FrozenWrath

[incomplete]what if i wrote Sarissa as a Smash Bros. fighter

Jul 8th, 2019
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  1. #20XY: Sarissa
  2. A knight of the mysterious Loptyr Cult in Harudoku's Fire Emblem. Don't be deceived by her small, lightweight frame and poor air drift: Her magic and swordplay pack a punch.
  3.  
  4. Entrance
  5. * Warps onto the stage in a warp circle, Fire Sword held to her chest in both hands, eyes closed. She opens her eyes, and assumes a fool's guard stance, holding the sword point-down.
  6.  
  7. Idle:
  8. * Looks back and forth around herself.
  9. * Puts feet together and stands more upright, looks behind herself.
  10. Crouch:
  11. * Shifts Fire Sword to left while getting onto one knee. Does not lower her hurtbox by that much, unfortunately.
  12. Walking:
  13. * Shifts Fire Sword to her left while walking. Somewhat below-average walk speed.
  14. Running:
  15. * Raises sword up higher when running, stance resembles ox stance. Average initial dash speed, below-average acceleration.
  16.  
  17. Up Taunt: Holds sword in right hand, waving it around, places left hand on chest, and says one of four lines:
  18. * "I'll punish you!"
  19. * "Prepare yourself."
  20. * "You're finished!"
  21. * "Get ready."
  22. Side Taunt: Stabs Fire Sword into ground, makes a revving motion with the handle, causing it to flare up, then pulls sword out.
  23. Down Taunt: Crouches with Bolt Lance, praying until the head glows with Thunder Magic.
  24.  
  25. Victory Poses:
  26. * Pumps fist triumphantly into the air, Fire Sword in hand. After the victory caption, lowers hand closer to chest.
  27. *
  28.  
  29. Neutral Attack: Cuts up and to her left with sword (A), then cuts down (AA). Has moderate knockback and decent endlag.
  30.  
  31. Forward Tilt: Leans in, and stabs with sword. Can be tilted up and down. Great range, somewhat poor startup and recovery.
  32.  
  33. Down Tilt: Sticks leg out to do a weak kick. Pops up opponents away from her, not very useful as a combo tool.
  34.  
  35. Up Tilt: Twirls sword above head with one hand. Input Attack again to perform it an additional time. Useful juggle tool, additional input allows for catching a potential whiff punish.
  36.  
  37. Neutral Special: Slow Burn
  38. * Sarissa holds her sword point-up in both hands in a similar position as Ike's up-taunt, a dark aura coming out around her. When fully charged, she resumes her normal idle Fool's Guard stance.
  39. - Requires 135f to completely charge.
  40. - Can be canceled midway while retaining charge after 16f with Grab or Shield, with an ending lag of 22f.
  41. - When fully charged, Sarissa will have a dark aura surround her.
  42. - During this time, her smash attacks will become powered up immensely, and her Neutral Special becomes a very quick electric burst attack
  43.  
  44. Side Special: Shieldcharge/Deathblow
  45. * On the ground, this becomes Shieldcharge, a short dash where Sarissa holds out her Spirit Shield in front of her.
  46. - She has super armor from the front for the duration of the dash
  47. - May follow up with a sword thrust by inputting B again, which has similar frame data to her dash attack (high startup, average knockback and damage, poor recovery).
  48. - Sarissa can also jump while performing this move, which will retain her momentum and allows for her to cancel the move with aerial attacks or a jump, but not other specials (except for her Final Smash).
  49. * In the air, this becomes Deathblow, where Sarissa propels herself with a blast of fire aimed behind her from the Fire Sword.
  50. - The backblast has a powerful hitbox with mostly horizontal knockback.
  51. - Sarissa may follow up with an overhead strike by inputting B again, which can spike opponents struck in the initial active frames (the sweetspot), but otherwise is incredibly unsafe on shield.
  52. - Deathblow does not put her in special fall and neither does its followup attack.
  53.  
  54. Down Special: Resolve
  55. - Not a fucking counter
  56.  
  57. Up Special: Teleportation
  58. * Sarissa jumps up, pulling out her Rewarp staff to disappear, then reappear a short distance away.
  59. - Teleporting into the air does not put her into special fall, but instead allows her to use her aerial attacks (but not other specials, except for her Final Smash) during it. Similar to most moves like this, she may not use it until she is either hit or until she lands.
  60.  
  61. Final Smash: Dual Strike [WIP]
  62. * Sarissa strikes in tandem with one of three possible partners:
  63. - Kassandra Arahan will appear, saying "Crush them." Sarissa tosses a small sphere of dark magic forwards, which rapidly expands to encircle a wide area in front of her ("Gravitonne!"), trapping anyone caught inside it and bringing them down to the ground ("See ya!"). Then, Kassandra summons Death above her ("I bring you death!"), cutting diagonally down to strike all the opponents trapped inside. Sarissa nods at Kassandra ("So it shall be."), and Kassadra teleports out.
  64. - Serre Leyvelitail will appear while Sarissa grabs a boulder out of the stage ("We will not fall-"), and then she jumps into the air, the boulder catching on fire ("-while we stand together!"). Serre creates a pillar of light that explodes outwards, popping opponents into the air ("Divine!") while Sarissa throws the boulder down ("Meteor!"), striking the trapped opponents. Sarissa then lands back down, reaching up for a high-five ("I did it!") before Serre teleports out.
  65. - Miletus Adellon flies in on her pegasus ("Let's do this, Sarissa!"), popping opponents up before Sarissa backs up, twirling her Fire Sword ("As you will it!") before stabbing it into the ground, and making a cranking motion with the handle, causing three geysers of fire to erupt from the ground ("Vol-cannon!").
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