Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Shadow Spells/Abilities
- ================
- =====Tier 1=====
- ================
- Shadow Jump
- >2-Mana
- >can only be cast in areas of darkness or Shadow
- pass from one zone to another without crossing the intervening distance
- Dark Shard
- >1-Mana
- in areas of heavy darkness EITHER negate Mana cost OR X successive attacks can be made at a cost of 1-Mana each where X is player level
- ranged attack
- Illusion
- >1-Mana(sustain @1-Mana/Round)
- all attacks made by target entities in a specific Zone are made at -10 to hit
- ================
- =====Tier 2=====
- ================
- Light Drinker
- >2-Mana(sustain @1-Mana/round)
- >Requires Shadow Jump
- entities in Current Zone suffer -15 to hit you
- opponents in zone must pass a threshhold=20 Willpower check or flee.
- the value of this check increases by 5 for every round the effect is active
- fear effect can be countered by a tough (threshhold 50) inspire check
- Shade
- >2-Mana
- >Requires Dark Shards
- sommuon shadow copies (duration 3 rounds each)
- >Lake; 6d10
- >+5 Dodge
- >+5 to hit
- HP=4
- Mark of Fear
- >3-Mana
- >Requires Illusion
- on hit target is subject to a threshhold=20 Willpower check
- the value of this check increases by 10 for every round the effect is active
- the effect can only be dispelled by crossing 3 zones directly away from the caster
- ================
- =====Tier 3=====
- ================
- Vorpal Weapons
- >unlocked, applies to all personal weapons
- >Requires Light Drinker
- Melee combat now ignores armor and halves(rounded down) protecting magic
- +10 to hit
- only one weapon enchant per weapon per character
- Snicker-Snack
- Dark Shard Storm
- >3-Mana
- >Requires Shade
- Ranged attack
- AOE target Zone
- +10 to hit
- +5 damage
- Nocturne
- >Unlocked, Mana cost is 4 upon exiting well Lighted places
- >Requires Mark of Fear
- +10 to hit
- +10 damage
- +10 footwork
- double Mana regeneration
- +2d10 to Lake
- effect is ended by presence of sgnificant light.
- ================
- =====Tier 4=====
- ================
- Umbra
- >6-Mana (4-Mana/round)
- >Requires at least 1 Tier 3 Shadow Spell
- AOE Current Zone
- all enemies are blinded
- Nocturne does not come into effect unless it already was
- Ranged attacks into the effected Zone are made at -20
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement