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- import ui
- import player
- import mouseModule
- import net
- import app
- import snd
- import item
- import player
- import chat
- import grp
- import uiScriptLocale
- import uiRefine
- import uiAttachMetin
- import uiPickMoney
- import uiCommon
- import uiPrivateShopBuilder
- import localeInfo
- import constInfo
- import ime
- import wndMgr
- import uisupportsystem
- import background
- import uiSoulStone
- ITEM_MALL_BUTTON_ENABLE = True
- if app.ENABLE_SASH_SYSTEM:
- import sash
- if app.ENABLE_CHANGELOOK_SYSTEM:
- import changelook
- ITEM_FLAG_APPLICABLE = 1 << 14
- class CostumeWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_COSTUME_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- self.RefreshCostumeSlot()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- if app.ENABLE_EFFECT_SYSTEM:
- pyScrLoader.LoadScriptFile(self, "UIScript/costumewindow_effect_slot.py")
- else:
- pyScrLoader.LoadScriptFile(self, "UIScript/costumewindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("CostumeSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndEquip = wndEquip
- def RefreshCostumeSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.COSTUME_SLOT_COUNT):
- slotNumber = item.COSTUME_SLOT_START + i
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- itemTransmutedVnum = player.GetItemTransmutation(slotNumber)
- if itemTransmutedVnum:
- self.wndEquip.DisableCoverButton(slotNumber)
- else:
- self.wndEquip.EnableCoverButton(slotNumber)
- slotNumber = item.EQUIPMENT_BELT + 1
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- itemTransmutedVnum = player.GetItemTransmutation(slotNumber)
- if itemTransmutedVnum:
- self.wndEquip.DisableCoverButton(slotNumber)
- else:
- self.wndEquip.EnableCoverButton(slotNumber)
- self.wndEquip.RefreshSlot()
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- def OnUpdate(self):
- for i in xrange(item.COSTUME_SLOT_COUNT):
- slotNumber = item.COSTUME_SLOT_START + i
- if constInfo.InventoryLocked():
- self.wndEquip.SetLock(True, slotNumber)
- else:
- self.wndEquip.SetLock(False, slotNumber)
- class InventoryWindow(ui.ScriptWindow):
- USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")
- questionDialog = None
- tooltipItem = None
- wndCostume = None
- wndboardsys = None
- wndBelt = None
- wndSoulStone = None
- dlgPickMoney = None
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- Inventory_Board = None
- InventoryLockBtn = []
- sellingSlotNumber = -1
- isLoaded = 0
- isOpenedCostumeWindowWhenClosingInventory = 0 # 인벤토리 닫을 때 코스츔이 열려있었는지 여부-_-; 네이밍 ㅈㅅ
- isOpenedBeltWindowWhenClosingInventory = 0 # 인벤토리 닫을 때 벨트 인벤토리가 열려있었는지 여부-_-; 네이밍 ㅈㅅ
- def __init__(self):
- ui.ScriptWindow.__init__(self)
- self.OpenBoniSwitcherEvent = lambda : None
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- # 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함.
- if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
- self.wndCostume.Show()
- # 인벤토리를 닫을 때 벨트 인벤토리가 열려있었다면 같이 열도록 함.
