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warpengine.ini

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Jun 26th, 2016
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INI file 41.45 KB | None | 0 0
  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=WarpEntryLevel_p.umap
  5. LocalMap=WarpEntryLevel_p.umap
  6. LocalOptions=
  7. TransitionMap=WarpEntryLevel_p.umap
  8. MapExt=umap
  9. EXEName=WarpGame.exe
  10. DebugEXEName=DEBUG-WarpGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Warp Game
  15. GameNameShort=EG
  16. MainMenuMap=WarpEntryLevel_p.umap
  17.  
  18. [Engine.Engine]
  19. NetworkDevice=IpDrv.TcpNetDriver
  20. FallbackNetworkDevice=IpDrv.TcpNetDriver
  21. ConsoleClassName=Engine.Console
  22. GameViewportClientClassName=WarpGame.WarpGameViewportClient
  23. LocalPlayerClassName=Engine.LocalPlayer
  24. DataStoreClientClassName=Engine.DataStoreClient
  25. Language=INT
  26. bAllowMatureLanguage=FALSE
  27. GameEngine=WarpGame.WarpGameEngine
  28. EditorEngine=WarpEditor.WarpEditorEngine
  29. UnrealEdEngine=WarpEditor.WarpUnrealEdEngine
  30. Client=WinDrv.WindowsClient
  31. Render=Render.Render
  32. Input=Engine.Input
  33. Canvas=Engine.Canvas
  34. TinyFontName=EngineFonts.TinyFont
  35. SmallFontName=EngineFonts.SmallFont
  36. MediumFontName=EngineFonts.SmallFont
  37. LargeFontName=EngineFonts.SmallFont
  38. SubtitleFontName=WarpFonts.Acid
  39. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  40. DefaultMaterialName=EngineMaterials.DefaultMaterial
  41. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  42. DefaultTextureName=EngineMaterials.DefaultDiffuse
  43. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  44. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  45. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  46. TickMaterialName=EditorMaterials.Tick_Mat
  47. CrossMaterialName=EditorMaterials.Cross_Mat
  48. SaveMaterialName=TrapdoorEngine.Materials.PersistentBoolIcon_Mat
  49. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  50. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  51. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  52. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  53. RandomAngleTextureName=EngineMaterials.RandomAngles
  54. RandomNormalTextureName=EngineMaterials.RandomNormal2
  55. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  56. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  57. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  58. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  59. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  60. LevelColorationUnlitMaterialName=WarpPost.LevelColorationUnlitMaterial
  61. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  62. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  63. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  64. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  65. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  66. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  67. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  68. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  69. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  70. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  71. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  72. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  73. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  74. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  75. DefaultPhysMaterialName=WarpPhysMats.DefaultPhysMat
  76. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  77. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  78. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  79. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  80. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  81. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  82. MaxProcBuildingLODColorTextureSize=1024
  83. MaxProcBuildingLODLightingTextureSize=256
  84. UseProcBuildingLODTextureCropping=True
  85. ForcePowerOfTwoProcBuildingLODTextures=True
  86. bCombineSimilarMappings=True
  87. MaxRMSDForCombiningMappings=6.0
  88. TerrainMaterialMaxTextureCount=16
  89. TerrainTessellationCheckCount=6
  90. TerrainTessellationCheckBorder=2.0
  91. TerrainTessellationCheckDistance=4096.0
  92. BeginUPTryCount=200000
  93. bStaticDecalsEnabled=True
  94. bDynamicDecalsEnabled=True
  95. bForceStaticTerrain=False
  96. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  97. LightComplexityColors=(R=0,G=0,B=0,A=1)
  98. LightComplexityColors=(R=0,G=255,B=0,A=1)
  99. LightComplexityColors=(R=63,G=191,B=0,A=1)
  100. LightComplexityColors=(R=127,G=127,B=0,A=1)
  101. LightComplexityColors=(R=191,G=63,B=0,A=1)
  102. LightComplexityColors=(R=255,G=0,B=0,A=1)
  103. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  104. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  105. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  106. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  107. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  108. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  109. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  110. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  111. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  112. MaxPixelShaderAdditiveComplexityCount=900
  113. TimeBetweenPurgingPendingKillObjects=60
  114. MinLevelsPendingPurgeForGC=2
  115. bUseTextureStreaming=True
  116. bUseBackgroundLevelStreaming=True
  117. bSubtitlesEnabled=false     ;TRAPDOOR
  118. bSubtitlesForcedOff=true    ;TRAPDOOR
  119. ScoutClassName=Engine.Scout
