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- Initialize engine version: 2018.2.14f1 (3262fb3b0716)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
- Vendor:
- VRAM: 8153 MB
- Driver: 22.21.13.8205
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.235 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 8.098889 ms
- UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_IsSteamRunning: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamUnityAPI_IsSteamRunning: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Will _ceInstance.Initialize
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_Init: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UFE.Awake
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- ggpo_testo: 12345
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- No debug config file found, using defaults.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- No debug config file found, using defaults.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UdpPinger starts listening to ping UDP port 19900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15780
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 58401.
- Total: 181.941532 ms (FindLiveObjects: 3.919916 ms CreateObjectMapping: 3.187908 ms MarkObjects: 174.713416 ms DeleteObjects: 0.119880 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 58401.
- Total: 179.568973 ms (FindLiveObjects: 3.722853 ms CreateObjectMapping: 2.890671 ms MarkObjects: 172.887297 ms DeleteObjects: 0.067329 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 58401.
- Total: 179.366572 ms (FindLiveObjects: 3.742970 ms CreateObjectMapping: 3.025331 ms MarkObjects: 172.523961 ms DeleteObjects: 0.073488 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- [O 9.309] Created persistent socket on local port UDP 9991
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 9.310] FSServerConnection connecting to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 62683.
- Total: 189.503425 ms (FindLiveObjects: 5.755068 ms CreateObjectMapping: 5.273905 ms MarkObjects: 178.318853 ms DeleteObjects: 0.155187 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [O 10.684] FSServerConnection up as 192.168.0.7:52005
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 10.685] OnTcpConnectConfirmed True: []
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 9.706] < Server: [|hello:User 77.98.222.180:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 62683.
- Total: 192.229056 ms (FindLiveObjects: 7.097151 ms CreateObjectMapping: 5.626566 ms MarkObjects: 179.416249 ms DeleteObjects: 0.088678 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [O 10.902] > Send: [|auth:localip=192.168.0.7:localport=9991:version=v0.15780:authString=steam=76561198003076915]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 10.902] < Server: [|authsucceeded:Remy77077]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 62683.
- Total: 189.603188 ms (FindLiveObjects: 3.720800 ms CreateObjectMapping: 3.063102 ms MarkObjects: 182.709669 ms DeleteObjects: 0.109205 ms)
- [O 11.104] > Send: [|spectatorsenabled:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.104] > Send: [|onlysameplatform:False]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 11.106] Writing Steam friends... [Main Menu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.104] > Send: [|platformfriends:76561197961537174;76561197962056639;76561197963661368;76561197963831243;76561197964094236;76561197965542122;76561197966197369;76561197966816932;76561197967335428;76561197968141773;76561197969256473;76561197969603937;76561197969759244;76561197970287330;76561197970492219;76561197970775924;76561197970861905;76561197971429821;76561197974386121;76561197975094057;76561197976847163;76561197977185606;76561197979790089;76561197981398841;76561197983961709;76561197989741532;76561197991344534;76561197992236173;76561197992727435;76561197993730393;76561197993844311;76561197994092357;76561197994475194;76561197994828922;76561197995352411;76561197995403793;76561197995602277;76561197996656961;76561197996825541;76561197997665450;76561197998115282;76561197998930168;76561197999138003;76561197999163913;76561197999430558;76561197999485137;76561198000056263;76561198000303563;76561198000778821;76561198000815727;76561198000987569;76561198001106301;76561198001311634;76561198001351804;76561198001664256;76561198002597720;76561198002966511;76561198003995872;76561198004863775;76561198004932187;76561198005582304;76561198011308018;76561198012288870;76561198013245445;76561198013325883;76561198015039599;76561198015445028;76561198016989472;76561198017914544;76561198018016368;76561198018830832;76561198018834190;76561198019002355;76561198019091548;76561198019481097;76561198019569837;76561198019654408;76561198020401810;76561198021246402;76561198021651686;76561198022437882;76561198024148715;76561198024654972;76561198025094730;76561198025113469;76561198025277591;76561198025519592;76561198025553671;76561198025574876;76561198027080946;76561198027698888;76561198028432654;76561198029504092;76561198029886122;76561198030565484;76561198031205864;76561198032201399;76561198032610225;76561198034748195;76561198034807539;76561198036096309;76561198038021868;76561198038624313;76561198041133388;76561198041389986;76561198041426954;76561198041663373;76561198042509103;76561198043703588;76561198043825476;76561198044623234;76561198045871440;76561198046193538;76561198046648183;76561198047408217;76561198048740801;76561198052375420;76561198052427689;76561198052548690;76561198052964313;76561198053469207;76561198053670870;76561198056323570;76561198058225013;76561198062697479;76561198062814840;76561198066147369;76561198068093012;76561198068127800;76561198071573092;76561198072298294;76561198072414323;76561198073720654;76561198077382890;76561198078693715;76561198079331522;76561198089223748;76561198098523457;76561198101838069;76561198101977703;76561198103350954;76561198104958497;76561198111122623;76561198111286109;76561198118155464;76561198123188971;76561198125284930;76561198127018582;76561198128974437;76561198136135369;76561198137341674;76561198163928461;76561198167529163;76561198216347137;76561198237474202;76561198449442124;76561198831126703;76561198835005337]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.115] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.104] > Send: [|myconfig:111]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.272] < Server: [|xp:484258;grave=82612,jaina=20722,setsuki=5012,rook=40544,degrey=89100,valerie=21726,geiger=86478,midori=107678,lum=49046,argagarg=72188,menelker=0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.272] < Server: [|avoidedplayers:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.272] < Server: [|rankeddata:1:0:0:3]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.272] < Server: [|dailychallengeavailable:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 11.743] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,,1;33,steam,76561197979790089,4584830,CWheezy,,1;34,steam,76561198068093012,2393766,Neb,,1;36,steam,76561198043825476,118012,AngelofAnger,,1;37,steam,76561197964094236,46378,Kiron001,,1;59,steam,76561198098523457,1457478,Sir,,1;63,steam,76561197993844311,1062588,Vall3y,,1;70,steam,76561198128974437,4399420,the rook hugger,,1;80,steam,76561197976435609,2297004,Tidazi,,1;86,steam,76561198046193538,198988,Ness1228,,1;87,steam,76561197994828922,406048,GRAG,,1;155,steam,76561198025574876,24412,BloodNekoKiux,,1;163,steam,76561198002966511,1001104,Mitarashi Dango,,1;170,steam,76561198025553671,533404,Arnei,,1;183,steam,76561198018830832,6580,Novril,,1;193,steam,76561198129309939,478386,Thelobot,,1;195,steam,76561198347404025,1095264,Daniel Stretulch,,1;221,steam,76561198092069314,125668,Hobusu,,1;276,steam,76561197996825541,207582,Djister,,1;280,steam,76561198000303563,263088,Nok,,1;451,steam,76561197996321861,232998,Discow,,1;518,steam,76561198027698888,16842,Tschesae,,1;524,steam,76561198003995872,71744,Creyos,,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,,1;594,steam,76561198011308018,34672,SaSSolino,,1;664,steam,76561198034748195,0,UTRALAW,,1;782,steam,76561198005582304,0,Auroq,,1;793,steam,76561197993806488,231588,Fenrir,,1;832,steam,76561198111286109,819236,TheSonicVision,,1;893,steam,76561198019002355,82278,larigor,,1;1024,steam,76561198101838069,15684,DrAkO646,,1;1072,steam,76561197996376303,443842,Jack Noir,,1;1088,steam,76561197992236173,116446,Cubic,,1;1196,steam,76561198167529163,0,SinisterSpinster,,1;1315,steam,76561198004300824,8602,physiod,,1;1346,steam,76561198031205864,332872,Robin,,1;1403,steam,76561197981398841,0,Navan,,1;1509,steam,76561198002335721,314234,Lonely