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Themasters

Text Adventure Chapter 23 Log

Jun 10th, 2014
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  1. >Inspect Defibrillator
  2. [A new invention by Gyro Gear, it apparently has the ability to magnetize electrical appliances and metals. But the real purpose is to jumpstart the circulatory system of any living thing, using the power dial. (25% chance to revive incapacitated/dead party member, requires power source)]
  3.  
  4. >Inspect (Recipe) Defibrillator
  5. [Defibrillator - 2 Tin pads, 2 insulated handles, 1 Electric manifold, 1 Dial mechanism, 2 strong magnets]
  6.  
  7. >Your next stop is going to be back to the Protected Wither, to start off this business trade, and to see what the new weapons are all about.
  8. >You wave one last goodbye to a still shocked Gyro Gears, Red and Pinkie waving as well.
  9. >You open the door for the two and walk out into the blisteringly cold heat of the sun.
  10. >It’s still weird, but you traveled north for 12 hours so you weren’t really surprised.
  11. >At least it’s summer, right?
  12. >You talk with Red and Pinkie about these thoughts on your way back to the weapon store, and when you finally make it there, it was the same old store you know and love.
  13. >Except there is a huge caravan pulling a lot of crates into the back
  14. >Must’ve been the new shipment.
  15. >Pinkie suddenly rushes ahead and opens the door for you and Red with a huge grin on her face.
  16. >”After you, loveponies!”
  17. >”Thanks Pinkie Pie, haha.”
  18. “M’lady.”
  19. >Oh fuck, full autism engage…
  20. >You’ll commit honorable sudoku later.
  21. >You shake that thought out of your head as you walk back into the weapon store, where the storeowner is currently being overrun by moving ponies and setting crates back in the armory.
  22. >There is one thing you see new alongside the rest of the weapons: Bows.
  23.  
  24. [Protected Wither] - Owner: Mr. Ironsmith
  25. >”Welcome back, my hairless friend! Did you come back to see the new shipment?”
  26.  
  27. -Buy
  28. -Sell
  29. -Exit
  30. -Talk to Mr. Ironsmith
  31.  
  32.  
  33.  
  34. -Talk to Mr. Ironsmith
  35. “Hello, I actually came by to offer you a business proposal, of sorts.”
  36. >He gives you a once-over, regarding you carefully.
  37. >”Well, spit it out. I’m doing great now, but it couldn’t hurt to hear what you have to say, I suppose.”
  38. “Thanks. First off, you told me before when I bought stuff here that I helped the shop more than I realize. May I ask what you meant? No issues in the financial department, is there?”
  39. >To your surprise, Mr. Ironsmith lets out a haughty guffaw, his ash-strewn mustache billowing in your face.
  40. >”Oh, heavens no! Quite the opposite actually, you see, your purchase finally brought me over the limit to expand my shop with an entirely new category of weapons that I should’ve had in the first place: Ranged! The hype is going to buy out my store with the upcoming Equestria Games, athletes and medalists will be lining up to buy my wares for target practice!”
  41. >Well that is certainly a relief.
  42. >It’s odd though, how such a relatively peaceful country like Equestria would have more need for weapons and armor than they do scientific advances.
  43. >You try not to dwell on that thought as you continue.
  44. “Anyways, my good friend Gyro Gear and I invented a powerful, unparalleled, brand new weapon that’s unlike anything you’ve ever seen in your whole life. It’s still in development, but I was wondering if you’d accept the offer that I’m proposing. See, you have connections with weapon shops and guards across all of Equestria, right? If Gyro sells them to you in bulk, you could handle distribution, send them out, get a large net profit, and you’ll both be happy, along with him and I receiving royalties for the patent. Does that sounds like something you’d like to do?”
  45. >”What exactly is this superweapon you’re talking about?”
  46. >You stick out your chest with an arrogant smirk.
  47. “I call it the Freedom Uninhibited Cock Kicker Extreme Reaper!”
  48. >A moment of hesitation, and an odd look on his face is your entire existence right now.
  49. >”Boy, are you trying to be funny or something?”
  50. “Yes.”
  51. >Mr. Ironsmith says something before he drinks his coffee he had on his counter.
  52. >”...Well, what is it?”
  53. “The technical term is called a shotgun. Think of a crossbow, right? Except replace the arrow with a metal ball called a bullet, replace the winding mechanism with gu-- Kablooie powder, and you fire two at once, able to shoot twice before reloading. Did I mention these bullets fly over 500 times faster than arrows?”
  54. >He suddenly spills coffee over his face and looks at you like a cow looks at an oncoming train.
  55. >”No fooling, that fast? What’s it do to meat?”
  56. “Completely shreds it if you’re closer than 20 feet.”
  57. >His excited look is replaced with disappointment.
  58. >”20 feet?”
  59. “It’s a shotgun and used for close-range combat. However, we’re going to make more models with widely different capabilities, single shots with very high range, and when I say high range, I mean for miles.”
  60. >He nods as you speak, rubbing his coffee-stained chin.
  61. >”That sounds interesting… I’ll talk to that greasebag and see what he’s got for me. Thanks for the heads up, hairless creature.”
  62. “Call me Anonymous.”
  63. >”Anonymous, pleasure doing business. Now, let me show you -my- business proposal…”
  64.  
  65. -Buy
  66.  
  67. [ARMOR]
  68. Gryphon armor (Use for Gryphons and Humans)
  69. >“Some of this armor might just fit ya!”
  70. >(AL) Avian Leather Set (+10 PD) {75 bits}
  71. -Avian Leather Salet (2)
  72. -Avian Leather Harness (3)
  73. -Avian Leather Gloves (1)
  74. -Avian Leather Greaves (2)
  75. [Extras: Avian Leather Boots - No armor, but lowers exhaustion rate and looks very nice. You currently own this item.] {15 bits}
  76.  
  77. >(AC) Avian Chainmail Set (+20 PD/+5 MD) {180 bits}
  78. -Avian Chainmail Cap (5) (You currently own this item.)
  79. -Avian Chainmail (7) (You currently own this item.)
  80. -Avian Chainmail Talons (5) (You currently own this item.)
  81. -Avian Chainmail Sabatons (3) (You currently own this item.)
  82. [Extras: Avian Buckler (+10 PD)] {40 bits}
  83.  
  84. >(AP) Avian Plate Set (+40 PD/+20 MD/+15 HP) {600 bits}
  85. -Avian Plate Helmet (8)
  86. -Avian Platemail (15)
  87. -Avian Plate Gauntlets (8)
  88. -Avian Plate Cuisses (7)
  89. [Extras: Avian Kiteshield (+40 PD)] {200 bits}
  90.  
  91. Pony-made Armor (Use with all three races)
  92. >(CL) Crystalline Leather Set (+10 PD) {65 bits}
  93. -Crystal Leather Salet (2)
  94. -Crystal Leather Protector (3)
  95. -Crystal Leather Shoes (1)
  96. -Crystal Leather Flankguards (2)
  97. [Extras: Crystal Leather Cloak - No armor, but lower exhaustion rate and completes the set’s aesthetics.] {12 bits}
  98.  
  99. >(CL) Crystalline Chainmail Set (+20 PD/+5 MD) {160 bits}
  100. -Crystal Chainmail Coronet (2)
  101. -Crystal Chainmail Breadth (3)
  102. -Crystal Chainmail Sabatons (1)
  103. -Crystal Chainmail Flankguards (2)
  104. [Extras: Crystal Buckler (+10 PD)] {36 bits}
  105.  
