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FS GGPO error

remy77077 Nov 28th, 2018 84 Never
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  1. Initialize engine version: 2018.2.14f1 (3262fb3b0716)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4.     Version:  Direct3D 11.0 [level 11.1]
  5.     Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
  6.     Vendor:  
  7.     VRAM:     8153 MB
  8.     Driver:   22.21.13.8205
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in  1.235 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 8.098889 ms
  18. UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  21.  
  22. SteamAPI_IsSteamRunning: True
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  25.  
  26. SteamUnityAPI_IsSteamRunning: True
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  29.  
  30. Will _ceInstance.Initialize
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  33.  
  34. SteamAPI_Init: True
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  37.  
  38. UFE.Awake
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  41.  
  42. ggpo_testo: 12345
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  45.  
  46. No debug config file found, using defaults.
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  49.  
  50. No debug config file found, using defaults.
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  53.  
  54. UdpPinger starts listening to ping UDP port 19900
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  57.  
  58. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  59. UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15780
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  62.  
  63.  
  64. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 58401.
  65. Total: 181.941532 ms (FindLiveObjects: 3.919916 ms CreateObjectMapping: 3.187908 ms MarkObjects: 174.713416 ms  DeleteObjects: 0.119880 ms)
  66.  
  67. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  68.  
  69. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 58401.
  70. Total: 179.568973 ms (FindLiveObjects: 3.722853 ms CreateObjectMapping: 2.890671 ms MarkObjects: 172.887297 ms  DeleteObjects: 0.067329 ms)
  71.  
  72. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  73.  
  74. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 58401.
  75. Total: 179.366572 ms (FindLiveObjects: 3.742970 ms CreateObjectMapping: 3.025331 ms MarkObjects: 172.523961 ms  DeleteObjects: 0.073488 ms)
  76.  
  77. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  78. 1/2 scenes have different Realtime GI settings.
  79. 1/2 scenes use different skyboxes.
  80.  
  81.  
  82. (Filename:  Line: 124)
  83.  
  84. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  85. 1/3 scenes have different Realtime GI settings.
  86. 2/3 scenes use different skyboxes.
  87.  
  88.  
  89. (Filename:  Line: 124)
  90.  
  91. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  92. 1/2 scenes have different Realtime GI settings.
  93. 1/2 scenes use different skyboxes.
  94.  
  95.  
  96. (Filename:  Line: 124)
  97.  
  98. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  99. [O 9.309] Created persistent socket on local port UDP 9991
  100.  
  101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  102.  
  103. [O 9.310] FSServerConnection connecting to gameserver.fantasystrike.com:9990
  104.  
  105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  106.  
  107.  
  108. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 62683.
  109. Total: 189.503425 ms (FindLiveObjects: 5.755068 ms CreateObjectMapping: 5.273905 ms MarkObjects: 178.318853 ms  DeleteObjects: 0.155187 ms)
  110.  
  111. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  112. [O 10.684] FSServerConnection up as 192.168.0.7:52005
  113.  
  114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  115.  
  116. [O 10.685] OnTcpConnectConfirmed True: []
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  119.  
  120. [O 9.706] < Server: [|hello:User 77.98.222.180:0]
  121.  
  122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  123.  
  124.  
  125. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 62683.
  126. Total: 192.229056 ms (FindLiveObjects: 7.097151 ms CreateObjectMapping: 5.626566 ms MarkObjects: 179.416249 ms  DeleteObjects: 0.088678 ms)
  127.  
  128. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  129. [O 10.902] > Send: [|auth:localip=192.168.0.7:localport=9991:version=v0.15780:authString=steam=76561198003076915]
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  132.  
  133. [O 10.902] < Server: [|authsucceeded:Remy77077]
  134.  
  135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  136.  
  137.  
  138. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 62683.
  139. Total: 189.603188 ms (FindLiveObjects: 3.720800 ms CreateObjectMapping: 3.063102 ms MarkObjects: 182.709669 ms  DeleteObjects: 0.109205 ms)
  140.  
  141. [O 11.104] > Send: [|spectatorsenabled:True]
  142.  
  143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  144.  
  145. [O 11.104] > Send: [|onlysameplatform:False]
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  148.  
  149. [U 11.106] Writing Steam friends... [Main Menu]
  150.  
  151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  152.  