- if self.wndBelt:
- self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
- def BindInterfaceClass(self, interface):
- self.interface = interface
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- if ITEM_MALL_BUTTON_ENABLE:
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
- else:
- pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.LoadObject")
- try:
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- self.Inventory_Board = self.GetChild("board")
- self.InventoryLockBtn.append(self.GetChild("InventoryLockBtn"))
- self.InventoryLockBtn.append(self.GetChild("InventoryUnlockBtn"))
- for i in xrange(2):
- self.InventoryLockBtn[i].SetEvent(ui.__mem_func__(self.InventoryChange))
- self.GetChild("InventoryLockBtn").SetEvent(ui.__mem_func__(self.InventoryChange))
- self.GetChild("InventoryUnlockBtn").SetEvent(ui.__mem_func__(self.InventoryChange))
- wndItem = self.GetChild("ItemSlot")
- wndEquip = self.GetChild("EquipmentSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- self.wndMoney = self.GetChild("Money")
- self.wndMoneySlot = self.GetChild("Money_Slot")
- self.wndGaya = self.GetChild("Gaya")
- ##if app.ENABLE_COINS_SYSTEM:
- ## self.wndCoins = self.GetChild("Coins")
- ## self.wndCoinsSlot = self.GetChild("Coins_Slot")
- self.mallButton = self.GetChild2("MallButton")
- self.just4metin_noaptezi = self.GetChild2("noaptezi")
- self.costumeButton = self.GetChild2("CostumeButton")
- self.Telep = self.GetChild2("Telep")
- self.Titan_py = self.GetChild2("Titan_py")
- self.Alaska_py = self.GetChild2("Alaska_py")
- self.DSSButton = self.GetChild2("DSSButton")
- self.offlineshop = self.GetChild2("offlineshop")
- self.supportpg = self.GetChild2("supportpg")
- self.inventoryTab = []
- self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))
- self.equipmentTab = []
- self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
- self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
- if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
- self.costumeButton.Hide()
- self.costumeButton.Destroy()
- self.costumeButton = 0
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.BindObject")
- ## Item
- wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## Equipment
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## PickMoneyDialog
- dlgPickMoney = uiPickMoney.PickMoneyDialog()
- dlgPickMoney.LoadDialog()
- dlgPickMoney.Hide()
- ## RefineDialog
- self.refineDialog = uiRefine.RefineDialog()
- self.refineDialog.Hide()
- ## AttachMetinDialog
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
- self.attachMetinDialog.Hide()
- ## MoneySlot
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
- self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
- self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
- self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
- self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
- self.inventoryTab[0].Down()
- self.inventoryPageIndex = 0
- self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
- self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
- self.equipmentTab[0].Down()
- self.equipmentTab[0].Hide()
- self.equipmentTab[1].Hide()
- self.wndItem = wndItem
- self.wndEquip = wndEquip
- self.dlgPickMoney = dlgPickMoney
- # MallButton
- if self.mallButton:
- self.mallButton.SetEvent(ui.__mem_func__(self.ClickChitraBoard))
- if self.DSSButton:
- self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))
- # Costume Button
- if self.costumeButton:
- self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
- #Telep
- if self.Telep:
- self.Telep.SetEvent(ui.__mem_func__(self.ClickTelep))
- #Noapte Zi
- if self.just4metin_noaptezi:
- self.just4metin_noaptezi.SetEvent(ui.__mem_func__(self.ClickNoaptezi))
- #Switchbot
- if self.Titan_py:
- self.Titan_py.SetEvent(ui.__mem_func__(self.ClickTitan_py))
- #Bonusuri
- if self.Alaska_py:
- self.Alaska_py.SetEvent(ui.__mem_func__(self.ClickAlaska_py))
- #Offline-Shop
- if self.offlineshop:
- self.offlineshop.SetEvent(ui.__mem_func__(self.Clickofflineshop))
- #Shaman-Support
- if self.supportpg:
- self.supportpg.SetEvent(ui.__mem_func__(self.ClickSupport))
- self.wndCostume = None
- self.wndboardsys = None
- self.wndSoulStone = None
- #####
- ## Refresh
- if app.ENABLE_SASH_SYSTEM:
- self.listAttachedSashs = []
- if app.ENABLE_CHANGELOOK_SYSTEM:
- self.listAttachedCl = []
- self.SetInventoryPage(0)
- self.SetEquipmentPage(0)
- self.RefreshItemSlot()
- self.RefreshStatus()
- def Destroy(self):
- self.ClearDictionary()
- self.dlgPickMoney.Destroy()
- self.dlgPickMoney = 0
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- self.Inventory_Board = 0
- self.refineDialog.Destroy()
- self.refineDialog = 0
- self.attachMetinDialog.Destroy()
- self.attachMetinDialog = 0
- self.tooltipItem = None
- self.wndItem = 0
- self.wndEquip = 0
- self.dlgPickMoney = 0
- self.wndMoney = 0
- self.wndMoneySlot = 0
- self.wndGaya = 0
- #if app.ENABLE_COINS_SYSTEM:
- # self.wndCoins = 0
- # self.wndCoinsSlot = 0
- self.questionDialog = None
- self.mallButton = None
- self.DSSButton = None
- self.interface = None
- if self.wndboardsys:
- self.wndboardsys.Hide()
- del self.wndboardsys
- if self.wndCostume:
- self.wndCostume.Destroy()
- self.wndCostume = 0
- if self.wndSoulStone:
- self.wndSoulStone.Destroy()
- self.wndSoulStone = None
- if self.wndBelt:
- self.wndBelt.Destroy()
- self.wndBelt = None
- self.inventoryTab = []
- self.equipmentTab = []
- def Hide(self):
- if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
- self.OnCloseQuestionDialog()
- return
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- if self.wndCostume:
- self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가?