  106. >(CP) Crystalline Plate Set (+40 PD/+20 MD) {550 bits}
  107. -Crystal Plate Helmet (8)
  108. -Crystal Platemail (15)
  109. -Crystal Plate Flankguards (8)
  110. -Crystal Plate Hoofguards (7)
  111. [Extras: Crystal Squareshield (+40 PD)] {180 bits}
  112. >(HG) Highguard Plate Set (+100 PD/+70 MD) {2,500 bits}
  113. -Highguard Plate Helmet (20)
  114. -Highguard Platemail (30)
  115. -Highguard Flankguards (25)
  116. -Highguard Hoofguards (25)
  117. -Highguard Shield Wall (+75 PD/+30 MD)
  118.  
  119. >”Also, there’s medic-issued armor for each of the pony armor and avian sets, for a small 10% embroidery fee.”
  120.  
  121. [WEAPONS]
  122. >Swords
  123. -Crystal Rapier (1 handed, +10 Physical Attack, Grants Parry) {50 bits}
  124. -Crystal Zweihander (2 handed, +35 PA, Grants ability Crush) {80 bits}
  125. -Highguard Longsword (½ handed, +40 P.A., Grants Parry, Grants ability Precision Strike) {140 bits}
  126.  
  127. >Spears
  128. -Double Blade Spear (You currently own this item)
  129. -Crystal Lance (1 handed, +10 P.A., Grants Parry) {50 bits}
  130. -Crystal Poleaxe (2 handed, +35 P.A., Grants Parry) {80 bits}
  131. -Highguard Glaive (½ handed, +40 P.A., Grants Parry, Grants ability Downforce) {160 bits}
  132.  
  133. >Hammers/Maces
  134. -Crystalforge Mace (1 handed, +15 P.A.) {50 bits}
  135. -Crystalforge Hammer (2 handed, +40 PA, Grants ability Hammertime) {85 bits}
  136. -Highguard Morningstar (½ handed, +55 PA, Grants ability Whirlwind) {175 bits}
  137.  
  138. >Axes
  139. -Crystalline Hacker (1 handed, +12 Pa) {40 bits}
  140. -Clarion Battleaxe (2 handed, +36 PA, Grants Block) {85 bits}
  141. -Highguard Sparthaxe (½ handed, +50 PA, Grants Block, grants ability Chop) {145 bits}
  142.  
  143. >Daggers
  144. -Crystal Stiletto (1 handed, +5 PA) {20 bits}
  145. -Clarion Twins (DW, +12/+12 PA, Grants ability Backstab) {70 bits}
  146. -Highguard Poniards (DW, +25/+25 PA, Grants ability Ambush) {125 bits)
  147. -Sir Prize and Miss Direction (DW, +60/+40 PA, Grants ability Darkstrike, Grants Parry) {400 bits}
  148.  
  149. >[NEW!] Ranged
  150. -Quiver (“Required to hold arrows properly! It holds 24 with our special space-expanding pattern.”) {20 bits}
  151. -Longbow (R, +10 PA, +5 Balsa) {25 bits}
  152. -Crossbow (R, +20 PA, +7 Balsa) {40 bits}
  153. -Crystal Composite Bow (R, +36 PA, +10 Balsa or +3 Crystal) {80 bits}
  154. -Highguard Recurve (R, +64 PA, +1 quiver of Balsa or +20 Yew or +10 Crystal or +3 Hollowmetal) {185 bits}
  155. -Balsa Arrows (R) {10 bits per 4 / 40 bit fill}
  156. -Yew Arrows (R, +3 PA) {15 bits per 4 / 75 bit fill}
  157. -Crystal Arrows (R, +10 PA) {20 bits per 4 / 90 bit fill}
  158. -Triple-reinforced Hollowmetal Arrows (R, +20 PA) {40 bits per 4 / 185 bit fill}
  159. -Hunting tips (Adds +5 PA and 75% chance to bleed) {+25% bits to arrow price}
  160.  
  161. >”That’s my entire selection, plus the same embroidery cost if you desired. The ranged shelf is full so please feel free to buy plenty! Now, what’ll it be?”
  162.  
  163. -Buy item(s)
  164. -Inspect item(s)
  165. -Back to Menu
  166. -Exit
  167.  
  168.  
  169. >Inspect (Recipe) Defibrillator: Power Source
  170. [There seems to be a slot in the side of the mechanism in the blueprints that seems to be a universal input device, maybe for an electric rod or a unicorn's horn, it seems. You check the model you have with you and confirm that it's there.]
  171.  
  172.  
  173.  
  174. >Speak to Mr. Ironsmith
  175. “Hey, my friend Pinkie here actually has a base for manticore-hide armor that the tailors made for her, and we were wondering if you could reinforce it to make her some leather armor?”
  176. >”Oh, a drop ‘n’ force, haven’t had those in a while. Let me see the base and I’ll tell you what I’d be charging.”
  177. >Pinkie nods and bounces up to your side, taking off the base and handing it to Mr. Ironsmith.
  178. [Pinkie gives the shopowner Manticore Armor Base.]
  179. >”There you go Mr. Blacksmith armor sharp things man!”
  180. >He chuckles at her enthusiasm, and takes a minute to look over the base and its dimensions, even using one of those small one eye magnifying glasses.
  181. >”Well… When did you need it by?”
  182. “Before noon, if you could swing it.”
  183. >”Before noon!? Anonymous, you’re certainly a bold one…”
  184. >He sets it down and removes his magnifier, looking dead in your eyes.
  185. >”If you want this done before noon, I’ll have to put my entire team on it, and it’d run you about 50 bits. Can you do that?”
  186. >X X X
  187. [You don’t have enough bits!]
  188. >What do you say?
  189.  
  190.  
  191.  
  192. -Haggle
  193. “Mr. Ironsmith, I really appreciate you setting aside your time for me. However, we are going to be dealing with you in the future with this trade route we’re setting up, plus, as you said yourself, I improved your store with my last purchase? I think a little discount is in order, don’t you think?”
  194. >”’Mouse, do you really think that I’m going to fall for that line? It’s true, but if you want a discount, it’s called patience.”
  195. >Red pats you on the leg and goes to look at the bows.
  196. >”Have fun with this, Anon, I’ll leave you two to deal with it.”
  197. >Y-your heart.
  198. “Are you sure, Smith? The reason I’d like it done before noon is because I’m registering for the tournament that’s coming up, and if I get that prize money, I’ll be spending most of it here, believe me.”
  199. >Now he’s interested, a buggy-eyed expression rising his face.
  200. >”Oh really? You’re gonna spend 2,000 bits here?”
  201. “If I get it, and if I get that armor.”
  202. >He thinks for a moment.
  203. >”40.”
  204. “30.”
  205. >”36.”
  206. “34, and that’s my entire pouch.”
  207. >He actually begins laughing again.
  208. >”You got a lot to learn about hagglin’ son, you don’t tell the guy how much you got! … Alright, 34.”
  209. "While we're at it, remember those Manticore Claws? What's your opinion on strapping a few to some horseshoes, in terms of safety and effectiveness per claw? When do we start hitting diminishing returns? I wouldn't ask you not to turn a profit on them, but if you have any left after the tournament, we might come back for them."
  210. >”I think you should worry about that after you get some more bits, but as for the process itself, it is doable, and manticore claws are the sharpest around. Probably three each would do the trick, any more would be a waste. Now, the armor…”
  211.  
  212. >Selected Manticore Armor creation for 34 bits, to be done by 11:45 A.M., one hour from now.
  213. >Do you want to buy this item? Y/N
  214.  
  215.  
  216.  
  217. >Y
  218. Your bit pouch: 0 bits
  219.  
  220. >”Alright, 11:45 on the dot. Be here or be square…”
  221. >He trails off looking at the base as he walks into the back, and a few minutes later a much younger looking mare comes out and proceeds to replace him, giving you an innocent smile.
