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- #include <iostream>
- #include <windows.h>
- #include "main.h"
- #include "d3d9.h"
- #include <ctime> //for the clock
- #include "Hacks.h"
- Hacks hacks;
- HRESULT CD3DManager::Initialize()
- {
- /*
- initialize Resources such as textures
- (managed and unmanaged [D3DPOOL]),
- vertex buffers, and other D3D rendering resources
- ...
- m_pD3Ddev->CreateTexture(..., ..., &m_pD3Dtexture);
- */
- //create our font
- hacks.CreateFont(m_pD3Ddev, "Moire");
- return S_OK;
- }
- HRESULT CD3DManager::PreReset()
- {
- /*
- release all UNMANAGED [D3DPOOL_DEFAULT]
- textures, vertex buffers, and other
- volitile resources
- ...
- _SAFE_RELEASE(m_pD3Dtexture);
- */
- return S_OK;
- }
- HRESULT CD3DManager::PostReset()
- {
- /*
- re-initialize all UNMANAGED [D3DPOOL_DEFAULT]
- textures, vertex buffers, and other volitile
- resources
- ...
- m_pD3Ddev->CreateTexture(..., ..., &m_pD3Dtexture);
- */
- return S_OK;
- }
- HRESULT CD3DManager::Release()
- {
- /*
- Release all textures, vertex buffers, and
- other resources
- ...
- _SAFE_RELEASE(m_pD3Dtexture);
- */
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT APIENTRY hkIDirect3DDevice9::QueryInterface(REFIID riid, LPVOID *ppvObj)
- {
- return m_pD3Ddev->QueryInterface(riid, ppvObj);
- }
- ULONG APIENTRY hkIDirect3DDevice9::AddRef()
- {
- m_refCount++;
- return m_pD3Ddev->AddRef();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::BeginScene()
- {
- static bool RunOnce = true;
- if (RunOnce)
- {
- RunOnce = false;
- hacks.InitializeMenuItems();
- }
- return m_pD3Ddev->BeginScene();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::BeginStateBlock()
- {
- return m_pD3Ddev->BeginStateBlock();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::Clear(DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
- {
- return m_pD3Ddev->Clear(Count, pRects, Flags, Color, Z, Stencil);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color)
- {
- return m_pD3Ddev->ColorFill(pSurface, pRect, color);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **ppSwapChain)
- {
- return m_pD3Ddev->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle)
- {
- return m_pD3Ddev->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
- {
- return m_pD3Ddev->CreateDepthStencilSurface(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle)
- {
- return m_pD3Ddev->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
- {
- return m_pD3Ddev->CreateOffscreenPlainSurface(Width, Height, Format, Pool, ppSurface, pSharedHandle);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader)
- {
- return m_pD3Ddev->CreatePixelShader(pFunction, ppShader);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery)
- {
- return m_pD3Ddev->CreateQuery(Type, ppQuery);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
- {
- return m_pD3Ddev->CreateRenderTarget(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB)
- {
- return m_pD3Ddev->CreateStateBlock(Type, ppSB);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle)
- {
- HRESULT ret = m_pD3Ddev->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
- #ifdef D3DHOOK_TEXTURES
- if (ret == D3D_OK) { new hkIDirect3DTexture9(ppTexture, this, Width, Height, Format); }
- #endif
- return ret;
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
- {
- return m_pD3Ddev->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl)
- {
- return m_pD3Ddev->CreateVertexDeclaration(pVertexElements, ppDecl);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader)
- {
- return m_pD3Ddev->CreateVertexShader(pFunction, ppShader);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle)
- {
- return m_pD3Ddev->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::DeletePatch(UINT Handle)
- {
- return m_pD3Ddev->DeletePatch(Handle);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE device, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
- {
- HRESULT hRet = m_pD3Ddev->DrawIndexedPrimitive(device, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
- return hRet;
- }
- HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinIndex, UINT NumVertices, UINT PrimitiveCount, CONST void *pIndexData, D3DFORMAT IndexDataFormat, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
- {
- return m_pD3Ddev->DrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
- {
- return m_pD3Ddev->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
- {
- return m_pD3Ddev->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::DrawRectPatch(UINT Handle, CONST float *pNumSegs, CONST D3DRECTPATCH_INFO *pRectPatchInfo)
- {
- return m_pD3Ddev->DrawRectPatch(Handle, pNumSegs, pRectPatchInfo);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::DrawTriPatch(UINT Handle, CONST float *pNumSegs, CONST D3DTRIPATCH_INFO *pTriPatchInfo)
- {
- return m_pD3Ddev->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::EndScene()
- {
- //Move our menu through keyboard import
- hacks.KeyboardInput();
- //Draws our menu with a ton of different colours
- hacks.DrawMenu(m_pD3Ddev);
- return m_pD3Ddev->EndScene();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB)
- {
- return m_pD3Ddev->EndStateBlock(ppSB);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::EvictManagedResources()
- {
- return m_pD3Ddev->EvictManagedResources();
- }
- UINT APIENTRY hkIDirect3DDevice9::GetAvailableTextureMem()
- {
- return m_pD3Ddev->GetAvailableTextureMem();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer)