  120. DefaultPostProcessName=WarpPost.WarpPostProcess
  121. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  122. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  123. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  124. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  125. DefaultSoundName=EngineSounds.WhiteNoise
  126. bOnScreenKismetWarnings=TRUE
  127. bEnableKismetLogging=FALSE
  128. bAllowDebugViewmodesOnConsoles=FALSE
  129. CameraRotationThreshold=45.0
  130. CameraTranslationThreshold=10000
  131. PrimitiveProbablyVisibleTime=8.0
  132. PercentUnoccludedRequeries=0.125
  133. MaxOcclusionPixelsFraction=0.001
  134. MinTextureDensity=0.0
  135. IdealTextureDensity=13.0
  136. MaxTextureDensity=55.0
  137. MinLightMapDensity=0.0
  138. IdealLightMapDensity=1.0
  139. MaxLightMapDensity=3.0
  140. RenderLightMapDensityGrayscaleScale=1.0
  141. RenderLightMapDensityColorScale=1.0
  142. bRenderLightMapDensityGrayscale=true
  143. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  144. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  145. bDisablePhysXHardwareSupport=True
  146. DemoRecordingDevice=Engine.DemoRecDriver
  147. bPauseOnLossOfFocus=FALSE
  148. MaxFluidNumVerts=1048576
  149. FluidSimulationTimeLimit=30.0
  150. MaxParticleResize=0
  151. MaxParticleResizeWarn=0
  152. bCheckParticleRenderSize=True
  153. MaxParticleVertexMemory=131972
  154. NetClientTicksPerSecond=200
  155. MaxTrackedOcclusionIncrement=0.10
  156. TrackedOcclusionStepSize=0.10
  157. MipFadeInSpeed0=0.3
  158. MipFadeOutSpeed0=0.1
  159. MipFadeInSpeed1=2.0
  160. MipFadeOutSpeed1=1.0
  161. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  162. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  163. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  164. PhysXGpuHeapSize=32
  165. PhysXMeshCacheSize=8
  166. HACK_UseTickFrequency=FALSE
  167. HACK_EnableDMC=FALSE
  168. bShouldGenerateSimpleLightmaps=TRUE
  169. bSmoothFrameRate=true
  170. MinSmoothedFrameRate=50
  171. MaxSmoothedFrameRate=60
  172. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  173. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  174. bEnableOnScreenDebugMessages=true
  175. AllowScreenDoorFade=False
  176. AllowNvidiaStereo3d=False
  177. IgnoreSimulatedFuncWarnings=Tick
  178. bEnableColorClear=TRUE
  179. WorldInfoClassName=WarpGame.WarpWorldInfo
  180. FullScreenMovieExternalHandlerClassName=WarpGame.WarpGFxMoviePlayer
  181. DefaultOnlineSubsystemName=OnlineSubsystemGamespy.OnlineSubsystemGamespy
  182. bUseQuickReloadCheckpoint=TRUE
  183. WarpLevelContentName=WarpLevelContent.archetypes.WarpLevelContent
  184. GameVersionNumber=0.0.457
  185. CheckpointsList=(BaseLevel="Trial_p",CheckpointName="CNTA_CHKP_Start",bFirstCheckpoint=true,RichPresenceIndex=1)
  186. CheckpointsList=(BaseLevel="Lab_P",CheckpointName="LABA_CHKP_Start",bFirstCheckpoint=true,RichPresenceIndex=2)
  187. CheckpointsList=(BaseLevel="CMD_p",CheckpointName="CMDA_CHKP_Start",bFirstCheckpoint=true,RichPresenceIndex=3)
  188. CheckpointsList=(BaseLevel="PAX_P",CheckpointName="PAX_CHKP_Start",bFirstCheckpoint=true,RichPresenceIndex=4)
  189. CheckpointsList=(BaseLevel="Submarine_p",CheckpointName="SUB_CHKP_Start",bFirstCheckpoint=true,RichPresenceIndex=5)
  190. CheckpointsList=(BaseLevel="Ending_p",CheckpointName="END_CHKP_Start",bFirstCheckpoint=true,RichPresenceIndex=6)
  191. CheckpointsList=(BaseLevel="Demo_PAX_p",CheckpointName="DPAX_CHKP_Start",bFirstCheckpoint=true)
  192. CheckpointsList=(BaseLevel="Test_challenge_streaming",CheckpointName="chk1",bFirstCheckpoint=true)
  193. CheckpointsList=(BaseLevel="test_objectives",CheckpointName="test_objectives_01",bFirstCheckpoint=true)
  194.  
  195. [Engine.StreamingMovies]
  196. RenderPriorityPS3=1001
  197. SuspendGameIO=True
  198.  
  199. [Engine.ISVHacks]
  200. bInitializeShadersOnDemand=False
  201. DisableATITextureFilterOptimizationChecks=True
  202. UseMinimalNVIDIADriverShaderOptimization=True
  203. PumpWindowMessagesWhenRenderThreadStalled=False
  204.  
  205. [Engine.GameEngine]
  206. MaxDeltaTime=0
  207.  
  208. [Engine.DemoRecDriver]
  209. AllowDownloads=True
  210. DemoSpectatorClass=Engine.PlayerController
  211. MaxClientRate=25000
  212. ConnectionTimeout=15.0
  213. InitialConnectTimeout=30.0
  214. AckTimeout=1.0
  215. KeepAliveTime=1.0
  216. SimLatency=0
  217. RelevantTimeout=5.0
  218. SpawnPrioritySeconds=1.0
  219. ServerTravelPause=4.0
  220. NetServerMaxTickRate=30
  221. LanServerMaxTickRate=30
  222. MaxRewindPoints=30
  223. RewindPointInterval=1.0
  224. NumRecentRewindPoints=7
  225.  
  226. [Engine.PackagesToAlwaysCook]
  227. Package=WarpEntryLevel
  228. Package=intro
  229. Package=WarpEntryLevel_P
  230. Package=Trial_p
  231. Package=Lab_P
  232. Package=CMD_p
  233. Package=PAX_P
  234. Package=Submarine_P
  235. Package=Ending_p
  236. Package=CR_11_P
  237. Package=CR_12_p
  238. Package=CR_WARP_P
  239. Package=CR_FRAG_P
  240. Package=CR_ECHO_P
  241. Package=CR_SWAP1_P
  242. Package=CR_SWAP_P
  243. Package=CR_LAUNCH_P
  244. SeekFreePackage=GfxConceptArtItems
  245.  
  246. [Engine.StartupPackages]
  247. bSerializeStartupPackagesFromMemory=TRUE
  248. bFullyCompressStartupPackages=FALSE
  249. Package=EngineMaterials
  250. Package=EngineDebugMaterials
  251. Package=EngineSounds
  252. Package=EngineFonts
  253. Package=SoundClassesAndModes
  254. Package=WarpPost
  255. Package=Warp_UI_SharedAssets
  256. Package=WarpFonts
  257. Package=WarpLevelContent
  258. Package=GfxInterfaces
  259. Package=GfxShotItems
  260. Package=GfxHowToPlayItems
  261.  
  262. [Engine.PackagesToForceCookPerMap]
  263.  