- self.wndCostume.Close()
- if self.wndSoulStone:
- self.wndSoulStone.Close()
- if self.wndBelt:
- self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # 인벤토리 창이 닫힐 때 벨트 인벤토리도 열려 있었는가?
- print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
- self.wndBelt.Close()
- if self.dlgPickMoney:
- self.dlgPickMoney.Close()
- self.OnCloseQuestionDialog()
- wndMgr.Hide(self.hWnd)
- def Close(self):
- self.Hide()
- def SetInventoryPage(self, page):
- self.inventoryTab[self.inventoryPageIndex].SetUp()
- self.inventoryPageIndex = page
- self.inventoryTab[self.inventoryPageIndex].Down()
- self.RefreshBagSlotWindow()
- def SetEquipmentPage(self, page):
- self.equipmentPageIndex = page
- self.equipmentTab[1-page].SetUp()
- self.RefreshEquipSlotWindow()
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- def InventoryChange(self):
- net.SendChatPacket("/inventory_password")
- def ClickChitraBoard(self):
- from ui_wrapper import _ui
- import systemSetting
- self.chitrashop = _ui().BoardWithTitleBar(None, 1, systemSetting.GetWidth() /2 -100, 50, 210, 90, "Panou - Xenova II", self.ChitraInchide)
- self.mallbut = ui.Button()
- self.mallbut.SetParent(self.chitrashop)
- self.mallbut.SetPosition( 15,35)
- self.mallbut.SetUpVisual("d:/ymir work/ui/public/XLarge_button_01.sub")
- self.mallbut.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub")
- self.mallbut.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub")
- self.mallbut.SetText("Depozit Item-Shop")
- self.mallbut.SetEvent(self.clickmallchitra)
- self.mallbut.Show()
- self.depozitch = ui.Button()
- self.depozitch.SetParent(self.chitrashop)
- self.depozitch.SetPosition( 15,58)
- self.depozitch.SetUpVisual("d:/ymir work/ui/public/XLarge_button_01.sub")
- self.depozitch.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub")
- self.depozitch.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub")
- self.depozitch.SetEvent(self.Clickchitradep)
- self.depozitch.SetText("Depozit Portabil")
- self.depozitch.Show()
- def ChitraInchide(self):
- self.chitrashop.Hide()
- def Clickchitradep(self):
- print "click_safebox_button"
- net.SendChatPacket("/click_safebox")
- self.chitrashop.Hide()
- def clickmallchitra(self):
- print "click_mall_button"
- net.SendChatPacket("/click_mall")
- self.chitrashop.Hide()
- def ClickCostumeButton(self):
- print "Click Costume Button"
- if self.wndCostume:
- if self.wndCostume.IsShow():
- self.wndCostume.Hide()
- else:
- self.wndCostume.Show()
- else:
- self.wndCostume = CostumeWindow(self)
- self.wndCostume.Show()
- #Telep
- def ClickTelep(self):
- import event
- qid = constInfo.Telepqin
- event.QuestButtonClick(qid)
- #Noapte Zi
- def ClickNoaptezi(self):
- if constInfo.Night == 0:
- background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
- background.SetEnvironmentData(1)
- constInfo.Night = 1
- else:
- background.SetEnvironmentData(0)
- constInfo.Night = 0
- snd.PlaySound('sound/ui/pick.wav')
- def ClickTitan_py(self):
- import uiswitchbot
- uiswitchbot.Bot().Show()
- def ClickAlaska_py(self):
- import uibonuspage
- uibonuspage.BonusBoardDialog().Show()
- def Clickofflineshop(self):
- import net
- net.SendChatPacket("/open")
- self.chitrashop.Hide()
- def ClickSupport(self):
- self.supportpg = uisupportsystem.SupportMainGui()
- if constInfo.SUPPORTGUI == 0:
- self.supportpg.Show()
- self.supportpg.SetTop()
- constInfo.SUPPORTGUI = 1
- else:
- self.supportpg.Close()
- constInfo.SUPPORTGUI = 0
- def SetSupportLevel(self, level):
- self.supportpg.SetLevel(level)
- constInfo.SUPPORTLEVEL = int(level)
- def SetSupportName(self, name, name2):
- self.supportpg.SetName(name, name2)
- def SupportLeave(self):
- self.supportpg.SetDefaultInfo()
- self.supportpg.Close()
- def SupportInt(self , ints):
- self.supportpg.SetInt(ints)
- def SetSupportExp(self, exp, exptot):
- if int(exptot) > 0:
- self.supportpg.SetExperience(exp, exptot)
- self.supportpg.SetExperience(exp, exptot)
- def SetSupportIcon(self, vnum):
- if int(vnum) > 0:
- self.supportpg.SetImageSlot(vnum)
- self.supportpg.SetImageSlot(vnum)
- def SetSupportSpeciality(self,speciality):
- self.supportpg.SetSpeciality(speciality)
- def OpenSoulStoneWindow(self, slotIndex):
- if not self.wndSoulStone:
- self.wndSoulStone = uiSoulStone.SoulStoneBoard()
- self.wndSoulStone.Open(slotIndex)
- def CheckSoulStoneSlot(self):
- if self.wndSoulStone and self.wndSoulStone.IsShow():
- self.wndSoulStone.RefreshSlot()
- def OpenPickMoneyDialog(self):
- if mouseModule.mouseController.isAttached():
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
