FlupMC

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Jul 21st, 2017
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  1. command /enchants [<text>] [<text>]:
  2. permission: *
  3. trigger:
  4. if arg-1 is not set:
  5. open chest with 5 rows named "&2&lENCHANTS" to player
  6. if "%inventory name of player's current inventory%" is "&2&lENCHANTS":
  7. wait 3 ticks
  8. if player is not holding diamond sword, iron sword, bow, diamond helmet, iron helmet, iron chestplate, diamond chestplate, iron leggings, diamond leggings, iron boots or diamond boots:
  9. loop integers from 0 to 44:
  10. format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
  11. format slot 13 of player with 166 named "&4&lKAN IKKE ENCHANTES" with lore "&7&oDette item kan ikke enchantes." to be unstealable
  12. loop integers from 28 to 34:
  13. format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDer er ingen enchants for dette item." to be unstealable
  14. stop
  15. if player is holding diamond sword or iron sword:
  16. loop integers from 0 to 44:
  17. format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
  18. if player is holding diamond sword:
  19. format slot 13 of player with player's tool named "&aDiamond Sword" to be unstealable
  20. else if player is holding iron sword:
  21. format slot 13 of player with player's tool named "&aIron Sword" to be unstealable
  22. loop integers from 28 to 34:
  23. format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDer er ingen enchants for dette item." to be unstealable
  24. format slot 28 of player with book named "&2&lGIFT" with lore "||&7&oInfo: &c&o15%% chance &7&ofor at give din modstander Poison" to close then run [ make player execute command "enchants sword Gift"]
  25. format slot 29 of player with book named "&2&lHOVEDE PINE" with lore "||&7&oInfo: &c&o10%% chance &7&ofor at give din modstander Nausea" to close then run [ make player execute command "enchants sword pine"]
  26. if player is holding bow:
  27. loop integers from 0 to 44:
  28. format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
  29. if player is holding bow:
  30. format slot 13 of player with player's tool named "&aBow" to be unstealable
  31. loop integers from 28 to 34:
  32. format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDer er ingen enchants for dette item." to be unstealable
  33. format slot 28 of player with book named "&2&lVENUM" with lore "||&7&oInfo: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder" to close then run [ make player execute command "enchants bow venum"]
  34. format slot 29 of player with book named "&2&lCUPID" with lore "||&7&oInfo: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder" to close then run [ make player execute command "enchants bow cupid"]
  35. if player is holding diamond helmet or iron helmet:
  36. loop integers from 0 to 44:
  37. format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
  38. if player is holding diamond helmet:
  39. format slot 13 of player with player's tool named "&aDiamond Helmet" to be unstealable
  40. else if player is holding iron helmet:
  41. format slot 13 of player with player's tool named "&aIron Helmet" to be unstealable
  42. loop integers from 28 to 34:
  43. format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDer er ingen enchants for dette item." to be unstealable
  44. format slot 28 of player with book named "&2&lSPIKE" with lore "||&7&oInfo: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r" to close then run [ make player execute command "enchants helmet spike"]
  45. if arg-1 is "sword":
  46. if arg-2 is "gift":
  47. send "&2&lENCHANT &8» &aDu har taget en &2Gift&a bog"
  48. give player a book named "&2&lGIFT" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o15%% chance &7&ofor at give din modstander Poison||&r"
  49. if arg-2 is "pine":
  50. send "&2&lENCHANT &8» &aDu har taget en &2Hovede Pine&a bog"
  51. give player a book named "&2&lHOVEDE PINE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o10%% chance &7&ofor at give din modstander Nausea||&r"
  52. if arg-1 is "bow":
  53. if arg-2 is "venum":
  54. send "&2&lENCHANT &8» &aDu har taget en &2Venum&a bog"
  55. give player a book named "&2&lVENUM" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder||&r"
  56. if arg-2 is "cupid":
  57. send "&2&lENCHANT &8» &aDu har taget en &2Cupid&a bog"
  58. give player a book named "&2&lCUPID" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder||&r"
  59. if arg-1 is "helmet":
  60. if arg-2 is "spike":
  61. send "&2&lENCHANT &8» &aDu har taget en &2Spike&a bog"