Astronaut,,1;1613,steam,76561198004863775,42034,Sotek,,1;1681,steam,76561198028502082,103608,Xorrunt,,1;1690,steam,76561197999485137,11922,neigutten,,1;1725,steam,76561198078646407,501912,Christen,,1;1734,steam,76561197994092357,785776,shark,,1;1850,steam,76561198077382890,15460,SturmenDrang,,1;1861,steam,76561198032610225,35802,Cardinal du Zer,,1;2091,steam,76561198824340320,236462,Forever King,,1;2105,steam,76561198019654408,430780,Awpteamoose,,1;2461,steam,76561197965542122,0,IlyaMerian,,1;2738,steam,76561198013325883,10800,Ontes,,1;2828,steam,76561198056323570,33686,Makiki,,1;2831,steam,76561198449442124,53048,Zenphony,,1;2846,steam,76561198831126703,2408,Agoners,,1;2847,steam,76561197999138003,130536,Sendrik,,1;2869,steam,76561198123188971,0,MetsuRjKenYT,,1;2981,steam,76561198025113469,39106,Peter Lawrence,,1;3121,steam,76561198124910096,88748,NeoCraig,,1;3140,steam,76561197966816932,263350,Sp00kyFox,,1;3197,steam,76561197992727435,0,Makai,,1;3267,steam,76561198042509103,31340,Merengil,,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.759] < Server: [|friendrequestsreceived:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 11.759] < Server: [|friendrequestssent:468;2158]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [U 17.025] Gamepad 1 assigned to P1 [Main Menu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 17.794] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 17.810] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.408] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.424] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.424] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.440] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.444] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.458] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.458] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.458] > Send: [|setchar:Jaina:300000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 18.628] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.225] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.241] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.241] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.258] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.258] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.264] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.274] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.274] > Send: [|join:ranked:Grave:Geiger:Midori:600000:600000:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.608] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 19.839] < Server: [|ping:90.92.135.189:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 20.255] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 22.380] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 22.391] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 22.391] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 22.407] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 22.407] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 22.625] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,,1;33,steam,76561197979790089,4584830,CWheezy,,1;34,steam,76561198068093012,2393766,Neb,,1;36,steam,76561198043825476,118012,AngelofAnger,,1;37,steam,76561197964094236,46378,Kiron001,,1;59,steam,76561198098523457,1457478,Sir,,1;63,steam,76561197993844311,1062588,Vall3y,,1;70,steam,76561198128974437,4399420,the rook hugger,,1;80,steam,76561197976435609,2297004,Tidazi,,1;86,steam,76561198046193538,198988,Ness1228,,1;87,steam,76561197994828922,406048,GRAG,,1;155,steam,76561198025574876,24412,BloodNekoKiux,,1;163,steam,76561198002966511,1001104,Mitarashi Dango,,1;170,steam,76561198025553671,533404,Arnei,,1;183,steam,76561198018830832,6580,Novril,,1;193,steam,76561198129309939,478386,Thelobot,,1;195,steam,76561198347404025,1095264,Daniel Stretulch,,1;221,steam,76561198092069314,125668,Hobusu,,1;276,steam,76561197996825541,207582,Djister,,1;280,steam,76561198000303563,263088,Nok,,1;451,steam,76561197996321861,232998,Discow,,1;518,steam,76561198027698888,16842,Tschesae,,1;524,steam,76561198003995872,71744,Creyos,,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,,1;594,steam,76561198011308018,34672,SaSSolino,,1;664,steam,76561198034748195,0,UTRALAW,,1;782,steam,76561198005582304,0,Auroq,,1;793,steam,76561197993806488,231588,Fenrir,,1;832,steam,76561198111286109,819236,TheSonicVision,,1;893,steam,76561198019002355,82278,larigor,,1;1024,steam,76561198101838069,15684,DrAkO646,,1;1072,steam,76561197996376303,443842,Jack Noir,,1;1088,steam,76561197992236173,116446,Cubic,,1;1196,steam,76561198167529163,0,SinisterSpinster,,1;1315,steam,76561198004300824,8602,physiod,,1;1346,steam,76561198031205864,332872,Robin,,1;1403,steam,76561197981398841,0,Navan,,1;1509,steam,76561198002335721,314234,Lonely Astronaut,,1;1613,steam,76561198004863775,42034,Sotek,,1;1681,steam,76561198028502082,103608,Xorrunt,,1;1690,steam,76561197999485137,11922,neigutten,,1;1725,steam,76561198078646407,501912,Christen,,1;1734,steam,76561197994092357,785776,shark,,1;1850,steam,76561198077382890,15460,SturmenDrang,,1;1861,steam,76561198032610225,35802,Cardinal du Zer,,1;2091,steam,76561198824340320,236462,Forever King,,1;2105,steam,76561198019654408,430780,Awpteamoose,,1;2461,steam,76561197965542122,0,IlyaMerian,,1;2738,steam,76561198013325883,10800,Ontes,,1;2828,steam,76561198056323570,33686,Makiki,,1;2831,steam,76561198449442124,53048,Zenphony,,1;2846,steam,76561198831126703,2408,Agoners,,1;2847,steam,76561197999138003,130536,Sendrik,,1;2869,steam,76561198123188971,0,MetsuRjKenYT,,1;2981,steam,76561198025113469,39106,Peter Lawrence,,1;3121,steam,76561198124910096,88748,NeoCraig,,1;3140,steam,76561197966816932,263350,Sp00kyFox,,1;3197,steam,76561197992727435,0,Makai,,1;3267,steam,76561198042509103,31340,Merengil,,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- } OnPingTestComplete: 90.92.135.189:19900 pings 35.79728 ms out of 10 pings: [90.92.135.189:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 23.560] > Send: [|pingresult:90.92.135.189:19900+192.168.1.18:19900=35]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.18:19900 pings 0 ms out of 0 pings: [90.92.135.189:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 26.314] < Server: [|xp:484258;grave=82612,jaina=20722,setsuki=5012,rook=40544,degrey=89100,valerie=21726,geiger=86478,midori=107678,lum=49046,argagarg=72188,menelker=0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.525] < Server: [|joinranked:ip:90.92.135.189,pnum:2,port:9991,ip_alt:192.168.1.18,port_alt:9991,oppPlayerId:582,oppPlatform:steam,oppPlatformId:76561198041165695,oppInputConfig:100,gameplayRandomSeed:1167885654,playerLeague:1,playerRank:0,playerStars:0,oppLeague:1,oppRank:0,oppXP:121888,oppChar1XP:121888,oppChar2XP:39472,oppChar3XP:56372,oppChar1:rook,oppChar2:geiger,oppChar3:grave,oppCustomizations1:000000,oppCustomizations2:000000,oppCustomizations3:000000,ownTournamentState:Remy77077+grave+geiger+midori;NeoCraig+geiger+rook+lum;Discow+jaina+valerie+midori;Awpteamoose+degrey+setsuki+valerie;Remy77077+grave+geiger+midori;Discow+argagarg+valerie+jaina@true;true;true,oppTournamentState:Patman+rook+geiger+grave;bye+none+none+none;CraigGame+setsuki+jaina+geiger;QuestionMark+grave+setsuki+valerie;Patman+rook+geiger+grave;CraigGame+setsuki+jaina+geiger@true;true;true,oppName:Patman]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.541] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.550] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P2|CB|K3|GA0|GB0|GC0|GD0|GE0|S0|I111|R1167885654: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.562] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.563] ADDED remote P1 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.563] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.625] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.674] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.740] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.791] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 26.844] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654] MM.PlayingMatch False (None) OngoingMatch False NONE to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 29.346] PrepareTeamBattleScreen, gameplayRandomSeed 1167885654 gameNumber 1 rt 29.34547 availableChars P1 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 P2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 29.340] > Send: [|setteambattleinfo:p1winners:,p1losers:,p1current:-,p2winners:,p2losers:,p2current:-]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 29.347] END PrepareTeamBattleScreen, rt 29.34739 availableChars P1 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Geiger_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.815] gf 0: RestartGGPOSessionNextFrame rt 33.81537
