Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_something_a2/harvest/ground_to_green_grass_001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 10 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 92, max 64)
- Overlay overlays/patch007 at -1880.0 -5944.0 -32.0
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2"
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.prt
- 799 portalclusters
- 2155 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (63)
- Optimized: 2183 visible clusters (0.90%)
- Total clusters visible: 242009
- Average clusters visible: 302
- Building PAS...
- Average clusters audible: 748
- visdatasize:158050 compressed from 166192
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp
- 1 minute, 3 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp
- Setting up ray-trace acceleration structure... Done (0.73 seconds)
- 3310 faces
- 2531933 square feet [364598368.00 square inches]
- 42 Displacements
- 83788 Square Feet [12065591.00 Square Inches]
- 3310 patches before subdivision
- 125540 patches after subdivision
- sun extent from map=0.000000
- 38 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
- transfers 6527759, max 547
- transfer lists: 49.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(675717, 246003, 140742)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(71886, 9828, 3738)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(8712, 518, 116)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1088, 29, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(145, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(21, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0380 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 372/8192 4464/98304 ( 4.5%)
- brushsides 2407/65536 19256/524288 ( 3.7%)
- planes 1484/65536 29680/1310720 ( 2.3%)
- vertexes 5158/65536 61896/786432 ( 7.9%)
- nodes 2020/65536 64640/2097152 ( 3.1%)
- texinfos 174/12288 12528/884736 ( 1.4%)
- texdata 14/2048 448/65536 ( 0.7%)
- dispinfos 42/0 7392/0 ( 0.0%)
- disp_verts 12138/0 242760/0 ( 0.0%)
- disp_tris 21504/0 43008/0 ( 0.0%)
- disp_lmsamples 196949/0 196949/0 ( 0.0%)
- faces 3310/65536 185360/3670016 ( 5.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1254/65536 70224/3670016 ( 1.9%)
- leaves 2071/65536 66272/2097152 ( 3.2%)
- leaffaces 3628/65536 7256/131072 ( 5.5%)
- leafbrushes 1258/65536 2516/131072 ( 1.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 20396/512000 81584/2048000 ( 4.0%)
- edges 11167/256000 44668/1024000 ( 4.4%)
- LDR worldlights 38/8192 3344/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 300/32768 3000/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4452/65536 8904/131072 ( 6.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 33/512 11616/180224 ( 6.4%)
- LDR lightdata [variable] 3393184/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 158050/16777216 ( 0.9%)
- entdata [variable] 70851/393216 (18.0%)
- LDR ambient table 2071/65536 8284/262144 ( 3.2%)
- HDR ambient table 2071/65536 8284/262144 ( 3.2%)
- LDR leaf ambient 10798/65536 302344/1835008 (16.5%)
- HDR leaf ambient 2071/65536 57988/1835008 ( 3.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5752 ( 0.0%)
- pakfile [variable] 588/0 ( 0.0%)
- physics [variable] 2574411/4194304 (61.4%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8762
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp
- 27 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_something_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_something_a2.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement