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- Fox Level-Up Code - Uses AppealHiR to level up his SpecialHi. Level 1 = Regular, Level 2 = Paralyze, Level 3 = Sleep
- Resets after level 3 use
- AppealHiR - Effect
- External_Graphic(Graphic=0x309000C, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=0.75, Terminate=0x1)
- Asynchronous_Timer(Frames=43)
- Graphic_Effect3(Graphic=0x1000007, Bone=0x0, Z=0, Y=0, X=0, ZRot=0, YRot=0, XRot=0, Size=0.95, RandomZ=0, RandomY=0, RandomX=0, RandomZRot=0, RandomYRot=0, RandomXRot=0, Terminate=0x0)
- Basic_Variable_Add(Value=0x1, Variable=0x10000083)
- Script_End()
- SpecialHi - Game
- Compare(Variable=0x10000083, Sign=0x0, Value=0x1)
- TRUE(Unknown=0x38){
- Asynchronous_Timer(Frames=1)
- Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=14, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=5.3, Z=0.9, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
- Synchronous_Timer(Frames=4)
- Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=8, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=4.7, Z=0.94591, Y=-0.32441, X=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
- }
- Compare(Variable=0x10000083, Sign=0x0, Value=0x2)
- TRUE(Unknown=0x38){
- Asynchronous_Timer(Frames=1)
- Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=14, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=5.3, Z=0.9, Y=0, X=0, Effect=0x14, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
- Synchronous_Timer(Frames=4)
- Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=8, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=4.7, Z=0.94591, Y=-0.32441, X=0, Effect=0x14, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
- }
- Compare(Variable=0x10000083, Sign=0x0, Value=0x3)
- TRUE(Unknown=0x3B){
- Asynchronous_Timer(Frames=1)
- Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=14, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=5.3, Z=0.9, Y=0, X=0, Effect=0x9, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
- Synchronous_Timer(Frames=4)
- Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=8, Angle=0x50, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=4.7, Z=0.94591, Y=-0.32441, X=0, Effect=0x9, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
- Basic_Variable_Set(Value=0x1, Variable=0x10000083)
- }
- Script_End()
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