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.819] gf 0: Auto-close previous ggpoSession 3144416231488
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.823] gf 0: END ggpoSession 3144416231488 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.823] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.819] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.834] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P2|CH|K6|GA0|GB0|GC0|GD0|GE0|S5|I111|R1167885654: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.845] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.845] ADDED remote P1 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.845] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 34.660] < StringMsg from handle 1 P1 local False: [rejected-rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 34.660] OnGGPOStringMsg from ph 1: [rejected-rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 35.456] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 35.505] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 35.588] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 35.641] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 35.704] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 43.246] > Send: [|presence:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1024 unused Assets to reduce memory usage. Loaded Objects now: 74698.
- Total: 287.886849 ms (FindLiveObjects: 9.139629 ms CreateObjectMapping: 6.503908 ms MarkObjects: 268.577112 ms DeleteObjects: 3.665787 ms)
- [O 242.877] PrepareTeamBattleScreen, gameplayRandomSeed 1167885654 gameNumber 2 rt 242.8769 availableChars P1 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo)] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Geiger_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 242.860] > Send: [|setteambattleinfo:p1winners:,p1losers:A,p1current:A,p2winners:H,p2losers:,p2current:H]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 242.877] END PrepareTeamBattleScreen, rt 242.8774 availableChars P1 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo)] P2 [] currentChars P1 Geiger_(M) (CharacterInfo) P2 Grave_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 242.860] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.155] gf 0: RestartGGPOSessionNextFrame rt 243.1545
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.166] gf 0: Auto-close previous ggpoSession 3144416243776
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.166] gf 0: END ggpoSession 3144416243776 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.166] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.165] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.169] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S9|I111|R1167885654: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.179] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.180] ADDED remote P1 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.180] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.241] gf 0: Synchronizing with remote peer: [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.291] gf 0: Synchronizing with remote peer: [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.343] gf 0: Synchronizing with remote peer: [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 243.410] gf 0: Synchronizing with remote peer: [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.459] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 252.012] > Send: [|presence:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 76013.
- Total: 202.806016 ms (FindLiveObjects: 4.413396 ms CreateObjectMapping: 3.104978 ms MarkObjects: 194.442323 ms DeleteObjects: 0.844908 ms)
- [O 404.464] PrepareTeamBattleScreen, gameplayRandomSeed 1167885654 gameNumber 3 rt 404.4641 availableChars P1 [Rook_(M) (CharacterInfo)] P2 [Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] P2 [] currentChars P1 Geiger_(M) (CharacterInfo) P2 Grave_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.449] > Send: [|setteambattleinfo:p1winners:,p1losers:AH,p1current:H,p2winners:HA,p2losers:,p2current:A]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.465] END PrepareTeamBattleScreen, rt 404.4647 availableChars P1 [Rook_(M) (CharacterInfo)] P2 [Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] P2 [] currentChars P1 Rook_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.449] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.725] gf 0: RestartGGPOSessionNextFrame rt 404.7249
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.737] gf 0: Auto-close previous ggpoSession 3144416231488
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.737] gf 0: END ggpoSession 3144416231488 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.737] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.737] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.740] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P2|CC|K4|GA0|GB0|GC0|GD0|GE0|S3|I111|R1167885654: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.748] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.748] ADDED remote P1 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.748] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.809] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.859] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.910] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 404.959] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 405.026] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,4]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 411.612] > Send: [|presence:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 83449.
- Total: 218.591605 ms (FindLiveObjects: 5.212323 ms CreateObjectMapping: 4.276272 ms MarkObjects: 208.467069 ms DeleteObjects: 0.635529 ms)
- WARNING: Trying to AddInstanceId existing id [TP-260-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 4353
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 526.078] PrepareTeamBattleScreen, gameplayRandomSeed 1167885654 gameNumber 4 rt 526.0779 availableChars P1 [] P2 [] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [] currentChars P1 Rook_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 526.062] > Send: [|setteambattleinfo:p1winners:,p1losers:AHE,p1current:E,p2winners:HAC,p2losers:,p2current:C]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 526.078] END PrepareTeamBattleScreen, rt 526.0782 availableChars P1 [] P2 [] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [] currentChars P1 Rook_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 526.062] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 530.185] gf 0: END ggpoSession 3144416288832 GGPO.state was Running MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? True lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at RankedModeManager.MatchFinished()
- at TeamBattleScreen.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 530.185] Do NOT manually disconnect players, dontDisconnectOther = True restartingGGPO = False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 530.184] > Send: [|inmatch:false]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 530.184] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 530.184] > Send: [|outcomeranked:2:314]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 530.481] < Server: [|rankedresult:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 530.729] < Server: [|xpgainranked:8334]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes have different Realtime GI settings.
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 4/5 scenes have different Realtime GI settings.
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 4/5 scenes have different Realtime GI settings.
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 541.398] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.398] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.400] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.398] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.422] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.422] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.422] > Send: [|setchar:Jaina:300000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.422] > Send: [|join:ranked:Grave:Geiger:Midori:600000:600000:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.422] > Send: [|join:ranked:Grave:Geiger:Midori:600000:600000:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.423] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.423] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes have different Realtime GI settings.
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 541.764] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.982] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.982] < Server: [|msg:Already in ranked queue]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 541.982] SERVER MSG: Already in ranked queue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 542.446] < Server: [|ping:90.92.135.189:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 544.320] < Server: [|xp:492592;grave=90946,jaina=20722,setsuki=5012,rook=40544,degrey=89100,valerie=21726,geiger=94812,midori=116012,lum=49046,argagarg=72188,menelker=0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.553] < Server: [|joinranked:ip:90.92.135.189,pnum:1,port:9991,ip_alt:192.168.1.18,port_alt:9991,oppPlayerId:582,oppPlatform:steam,oppPlatformId:76561198041165695,oppInputConfig:100,gameplayRandomSeed:121849845,playerLeague:1,playerRank:1,playerStars:2,oppLeague:1,oppRank:0,oppXP:127782,oppChar1XP:127782,oppChar2XP:45366,oppChar3XP:62266,oppChar1:rook,oppChar2:geiger,oppChar3:grave,oppCustomizations1:000000,oppCustomizations2:000000,oppCustomizations3:000000,ownTournamentState:,oppTournamentState:,oppName:Patman]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.570] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.570] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P1|CB|K3|GA0|GB0|GC0|GD0|GE0|S0|I111|R121849845: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.600] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.600] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.601] ADDED remote P2 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.679] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.729] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.797] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 544.863] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 544.912] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845] MM.PlayingMatch False (None) OngoingMatch False NONE to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [4,4]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 547.405] PrepareTeamBattleScreen, gameplayRandomSeed 121849845 gameNumber 1 rt 547.4052 availableChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] P2 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 P2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 547.405] > Send: [|setteambattleinfo:p1winners:,p1losers:,p1current:-,p2winners:,p2losers:,p2current:-]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 547.406] END PrepareTeamBattleScreen, rt 547.4055 availableChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] P2 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Rook_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.18:19900 pings 0 ms out of 0 pings: [90.92.135.189:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 90.92.135.189:19900 pings 36.65055 ms out of 9 pings: [90.92.135.189:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 547.470] > Send: [|pingresult:90.92.135.189:19900+192.168.1.18:19900=36]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.903] gf 0: RestartGGPOSessionNextFrame rt 551.9026
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.880] > Send: [|startnewgame:p1char:Grave,p2char:Rook,p1color:6,p2color:0,p1wins:0,p2wins:0,lastWinPlayerNum:0,stageToUse:2,gameplayRandomSeed:121849845,toMenuUI:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.904] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.905] gf 0: Auto-close previous ggpoSession 3145054380096
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.906] gf 0: END ggpoSession 3145054380096 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.906] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.905] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.910] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P1|CA|K6|GA0|GB0|GC0|GD0|GE0|S2|I111|R121849845: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.921] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.921] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.921] ADDED remote P2 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 551.980] gf 0: Synchronizing with remote peer: [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 552.031] gf 0: Synchronizing with remote peer: [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 552.082] gf 0: Synchronizing with remote peer: [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 552.148] gf 0: Synchronizing with remote peer: [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 552.198] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [6,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 4/5 scenes have different Realtime GI settings.
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 4/5 scenes have different Realtime GI settings.
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 4/5 scenes have different Realtime GI settings.
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 4/6 scenes have different Realtime GI settings.
- 4/6 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 560.382] > Send: [|startnewgame:p1char:Grave,p2char:Rook,p1color:6,p2color:0,p1wins:0,p2wins:0,lastWinPlayerNum:0,stageToUse:2,gameplayRandomSeed:121849845,toMenuUI:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 560.617] > Send: [|presence:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 9320 unused Assets to reduce memory usage. Loaded Objects now: 78224.
- Total: 294.922829 ms (FindLiveObjects: 7.334037 ms CreateObjectMapping: 7.490456 ms MarkObjects: 255.230592 ms DeleteObjects: 24.866920 ms)
- WARNING: Trying to AddInstanceId existing id [TP-170-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 1071
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-395-crackle] for crackle (UnityEngine.GameObject) on gf 4138
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was crackle (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-396-crackle_large] for crackle_large (UnityEngine.GameObject) on gf 4138
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was crackle_large (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.619] PrepareTeamBattleScreen, gameplayRandomSeed 121849845 gameNumber 2 rt 722.6187 availableChars P1 [Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] winnerChars P1 [Grave_(M) (CharacterInfo)] P2 [] loserChars P1 [] P2 [Rook_(M) (CharacterInfo)] currentChars P1 Grave_(M) (CharacterInfo) P2 Rook_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.602] > Send: [|setteambattleinfo:p1winners:A,p1losers:,p1current:A,p2winners:,p2losers:E,p2current:E]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.619] END PrepareTeamBattleScreen, rt 722.6191 availableChars P1 [Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] winnerChars P1 [Grave_(M) (CharacterInfo)] P2 [] loserChars P1 [] P2 [Rook_(M) (CharacterInfo)] currentChars P1 Geiger_(M) (CharacterInfo) P2 Grave_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.602] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.877] gf 0: RestartGGPOSessionNextFrame rt 722.877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.850] > Send: [|startnewgame:p1char:Geiger,p2char:Grave,p1color:6,p2color:0,p1wins:1,p2wins:0,lastWinPlayerNum:1,stageToUse:6,gameplayRandomSeed:121849845,toMenuUI:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.891] gf 0: Auto-close previous ggpoSession 3145054404672
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.891] gf 0: END ggpoSession 3145054404672 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.891] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.891] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.895] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P1|CH|K6|GA0|GB0|GC0|GD0|GE0|S6|I111|R121849845: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.905] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.905] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.905] ADDED remote P2 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 722.964] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 723.030] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 723.096] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 723.146] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 723.213] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [6,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 732.414] > Send: [|startnewgame:p1char:Geiger,p2char:Grave,p1color:6,p2color:0,p1wins:1,p2wins:0,lastWinPlayerNum:1,stageToUse:6,gameplayRandomSeed:121849845,toMenuUI:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 732.647] > Send: [|presence:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1986 unused Assets to reduce memory usage. Loaded Objects now: 77178.
