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- ESX = nil
- local IsDead = false
- local IsAnimated = false
- local IsAlreadyDrunk = false
- local IsAlreadyDrugs = false
- local DrunkLevel = -1
- local DrugsLevel = -1
- local heroina = false
- local metamfetamina = false
- local kokaina = false
- local marihuana = false
- Citizen.CreateThread(function()
- while ESX == nil do
- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
- Citizen.Wait(0)
- end
- end)
- AddEventHandler('esx_basicneeds:resetStatus', function()
- TriggerEvent('esx_status:set', 'hunger', 500000)
- TriggerEvent('esx_status:set', 'thirst', 500000)
- TriggerEvent('esx_status:set', 'health', 1000000)
- end)
- RegisterNetEvent('esx_basicneeds:healPlayer')
- AddEventHandler('esx_basicneeds:healPlayer', function()
- -- restore hunger & thirst
- TriggerEvent('esx_status:set', 'hunger', 1000000)
- TriggerEvent('esx_status:set', 'thirst', 1000000)
- TriggerEvent('esx_status:set', 'health', 1000000)
- TriggerEvent('kartazdrowia:HealBones',"all")
- -- restore hp
- local playerPed = PlayerPedId()
- SetEntityHealth(playerPed, GetEntityMaxHealth(playerPed))
- end)
- RegisterNetEvent('esx_basicneeds:wylecz')
- AddEventHandler('esx_basicneeds:wylecz', function()
- -- restore hunger & thirst
- TriggerEvent('esx_status:set', 'health', 1000000)
- TriggerEvent('kartazdrowia:HealBones',"all")
- -- restore hp
- local playerPed = PlayerPedId()
- SetEntityHealth(playerPed, GetEntityMaxHealth(playerPed))
- end)
- AddEventHandler('esx:onPlayerDeath', function()
- IsDead = true
- end)
- AddEventHandler('playerSpawned', function(spawn)
- if IsDead then
- TriggerEvent('esx_basicneeds:resetStatus')
- end
- IsDead = false
- end)
- AddEventHandler('esx_status:loaded', function(status)
- TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F', function(status)
- return true
- end, function(status)
- status.remove(100)
- end)
- TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0C98F1', function(status)
- return true
- end, function(status)
- status.remove(75)
- end)
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(1000)
- local playerPed = PlayerPedId()
- local prevHealth = GetEntityHealth(playerPed)
- local health = prevHealth
- TriggerEvent('esx_status:getStatus', 'hunger', function(status)
- if status.val == 0 then
- if prevHealth <= 150 then
- health = health - 5
- else
- health = health - 1
- end
- end
- end)
- TriggerEvent('esx_status:getStatus', 'thirst', function(status)
- if status.val == 0 then
- if prevHealth <= 150 then
- health = health - 5
- else
- health = health - 1
- end
- end
- end)
- if health ~= prevHealth then
- SetEntityHealth(playerPed, health)
- end
- end
- end)
- end)
- AddEventHandler('esx_basicneeds:isEating', function(cb)
- cb(IsAnimated)
- end)
- RegisterNetEvent('esx_basicneeds:onEat')
- AddEventHandler('esx_basicneeds:onEat', function(prop_name)
- if not IsAnimated then
- prop_name = prop_name or 'prop_cs_burger_01'
- IsAnimated = true
- Citizen.CreateThread(function()
- local playerPed = PlayerPedId()
- local x,y,z = table.unpack(GetEntityCoords(playerPed))
- local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
- local boneIndex = GetPedBoneIndex(playerPed, 18905)
- AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
- ESX.Streaming.RequestAnimDict('mp_player_inteat@burger', function()
- TaskPlayAnim(playerPed, 'mp_player_inteat@burger', 'mp_player_int_eat_burger_fp', 8.0, -8, -1, 49, 0, 0, 0, 0)
- Citizen.Wait(3000)
- IsAnimated = false
- ClearPedSecondaryTask(playerPed)
- DeleteObject(prop)
- end)
- end)
- end
- end)
- RegisterNetEvent('esx_basicneeds:onDrink')
- AddEventHandler('esx_basicneeds:onDrink', function(prop_name)
- if not IsAnimated then
- prop_name = prop_name or 'prop_ld_flow_bottle'
- IsAnimated = true
- Citizen.CreateThread(function()
- local playerPed = PlayerPedId()
- local x,y,z = table.unpack(GetEntityCoords(playerPed))
- local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
- local boneIndex = GetPedBoneIndex(playerPed, 18905)
- AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
- ESX.Streaming.RequestAnimDict('mp_player_intdrink', function()
- TaskPlayAnim(playerPed, 'mp_player_intdrink', 'loop_bottle', 1.0, -1.0, 2000, 0, 1, true, true, true)
- Citizen.Wait(3000)
- IsAnimated = false
- ClearPedSecondaryTask(playerPed)
- DeleteObject(prop)
- end)
- end)
- end
- end)
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