  153. [O 11.104] > Send: [|platformfriends:76561197961537174;76561197962056639;76561197963661368;76561197963831243;76561197964094236;76561197965542122;76561197966197369;76561197966816932;76561197967335428;76561197968141773;76561197969256473;76561197969603937;76561197969759244;76561197970287330;76561197970492219;76561197970775924;76561197970861905;76561197971429821;76561197974386121;76561197975094057;76561197976847163;76561197977185606;76561197979790089;76561197981398841;76561197983961709;76561197989741532;76561197991344534;76561197992236173;76561197992727435;76561197993730393;76561197993844311;76561197994092357;76561197994475194;76561197994828922;76561197995352411;76561197995403793;76561197995602277;76561197996656961;76561197996825541;76561197997665450;76561197998115282;76561197998930168;76561197999138003;76561197999163913;76561197999430558;76561197999485137;76561198000056263;76561198000303563;76561198000778821;76561198000815727;76561198000987569;76561198001106301;76561198001311634;76561198001351804;76561198001664256;76561198002597720;76561198002966511;76561198003995872;76561198004863775;76561198004932187;76561198005582304;76561198011308018;76561198012288870;76561198013245445;76561198013325883;76561198015039599;76561198015445028;76561198016989472;76561198017914544;76561198018016368;76561198018830832;76561198018834190;76561198019002355;76561198019091548;76561198019481097;76561198019569837;76561198019654408;76561198020401810;76561198021246402;76561198021651686;76561198022437882;76561198024148715;76561198024654972;76561198025094730;76561198025113469;76561198025277591;76561198025519592;76561198025553671;76561198025574876;76561198027080946;76561198027698888;76561198028432654;76561198029504092;76561198029886122;76561198030565484;76561198031205864;76561198032201399;76561198032610225;76561198034748195;76561198034807539;76561198036096309;76561198038021868;76561198038624313;76561198041133388;76561198041389986;76561198041426954;76561198041663373;76561198042509103;76561198043703588;76561198043825476;76561198044623234;76561198045871440;76561198046193538;76561198046648183;76561198047408217;76561198048740801;76561198052375420;76561198052427689;76561198052548690;76561198052964313;76561198053469207;76561198053670870;76561198056323570;76561198058225013;76561198062697479;76561198062814840;76561198066147369;76561198068093012;76561198068127800;76561198071573092;76561198072298294;76561198072414323;76561198073720654;76561198077382890;76561198078693715;76561198079331522;76561198089223748;76561198098523457;76561198101838069;76561198101977703;76561198103350954;76561198104958497;76561198111122623;76561198111286109;76561198118155464;76561198123188971;76561198125284930;76561198127018582;76561198128974437;76561198136135369;76561198137341674;76561198163928461;76561198167529163;76561198216347137;76561198237474202;76561198449442124;76561198831126703;76561198835005337]
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  156.  
  157. [O 11.115] FSServerConnection.ConnectedAndAuthenticated()
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  160.  
  161. [O 11.104] > Send: [|myconfig:111]
  162.  
  163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  164.  
  165. [O 11.272] < Server: [|xp:484258;grave=82612,jaina=20722,setsuki=5012,rook=40544,degrey=89100,valerie=21726,geiger=86478,midori=107678,lum=49046,argagarg=72188,menelker=0]
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  168.  
  169. [O 11.272] < Server: [|avoidedplayers:]
  170.  
  171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  172.  
  173. [O 11.272] < Server: [|rankeddata:1:0:0:3]
  174.  
  175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  176.  
  177. [O 11.272] < Server: [|dailychallengeavailable:true]
  178.  
  179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  180.  
  181. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  182. 1/3 scenes have different Realtime GI settings.
  183. 2/3 scenes use different skyboxes.
  184.  
  185.  
  186. (Filename:  Line: 124)
  187.  
  188. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  189. 1/3 scenes have different Realtime GI settings.
  190. 2/3 scenes use different skyboxes.
  191.  
  192.  
  193. (Filename:  Line: 124)
  194.  
  195. [O 11.743] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,,1;33,steam,76561197979790089,4584830,CWheezy,,1;34,steam,76561198068093012,2393766,Neb,,1;36,steam,76561198043825476,118012,AngelofAnger,,1;37,steam,76561197964094236,46378,Kiron001,,1;59,steam,76561198098523457,1457478,Sir,,1;63,steam,76561197993844311,1062588,Vall3y,,1;70,steam,76561198128974437,4399420,the rook hugger,,1;80,steam,76561197976435609,2297004,Tidazi,,1;86,steam,76561198046193538,198988,Ness1228,,1;87,steam,76561197994828922,406048,GRAG,,1;155,steam,76561198025574876,24412,BloodNekoKiux,,1;163,steam,76561198002966511,1001104,Mitarashi Dango,,1;170,steam,76561198025553671,533404,Arnei,,1;183,steam,76561198018830832,6580,Novril,,1;193,steam,76561198129309939,478386,Thelobot,,1;195,steam,76561198347404025,1095264,Daniel Stretulch,,1;221,steam,76561198092069314,125668,Hobusu,,1;276,steam,76561197996825541,207582,Djister,,1;280,steam,76561198000303563,263088,Nok,,1;451,steam,76561197996321861,232998,Discow,,1;518,steam,76561198027698888,16842,Tschesae,,1;524,steam,76561198003995872,71744,Creyos,,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,,1;594,steam,76561198011308018,34672,SaSSolino,,1;664,steam,76561198034748195,0,UTRALAW,,1;782,steam,76561198005582304,0,Auroq,,1;793,steam,76561197993806488,231588,Fenrir,,1;832,steam,76561198111286109,819236,TheSonicVision,,1;893,steam,76561198019002355,82278,larigor,,1;1024,steam,76561198101838069,15684,DrAkO646,,1;1072,steam,76561197996376303,443842,Jack