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functiile

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May 31st, 2018
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  1. function JobPoints(playerid) {
  2. new level;
  3. switch(PlayerInfo[playerid][pJob]) {
  4. case 1: level = PlayerInfo[playerid][pFarmerSkill];
  5. case 2: level = PlayerInfo[playerid][pTruckerSkill];
  6. case 3: level = PlayerInfo[playerid][pWoodSkill];
  7. case 4: level = PlayerInfo[playerid][pJackerSkill];
  8. case 5: level = PlayerInfo[playerid][pMatSkill];
  9. case 8: level = PlayerInfo[playerid][pPizzaSkill];
  10. case 9: level = PlayerInfo[playerid][pCurierSkill];
  11. case 10: level = PlayerInfo[playerid][pFishSkill];
  12. case 11: level = PlayerInfo[playerid][pPilotSkill];
  13. case 12: level = PlayerInfo[playerid][pStivuitorSkill];
  14. }
  15. return level;
  16. }
  17.  
  18. function GetPlayerSkill(playerid) {
  19. new level;
  20. switch(PlayerInfo[playerid][pJob]) {
  21. case 1: {
  22. level = PlayerInfo[playerid][pFarmerSkill];
  23. if(level >= 0 && level < 30) level = 1;
  24. else if(level >= 30 && level < 90) level = 2;
  25. else if(level >= 90 && level < 210) level = 3;
  26. else if(level >= 210 && level < 450) level = 4;
  27. else if(level >= 450) level = 5;
  28. }
  29. case 2: {
  30. level = PlayerInfo[playerid][pTruckerSkill];
  31. if(level >= 0 && level < 30) level = 1;
  32. else if(level >= 30 && level < 90) level = 2;
  33. else if(level >= 90 && level < 210) level = 3;
  34. else if(level >= 210 && level < 450) level = 4;
  35. else if(level >= 450) level = 5;
  36. }
  37. case 3: {
  38. level = PlayerInfo[playerid][pWoodSkill];
  39. if(level >= 0 && level < 30) level = 1;
  40. else if(level >= 30 && level < 90) level = 2;
  41. else if(level >= 90 && level < 210) level = 3;
  42. else if(level >= 210 && level < 450) level = 4;
  43. else if(level >= 450) level = 5;
  44. }
  45. case 4: {
  46. level = PlayerInfo[playerid][pJackerSkill];
  47. if(level >= 0 && level < 30) level = 1;
  48. else if(level >= 30 && level < 90) level = 2;
  49. else if(level >= 90 && level < 210) level = 3;
  50. else if(level >= 210 && level < 450) level = 4;
  51. else if(level >= 450) level = 5;
  52. }
  53. case 5: {
  54. level = PlayerInfo[playerid][pMatSkill];
  55. if(level >= 0 && level < 30) level = 1;
  56. else if(level >= 30 && level < 90) level = 2;
  57. else if(level >= 90 && level < 210) level = 3;
  58. else if(level >= 210 && level < 450) level = 4;
  59. else if(level >= 450) level = 5;
  60. }
  61. case 8: {
  62. level = PlayerInfo[playerid][pPizzaSkill];
  63. if(level >= 0 && level < 30) level = 1;
  64. else if(level >= 30 && level < 90) level = 2;
  65. else if(level >= 90 && level < 210) level = 3;
  66. else if(level >= 210 && level < 450) level = 4;
  67. else if(level >= 450) level = 5;
  68. }
  69. case 9: {
  70. level = PlayerInfo[playerid][pCurierSkill];
  71. if(level >= 0 && level < 30) level = 1;
  72. else if(level >= 30 && level < 90) level = 2;
  73. else if(level >= 90 && level < 210) level = 3;
  74. else if(level >= 210 && level < 450) level = 4;
  75. else if(level >= 450) level = 5;
  76. }
  77. case 10: {
  78. level = PlayerInfo[playerid][pFishSkill];
  79. if(level >= 0 && level < 30) level = 1;
  80. else if(level >= 30 && level < 90) level = 2;
  81. else if(level >= 90 && level < 210) level = 3;
  82. else if(level >= 210 && level < 450) level = 4;
  83. else if(level >= 450) level = 5;
  84. }
  85. case 11: {
  86. level = PlayerInfo[playerid][pPilotSkill];
  87. if(level >= 0 && level < 30) level = 1;
  88. else if(level >= 30 && level < 90) level = 2;
  89. else if(level >= 90 && level < 210) level = 3;
  90. else if(level >= 210 && level < 450) level = 4;
  91. else if(level >= 450) level = 5;
  92. }
  93. case 12: {
  94. level = PlayerInfo[playerid][pStivuitorSkill];
  95. if(level >= 0 && level < 30) level = 1;
  96. else if(level >= 30 && level < 90) level = 2;
  97. else if(level >= 90 && level < 210) level = 3;
  98. else if(level >= 210 && level < 450) level = 4;
  99. else if(level >= 450) level = 5;
  100. }
  101. }
  102. return level;
  103. }
  104.  
