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Aug 22nd, 2015
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  1. #=======================#
  2. # StatTrak #
  3. # v0.1 BETA #
  4. # inspirejszyn by valve #
  5. # coded by fajer #
  6. #=======================#
  7. options:
  8. koszt: 32 gold block
  9. kosztWyswietlany: 32 bloki zlota!
  10.  
  11. on death of player:
  12. attacker is a player
  13. set {_opis::*} to lore of attacker's tool split at "||"
  14. if {_opis::1} is "&3Przedmiot posiada system StatTrak":
  15. set {_::*} to {_opis::2} split at ":"
  16. set {_zabojstwa} to {_::2} parsed as number
  17. add 1 to {_zabojstwa}
  18. set 2nd line of lore of attacker's tool to "&6StatTrak:%{_zabojstwa}%"
  19. send "Dodano &a1 &fzabojstwo do broni z systemem StatTrak" to attacker
  20.  
  21. on mine of stone:
  22. set {_opis::*} to lore of player's tool split at "||"
  23. if {_opis::1} is "&3Przedmiot posiada system StatTrak":
  24. set {_::*} to {_opis::2} split at ":"
  25. set {_zabojstwa} to {_::2} parsed as number
  26. add 1 to {_zabojstwa}
  27. set 2nd line of lore of player's tool to "&6StatTrak:%{_zabojstwa}%"
  28.  
  29. command /stadmin [<text>] [<text>]:
  30. permission: st.admin
  31. permission message: &cBrak uprawnien.
  32. trigger:
  33. if arg 1 is "daj":
  34. if arg 2 is not set:
  35. if player's tool is any sword or any pickaxe:
  36. set 1st line of lore of player's tool to "&3Przedmiot posiada system StatTrak"
  37. set 2nd line of lore of player's tool to "&6StatTrak:0"
  38. send "&cUlepszono item" to player
  39. else:
  40. set {_p} to arg 2 parsed as player
  41. if {_p}'s tool is any sword or any pickaxe:
  42. set 1st line of lore of {_p}'s tool to "&3Przedmiot posiada system StatTrak"
  43. set 2nd line of lore of {_p}'s tool to "&6StatTrak:0"
  44. send "&cUlepszono item" to player
  45. send "&cTwoj item zostal ulepszony, ma teraz system StatTrak"
  46. command /stattrak [<text>]:
  47. permission: st.kup
  48. permission message: &cBrak uprawnien.
  49. trigger:
  50. if arg 1 is not "kup":
  51. send " &c&l>>-----x &f Informacje o &a&lStattraku! &c&lx-----<< "
  52. send "&7- &7StatTrak to system ktory liczy zabojstwa, wykopane bloki"
  53. send "&7- &7licznik jest unikalny dla kazdego przedmiotu"
  54. send " "
  55. send "&7- &fCena: &7{@kosztWyswietlany}"
  56. send "&7- &7wpisz &f/stattrak kup &7aby kupic"
  57. send " &c&l>>-----x &f Informacje o &a&lStattraku! &c&lx-----<< "
  58. stop
  59. if arg 1 is not set:
  60. send " &c&l>>-----x &f Informacje o &a&lStattraku! &c&lx-----<< "
  61. send "&7- &7StatTrak to system ktory liczy zabojstwa, wykopane bloki"
  62. send "&7- &7licznik jest unikalny dla kazdego przedmiotu"
  63. send " "
  64. send "&7- &fCena: &7{@kosztWyswietlany}"
  65. send "&7- &7wpisz &f/stattrak kup &7aby kupic"
  66. send " &c&l>>-----x &f Informacje o &a&lStattraku! &c&lx-----<< "
  67. stop
  68. if arg 1 is "kup":
  69. if player's tool is any sword or any pickaxe:
  70. if player have {@koszt}:
  71. set 1st line of lore of player's tool to "&3Przedmiot posiada system StatTrak"
  72. set 2nd line of lore of player's tool to "&6StatTrak:0"
  73. send "&2Twoj item zostal ulepszony, ma teraz system &a&lStatTrak"
  74. remove {@koszt} from player's inventory
  75. stop
  76. send "&cNie masz wymaganych przedmiotow!" to player
  77. stop
  78. send "&cNie mozna ulepszyc tego przedmiotu!"
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