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Dragon_Dupe_Channel

adoptme-badges

Jan 2nd, 2022
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  1. local _ = game.ReplicatedStorage
  2. local Obbies, ObbyM = require(_.ClientDB.ObbyDB), require(_.ClientModules.Game.ObbyM)
  3. local Location = require(_.ClientModules.Core.InteriorsM.Location)
  4. Location:__init("Obbies", "MainDoor", {exiting_door = "Obbies/MainDoor"})
  5. for Obby, Data in pairs(Obbies) do
  6. Location:__init(Obby, "MainDoor", {exiting_door = Obby.."/MainDoor"})
  7. pcall(ObbyM.enter_obby, workspace.Interiors:WaitForChild(Obby, 300))
  8. ObbyM.complete_obby()
  9. end
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