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- local _ = game.ReplicatedStorage
- local Obbies, ObbyM = require(_.ClientDB.ObbyDB), require(_.ClientModules.Game.ObbyM)
- local Location = require(_.ClientModules.Core.InteriorsM.Location)
- Location:__init("Obbies", "MainDoor", {exiting_door = "Obbies/MainDoor"})
- for Obby, Data in pairs(Obbies) do
- Location:__init(Obby, "MainDoor", {exiting_door = Obby.."/MainDoor"})
- pcall(ObbyM.enter_obby, workspace.Interiors:WaitForChild(Obby, 300))
- ObbyM.complete_obby()
- end
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