  264. [Core.System]
  265. MaxObjectsNotConsideredByGC=33476
  266. SizeOfPermanentObjectPool=0
  267. StaleCacheDays=30
  268. MaxStaleCacheSize=10
  269. MaxOverallCacheSize=30
  270. PackageSizeSoftLimit=300
  271. AsyncIOBandwidthLimit=0
  272. CachePath=..\..\WarpGame\Cache
  273. CacheExt=.uxx
  274. Paths=..\..\Engine\Content
  275. ScriptPaths=..\..\WarpGame\Script
  276. FRScriptPaths=..\..\WarpGame\ScriptFinalRelease
  277. CutdownPaths=..\..\WarpGame\CutdownPackages
  278. CutdownPaths=..\..\WarpGame\Script
  279. ScreenShotPath=..\..\WarpGame\ScreenShots
  280. LocalizationPaths=..\..\Engine\Localization
  281. Extensions=upk
  282. Extensions=u
  283. TextureFileCacheExtension=tfc
  284. Suppress=Dev
  285. Suppress=DevAbsorbFuncs
  286. Suppress=DevAnim
  287. Suppress=DevAssetDataBase
  288. Suppress=DevAudio
  289. Suppress=DevAudioVerbose
  290. Suppress=DevBind
  291. Suppress=DevBsp
  292. Suppress=DevCamera
  293. Suppress=DevCollision
  294. Suppress=DevCompile
  295. Suppress=DevComponents
  296. Suppress=DevConfig
  297. Suppress=DevCooking
  298. Suppress=DevCrossLevel
  299. Suppress=DevDataStore
  300. Suppress=DevDecals
  301. Suppress=DevFaceFX
  302. Suppress=DevGFxUI
  303. Suppress=DevGFxUIWarning
  304. Suppress=DevGarbage
  305. Suppress=DevHDDCaching
  306. Suppress=DevKill
  307. Suppress=DevLevelTools
  308. Suppress=DevLightmassSolver
  309. Suppress=DevLoad
  310. Suppress=DevMovie
  311. Suppress=DevNavMesh
  312. Suppress=DevNavMeshWarning
  313. Suppress=DevNet
  314. Suppress=DevNetTraffic
  315. Suppress=DevOnline
  316. Suppress=DevPath
  317. Suppress=DevReplace
  318. Suppress=DevSHA
  319. Suppress=DevSave
  320. Suppress=DevShaders
  321. Suppress=DevShadersDetailed
  322. Suppress=DevSound
  323. Suppress=DevStats
  324. Suppress=DevTick
  325. Suppress=DevUI
  326. Suppress=DevUIAnimation
  327. Suppress=DevUIFocus
  328. Suppress=DevUIStates
  329. Suppress=DevUIStyles
  330. Suppress=DevMCP
  331. Suppress=DevBeacon
  332. Suppress=DevBeaconGame
  333. Suppress=DevOnlineGame
  334. Suppress=DevMatchmaking
  335. Suppress=GameStats
  336. Suppress=Init
  337. Suppress=Input
  338. Suppress=Inventory
  339. Suppress=Localization
  340. Suppress=LocalizationWarning
  341. Suppress=PlayerManagement
  342. Suppress=DevWarpObjectPhysics
  343. Paths=..\..\WarpGame\Content
  344. Paths=..\..\WarpGame\__Trashcan
  345. LocalizationPaths=..\..\WarpGame\Localization
  346. SavePath=..\..\WarpGame\Save
  347. Extensions=umap
  348. SeekFreePCPaths=..\..\WarpGame\CookedPC
  349. SeekFreePCExtensions=xxx
  350.  
  351. [Engine.Client]
  352. DisplayGamma=2.2
  353. MinDesiredFrameRate=60.000000
  354. InitialButtonRepeatDelay=0.2
  355. ButtonRepeatDelay=0.1
  356.  
  357. [WinDrv.WindowsClient]
  358. AudioDeviceClass=XAudio2.XAudio2Device
  359. MinAllowableResolutionX=0
  360. MinAllowableResolutionY=0
  361. MaxAllowableResolutionX=0
  362. MaxAllowableResolutionY=0
  363. MinAllowableRefreshRate=0
  364. MaxAllowableRefreshRate=0
  365. ParanoidDeviceLostChecking=1
  366. AllowJoystickInput=1
  367.  
  368. [XAudio2.XAudio2Device]
  369. MaxChannels=32
  370. CommonAudioPoolSize=0
  371. MinCompressedDurationGame=5
  372. MinCompressedDurationEditor=4
  373. LowPassFilterResonance=0.9
  374.  
  375. [ALAudio.ALAudioDevice]
  376. MaxChannels=32
  377. CommonAudioPoolSize=0
  378. MinCompressedDurationGame=5
  379. MinCompressedDurationEditor=4
  380. LowPassFilterResonance=0.9
  381. //DeviceName=Generic Software
  382.  
  383. [Engine.Player]
  384. ConfiguredInternetSpeed=10000
  385. ConfiguredLanSpeed=20000
  386. PP_DesaturationMultiplier=1.0
  387. PP_HighlightsMultiplier=1.0
  388. PP_MidTonesMultiplier=1.0
  389. PP_ShadowsMultiplier=1.0
  390.  
  391. [IpDrv.TcpNetDriver]
  392. AllowDownloads=True
  393. AllowPeerConnections=False
  394. AllowPeerVoice=False
  395. ConnectionTimeout=30.0
  396. InitialConnectTimeout=200.0
  397. AckTimeout=1.0
  398. KeepAliveTime=0.2
  399. MaxClientRate=15000
  400. MaxInternetClientRate=10000
  401. RelevantTimeout=5.0
  402. SpawnPrioritySeconds=1.0
  403. ServerTravelPause=4.0
  404. NetServerMaxTickRate=30
  405. LanServerMaxTickRate=35
  406. DownloadManagers=IpDrv.HTTPDownload
  407. DownloadManagers=Engine.ChannelDownload
  408. NetConnectionClassName=IpDrv.TcpipConnection
  409.  
  410. [IpServer.UdpServerQuery]
  411. GameName=ut
  412.  
  413. [IpDrv.UdpBeacon]
  414. DoBeacon=True
  415. BeaconTime=0.50
  416. BeaconTimeout=5.0
  417. BeaconProduct=ut
  418. ServerBeaconPort=8777
  419. BeaconPort=9777
  420.  
