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- command /enchants [<text>] [<text>]:
- permission: *
- trigger:
- if arg-1 is not set:
- open chest with 5 rows named "&2&lENCHANTS" to player
- if "%inventory name of player's current inventory%" is "&2&lENCHANTS":
- wait 3 ticks
- if player is not holding diamond sword, iron sword, bow, diamond helmet, iron helmet, iron chestplate, diamond chestplate, iron leggings, diamond leggings, iron boots or diamond boots:
- loop integers from 0 to 44:
- format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
- format slot 13 of player with 166 named "&4&lKAN IKKE ENCHANTES" with lore "&7&oDette item kan ikke enchantes." to be unstealable
- loop integers from 28 to 34:
- format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDer er ingen enchants for dette item." to be unstealable
- stop
- if player is holding diamond sword or iron sword:
- loop integers from 0 to 44:
- format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
- if player is holding diamond sword:
- format slot 13 of player with player's tool named "&aDiamond Sword" to be unstealable
- else if player is holding iron sword:
- format slot 13 of player with player's tool named "&aIron Sword" to be unstealable
- loop integers from 28 to 34:
- format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDer er ingen enchants for dette item." to be unstealable
- format slot 28 of player with book named "&2&lGIFT" with lore "||&7&oInfo: &c&o15%% chance &7&ofor at give din modstander Poison" to close then run [ make player execute command "enchants sword Gift"]
- format slot 29 of player with book named "&2&lHOVEDE PINE" with lore "||&7&oInfo: &c&o10%% chance &7&ofor at give din modstander Nausea" to close then run [ make player execute command "enchants sword pine"]
- if player is holding bow:
- loop integers from 0 to 44:
- format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
- if player is holding bow:
- format slot 13 of player with player's tool named "&aBow" to be unstealable
- loop integers from 28 to 34:
- format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDer er ingen enchants for dette item." to be unstealable
- format slot 28 of player with book named "&2&lVENUM" with lore "||&7&oInfo: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder" to close then run [ make player execute command "enchants bow venum"]
- format slot 29 of player with book named "&2&lCUPID" with lore "||&7&oInfo: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder" to close then run [ make player execute command "enchants bow cupid"]
- if player is holding diamond helmet or iron helmet:
- loop integers from 0 to 44:
- format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
- if player is holding diamond helmet:
- format slot 13 of player with player's tool named "&aDiamond Helmet" to be unstealable
- else if player is holding iron helmet:
- format slot 13 of player with player's tool named "&aIron Helmet" to be unstealable
- loop integers from 28 to 34:
- format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDer er ingen enchants for dette item." to be unstealable
- format slot 28 of player with book named "&2&lSPIKE" with lore "||&7&oInfo: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r" to close then run [ make player execute command "enchants helmet spike"]
- if arg-1 is "sword":
- if arg-2 is "gift":
- send "&2&lENCHANT &8» &aDu har taget en &2Gift&a bog"
- give player a book named "&2&lGIFT" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o15%% chance &7&ofor at give din modstander Poison||&r"
- if arg-2 is "pine":
- send "&2&lENCHANT &8» &aDu har taget en &2Hovede Pine&a bog"
- give player a book named "&2&lHOVEDE PINE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o10%% chance &7&ofor at give din modstander Nausea||&r"
- if arg-1 is "bow":
- if arg-2 is "venum":
- send "&2&lENCHANT &8» &aDu har taget en &2Venum&a bog"
- give player a book named "&2&lVENUM" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder||&r"
- if arg-2 is "cupid":
- send "&2&lENCHANT &8» &aDu har taget en &2Cupid&a bog"
- give player a book named "&2&lCUPID" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder||&r"
- if arg-1 is "helmet":
- if arg-2 is "spike":
- send "&2&lENCHANT &8» &aDu har taget en &2Spike&a bog"
- give player a book named "&2&lSPIKE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aHjelm||&7Info&8: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r"
- command /indløs [<text>] [<text>]:
- trigger:
- if arg-1 is not set:
- open chest with 5 rows named "&2&lINDLØS" to player
- if "%inventory name of player's current inventory%" is "&2&lINDLØS":
- wait 3 ticks
- if player is not holding diamond sword, iron sword, bow, diamond helmet, iron helmet, iron chestplate, diamond chestplate, iron leggings, diamond leggings, iron boots or diamond boots:
- loop integers from 0 to 44:
- format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
- format slot 13 of player with 166 named "&4&lKAN IKKE ENCHANTES" with lore "&7&oDette item kan ikke have en enchant." to be unstealable
- loop integers from 28 to 34:
- format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDu har ingen bøger at indløse." to be unstealable
- stop
- if player is holding diamond sword or iron sword:
- if player has a book named "&2&lGIFT" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o15%% chance &7&ofor at give din modstander Poison||&r" in inventory:
- set {_gift} to true
- if player has a book named "&2&lHOVEDE PINE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o10%% chance &7&ofor at give din modstander Nausea||&r" in inventory:
- set {_pine} to true
- loop integers from 0 to 44:
- format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
- if player is holding diamond sword:
- format slot 13 of player with player's tool named "&aDiamond Sword" to be unstealable
- if player is holding iron sword:
- format slot 13 of player with player's tool named "&aIron Sword" to be unstealable
- loop integers from 28 to 34:
- format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDu har ingen bøger at indløse." to be unstealable
- if {_gift} is true:
- if lore of player's tool does not contain "GIFT":
