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exmaple_tier.yml

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Jul 22nd, 2017
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  1. Name: common
  2. Display: Common
  3. Colour: '&f'
  4. Item:
  5.  # Display name of the item generated by this tier
  6.   # Variables are:
  7.   # - %c% - Tier color
  8.   # - %prefix_tier% - Random prefix of tier from ../prefixes/tiers/<tiername>.txt
  9.   # - %prefix_material% - Random prefix of item material from ../prefixes/materials/<material>.txt
  10.   # - %prefix_type% - Random prefix of item type like SWORD, AXE, etc. from ../prefixes/types/<type>.txt
  11.   # - %suffix_tier% - Random suffix of tier from ../suffixes/tiers/<tiername>.txt
  12.   # - %suffix_material% - Random suffix of item material from ../suffixes/materials/<tiername>.txt
  13.   # - %suffix_type% - Random suffix of item type like SWORD, AXE, etc. from ../suffixes/types/<type>.txt
  14.   # - %itemtype% - Item type like Boots, Pickaxe, etc. without material name
  15.   Display: '%c%%prefix_tier% %prefix_material% %prefix_type% %itemtype% %suffix_material% %suffix_type% %suffix_tier%'
  16.   # Base item lore
  17.   # Variables are:
  18.   # - %c% - Tier color
  19.   # - %attribute-name% (LOWER CASE) - Attribute lore
  20.   # - %gems% - Socket Gems
  21.   # - %enchants% - Socket Enchants
  22.   # - %soulbound% - Soulbound/Non-Transfer
  23.   # NOTE: Do not use any another chars with attributes, it will not work!
  24.   Lore:
  25.  - '&8&m----------&8&l[ &f&lDescription &8&l]&8&m----------'
  26.   - '&7Type: &f%type%'
  27.   - '&7Tier:%c% %tier%'
  28.   - '%damagetype%'
  29.   - '%soulbound%'
  30.   - '%class%'
  31.   - '%level%'
  32.   - '&8&m----------&8&l[ %c%&lAttributes &8&l]&8&m----------'
  33.   - '%damage%'
  34.   - '%pvpdamage%'
  35.   - '%pvedamage%'
  36.   - '%penetration%'
  37.   - '%critchance%'
  38.   - '%critical%'
  39.   - '%blockchance%'
  40.   - '%blockrate%'
  41.   - '%defense%'
  42.   - '%pvpdefense%'
  43.   - '%pvedefense%'
  44.   - '%firedefense%'
  45.   - '%magicdefense%'
  46.   - '%poisondefense%'
  47.   - '%movementspeed%'
  48.   - '%attackspeed%'
  49.   - '%durability%'
  50.   - '&8&m----------&8&l[ &e&lBonuses &8&l]&8&m----------'
  51.   - '%bonus%'
  52.   - '%gems%'
  53.   - '%enchants%'
  54.   - '%runes%'
  55.   - '%abilities%'
  56.   # Level required to use this item
  57.   # Random value in range: <MIN:MAX>
  58.   LevelToUse: '0:5'
  59.   # Items types listed here won't be used in this tier
  60.   # You can disable the item material group using type like this: WOOD* (DON'T FORGET TO USE '*')
  61.   # You can disable the specified item type like this: WOOD_SWORD
  62.   # You can disable the item group like this: ARMOR/WEAPON/TOOL
  63.   DisabledMaterials:
  64.     Reverse: false
  65.     List:
  66.    - DIAMOND*
  67.     - IRON*
  68.     - CHAINMAIL*
  69.   ClassToUse:
  70.  - Warrior
  71.   # Here you can set enchants for the items
  72.   # Set list to Enchants: [] if no enchants or set Min and Max to negative like '-1'
  73.   Enchants:
  74.     Min: 1
  75.     Max: 3
  76.     Safe: false
  77.     List:
  78.    - ARROW_KNOCKBACK:1:3
  79.     - ARROW_INFINITE:1:3
  80.     - ARROW_FIRE:1:3
  81.     - DAMAGE_ALL:1:3
  82.     - DAMAGE_ARTHROPODS:1:3
  83.     - DAMAGE_UNDEAD:1:3
  84.     - DIG_SPEED:1:3
  85.     - DURABILITY:1:3
  86.     - FIRE_ASPECT:1:3
  87.     - KNOCKBACK:1:3
  88.     - LOOT_BONUS_BLOCKS:1:1
  89.     - LOOT_BONUS_MOBS:1:3
  90.     - OXYGEN:1:3
  91.     - PROTECTION_ENVIRONMENTAL:1:3
  92.     - PROTECTION_FALL:1:3
  93.     - PROTECTION_FIRE:1:3
  94.     - PROTECTION_PROJECTILE:1:3
  95.     - PROTECTION_EXPLOSIONS:1:3
  96.     - SILK_TOUCH:1:3
  97.     - THORNS:1:3
  98.   Flags:
  99.  - HIDE_ATTRIBUTES
  100.   - HIDE_ENCHANTS
  101.   DamageTypes:
  102.  - PHYSICAL
  103.   # Set if items will be needed to use with Soulbound only or Not
  104.   # Soulbound - item can not be used while not soulbounded. After that item can be used only by player that set soul.