Noir,,1;1088,steam,76561197992236173,116446,Cubic,,1;1196,steam,76561198167529163,0,SinisterSpinster,,1;1315,steam,76561198004300824,8602,physiod,,1;1346,steam,76561198031205864,332872,Robin,,1;1403,steam,76561197981398841,0,Navan,,1;1509,steam,76561198002335721,314234,Lonely Astronaut,,1;1613,steam,76561198004863775,42034,Sotek,,1;1681,steam,76561198028502082,103608,Xorrunt,,1;1690,steam,76561197999485137,11922,neigutten,,1;1725,steam,76561198078646407,501912,Christen,,1;1734,steam,76561197994092357,785776,shark,,1;1850,steam,76561198077382890,15460,SturmenDrang,,1;1861,steam,76561198032610225,35802,Cardinal du Zer,,1;2091,steam,76561198824340320,236462,Forever King,,1;2105,steam,76561198019654408,430780,Awpteamoose,,1;2461,steam,76561197965542122,0,IlyaMerian,,1;2738,steam,76561198013325883,10800,Ontes,,1;2828,steam,76561198056323570,33686,Makiki,,1;2831,steam,76561198449442124,53048,Zenphony,,1;2846,steam,76561198831126703,2408,Agoners,,1;2847,steam,76561197999138003,130536,Sendrik,,1;2869,steam,76561198123188971,0,MetsuRjKenYT,,1;2981,steam,76561198025113469,39106,Peter Lawrence,,1;3121,steam,76561198124910096,88748,NeoCraig,,1;3140,steam,76561197966816932,263350,Sp00kyFox,,1;3197,steam,76561197992727435,0,Makai,,1;3267,steam,76561198042509103,31340,Merengil,,1]
  196.  
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  198.  
  199. [O 11.759] < Server: [|friendrequestsreceived:]
  200.  
  201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  202.  
  203. [O 11.759] < Server: [|friendrequestssent:468;2158]
  204.  
  205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  206.  
  207. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  208. 1/3 scenes have different Realtime GI settings.
  209. 2/3 scenes use different skyboxes.
  210.  
  211.  
  212. (Filename:  Line: 124)
  213.  
  214. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  215. 1/3 scenes have different Realtime GI settings.
  216. 2/3 scenes use different skyboxes.
  217.  
  218.  
  219. (Filename:  Line: 124)
  220.  
  221. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  222. 1/3 scenes have different Realtime GI settings.
  223. 2/3 scenes use different skyboxes.
  224.  
  225.  
  226. (Filename:  Line: 124)
  227.  
  228. [U 17.025] Gamepad 1 assigned to P1 [Main Menu]
  229.  
  230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  231.  
  232. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  233. 1/3 scenes have different Realtime GI settings.
  234. 2/3 scenes use different skyboxes.
  235.  
  236.  
  237. (Filename:  Line: 124)
  238.  
  239. [O 17.794] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  240.  
  241. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  242.  
  243. [O 17.810] FSServerConnection.ConnectedAndAuthenticated()
  244.  
  245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  246.  
  247. [O 18.408] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  248.  
  249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  250.  
  251. [O 18.424] FSServerConnection.ConnectedAndAuthenticated()
  252.  
  253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  254.  
  255. [O 18.424] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  256.  
  257. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  258.  
  259. [O 18.440] FSServerConnection.ConnectedAndAuthenticated()
  260.  
  261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  262.  
  263. [O 18.444] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  264.  
  265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  266.  
  267. [O 18.458] FSServerConnection.ConnectedAndAuthenticated()
  268.  
  269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  270.  
  271. [O 18.458] > Send: [|join:casual:True]
  272.  
  273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  274.  
  275. [O 18.458] > Send: [|setchar:Jaina:300000]
  276.  
  277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  278.  
  279. [O 18.628] < Server: [|joined:casual]
  280.  
  281. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  282.  
  283. [O 19.225] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  284.  
  285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  286.  
  287. [O 19.241] FSServerConnection.ConnectedAndAuthenticated()
  288.  
  289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  290.  
  291. [O 19.241] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  292.  
  293. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  294.  
  295. [O 19.258] FSServerConnection.ConnectedAndAuthenticated()
  296.  
  297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  298.  
  299. [O 19.258] > Send: [|presence:2]
  300.  
  301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  302.  
  303. [O 19.264] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  304.  
  305. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  306.  
  307. [O 19.274] FSServerConnection.ConnectedAndAuthenticated()
  308.  
  309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  310.  
  311. [O 19.274] > Send: [|join:ranked:Grave:Geiger:Midori:600000:600000:400000]
  312.  
  313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  314.  
