Drakonas

Colonel... I'm home. Now get me a beer...and some bacon.

Mar 22nd, 2014
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  1. # The name for this shape
  2. Name=BigGate
  3. # Version 2 of shape files allows for many new things.
  4. # 3D gates, new format for blocks, woosh and light order etc
  5. Version=2
  6.  
  7. # GateShape now needs "Layer" lines
  8. # Each Layer requires a #number= and then a newline.
  9. # Blocks can only be placed into layers.
  10. # a 2D gate would have only 1 layer.
  11. # Acceptable blocks are:
  12. #    [I] = Ignored
  13. #    [S] = Stargate Material
  14. #    [P] = Air blocks that will turn into the portal material when activated.
  15.  
  16. #    Extra parameters:
  17. #   --- These parameters are 1 of each per gate ---
  18. #    :N = Block where the name sign will be created. This is optional.
  19. #    :EP = Block where players teleport in at. The players feet will be on this block.
  20. #    :EM = Block where minecarts teleport in at. The minecart wheels will be on this block.
  21. #    :A = Block where the activation switch is attached to. 1 per gate!
  22. #           The only restriction is that the block that faces it must be "I" (so nothing is in the way)
  23. #           The switch will face in the positive layer direction.
  24. #           In this example the switch will face towards where layer 3 would be (if there was a 3rd layer)
  25. #    :D = Block the sign dialer hangs from. Only 1 per gate!
  26. #           The only restriction is that the block that faces it must be "I" (so nothing is in the way)
  27. #           This block is not required, so shapes with this block can be either type. (sign or dial)
  28. #           Without this block a gateshape can only be /dial gate.
  29. #    :IA = Iris Activation Switch - Not required unless you want to be able to place an Iris on the gate.
  30. #
  31. #    IA, D, N, and A cannot be the same block, and none of those can contain W
  32. #
  33. #   --- There can be many of these per gate -- (Currently no restriction)
  34. #    :L# = Blocks that will light when gate is activated
  35. #       Optionally you may add a #number after L to indicate the order it lights.
  36. #       Defaults to 1 if there is no #
  37. #    :W = Blocks that will woosh when gate is activated
  38. #       Optionally you may add a #number after W to indicate the order it wooshes in.
  39. #       Defaults to 1 if there is no # and the wait between numbers is configurable below.
  40. #       After all #s are active it removes them in reverse order but
  41. #       if a block is [P:W] the block will stay as portal material until gate is shutdown.
  42. #
  43. #    Redstone Blocks:
  44. #   --- There can only be 1 of each of these per gate, and they can-not occupy the same block as anything else ---
  45. #    [RD] = Redstone activation block. A redstone charge next to this block will activate the gate.
  46. #           This block requires a :D block for targetting. This block should be on top of a [S] block.
  47. #    [RS] = Redstone sign dialer cycle block. A redstone charge next to this block will cycle sign targets.
  48. #           This block requires a :D block for targetting. This block should be on top of a [S] block.
  49. #    [RA] = Redstone gate Activated block. This block will provide redstone charge when the gate is activated.
  50. #           This block should be on top of a [S] block.
  51.  
  52. GateShape=
  53.  
  54. Layer#1=
  55. [I][I][I][I][I][S:L#1][S:N][S][S:L#10][I][I][I][I][I]
  56. [I][I][I][S:L#5][S][P:W#2][P:W#1][P:W#2][P:W#2][S][S:L#6][I][I][I]
  57. [I][I][S][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][P:W#2][S][I][I]
  58. [I][S:L#9][P:W#1][P:W#2][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][S:L#2][I]
  59. [I][S][P:W#1][P:W#2][P:W#1][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][S][I]
  60. [S][P:W#2][P:W#1][P:W#1][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][S]
  61. [S][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][S]
  62. [S][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][S]
  63. [S][P:W#2][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][S]
  64. [I][S][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#2][S][I]
  65. [I][S:L#4][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][S:L#11][I]
  66. [I][I][S][P:W#2][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#2][P:W#1][S][I][I]
  67. [I][I][I][S:L#8][S][P:W#1][P:W#2][P:W#1][P:W#1][S][S:L#7][I][I][I]
  68. [I][I][I][I][I][S:L#12][S:EP][S:EM][S:L#3][I][I][I][I][I]
  69. [I][I][I][I][I][RA][I][RS][RD][I][I][I][I][I]
  70. [I][I][I][I][I][S][S][S][S][I][I][I][I][I]
  71.  
  72. Layer#2=
  73. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  74. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  75. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  76. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  77. [I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I]
  78. [I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I]
  79. [I][I][I][I][I:W#3][I:W#2][I:W#1][I:W#1][I:W#2][I:W#3][I][I][I][I]
  80. [I][I][I][I][I:W#3][I:W#2][I:W#1][I:W#1][I:W#2][I:W#3][I][I][I][I]
  81. [I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I]
  82. [I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I]
  83. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  84. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  85. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  86. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  87. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  88. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  89.  