  105. function GetPlayerSkill2(playerid, id) {
  106. new level;
  107. switch(id) {
  108. case 1: {
  109. level = PlayerInfo[playerid][pFarmerSkill];
  110. if(level >= 0 && level < 30) level = 1;
  111. else if(level >= 30 && level < 90) level = 2;
  112. else if(level >= 90 && level < 210) level = 3;
  113. else if(level >= 210 && level < 450) level = 4;
  114. else if(level >= 450) level = 5;
  115. }
  116. case 2: {
  117. level = PlayerInfo[playerid][pTruckerSkill];
  118. if(level >= 0 && level < 30) level = 1;
  119. else if(level >= 30 && level < 90) level = 2;
  120. else if(level >= 90 && level < 210) level = 3;
  121. else if(level >= 210 && level < 450) level = 4;
  122. else if(level >= 450) level = 5;
  123. }
  124. case 3: {
  125. level = PlayerInfo[playerid][pWoodSkill];
  126. if(level >= 0 && level < 30) level = 1;
  127. else if(level >= 30 && level < 90) level = 2;
  128. else if(level >= 90 && level < 210) level = 3;
  129. else if(level >= 210 && level < 450) level = 4;
  130. else if(level >= 450) level = 5;
  131. }
  132. case 4: {
  133. level = PlayerInfo[playerid][pJackerSkill];
  134. if(level >= 0 && level < 30) level = 1;
  135. else if(level >= 30 && level < 90) level = 2;
  136. else if(level >= 90 && level < 210) level = 3;
  137. else if(level >= 210 && level < 450) level = 4;
  138. else if(level >= 450) level = 5;
  139. }
  140. case 5: {
  141. level = PlayerInfo[playerid][pMatSkill];
  142. if(level >= 0 && level < 30) level = 1;
  143. else if(level >= 30 && level < 90) level = 2;
  144. else if(level >= 90 && level < 210) level = 3;
  145. else if(level >= 210 && level < 450) level = 4;
  146. else if(level >= 450) level = 5;
  147. }
  148. case 8: {
  149. level = PlayerInfo[playerid][pPizzaSkill];
  150. if(level >= 0 && level < 30) level = 1;
  151. else if(level >= 30 && level < 90) level = 2;
  152. else if(level >= 90 && level < 210) level = 3;
  153. else if(level >= 210 && level < 450) level = 4;
  154. else if(level >= 450) level = 5;
  155. }
  156. case 9: {
  157. level = PlayerInfo[playerid][pCurierSkill];
  158. if(level >= 0 && level < 30) level = 1;
  159. else if(level >= 30 && level < 90) level = 2;
  160. else if(level >= 90 && level < 210) level = 3;
  161. else if(level >= 210 && level < 450) level = 4;
  162. else if(level >= 450) level = 5;
  163. }
  164. case 10: {
  165. level = PlayerInfo[playerid][pFishSkill];
  166. if(level >= 0 && level < 30) level = 1;
  167. else if(level >= 30 && level < 90) level = 2;
  168. else if(level >= 90 && level < 210) level = 3;
  169. else if(level >= 210 && level < 450) level = 4;
  170. else if(level >= 450) level = 5;
  171. }
  172. case 11: {
  173. level = PlayerInfo[playerid][pPilotSkill];
  174. if(level >= 0 && level < 30) level = 1;
  175. else if(level >= 30 && level < 90) level = 2;
  176. else if(level >= 90 && level < 210) level = 3;
  177. else if(level >= 210 && level < 450) level = 4;
  178. else if(level >= 450) level = 5;
  179. }
  180. case 12: {
  181. level = PlayerInfo[playerid][pStivuitorSkill];
  182. if(level >= 0 && level < 30) level = 1;
  183. else if(level >= 30 && level < 90) level = 2;
  184. else if(level >= 90 && level < 210) level = 3;
  185. else if(level >= 210 && level < 450) level = 4;
  186. else if(level >= 450) level = 5;
  187. }
  188. }
  189. return level;
  190. }
  191.  
  192. function GetNeedPoints(playerid, jid) {
  193. new x;
  194. new skill = GetPlayerSkill2(playerid, jid);
  195. if(skill == 1) x = 30;
  196. else if(skill == 2) x = 90;
  197. else if(skill == 3) x = 210;
  198. else if(skill == 4) x = 450;
  199. return x;
  200. }
  201.  
  202. function GetNeedPoints4(playerid, jid) {
  203. new x;
  204. new skill = GetPlayerSkill2(playerid, jid);
  205. if(skill == 1) x = 30;
  206. else if(skill == 2) x = 90;
  207. else if(skill == 3) x = 210;
  208. else if(skill == 4) x = 450;
  209. return x;
  210. }
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