  315. [O 19.608] < Server: [|joined:ranked]
  316.  
  317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  318.  
  319. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  320. 1/3 scenes have different Realtime GI settings.
  321. 2/3 scenes use different skyboxes.
  322.  
  323.  
  324. (Filename:  Line: 124)
  325.  
  326. [O 19.839] < Server: [|ping:90.92.135.189:19900+192.168.1.18:19900]
  327.  
  328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  329.  
  330. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  331. 1/3 scenes have different Realtime GI settings.
  332. 2/3 scenes use different skyboxes.
  333.  
  334.  
  335. (Filename:  Line: 124)
  336.  
  337. [O 20.255] > Send: [|presence:2]
  338.  
  339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  340.  
  341. [O 22.380] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  342.  
  343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  344.  
  345. [O 22.391] FSServerConnection.ConnectedAndAuthenticated()
  346.  
  347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  348.  
  349. [O 22.391] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  350.  
  351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  352.  
  353. [O 22.407] FSServerConnection.ConnectedAndAuthenticated()
  354.  
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  356.  
  357. [O 22.407] > Send: [|requestfriendsinfo]
  358.  
  359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  360.  
  361. [O 22.625] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,,1;33,steam,76561197979790089,4584830,CWheezy,,1;34,steam,76561198068093012,2393766,Neb,,1;36,steam,76561198043825476,118012,AngelofAnger,,1;37,steam,76561197964094236,46378,Kiron001,,1;59,steam,76561198098523457,1457478,Sir,,1;63,steam,76561197993844311,1062588,Vall3y,,1;70,steam,76561198128974437,4399420,the rook hugger,,1;80,steam,76561197976435609,2297004,Tidazi,,1;86,steam,76561198046193538,198988,Ness1228,,1;87,steam,76561197994828922,406048,GRAG,,1;155,steam,76561198025574876,24412,BloodNekoKiux,,1;163,steam,76561198002966511,1001104,Mitarashi Dango,,1;170,steam,76561198025553671,533404,Arnei,,1;183,steam,76561198018830832,6580,Novril,,1;193,steam,76561198129309939,478386,Thelobot,,1;195,steam,76561198347404025,1095264,Daniel Stretulch,,1;221,steam,76561198092069314,125668,Hobusu,,1;276,steam,76561197996825541,207582,Djister,,1;280,steam,76561198000303563,263088,Nok,,1;451,steam,76561197996321861,232998,Discow,,1;518,steam,76561198027698888,16842,Tschesae,,1;524,steam,76561198003995872,71744,Creyos,,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,,1;594,steam,76561198011308018,34672,SaSSolino,,1;664,steam,76561198034748195,0,UTRALAW,,1;782,steam,76561198005582304,0,Auroq,,1;793,steam,76561197993806488,231588,Fenrir,,1;832,steam,76561198111286109,819236,TheSonicVision,,1;893,steam,76561198019002355,82278,larigor,,1;1024,steam,76561198101838069,15684,DrAkO646,,1;1072,steam,76561197996376303,443842,Jack Noir,,1;1088,steam,76561197992236173,116446,Cubic,,1;1196,steam,76561198167529163,0,SinisterSpinster,,1;1315,steam,76561198004300824,8602,physiod,,1;1346,steam,76561198031205864,332872,Robin,,1;1403,steam,76561197981398841,0,Navan,,1;1509,steam,76561198002335721,314234,Lonely Astronaut,,1;1613,steam,76561198004863775,42034,Sotek,,1;1681,steam,76561198028502082,103608,Xorrunt,,1;1690,steam,76561197999485137,11922,neigutten,,1;1725,steam,76561198078646407,501912,Christen,,1;1734,steam,76561197994092357,785776,shark,,1;1850,steam,76561198077382890,15460,SturmenDrang,,1;1861,steam,76561198032610225,35802,Cardinal du Zer,,1;2091,steam,76561198824340320,236462,Forever King,,1;2105,steam,76561198019654408,430780,Awpteamoose,,1;2461,steam,76561197965542122,0,IlyaMerian,,1;2738,steam,76561198013325883,10800,Ontes,,1;2828,steam,76561198056323570,33686,Makiki,,1;2831,steam,76561198449442124,53048,Zenphony,,1;2846,steam,76561198831126703,2408,Agoners,,1;2847,steam,76561197999138003,130536,Sendrik,,1;2869,steam,76561198123188971,0,MetsuRjKenYT,,1;2981,steam,76561198025113469,39106,Peter Lawrence,,1;3121,steam,76561198124910096,88748,NeoCraig,,1;3140,steam,76561197966816932,263350,Sp00kyFox,,1;3197,steam,76561197992727435,0,Makai,,1;3267,steam,76561198042509103,31340,Merengil,,1]
  362.  
  363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  364.  
  365. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  366. 1/3 scenes have different Realtime GI settings.
  367. 2/3 scenes use different skyboxes.
  368.  
  369.  
  370. (Filename:  Line: 124)
  371.  