  90. Layer#3=
  91. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  92. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  93. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  94. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  95. [I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I]
  96. [I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I]
  97. [I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#2][I:W#2][I:W#3][I][I][I][I]
  98. [I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#2][I:W#2][I:W#3][I][I][I][I]
  99. [I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I]
  100. [I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I]
  101. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  102. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  103. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  104. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  105. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  106. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  107.  
  108. Layer#4=
  109. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  110. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  111. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  112. [I][I][I][I][I][I][I:W#5][I:W#5][I][I][I][I][I][I]
  113. [I][I][I][I][I][I:W#5][I:W#4][I:W#4][I:W#5][I][I][I][I][I]
  114. [I][I][I][I][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I][I][I][I]
  115. [I][I][I][I:W#5][I:W#4][I:W#3][I:W#2][I:W#2][I:W#3][I:W#4][I:W#5][I][I][I]
  116. [I][I][I][I:W#5][I:W#4][I:W#3][I:W#2][I:W#2][I:W#3][I:W#4][I:W#5][I][I][I]
  117. [I][I][I][I][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I][I][I][I]
  118. [I][I][I][I][I][I:W#5][I:W#4][I:W#4][I:W#5][I][I][I][I][I]
  119. [I][I][I][I][I][I][I:W#5][I:W#5][I][I][I][I][I][I]
  120. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  121. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  122. [I][I][I][I][I][I][I][I][I][S:A][S:D][I][I][I]
  123. [I][I][I][I][I][I][I][I][I][S:IA][S][I][I][I]
  124. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  125.  
  126. Layer#5=
  127. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  128. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  129. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  130. [I][I][I][I][I][I][I:W#6][I:W#6][I][I][I][I][I][I]
  131. [I][I][I][I][I][I:W#6][I:W#5][I:W#5][I:W#6][I][I][I][I][I]
  132. [I][I][I][I][I:W#6][I:W#5][I:W#4][I:W#4][I:W#5][I:W#6][I][I][I][I]
  133. [I][I][I][I:W#6][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I:W#6][I][I][I]
  134. [I][I][I][I:W#6][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I:W#6][I][I][I]
  135. [I][I][I][I][I:W#6][I:W#5][I:W#4][I:W#4][I:W#5][I:W#6][I][I][I][I]
  136. [I][I][I][I][I][I:W#6][I:W#5][I:W#5][I:W#6][I][I][I][I][I]
  137. [I][I][I][I][I][I][I:W#6][I:W#6][I][I][I][I][I][I]
  138. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  139. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  140. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  141. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  142. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  143.  
  144. Layer#6=
  145. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  146. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  147. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  148. [I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I]
  149. [I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I]
  150. [I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I]
  151. [I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I]
  152. [I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I]
  153. [I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I]
  154. [I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I]
  155. [I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I]
  156. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  157. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  158. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  159. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  160. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  161.  
  162. Layer#7=
  163. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  164. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  165. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  166. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  167. [I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I]
  168. [I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I]
  169. [I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I]
  170. [I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I]
  171. [I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I]
  172. [I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I]
  173. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  174. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  175. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  176. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  177. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  178. [I][I][I][I][I][I][I][I][I][I][I][I][I][I]
  179.  
  180.  
  181. # Number of ticks to wait before activating each # of the woosh. 1 tick = ~50ms
  182. WOOSH_TICKS = 3;
  183. # Number of ticks to wait before activating each # of the lights. 1 tick = ~50ms
  184. LIGHT_TICKS = 2;
  185.  
  186. # None of the follow materials are required, they will default if not set.
  187. # Portal material the material the [P] blocks will be when gate is active.
  188. # Suggested values are as follows: STATIONARY_WATER, STATIONARY_LAVA, PORTAL, and AIR
  189. PORTAL_MATERIAL=STATIONARY_WATER
  190.  
  191. # Iris material is the material the [P] block become when iris is active
  192. # Suggested values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
  193. IRIS_MATERIAL=STONE
  194.  
  195. # Stargate material is the material the [O] blocks are made of
  196. # Reasonable values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
  197. STARGATE_MATERIAL=OBSIDIAN
  198.  
  199. # Active material is the material that :L blocks become when gate is active
  200. # Suggested Values are as follows: GLOWSTONE and GLOWING_REDSTONE_ORE
  201. ACTIVE_MATERIAL=GLOWSTONE
  202.  
  203. # Redstone activated is the parameter to allow redstone to/from redstone locations.
  204. REDSTONE_ACTIVATED=TRUE
  205. ACTIVATED=TRUE
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