- if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- mouseModule.mouseController.DeattachObject()
- else:
- curMoney = player.GetElk()
- if curMoney <= 0:
- return
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
- self.dlgPickMoney.Open(curMoney)
- self.dlgPickMoney.SetMax(7) # 인벤토리 990000 제한 버그 수정
- def OnPickMoney(self, money):
- mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
- def OnPickItem(self, count):
- itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
- if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or player.IsBeltInventorySlot(local):
- return local
- return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
- ##BonusPageDialog
- def __LoadRefreshBonus(self):
- self.RefreshBonus()
- def RefreshBonus(self):
- try:
- self.GetChild("Sword_def_Value").SetText(str(player.GetStatus(69)))
- self.GetChild("Twohand_def_Value").SetText(str(player.GetStatus(70)))
- self.GetChild("Knife_def_Value").SetText(str(player.GetStatus(71)))
- self.GetChild("Bow_def_Value").SetText(str(player.GetStatus(74)))
- self.GetChild("Bell_def_Value").SetText(str(player.GetStatus(72)))
- self.GetChild("Fan_def_Value").SetText(str(player.GetStatus(73)))
- self.GetChild("Magic_def_Value").SetText(str(player.GetStatus(77)))
- self.GetChild("Poison_def_Value").SetText(str(player.GetStatus(81)))
- self.GetChild("Warrior_def_Value").SetText(str(player.GetStatus(59)))
- self.GetChild("Assassin_def_Value").SetText(str(player.GetStatus(60)))
- self.GetChild("Sura_def_Value").SetText(str(player.GetStatus(61)))
- self.GetChild("Mage_def_Value").SetText(str(player.GetStatus(62)))
- self.GetChild("Crit_Value").SetText(str(player.GetStatus(40)))
- self.GetChild("Pierce_Value").SetText(str(player.GetStatus(41)))
- self.GetChild("Hitdmg_Value").SetText(str(player.GetStatus(122)))
- self.GetChild("Skilldmg_Value").SetText(str(player.GetStatus(121)))
- self.GetChild("Halfhuman_Value").SetText(str(player.GetStatus(43)))
- self.GetChild("Undead_Value").SetText(str(player.GetStatus(47)))
- self.GetChild("Devil_Value").SetText(str(player.GetStatus(48)))
- self.GetChild("Warrior_str_Value").SetText(str(player.GetStatus(54)))
- self.GetChild("Assassin_str_Value").SetText(str(player.GetStatus(55)))
- self.GetChild("Sura_str_Value").SetText(str(player.GetStatus(56)))
- self.GetChild("Mage_str_Value").SetText(str(player.GetStatus(57)))
- except:
- import exception
- #exception.Abort("InventoryWindow.RefreshBonus.BindObject")
- ##BonusPageDialog
- def RefreshBagSlotWindow(self):
- is_activated = 0
- getItemVNum = player.GetItemIndex
- getItemCount = player.GetItemCount
- setItemVNum = self.wndItem.SetItemSlot
- for i in xrange(player.INVENTORY_PAGE_SIZE * 4):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- itemTransmutedVnum = player.GetItemTransmutation(slotNumber)
- if itemTransmutedVnum:
- self.wndItem.DisableCoverButton(i)
- else:
- self.wndItem.EnableCoverButton(i)
- if constInfo.IS_AUTO_POTION(itemVnum):
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- if slotNumber >= player.INVENTORY_PAGE_SIZE:
- slotNumber -= player.INVENTORY_PAGE_SIZE
- isActivated = 0 != metinSocket[0]
- if isActivated:
- self.wndItem.ActivateSlot(i)
- potionType = 0;
- if constInfo.IS_AUTO_POTION_HP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_HP
- elif constInfo.IS_AUTO_POTION_SP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_SP
- usedAmount = int(metinSocket[1])
- totalAmount = int(metinSocket[2])
- player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
- else:
- self.wndItem.DeactivateSlot(i)
- elif app.ENABLE_HIGHLIGHT_SYSTEM:
- if slotNumber in self.listHighlightedSlot:
- self.wndItem.ActivateSlot(i)
- if app.ENABLE_SASH_SYSTEM or app.ENABLE_CHANGELOOK_SYSTEM:
- if not constInfo.IS_AUTO_POTION(itemVnum):
- if app.ENABLE_HIGHLIGHT_SYSTEM:
- if not slotNumber in self.listHighlightedSlot:
- self.wndItem.DeactivateSlot(i)
- else:
- self.wndItem.DeactivateSlot(i)
- if app.ENABLE_SASH_SYSTEM:
- slotNumberChecked = 0
- for j in xrange(sash.WINDOW_MAX_MATERIALS):
- (isHere, iCell) = sash.GetAttachedItem(j)
- if isHere:
- if iCell == slotNumber:
- self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
- if not slotNumber in self.listAttachedSashs:
- self.listAttachedSashs.append(slotNumber)
- slotNumberChecked = 1
- else:
- if slotNumber in self.listAttachedSashs and not slotNumberChecked:
- self.wndItem.DeactivateSlot(i)
- self.listAttachedSashs.remove(slotNumber)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- slotClNumberChecked = 0
- for q in xrange(changelook.WINDOW_MAX_MATERIALS):
- (isHere, iCell) = changelook.GetAttachedItem(q)