  222. >You’re done with business for now, and you are broke, so there isn’t much to talk about.
  223. “So Pinkie, your armor is getting made, and it should be pretty strong since it’s Manticore hide.”
  224. >She nods erratically.
  225. >”Thanks Nonny, after what happened last night, it was sooo scary, and now it won’t happen anymore!”
  226. “Well, not that severely. Anyways, we got some waiting to do.”
  227. >What would you like to do for the next hour?
  228.  
  229.  
  230.  
  231. “Hey Redheart?”
  232. >She looks back at you.
  233. >”What’s up?”
  234. “Do you know if the hospital here has medical books like your hospital, or maybe even anything about healing magic?”
  235. >She thinks for a moment as she returns to your side along with Pinkie, as the three of you walk out of the door.
  236. >”I’m not sure about the magic part, but I’m sure they have some high-level things in their library, most likely.”
  237. “Alright. Think we can head there real quick, see if there’s anything we could pick up?”
  238. >”Sounds fine by me. Pinkie?”
  239. >She was distracted by some sort of crystal bug on the road, but she waves at you both as if she’d catch up.
  240. >Seems good enough, so you get directions from the directory, and head off to the Mi Amore Hospital.
  241. >When you get there, it’s a rather large building that’s not in the business district, making a rather long walk time.
  242. >You arrive inside, the current time being 11:05 A.M.
  243. >In front of you is the Receptionist’s desk, who’d know the most about the layout of the hospital.
  244. >To the left marks the surgery/patient hallways.
  245. >To the right marks the waiting room, break rooms, cafeteria, and hospital library.
  246. >What would you like to do?
  247.  
  248.  
  249.  
  250. >You walk up to the receptionist’s desk, and wave to the rather striking violet-maned crystal pony sitting behind it.
  251. >”Hello, welcome to the Mi Amore Hospital, what can I do for you today?”
  252. “Hello, my name is Anonymous and I’d like to see the head of the office here, if he/she’s available.”
  253. >The receptionist begins writing down the information.
  254. >”Her name is Miracle Shine, but today she’s going to be in meetings all day, trying to make a deal with the tournament representees you know, that whole tournament thing is probably going to make us very busy, haha… You have armor and spears, are you entering?”
  255. “Oh, just me, but that’s not why I’m here. I have a life-saving invention that she needs to see, pronto. It can revive ponies from the dead, if used correctly.”
  256. >Apparently Redheart and Pinkie were busy browsing Gyro’s wares when you were talking about it before, because they suddenly express great surprise when you say this, especially Redheart.
  257. >”Wait a minute, the device you were talking to him about revives ponies from the dead?!”
  258. >”Ohmygosh Nonny!! HowdoesitworkcanIseeitohIwannaseeitworknotthatIwanttoseeadeadponyIjustwanttoseeifitreallyworksornot--”
  259. “Guys! It’s not guaranteed, it just jumpstarts the heart with a focused electric shock, okay?”
  260. >The receptionist gets herself up from her seat.
  261. >”I’m going to go directly to her about this, alright?”
  262. “Er, I have a few more questions. Was there any...pony that was admitted into the ER for knife wounds recently? Maybe from the business district?”
  263. >The receptionists goes through many logs of parchment trying to find who’ve you requested.
  264. >”I apologize, but no, nobody that fits your description has been admitted recently.”
  265. “Alright, thank you. We’ll be in the library if she wants to see us!”
  266. >She nods and walks through the office door, leaving you alone in the main hall with Redheart and Pinkie.
  267. “Want to check out the library, Red?”
  268. >She nods, and turns to Pinkie.
  269. >”Wait, where did Pinkie go?”
  270. >You look around and see nothing.
  271. >The Pink Blur is gone, that’s odd.
  272. >You take a quick look outside and see she wasn’t there, which she would’ve been if she had left the hospital.
  273. >So she is somewhere in here…
  274. >You wonder if it has something to do with what you asked, but you’re not sure.
  275. >It’s bugging you though, if she went for revenge… But that’s not her style, is it?
  276. >....You hope to Celestia it isn't.
  277. >Do you want to go to the Library, or search for Pinkie?
  278.  
  279.  
  280.  
  281. >This is too much. What if she decided to go looking for the injured thief that would’ve been here and do something rash?
  282. >You aren’t about to let that happen.
  283. “Redheart, I’m going to go look for Pinkie, I just have a bad feeling about this.”
  284. >She looks back at you, now with a serious expression.
  285. >”Are you sure?”
  286. “Yeah, you can go to the library and see if there’s any books we can use, but I have to make sure she’s okay.”
  287. >Redheart nods and goes into the right wing of the hospital, leaving you alone.
  288. >Should you start looking in the patients/surgery hall, the break/library hall, or the restricted access office?
  289.  
  290.  
  291.  
  292. >You walk behind the receptionist’s desk after making a quick spot check, and you try to open the door.
  293. >No dice.
  294. >It was padlocked and everything, and you didn’t have any keys nor did you have any lockpicking experience.
  295. >You could blast it into pieces with your magic, but your teachers always told you not to blow open doors with a powerful blast of pure magical energy.
  296. >Would you like to try the other halls, or blast the door open?
  297.  
  298.  
  299.  
  300. >Blowing up the door probably wasn’t the best idea.
  301. >Especially if you’re trying to befriend the hospital to accept your business proposal for Gyro.
  302. >On top of that, if you can’t get in, it’s unlikely that she would’ve gotten in to.
  303. >Since Red most likely would’ve caught her in the other hall, you decide to search inside the patient hallway and see if you could find her there.
  304. >You step inside the door and begin the search.
  305. [SEARCHING FOR PINKIE PIE . . .]
  306. [ATTENDING TO LIST . . .]
  307. Patient Room #11A >Nothing<
  308. Patient Room #11B >Nothing<
  309. Patient Room #11C >Occupied<
  310. Patient Room #11D >Nothing<
  311. Patient Room #11E >Nothing<
  312. Patient Room #11F >Occupied<
  313. Patient Room #11G >Occupied<
  314. Patient Room #12A >Occupied<
  315. Patient Room #12B >Occupied<
  316. Patient Room #12C >Nothing<
  317. Patient Room #12D >Nothing<
  318. Patient Room #12E >Nothing<
  319. Patient Room #12F >Nothing<
  320. Patient Room #12G >Occupied<
  321. Patient Room #21A >Nothing<
  322. Patient Room #21B >Nothing<
  323. Patient Room #21C >Nothing<
  324. Patient Room #21D >Nothing<
  325. Patient Room #21E >Nothing<
  326. Patient Room #21F >Occupied<
  327. Patient Room #21G >Nothing<
  328. Bathroom (Mare) >Nothing, was spotted and couldn’t check thouroughly<
  329. Bathroom (Stallion) >Nothing<
  330. Supply Closet >Couldn’t access, locked<
  331. Surgery Unit #1 >Nothing<
  332. Surgery Unit #2 >Couldn’t access, in use<
  333. Surgery Unit #3 >Nothing<
  334. Surgery Unit #4 >Nothing<
  335. Surgery Unit #5 >Couldn’t access, in use<
  336. Surgery Unit #6 >Nothing<
  337. Surgery Unit #7 >Unlocked, couldn’t search, in use<
  338. Surgery Unit #8 >Nothing<
  339.  
  340. [COMPILING FOUND PINKIE PIE . . .]
  341. >You didn’t find her anywhere.
  342.  
  343. >That was an experience.
  344. >At one point while searching the surgery rooms, you had accidentally walked in on a live birth.