  372. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  373. 1/3 scenes have different Realtime GI settings.
  374. 2/3 scenes use different skyboxes.
  375.  
  376.  
  377. (Filename:  Line: 124)
  378.  
  379. } OnPingTestComplete: 90.92.135.189:19900 pings 35.79728 ms out of 10 pings: [90.92.135.189:19900+192.168.1.18:19900]
  380.  
  381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  382.  
  383. [O 23.560] > Send: [|pingresult:90.92.135.189:19900+192.168.1.18:19900=35]
  384.  
  385. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  386.  
  387. } OnPingTestComplete: 192.168.1.18:19900 pings 0 ms out of 0 pings: [90.92.135.189:19900+192.168.1.18:19900]
  388.  
  389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  390.  
  391. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  392. 1/3 scenes have different Realtime GI settings.
  393. 2/3 scenes use different skyboxes.
  394.  
  395.  
  396. (Filename:  Line: 124)
  397.  
  398. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  399. 1/3 scenes have different Realtime GI settings.
  400. 2/3 scenes use different skyboxes.
  401.  
  402.  
  403. (Filename:  Line: 124)
  404.  
  405. [O 26.314] < Server: [|xp:484258;grave=82612,jaina=20722,setsuki=5012,rook=40544,degrey=89100,valerie=21726,geiger=86478,midori=107678,lum=49046,argagarg=72188,menelker=0]
  406.  
  407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  408.  
  409. [O 26.525] < Server: [|joinranked:ip:90.92.135.189,pnum:2,port:9991,ip_alt:192.168.1.18,port_alt:9991,oppPlayerId:582,oppPlatform:steam,oppPlatformId:76561198041165695,oppInputConfig:100,gameplayRandomSeed:1167885654,playerLeague:1,playerRank:0,playerStars:0,oppLeague:1,oppRank:0,oppXP:121888,oppChar1XP:121888,oppChar2XP:39472,oppChar3XP:56372,oppChar1:rook,oppChar2:geiger,oppChar3:grave,oppCustomizations1:000000,oppCustomizations2:000000,oppCustomizations3:000000,ownTournamentState:Remy77077+grave+geiger+midori;NeoCraig+geiger+rook+lum;Discow+jaina+valerie+midori;Awpteamoose+degrey+setsuki+valerie;Remy77077+grave+geiger+midori;Discow+argagarg+valerie+jaina@true;true;true,oppTournamentState:Patman+rook+geiger+grave;bye+none+none+none;CraigGame+setsuki+jaina+geiger;QuestionMark+grave+setsuki+valerie;Patman+rook+geiger+grave;CraigGame+setsuki+jaina+geiger@true;true;true,oppName:Patman]
  410.  
  411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  412.  
  413. [O 26.541] > Send: [|inmatch:true]
  414.  
  415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  416.  
  417. [O 26.550] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P2|CB|K3|GA0|GB0|GC0|GD0|GE0|S0|I111|R1167885654: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  418.  
  419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  420.  
  421. [O 26.562] GGPO: begin_game(Fantasy Strike)
  422.  
  423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  424.  
  425. [O 26.563] ADDED remote P1 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
  426.  
  427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  428.  
  429. [O 26.563] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
  430.  
  431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  432.  
  433. [O 26.625] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654], count 1 of 5, forGgpoPlayerHandle 1
  434.  
  435. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  436.  
  437. [O 26.674] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654], count 2 of 5, forGgpoPlayerHandle 1
  438.  
  439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  440.  
  441. [O 26.740] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654], count 3 of 5, forGgpoPlayerHandle 1
  442.  
  443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  444.  
  445. [O 26.791] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654], count 4 of 5, forGgpoPlayerHandle 1
  446.  
  447. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  448.  
  449. [O 26.844] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R1167885654] MM.PlayingMatch False (None) OngoingMatch False NONE to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
  450.  
  451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  452.  
  453. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  454. 1/3 scenes have different Realtime GI settings.
  455. 2/3 scenes use different skyboxes.
  456.  
  457.  
  458. (Filename:  Line: 124)
  459.  
  460. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  461. 1/3 scenes have different Realtime GI settings.
  462. 2/3 scenes use different skyboxes.
  463.  
  464.  
  465. (Filename:  Line: 124)
  466.  
  467. [O 29.346] PrepareTeamBattleScreen, gameplayRandomSeed 1167885654 gameNumber 1 rt 29.34547 availableChars P1 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1  P2
  468.  
  469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  470.  
  471. [O 29.340] > Send: [|setteambattleinfo:p1winners:,p1losers:,p1current:-,p2winners:,p2losers:,p2current:-]
  472.  
  473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  474.  
  475. [O 29.347] END PrepareTeamBattleScreen, rt 29.34739 availableChars P1 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Geiger_(M) (CharacterInfo)
  476.  
  477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  478.  
  479. [O 33.815] gf 0: RestartGGPOSessionNextFrame rt 33.81537
  480.  