- if isHere:
- if iCell == slotNumber:
- self.wndItem.ActivateSlot(i, (238.00 / 255.0), (11.00 / 255.0), (11.00 / 255.0), 1.0)
- if not slotNumber in self.listAttachedCl:
- self.listAttachedCl.append(slotNumber)
- slotClNumberChecked = 1
- else:
- if slotNumber in self.listAttachedCl and not slotClNumberChecked:
- self.wndItem.DeactivateSlot(i)
- self.listAttachedCl.remove(slotNumber)
- self.wndItem.RefreshSlot()
- if self.wndBelt:
- self.wndBelt.RefreshSlot()
- def OnUpdate(self):
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- if self.wndItem or self.wndEquip:
- for i in xrange(player.INVENTORY_PAGE_SIZE*4):
- if constInfo.InventoryLocked():
- self.wndItem.SetLock(True, i)
- else:
- self.wndItem.SetLock(False, i)
- for i in xrange(player.EQUIPMENT_PAGE_COUNT):
- slotNumber = player.EQUIPMENT_SLOT_START + i
- if constInfo.InventoryLocked():
- self.wndEquip.SetLock(True, slotNumber)
- else:
- self.wndEquip.SetLock(False, slotNumber)
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
- slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
- if constInfo.InventoryLocked():
- self.wndEquip.SetLock(True, slotNumber)
- else:
- self.wndEquip.SetLock(False, slotNumber)
- if self.isLoaded == 1:
- self.__LoadRefreshBonus()
- # self.RefreshBagSlotWindow()
- def RefreshEquipSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndEquip.SetItemSlot
- for i in xrange(player.EQUIPMENT_PAGE_COUNT):
- slotNumber = player.EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- itemTransmutedVnum = player.GetItemTransmutation(slotNumber)
- if itemTransmutedVnum:
- self.wndEquip.DisableCoverButton(slotNumber)
- else:
- self.wndEquip.EnableCoverButton(slotNumber)
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
- slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- itemTransmutedVnum = player.GetItemTransmutation(slotNumber)
- if itemTransmutedVnum:
- self.wndEquip.DisableCoverButton(slotNumber)
- else:
- self.wndEquip.EnableCoverButton(slotNumber)
- self.wndEquip.RefreshSlot()
- if self.wndCostume:
- self.wndCostume.RefreshCostumeSlot()
- def RefreshItemSlot(self):
- self.RefreshBagSlotWindow()
- self.RefreshEquipSlotWindow()
- self.CheckSoulStoneSlot()
- def RefreshSkill(self):
- if self.wndSoulStone and self.wndSoulStone.IsShow():
- self.wndSoulStone.RefreshSkill()
- def RefreshStatus(self):
- money = player.GetElk()
- self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
- gaya = player.GetGaya()
- self.wndGaya.SetText(str(gaya))
- ##if app.ENABLE_COINS_SYSTEM:
- ## coins = player.GetCoins()
- ## self.wndCoins.SetText(localeInfo.NumberToCoinsString(coins))
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SellItem(self):
- if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
- if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
- net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
- snd.PlaySound("sound/ui/money.wav")
- self.OnCloseQuestionDialog()
- def OnDetachMetinFromItem(self):
- if None == self.questionDialog:
- return
- #net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.OnCloseQuestionDialog()
- def OnCloseQuestionDialog(self):
- if self.questionDialog:
- self.questionDialog.Close()
- self.questionDialog = None
- ## Slot Event
- def SelectEmptySlot(self, selectedSlotPos):
- if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
- return
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- if constInfo.InventoryLocked():
- return
- selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- if item.IsRefineScroll(attachedItemIndex):
- self.wndItem.SetUseMode(False)
- elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
- mouseModule.mouseController.RunCallBack("INVENTORY")
- elif player.SLOT_TYPE_SHOP == attachedSlotType:
- net.SendShopBuyPacket(attachedSlotPos)
- elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
- if player.ITEM_MONEY == attachedItemIndex:
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- else:
- net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
- elif player.SLOT_TYPE_MALL == attachedSlotType:
- net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
- mouseModule.mouseController.DeattachObject()
- def SelectItemSlot(self, itemSlotIndex):
- if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
- return
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- if constInfo.InventoryLocked():
- return
- itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
- mouseModule.mouseController.DeattachObject()
- else:
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- self.__SellItem(itemSlotIndex)
