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SG knockdown, crumple, tech roll frame difference

CKTAOWYomabuddy Aug 25th, 2015 (edited) 116 Never
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  1. Standing up from hard knockdown:
  2.  
  3. Test used: Beowulf canis major (grab mode 7, 8, 9)
  4.  
  5. Special note: Due to a bug in the frame advantage counter, this is not the real + frames, as Beowulf's recovery is not taken into account. I will do some math to fix this later.
  6.  
  7. Raw frame advantage
  8.  
  9. Squigly +46
  10. Big Band +47
  11. Eliza +46
  12. MsFortune +43
  13. Peacock +46
  14. Painwheel +46
  15. Filia +40
  16. Cerebella +46
  17. Valentine +47
  18. Parasoul +46
  19. Double +48
  20. Fukua +40
  21. Beowulf +46
  22. Robo-Fortune +43
  23.  
  24. Beowulf whiffed c.LK has 22 frames of total animation
  25.  
  26. On Filia, Beowulf c.HP 214KK land, whiff c.LK gives +6 (might be wrong? I don't know how to get frame perfect c.LK out from recovery, if someone can tell me the accurate number I'd be glad to fix this up)
  27. c.LK is -22 on whiff
  28. Total get up animation frames should be 22+6 = 28
  29.  
  30. Using this and using Filia's numbers as comparison
  31.  
  32. Squigly 22+6+6 = 28+6 = 34
  33. Big Band 22+6+7 = 28+7 = 35
  34. Eliza 22+6+6 = 28+7 = 34
  35. MsFortune 22+6+3 = 28+3 = 31
  36. Peacock 22+6+6 = 28+6 = 34
  37. Painwheel 22+6+6 = 28+6 = 34
  38. Filia 22+6+0 = 22+6  = 28
  39. Cerebella 22+6+6 = 28+6 = 34
  40. Valentine 22+6+7 = 28+7 = 35
  41. Parasoul 22+6+6 = 28+6 = 34
  42. Double 22+6+8 = 28+8 = 36
  43. Fukua 22+6+0 = 22+6 = 28
  44. Beowulf 22+6+6 = 28+6 = 34
  45. Robo-Fortune 22+6+3 = 28+3 = 31
  46.  
  47. From top to bottom ascending order
  48.  
  49. Filia 28
  50. Fukua 28
  51. Robo-Fortune 31
  52. MsFortune 31
  53. Squigly 34
  54. Eliza 34
  55. Peacock 34
  56. Painwheel 34
  57. Cerebella 34
  58. Parasoul 34
  59. Beowulf 34
  60. Big Band 35
  61. Valentine 35
  62. Double 36
  63.  
  64.  
  65.  
  66. Tech rolls:
  67.  
  68. Test used: Filia cr.HK (aka 2HK aka sweep) at point blank, back tech
  69.  
  70. Breakdown of frames:
  71.  
  72. Filia:
  73.  
  74. Invincible for 22 frames
  75. After you tech roll, a green bar shows up and counts for 18 frames
  76. Frame counter counts +19
  77. Forward tech is counted as +17
  78.  
  79. Cerebella:
  80.  
  81. Invincible for 24 frames
  82. After you tech roll, a green bar shows up and counts for 20 frames
  83. Frame counter counts +15
  84. Forward tech is counted as +14
  85.  
  86. Peacock:
  87.  
  88. Invincible for 22 frames
  89. After you tech roll, a green bar shows up and counts for 23 frames
  90. Frame counter counts +18
  91. Forward tech is counted as +18
  92.  
  93. MsFortune:
  94.  
  95. Invincible for 22 frames
  96. After you tech roll, a green bar shows up and counts for 20 frames
  97. Frame counter counts +15
  98. Forward tech is counted as +15
  99.  
  100. Painwheel:
  101.  
  102. Invincible for 22 frames
  103. After you tech roll, a green bar shows up and counts for 6 frames
  104. Frame counter counts +18
  105. Forward tech is counted as +18
  106.  
  107. Parasoul:
  108.  
  109. Invincible for 23 frames
  110. After you tech roll, a green bar shows up and counts for 8 frames
  111. Frame counter counts +19
  112. Forward tech is counted as +20
  113.  
  114. Valentine:
  115.  
  116. Invincible for 22 frames
  117. After you tech roll, a green bar shows up and counts for 4 frames
  118. Frame counter counts +15
  119. Forward tech is counted as +15
  120.  
  121. Double:
  122.  
  123. Invincible for 20 frames
  124. After you tech roll, a green bar shows up and counts for 16 frames
  125. Frame counter counts +17
  126. Forward tech is counted as +15
  127.  
  128. Squigly:
  129.  
  130. Invincible for 22 frames
  131. After you tech roll, a green bar shows up and counts for 11 frames
  132. Frame counter counts +18
  133. Forward tech is counted as +17
  134.  
  135. Big Band:
  136.  
