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- Additional Artifact Interaction:
- -Consider these choices if you are facing a stax heavy meta that relies on artifacts
- By Force
- Fragmentize
- Vandalblast
- Abrade
- Disenchant
- Hurkyl's Recall
- Additional Stax Pieces:
- -Consider these choices for a more stax heavy approach to Elsha
- Blood Moon -Strong in a Consultation/T&T dominated Meta, requires additonal basics
- Rest in Peace -Strong into Hulk, Gitrog, and Kess. Doesn't play nice with intuition
- Steal Enchantment -Steals opposing Mystic Remoras, Carpet of Flowers, Necropotence ect.
- Verity Circle -Strong into dork heavy metas
- Grand Arbiter Augustine IV -Strong into Storm and FC heavy metas
- Aven Mindcensor -Really strong into pretty much every deck
- Containment Priest -Strong into Hulk
- Drannith Magistrate -Strong into most decks, notably excluding Hulk
- Torpor Orb -Stops ETB effects, notably Thassa's Oracle
- Alternate Counterspells:
- -Other viable counterspells with various strengths and weaknesses
- Force of Negation
- -Pro: Free Defensive counter.
- -Pro: Hits most relevant wincons and counters
- -Pro: Exiles.
- -Con: Not as strong offensively, can't be used to force through sorcery speed wincons or Elsha for free
- -Con: Can't stop creatures
- -Con: Card disadvantage
- Negate
- -Pro: Cheap to cast.
- -Pro: Reliably hits most relevant wincons and counters
- -Con: Can't Stop creatures
- Spell Pierce
- -Pro: CMC 1
- -Pro: Has the potential to stop most relevant wincons and counters
- -Con: Doesn't scale well into the game.
- -Con: Can't stop creatures
- Fierce Guardianship
- -Pro: Another potentially free counter once we have Elsha
- -Pro: Hits most relevant wincons and counters
- -Con: Pretty terrible when we don't have Elsha in play
- -Con: Can't stop creatures
- (Note: The reason we prefer Deflecting Swat is its ability to protect our things from Abrupt Decay and Dovin's Veto)
- Mana Leak
- -Pro: Cheap to cast.
- -Pro: Has the potential to stop most spells.
- -Con: Doesn't scale well into the game.
- Misdirection
- -Pro: Free interaction
- -Pro: Can stop opposing counterspells and removal (even if uncounterable)
- -Pro: Can cause large tempo swings by redirecting removal
- -Con: Card disadvantage
- -Con: Can't stop creatures
- -Con: Can't stop opposing wincons
- Stifle
- -Pro: CMC 1
- -Pro: One of the only ways to interact with activated/triggered abilities
- -Con: Really narrow
- Tale's End
- -Pro: Cheap to cast
- -Pro: Can stop opposing commanders
- -Pro: One of the only ways to interact with activated/triggered abilities
- -Con: Still pretty narrow
- Alternate Cantrips:
- -Other viable cantrips if your aiming for a stormier build
- Opt
- Predict
- Faithless Looting
- Serum Visions
- Sleight of Hand
- Mishra's bauble
- Alternate Wincons:
- -Other viable wincons for playstyle/meta considerations
- Isochron Scepter+Dramatic Reversal
- -With enough rocks in play generates infintie mana and infinite storm
- Ghostly Flicker+Mystic Sanctuary
- -With a rock that produces 3 and 3+ Islands generates infinite mana and storm
- Jace, Wielder of Mysteries
- -Wins the game with infinite draw
- Additional Tutors:
- -Other viable tutors. Typically less cost efficient and slower than cantrips but can work in slower builds
- Merchant Scroll -Notable Targets: Intuition, Pact of Negation, Whir of Invention, Cyclonic Rift
- Gamble -Versatile but inconsistent
- Utility Lands:
- -These are viable lands that provide utility, usually at the expense of producing colored mana and being fetchable
- Academy Ruins
- -Pro: Can bring back crucial combo pieces from our yard
- -Con: Colorless land
- -Con: Not fetchable
- Fiery Islet
- -Pro: Produces colors!
- -Pro: can draw cards
- -Con: not fetchable
- Hall of Heliod's Intervention
- -Pro: Can bring back really strong value cards (Mystic Remora, Underworld Breach)
- -Con: Kinda narrow, we don't run that many enchantments
- -Con: Colorless land
- -Con: Not fetchable
- Mystic Sanctuary
- -Pro: Enables an additional combo line with Ghostly Flicker
- -Pro: Can bring back counters at instant speed with fetches and Elsha
- -Pro: Produces colors!
- -Pro: Fetchable
- -Con: ETB tapped sometimes and provides no value when it does
- Snow-Covered Mountain
- -Pro: Mostly run alongside Back to Basics to have a fetchable red source that untaps
- -Con: Its a mountain.
- Additional Reducers:
- -Largely useful for stormier builds
- Helm of Awakening
- Sapphire Medallion
- Baral, Chief of Compliance
- Grand Arbiter Augustin IV
- Additional Rocks:
- -For speed or budget concerns
- Azorius Signet
- Izzet Signet
- Jeweled Amulet
- Mox Amber
- Budget Alternatives:
- -Some budget alternatives that can 1 to 1 sub some expensive options
- Winds of Change - Wheel of Fortune (please don't)
- Earthquake - Rolling Earthquake
- Time Spiral - Timetwister (can only be looped with Narset's Reversal)
- Echo of Eons - Timetwister
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