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- --class
- CLASS.Data = { }
- function CLASS:SetData( pl, key, val )
- self.Data[ pl ] = self.Data[ pl ] or { }
- self.Data[ pl ][ key ] = val
- if CLIENT then
- RunConsoleCommand( "setdata", key, val )
- end
- end
- --somewhere serverside
- local function SetData( pl, cmd, args )
- local key, val, class
- class = pl:GetPlayerClass( )
- if not class then
- return
- end
- class:SetData( key, val )
- end
- concommand.Add( "setdata", SetData )
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