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Jun 25th, 2017
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Lua 0.44 KB | None | 0 0
  1. --class
  2. CLASS.Data = { }
  3. function CLASS:SetData( pl, key, val )
  4.     self.Data[ pl ] = self.Data[ pl ] or { }
  5.     self.Data[ pl ][ key ] = val
  6.    
  7.     if CLIENT then
  8.         RunConsoleCommand( "setdata", key, val )
  9.     end
  10. end
  11.  
  12. --somewhere serverside
  13. local function SetData( pl, cmd, args )
  14.     local key, val, class
  15.    
  16.     class = pl:GetPlayerClass( )
  17.    
  18.     if not class then
  19.         return
  20.     end
  21.    
  22.     class:SetData( key, val )
  23. end
  24.  
  25. concommand.Add( "setdata", SetData )
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