- format slot 28 of player with book named "&2&lGIFT" with lore "&r||&7Klik for at få &2gift&7 på dit sværd." to close then run [ make player execute command "indløs sværd gift"]
- else:
- format slot 28 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
- if {_pine} is true:
- if lore of player's tool does not contain "HOVEDE PINE":
- format slot 29 of player with book named "&2&lHOVEDE PINE" with lore "&r||&7Klik for at få &2hovede pine&7 på dit sværd." to close then run [ make player execute command "indløs sværd pine"]
- else:
- format slot 29 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
- if player is holding bow::
- if player has a book named "&2&lVENUM" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder||&r" in inventory:
- set {_venum} to true
- if player has a book named "&2&lCUPID" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder||&r" in inventory:
- set {_cupid} to true
- loop integers from 0 to 44:
- format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
- if player is holding bow:
- format slot 13 of player with player's tool named "&aBow" to be unstealable
- loop integers from 28 to 34:
- format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDu har ingen bøger at indløse." to be unstealable
- if {_venum} is true:
- if lore of player's tool does not contain "VENUM":
- format slot 28 of player with book named "&2&lVENUM" with lore "&r||&7Klik for at få &2venum&7 på din bue." to close then run [ make player execute command "indløs bue venum"]
- else:
- format slot 28 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
- if {_cupid} is true:
- if lore of player's tool does not contain "CUPID":
- format slot 29 of player with book named "&2&lCUPID" with lore "&r||&7Klik for at få &2cupid&7 på din bue." to close then run [ make player execute command "indløs bue cupid"]
- else:
- format slot 29 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
- if player is holding diamond helmet or iron helmet:
- if player has a book named "&2&lSPIKE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aHjelm||&7Info&8: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r" in inventory:
- set {_spike} to true
- loop integers from 0 to 44:
- format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
- if player is holding diamond helmet:
- format slot 13 of player with player's tool named "&aDiamond Helmet" to be unstealable
- else if player is holding iron helmet:
- format slot 13 of player with player's tool named "&aIron Helmet" to be unstealable
- loop integers from 28 to 34:
- format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDu har ingen bøger at indløse." to be unstealable
- if {_spike} is true:
- if lore of player's tool does not contain "SPIKE":
- format slot 28 of player with book named "&2&lSPIKE" with lore "&r||&7Klik for at få &2spike&7 på din hjelm." to close then run [ make player execute command "indløs hjelm spike"]
- else:
- format slot 28 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
- if arg-1 is "sværd":
- if arg-2 is "gift":
- if player has a book named "&2&lGIFT" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o15%% chance &7&ofor at give din modstander Poison||&r" in inventory:
- remove a book named "&2&lGIFT" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o15%% chance &7&ofor at give din modstander Poison||&r" from player's inventory
- set lore of player's tool to "%lore of player's tool%||&2&lGIFT"
- send "&2&lENCHANT &8» &aDu har indløst en bog med &2Gift"
- if arg-2 is "pine":
- if player has a book named "&2&lHOVEDE PINE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o10%% chance &7&ofor at give din modstander Nausea||&r" in inventory:
- remove a book named "&2&lHOVEDE PINE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o10%% chance &7&ofor at give din modstander Nausea||&r" from player's inventory
- set lore of player's tool to "%lore of player's tool%||&2&lHOVEDE PINE"
- send "&2&lENCHANT &8» &aDu har indløst en bog med &2Hovede Pine"
- if arg-1 is "bue":
- if arg-2 is "venum":
- if player has a book named "&2&lVENUM" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder||&r" in inventory:
- remove a book named "&2&lVENUM" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder||&r" from player's inventory
- set lore of player's tool to "%lore of player's tool%||&2&lVENUM"
- send "&2&lENCHANT &8» &aDu har indløst en bog med &2Venum"
- if arg-2 is "cupid":
- if player has a book named "&2&lCUPID" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder||&r" in inventory:
- remove a book named "&2&lCUPID" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder||&r" from player's inventory
- set lore of player's tool to "%lore of player's tool%||&2&lCUPID"
- send "&2&lENCHANT &8» &aDu har indløst en bog med &2Cupid"
- if arg-1 is "hjelm":
- if arg-2 is "spike":
- if player has a book named "&2&lSPIKE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aHjelm||&7Info&8: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r" in inventory:
- remove a book named "&2&lSPIKE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aHjelm||&7Info&8: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r" from player's inventory
- set lore of player's tool to "%lore of player's tool%||&2&lSPIKE"
- send "&2&lENCHANT &8» &aDu har indløst en bog med &2Spike"
- on projectile hit:
- projectile is an arrow
- if lore of shooter's held item contains "&2&lCUPID":
- chance of 3%:
- heal shooter by 3 hearts
- on projectile hit:
- projectile is an arrow
- if lore of shooter's held item contains "&2&lVENUM":
- chance of 5%:
- loop all players in radius 2 of projectile:
- remove poison from loop-player
- apply poison 1 to loop-player for 5 seconds
- sharpsk on armor equip:
- if lore of event-item contains "&2&lRUSH":
- apply speed 1 to player for 1 day
- sharpsk on armor unequip:
- if lore of event-item contains "&2&lRUSH":
- remove speed from player
- on damage of a player:
- if lore of attacker's held item contains "&2&lGIFT":
- chance of 15%:
- remove poison from victim
- apply poison 1 to victim for 5 seconds
- if lore of attacker's held item contains "&2&lHOVEDE PINE":
- chance of 10%:
- remove nausea from victim
- apply nausea 1 to victim for 5 seconds
- if lore of victim's helmet contains "&2&lSPIKE":
- chance of 25%:
- damage the attacker by 1.0 hearts
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