- elif app.BUY == curCursorNum:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LSHIFT):
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemCount > 1:
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickMoney.Open(itemCount)
- self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
- #else:
- #selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- #mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
- elif app.IsPressed(app.DIK_LCONTROL):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- if True == item.CanAddToQuickSlotItem(itemIndex):
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
- self.wndItem.SetUseMode(True)
- else:
- self.wndItem.SetUseMode(False)
- snd.PlaySound("sound/ui/pick.wav")
- def UseTransportBox(self):
- self.__SendUseItemToItemPacket(self.questionDialog.src, self.questionDialog.dst)
- self.OnCloseQuestionDialog()
- def UseProtein(self):
- self.__SendUseItemToItemPacket(self.questionDialog.src, self.questionDialog.dst)
- self.OnCloseQuestionDialog()
- def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
- if srcItemSlotPos == dstItemSlotPos:
- return
- if srcItemVID >= 55701 and srcItemVID <= 55706 and player.GetItemIndex(dstItemSlotPos) == 550020:
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText("Vrei sa adaugi insotitorul in cutia de transport?")
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.UseTransportBox))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.src = srcItemSlotPos
- self.questionDialog.dst = dstItemSlotPos
- if srcItemVID == 550010 and player.GetItemIndex(dstItemSlotPos) >= 55701 and player.GetItemIndex(dstItemSlotPos) <= 55706:
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText("Vrei sa hranesti insotitorul?")
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.UseProtein))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.src = srcItemSlotPos
- self.questionDialog.dst = dstItemSlotPos
- def __SellItem(self, itemSlotPos):
- if not player.IsEquipmentSlot(itemSlotPos):
- self.sellingSlotNumber = itemSlotPos
- itemIndex = player.GetItemIndex(itemSlotPos)
- itemCount = player.GetItemCount(itemSlotPos)
- self.sellingSlotitemIndex = itemIndex
- self.sellingSlotitemCount = itemCount
- item.SelectItem(itemIndex)
- itemPrice = item.GetISellItemPrice()
- if item.Is1GoldItem():
- itemPrice = itemCount / itemPrice / 5
- else:
- itemPrice = itemPrice * itemCount / 5
- item.GetItemName(itemIndex)
- itemName = item.GetItemName()
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.count = itemCount
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- def __OnClosePopupDialog(self):
- self.pop = None
- def RefineItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
- return
- ###########################################################
- self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
- #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
- return
- ###########################################################
- ###########################################################
- #net.SendRequestRefineInfoPacket(targetSlotPos)
- #return
- ###########################################################
- result = player.CanRefine(scrollIndex, targetSlotPos)
- if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)
- elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)
- elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
- elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
- elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.REFINE_OK != result:
- return
- self.refineDialog.Open(scrollSlotPos, targetSlotPos)
- def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if app.ENABLE_SASH_SYSTEM and app.ENABLE_CHANGELOOK_SYSTEM:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SASH_FAILURE_CLEAN)
- elif item.GetValue(0) == changelook.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHANGE_LOOK_FAILURE_CLEAN)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- elif app.ENABLE_SASH_SYSTEM:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SASH_FAILURE_CLEAN)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- elif app.ENABLE_CHANGELOOK_SYSTEM:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == changelook.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHANGE_LOOK_FAILURE_CLEAN)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- else:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
- if app.ENABLE_SASH_SYSTEM:
- item.SelectItem(targetIndex)
- if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_SASH:
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