  345. >It was just as awkward as it sounds, because all of them looked at you as soon as the door opened.
  346. >Including the newborn, who was already halfway out.
  347. >You’re pretty sure you left a huge trail of spaghetti behind you on your way out.
  348. >The image was ingrained into your mind…
  349. >Especially the swollen crotchboobs.
  350. >You try not to think about it as you return to the main hall.
  351. >You couldn’t find her there, she wouldn’t be in the office, so Red must’ve found her or she was completely gone.
  352. >You make your way to the library, passing up a few nurses on the way that subtly reminded you of her.
  353. >You enter the library, and see the time.
  354. >11:26 A.M.
  355. >Shit.
  356. >After another minute or so, you find Redheart with a stack of books on her back.
  357. “Hey, did you see Pinkie around everywhere? I can’t find her and I’m getting really worried.”
  358. >She looks up and raises a hoof.
  359. >”Anon, she’s--”
  360. “I mean, if she’s gone and she got the thief, who knows what’s going to happen? I know it’s Pinkie, but you do remember what happened last time, right?”
  361. >The nurse tries to interrupt again.
  362. >”Listen, Anon-”
  363. “And that was with TWO of them, if she’s flying solo-”
  364. >Redheart pipes up again, raising her voice with an obvious tinge of annoyance.
  365. >”FOR CELESTIA’S SAKE, ANON, LOOK BEHIND YOU!”
  366. >You stop mid-sentence and turn around.
  367. >There stood Pinkie, with books on her back and a warm countenance.
  368. >”Gosh Nonny… First saving my life, now worrying about me? If you weren’t with Reddy I’d think you had something for me! Teehee~”
  369. >She bounds away to the front desk, leaving your face flushed and slackjawed.
  370. >Red walks from behind you and heads for the desk herself, giving you a bemused look.
  371. >”Nothing on healing magic, but I have a few books for you. Come with me, ‘Nonny’.”
  372. >She smiles and you dumbly follow her, opting to stay silent for now.
  373. >At the desk, Redheart checks out and gets a few books that she found that would be useful, and using her favors as a supervising nurse, got them for free. For good.
  374. “That’s a neat little perk.”
  375. >”Oh, it’s always a plus to be nice to all of your patients, too.”
  376. >Redheart gives you a few books and keeps a few for herself.
  377. [YOU RECEIVE MEDICAL EXPERTISE: BLEEDING, CLOTS AND NASTY GASHES]
  378. [YOU RECEIVE MEDICAL EXPERTISE: STITCHING AND POISON TREATING]
  379. [RED RECEIVES ULTIMATE KNOWLEDGE OF MEDICAL MASTERY: VOLUME I]
  380. >It is now 11:30 A.M., and the head of office is nowhere to be found.
  381. >The Receptionist hasn’t even returned yet.
  382. >What would you like to do?
  383.  
  384.  
  385.  
  386. >There isn’t much time left, and you need to wait for the head of office, as this was something very important that you wanted to do before you registered.
  387. “Pinkie, sorry about this, but we have to wait for the head here. Is there any chance you could go down yourself and pick up your armor? It’s already paid for in full, and after that we’ll meet you at the tournament registration, okay?”
  388. >You could see a slight flicker in the constance that was her smile, but she is already nodding.
  389. >”Sure Nonny, I’ll go! See you two there!”
  390. “Also, if we happen to be late for the registration, can you sign me up?”
  391. >”Okey dokey lokey!”
  392. >She bounces out of the door humming a catchy tune, the books flying in and out of her bags.
  393. >After you and Redheart exchange looks, you both sit down at a desk and decide to read for the time being.
  394. >At least, she does.
  395. >You get preoccupied with the defibrillator.
  396. >You can tell it has to have some sort of power source, and Gyro forgot to give you one.
  397. >But there is the possibility of using a unicorn horn, and it is powered by magic as well…
  398. >This gives you an idea.
  399. >You don’t want to break the thing on the first try, so you set it aside and hold up your fingers.
  400. >You’ve been slowly getting more experience using your magic in refined ways. You’re still a novice though, despite most of your spells being pure brute force.
  401. >There were fillies you’ve seen that levitate things all the time, and you don’t have the slightest idea of how to do it until you go to see Twilight or somepony else well-versed in magic.
  402. >However, you try anyways, because there’s nothing else to do while you wait.
  403. >...
  404. >It was a complete bust.
  405. >You just don’t have the right thought process, or something, because the only thing you managed to do in the ten minutes of waiting was blow a hole in the ceiling.
  406. >Red wasn’t happy about it either.
  407. >So here you now sit, guiltily reading your plaster-covered book, when the doors swung open.
  408. >Miracle Shine you presume, if her professional doctor’s coat was anything to go by.
  409. >Interestingly enough, she is a pegasus in the Crystal Empire, and you wonder how she got a permanent job here when the majority of crystal ponies seemed to be earth or unicorn.
  410. >In any case, she trots right up into your face and gives you a very stern look, which makes your sack shrivel a little.
  411. >”Alright, ‘Anonymous.’ I don’t have much time, but my receptionist said you have a life-saving invention that could change the world. So?”
  412. >You and Red get up and give her a proper greeting, then there was an awkward silence.
  413. >You didn’t really think about how to present this.
  414. >What do you do or say?
  415.  
  416.  
  417.  
  418. >You suddenly begin channeling a spirit of a sleazebag with a very cheap mustache and bad ideas.
  419. >But he finally has a good one!
  420. >You pick up the defibrillator and start showcasing it, your mouth becoming separate from your body.
  421. “Madam, I can tell that your time is valuable --as is mine--, so I'll try to keep this brief. Being well-versed in physiology and the science of the body, I'm sure you understand that keeping the heart beating regularly is an integral part of a patient's health. The heart's a muscle, of course, and as I'm sure you've seen countless times in hapless patients, if you run a bit of electricity through a muscle, it contracts it, right? What I've got in my hands is a device that runs electricity across a stopped or irregularly-beating heart; while certainly not a pleasant experience by any stretch of the imagination, you could bring back a pony from the very brink of death with this little gadget!”
  422. >The sheer momentum with which you speak would rival Pinkie Pie’s tangents.
  423. >In fact, Miracle Shine’s, Redheart’s and the Receptionist’s jaws drop to the floor.
  424. “Consider that my sales pitch; and if you need any extra convincing of who I am, just take a look.”
  425. >You make a quick turn to show her your modified coat’s half-truth words, and you turn back.
  426. >You inspect her reaction very carefully, and it seemed to be a mix of stunned silence, excitement, skepticism and hope.
  427. >The stunned pegasus takes another moment to regain her composure, and she clears her throat.
  428. >”If what you say is true, it could be a great advancement in the well-being of Equestrian society as a whole. Who’s funding you?”
  429. “Actually this business proposal is to get funds, really. I was hoping we could set up a trade route, as I’m working with Gyro Gears of the Great Scientific Wonders shop, as this is his invention, but I’m the businessman, so to speak.”
  430. >She nods, and motions to see the defibrillator, which you oblige.
  431. >She examines it closely, and looks back up at you.
  432. >”I see that hole here, does it need power?”
  433. “A unicorn’s magic or any form of lightning rod would do fine.”
  434. >”Pretty accessible, we have plenty of unicorns working here… I have to say… I’m impressed.”
  435. “That’s good to hear. If you want to set up a trade route, I’d go down to Gyro Gear’s shop and talk with him, see if you two can’t make a deal.”
  436. >”Very well, Anonymous. You’ve got my attention, so tell Gyro I’ll be down there in a week’s time with a patient of mine that has severe arrhythmia. He better be ready.”