  481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  482.  
  483. [O 33.819] gf 0: Auto-close previous ggpoSession 3144416231488
  484.  
  485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  486.  
  487. [O 33.823] gf 0: END ggpoSession 3144416231488 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  488.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  489.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  490.    at UFE.Update()
  491.  
  492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  493.  
  494. [O 33.823] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  495.  
  496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  497.  
  498. [O 33.819] > Send: [|inmatch:true]
  499.  
  500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  501.  
  502. [O 33.834] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P2|CH|K6|GA0|GB0|GC0|GD0|GE0|S5|I111|R1167885654: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  503.  
  504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  505.  
  506. [O 33.845] GGPO: begin_game(Fantasy Strike)
  507.  
  508. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  509.  
  510. [O 33.845] ADDED remote P1 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
  511.  
  512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  513.  
  514. [O 33.845] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
  515.  
  516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  517.  
  518. [O 34.660] < StringMsg from handle 1 P1 local False: [rejected-rematch-highlight-rematch]
  519.  
  520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  521.  
  522. [O 34.660] OnGGPOStringMsg from ph 1: [rejected-rematch-highlight-rematch]
  523.  
  524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  525.  
  526. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  527. 1/2 scenes have different Realtime GI settings.
  528. 1/2 scenes use different skyboxes.
  529.  
  530.  
  531. (Filename:  Line: 124)
  532.  
  533. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  534. 1/2 scenes have different Realtime GI settings.
  535. 1/2 scenes use different skyboxes.
  536.  
  537.  
  538. (Filename:  Line: 124)
  539.  
  540. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  541. 1/2 scenes have different Realtime GI settings.
  542. 1/2 scenes use different skyboxes.
  543.  
  544.  
  545. (Filename:  Line: 124)
  546.  
  547. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  548. 1/3 scenes have different Realtime GI settings.
  549. 2/3 scenes use different skyboxes.
  550.  
  551.  
  552. (Filename:  Line: 124)
  553.  
  554. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  555. 1/3 scenes have different Realtime GI settings.
  556. 2/3 scenes use different skyboxes.
  557.  
  558.  
  559. (Filename:  Line: 124)
  560.  
  561. [O 35.456] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654], count 1 of 5, forGgpoPlayerHandle 1
  562.  
  563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  564.  
  565. [O 35.505] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654], count 2 of 5, forGgpoPlayerHandle 1
  566.  
  567. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  568.  
  569. [O 35.588] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654], count 3 of 5, forGgpoPlayerHandle 1
  570.  
  571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  572.  
  573. [O 35.641] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654], count 4 of 5, forGgpoPlayerHandle 1
  574.  
  575. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  576.  
  577. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  578. 1/3 scenes have different Realtime GI settings.
  579. 2/3 scenes use different skyboxes.
  580.  
  581.  
  582. (Filename:  Line: 124)
  583.  
  584. [O 35.704] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S5|I100|R1167885654] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,6]
  585.  
  586. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  587.  
  588. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  589. 1/4 scenes have different Realtime GI settings.
  590. 3/4 scenes use different skyboxes.
  591.  
  592.  
  593. (Filename:  Line: 124)
  594.  
  595. [O 43.246] > Send: [|presence:6]
  596.  
  597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  598.  
  599. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  600.  
  601. Unloading 1024 unused Assets to reduce memory usage. Loaded Objects now: 74698.
  602. Total: 287.886849 ms (FindLiveObjects: 9.139629 ms CreateObjectMapping: 6.503908 ms MarkObjects: 268.577112 ms  DeleteObjects: 3.665787 ms)
  603.  
  604. [O 242.877] PrepareTeamBattleScreen, gameplayRandomSeed 1167885654 gameNumber 2 rt 242.8769 availableChars P1 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo)] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Geiger_(M) (CharacterInfo)
  605.  
  606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  607.  
  608. [O 242.860] > Send: [|setteambattleinfo:p1winners:,p1losers:A,p1current:A,p2winners:H,p2losers:,p2current:H]
  609.  
  610. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  611.  
  612. [O 242.877] END PrepareTeamBattleScreen, rt 242.8774 availableChars P1 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo)] P2 [] currentChars P1 Geiger_(M) (CharacterInfo) P2 Grave_(M) (CharacterInfo)
  613.  
  614. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  615.  
  616. [O 242.860] > Send: [|presence:2]
  617.  
  618. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  619.  
  620. [O 243.155] gf 0: RestartGGPOSessionNextFrame rt 243.1545
  621.  
  622. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  623.  
  624. [O 243.166] gf 0: Auto-close previous ggpoSession 3144416243776
  625.  
  626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  627.  
  628. [O 243.166] gf 0: END ggpoSession 3144416243776 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  629.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  630.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  631.    at UFE.Update()
  632.  
  633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  634.  
  635. [O 243.166] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  636.  
  637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  638.  
  639. [O 243.165] > Send: [|inmatch:true]
  640.  
