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- Options:
- none: of player with black stained glass pane named "&7." to be unstealable
- locked: of player with red concrete named "&c未開放" to be unstealable
- command /custom4:
- trigger:
- open chest with 6 row named "武器の選択" to player
- wait 1 ticks
- format slot 52 of player with iron_bars_block named "&7." to be unstealable
- format slot 51 of player with iron_bars_block named "&7." to be unstealable
- format slot 50 of player with iron_bars_block named "&7." to be unstealable
- format slot 49 of player with iron_bars_block named "&7." to be unstealable
- format slot 48 of player with iron_bars_block named "&7." to be unstealable
- format slot 47 of player with iron_bars_block named "&7." to be unstealable
- format slot 46 of player with iron_bars_block named "&7." to be unstealable
- format slot 45 of player with iron_bars_block named "&7." to be unstealable
- format slot 17 of player with black stained glass pane named "&7." to be unstealable
- format slot 26 of player with black stained glass pane named "&7." to be unstealable
- format slot 35 of player with black stained glass pane named "&7." to be unstealable
- format slot 18 of player with black stained glass pane named "&7." to be unstealable
- format slot 27 of player with black stained glass pane named "&7." to be unstealable
- format slot 53 of player with black stained glass pane named "&7." to be unstealable
- format slot 34 of player with red concrete named "&c未開放" to be unstealable
- format slot 10 of player with red concrete named "&c未開放" to be unstealable
- format slot 11 of player with red concrete named "&c未開放" to be unstealable
- format slot 12 of player with red concrete named "&c未開放" to be unstealable
- format slot 13 of player with red concrete named "&c未開放" to be unstealable
- format slot 14 of player with red concrete named "&c未開放" to be unstealable
- format slot 15 of player with red concrete named "&c未開放" to be unstealable
- format slot 16 of player with red concrete named "&c未開放" to be unstealable
- format slot 19 of player with red concrete named "&c未開放" to be unstealable
- format slot 20 of player with red concrete named "&c未開放" to be unstealable
- format slot 21 of player with red concrete named "&c未開放" to be unstealable
- format slot 22 of player with red concrete named "&c未開放" to be unstealable
- format slot 23 of player with red concrete named "&c未開放" to be unstealable
- format slot 34 of player with red concrete named "&c未開放" to be unstealable
- format slot 25 of player with red concrete named "&c未開放" to be unstealable
- format slot 24 of player with red concrete named "&c未開放" to be unstealable
- set {_loop1} to 0
- loop 10 times:
- format slot {_loop1} {@none}
- add 1 to {_loop1}
- set {_loop2} to 36
- loop 10 times:
- format slot {_loop2} {@none}
- add 1 to {_loop2}
- set {_loop3} to 28
- loop 6 times:
- format slot {_loop3} {@locked}
- add 1 to {_loop3}
- if player has permission "sk.glock":
- format slot 10 of player with wood hoe named "&8Glock17" to close then run [execute player command "/glock"]
- else:
- format slot 10 {@locked}
- if player has permission "sk.desert":
- format slot 11 of player with gold hoe named "&8Desert Eagle" to close then run [execute player command "/desert"]
- else:
- format slot 11 {@locked}
- if player has permission "sk.m1911":
- format slot 12 of player with iron hoe named "&8M1911" to close then run [execute player command "/m1911"]
- else:
- format slot 12 {@locked}
- if player has permission "sk.mk5":
- format slot 13 of player with stone hoe named "&8MK5" to close then run [execute player command "/mk5"]
- else:
- format slot 13 {@locked}
- if player has permission "sk.aps":
- format slot 14 of player with reeds named "&8Stechkin APS" to close then run [execute player command "/aps"]
- else:
- format slot 14 {@locked}
- if player has permission "sk.python":
- format slot 15 of player with cat_music_disc named "&8Python" to close then run [execute player command "/python"]
- else:
- format slot 15 {@locked}
- if player has permission "sk.shorty":
- format slot 16 of player with strad_music_disc named "&8Super Shorty" to close then run [execute player command "/shorty"]
- else:
- format slot 16 {@locked}
- if player has permission "sk.m79":
- format slot 19 of player with iron axe named "&8M79 Granado Launcher" to close then run [execute player command "/m79"]
- else:
- format slot 19 {@locked}
- if player has permission "sk.m19112":
- format slot 20 of player with iron hoe named "&8M1911 Dual" to close then run [execute player command "/m19112"]
- else:
- format slot 20 {@locked}
- if player has permission "sk.ex":
- format slot 21 of player with iron hoe named "&8Excutionner" to close then run [execute player command "/ex"]
- else:
- format slot 21 {@locked}
- on right click holding book:
- name of held item contains "&eGlock17 解放の書"
- execute console command "pex user %player% add sk.glock"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eDesert Eagle 解放の書"
- execute console command "pex user %player% add sk.desert"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eM1911 解放の書"
- execute console command "pex user %player% add sk.m1911"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eMK5 解放の書"
- execute console command "pex user %player% add sk.mk5"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eStechkin APS 解放の書"
- execute console command "pex user %player% add sk.aps"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&ePython 解放の書"
- execute console command "pex user %player% add sk.python"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eM79 Granado Launcher 解放の書"
- execute console command "pex user %player% add sk.m79"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eSuper Shorty 解放の書"
- execute console command "pex user %player% add sk.shorty"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eM1911 Dual 解放の書"
- execute console command "pex user %player% add sk.m19112"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eExcutionner 解放の書"
- execute console command "pex user %player% add sk.ex"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- command /glock:
- permission: sk.glock
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 1"
- wait 3 ticks
- make player execute command "/custom4"
- command /desert:
- permission: sk.desert
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 2"
- wait 3 ticks
- make player execute command "/custom4"
- command /m1911:
- permission: sk.m1911
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 3"
- wait 3 ticks
- make player execute command "/custom4"
- command /mk5:
- permission: sk.mk5
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 4"
- wait 3 ticks
- make player execute command "/custom4"
- command /aps:
- permission: sk.aps
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 5"
- wait 3 ticks
- make player execute command "/custom4"
- command /python:
- permission: sk.python
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 6"
- wait 3 ticks
- make player execute command "/custom4"
- command /shorty:
- permission: sk.shorty
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 7"
- wait 3 ticks
- make player execute command "/custom4"
- command /m79:
- permission: sk.m79
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 8"
- wait 3 ticks
- make player execute command "/custom4"
- command /m19112:
- permission: sk.m19112
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 9"
- wait 3 ticks
- make player execute command "/custom4"
- command /ex:
- permission: sk.ex
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% sub 10"
- wait 3 ticks
- make player execute command "/custom4"
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