  437. >The way she says this last line makes your Jr. retreat into your cavity.
  438. >She gives a small nod and trots back out quickly, with her staff following her.
  439. >As soon as she left, you and Red hug each other tightly and make victorious hops.
  440. >”Anon, that was amazing! How did you talk so fast?”
  441. “I watched a lot of bad car commercials, and ads for Oxyclean.”
  442. >RIP in peace, you glorious bastard.
  443. >”What’s a commercial?”
  444. “Ads on TV.”
  445. >She looks very confused now.
  446. >”....TV?”
  447. “Err…”
  448. >The waiting and the talking brought you to 11:45 A.M.
  449. >Registration is in 15 minutes, and Pinkie has most likely gotten her armor at this point.
  450. >What would you like to do?
  451.  
  452.  
  453.  
  454. >”We’re running it a little close, Anon.”
  455. >Yeah, right.
  456. >....Right…
  457. >You look around the library and find a piece of paper and pen, to which you start writing down the recipe for healing potions.
  458. >After you make a quick set of instructions just to be sure, you turn to Red and give it to her, along with passing her the Defibrillator and the recipe.
  459. [You give Redheart the Defibrillator, (Recipe) Defib., and (Recipe) Healing potion.]
  460. “Here, I want you to take these for the tournament. I know you want to help out, and I realized just now that I’m not going to be able to show this stuff off, and you know more about medicine than I do, so go ahead and do your thing. We gotta run if we want to get there in time, right?”
  461. >She nods, struggling to get the things in her bags quickly.
  462. >”Good thinking, alright… Anon, just in case we don’t have time…”
  463. “Hm?”
  464. >You’re suddenly pulled down into a kiss with those succulent wet lips, which turned off your brain for a moment.
  465. >She breaks it and stared at you with half-lidded eyes, biting her lip some.
  466. >”You’ve been amazing these last few days, sans a few hiccups… Just want to make sure you had good luck for that tournament. Don’t get hurt, okay?”
  467. “Okay.”
  468. >With that, you both sprint/gallop out of the door, running once again.
  469. >You make it out of the hospital at 11:54 A.M.
  470. >A quick look at the directory tells you the park is about a half mile away.
  471. >Do you want to push yourself to the tournament, take it steady, or other?
  472.  
  473.  
  474.  
  475. >You look at Redheart.
  476. >She looks at you.
  477. >You nod at each other, and look at the long road ahead.
  478. >You and Red then simultaneously take off, running at top speed.
  479. >This time she kept with your slower speed, staying side by side with you, however.
  480. >It must’ve been an interesting sight to see: A normal earth pony nurse with medic armor running alongside a weird ape thing with gryphon chainmail and a red-streaked spear, sprinting/galloping down the road without any attention to the world besides their one goal.
  481. >11:56.
  482. >You are in chainmail and Redheart is staying with you, your speed is diminishing.
  483. >11:57.
  484. >It wasn’t long now, but such a long road ahead.
  485. >You don’t think you were going to make it.
  486. >11:58.
  487. >You have to do something, this is going to be embarrassing if Pinkie had to sign you up, being late for your own match.
  488. >That’s when you get an idea.
  489. >Your eyes dart to everything that was around you, a sudden instinct of awareness overtaking your conscious mind.
  490. >Out of all the chances, you spot Wheaties!
  491. >She, AJ, Berry are all heading towards the Park themselves, also running.
  492. “WHEATIES!”
  493. >The call of her name startles her, and she looks around for the voice.
  494. >You and Redheart wave, and you divert your path to her.
  495. “Can I use your scooter real quick? I’ll give it back, I promise!”
  496. >”O-oh, yes!”
  497. >She undoes it from her pack and throws it to you as soon as you get in range.
  498. >In mid-stride, you set it under your foot, pick Redheart up with one arm (making her do that little cute yelp), and start zooming down the road on the gifted scooter, AJ and Berry giving cheers and whoops as you go.
  499. [https://www.youtube.com/watch?v=XTGyeGgMpk8]
  500. >You throw your foot across the ground harder and harder, the wheels making a high-pitched sound as they tear across the crystal road.
  501. >You’re definitely glad you took your time making it sturdy.
  502. >As the ridge and what you assume to be the registration desk, the line starts to fill up as your scooter changes tones when it hits the sidewalk of the park.
  503. >You stop yourself and let Red down, give her the scooter, and run and join the line.
  504. >12:00 P.M.
  505. >Shit, just in time.
  506. >Now you relax, and so does your party members.
  507. >Redheart gives you an enthusiastic wave, and when you blink, Pinkie was right beside her, perfectly mimicking her movements.
  508. >Wait, how is she here but not in line?
  509. >Red and Pinkie look at each other, the exact same way.
  510. >As you advance in the line, you get a nice little show of Red getting confused at Pinkie’s antics, so that was fun.
  511. >So, you got here with your heroic McFly wind.
  512. >You see AJ, Berry and Wheaties far off in the distance, still catching up.
  513. >Is there anything you’d like to do while in line for registration?
  514.  
  515.  
  516.  
  517. >You get a little bored waiting for the line, so you decide to do a few poses with your coat when Redheart looks at you.
  518. >You make sure to get in a little bulge of muscle from underneath the coat and show the cutie mark.
  519. >She giggles, and you feel accomplished.
  520. >Score.
  521. >You still have like 20 combatants in front of you, so you decide it might be a good idea to check out the competition.
  522.  
  523. >Inspect competition
  524. [There are many fighters here, as it is a 64pp tournament. A few did pop out at you that seemed a little extra dangerous, beyond the normal armored goon.]
  525. -A Unicorn with a rather elaborate set of magically-attuned robes, with a hood shrouding the upper half of her face. She had plenty of spellbooks, and her horn had a slow, constant flame like a candle at its tip, though it was a dark violet flame.
  526. -A Pegasus in what you assumed to be their home race’s plate armor, a sword and shield at his side with no emotion except determination plastered on him.
  527. -A crystal pony playing home team, but looked rather inexperienced and undergeared, though he did have a pretty… sculpted body.
  528. -Another bull-man thing like Iron Will, except you overheard a conversation that they were called Minotaurs. This one had interestingly tribal chain armor that accentuated his muscles, and he had sharp metal attachments to his horns.
  529. -...A Buffalo? Yet it was talking! So, a sapient buffalo with a feather headdress that was actually smaller than some of the ponies here. Looked female, and had a lot of spunk on her face.
  530. -Finally, you saw a rather large Gryphon. Not just large compared to ponies, but to gryphons. A headband was his only attire, but he looked like he’s been fighting his whole life, what with the scars on his beak and face.
  531.  
  532. >Among the rest of the crowd, you indeed spot Iron Will giving autographs to easily-impressed mares…
  533. >You spot the royal guards that were overseeing the tournament, including a slightly orange-tinted stallion with a blue mane.
  534. >And, oh yes, the big white stallion with a blue-striped mane. Twilight had told you about her Royal Guard Captain brother, Shining Armor. He must be him. He looks pretty tired for some reason, but that doesn’t detract from his heavily threatening appearance.
  535. >As you were absent-mindedly looking around, you suddenly find yourself bumping into the registration desk.
  536. >A well-dressed crystal mare catches your attention.
  537. >”Hello, I’ve never seen your kind before! Here, fill out this form and we’ll verify the information, then ask you a few questions, and you’ll be on your way to the slot picks!”
  538. >Alright, that’s easy enough.
  539. >You look down at the paper, and read over the lines.
  540.  
  541. -Name:
  542. -Age:
  543. -Gender:
  544. -Species:
  545. -Primary method of combat:
  546. -Secondary method of combat:
  547. -Cutie Mark (If you have one):
  548. -Weapon (If you have one):
  549. -Reason for joining the tournament (Optional):
  550.  
