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- function JobPoints(playerid) {
- new level;
- switch(PlayerInfo[playerid][pJob]) {
- case 1: level = PlayerInfo[playerid][pFarmerSkill];
- case 2: level = PlayerInfo[playerid][pTruckerSkill];
- case 3: level = PlayerInfo[playerid][pWoodSkill];
- case 4: level = PlayerInfo[playerid][pJackerSkill];
- case 5: level = PlayerInfo[playerid][pMatSkill];
- case 8: level = PlayerInfo[playerid][pPizzaSkill];
- case 9: level = PlayerInfo[playerid][pCurierSkill];
- case 10: level = PlayerInfo[playerid][pFishSkill];
- case 11: level = PlayerInfo[playerid][pPilotSkill];
- case 12: level = PlayerInfo[playerid][pStivuitorSkill];
- }
- return level;
- }
- function GetPlayerSkill(playerid) {
- new level;
- switch(PlayerInfo[playerid][pJob]) {
- case 1: {
- level = PlayerInfo[playerid][pFarmerSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 2: {
- level = PlayerInfo[playerid][pTruckerSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 3: {
- level = PlayerInfo[playerid][pWoodSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 4: {
- level = PlayerInfo[playerid][pJackerSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 5: {
- level = PlayerInfo[playerid][pMatSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 8: {
- level = PlayerInfo[playerid][pPizzaSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 9: {
- level = PlayerInfo[playerid][pCurierSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 10: {
- level = PlayerInfo[playerid][pFishSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 11: {
- level = PlayerInfo[playerid][pPilotSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 12: {
- level = PlayerInfo[playerid][pStivuitorSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- }
- return level;
- }
- function GetPlayerSkill2(playerid, id) {
- new level;
- switch(id) {
- case 1: {
- level = PlayerInfo[playerid][pFarmerSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 2: {
- level = PlayerInfo[playerid][pTruckerSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 3: {
- level = PlayerInfo[playerid][pWoodSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 4: {
- level = PlayerInfo[playerid][pJackerSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 5: {
- level = PlayerInfo[playerid][pMatSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 8: {
- level = PlayerInfo[playerid][pPizzaSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 9: {
- level = PlayerInfo[playerid][pCurierSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 10: {
- level = PlayerInfo[playerid][pFishSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 11: {
- level = PlayerInfo[playerid][pPilotSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- case 12: {
- level = PlayerInfo[playerid][pStivuitorSkill];
- if(level >= 0 && level < 30) level = 1;
- else if(level >= 30 && level < 90) level = 2;
- else if(level >= 90 && level < 210) level = 3;
- else if(level >= 210 && level < 450) level = 4;
- else if(level >= 450) level = 5;
- }
- }
- return level;
- }
- function GetNeedPoints(playerid, jid) {
- new x;
- new skill = GetPlayerSkill2(playerid, jid);
- if(skill == 1) x = 30;
- else if(skill == 2) x = 90;
- else if(skill == 3) x = 210;
- else if(skill == 4) x = 450;
- return x;
- }
- function GetNeedPoints4(playerid, jid) {
- new x;
- new skill = GetPlayerSkill2(playerid, jid);
- if(skill == 1) x = 30;
- else if(skill == 2) x = 90;
- else if(skill == 3) x = 210;
- else if(skill == 4) x = 450;
- return x;
- }
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