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Thrive unhandled error

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Aug 2nd, 2026
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  1. An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.
  2. If you report this error, please use the button to copy the error and include that in your report.
  3. SMALL_SULFUR_CHUNK spawn density is 0. It won't spawn
  4. MEDIUM_SULFUR_CHUNK spawn density is 0. It won't spawn
  5. LARGE_SULFUR_CHUNK spawn density is 0. It won't spawn
  6. Number of species in this patch = 5
  7. Particles are already correct, no need to recreate
  8. Starting preload of 75 stage resources
  9. Reused 75 already loaded resources
  10. Stage load finished, will enter properly now
  11. Jukebox: starting track: res://assets/sounds/microbe-theme-7.ogg position: 113,194374
  12. Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience2.ogg position: 194,95474
  13.  
  14. exception: System.NullReferenceException: Object reference not set to an instance of an object.
  15. at Arch.Core.Extensions.EntityExtensions.IsAlive(Entity& entity) in /home/hhyyrylainen/Projects/Thrive/third_party/Arch/src/Arch/Core/Extensions/EntityExtensions.cs:line 75
  16. at WorldSimulation.PerformEntityDestroy(Entity entity) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 684
  17. at WorldSimulation.ProcessDestroyQueue() in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 760
  18. at WorldSimulation.ProcessLogic(Single delta) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 226
  19. at WorldSimulation.ProcessAll(Single delta) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 149
  20. at MicrobeStage._Process(Double delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/MicrobeStage.cs:line 332
  21. at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
  22. at StageBase.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/StageBase_ScriptMethods.generated.cs:line 358
  23. at CreatureStageBase`2.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/CreatureStageBase(Of TPlayer, TSimulation)_ScriptMethods.generated.cs:line 288
  24. at MicrobeStage.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/MicrobeStage_ScriptMethods.generated.cs:line 468
  25. at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
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