  105.   # Untradeable - item can not be transferred to other players.
  106.   # Do not set both to 'true' - it will have no effect
  107.   Bind:
  108.     Soulbound: false
  109.     Untradeable: false
  110.   # Base attributes for items from this tier
  111.   # Syntax is 'ATTRIBUTE: <CHANCE-TO-GET>:<VALUE-RANGE>'
  112.   # Example: Damage: 50:5.10-25.15 Where: 50 is chance to get this attribute, 5.10 is Minimal damage, 25.15 is Maximal damage
  113.   # If you don't want to use one of them just set the chance to negative, like -1
  114.   Attributes:
  115.     Damage: '100:5.0-15.0'
  116.     PvPDamage: '0:0.5-5.0'
  117.     PvEDamage: '5:1.0-3.0'
  118.     DodgeChance: '20:1-8'
  119.     BlockChance: '15:1-5'
  120.     BlockRate: '100:1-7'
  121.     Defense: '100:1.25-10.35'
  122.     PvPDefense: '0:5-10'
  123.     PvEDefense: '1:1-5'
  124.     PoisonDefense: '1:1-3'
  125.     FireDefense: '1:1-3'
  126.     MagicDefense: '1:1-3'
  127.     CritChance: '30:1.05-10.95'
  128.     Critical: '100:1.0-1.35'
  129.     MovementSpeed: '10:0.01-0.09'
  130.     Durability: '100:200-600'
  131.     Durability8: false
  132.     Penetration: '13:1-10'
  133.     AttackSpeed: '10:1-5'
  134.   BonusAttributes:
  135.     Min: 1
  136.     Max: 5
  137.     Damage: -1:+5
  138.     PvPDamage: -1%:+5%
  139.     PvEDamage: -1%:+5%
  140.     DodgeChance: -1%:+5%
  141.     BlockChance: -1%:+5%
  142.     BlockRate: -1%:+5%
  143.     Defense: -1:+5
  144.     PvPDefense: -1%:+5%
  145.     PvEDefense: -1%:+5%
  146.     PoisonDefense: -1%:+5%
  147.     FireDefense: -1%:+5%
  148.     MagicDefense: -1%:+5%
  149.     CritChance: -1%:+5%
  150.     Critical: -1.5:+4.25
  151.     MovementSpeed: -1%:+5%
  152.     Penetration: '-1%:+5%'
  153.     AttackSpeed: '-1%:+5%'
  154.   # Amount of socket slots for every type sockets
  155.   # The syntax is like attributes - '<CHANCE-TO-GET>:<VALUE-RANGE>'
  156.   Sockets:
  157.     Gem: '50:1-2'
  158.     Enchant: '25:1-1'
  159.     Rune: '15:1-1'
  160.     Ability: '5:1-1'
  161. Drops:
  162.  # Chance to drop item with this tier
  163.   Chance: 0.9
  164.   # If 'true' it will broadcast the message when someone find item with this tier
  165.   FindBroadcast: false
  166.   # Worlds, where entities will be able to drop items with this tier
  167.   Worlds:
  168.  - world
  169.   - world_nether
  170.   - world_the_end
  171.   # Entities that spawned by one of reasons listed below wont drop items with this tier
  172.   # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  173.   PreventFrom:
  174.     EGG: true
  175.     DISPENSE_EGG: true
  176.     SPAWNER: true
  177.     SPAWNER_EGG: true
  178.     SLIME_SPLIT: true
  179.   # Entity types that can drop items with this tier
  180.   # Variables are:
  181.   # - ALL - all entities
  182.   # - HOSTILE - only hostile entities
  183.   # - PASSIVE - only passive entities
  184.   # - <ENTITY_TYPE> - only specified entity type
  185.   # You can combine values like HOSTILE and PIG, PASSIVE and ZOMBIE and HUSK, etc.
  186.   EntityTypes:
  187.  - ALL
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