- self.questionDialog.SetText(localeInfo.SASH_DO_YOU_CLEAN)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- item.SelectItem(targetIndex)
- if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR or item.GetItemType() == item.ITEM_TYPE_COSTUME:
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == changelook.CLEAN_ATTR_VALUE0:
- self.questionDialog.SetText(localeInfo.CHANGE_LOOK_DO_YOU_CLEAN)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.sourcePos = scrollSlotPos
- self.questionDialog.targetPos = targetSlotPos
- def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
- metinIndex = player.GetItemIndex(metinSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- item.SelectItem(metinIndex)
- itemName = item.GetItemName()
- result = player.CanAttachMetin(metinIndex, targetSlotPos)
- if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
- if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))
- elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
- elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.ATTACH_METIN_OK != result:
- return
- self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
- def OverOutItem(self):
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- if constInfo.InventoryLocked():
- return
- self.wndItem.SetUsableItem(False)
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- def OverInItem(self, overSlotPos):
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- if constInfo.InventoryLocked():
- return
- overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
- self.wndItem.SetUsableItem(False)
- if mouseModule.mouseController.isAttached():
- attachedItemType = mouseModule.mouseController.GetAttachedType()
- if player.SLOT_TYPE_INVENTORY == attachedItemType:
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
- if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
- self.wndItem.SetUsableItem(True)
- self.ShowToolTip(overSlotPos)
- return
- self.ShowToolTip(overSlotPos)
- def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
- "다른 아이템에 사용할 수 있는 아이템인가?"
- if srcItemVNum >= 55701 and srcItemVNum <= 55706:
- return True
- if srcItemVNum == 550010:
- return True
- if item.IsRefineScroll(srcItemVNum):
- return True
- elif item.IsMetin(srcItemVNum):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- return True
- elif item.IsKey(srcItemVNum):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
- return True
- return False
- def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
- "대상 아이템에 사용할 수 있는가?"
- if srcSlotPos == dstSlotPos:
- return False
- if srcItemVNum >= 55701 and srcItemVNum <= 55706 and player.GetItemIndex(dstSlotPos) == 550020:
- return True
- if srcItemVNum == 550010 and player.GetItemIndex(dstSlotPos) >= 55701 and player.GetItemIndex(dstSlotPos) <= 55706:
- return True
- if item.IsRefineScroll(srcItemVNum):
- if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
- return True
- elif item.IsMetin(srcItemVNum):
- if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
- return True
- elif item.IsKey(srcItemVNum):
- if player.CanUnlock(srcItemVNum, dstSlotPos):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- useType=item.GetUseType(srcItemVNum)
- if "USE_CLEAN_SOCKET" == useType:
- if self.__CanCleanBrokenMetinStone(dstSlotPos):
- return True
- elif "USE_CHANGE_ATTRIBUTE" == useType:
- if self.__CanChangeItemAttrList(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE2" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ACCESSORY_SOCKET" == useType:
- if self.__CanAddAccessorySocket(dstSlotPos):
- return True
- elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
- if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
- return True;
- elif "USE_PUT_INTO_BELT_SOCKET" == useType:
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_BELT == item.GetItemType():
- return True
- elif useType == "USE_COSTUME_ENCHANT" or useType == "USE_COSTUME_TRANSFORM":
- if not app.ENABLE_COSTUME_ATTR_SYSTEM:
- return FALSE
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- item.SelectItem(dstItemVNum)
- if item.GetItemType() == item.ITEM_TYPE_COSTUME:
- return TRUE
- return False
- def __CanCleanBrokenMetinStone(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_WEAPON != item.GetItemType():
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
- return True
- return False
- def __CanChangeItemAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
- return False
- if curCount>=maxCount:
- return False
- return True
- def __CanAddAccessorySocket(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- ACCESSORY_SOCKET_MAX_SIZE = 3