- Total: 284.380765 ms (FindLiveObjects: 5.291148 ms CreateObjectMapping: 5.042766 ms MarkObjects: 263.074531 ms DeleteObjects: 10.972318 ms)
- WARNING: Trying to AddInstanceId existing id [TP-21-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 399
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-58-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 732
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-61-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 748
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-78-Grave_Fireball(Clone)] for Grave_Fireball(Clone) (UnityEngine.GameObject) on gf 868
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Grave_Fireball(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-167-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 2026
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-176-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 2130
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-329-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 4172
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 832.473] < Server: [|spectatorjoined:ip:72.146.75.141,port:9991,ip_alt:10.0.0.2,port_alt:9991,playerid:70,platform:steam,platformid:76561198128974437,name:the rook hugger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 832.487] Spectator joined: 72.146.75.141:9991, alt 10.0.0.2:9991, target steam 76561198128974437 [the rook hugger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 832.702] < Server: [|getnextjoinableroundnum:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 832.719] > Send: [|nextjoinableroundnum:5]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 832.903] < Server: [|rejoinatround:5]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-520-bolts_large_inward2] for bolts_large_inward2 (UnityEngine.GameObject) on gf 7042
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was bolts_large_inward2 (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-536-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 7200
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-543-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 7256
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-573-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 7649
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 875.688] > Send: [|joinpoint:gf:8605,p1roundswon:2,p2roundswon:2,isFinalRound:0,suddenDeath:0,currentRound:5,p1gauge:100,p2gauge:100,p1special:100,p2special:9.969227,p1tf:0,p2tf:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 876.225] gf 8605: RestartGGPOSessionNextFrame rt 876.2244
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 876.217] < Server: [|spectatorjoined:ip:72.146.75.141,port:9991,ip_alt:10.0.0.2,port_alt:9991,playerid:70,platform:steam,platformid:76561198128974437,name:the rook hugger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 876.217] < Server: [|getnextjoinableroundnum:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 876.217] < Server: [|spectatorleft:platform:steam,id:76561198128974437,name:the rook hugger,reason:requested]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.384] Spectator joined: 72.146.75.141:9991, alt 10.0.0.2:9991, target steam 76561198128974437 [the rook hugger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.384] > Send: [|nextjoinableroundnum:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.385] KickSpectator: target 0 from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h0}]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.385] gf 8606: Auto-close previous ggpoSession 3144468254784
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.385] gf 8606: END ggpoSession 3144468254784 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.385] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.384] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.390] gf 8606: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P1|CH|K6|GA0|GB0|GC0|GD0|GE0|S6|I111|R121849845: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.400] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.400] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.400] ADDED remote P2 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.400] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.554] < Server: [|cancelmatch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 887.770] < Server: [|rankeddata:1:1:2:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 889.402] A spectator disconnected: h1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 889.403] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 897.401] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Connecting ggpoDisconnected False restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 897.402] gf 0: END ggpoSession 3144468213824 GGPO.state was Connecting MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? True lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at RankedModeManager.OpponentDisconnected(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 897.402] Do NOT manually disconnect players, dontDisconnectOther = True restartingGGPO = False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 897.385] > Send: [|inmatch:false]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 897.385] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 897.385] > Send: [|outcomeranked:3:199]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 898.109] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 898.352] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 906.009] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 906.025] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 906.773] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 911.905] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 911.922] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 911.922] FSServerConnection already connected to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 911.939] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 911.939] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 912.151] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,,1;33,steam,76561197979790089,4584830,CWheezy,,1;34,steam,76561198068093012,2393766,Neb,,1;36,steam,76561198043825476,118012,AngelofAnger,,1;37,steam,76561197964094236,46378,Kiron001,,1;59,steam,76561198098523457,1457478,Sir,,1;63,steam,76561197993844311,1062588,Vall3y,,1;70,steam,76561198128974437,4399420,the rook hugger,,1;80,steam,76561197976435609,2297004,Tidazi,,1;86,steam,76561198046193538,198988,Ness1228,,1;87,steam,76561197994828922,406048,GRAG,,1;155,steam,76561198025574876,24412,BloodNekoKiux,,1;163,steam,76561198002966511,1001104,Mitarashi Dango,,1;170,steam,76561198025553671,533404,Arnei,,1;183,steam,76561198018830832,6580,Novril,,1;193,steam,76561198129309939,478386,Thelobot,,1;195,steam,76561198347404025,1095264,Daniel Stretulch,,1;221,steam,76561198092069314,125668,Hobusu,,1;276,steam,76561197996825541,207582,Djister,,1;280,steam,76561198000303563,263088,Nok,,1;451,steam,76561197996321861,232998,Discow,,1;518,steam,76561198027698888,16842,Tschesae,,1;524,steam,76561198003995872,71744,Creyos,,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,,1;594,steam,76561198011308018,34672,SaSSolino,,1;664,steam,76561198034748195,0,UTRALAW,,1;782,steam,76561198005582304,0,Auroq,,1;793,steam,76561197993806488,231588,Fenrir,,1;832,steam,76561198111286109,819236,TheSonicVision,,1;893,steam,76561198019002355,82278,larigor,,1;1024,steam,76561198101838069,15684,DrAkO646,,1;1072,steam,76561197996376303,443842,Jack Noir,,1;1088,steam,76561197992236173,116446,Cubic,,1;1196,steam,76561198167529163,0,SinisterSpinster,,1;1315,steam,76561198004300824,8602,physiod,,1;1346,steam,76561198031205864,332872,Robin,,1;1403,steam,76561197981398841,0,Navan,,1;1509,steam,76561198002335721,314234,Lonely Astronaut,,1;1613,steam,76561198004863775,42034,Sotek,,1;1681,steam,76561198028502082,103608,Xorrunt,,1;1690,steam,76561197999485137,11922,neigutten,,1;1725,steam,76561198078646407,501912,Christen,,1;1734,steam,76561197994092357,785776,shark,,1;1850,steam,76561198077382890,15460,SturmenDrang,,1;1861,steam,76561198032610225,35802,Cardinal du Zer,,1;2091,steam,76561198824340320,236462,Forever King,,1;2105,steam,76561198019654408,430780,Awpteamoose,,1;2461,steam,76561197965542122,0,IlyaMerian,,1;2738,steam,76561198013325883,10800,Ontes,,1;2828,steam,76561198056323570,33686,Makiki,,1;2831,steam,76561198449442124,53048,Zenphony,,1;2846,steam,76561198831126703,2408,Agoners,,1;2847,steam,76561197999138003,130536,Sendrik,,1;2869,steam,76561198123188971,0,MetsuRjKenYT,,1;2981,steam,76561198025113469,39106,Peter Lawrence,,1;3121,steam,76561198124910096,88748,NeoCraig,,1;3140,steam,76561197966816932,263350,Sp00kyFox,,1;3197,steam,76561197992727435,0,Makai,,1;3267,steam,76561198042509103,31340,Merengil,steam,11]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 921.970] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 922.152] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,,1;33,steam,76561197979790089,4584830,CWheezy,,1;34,steam,76561198068093012,2393766,Neb,,1;36,steam,76561198043825476,118012,AngelofAnger,,1;37,steam,76561197964094236,46378,Kiron001,,1;59,steam,76561198098523457,1457478,Sir,,1;63,steam,76561197993844311,1062588,Vall3y,,1;70,steam,76561198128974437,4399420,the