  421. [TextureStreaming]
  422. PoolSize=140
  423. MemoryMargin=20
  424. MemoryLoss=0
  425. HysteresisLimit=20
  426. DropMipLevelsLimit=16
  427. StopIncreasingLimit=12
  428. StopStreamingLimit=8
  429. MinEvictSize=10
  430. MinFudgeFactor=1
  431. FudgeFactorIncreaseRateOfChange=0.5
  432. FudgeFactorDecreaseRateOfChange=-0.4
  433. MinRequestedMipsToConsider=11
  434. MinTimeToGuaranteeMinMipCount=2
  435. MaxTimeToGuaranteeMinMipCount=12
  436. UseTextureFileCache=TRUE
  437. LoadMapTimeLimit=5.0
  438. LightmapStreamingFactor=0.04
  439. ShadowmapStreamingFactor=0.04
  440. MaxLightmapRadius=2000.0
  441. AllowStreamingLightmaps=True
  442. TextureFileCacheBulkDataAlignment=1
  443. UsePriorityStreaming=True
  444. bAllowSwitchingStreamingSystem=False
  445. UseDynamicStreaming=True
  446. bEnableAsyncDefrag=False
  447. bEnableAsyncReallocation=False
  448. MaxDefragRelocations=256
  449. MaxDefragDownShift=128
  450.  
  451. [StreamByURL]
  452. PostLoadPause=6.0
  453.  
  454. [UnrealEd.EditorEngine]
  455. LocalPlayerClassName=UnrealEd.EditorPlayer
  456. bSubtitlesEnabled=false ;TRAPDOOR
  457. GridEnabled=True
  458. SnapScaleEnabled=True
  459. ScaleGridSize=5
  460. SnapVertices=False
  461. SnapDistance=10.000000
  462. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  463. RotGridEnabled=True
  464. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  465. GameCommandLine=-log
  466. FOVAngle=90.000000
  467. GodMode=True
  468. AutoSaveDir=..\..\WarpGame\Autosaves
  469. InvertwidgetZAxis=True
  470. UseAxisIndicator=True
  471. MatineeCurveDetail=0.1
  472. Client=WinDrv.WindowsClient
  473. CurrentGridSz=4
  474. bUseMayaCameraControls=True
  475. bPrefabsLocked=True
  476. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  477. EditorOnlyContentPackages=EditorMeshes
  478. EditorOnlyContentPackages=EditorMaterials
  479. EditorOnlyContentPackages=EditorResources
  480. EditPackagesInPath=..\..\Development\Src
  481. EditPackages=Core
  482. EditPackages=Engine
  483. EditPackages=GFxUI
  484. EditPackages=GameFramework
  485. EditPackages=UnrealEd
  486. EditPackages=GFxUIEditor
  487. EditPackages=IpDrv
  488. EditPackages=OnlineSubsystemPC
  489. EditPackages=OnlineSubsystemGameSpy
  490. EditPackages=OnlineSubsystemLive
  491. EditPackages=OnlineSubsystemSteamworks
  492. bBuildReachSpecs=FALSE
  493. bCustomCameraAlignEmitter=TRUE
  494. CustomCameraAlignEmitterDistance=100.0
  495. bDrawSocketsInGMode=FALSE
  496. bSmoothFrameRate=true
  497. MinSmoothedFrameRate=50
  498. MaxSmoothedFrameRate=60
  499. EditPackagesOutPath=..\..\WarpGame\Script
  500. FRScriptOutputPath=..\..\WarpGame\ScriptFinalRelease
  501. EditPackages=WarpGame
  502. EditPackages=WarpGameContent
  503. EditPackages=WarpEditor
  504. InEditorGameURLOptions=
  505.  
  506. [UnrealEd.UnrealEdEngine]
  507. AutoSaveIndex=0
  508. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  509. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  510. PackagesToBeFullyLoadedAtStartup=EditorResources
  511. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  512. PackagesToBeFullyLoadedAtStartup=EngineFonts
  513. PackagesToBeFullyLoadedAtStartup=EngineResources
  514. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  515.  
  516. [Engine.DataStoreClient]
  517. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  518. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  519. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  520. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  521. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  522. GlobalDataStoreClasses=WarpGame.WarpLeaderboardsDataStore
  523. PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
  524.  
  525. [DevOptions.Shaders]
  526. AutoReloadChangedShaders=True
  527. bAllowMultiThreadedShaderCompile=True
  528. bAllowDistributedShaderCompile=False
  529. NumUnusedShaderCompilingThreads=1
  530. ThreadedShaderCompileThreshold=1
  531. MaxShaderJobBatchSize=30
  532. bDumpShaderPDBs=False
  533. bPromptToRetryFailedShaderCompiles=True
  534.  
  535. [DevOptions.Debug]
  536. ShowSelectedLightmap=False
  537.  
  538. [StatNotifyProviders]
  539. BinaryFileStatNotifyProvider=true
  540. XmlStatNotifyProvider=false
  541. CsvStatNotifyProvider=false
  542. StatsNotifyProvider_UDP=true
  543. PIXNamedCounterProvider=false
  544.  
  545. [StatNotifyProviders.StatNotifyProvider_UDP]
  546. ListenPort=13000
  547.  
  548. [RemoteControl]
  549. SuppressRemoteControlAtStartup=False
  550.  
  551. [LogFiles]
  552. PurgeLogsDays=3
  553. LogTimes=True
  554.  
  555. [AnimationCompression]
  556. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  557. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  558. TranslationCompressionFormat=0
  559. RotationCompressionFormat=1
  560. AlternativeCompressionThreshold=1.f
  561. ForceRecompression=False
  562. bOnlyCheckForMissingSkeletalMeshes=False
  563. KeyEndEffectorsMatchName=IK
  564. KeyEndEffectorsMatchName=eye
  565. KeyEndEffectorsMatchName=weapon
  566. KeyEndEffectorsMatchName=hand
  567. KeyEndEffectorsMatchName=attach
  568. KeyEndEffectorsMatchName=camera
  569.  
  570. [IpDrv.OnlineSubsystemCommonImpl]
  571. MaxLocalTalkers=1
  572. MaxRemoteTalkers=16
  573. bIsUsingSpeechRecognition=false
  574.  
  575. [IpDrv.OnlineGameInterfaceImpl]
  576. LanAnnouncePort=14001
  577. LanQueryTimeout=5.0
  578.  
  579. [OnlineSubsystemLive.OnlineSubsystemLive]
  580. LanAnnouncePort=14001
  581. VoiceNotificationDelta=0.2
  582.  
  583. [Engine.StaticMeshCollectionActor]
  584. bCookOutStaticMeshActors=TRUE
  585. MaxStaticMeshComponents=100
  586.  
  587. [Engine.StaticLightCollectionActor]
  588. bCookOutStaticLightActors=TRUE
  589. MaxLightComponents=100
  590.  
