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- Name: common
- Display: Common
- Colour: '&f'
- Item:
- # Display name of the item generated by this tier
- # Variables are:
- # - %c% - Tier color
- # - %prefix_tier% - Random prefix of tier from ../prefixes/tiers/<tiername>.txt
- # - %prefix_material% - Random prefix of item material from ../prefixes/materials/<material>.txt
- # - %prefix_type% - Random prefix of item type like SWORD, AXE, etc. from ../prefixes/types/<type>.txt
- # - %suffix_tier% - Random suffix of tier from ../suffixes/tiers/<tiername>.txt
- # - %suffix_material% - Random suffix of item material from ../suffixes/materials/<tiername>.txt
- # - %suffix_type% - Random suffix of item type like SWORD, AXE, etc. from ../suffixes/types/<type>.txt
- # - %itemtype% - Item type like Boots, Pickaxe, etc. without material name
- Display: '%c%%prefix_tier% %prefix_material% %prefix_type% %itemtype% %suffix_material% %suffix_type% %suffix_tier%'
- # Base item lore
- # Variables are:
- # - %c% - Tier color
- # - %attribute-name% (LOWER CASE) - Attribute lore
- # - %gems% - Socket Gems
- # - %enchants% - Socket Enchants
- # - %soulbound% - Soulbound/Non-Transfer
- # NOTE: Do not use any another chars with attributes, it will not work!
- Lore:
- - '&8&m----------&8&l[ &f&lDescription &8&l]&8&m----------'
- - '&7Type: &f%type%'
- - '&7Tier:%c% %tier%'
- - '%damagetype%'
- - '%soulbound%'
- - '%class%'
- - '%level%'
- - '&8&m----------&8&l[ %c%&lAttributes &8&l]&8&m----------'
- - '%damage%'
- - '%pvpdamage%'
- - '%pvedamage%'
- - '%penetration%'
- - '%critchance%'
- - '%critical%'
- - '%blockchance%'
- - '%blockrate%'
- - '%defense%'
- - '%pvpdefense%'
- - '%pvedefense%'
- - '%firedefense%'
- - '%magicdefense%'
- - '%poisondefense%'
- - '%movementspeed%'
- - '%attackspeed%'
- - '%durability%'
- - '&8&m----------&8&l[ &e&lBonuses &8&l]&8&m----------'
- - '%bonus%'
- - '%gems%'
- - '%enchants%'
- - '%runes%'
- - '%abilities%'
- # Level required to use this item
- # Random value in range: <MIN:MAX>
- LevelToUse: '0:5'
- # Items types listed here won't be used in this tier
- # You can disable the item material group using type like this: WOOD* (DON'T FORGET TO USE '*')
- # You can disable the specified item type like this: WOOD_SWORD
- # You can disable the item group like this: ARMOR/WEAPON/TOOL
- DisabledMaterials:
- Reverse: false
- List:
- - DIAMOND*
- - IRON*
- - CHAINMAIL*
- ClassToUse:
- - Warrior
- # Here you can set enchants for the items
- # Set list to Enchants: [] if no enchants or set Min and Max to negative like '-1'
- Enchants:
- Min: 1
- Max: 3
- Safe: false
- List:
- - ARROW_KNOCKBACK:1:3
- - ARROW_INFINITE:1:3
- - ARROW_FIRE:1:3
- - DAMAGE_ALL:1:3
- - DAMAGE_ARTHROPODS:1:3
- - DAMAGE_UNDEAD:1:3
- - DIG_SPEED:1:3
- - DURABILITY:1:3
- - FIRE_ASPECT:1:3
- - KNOCKBACK:1:3
- - LOOT_BONUS_BLOCKS:1:1
- - LOOT_BONUS_MOBS:1:3
- - OXYGEN:1:3
- - PROTECTION_ENVIRONMENTAL:1:3
- - PROTECTION_FALL:1:3
- - PROTECTION_FIRE:1:3
- - PROTECTION_PROJECTILE:1:3
- - PROTECTION_EXPLOSIONS:1:3
- - SILK_TOUCH:1:3
- - THORNS:1:3
- Flags:
- - HIDE_ATTRIBUTES
- - HIDE_ENCHANTS
- DamageTypes:
- - PHYSICAL
- # Set if items will be needed to use with Soulbound only or Not
- # Soulbound - item can not be used while not soulbounded. After that item can be used only by player that set soul.
- # Untradeable - item can not be transferred to other players.
- # Do not set both to 'true' - it will have no effect
- Bind:
- Soulbound: false
- Untradeable: false
- # Base attributes for items from this tier
- # Syntax is 'ATTRIBUTE: <CHANCE-TO-GET>:<VALUE-RANGE>'
- # Example: Damage: 50:5.10-25.15 Where: 50 is chance to get this attribute, 5.10 is Minimal damage, 25.15 is Maximal damage
- # If you don't want to use one of them just set the chance to negative, like -1
- Attributes:
- Damage: '100:5.0-15.0'
- PvPDamage: '0:0.5-5.0'
- PvEDamage: '5:1.0-3.0'
- DodgeChance: '20:1-8'
- BlockChance: '15:1-5'
- BlockRate: '100:1-7'
- Defense: '100:1.25-10.35'
- PvPDefense: '0:5-10'
- PvEDefense: '1:1-5'
- PoisonDefense: '1:1-3'
- FireDefense: '1:1-3'
- MagicDefense: '1:1-3'
- CritChance: '30:1.05-10.95'
- Critical: '100:1.0-1.35'
- MovementSpeed: '10:0.01-0.09'
- Durability: '100:200-600'
- Durability8: false
- Penetration: '13:1-10'
- AttackSpeed: '10:1-5'
- BonusAttributes:
- Min: 1
- Max: 5
- Damage: -1:+5
- PvPDamage: -1%:+5%
- PvEDamage: -1%:+5%
- DodgeChance: -1%:+5%
- BlockChance: -1%:+5%
- BlockRate: -1%:+5%
- Defense: -1:+5
- PvPDefense: -1%:+5%
- PvEDefense: -1%:+5%
- PoisonDefense: -1%:+5%
- FireDefense: -1%:+5%
- MagicDefense: -1%:+5%
- CritChance: -1%:+5%
- Critical: -1.5:+4.25
- MovementSpeed: -1%:+5%
- Penetration: '-1%:+5%'
- AttackSpeed: '-1%:+5%'
- # Amount of socket slots for every type sockets
- # The syntax is like attributes - '<CHANCE-TO-GET>:<VALUE-RANGE>'
- Sockets:
- Gem: '50:1-2'
- Enchant: '25:1-1'
- Rune: '15:1-1'
- Ability: '5:1-1'
- Drops:
- # Chance to drop item with this tier
- Chance: 0.9
- # If 'true' it will broadcast the message when someone find item with this tier
- FindBroadcast: false
- # Worlds, where entities will be able to drop items with this tier
- Worlds:
- - world
- - world_nether
- - world_the_end
- # Entities that spawned by one of reasons listed below wont drop items with this tier
- # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- PreventFrom:
- EGG: true
- DISPENSE_EGG: true
- SPAWNER: true
- SPAWNER_EGG: true
- SLIME_SPLIT: true
- # Entity types that can drop items with this tier
- # Variables are:
- # - ALL - all entities
- # - HOSTILE - only hostile entities
- # - PASSIVE - only passive entities
- # - <ENTITY_TYPE> - only specified entity type
- # You can combine values like HOSTILE and PIG, PASSIVE and ZOMBIE and HUSK, etc.
- EntityTypes:
- - ALL
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