex.unlock();
- }
- else
- {
- std::cout << "[UNLOCK ALL] Disabled" << std::endl;
- unlock = false;
- rainbow_mutex.lock();
- rainbowSix.all_unlocks(unlock);
- rainbow_mutex.unlock();
- }
- Sleep(250);
- }
- ImGui::Checkbox("NoClip", &clip); {
- if (clip)
- {
- std::cout << "[NOCLIP] Emabled" << std::endl;
- clip = true;
- rainbowSix.NoClip(clip);
- }
- else
- {
- std::cout << "[NOCLIP] Disabled" << std::endl;
- clip = false;
- rainbowSix.NoClip(clip);
- }
- Sleep(250);
- }
- ImGui::Checkbox("Invisible", &invi); {
- if (invi)
- {
- std::cout << "[INVISIBLE] Emabled" << std::endl;
- invi = true;
- rainbowSix.invisible();
- }
- else
- {
- std::cout << "[INVISIBLE] Disabled" << std::endl;
- invi = false;
- rainbowSix.invisible();
- }
- Sleep(250);
- }
- ImGui::Checkbox("NoFlash", &flash); {
- if (flash)
- {
- std::cout << "[NOFLASH] Emabled" << std::endl;
- flash = true;
- rainbowSix.noFlash(flash);
- }
- else
- {
- std::cout << "[NOFLASH] Disabled" << std::endl;
- flash = false;
- rainbowSix.noFlash(flash);
- }
- Sleep(250);
- }
- ImGui::Checkbox("Shotgun Bullets", &shotgun); {
- if (shotgun)
- {
- std::cout << "[SHOTGUN] Emabled" << std::endl;
- shotgun = true;
- rainbowSix.impactBullets(shotgun);
- }
- else
- {
- std::cout << "[SHOTGUN] Disabled" << std::endl;
- shotgun = false;
- rainbowSix.impactBullets(shotgun);
- }
- Sleep(250);
- }
- }
- ImGui::End();
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