  591. [LiveSock]
  592. bUseVDP=false
  593. bUseSecureConnections=true
  594. MaxDgramSockets=64
  595. MaxStreamSockets=16
  596. DefaultRecvBufsizeInK=256
  597. DefaultSendBufsizeInK=256
  598. SystemLinkPort=14000
  599.  
  600. [CustomStats]
  601. LD=Streaming fudge factor
  602. LD=FrameTime
  603. LD=Terrain Smooth Time
  604. LD=Terrain Render Time
  605. LD=Decal Render Time
  606. LD=Terrain Triangles
  607. LD=Decal Triangles
  608. LD=Decal Draw Calls
  609. LD=Static Mesh Tris
  610. LD=Skel Mesh Tris
  611. LD=Skel Verts CPU Skin
  612. LD=Skel Verts GPU Skin
  613. LD=30+ FPS
  614. LD=Total CPU rendering time
  615. LD=Total GPU rendering time
  616. LD=Occluded primitives
  617. LD=Projected shadows
  618. LD=Visible static mesh elements
  619. LD=Visible dynamic primitives
  620. LD=Texture Pool Size
  621. LD=Physical Memory Used
  622. LD=Virtual Memory Used
  623. LD=Audio Memory Used
  624. LD=Texture Memory Used
  625. LD=360 Texture Memory Used
  626. LD=Animation Memory
  627. LD=Vertex Lighting Memory
  628. LD=StaticMesh Vertex Memory
  629. LD=StaticMesh Index Memory
  630. LD=SkeletalMesh Vertex Memory
  631. LD=SkeletalMesh Index Memory
  632. LD=Decal Vertex Memory
  633. LD=Decal Index Memory
  634. LD=Decal Interaction Memory
  635. MEMLEAN=Virtual Memory Used
  636. MEMLEAN=Audio Memory Used
  637. MEMLEAN=Animation Memory
  638. MEMLEAN=FaceFX Cur Mem
  639. MEMLEAN=Vertex Lighting Memory
  640. MEMLEAN=StaticMesh Vertex Memory
  641. MEMLEAN=StaticMesh Index Memory
  642. MEMLEAN=SkeletalMesh Vertex Memory
  643. MEMLEAN=SkeletalMesh Index Memory
  644. MEMLEAN=Decal Vertex Memory
  645. MEMLEAN=Decal Index Memory
  646. MEMLEAN=Decal Interaction Memory
  647. MEMLEAN=VertexShader Memory
  648. MEMLEAN=PixelShader Memory
  649. GameThread=Async Loading Time
  650. GameThread=Audio Update Time
  651. GameThread=FrameTime
  652. GameThread=HUD Time
  653. GameThread=Input Time
  654. GameThread=Kismet Time
  655. GameThread=Move Actor Time
  656. GameThread=RHI Game Tick
  657. GameThread=RedrawViewports
  658. GameThread=Script time
  659. GameThread=Tick Time
  660. GameThread=Update Components Time
  661. GameThread=World Tick Time
  662. GameThread=Async Work Wait
  663. GameThread=PerFrameCapture
  664. GameThread=DynamicLightEnvComp Tick
  665. Mobile=ES2 Draw Calls
  666. Mobile=ES2 Draw Calls (UP)
  667. Mobile=ES2 Triangles Drawn
  668. Mobile=ES2 Triangles Drawn (UP)
  669. Mobile=ES2 Program Count
  670. Mobile=ES2 Program Count (PP)
  671. Mobile=ES2 Program Changes
  672. Mobile=ES2 Uniform Updates (Bytes)
  673. Mobile=ES2 Base Texture Binds
  674. Mobile=ES2 Detail Texture Binds
  675. Mobile=ES2 Lightmap Texture Binds
  676. Mobile=ES2 Environment Texture Binds
  677. Mobile=ES2 Bump Offset Texture Binds
  678. Mobile=Frustum Culled primitives
  679. Mobile=Statically occluded primitives
  680.  
  681. [MemorySplitClassesToTrack]
  682. Class=AnimSequence
  683. Class=AudioComponent
  684. Class=AudioDevice
  685. Class=BrushComponent
  686. Class=CylinderComponent
  687. Class=DecalComponent
  688. Class=DecalManager
  689. Class=DecalMaterial
  690. Class=Font
  691. Class=Level
  692. Class=Material
  693. Class=MaterialInstanceConstant
  694. Class=MaterialInstanceTimeVarying
  695. Class=Model
  696. Class=ModelComponent
  697. Class=MorphTarget
  698. Class=NavigationMeshBase
  699. Class=ParticleModule
  700. Class=ParticleSystemComponent
  701. Class=PathNode
  702. Class=ProcBuilding_SimpleLODActor
  703. Class=RB_BodyInstance
  704. Class=RB_BodySetup
  705. Class=ReachSpec
  706. Class=Sequence
  707. Class=SkeletalMesh
  708. Class=SkeletalMeshComponent
  709. Class=SoundCue
  710. Class=SoundNode
  711. Class=SoundNodeWave
  712. Class=StaticMesh
  713. Class=StaticMeshActor
  714. Class=StaticMeshCollectionActor
  715. Class=StaticMeshComponent
  716. Class=Terrain
  717. Class=TerrainComponent
  718. Class=Texture2D
  719. Class=UIRoot
  720.  
  721. [MemLeakCheckExtraExecsToRun]
  722. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  723. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  724. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  725. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  726. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  727. Cmd=lightenv list volumes
  728. Cmd=lightenv list transition
  729. Cmd=ListThreads
  730.  
  731. [ConfigCoalesceFilter]
  732. FilterOut=WarpEngine.ini
  733. FilterOut=WarpEditor.ini
  734. FilterOut=WarpInput.ini
  735. FilterOut=WarpLightmass.ini
  736. FilterOut=WarpGame.ini
  737. FilterOut=WarpGameDedicatedServer.ini
  738. FilterOut=WarpUI.ini
  739. FilterOut=WarpCompat.ini
  740. FilterOut=WarpEngineG4WLive.ini
  741. FilterOut=WarpEngineG4WLiveDedicatedServer.ini
  742. FilterOut=WarpEngineNoLive.ini
  743. FilterOut=WarpEngineNoLiveDedicatedServer.ini
  744. FilterOut=WarpEditorKeyBindings.ini
  745. FilterOut=WarpEditorUserSettings.ini
  746. FilterOut=Descriptions.int
  747. FilterOut=Editor.int
  748. FilterOut=EditorTips.int
  749. FilterOut=UnrealEd.int
  750. FilterOut=WinDrv.int
  751. FilterOut=XWindow.int
  752. FilterOut=GfxUIEditor.int
  753.  