rook hugger,,1;80,steam,76561197976435609,2297004,Tidazi,,1;86,steam,76561198046193538,198988,Ness1228,,1;87,steam,76561197994828922,406048,GRAG,,1;155,steam,76561198025574876,24412,BloodNekoKiux,,1;163,steam,76561198002966511,1001104,Mitarashi Dango,,1;170,steam,76561198025553671,533404,Arnei,,1;183,steam,76561198018830832,6580,Novril,,1;193,steam,76561198129309939,478386,Thelobot,,1;195,steam,76561198347404025,1095264,Daniel Stretulch,,1;221,steam,76561198092069314,125668,Hobusu,,1;276,steam,76561197996825541,207582,Djister,,1;280,steam,76561198000303563,263088,Nok,,1;451,steam,76561197996321861,232998,Discow,,1;518,steam,76561198027698888,16842,Tschesae,,1;524,steam,76561198003995872,71744,Creyos,,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,,1;594,steam,76561198011308018,34672,SaSSolino,,1;664,steam,76561198034748195,0,UTRALAW,,1;782,steam,76561198005582304,0,Auroq,,1;793,steam,76561197993806488,231588,Fenrir,,1;832,steam,76561198111286109,819236,TheSonicVision,,1;893,steam,76561198019002355,82278,larigor,,1;1024,steam,76561198101838069,15684,DrAkO646,,1;1072,steam,76561197996376303,443842,Jack Noir,,1;1088,steam,76561197992236173,116446,Cubic,,1;1196,steam,76561198167529163,0,SinisterSpinster,,1;1315,steam,76561198004300824,8602,physiod,,1;1346,steam,76561198031205864,332872,Robin,,1;1403,steam,76561197981398841,0,Navan,,1;1509,steam,76561198002335721,314234,Lonely Astronaut,,1;1613,steam,76561198004863775,42034,Sotek,,1;1681,steam,76561198028502082,103608,Xorrunt,,1;1690,steam,76561197999485137,11922,neigutten,,1;1725,steam,76561198078646407,501912,Christen,,1;1734,steam,76561197994092357,785776,shark,,1;1850,steam,76561198077382890,15460,SturmenDrang,,1;1861,steam,76561198032610225,35802,Cardinal du Zer,,1;2091,steam,76561198824340320,236462,Forever King,,1;2105,steam,76561198019654408,430780,Awpteamoose,,1;2461,steam,76561197965542122,0,IlyaMerian,,1;2738,steam,76561198013325883,10800,Ontes,,1;2828,steam,76561198056323570,33686,Makiki,,1;2831,steam,76561198449442124,53048,Zenphony,,1;2846,steam,76561198831126703,2408,Agoners,,1;2847,steam,76561197999138003,130536,Sendrik,,1;2869,steam,76561198123188971,0,MetsuRjKenYT,,1;2981,steam,76561198025113469,39106,Peter Lawrence,,1;3121,steam,76561198124910096,88748,NeoCraig,,1;3140,steam,76561197966816932,263350,Sp00kyFox,,1;3197,steam,76561197992727435,0,Makai,,1;3267,steam,76561198042509103,31340,Merengil,steam,11]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 925.320] > Send: [|sendchallenge:3267]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 933.835] < Server: [|xp:492592;grave=90946,jaina=20722,setsuki=5012,rook=40544,degrey=89100,valerie=21726,geiger=94812,midori=116012,lum=49046,argagarg=72188,menelker=0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.066] < Server: [|joinchallenge:pnum:1,ip:84.100.230.34,port:9991,ip_alt:192.168.1.20,port_alt:9991,oppPlayerId:3267,oppPlatform:steam,oppPlatformId:76561198042509103,oppInputConfig:121,gameplayRandomSeed:2070001525,oppName:Merengil]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.083] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.084] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.095] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.095] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.095] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.095] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.182] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.282] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.381] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 934.464] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 936.104] A spectator disconnected: h1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 936.104] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 936.104] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525] MM.PlayingMatch False (None) OngoingMatch False NONE to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 938.224] < StringMsg from handle 2 P2 local False: [playmenu-highlight-standard]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 939.831] < StringMsg from handle 2 P2 local False: [playmenu-highlight-teambattle]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 940.189] < StringMsg from handle 2 P2 local False: [playmenu-highlight-standard]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 940.752] < StringMsg from handle 2 P2 local False: [playmenu-start-standard]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 940.736] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 940.794] > Send: [|setchar:Grave:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 940.794] > Send: [|setchar:Grave:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 940.943] < StringMsg from handle 2 P2 local False: [cs-char-cursor:jaina]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 940.963] < StringMsg from handle 2 P2 local False: [cs-char-cursor:jaina]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 942.250] < StringMsg from handle 2 P2 local False: [cs-char-cursor:argagarg]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 942.686] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 944.743] < StringMsg from handle 2 P2 local False: [cs-stepforward:1:geiger:0:0:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 945.920] < StringMsg from handle 2 P2 local False: [cs-adjcolor:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 946.367] < StringMsg from handle 2 P2 local False: [cs-adjcolor:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 946.798] < StringMsg from handle 2 P2 local False: [cs-stepforward:2:geiger:2:0:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 949.069] > Send: [|setchar:Geiger:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 949.402] > Send: [|setchar:Argagarg:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 979.489] > Send: [|setchar:Valerie:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 980.625] > Send: [|setchar:Midori:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 981.205] > Send: [|setchar:DeGrey:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 982.953] > Send: [|setchar:Lum:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 983.203] > Send: [|setchar:Rook:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 983.608] > Send: [|setchar:Midori:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 983.823] > Send: [|setchar:Valerie:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 984.018] > Send: [|setchar:Argagarg:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 984.638] > Send: [|setchar:Valerie:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 985.553] > Send: [|setchar:Setsuki:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 986.490] > Send: [|setchar:Setsuki:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 986.755] > Send: [|setchar:Setsuki:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 987.352] > Send: [|setchar:Setsuki:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.121] Setup online stage: nextOnlineStage: 6 - setting: Stage_Valerie
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.124] gf 0: RestartGGPOSessionNextFrame rt 989.1242
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.120] > Send: [|startnewgame:p1char:Setsuki,p2char:Geiger,p1color:7,p2color:2,p1wins:0,p2wins:0,lastWinPlayerNum:0,stageToUse:6,gameplayRandomSeed:2070001525,toMenuUI:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.137] gf 0: Auto-close previous ggpoSession 3144045723712
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.137] gf 0: END ggpoSession 3144045723712 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.137] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.137] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.142] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CD|K7|GA0|GB0|GC0|GD0|GE0|S6|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.157] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.157] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.157] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.157] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 989.284] gf 0: Synchronizing with remote peer: [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.367] gf 0: Synchronizing with remote peer: [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.450] gf 0: Synchronizing with remote peer: [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 989.532] gf 0: Synchronizing with remote peer: [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 991.169] A spectator disconnected: h1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 991.169] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 991.169] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False VersusOnline to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [7,2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 996.336] > Send: [|presence:7]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 15027 unused Assets to reduce memory usage. Loaded Objects now: 69005.
