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- An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.
- If you report this error, please use the button to copy the error and include that in your report.
- SMALL_SULFUR_CHUNK spawn density is 0. It won't spawn
- MEDIUM_SULFUR_CHUNK spawn density is 0. It won't spawn
- LARGE_SULFUR_CHUNK spawn density is 0. It won't spawn
- Number of species in this patch = 5
- Particles are already correct, no need to recreate
- Starting preload of 75 stage resources
- Reused 75 already loaded resources
- Stage load finished, will enter properly now
- Jukebox: starting track: res://assets/sounds/microbe-theme-7.ogg position: 113,194374
- Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience2.ogg position: 194,95474
- exception: System.NullReferenceException: Object reference not set to an instance of an object.
- at Arch.Core.Extensions.EntityExtensions.IsAlive(Entity& entity) in /home/hhyyrylainen/Projects/Thrive/third_party/Arch/src/Arch/Core/Extensions/EntityExtensions.cs:line 75
- at WorldSimulation.PerformEntityDestroy(Entity entity) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 684
- at WorldSimulation.ProcessDestroyQueue() in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 760
- at WorldSimulation.ProcessLogic(Single delta) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 226
- at WorldSimulation.ProcessAll(Single delta) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 149
- at MicrobeStage._Process(Double delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/MicrobeStage.cs:line 332
- at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
- at StageBase.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/StageBase_ScriptMethods.generated.cs:line 358
- at CreatureStageBase`2.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/CreatureStageBase(Of TPlayer, TSimulation)_ScriptMethods.generated.cs:line 288
- at MicrobeStage.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/MicrobeStage_ScriptMethods.generated.cs:line 468
- at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
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