  754. [TaskPerfTracking]
  755. bUseTaskPerfTracking=TRUE
  756. RemoteConnectionIP=10.1.20.20
  757. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  758. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  759.  
  760. [TaskPerfMemDatabase]
  761. bUseTaskPerfMemDatabase=TRUE
  762. RemoteConnectionIP=10.1.20.20
  763. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  764. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  765.  
  766. [MemoryPools]
  767. FLightPrimitiveInteractionInitialBlockSize=512
  768. FModShadowPrimitiveInteractionInitialBlockSize=512
  769.  
  770. [SystemSettings]
  771. bUseMaxQualityMode=False
  772. StaticDecals=True
  773. DynamicDecals=True
  774. UnbatchedDecals=True
  775. DecalCullDistanceScale=1.000000
  776. DynamicLights=True
  777. DynamicShadows=True
  778. LightEnvironmentShadows=true
  779. CompositeDynamicLights=True
  780. SHSecondaryLighting=True
  781. DirectionalLightmaps=True
  782. MotionBlur=True
  783. MotionBlurPause=True
  784. MotionBlurSkinning=1
  785. DepthOfField=True
  786. AmbientOcclusion=True
  787. Bloom=True
  788. bAllowLightShafts=True
  789. Distortion=True
  790. FilteredDistortion=True
  791. DropParticleDistortion=False
  792. bAllowDownsampledTranslucency=False
  793. SpeedTreeLeaves=True
  794. SpeedTreeFronds=True
  795. OnlyStreamInTextures=False
  796. LensFlares=True
  797. FogVolumes=True
  798. FloatingPointRenderTargets=True
  799. OneFrameThreadLag=True
  800. UseVsync=True
  801. UpscaleScreenPercentage=True
  802. Fullscreen=true
  803. AllowD3D10=False
  804. AllowD3D11=False
  805. AllowRadialBlur=True
  806. SkeletalMeshLODBias=0
  807. ParticleLODBias=0
  808. DetailMode=2
  809. ShadowFilterQualityBias=0
  810. MaxAnisotropy=4
  811. MaxMultisamples=1
  812. MinShadowResolution=64
  813. MinPreShadowResolution=8
  814. MaxShadowResolution=1120
  815. MaxWholeSceneDominantShadowResolution=1344
  816. ShadowFadeResolution=128
  817. PreShadowFadeResolution=16
  818. ShadowFadeExponent=0.250000
  819. ResX=1920
  820. ResY=1080
  821. ScreenPercentage=100.000000
  822. SceneCaptureStreamingMultiplier=1.000000
  823. ShadowTexelsPerPixel=1.273240
  824. PreShadowResolutionFactor=0.500000
  825. bEnableVSMShadows=False
  826. bEnableBranchingPCFShadows=False
  827. bAllowHardwareShadowFiltering=False
  828. TessellationFactorMultiplier=1.000000
  829. bAllowBetterModulatedShadows=False
  830. bEnableForegroundShadowsOnWorld=True
  831. bEnableForegroundSelfShadowing=False
  832. bAllowWholeSceneDominantShadows=True
  833. ShadowFilterRadius=2.000000
  834. ShadowDepthBias=0.012000
  835. CSMSplitPenumbraScale=0.500000
  836. CSMSplitSoftTransitionDistanceScale=4.000000
  837. CSMSplitDepthBiasScale=0.500000
  838. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  839. UnbuiltNumWholeSceneDynamicShadowCascades=3
  840. WholeSceneShadowUnbuiltInteractionThreshold=50
  841. bAllowFracturedDamage=True
  842. NumFracturedPartsScale=1.000000
  843. FractureDirectSpawnChanceScale=1.000000
  844. FractureRadialSpawnChanceScale=1.000000
  845. FractureCullDistanceScale=1.000000
  846. bForceCPUAccessToGPUSkinVerts=false
  847. bDisableSkeletalInstanceWeights=false
  848. MobileFeatureLevel=0
  849. MobileFog=True
  850. MobileSpecular=True
  851. MobileBumpOffset=True
  852. MobileNormalMapping=True
  853. MobileEnvMapping=True
  854. MobileRimLighting=True
  855. MobileColorBlending=True
  856. MobileVertexMovement=True
  857. MobileLODBias=-0.5
  858. MobileBoneCount=75
  859. MobileBoneWeightCount=2
  860. MobileUsePreprocessedShaders=True
  861. MobileFlashRedForUncachedShaders=False
  862. MobileWarmUpPreprocessedShaders=True
  863. MobileCachePreprocessedShaders=False
  864. MobileProfilePreprocessedShaders=False
  865. MobileUseCPreprocessorOnShaders=True
  866. MobileLoadCPreprocessedShaders=True
  867. MobileSharePixelShaders=True
  868. MobileShareVertexShaders=True
  869. MobileShareShaderPrograms=True
  870. MobileEnableMSAA=False
  871. MobileContentScaleFactor=1.0
  872. MobileVertexScratchBufferSize=32
  873. MobileIndexScratchBufferSize=1
  874. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  875. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  876. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  877. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  878. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  879. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  880. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  881. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  882. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  883. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  884. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  885. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  886. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  887. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  888. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  889. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  890. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  891. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  892. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  893. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  894. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  895. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  896. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  897. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  898. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  899. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  900. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  901.  
  902. [SystemSettingsEditor]
  903. ResX=1280
  904. ResY=720
  905. MaxMultisamples=1
  906. LightEnvironmentShadows=true
  907. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  908. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  909. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  910. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  911. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
  912. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  913. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  914. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  915. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  916. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  917. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  918. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  919. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  920. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  921. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  922. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  923. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  924. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  925.  
  926. [SystemSettingsSplitScreen2]
  927. bAllowWholeSceneDominantShadows=False
  928. bAllowLightShafts=False
  929.  