- {
- return m_pD3Ddev->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetClipPlane(DWORD Index, float *pPlane)
- {
- return m_pD3Ddev->GetClipPlane(Index, pPlane);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9 *pClipStatus)
- {
- return m_pD3Ddev->GetClipStatus(pClipStatus);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters)
- {
- return m_pD3Ddev->GetCreationParameters(pParameters);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetCurrentTexturePalette(UINT *pPaletteNumber)
- {
- return m_pD3Ddev->GetCurrentTexturePalette(pPaletteNumber);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface)
- {
- return m_pD3Ddev->GetDepthStencilSurface(ppZStencilSurface);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetDeviceCaps(D3DCAPS9 *pCaps)
- {
- return m_pD3Ddev->GetDeviceCaps(pCaps);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetDirect3D(IDirect3D9 **ppD3D9)
- {
- HRESULT hRet = m_pD3Ddev->GetDirect3D(ppD3D9);
- if (SUCCEEDED(hRet))
- *ppD3D9 = m_pD3Dint;
- return hRet;
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode)
- {
- return m_pD3Ddev->GetDisplayMode(iSwapChain, pMode);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface)
- {
- return m_pD3Ddev->GetFrontBufferData(iSwapChain, pDestSurface);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetFVF(DWORD* pFVF)
- {
- return m_pD3Ddev->GetFVF(pFVF);
- }
- void APIENTRY hkIDirect3DDevice9::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp)
- {
- m_pD3Ddev->GetGammaRamp(iSwapChain, pRamp);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData)
- {
- return m_pD3Ddev->GetIndices(ppIndexData);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetLight(DWORD Index, D3DLIGHT9 *pLight)
- {
- return m_pD3Ddev->GetLight(Index, pLight);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetLightEnable(DWORD Index, BOOL *pEnable)
- {
- return m_pD3Ddev->GetLightEnable(Index, pEnable);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetMaterial(D3DMATERIAL9 *pMaterial)
- {
- return m_pD3Ddev->GetMaterial(pMaterial);
- }
- float APIENTRY hkIDirect3DDevice9::GetNPatchMode()
- {
- return m_pD3Ddev->GetNPatchMode();
- }
- unsigned int APIENTRY hkIDirect3DDevice9::GetNumberOfSwapChains()
- {
- return m_pD3Ddev->GetNumberOfSwapChains();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries)
- {
- return m_pD3Ddev->GetPaletteEntries(PaletteNumber, pEntries);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader)
- {
- return m_pD3Ddev->GetPixelShader(ppShader);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
- {
- return m_pD3Ddev->GetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount)
- {
- return m_pD3Ddev->GetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount)
- {
- return m_pD3Ddev->GetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus)
- {
- return m_pD3Ddev->GetRasterStatus(iSwapChain, pRasterStatus);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue)
- {
- return m_pD3Ddev->GetRenderState(State, pValue);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget)
- {
- return m_pD3Ddev->GetRenderTarget(RenderTargetIndex, ppRenderTarget);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface)
- {
- return m_pD3Ddev->GetRenderTargetData(pRenderTarget, pDestSurface);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue)
- {
- return m_pD3Ddev->GetSamplerState(Sampler, Type, pValue);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetScissorRect(RECT* pRect)
- {
- return m_pD3Ddev->GetScissorRect(pRect);
- }
- BOOL APIENTRY hkIDirect3DDevice9::GetSoftwareVertexProcessing()
- {
- return m_pD3Ddev->GetSoftwareVertexProcessing();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride)
- {
- return m_pD3Ddev->GetStreamSource(StreamNumber, ppStreamData, OffsetInBytes, pStride);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber, UINT* Divider)
- {
- return m_pD3Ddev->GetStreamSourceFreq(StreamNumber, Divider);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain)
- {
- return m_pD3Ddev->GetSwapChain(iSwapChain, pSwapChain);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
- {
- return m_pD3Ddev->GetTexture(Stage, ppTexture);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
- {
- return m_pD3Ddev->GetTextureStageState(Stage, Type, pValue);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
- {
- return m_pD3Ddev->GetTransform(State, pMatrix);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl)
- {
- return m_pD3Ddev->GetVertexDeclaration(ppDecl);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader)
- {
- return m_pD3Ddev->GetVertexShader(ppShader);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
- {
- return m_pD3Ddev->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount)
- {
- return m_pD3Ddev->GetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount)
- {
- return m_pD3Ddev->GetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::GetViewport(D3DVIEWPORT9 *pViewport)
- {
- return m_pD3Ddev->GetViewport(pViewport);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::LightEnable(DWORD LightIndex, BOOL bEnable)
- {
- return m_pD3Ddev->LightEnable(LightIndex, bEnable);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
- {
- return m_pD3Ddev->MultiplyTransform(State, pMatrix);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::Present(CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
- {
- return m_pD3Ddev->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags)
