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monotreeme

Shadow Spell List

Jun 9th, 2015
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  1. Shadow Spells/Abilities
  2. ================
  3. =====Tier 1=====
  4. ================
  5. Shadow Jump
  6. >2-Mana
  7. >can only be cast in areas of darkness or Shadow
  8. pass from one zone to another without crossing the intervening distance
  9.  
  10. Dark Shard
  11. >1-Mana
  12. in areas of heavy darkness EITHER negate Mana cost OR X successive attacks can be made at a cost of 1-Mana each where X is player level
  13. ranged attack
  14.  
  15. Illusion
  16. >1-Mana(sustain @1-Mana/Round)
  17. all attacks made by target entities in a specific Zone are made at -10 to hit
  18.  
  19. ================
  20. =====Tier 2=====
  21. ================
  22. Light Drinker
  23. >2-Mana(sustain @1-Mana/round)
  24. >Requires Shadow Jump
  25. entities in Current Zone suffer -15 to hit you
  26. opponents in zone must pass a threshhold=20 Willpower check or flee.
  27. the value of this check increases by 5 for every round the effect is active
  28. fear effect can be countered by a tough (threshhold 50) inspire check
  29.  
  30. Shade
  31. >2-Mana
  32. >Requires Dark Shards
  33. sommuon shadow copies (duration 3 rounds each)
  34. >Lake; 6d10
  35. >+5 Dodge
  36. >+5 to hit
  37. HP=4
  38.  
  39. Mark of Fear
  40. >3-Mana
  41. >Requires Illusion
  42. on hit target is subject to a threshhold=20 Willpower check
  43. the value of this check increases by 10 for every round the effect is active
  44. the effect can only be dispelled by crossing 3 zones directly away from the caster
  45.  
  46. ================
  47. =====Tier 3=====
  48. ================
  49. Vorpal Weapons
  50. >unlocked, applies to all personal weapons
  51. >Requires Light Drinker
  52. Melee combat now ignores armor and halves(rounded down) protecting magic
  53. +10 to hit
  54. only one weapon enchant per weapon per character
  55. Snicker-Snack
  56.  
  57. Dark Shard Storm
  58. >3-Mana
  59. >Requires Shade
  60. Ranged attack
  61. AOE target Zone
  62. +10 to hit
  63. +5 damage
  64.  
  65. Nocturne
  66. >Unlocked, Mana cost is 4 upon exiting well Lighted places
  67. >Requires Mark of Fear
  68. +10 to hit
  69. +10 damage
  70. +10 footwork
  71. double Mana regeneration
  72. +2d10 to Lake
  73. effect is ended by presence of sgnificant light.
  74.  
  75. ================
  76. =====Tier 4=====
  77. ================
  78. Umbra
  79. >6-Mana (4-Mana/round)
  80. >Requires at least 1 Tier 3 Shadow Spell
  81. AOE Current Zone
  82. all enemies are blinded
  83. Nocturne does not come into effect unless it already was
  84. Ranged attacks into the effected Zone are made at -20
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