  930. [SystemSettingsMobile]
  931. BasedOn=SystemSettings
  932. Fullscreen=True
  933. DirectionalLightmaps=False
  934. DynamicLights=False
  935. SHSecondaryLighting=False
  936. StaticDecals=True
  937. DynamicDecals=False
  938. UnbatchedDecals=False
  939. MotionBlur=FALSE
  940. MotionBlurPause=FALSE
  941. DepthOfField=FALSE
  942. AmbientOcclusion=FALSE
  943. Bloom=FALSE
  944. Distortion=FALSE
  945. FilteredDistortion=FALSE
  946. DropParticleDistortion=TRUE
  947. FloatingPointRenderTargets=FALSE
  948. MaxAnisotropy=2
  949. bAllowBetterModulatedShadows=FALSE
  950.  
  951. [SystemSettingsMobileTextureBias]
  952. BasedOn=SystemSettingsMobile
  953. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  954. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  955. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  956. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  957. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  958. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  959. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  960. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  961. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  962. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  963. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  964. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  965. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  966. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  967. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  968. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  969. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  970. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  971. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  972. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  973. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  974. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  975. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  976. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  977. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  978.  
  979. [SystemSettingsIPhone3GS]
  980. BasedOn=SystemSettingsMobileTextureBias
  981. MobileEnableMSAA=True
  982.  
  983. [SystemSettingsIPhone4]
  984. BasedOn=SystemSettingsMobile
  985. MobileContentScaleFactor=2.0
  986.  
  987. [SystemSettingsIPodTouch4]
  988. BasedOn=SystemSettingsMobileTextureBias
  989. MobileContentScaleFactor=2.0
  990.  
  991. [SystemSettingsIPad]
  992. BasedOn=SystemSettingsMobileTextureBias
  993. MobileFeatureLevel=1
  994. MobileFog=False
  995. MobileSpecular=False
  996. MobileBumpOffset=False
  997. MobileNormalMapping=False
  998. MobileEnvMapping=False
  999. MobileRimLighting=False
  1000. MobileContentScaleFactor=0.9375
  1001.  
  1002. [Engine.PhysicsLODVerticalEmitter]
  1003. ParticlePercentage=100
  1004.  
  1005. [Engine.OnlineSubsystem]
  1006. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1007. AsyncMinCompletionTime=0.0
  1008.  
  1009. [Engine.OnlineRecentPlayersList]
  1010. MaxRecentPlayers=100
  1011. MaxRecentParties=5
  1012.  
  1013. [VoIP]
  1014. VolumeThreshold=0.1
  1015. bHasVoiceEnabled=false
  1016.  
  1017. [FullScreenMovie]
  1018. bForceNoMovies=FALSE
  1019. StartupMovies=GfxInterfaces.GfxLoading
  1020. SkippableMovies=GfxInterfaces.GfxLoading
  1021. LoadMapMovies=GfxInterfaces.GfxLoading
  1022. bShouldStopMovieAtEndOfLoadMap=TRUE
  1023.  
  1024. [IPDrv.WebConnection]
  1025. MaxValueLength=512
  1026. MaxLineLength=4096
  1027.  
  1028. [IPDrv.WebServer]
  1029. ApplicationPaths[0]=/ServerAdmin
  1030. ApplicationPaths[1]=/images
  1031. ListenPort=80
  1032. MaxConnections=18
  1033. ExpirationSeconds=86400
  1034. bEnabled=false
  1035.  
  1036. [IPDrv.WebResponse]
  1037. IncludePath=/Web
  1038. CharSet=iso-8859-1
  1039.  
  1040. [TextureTracking]
  1041. #TextureName=T_GD_Traffic_Crosswalk_01
  1042.  
  1043. [AnimNotify]
  1044. Trail_MaxSampleRate=200.0
  1045.  
  1046. [Engine.UIDataStore_OnlinePlayerData]
  1047. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1048. ProfileSettingsClassName=WarpGame.WarpProfileSettings
  1049.  
  1050. [Engine.LocalPlayer]
  1051. OverridePPRecoveryTime=1.0
  1052. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1053.  
  1054. [MobileSupport]
  1055. bShouldCachePVRTCTextures=False
  1056. bShouldFlattenMaterials=False
  1057. FlattenedTextureResolutionBias=1
  1058. UDKRemotePort=41765
  1059.  
  1060. [Engine.GameViewportClient]
  1061. bDebugNoGFxUI=FALSE
  1062. bUseHardwareCursorWhenWindowed=TRUE
  1063.  
  1064. [ContentComparisonReferenceTypes]
  1065. +Class=AnimSet
  1066. +Class=SkeletalMesh
  1067. +Class=SoundCue
  1068. +Class=StaticMesh
  1069. +Class=ParticleSystem
  1070. +Class=Texture2D
  1071.  
  1072. [Configuration]
  1073.  