  551. >How do you fill out the form?
  552.  
  553.  
  554.  
  555. >After a moment of thinking, you decide on mostly truth.
  556. >...Mostly.
  557.  
  558. -Name: Dr. Anon Y. Mous, Ph. D. (Prefer Anonymous)
  559.  
  560. -Age: 24
  561.  
  562. -Gender: Yes please (Crossed out) Male
  563.  
  564. -Species: Homo Sapien Sapien (Human)
  565.  
  566. -Primary method of combat: Spear combat
  567.  
  568. -Secondary method of combat: Magic through the use of mysterious markings etched into the body.
  569.  
  570. -Cutie Mark (If you have one): None, but would like to use the adopted emblem on attire
  571.  
  572. -Weapon (If you have one): Double-bladed Spear with fire enchantment
  573.  
  574. -Reason for joining the tournament (Optional): Need money to become a Legendary Doctor in two universes.
  575.  
  576. >You finish up the registration, make a quick sketch of the cutie mark in question, and you hand it to her.
  577. >She looks it over, and a few seconds in she stifles a laugh.
  578. >Why didn’t the form just put ‘sex’ instead of ‘gender’ like a normal per- pony?
  579. >Another moment or two and she stamps the registration, then looks back up at you.
  580. >”Nice try with that joke. Now, just a few questions, is all of this information completely true, to your utmost knowledge?”
  581. “...Yeah.”
  582. >The money part wasn’t really true, but it was funny as hell and it is a goal.
  583. >”And what mysterious markings are you referring to?”
  584. >You undo the chainmail talons you have on your hands and reveal your bare palms, displaying the metallic markings along your palms.
  585. >All three registration judges stopped what they were doing and looked intently at them.
  586. “...Er, what’s up?”
  587. >”Oh… Nothing, just never seen anything like it before… Uh, another question: How powerful is your magic?”
  588. “Oh, I can just make decent blasts and channel magic through my spear, that’s about it.”
  589. >She nods and writes more notes down on the parchment.
  590. >”Okay, everything should be good to go, please make your way to the right for the slot pick, and good luck!”
  591. >You nod and redo your talons, going to the right, and… seeing another line.
  592. >Shit.
  593. >This time you thought about tactics as you finally advance through the line and look at the other officials, much more imposing royal guards.
  594. >”Pull the lever to get your number, we’ll record it and you’ll be matched up on the bracket board accordingly.”
  595. >Alright…
  596. >You grasp the long, firm, hard rod and pull…
  597. >Then the balls drop.
  598. >Well, one ball, with a number on it.
  599. >You pick it up and turn it around.
  600. “...Twelve.”
  601. >“Twelve!”
  602. >Another official calls twelve to someone at the bracket board, and a file sheet gets passed to him, which he then tacks up to the board.
  603. >It showed your name, a snapshot of your face, and in the corner was the desired cutie mark, which proudly displayed Redheart’s in place of your lack of one.
  604. >Redheart gets your attention from behind the registration line and waves at you, then blows you a kiss with just the happiest smile on her face.
  605. >You do the same, until a guard interrupts.
  606. >”HEY! Don’t make me use force, move out of the line!”
  607. “O-oh, sorry…”
  608. >You decide to take a closer look at the board, to see where you stand.
  609. >Your first opponent is that Minotaur you were looking at before, and his name seems to be Noble Valiance.
  610. >This should be fun.
  611. >You turn around to go to the waiting booths, and you step right into a chainmail-clad chest.
  612. “Excu...uuuusss...”
  613. >You look up as you trail off, seeing the eponymous Noble standing tall.
  614. >A full three heads above you if you count the weaponized horns.
  615. >His guttural voice shakes your chest as he speaks.
  616. >”Why did they put me with a scrawny, hairless nobody like you?”
  617. “...Well, uh…”
  618. >What should you say to this gargantuan?
  619.  
  620.  
  621.  
  622. >You carefully regard this intimidation tactic he’s using with a calm mind.
  623. >After all, you could destroy boulders with a sleight of hand now.
  624. "If I'm a nobody, then what does that make you, considering I'm a legendary doctor?"
  625. >His response is to blow hot, stinky air in your face with his nostrils.
  626. “Well… WHAT’S GOOD, NIGGA? WANT SOME PURPLE DRANK!?”
  627. >That’s when he tripped up.
  628. “GOT SOME FRIED CHICKEN ON YO’ ASS?”
  629. >You wish you knew the Navy Seals copypasta from your internet-browsing days, or else you’d recite it right now.
  630. >He was just so confused, it was hard not to laugh.
  631. >But now’s not the time to laugh.
  632. >Instead, you opt to say,
  633. “But seriously, you know how it is, Goliath.”
  634. >He raises an eyebrow.
  635. “Everyone’s rooting for the underdog in these fights… So, remember when you hear the roar of the crowd.”
  636. >”Oh?”
  637. “Yeah. It’s all for you.”
  638. >He makes a rather frightening growl from his gut, baring his teeth.
  639. “Oh, and don’t worry if you die. I’ll bring you back to life, and we can do the dance all over again.”
  640. >Noble takes a step towards you, but you don’t budge an inch.
  641. >He stares you right in the eyes, bending down as he flares his nostrils and envelopes your vision with his bloodshot yellow eyes.
  642. >You don’t blink.
  643. >Eventually, he knows you’re not backing down, and he stands up straight again, walking away in a denied defeat.
  644. >You just stand and smile for a moment, then you walk over to the waiting booths before you were so rudely interrupted.
  645. >You sit down and see the few fighters that weren’t going to be fighting for a while, when some magical voice sounded over the entire park.
  646. [“THE TOURNAMENT HAS BEGUN! OUR FIRST MATCH OF THE FIRST ANNUAL CRYSTAL FAIR TOURNAMENT WILL BE GABLE VS. SILVER STAR!”]
  647. >You look out the viewing windows, and you realize you get a clear-cut view of the tournament ring from the ground.
  648. >A big circular dirt area sprinkled with hardening dust and closed off with traditional Equestrian stanchions.
  649. >It seems like Gable was the gryphon that you saw before, but this Silver Star character you didn’t see before.
  650. [“LET THE FIRST MATCH BEGIN!”]
  651. >An echoing gong rings throughout the tournament grounds, and they rush at each other…
  652. >...
  653. >You are now officially scared of Gable.
  654. >Well, to put it lightly, he fucking shredded that poor silver bastard.
  655. >Even worse, he came in the waiting booth completely unscathed, and started talking to another fighter as if he just came home from a day of putt-putt.
  656. >Well, the second match began, but yours was much later, so there was some time to kill.
  657. >What would you like to do?
  658.  
  659.  
  660.  
  661. >Inspect counterparts
  662. >You didn’t see anyone of note besides the other fighters that were eyecatching before, except for this moody pegasus sitting two seats away from you, who looks like he needs to run home to his mother instead of be here.
  663. >Other than him, it was a waiting booth full of fighters, what else?
  664. >While you were waiting, you feel like you needed to train your attacks, but there was nowhere to do so, at least for your magic.
  665. [Cannot train Mega Buster here!]
  666. >However, there was a set of training dummies in the open end of the booth, but they were completely filled up, so you couldn’t practice with your spear…
  667. >...Unless you asked one of the other fighters.
  668. >Do you want to ask another fighter to train, or simply wait for the next match?
  669.  
  670.  
  671.  
  672. >You look back over at the pegasus, wondering if you should ask him.
  673. >A few seconds of debate, and you figured you might as well.
  674. “Hey, dude.”
  675. >He doesn’t respond.