- Total: 247.174810 ms (FindLiveObjects: 4.936024 ms CreateObjectMapping: 4.380552 ms MarkObjects: 197.324373 ms DeleteObjects: 40.533450 ms)
- [O 997.455] GGPO: on_event: {CONNECTION_INTERRUPTED: ph 2 disconnect_timeout 9250}
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 997.606] GGPO: on_event: {CONNECTION_RESUMED: ph 2}
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-92-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 1120
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-97-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 1196
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-106-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 1260
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-123-Kunai_Projectile_Straight(Clone)] for Kunai_Projectile_Straight(Clone) (UnityEngine.GameObject) on gf 1393
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Kunai_Projectile_Straight(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-161-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2158
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-186-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 2395
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-253-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2775
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-279-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3039
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-339-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3991
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-357-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 4191
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-685-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 8073
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-881-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 11217
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-970-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 12060
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1208.495] > Send: [|setplayerwins:1:0:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1208.570] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1223.111] Send rematch request, wantRematch: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1229.072] < StringMsg from handle 2 P2 local False: [rematch-highlight-cs]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1229.538] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1233.340] < StringMsg from handle 2 P2 local False: [rematch-highlight-cs]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1233.358] Send rematch request, wantRematch: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1233.507] < StringMsg from handle 2 P2 local False: [gotocharsel:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1233.491] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1233.741] > Send: [|setchar:Setsuki:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1233.741] > Send: [|setchar:Setsuki:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1233.819] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1233.819] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1235.025] > Send: [|setchar:Valerie:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1235.025] > Send: [|setchar:Valerie:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1235.074] < StringMsg from handle 2 P2 local False: [cs-adjcolor:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1235.091] < StringMsg from handle 2 P2 local False: [cs-char-cursor:setsuki]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1235.487] < StringMsg from handle 2 P2 local False: [cs-stepforward:1:setsuki:0:0:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1236.077] > Send: [|setchar:Valerie:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1236.559] < StringMsg from handle 2 P2 local False: [cs-adjcolor:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1236.825] < StringMsg from handle 2 P2 local False: [cs-adjcolor:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1237.037] < StringMsg from handle 2 P2 local False: [cs-adjcolor:3]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1237.071] > Send: [|setchar:Setsuki:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1237.356] > Send: [|setchar:Geiger:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1237.422] < StringMsg from handle 2 P2 local False: [cs-stepforward:2:setsuki:3:0:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1238.498] > Send: [|setchar:Grave:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1238.801] > Send: [|setchar:Geiger:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1239.792] > Send: [|setchar:Argagarg:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1241.156] > Send: [|setchar:Argagarg:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1241.776] > Send: [|setchar:Argagarg:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1242.275] > Send: [|setchar:Argagarg:600000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1242.691] > Send: [|setchar:Argagarg:500000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1243.058] > Send: [|setchar:Argagarg:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1243.408] > Send: [|setchar:Argagarg:300000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1243.891] > Send: [|setchar:Argagarg:200000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1244.091] > Send: [|setchar:Argagarg:100000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1244.308] > Send: [|setchar:Argagarg:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1244.659] > Send: [|setchar:Argagarg:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.143] Setup online stage: nextOnlineStage: 9 - setting: Stage_Argagarg
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.145] gf 0: RestartGGPOSessionNextFrame rt 1248.145
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.142] > Send: [|startnewgame:p1char:Argagarg,p2char:Setsuki,p1color:0,p2color:3,p1wins:1,p2wins:0,lastWinPlayerNum:1,stageToUse:9,gameplayRandomSeed:2070001525,toMenuUI:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.160] gf 0: Auto-close previous ggpoSession 3144045707328
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.161] gf 0: END ggpoSession 3144045707328 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.161] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.160] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.166] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CJ|K0|GA0|GB0|GC0|GD0|GE0|S9|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.183] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.183] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.183] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.183] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1248.305] gf 0: Synchronizing with remote peer: [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.386] gf 0: Synchronizing with remote peer: [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.471] gf 0: Synchronizing with remote peer: [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1248.570] gf 0: Synchronizing with remote peer: [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1250.189] A spectator disconnected: h1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1250.189] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1250.189] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False VersusOnline to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,3]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1255.360] > Send: [|presence:7]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5287 unused Assets to reduce memory usage. Loaded Objects now: 75196.
- Total: 241.801141 ms (FindLiveObjects: 7.453917 ms CreateObjectMapping: 4.311580 ms MarkObjects: 209.800941 ms DeleteObjects: 20.234702 ms)
- WARNING: Trying to AddInstanceId existing id [VFX-1-Global_Dust_Walk_Forwards(Clone)] for Global_Dust_Walk_Forwards(Clone) (UnityEngine.GameObject) on gf 287
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Global_Dust_Walk_Forwards(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-81-Kunai_Projectile_Straight(Clone)] for Kunai_Projectile_Straight(Clone) (UnityEngine.GameObject) on gf 765
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Kunai_Projectile_Straight(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-82-Global_Dust_Walk_Backwards(Clone)] for Global_Dust_Walk_Backwards(Clone) (UnityEngine.GameObject) on gf 773
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Global_Dust_Walk_Backwards(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-264-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2324
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-303-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3071
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-362-Global_Dust_Walk_Backwards(Clone)] for Global_Dust_Walk_Backwards(Clone) (UnityEngine.GameObject) on gf 3618
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Global_Dust_Walk_Backwards(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1351.128] > Send: [|setplayerwins:2:0:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1351.175] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1351.911] Send character-select request
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1351.910] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1352.143] > Send: [|setchar:Argagarg:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1352.143] > Send: [|setchar:Argagarg:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1352.287] < StringMsg from handle 2 P2 local False: [cs-char-cursor:setsuki]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1352.303] < StringMsg from handle 2 P2 local False: [cs-char-cursor:setsuki]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1353.209] > Send: [|setchar:Valerie:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1353.427] > Send: [|setchar:Midori:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1353.657] > Send: [|setchar:DeGrey:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1353.827] > Send: [|setchar:Lum:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1354.027] > Send: [|setchar:Lum:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1354.415] > Send: [|setchar:Lum:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1354.790] > Send: [|setchar:Lum:600000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1355.060] > Send: [|setchar:Lum:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1355.244] > Send: [|setchar:Lum:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1361.891] < StringMsg from handle 2 P2 local False: [cs-adjcolor:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1361.891] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1362.225] < StringMsg from handle 2 P2 local False: [cs-char-cursor:grave]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1363.008] < StringMsg from handle 2 P2 local False: [cs-char-cursor:jaina]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1363.438] < StringMsg from handle 2 P2 local False: [cs-char-cursor:argagarg]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1363.655] < StringMsg from handle 2 P2 local False: [cs-char-cursor:valerie]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1363.872] < StringMsg from handle 2 P2 local False: [cs-char-cursor:midori]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1364.071] < StringMsg from handle 2 P2 local False: [cs-char-cursor:degrey]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1364.793] < StringMsg from handle 2 P2 local False: [cs-char-cursor:lum]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1365.041] < StringMsg from handle 2 P2 local False: [cs-char-cursor:rook]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1365.322] < StringMsg from handle 2 P2 local False: [cs-stepforward:1:rook:0:0:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1366.356] < StringMsg from handle 2 P2 local False: [cs-adjcolor:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1366.640] < StringMsg from handle 2 P2 local False: [cs-adjcolor:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1366.806] < StringMsg from handle 2 P2 local False: [cs-adjcolor:3]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1367.321] < StringMsg from handle 2 P2 local False: [cs-stepforward:2:rook:3:0:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.325] Setup online stage: nextOnlineStage: 4 - setting: Stage_Rook
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.328] gf 0: RestartGGPOSessionNextFrame rt 1380.328
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.325] > Send: [|startnewgame:p1char:Lum,p2char:Rook,p1color:7,p2color:3,p1wins:2,p2wins:0,lastWinPlayerNum:1,stageToUse:4,gameplayRandomSeed:2070001525,toMenuUI:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.343] gf 0: Auto-close previous ggpoSession 3144045699136
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.343] gf 0: END ggpoSession 3144045699136 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.343] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.343] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.348] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CI|K7|GA0|GB0|GC0|GD0|GE0|S4|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.363] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.363] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.363] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.363] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1380.472] gf 0: Synchronizing with remote peer: [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.555] gf 0: Synchronizing with remote peer: [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.638] gf 0: Synchronizing with remote peer: [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1380.714] gf 0: Synchronizing with remote peer: [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1382.372] A spectator disconnected: h1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1382.372] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1382.372] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False VersusOnline to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [7,3]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1387.541] > Send: [|presence:7]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 13676 unused Assets to reduce memory usage. Loaded Objects now: 74194.
