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Fox Level Up Example

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Aug 9th, 2017
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  1. Fox Level-Up Code - Uses AppealHiR to level up his SpecialHi. Level 1 = Regular, Level 2 = Paralyze, Level 3 = Sleep
  2. Resets after level 3 use
  3.  
  4. AppealHiR - Effect
  5. External_Graphic(Graphic=0x309000C, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=0.75, Terminate=0x1)
  6. Asynchronous_Timer(Frames=43)
  7. Graphic_Effect3(Graphic=0x1000007, Bone=0x0, Z=0, Y=0, X=0, ZRot=0, YRot=0, XRot=0, Size=0.95, RandomZ=0, RandomY=0, RandomX=0, RandomZRot=0, RandomYRot=0, RandomXRot=0, Terminate=0x0)
  8. Basic_Variable_Add(Value=0x1, Variable=0x10000083)
  9. Script_End()
  10.  
  11. SpecialHi - Game
  12. Compare(Variable=0x10000083, Sign=0x0, Value=0x1)
  13. TRUE(Unknown=0x38){
  14. Asynchronous_Timer(Frames=1)
  15. Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=14, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=5.3, Z=0.9, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
  16. Synchronous_Timer(Frames=4)
  17. Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=8, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=4.7, Z=0.94591, Y=-0.32441, X=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
  18. }
  19. Compare(Variable=0x10000083, Sign=0x0, Value=0x2)
  20. TRUE(Unknown=0x38){
  21. Asynchronous_Timer(Frames=1)
  22. Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=14, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=5.3, Z=0.9, Y=0, X=0, Effect=0x14, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
  23. Synchronous_Timer(Frames=4)
  24. Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=8, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=4.7, Z=0.94591, Y=-0.32441, X=0, Effect=0x14, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
  25. }
  26. Compare(Variable=0x10000083, Sign=0x0, Value=0x3)
  27. TRUE(Unknown=0x3B){
  28. Asynchronous_Timer(Frames=1)
  29. Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=14, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=5.3, Z=0.9, Y=0, X=0, Effect=0x9, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
  30. Synchronous_Timer(Frames=4)
  31. Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=8, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=4.7, Z=0.94591, Y=-0.32441, X=0, Effect=0x9, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
  32. Basic_Variable_Set(Value=0x1, Variable=0x10000083)
  33. }
  34. Script_End()
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