  676. >You reach over and give him a light tap on the shoulder.
  677. >He jumps in intense horror, and looks right at you.
  678. >”Gh, what do you want!?”
  679. “Er, was just getting your attention, sorry… I was wondering if you wanted to train for a while, see what we could learn together to better prepare ourselves?”
  680. >He looks at you funny.
  681. >”Why would you wanna help me if we could end up fighting each other?...”
  682. “Well, I’ll admit that’s a possibility, but it’s always nice to have good sportsmanship. You in?”
  683. >He looks down at the ground, then at the other burly, tough, rocky balboa fighters.
  684. "C'mon, a little warm-up will do us both some good; it's gonna be a tough fight if you're all tensed up, y'know?"
  685. >”Uh… S-sure.”
  686. >You nod and get up, and so does he.
  687. “What’s your name?”
  688. >”... Jettison Streak.”
  689. “Nice. Anonymous for me.”
  690. >You both move out to an open area outside the booth, and you brandish your spear.
  691. >He removes a single dagger from a hidden scabbard in his wing, and he tries to steady himself as you both ready a battle stance.
  692.  
  693. [TRAINING START]
  694.  
  695. Anon: [HP: 130/130][MP: 12/12]
  696. Jet: [HP: 50/50]
  697.  
  698. >Training abilities:
  699. -Pain Train (Attack each other to increase attack and defense of the appropriate kind, lowers HP)
  700. -Coach (Train opponent specifically to increase ability and morale)
  701. -Ask for advice (Opponent coaches you to increase ability and morale)
  702. -Technique (Trains parry and general defense. Much slower than pain train, but no HP loss)
  703. -Meditation (LOCKED - Opponent does not have magic!)
  704. -Aerial Combat (LOCKED - You do not have flight!)
  705. -Overpower (Test your might, increases attack on both sides, chance to cause exhaustion)
  706. -General battle (Slowly increases all abilities at slight cost to HP)
  707.  
  708.  
  709. [ANONYMOUS]
  710. >Uses Coach! >0<
  711. “Okay, I want you to try and dodge me when I come at you. I’m going to sweep you and see how well you can keep your balance. Try not to use your wings, okay?”
  712.  
  713. >”Uuh, alright…”
  714. [JET]
  715. >He attempts to maneuver around your pronounced leg sweeps, and does alright. It was most likely because you told him, however, and would not translate well to spontaneous sweeps in battle.
  716.  
  717. [You didn’t learn anything useful.]
  718. [Jettison didn’t learn anything useful.]
  719.  
  720. >Training abilities:
  721. -Pain Train (Attack each other to increase attack and defense of the appropriate kind, lowers HP)
  722. -Coach (Train opponent specifically to increase ability and morale)
  723. -Ask for advice (Opponent coaches you to increase ability and morale)
  724. -Technique (Trains parry and general defense. Much slower than pain train, but no HP loss)
  725. -Meditation (LOCKED - Opponent does not have magic!)
  726. -Aerial Combat (LOCKED - You do not have flight!)
  727. -Overpower (Test your might, increases attack on both sides, chance to cause exhaustion)
  728. -General battle (Slowly increases all abilities at slight cost to HP)
  729.  
  730.  
  731.  
  732. [ANONYMOUS]
  733. >Uses Coach! >4<
  734. “Okay, try it again, but be careful, as I’m going to amp it up a little. Don’t expect just sweeps.
  735.  
  736. >”Okay..”
  737. [JET]
  738. >He starts to dodge your slightly faster sweeps, and you surprise him with some mid strikes. It catches him off guard and you scratch his wither, but the armor he’s wearing protects him.
  739. >1<
  740.  
  741. Jet: [HP: 49/50]
  742.  
  743. [You learned a bit of speed with your attacks go a long way. +5 experience]
  744. [Jet learned to be more attentive in battle. +3 experience, -1 HP]
  745.  
  746. >Training abilities:
  747. -Pain Train (Attack each other to increase attack and defense of the appropriate kind, lowers HP)
  748. -Coach (Train opponent specifically to increase ability and morale)
  749. -Ask for advice (Opponent coaches you to increase ability and morale)
  750. -Technique (Trains parry and general defense. Much slower than pain train, but no HP loss)
  751. -Meditation (LOCKED - Opponent does not have magic!)
  752. -Aerial Combat (LOCKED - You do not have flight!)
  753. -Overpower (Test your might, increases attack on both sides, chance to cause exhaustion)
  754. -General battle (Slowly increases all abilities at slight cost to HP)
  755.  
  756.  
  757.  
  758. [ANONYMOUS]
  759. >Uses Technique
  760. “Alright, now you come at me and I’ll try to parry you, see how it works.”
  761.  
  762. >”Alright… H-here I come!...”
  763. [JET]
  764. >Attacks with Quick Strikes
  765. >5<
  766. >Jet comes at you, and you didn’t think this through. It’s hard to parry such a short blade with a spear, and he goes right through your range, making you dodge instead of parry, getting a few knicks on your armor.
  767.  
  768. Anon: [HP: 127/130][MP: 12/12]
  769.  
  770. [You learned how to tell length. You feel a little ashamed of certain parts of your body now. +3 experience, -3 HP]
  771. [Jet didn’t learn anything useful.]
  772.  
  773. >Training abilities:
  774. -Pain Train (Attack each other to increase attack and defense of the appropriate kind, lowers HP)
  775. -Coach (Train opponent specifically to increase ability and morale)
  776. -Ask for advice (Opponent coaches you to increase ability and morale)
  777. -Technique (Trains parry and general defense. Much slower than pain train, but no HP loss)
  778. -Meditation (LOCKED - Opponent does not have magic!)
  779. -Aerial Combat (LOCKED - You do not have flight!)
  780. -Overpower (Test your might, increases attack on both sides, chance to cause exhaustion)
  781. -General battle (Slowly increases all abilities at slight cost to HP)
  782.  
  783.  
  784.  
  785. >Inspect Experience
  786. [Experience gained during training will pertain to the specific stat or ability that it is correlated with. For example, If you get experience learning how to block an attack, your defense points will increase, and whether it is PD or MD will depend on the attack blocked. Inspect skills or stats to see their experience amount. Note: Not all experience is recorded during battle or training.]
  787. >Inspect Lovemaking Experience
  788. [You popped a cherry or two back home, but most of your sex life has been with Redheart. You can pump a marepussy rather well, you think, but foreplay still eludes you.]
  789.  
  790. [ANONYMOUS]
  791. >Asks for advice.
  792. “So, is there anything you know about leg sweeps that you could show me?”
  793.  
  794. [JET]
  795. >Uses Coach!
  796. >”Well uh… I don’t have that much experience w-with a long… spear, but maybe you could, uh, feint? You know… fake a movement one way… do it for real the next?”
  797. “I could try that, sure.”
  798.  
  799. >You rush Jet and first try a direct sweep, and he jumps over it.
  800. >Then you go for another midstrick, but you pause in midair, he throws himself up, and then you sweep him from within the air, sending him on his back. He gets a small bump on his head from hitting the ground, but his advice worked.
  801.  
  802. Jet: [HP: 47/50]
  803.  
  804. [You learned feinting works well if the opponent isn’t expecting it. +8 experience]
  805. [Jet learned not to trust every attack’s momentum. +5 experience, -2 HP]
  806.  
  807. >Training abilities:
  808. -Pain Train (Attack each other to increase attack and defense of the appropriate kind, lowers HP)
  809. -Coach (Train opponent specifically to increase ability and morale)
  810. -Ask for advice (Opponent coaches you to increase ability and morale)
  811. -Technique (Trains parry and general defense. Much slower than pain train, but no HP loss)
  812. -Meditation (LOCKED - Opponent does not have magic!)