- {
- return m_pD3Ddev->ProcessVertices(SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
- }
- ULONG APIENTRY hkIDirect3DDevice9::Release()
- {
- if (--m_refCount == 0)
- m_pManager->Release();
- return m_pD3Ddev->Release();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS *pPresentationParameters)
- {
- m_pManager->PreReset();
- HRESULT hRet = m_pD3Ddev->Reset(pPresentationParameters);
- if (SUCCEEDED(hRet))
- {
- m_PresentParam = *pPresentationParameters;
- m_pManager->PostReset();
- }
- return hRet;
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetClipPlane(DWORD Index, CONST float *pPlane)
- {
- return m_pD3Ddev->SetClipPlane(Index, pPlane);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9 *pClipStatus)
- {
- return m_pD3Ddev->SetClipStatus(pClipStatus);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber)
- {
- return m_pD3Ddev->SetCurrentTexturePalette(PaletteNumber);
- }
- void APIENTRY hkIDirect3DDevice9::SetCursorPosition(int X, int Y, DWORD Flags)
- {
- m_pD3Ddev->SetCursorPosition(X, Y, Flags);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
- {
- return m_pD3Ddev->SetCursorProperties(XHotSpot, YHotSpot, pCursorBitmap);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil)
- {
- return m_pD3Ddev->SetDepthStencilSurface(pNewZStencil);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs)
- {
- return m_pD3Ddev->SetDialogBoxMode(bEnableDialogs);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetFVF(DWORD FVF)
- {
- return m_pD3Ddev->SetFVF(FVF);
- }
- void APIENTRY hkIDirect3DDevice9::SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp)
- {
- m_pD3Ddev->SetGammaRamp(iSwapChain, Flags, pRamp);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData)
- {
- return m_pD3Ddev->SetIndices(pIndexData);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetLight(DWORD Index, CONST D3DLIGHT9 *pLight)
- {
- return m_pD3Ddev->SetLight(Index, pLight);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9 *pMaterial)
- {
- return m_pD3Ddev->SetMaterial(pMaterial);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetNPatchMode(float nSegments)
- {
- return m_pD3Ddev->SetNPatchMode(nSegments);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY *pEntries)
- {
- return m_pD3Ddev->SetPaletteEntries(PaletteNumber, pEntries);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader)
- {
- return m_pD3Ddev->SetPixelShader(pShader);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount)
- {
- return m_pD3Ddev->SetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount)
- {
- return m_pD3Ddev->SetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount)
- {
- return m_pD3Ddev->SetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
- {
- return m_pD3Ddev->SetRenderState(State, Value);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget)
- {
- return m_pD3Ddev->SetRenderTarget(RenderTargetIndex, pRenderTarget);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
- {
- return m_pD3Ddev->SetSamplerState(Sampler, Type, Value);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetScissorRect(CONST RECT* pRect)
- {
- return m_pD3Ddev->SetScissorRect(pRect);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware)
- {
- return m_pD3Ddev->SetSoftwareVertexProcessing(bSoftware);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride)
- {
- return m_pD3Ddev->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber, UINT Divider)
- {
- return m_pD3Ddev->SetStreamSourceFreq(StreamNumber, Divider);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture)
- {
- #ifdef D3DHOOK_TEXTURES
- IDirect3DDevice9 *dev = NULL;
- if (pTexture != NULL && ((hkIDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK)
- {
- if (dev == this)
- return m_pD3Ddev->SetTexture(Stage, ((hkIDirect3DTexture9*)(pTexture))->m_D3Dtex);
- }
- #endif
- return m_pD3Ddev->SetTexture(Stage, pTexture);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
- {
- return m_pD3Ddev->SetTextureStageState(Stage, Type, Value);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
- {
- return m_pD3Ddev->SetTransform(State, pMatrix);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl)
- {
- return m_pD3Ddev->SetVertexDeclaration(pDecl);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader)
- {
- return m_pD3Ddev->SetVertexShader(pShader);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount)
- {
- return m_pD3Ddev->SetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount)
- {
- return m_pD3Ddev->SetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount)
- {
- return m_pD3Ddev->SetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9 *pViewport)
- {
- return m_pD3Ddev->SetViewport(pViewport);
- }
- BOOL APIENTRY hkIDirect3DDevice9::ShowCursor(BOOL bShow)
- {
- return m_pD3Ddev->ShowCursor(bShow);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter)
- {
- return m_pD3Ddev->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::TestCooperativeLevel()
- {
- return m_pD3Ddev->TestCooperativeLevel();
- }
- HRESULT APIENTRY hkIDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint)
- {
- return m_pD3Ddev->UpdateSurface(pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture)
- {
- return m_pD3Ddev->UpdateTexture(pSourceTexture, pDestinationTexture);
- }
- HRESULT APIENTRY hkIDirect3DDevice9::ValidateDevice(DWORD *pNumPasses)
- {
- return m_pD3Ddev->ValidateDevice(pNumPasses);
- }
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