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Jan 15th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/cp_something_a2/harvest/ground_to_green_grass_001_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 10 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Overlay touching too many faces (touching 92, max 64)
  35. Overlay overlays/patch007 at -1880.0 -5944.0 -32.0
  36.  
  37. ** Executing...
  38. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  39. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2"
  40.  
  41. Valve Software - vvis.exe (Aug 2 2018)
  42. 4 threads
  43. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp
  44. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.prt
  45. 799 portalclusters
  46. 2155 numportals
  47. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (63)
  49. Optimized: 2183 visible clusters (0.90%)
  50. Total clusters visible: 242009
  51. Average clusters visible: 302
  52. Building PAS...
  53. Average clusters audible: 748
  54. visdatasize:158050 compressed from 166192
  55. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp
  56. 1 minute, 3 seconds elapsed
  57.  
  58. ** Executing...
  59. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  60. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2"
  61.  
  62. Valve Software - vrad.exe SSE (Jul 18 2018)
  63.  
  64. Valve Radiosity Simulator
  65. 4 threads
  66. [Reading texlights from 'lights.rad']
  67. unknown light specifier type - lights
  68.  
  69. [56 texlights parsed from 'lights.rad']
  70.  
  71. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp
  72. Setting up ray-trace acceleration structure... Done (0.73 seconds)
  73. 3310 faces
  74. 2531933 square feet [364598368.00 square inches]
  75. 42 Displacements
  76. 83788 Square Feet [12065591.00 Square Inches]
  77. 3310 patches before subdivision
  78. 125540 patches after subdivision
  79. sun extent from map=0.000000
  80. 38 direct lights
  81. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
  82. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
  83. transfers 6527759, max 547
  84. transfer lists: 49.8 megs
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #1 added RGB(675717, 246003, 140742)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #2 added RGB(71886, 9828, 3738)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #3 added RGB(8712, 518, 116)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #4 added RGB(1088, 29, 4)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #5 added RGB(145, 2, 0)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #6 added RGB(21, 0, 0)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #7 added RGB(3, 0, 0)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #8 added RGB(1, 0, 0)
  101. Build Patch/Sample Hash Table(s).....Done<0.0380 sec>
  102. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  103. FinalLightFace Done
  104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  105. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
  106. Writing leaf ambient...done
  107. Ready to Finish
  108.  
  109. Object names Objects/Maxobjs Memory / Maxmem Fullness
  110. ------------ --------------- --------------- --------
  111. models 50/1024 2400/49152 ( 4.9%)
  112. brushes 372/8192 4464/98304 ( 4.5%)
  113. brushsides 2407/65536 19256/524288 ( 3.7%)
  114. planes 1484/65536 29680/1310720 ( 2.3%)
  115. vertexes 5158/65536 61896/786432 ( 7.9%)
  116. nodes 2020/65536 64640/2097152 ( 3.1%)
  117. texinfos 174/12288 12528/884736 ( 1.4%)
  118. texdata 14/2048 448/65536 ( 0.7%)
  119. dispinfos 42/0 7392/0 ( 0.0%)
  120. disp_verts 12138/0 242760/0 ( 0.0%)
  121. disp_tris 21504/0 43008/0 ( 0.0%)
  122. disp_lmsamples 196949/0 196949/0 ( 0.0%)
  123. faces 3310/65536 185360/3670016 ( 5.1%)
  124. hdr faces 0/65536 0/3670016 ( 0.0%)
  125. origfaces 1254/65536 70224/3670016 ( 1.9%)
  126. leaves 2071/65536 66272/2097152 ( 3.2%)
  127. leaffaces 3628/65536 7256/131072 ( 5.5%)
  128. leafbrushes 1258/65536 2516/131072 ( 1.9%)
  129. areas 2/256 16/2048 ( 0.8%)
  130. surfedges 20396/512000 81584/2048000 ( 4.0%)
  131. edges 11167/256000 44668/1024000 ( 4.4%)
  132. LDR worldlights 38/8192 3344/720896 ( 0.5%)
  133. HDR worldlights 0/8192 0/720896 ( 0.0%)
  134. leafwaterdata 0/32768 0/393216 ( 0.0%)
  135. waterstrips 300/32768 3000/327680 ( 0.9%)
  136. waterverts 0/65536 0/786432 ( 0.0%)
  137. waterindices 4452/65536 8904/131072 ( 6.8%)
  138. cubemapsamples 0/1024 0/16384 ( 0.0%)
  139. overlays 33/512 11616/180224 ( 6.4%)
  140. LDR lightdata [variable] 3393184/0 ( 0.0%)
  141. HDR lightdata [variable] 0/0 ( 0.0%)
  142. visdata [variable] 158050/16777216 ( 0.9%)
  143. entdata [variable] 70851/393216 (18.0%)
  144. LDR ambient table 2071/65536 8284/262144 ( 3.2%)
  145. HDR ambient table 2071/65536 8284/262144 ( 3.2%)
  146. LDR leaf ambient 10798/65536 302344/1835008 (16.5%)
  147. HDR leaf ambient 2071/65536 57988/1835008 ( 3.2%)
  148. occluders 0/0 0/0 ( 0.0%)
  149. occluder polygons 0/0 0/0 ( 0.0%)
  150. occluder vert ind 0/0 0/0 ( 0.0%)
  151. detail props [variable] 1/12 ( 8.3%)
  152. static props [variable] 1/5752 ( 0.0%)
  153. pakfile [variable] 588/0 ( 0.0%)
  154. physics [variable] 2574411/4194304 (61.4%)
  155. physics terrain [variable] 0/1048576 ( 0.0%)
  156.  
  157. Level flags = 0
  158.  
  159. Total triangle count: 8762
  160. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp
  161. 27 seconds elapsed
  162.  
  163. ** Executing...
  164. ** Command: Copy File
  165. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_something_a2.bsp"
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