  813. -Aerial Combat (LOCKED - You do not have flight!)
  814. -Overpower (Test your might, increases attack on both sides, chance to cause exhaustion)
  815. -General battle (Slowly increases all abilities at slight cost to HP)
  816. -Exit Training
  817.  
  818.  
  819.  
  820. [QUEST: SPICING UP THE BEDROOM MODIFIED: Find Redheart’s fetish (0/1); Improve foreplay (0/1)]
  821.  
  822. [ANONYMOUS]
  823. >Asks for advice
  824. “So, you seem to be rather nimble, any advice on sweeping against faster opponents?
  825.  
  826. [JET]
  827. >Uses Coach!
  828. >”Well.. Whenever my dad tried to wrestle me back home, I’d always flip around when he tries to sweep me… Maybe y-you could throw a double sweep and… catch them by surprise?”
  829.  
  830. “Okay, I’ll try that.”
  831. >You rush him and throw some downward strikes against Jet, which he slithers out of with the speed he was speaking of.
  832. >Then you try sweeping him, which he gets caught but realigns himself.
  833. >That’s when you take him by surprise and sweep him through from the other side, completely disabling him.
  834. >”Oh.. N-nice.”
  835.  
  836. (x2 doubles)[You learned that sweeping could be useful. If only you had more… expertise. +7 (x2) = +14 experience.]
  837. (x2 doubles)[Jet learns that he shouldn’t be giving you such good advice. +4 (x2) = +8 experience.]
  838.  
  839. [TRAINING END]
  840.  
  841. >While in the middle of heated training, the magical voice sounded overhead.
  842. [“CONGRATULATIONS TO PLUME BLOOM ON HIS VICTORY AGAINST PEAR SHINE! ONTO THE SEVENTH MATCH, DR. ANONYMOUS VS. NOBLE VALIANCE!]
  843. “Oh, that’s me.”
  844. >Jettison sheaths his dagger and nods.
  845. >”O-okay… thanks for training with me…”
  846. >You give him a nod and a wave, leaving for the booth.
  847. >When you step inside, you see Noble was already out in the tournament.
  848. “Well… Here goes nothing.”
  849. >As soon as you step outside, you hear some unorthodox cheering from the left side of the audience bleachers, and you look to see your party yelling and yapping.
  850. >Redheart has the same exuberance as Pinkie did, and they somehow acquired foam hooves and flags with Red’s cutie mark on it.
  851. >You step into the stanchion arena, and Noble gives you a rather angry look.
  852. >You simply brandish your spear, ready to fight.
  853. [“COMPETITORS READY? YOU MAY BEGIN!]
  854. >A sound of the gong begins the battle…
  855.  
  856. [BATTLE START] https://www.youtube.com/watch?v=NcPPgqT3VfU
  857.  
  858. >ANONYMOUS
  859. [HP: 127/130][MP: 12/12][Defenses: 20 PD, 25 MD]
  860.  
  861. Inventory: (Use >Inventory to expand!)
  862.  
  863. Abilities: Basic hand to hand combat, Basic alchemy skills (Allows brewing of low-level potions and enchantments), Moderate medical use (+50% medkit efficiency), Basic Veterinary knowledge (Allows kit usage on animals), Basic Engineering skills (Allows creation of simple mechanical devices), Ogre Dance (1-4 Fail, 5-9 Succeed, confuses enemy), Moderate spear combat (+5 dmg), Very High Magical Defense (+20 magical armor), basic knowledge of Everfree weeds, {S.S.S. +15 dmg with Anon’s/Red’s separate damage. 5tcd}, Shoot dart, Brew potion (non-com), Mega Buster (2 MP, Good attack, 3 turn CD), Saber Slash (1 MP, +15 magic dmg, 75% hit chance, 2 turn CD), Flamescythe (2 MP, Good attack, +10 MA, 4 turn CD) Parry (50% hit, deflects enemy atk/counters 50% dmg), Heart’s Calling (5tcd, Gives 50% attack boost to entire party for next turn), Parry (Deflects enemy attack and rebounds 50% enemy damage, 2tcd)
  864.  
  865. Equipped: Redheart-inscribed ‘Legendary’ Doctor’s Trenchcoat (+10 HP to medkit usage), Mysterious markings, Double-bladed spear (+10 P dmg., +15 M dmg, can attack spectrals), Amulet of Heart’s Calling (+5 HP), Medic-Issued Avian Chainmail Cap (+5 P.D./+1 M.D.), Medic-Issued Avian Chainmail (+7 P.D./+2 M.D.), Medic-Issued Avian Chainmail Talons (+5 P.D./+1 M.D.), Medic-Issued Avian Chainmail Sabatons (+3 P.D./+1 M.D.), Avian Leather Boots (Lowers exhaustion)
  866.  
  867. >Noble Valiance [HP: 120/120][Defenses: +15 PD]
  868.  
  869. [AWAITING BATTLE COMMANDS][Abilities: Charge (+20 PA), Impale (+25 PA, bleeds, 2tcd), Body Slam (x3, 3tcd), Enrage (Increases attack damage by 50% for 3 turns, usable once]
  870.  
  871. [ANONYMOUS]
  872. >Attacks with Mega Buster! [-2 MP][3 turn CD]
  873. >67<
  874. Noble Valiance blocks! -10 PD/MD
  875. [NV: 63/120]
  876. [AWAITING ENEMY ATTACK…]
  877. >Noble Valiance Enrages! ^50% attack! Attacks Anonymous with Charge.
  878. >6 (+20)(x1.5) = >39<
  879. -20 = >19<
  880. Anon: [HP: 109/130][MP: 10/12]
  881. [AWAITING BATTLE COMMANDS]
  882. 1
  883.  
  884. [ANONYMOUS]
  885. >Attacks with Flamescythe! [-2 MP][4 turn CD]
  886. >60 (+10) = >70<
  887. Noble Valiance blocks! -10 PD/MD
  888. >60<
  889. [NV: HP: 3/120]
  890.  
  891. [BATTLE END]
  892.  
  893. >You only made two attacks and he was already on his knees, unable to take anymore.
  894. >Your Mega Buster melted most of his armor, and the Flamescythe tore away what was left.
  895. >He is raising his hand, smoking from his body.
  896. >”I FORFEIT, I FORFEIT!!”
  897. >The audience seems to be whispering in shock rather than cheering… Including your party.
  898. >You glance over at them and see they were quite surprised.
  899. >When they see you look, they give you a half-hearted wave.
  900. >You think that they hadn’t seen you really utilize your magic until now.
  901. [“THE WINNER OF THIS MATCH IS DR. ANONYMOUS WITH HIS DAZZLING DISPLAY OF PURE BRUTE POWER!”]
  902. >This announcement returns the enthusiasm to the crowd, and they go wild.
  903. >You sheath your spear and walk back into the booth, checking your chainmail for any damage.
  904. >When you walk in and look up, virtually every fighter is now staring at you.
  905. >Some of the small fries run out, ditching the tournament entirely.
  906. >The ones that had stood out to you remain, however.
  907. >It would be some more time before your next round. What would you like to do?
  908.  
  909.  
  910. [Experience capped]
  911. [MEGA BUSTER HAS UPGRADED!]
  912. >New attack!
  913.  
  914. Giga Buster
  915. (Good attack, +15 MA, -4 MP, 3tcd)
  916. >You have a choice of working on its quality of force, or size. What do you choose?
  917.  
  918. -Potency: Increases MA by 10.
  919. -Area of Effect: Enlarges attack to hit two enemies, splitting the damage between them.
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