- if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
- return False
- return True
- def __CanAddItemAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- attrCount = 0
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- attrCount += 1
- if attrCount<4:
- return True
- return False
- def ShowToolTip(self, slotIndex):
- if None != self.tooltipItem:
- self.tooltipItem.SetInventoryItem(slotIndex)
- def OnTop(self):
- if None != self.tooltipItem:
- self.tooltipItem.SetTop()
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def UseItemSlot(self, slotIndex):
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- return
- if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
- return
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- if constInfo.InventoryLocked():
- return
- slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- if self.wndDragonSoulRefine.IsShow():
- self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
- return
- if app.ENABLE_SASH_SYSTEM:
- if self.isShowSashWindow():
- sash.Add(player.INVENTORY, slotIndex, 255)
- return
- if app.ENABLE_CHANGELOOK_SYSTEM:
- if self.isShowChangeLookWindow():
- changelook.Add(player.INVENTORY, slotIndex, 255)
- return
- self.__UseItem(slotIndex)
- mouseModule.mouseController.DeattachObject()
- self.OverOutItem()
- def SetOpenBoniSwitcherEvent(self, event):
- self.OpenBoniSwitcherEvent = ui.__mem_func__(event)
- def __UseItem(self, slotIndex):
- Itemler = [50325]
- ItemVNum = player.GetItemIndex(slotIndex)
- item.SelectItem(ItemVNum)
- if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)#localeInfo
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- elif ItemVNum in Itemler:
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)#localeInfo
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- #elif player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GACHA or player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GIFTBOX:
- elif player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GIFTBOX:
- if app.ENABLE_SHOW_CHEST_DROP:
- if self.interface:
- if self.interface.dlgChestDrop:
- if not self.interface.dlgChestDrop.IsShow():
- self.interface.dlgChestDrop.Open(slotIndex)
- net.SendChestDropInfo(slotIndex)
- elif uiSoulStone.SOUL_STONE_VNUM == ItemVNum:
- self.OpenSoulStoneWindow(slotIndex)
- else:
- self.__SendUseItemPacket(slotIndex)
- def __UseItemQuestionDialog_OnCancel(self):
- self.OnCloseQuestionDialog()
- def __UseItemQuestionDialog_OnAccept(self):
- self.__SendUseItemPacket(self.questionDialog.slotIndex)
- if self.questionDialog:
- self.questionDialog.Close()
- self.questionDialog = None
- def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
- # 개인상점 열고 있는 동안 아이템 사용 방지
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
- def __SendUseItemPacket(self, slotPos):
- # 개인상점 열고 있는 동안 아이템 사용 방지
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUsePacket(slotPos)
- def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
- # 개인상점 열고 있는 동안 아이템 사용 방지
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- def SetChangeLookWindow(self, wndChangeLook):
- self.wndChangeLook = wndChangeLook
- def isShowChangeLookWindow(self):
- if self.wndChangeLook:
- if self.wndChangeLook.IsShow():
- return 1
- return 0
- def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- self.wndDragonSoulRefine = wndDragonSoulRefine
- self.chitrashop.Hide()
- def __uiSwitchBot(self):
- if constInfo.DUEL_TWIX == 1 or constInfo.DUEL_TWIX == 4:
- chat.AppendChat(chat.CHAT_TYPE_INFO,"Nu poti sterge iteme cand esti in duel.")
- return
- constInfo.sterge = 1
- self.chitrashop.Hide()
- snd.PlaySound('sound/ui/pick.wav')
- if app.ENABLE_SASH_SYSTEM:
- def SetSashWindow(self, wndSashCombine, wndSashAbsorption):
- self.wndSashCombine = wndSashCombine
- self.wndSashAbsorption = wndSashAbsorption
- def isShowSashWindow(self):
- if self.wndSashCombine:
- if self.wndSashCombine.IsShow():
- return 1
- if self.wndSashAbsorption:
- if self.wndSashAbsorption.IsShow():
- return 1
- return 0
- def OnMoveWindow(self, x, y):
- # print "Inventory Global Pos : ", self.GetGlobalPosition()
- if self.wndBelt:
- # print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
- self.wndBelt.AdjustPositionAndSize()
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- def InventoryLock(self):
- self.InventoryLockBtn[1].Hide()
- self.InventoryLockBtn[0].Show()
- constInfo.SetInventoryLock()
- def InventoryUnlock(self):
- self.InventoryLockBtn[0].Hide()
- self.InventoryLockBtn[1].Show()
- constInfo.SetUnlockedInventory()
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