gtarlRobbe

[SCM] Badboy [OUTDATED]

Feb 8th, 2015
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C++ 0.84 KB | None | 0 0
  1. {$CLEO .cs}
  2.  
  3. //-------------MAIN---------------
  4. 03A4: name_thread 'BADBOY'
  5. 0247: load_model #MAFFA
  6. 0247: load_model #CHEETAH
  7.  
  8. :BADBOY_01
  9. 0001: wait 0 ms
  10. 0248:   model #MAFFA available
  11. 0248:   model #CHEETAH available
  12. 004D: jump_if_false @BADBOY_01
  13.  
  14. :BADBOY_02
  15. 0001: wait 0 ms
  16. 00D6: if
  17. 0256:   player $PLAYER_CHAR defined
  18. 004D: jump_if_false @BADBOY_02
  19. 00D6: if
  20. 0038:   $ONMISSION == 0
  21. 004D: jump_if_false @BADBOY_03
  22.  
  23. :BADBOY_03
  24. 0001: wait 0 ms
  25. 00A5: 1@ = create_car #CHEETAH at 2339.3948 -1251.5576 22.5
  26. 0175: set_car 1@ Z_angle_to 87.3165
  27. 0224: set_car 1@ health_to 6000
  28. 053F: set_car 1@ tires_vulnerability 0
  29. 0229: set_car 1@ primary_color_to 0 secondary_color_to 0
  30. wait 4000 ms
  31. 009A: 2@ = create_actor_pedtype 6 model #MAFFA at 0.0 0.0 0.0
  32. 0173: set_actor 2@ Z_angle_to 264.6016
  33.  
  34. 0001: wait 1000 ms
  35. end_thread
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