  62. give player a book named "&2&lSPIKE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aHjelm||&7Info&8: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r"
  63. command /indløs [<text>] [<text>]:
  64. trigger:
  65. if arg-1 is not set:
  66. open chest with 5 rows named "&2&lINDLØS" to player
  67. if "%inventory name of player's current inventory%" is "&2&lINDLØS":
  68. wait 3 ticks
  69. if player is not holding diamond sword, iron sword, bow, diamond helmet, iron helmet, iron chestplate, diamond chestplate, iron leggings, diamond leggings, iron boots or diamond boots:
  70. loop integers from 0 to 44:
  71. format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
  72. format slot 13 of player with 166 named "&4&lKAN IKKE ENCHANTES" with lore "&7&oDette item kan ikke have en enchant." to be unstealable
  73. loop integers from 28 to 34:
  74. format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDu har ingen bøger at indløse." to be unstealable
  75. stop
  76. if player is holding diamond sword or iron sword:
  77. if player has a book named "&2&lGIFT" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o15%% chance &7&ofor at give din modstander Poison||&r" in inventory:
  78. set {_gift} to true
  79. if player has a book named "&2&lHOVEDE PINE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o10%% chance &7&ofor at give din modstander Nausea||&r" in inventory:
  80. set {_pine} to true
  81. loop integers from 0 to 44:
  82. format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
  83. if player is holding diamond sword:
  84. format slot 13 of player with player's tool named "&aDiamond Sword" to be unstealable
  85. if player is holding iron sword:
  86. format slot 13 of player with player's tool named "&aIron Sword" to be unstealable
  87. loop integers from 28 to 34:
  88. format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDu har ingen bøger at indløse." to be unstealable
  89. if {_gift} is true:
  90. if lore of player's tool does not contain "GIFT":
  91. format slot 28 of player with book named "&2&lGIFT" with lore "&r||&7Klik for at få &2gift&7 på dit sværd." to close then run [ make player execute command "indløs sværd gift"]
  92. else:
  93. format slot 28 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
  94. if {_pine} is true:
  95. if lore of player's tool does not contain "HOVEDE PINE":
  96. format slot 29 of player with book named "&2&lHOVEDE PINE" with lore "&r||&7Klik for at få &2hovede pine&7 på dit sværd." to close then run [ make player execute command "indløs sværd pine"]
  97. else:
  98. format slot 29 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
  99. if player is holding bow::
  100. if player has a book named "&2&lVENUM" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder||&r" in inventory:
  101. set {_venum} to true
  102. if player has a book named "&2&lCUPID" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder||&r" in inventory:
  103. set {_cupid} to true
  104. loop integers from 0 to 44:
  105. format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
  106. if player is holding bow:
  107. format slot 13 of player with player's tool named "&aBow" to be unstealable
  108. loop integers from 28 to 34:
  109. format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDu har ingen bøger at indløse." to be unstealable
  110. if {_venum} is true:
  111. if lore of player's tool does not contain "VENUM":
  112. format slot 28 of player with book named "&2&lVENUM" with lore "&r||&7Klik for at få &2venum&7 på din bue." to close then run [ make player execute command "indløs bue venum"]
  113. else:
  114. format slot 28 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
  115. if {_cupid} is true:
  116. if lore of player's tool does not contain "CUPID":
  117. format slot 29 of player with book named "&2&lCUPID" with lore "&r||&7Klik for at få &2cupid&7 på din bue." to close then run [ make player execute command "indløs bue cupid"]
  118. else:
  119. format slot 29 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
  120. if player is holding diamond helmet or iron helmet:
  121. if player has a book named "&2&lSPIKE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aHjelm||&7Info&8: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r" in inventory:
  122. set {_spike} to true
  123. loop integers from 0 to 44:
  124. format slot loop-number of player with light green stained glass pane named "&r" to be unstealable
  125. if player is holding diamond helmet:
  126. format slot 13 of player with player's tool named "&aDiamond Helmet" to be unstealable
  127. else if player is holding iron helmet:
  128. format slot 13 of player with player's tool named "&aIron Helmet" to be unstealable
  129. loop integers from 28 to 34:
  130. format slot loop-number of player with 166 named "&4&lINGEN" with lore "&7&oDu har ingen bøger at indløse." to be unstealable
  131. if {_spike} is true:
  132. if lore of player's tool does not contain "SPIKE":
  133. format slot 28 of player with book named "&2&lSPIKE" with lore "&r||&7Klik for at få &2spike&7 på din hjelm." to close then run [ make player execute command "indløs hjelm spike"]
  134. else:
  135. format slot 28 of player with 166 named "&4&lALLEREDE" with lore "&7&oDu har allerede denne enchant." to be unstealable
  136. if arg-1 is "sværd":
  137. if arg-2 is "gift":
  138. if player has a book named "&2&lGIFT" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o15%% chance &7&ofor at give din modstander Poison||&r" in inventory:
  139. remove a book named "&2&lGIFT" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o15%% chance &7&ofor at give din modstander Poison||&r" from player's inventory
  140. set lore of player's tool to "%lore of player's tool%||&2&lGIFT"
  141. send "&2&lENCHANT &8» &aDu har indløst en bog med &2Gift"
  142. if arg-2 is "pine":
  143. if player has a book named "&2&lHOVEDE PINE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o10%% chance &7&ofor at give din modstander Nausea||&r" in inventory:
  144. remove a book named "&2&lHOVEDE PINE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aSværd||&7Info&8: &c&o10%% chance &7&ofor at give din modstander Nausea||&r" from player's inventory
  145. set lore of player's tool to "%lore of player's tool%||&2&lHOVEDE PINE"
  146. send "&2&lENCHANT &8» &aDu har indløst en bog med &2Hovede Pine"
  147. if arg-1 is "bue":
  148. if arg-2 is "venum":
  149. if player has a book named "&2&lVENUM" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder||&r" in inventory:
  150. remove a book named "&2&lVENUM" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o5%% chance &7&ofor at give alle||&7&oinden for en radius af 2 blocks poison, når du skyder||&r" from player's inventory
  151. set lore of player's tool to "%lore of player's tool%||&2&lVENUM"
  152. send "&2&lENCHANT &8» &aDu har indløst en bog med &2Venum"
  153. if arg-2 is "cupid":
  154. if player has a book named "&2&lCUPID" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder||&r" in inventory:
  155. remove a book named "&2&lCUPID" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aBue||&7Info&8: &c&o3%% chance &7&ofor at få 3 hjerter tilbage, når du skyder||&r" from player's inventory
  156. set lore of player's tool to "%lore of player's tool%||&2&lCUPID"
  157. send "&2&lENCHANT &8» &aDu har indløst en bog med &2Cupid"
  158. if arg-1 is "hjelm":
  159. if arg-2 is "spike":
  160. if player has a book named "&2&lSPIKE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aHjelm||&7Info&8: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r" in inventory:
  161. remove a book named "&2&lSPIKE" with lore "&r||&7For at få denne enchant||&7på et item, skriv &c/indløs||&r||&7Til&8: &aHjelm||&7Info&8: &c&o25%% chance &7&ofor at skade angriberen 1 liv. (Ligesom Thorns)||&r" from player's inventory
  162. set lore of player's tool to "%lore of player's tool%||&2&lSPIKE"
  163. send "&2&lENCHANT &8» &aDu har indløst en bog med &2Spike"
  164.  
  165. on projectile hit:
  166. projectile is an arrow
  167. if lore of shooter's held item contains "&2&lCUPID":
  168. chance of 3%:
  169. heal shooter by 3 hearts
  170. on projectile hit:
  171. projectile is an arrow
  172. if lore of shooter's held item contains "&2&lVENUM":
  173. chance of 5%:
  174. loop all players in radius 2 of projectile:
  175. remove poison from loop-player
  176. apply poison 1 to loop-player for 5 seconds
  177. sharpsk on armor equip:
  178. if lore of event-item contains "&2&lRUSH":
  179. apply speed 1 to player for 1 day
  180. sharpsk on armor unequip:
  181. if lore of event-item contains "&2&lRUSH":
  182. remove speed from player
  183. on damage of a player:
  184. if lore of attacker's held item contains "&2&lGIFT":
  185. chance of 15%:
  186. remove poison from victim
  187. apply poison 1 to victim for 5 seconds
  188. if lore of attacker's held item contains "&2&lHOVEDE PINE":
  189. chance of 10%:
  190. remove nausea from victim
  191. apply nausea 1 to victim for 5 seconds
  192. if lore of victim's helmet contains "&2&lSPIKE":
  193. chance of 25%:
  194. damage the attacker by 1.0 hearts
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