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- import pygame
- # Define some colors
- BLACK = (0, 0, 0)
- WHITE = (255, 255, 255)
- GREEN = (0, 255, 0)
- RED = (255, 0, 0)
- def draw_item(screen, x, y):
- # Head
- pygame.draw.ellipse(screen, BLACK, [1 + x, y, 10, 10], 0)
- # Legs
- pygame.draw.line(screen, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
- pygame.draw.line(screen, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
- # Body
- pygame.draw.line(screen, RED, [5 + x, 17 + y], [5 + x, 7 + y], 2)
- # Arms
- pygame.draw.line(screen, RED, [5 + x, 7 + y], [9 + x, 17 + y], 2)
- pygame.draw.line(screen, RED, [5 + x, 7 + y], [1 + x, 17 + y], 2)
- # Setup
- pygame.init()
- # Set the width and height of the screen [width,height]
- size = [700, 500]
- screen = pygame.display.set_mode(size)
- pygame.display.set_caption("My Game")
- # Loop until the user clicks the close button.
- done = False
- # Used to manage how fast the screen updates
- clock = pygame.time.Clock()
- # Hide the mouse cursor
- pygame.mouse.set_visible(0)
- # Speed in pixels per frame
- x_speed = 0
- y_speed = 0
- # Current position
- x_coord = 10
- y_coord = 10
- # Main Program Loop
- while not done:
- # Event Processing
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- done = True
- # User pressed down on a key
- elif event.type == pygame.KEYDOWN:
- # Figure out if it was an arrow key. If so
- # adjust speed.
- if event.key == pygame.K_LEFT:
- x_speed = -3
- elif event.key == pygame.K_RIGHT:
- x_speed = 3
- elif event.key == pygame.K_UP:
- y_speed = -3
- elif event.key == pygame.K_DOWN:
- y_speed = 3
- # User let up on a key
- elif event.type == pygame.KEYUP:
- # If it is an arrow key, reset vector back to zero
- if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
- x_speed = 0
- elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
- y_speed = 0
- # Move the object according to the speed vector.
- x_coord = x_coord + x_speed
- y_coord = y_coord + y_speed
- # First, clear the screen to WHITE. Don't put other drawing commands
- # above this, or they will be erased with this command.
- screen.fill(WHITE)
- draw_item(screen, x_coord, y_coord)
- # Go ahead and update the screen with what we've drawn.
- pygame.display.flip()
- # Limit frames per second
- clock.tick(60)
- # Close the window and quit.
- pygame.quit()
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