- Total: 252.785366 ms (FindLiveObjects: 4.911391 ms CreateObjectMapping: 4.299263 ms MarkObjects: 201.621994 ms DeleteObjects: 41.952716 ms)
- WARNING: Trying to AddInstanceId existing id [TP-383-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 4391
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1584.477] > Send: [|setplayerwins:3:0:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1584.559] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1593.893] Send rematch request, wantRematch: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1597.600] Send rematch request, wantRematch: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1600.833] Send character-select request
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1600.831] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1601.067] > Send: [|setchar:Lum:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1601.067] > Send: [|setchar:Lum:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1601.226] < StringMsg from handle 2 P2 local False: [cs-char-cursor:rook]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1601.226] < StringMsg from handle 2 P2 local False: [cs-char-cursor:rook]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1601.911] > Send: [|setchar:Rook:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1601.911] > Send: [|setchar:Rook:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1602.122] > Send: [|setchar:Setsuki:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1602.324] < StringMsg from handle 2 P2 local False: [cs-adjcolor:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1602.342] < StringMsg from handle 2 P2 local False: [cs-char-cursor:midori]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1602.375] > Send: [|setchar:Geiger:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1602.725] < StringMsg from handle 2 P2 local False: [cs-char-cursor:valerie]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1602.758] > Send: [|setchar:Grave:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1602.975] < StringMsg from handle 2 P2 local False: [cs-char-cursor:argagarg]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1603.208] > Send: [|setchar:Jaina:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1603.612] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1604.110] > Send: [|setchar:Jaina:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1604.228] < StringMsg from handle 2 P2 local False: [cs-char-cursor:grave]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1604.510] > Send: [|setchar:Jaina:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1604.909] > Send: [|setchar:Jaina:600000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1605.176] > Send: [|setchar:Jaina:500000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1605.613] > Send: [|setchar:Jaina:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1606.015] > Send: [|setchar:Jaina:300000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1606.079] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1606.460] > Send: [|setchar:Jaina:300000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1608.398] < StringMsg from handle 2 P2 local False: [cs-char-cursor:grave]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1609.095] < StringMsg from handle 2 P2 local False: [cs-stepforward:1:grave:0:0:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1610.062] < StringMsg from handle 2 P2 local False: [cs-adjcolor:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1610.295] < StringMsg from handle 2 P2 local False: [cs-adjcolor:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1610.478] < StringMsg from handle 2 P2 local False: [cs-adjcolor:3]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1610.645] < StringMsg from handle 2 P2 local False: [cs-adjcolor:4]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1610.809] < StringMsg from handle 2 P2 local False: [cs-adjcolor:5]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1611.025] < StringMsg from handle 2 P2 local False: [cs-adjcolor:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1611.442] < StringMsg from handle 2 P2 local False: [cs-stepforward:2:grave:6:0:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.530] Setup online stage: nextOnlineStage: 8 - setting: Stage_Lum
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.531] gf 0: RestartGGPOSessionNextFrame rt 1613.531
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.529] > Send: [|startnewgame:p1char:Jaina,p2char:Grave,p1color:3,p2color:6,p1wins:3,p2wins:0,lastWinPlayerNum:1,stageToUse:8,gameplayRandomSeed:2070001525,toMenuUI:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.546] gf 0: Auto-close previous ggpoSession 3144045740096
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.546] gf 0: END ggpoSession 3144045740096 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.546] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.546] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.551] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CB|K3|GA0|GB0|GC0|GD0|GE0|S8|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.563] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.563] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.563] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.563] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1613.658] gf 0: Synchronizing with remote peer: [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.758] gf 0: Synchronizing with remote peer: [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.825] gf 0: Synchronizing with remote peer: [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1613.908] gf 0: Synchronizing with remote peer: [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1615.576] A spectator disconnected: h1000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1615.576] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1615.576] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False VersusOnline to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [3,6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1620.729] > Send: [|presence:7]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 13246 unused Assets to reduce memory usage. Loaded Objects now: 72443.
- Total: 250.049060 ms (FindLiveObjects: 6.191481 ms CreateObjectMapping: 4.392458 ms MarkObjects: 202.744023 ms DeleteObjects: 36.720686 ms)
- [O 1855.481] > Send: [|setplayerwins:4:0:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1855.547] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1863.160] < StringMsg from handle 2 P2 local False: [rematch-highlight-cs]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1863.360] < StringMsg from handle 2 P2 local False: [rematch-highlight-teambattle]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1863.527] < StringMsg from handle 2 P2 local False: [rematch-highlight-quit]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1864.330] OnGGPODisconnect [remoteuserquit] with MatchmakingService.matchState WaitingForRematch GGPO.state Running ggpoDisconnected False restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1864.331] gf 0: END ggpoSession 3144045740096 GGPO.state was Running MatchmakingService.matchState WaitingForRematch restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1864.331] OnGGPODisconnect [] with MatchmakingService.matchState WaitingForRematch GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1864.331] Already disconnected! MenuEngine.InGameplay True OngoingMatch was False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1864.332] Disconnecting players from previous GGPO connection
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1864.313] > Send: [|inmatch:false]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1864.313] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1879.684] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 1879.684] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 2/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 1882.399] > Send: [|bye]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Steam shutdown
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2e70 -> priority: 1
- Thread -> id: 500 -> priority: 1
- Thread -> id: bd4 -> priority: 1
- Thread -> id: 1358 -> priority: 1
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