  137. Invincible for 18 frames
  138. After you tech roll, a green bar shows up and counts for 8 frames
  139. Frame counter counts +14
  140. Forward tech is counted as +13
  141.  
  142. Fukua:
  143.  
  144. Invincible for 22 frames
  145. After you tech roll, a green bar shows up and counts for 18 frames
  146. Frame counter counts +19
  147. Forward tech is counted as +17
  148.  
  149. Eliza:
  150.  
  151. Invincible for 19 frames
  152. After you tech roll, a green bar shows up and counts for 7 frames
  153. Frame counter counts +15
  154. Forward tech is counted as +14
  155.  
  156. Beowulf:
  157.  
  158. Invincible for 19 frames
  159. After you tech roll, a green bar shows up and counts for 10 frames
  160. Frame counter counts +15
  161. Forward tech is counted as +14
  162.  
  163. Robo-Fortune:
  164.  
  165. Invincible for 19 frames
  166. After you tech roll, a green bar shows up and counts for 20 frames
  167. Frame counter counts +12
  168. Forward tech is counted as +12
  169.  
  170. Back tech
  171.  
  172. From top to bottom in ascending order
  173.  
  174. Robo-Fortune +12
  175. Big Band +14
  176. Beowulf +15
  177. Eliza +15
  178. Valentine +15
  179. MsFortune +15
  180. Cerebella +15
  181. Double +17
  182. Squigly +18
  183. Peacock +18
  184. Painwheel +18
  185. Fukua +19
  186. Filia +19
  187. Parasoul +19
  188.  
  189. Actual tech animation time (done by taking 44 frames of Filia's sweep recovery, adding the advantage from the knockdown and subtracting the time the opponent is invulnerable)
  190.  
  191. From top to bottom in ascending order
  192.  
  193. Cerebella 35
  194. MsFortune 37
  195. Robo-Fortune 37
  196. Valentine 37
  197. Peacock 40
  198. Parasoul 40
  199. Painwheel 40
  200. Squigly 40
  201. Big Band 40
  202. Eliza 40
  203. Beowulf 40
  204. Filia 41
  205. Double 41
  206. Fukua 41
  207.  
  208. Forward tech
  209.  
  210. From top to bottom in ascending order
  211.  
  212. Robo-Fortune +12
  213. Big Band +13
  214. Beowulf +14
  215. Eliza +14
  216. Cerebella +14
  217. Double +15
  218. Valentine +15
  219. MsFortune +15
  220. Fukua +17
  221. Squigly +17
  222. Filia +17
  223. Peacock +18
  224. Painwheel +18
  225. Parasoul +20
  226.  
  227. Actual tech animation time (done by taking 44 frames of Filia's sweep recovery, adding the advantage from the knockdown and subtracting the time the opponent is invulnerable)
  228.  
  229. From top to bottom in ascending order
  230.  
  231. Cerebella 34
  232. MsFortune 37
  233. Valentine 37
  234. Robo-Fortune 37
  235. Filia 39
  236. Double 39
  237. Squigly 39
  238. Big Band 39
  239. Fukua 39
  240. Eliza 39
  241. Beowulf 39
  242. Peacock 40
  243. Painwheel 40
  244. Parasoul 41
  245.  
  246.  
  247.  
  248.  
  249. Crumple state:
  250.  
  251. Test used: Parasoul sniper shot on grounded opponent (characters have different stand up animation lengths so this may affect results, have to do math to fix this)
  252.  
  253. Frame numbers from frame counter
  254.  
  255. Squigly 66
  256. Big Band 71
  257. Eliza 66
  258. MsFortune 63
  259. Peacock 66
  260. Painwheel 66
  261. Filia 60
  262. Cerebella 66
  263. Valentine 67
  264. Parasoul 74
  265. Double 69
  266. Fukua 60
  267. Beowulf 68
  268. Robo-Fortune 63
  269.  
  270. Subtracting numbers from Beowulf canis major test (wrong math, this is not actual crumple numbers, will fix this soon)
  271.  
  272. Squigly 66-34 = 32
  273. Big Band 71-35 = 36
  274. Eliza 66-34 = 32
  275. MsFortune 63-31 = 32
  276. Peacock 66-34 = 32
  277. Painwheel 66-34 = 32
  278. Filia 60-28 = 32
  279. Cerebella 66-34 = 32
  280. Valentine 67-35 = 32
  281. Parasoul 74-34 = 40
  282. Double 69-36 = 33
  283. Fukua 60-28 = 32
  284. Beowulf 68-34 = 34
  285. Robo-Fortune 63-31 = 32
  286.  
  287. From top to bottom in ascending order
  288.  
  289. Squigly 32
  290. Eliza 32
  291. MsFortune 32
  292. Peacock 32
  293. Painwheel 32
  294. Filia 32
  295. Cerebella 32
  296. Valentine 32
  297. Fukua 32
  298. Robo-Fortune 32
  299. Double 33
  300. Beowulf 34
  301. Big Band 36
  302. Parasoul 40
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