  1074. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1075. bHasGameSpyAccount=false
  1076. EncryptedProductKey=NotForShip
  1077. ProfileDataDirectory=../../WarpGame/SaveData
  1078. ProfileDataExtension=.warpprofile
  1079. AccessKey=05d7e65061c3424187d770a4d03facc0
  1080. ProductID=0
  1081. NamespaceID=1
  1082. PartnerID=0
  1083. GameID=3942
  1084. StatsVersion=1
  1085. NickStatsKeyId=1
  1086. PlaceStatsKeyId=0
  1087. LocationUrlsForInvites=warppc
  1088. LocationUrl=warppc
  1089. bShouldUseMcp=true
  1090. StatsKeyMappings=(ViewId=2,PropertyId=0x30000002,KeyId=3)    // DistanceTraveled
  1091. StatsKeyMappings=(ViewId=2,PropertyId=0x10000003,KeyId=5)    // TotalKills
  1092. StatsKeyMappings=(ViewId=2,PropertyId=0x10000004,KeyId=6)    // TotalEchoes
  1093. StatsKeyMappings=(ViewId=2,PropertyId=0x10000005,KeyId=7)    // Swaps
  1094. StatsKeyMappings=(ViewId=2,PropertyId=0x10000006,KeyId=8)    // SuperStuns
  1095. StatsKeyMappings=(ViewId=2,PropertyId=0x10000007,KeyId=9)    // EchoFrags
  1096. StatsKeyMappings=(ViewId=2,PropertyId=0x10000008,KeyId=10)   // TotalStuns
  1097. StatsKeyMappings=(ViewId=2,PropertyId=0x10000009,KeyId=11)   // TotalFrags
  1098. StatsKeyMappings=(ViewId=2,PropertyId=0x1000000A,KeyId=12)   // Launches
  1099. StatsKeyMappings=(ViewId=2,PropertyId=0x1000000B,KeyId=13)   // LaunchStuns
  1100. StatsKeyMappings=(ViewId=2,PropertyId=0x1000000C,KeyId=27)   // Warps
  1101. StatsKeyMappings=(ViewId=2,PropertyId=0x1000000D,KeyId=28)   // FragKill
  1102. StatsKeyMappings=(ViewId=2,PropertyId=0x1000000E,KeyId=29)   // EchoFragKill
  1103. StatsKeyMappings=(ViewId=2,PropertyId=0x1000000F,KeyId=30)   // ShotKill
  1104. StatsKeyMappings=(ViewId=2,PropertyId=0x10000010,KeyId=31)   // ExplosiveKill
  1105. StatsKeyMappings=(ViewId=2,PropertyId=0x10000011,KeyId=32)   // AlienMineKill
  1106. StatsKeyMappings=(ViewId=2,PropertyId=0x10000012,KeyId=33)   // FellKill
  1107. StatsKeyMappings=(ViewId=2,PropertyId=0x10000013,KeyId=34)   // CrushedKill
  1108. StatsKeyMappings=(ViewId=2,PropertyId=0x10000014,KeyId=35)   // BeamKill
  1109. StatsKeyMappings=(ViewId=2,PropertyId=0x10000017,KeyId=48)   // WaterKill
  1110. StatsKeyMappings=(ViewId=1,PropertyId=0x30000001,KeyId=14)
  1111. StatsKeyMappings=(ViewId=24,PropertyId=0x30000016,KeyId=36)
  1112. StatsKeyMappings=(ViewId=25,PropertyId=0x30000016,KeyId=37)
  1113. StatsKeyMappings=(ViewId=26,PropertyId=0x30000016,KeyId=38)
  1114. StatsKeyMappings=(ViewId=27,PropertyId=0x30000016,KeyId=39)
  1115. StatsKeyMappings=(ViewId=28,PropertyId=0x30000016,KeyId=40)
  1116. StatsKeyMappings=(ViewId=29,PropertyId=0x30000016,KeyId=41)
  1117. StatsKeyMappings=(ViewId=31,PropertyId=0x30000016,KeyId=42)
  1118. StatsKeyMappings=(ViewId=30,PropertyId=0x30000016,KeyId=43)
  1119. DebugAutoLogin=(WindowsUser="jfperusse",GameSpyUser="jfperusse",GameSpyPass="patate")
  1120. DebugAutoLogin=(WindowsUser="aviens",GameSpyUser="aviens",GameSpyPass="warpaviens")
  1121. DebugAutoLogin=(WindowsUser="jbeaulieu",GameSpyUser="jbeaulieu",GameSpyPass="patate")
  1122. DebugAutoLogin=(WindowsUser="csophie",GameSpyUser="csophie",GameSpyPass="patate")
  1123. DebugAutoLogin=(WindowsUser="gcharest",GameSpyUser="gcharest",GameSpyPass="patate")
  1124. DebugAutoLogin=(WindowsUser="tmatharu",GameSpyUser="tmatharu3",GameSpyPass="patate")
  1125. DebugAutoLogin=(WindowsUser="kdubeau",GameSpyUser="kdubeau",GameSpyPass="patate")
  1126. DebugAutoLogin=(WindowsUser="tlapetite",GameSpyUser="tlapetite",GameSpyPass="patate")
  1127. DebugAutoLogin=(WindowsUser="jmcauley",GameSpyUser="jmcauley2",GameSpyPass="patate")
  1128. DebugAutoLogin=(WindowsUser="tdoizon",GameSpyUser="tdoizon",GameSpyPass="patate")
  1129. DebugAutoLogin=(WindowsUser="jfpedneault",GameSpyUser="jfpedneault",GameSpyPass="patate")
  1130. DebugAutoLogin=(WindowsUser="dchasse",GameSpyUser="dchasse",GameSpyPass="patate")
  1131. DebugAutoLogin=(WindowsUser="ksmith",GameSpyUser="ksmith2",GameSpyPass="patate")
  1132. DebugAutoLogin=(WindowsUser="kschachter",GameSpyUser="kschachter",GameSpyPass="patate")
  1133. DebugAutoLogin=(WindowsUser="jpung",GameSpyUser="jpung",GameSpyPass="patate")
  1134. DebugAutoLogin=(WindowsUser="tscott",GameSpyUser="tscott3",GameSpyPass="patate")
  1135. DebugAutoLogin=(WindowsUser="trapdoorc",GameSpyUser="tdconfroom",GameSpyPass="patate")
  1136. DebugAutoLogin=(WindowsUser="Dallender",GameSpyUser="dallender2",GameSpyPass="patate")
  1137.  
  1138. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1139. GameID=102850
  1140.  
  1141. [Windows.StandardUser]
  1142. MyDocumentsSubDirName=WARP
  1143.  
  1144. [WarpGame.WarpGameEngine]
  1145. m_useSaveGame=True
  1146. MaxDeltaTime=0.041667
  1147. BlockOnLoadMovie=GfxInterfaces.GfxStreaming
  1148.  
  1149. [Engine.AudioDevice]
  1150. SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(Effects,Music,Voice))
  1151.  
  1152. [IniVersion]
  1153. 0=1466914223.000000
  1154. 1=1466914241.000000
  1155.  
  1156. [AppCompat]
  1157. MeasuredCPUScore=74.177864
  1158. CompatLevelComposite=4
  1159. CompatLevelCPU=5
  1160. CompatLevelGPU=4
  1161.  
  1162. [WinDrv.Accessibility]
  1163. StickyKeysHotkey=False
  1164. ToggleKeysHotkey=True
  1165. FilterKeysHotkey=True
  1166. StickyKeysConfirmation=True
  1167. ToggleKeysConfirmation=True
  1168. FilterKeysConfirmation=True
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