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- # Mini-project #6 - Blackjack
- #http://www.codeskulptor.org/#user43_rq6TKjXIy50KB5g_1.py
- import simplegui
- import random
- # load card sprite - 936x384 - source: jfitz.com
- CARD_SIZE = (72, 96)
- CARD_CENTER = (36, 48)
- card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
- CARD_BACK_SIZE = (72, 96)
- CARD_BACK_CENTER = (36, 48)
- card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
- # initialize some useful global variables
- in_play = False
- outcome = ""
- score = 0
- # define globals for cards
- SUITS = ('C', 'S', 'H', 'D')
- RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
- VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
- new_card = []
- player_hand = []
- dealer_hand = []
- # define card class
- class Card:
- def __init__(self, suit, rank):
- if (suit in SUITS) and (rank in RANKS):
- self.suit = suit
- self.rank = rank
- else:
- self.suit = None
- self.rank = None
- print "Invalid card: ", suit, rank
- def __str__(self):
- return self.suit + self.rank
- def get_suit(self):
- return self.suit
- def get_rank(self):
- return self.rank
- def draw(self, canvas, pos):
- card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
- CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
- canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
- # define hand class
- class Hand:
- def __init__(self):
- self.card_list = []
- self.hand_value = 0
- def __str__(self):
- # return "Cards in this hand: ", str(self.card_list()), "Hand Value: ", str(self.hand_value())
- s = ""
- print "Card list is " + str(self.card_list)
- s += "Hand Value: " + str(self.hand_value)
- return s
- def add_card(self, card):
- #card will come from blackjack_deck.deal_card()
- self.card_list.append(card)
- self.hand_value += VALUES[card.get_rank()]
- # print self.hand_value
- def get_value(self):
- return self.hand_value
- def draw(self, canvas, pos, start):
- i = 0
- for card in self.card_list:
- if i >= start:
- card.draw(canvas, (pos[0] + i * 72, pos[1]))
- i += 1
- else:
- canvas.draw_image(card_back,
- CARD_BACK_CENTER, CARD_BACK_SIZE, (pos[0] + CARD_BACK_CENTER[0], pos[1] + CARD_BACK_CENTER[1]),
- CARD_BACK_SIZE)
- i +=1
- # define deck class
- class Deck:
- def __init__(self, SUITS, RANKS):
- self.full_deck = []
- for suit in SUITS:
- for rank in RANKS:
- card_app = Card(suit, rank)
- self.full_deck.append(card_app)
- def shuffle(self):
- random.shuffle(self.full_deck)
- def deal_card(self):
- return self.full_deck.pop(0)
- def __str__(self):
- return "The deck: " + str(self.full_deck)
- #define event handlers for buttons
- def deal():
- global outcome, in_play
- global blackjack_deck, player_hand, dealer_hand, new_card
- # your code goes here
- in_play = True
- blackjack_deck = Deck(SUITS, RANKS)
- blackjack_deck.shuffle()
- new_card = blackjack_deck.deal_card()
- print "Dealing the cards..."
- player_hand = Hand()
- new_card = blackjack_deck.deal_card()
- player_hand.add_card(new_card)
- print new_card
- new_card = blackjack_deck.deal_card()
- player_hand.add_card(new_card)
- dealer_hand = Hand()
- new_card = blackjack_deck.deal_card()
- dealer_hand.add_card(new_card)
- new_card = blackjack_deck.deal_card()
- dealer_hand.add_card(new_card)
- print "Player's Hand Value: " + str(player_hand.get_value())
- print "Dealer's Hand Value: " + str(dealer_hand.get_value())
- print player_hand
- def hit():
- # if the hand is in play, hit the player
- # if busted, assign a message to outcome, update in_play and score
- global blackjack_deck, player_hand, in_play, new_card
- if in_play == True:
- print "player is hitting..."
- new_card = blackjack_deck.deal_card()
- print "player draws a " + str(new_card.get_rank())
- player_hand.add_card(new_card)
- if player_hand.get_value() < 22:
- print "Player's Hand Value: " + str(player_hand.get_value())
- print "Dealer's Hand Value: " + str(dealer_hand.get_value())
- else:
- in_play = False
- print "Player Busts!!!"
- def stand():
- global blackjack_deck, player_hand, dealer_hand, in_play
- # if hand is in play, repeatedly hit dealer until his hand has value 17 or more
- # assign a message to outcome, update in_play and score
- in_play = False
- while dealer_hand.get_value() < 17:
- new_card = blackjack_deck.deal_card()
- dealer_hand.add_card(new_card)
- print "dealer's new card: " + str(new_card)
- print "dealer draws a " + str(new_card.get_rank())
- print "Player's Hand Value: " + str(player_hand.get_value())
- print "Dealer's Hand Value: " + str(dealer_hand.get_value())
- if player_hand.get_value() <= 21 and player_hand.get_value() > dealer_hand.get_value() or dealer_hand.get_value() > 21:
- print "Player Wins!"
- else:
- print "Dealer Wins!"
- # draw handler
- def draw(canvas):
- # test to make sure that card.draw works, replace with your code below
- # global new_card, player_hand, dealer_hand
- # if new_card != []:
- # new_card.draw(canvas, [300, 300])
- # if player_hand != []:
- # for
- # players_cards[i].draw(canvas, [72, 96])
- global player_hand, dealer_hand, in_play
- if player_hand != []:
- player_hand.draw(canvas, (72, 96), 0)
- if dealer_hand != []:
- if in_play == True:
- dealer_hand.draw(canvas, (72, 236), 1)
- else:
- dealer_hand.draw(canvas, (72, 236), 0)
- # initialization frame
- frame = simplegui.create_frame("Blackjack", 600, 600)
- frame.set_canvas_background("Green")
- #create buttons and canvas callback
- frame.add_button("Deal", deal, 200)
- frame.add_button("Hit", hit, 200)
- frame.add_button("Stand", stand, 200)
- frame.set_draw_handler(draw)
- # get things rolling
- frame.start()
- #blackjack_deck = Deck(SUITS, RANKS)
- #blackjack_deck.shuffle()
- #print blackjack_deck
- #for i in range(52):
- # new_card = blackjack_deck.deal_card()
- # print new_card
- #Test Hand
- #player_hand = Hand()
- #print player_hand
- #new_card = blackjack_deck.deal_card()
- #player_hand.add_card(new_card)
- #print player_hand
- #print player_hand.get_value()
- #
- #while player_hand.get_value() < 100:
- # new_card = blackjack_deck.deal_card()
- # player_hand.add_card(new_card)
- # print "player's new card: " + str(new_card)
- # print player_hand
- #
- #print "player hand type ", type(player_hand)
- #print str(player_hand)
- #
- #
- #
- #
- #
- #print player_hand
- #
- #
- #new_card = blackjack_deck.deal_card()
- #print "player's new card: " + str(new_card)
- #player_hand.add_card(new_card)
- #
- #
- #
- #
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