  641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  642.  
  643. [O 243.169] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S9|I111|R1167885654: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  644.  
  645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  646.  
  647. [O 243.179] GGPO: begin_game(Fantasy Strike)
  648.  
  649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  650.  
  651. [O 243.180] ADDED remote P1 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
  652.  
  653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  654.  
  655. [O 243.180] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
  656.  
  657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  658.  
  659. [O 243.241] gf 0: Synchronizing with remote peer: [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654], count 1 of 5, forGgpoPlayerHandle 1
  660.  
  661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  662.  
  663. [O 243.291] gf 0: Synchronizing with remote peer: [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654], count 2 of 5, forGgpoPlayerHandle 1
  664.  
  665. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  666.  
  667. [O 243.343] gf 0: Synchronizing with remote peer: [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654], count 3 of 5, forGgpoPlayerHandle 1
  668.  
  669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  670.  
  671. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  672. 2/4 scenes have different Realtime GI settings.
  673.  
  674.  
  675. (Filename:  Line: 124)
  676.  
  677. [O 243.410] gf 0: Synchronizing with remote peer: [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654], count 4 of 5, forGgpoPlayerHandle 1
  678.  
  679. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  680.  
  681. [O 243.459] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CH|K0|GA0|GB0|GC0|GD0|GE0|S9|I100|R1167885654] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,6]
  682.  
  683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  684.  
  685. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  686. 1/3 scenes have different Realtime GI settings.
  687. 2/3 scenes use different skyboxes.
  688.  
  689.  
  690. (Filename:  Line: 124)
  691.  
  692. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  693. 1/3 scenes have different Realtime GI settings.
  694. 2/3 scenes use different skyboxes.
  695.  
  696.  
  697. (Filename:  Line: 124)
  698.  
  699. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  700. 1/3 scenes have different Realtime GI settings.
  701. 2/3 scenes use different skyboxes.
  702.  
  703.  
  704. (Filename:  Line: 124)
  705.  
  706. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  707. 1/3 scenes have different Realtime GI settings.
  708. 2/3 scenes use different skyboxes.
  709.  
  710.  
  711. (Filename:  Line: 124)
  712.  
  713. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  714. 1/3 scenes have different Realtime GI settings.
  715. 2/3 scenes use different skyboxes.
  716.  
  717.  
  718. (Filename:  Line: 124)
  719.  
  720. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  721. 2/4 scenes have different Realtime GI settings.
  722. 3/4 scenes use different skyboxes.
  723.  
  724.  
  725. (Filename:  Line: 124)
  726.  
  727. [O 252.012] > Send: [|presence:6]
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  730.  
  731. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  732.  
  733. Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 76013.
  734. Total: 202.806016 ms (FindLiveObjects: 4.413396 ms CreateObjectMapping: 3.104978 ms MarkObjects: 194.442323 ms  DeleteObjects: 0.844908 ms)
  735.  
  736. [O 404.464] PrepareTeamBattleScreen, gameplayRandomSeed 1167885654 gameNumber 3 rt 404.4641 availableChars P1 [Rook_(M) (CharacterInfo)] P2 [Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] P2 [] currentChars P1 Geiger_(M) (CharacterInfo) P2 Grave_(M) (CharacterInfo)
  737.  
  738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  739.  
  740. [O 404.449] > Send: [|setteambattleinfo:p1winners:,p1losers:AH,p1current:H,p2winners:HA,p2losers:,p2current:A]
  741.  
  742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  743.  
  744. [O 404.465] END PrepareTeamBattleScreen, rt 404.4647 availableChars P1 [Rook_(M) (CharacterInfo)] P2 [Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] P2 [] currentChars P1 Rook_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
  745.  
  746. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  747.  
  748. [O 404.449] > Send: [|presence:2]
  749.  
  750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  751.  
  752. [O 404.725] gf 0: RestartGGPOSessionNextFrame rt 404.7249
  753.  
  754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  755.  
  756. [O 404.737] gf 0: Auto-close previous ggpoSession 3144416231488
  757.  
  758. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  759.  
  760. [O 404.737] gf 0: END ggpoSession 3144416231488 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  761.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  762.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  763.    at UFE.Update()
  764.  
  765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  766.  
  767. [O 404.737] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  768.  
  769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  770.  
  771. [O 404.737] > Send: [|inmatch:true]
  772.  
  773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  774.  
  775. [O 404.740] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P2|CC|K4|GA0|GB0|GC0|GD0|GE0|S3|I111|R1167885654: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  776.  
  777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  778.  
  779. [O 404.748] GGPO: begin_game(Fantasy Strike)
  780.  
  781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  782.  
  783. [O 404.748] ADDED remote P1 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
  784.  
  785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  786.  
  787. [O 404.748] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
  788.  
  789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  790.  
  791. [O 404.809] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654], count 1 of 5, forGgpoPlayerHandle 1
  792.  
  793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  794.  
  795. [O 404.859] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654], count 2 of 5, forGgpoPlayerHandle 1
  796.  
  797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  798.  
  799. [O 404.910] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654], count 3 of 5, forGgpoPlayerHandle 1
  800.  
  801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  802.  
  803. [O 404.959] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654], count 4 of 5, forGgpoPlayerHandle 1
  804.  
  805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  806.  
  807. [O 405.026] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S3|I100|R1167885654] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,4]
  808.  
  809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  810.  
  811. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  812. 2/4 scenes have different Realtime GI settings.
  813. 3/4 scenes use different skyboxes.
  814.  
  815.  
  816. (Filename:  Line: 124)
  817.  
  818. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  819. 1/3 scenes have different Realtime GI settings.
  820. 2/3 scenes use different skyboxes.
  821.  
  822.  
  823. (Filename:  Line: 124)
  824.  
  825. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  826. 1/3 scenes have different Realtime GI settings.
  827. 2/3 scenes use different skyboxes.
  828.  
  829.  
  830. (Filename:  Line: 124)
  831.  
  832. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  833. 1/3 scenes have different Realtime GI settings.
  834. 2/3 scenes use different skyboxes.
  835.  
  836.  
  837. (Filename:  Line: 124)
  838.  
  839. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  840. 2/3 scenes have different Realtime GI settings.
  841. 2/3 scenes use different skyboxes.
  842.  
  843.  
  844. (Filename:  Line: 124)
  845.  
  846. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  847. 2/3 scenes have different Realtime GI settings.
  848. 2/3 scenes use different skyboxes.
  849.  
  850.  
  851. (Filename:  Line: 124)
  852.  
  853. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  854. 2/3 scenes have different Realtime GI settings.
  855. 2/3 scenes use different skyboxes.
  856.  
  857.  
  858. (Filename:  Line: 124)
  859.  
  860. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  861. 2/4 scenes have different Realtime GI settings.
  862. 3/4 scenes use different skyboxes.
  863.  
  864.  
  865. (Filename:  Line: 124)
  866.  
  867. [O 411.612] > Send: [|presence:6]
  868.  
  869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  870.  
  871. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  872.  
  873. Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 83449.
  874. Total: 218.591605 ms (FindLiveObjects: 5.212323 ms CreateObjectMapping: 4.276272 ms MarkObjects: 208.467069 ms  DeleteObjects: 0.635529 ms)
  875.  
  876. WARNING: Trying to AddInstanceId existing id [TP-260-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 4353
  877.  
  878. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  879.  
  880. , old was Sub Effect - Spores (UnityEngine.GameObject)
  881.  
  882. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  883.  
  884. [O 526.078] PrepareTeamBattleScreen, gameplayRandomSeed 1167885654 gameNumber 4 rt 526.0779 availableChars P1 [] P2 [] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [] currentChars P1 Rook_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
  885.  
  886. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  887.  
  888. [O 526.062] > Send: [|setteambattleinfo:p1winners:,p1losers:AHE,p1current:E,p2winners:HAC,p2losers:,p2current:C]
  889.  
  890. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  891.  
  892. [O 526.078] END PrepareTeamBattleScreen, rt 526.0782 availableChars P1 [] P2 [] winnerChars P1 [] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] loserChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [] currentChars P1 Rook_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
  893.  
  894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  895.  
  896. [O 526.062] > Send: [|presence:2]
  897.  
  898. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  899.  
  900. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  901. 2/4 scenes have different Realtime GI settings.
  902. 3/4 scenes use different skyboxes.
  903.  
  904.  
  905. (Filename:  Line: 124)
  906.  
  907. [O 530.185] gf 0: END ggpoSession 3144416288832 GGPO.state was Running MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? True lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  908.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  909.    at RankedModeManager.MatchFinished()
  910.    at TeamBattleScreen.Update()
  911.  
  912. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  913.  
  914. [O 530.185] Do NOT manually disconnect players, dontDisconnectOther = True restartingGGPO = False
  915.  
  916. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  917.  
  918. [O 530.184] > Send: [|inmatch:false]
  919.  
  920. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  921.  
  922. [O 530.184] > Send: [|presence:2]
  923.  
  924. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  925.  
  926. [O 530.184] > Send: [|outcomeranked:2:314]
  927.  
  928. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  929.  
  930. [O 530.481] < Server: [|rankedresult:2]
  931.  
  932. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  933.  
  934. [O 530.729] < Server: [|xpgainranked:8334]
  935.  
  936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  937.  
  938. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  939. 2/3 scenes have different Realtime GI settings.
  940. 2/3 scenes use different skyboxes.
  941.  
  942.  
  943. (Filename:  Line: 124)
  944.  
  945. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  946. 1/4 scenes have different Realtime GI settings.
  947. 3/4 scenes use different skyboxes.
  948.  
  949.  
  950. (Filename:  Line: 124)
  951.  
  952. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  953. 1/5 scenes have different Realtime GI settings.
  954. 4/5 scenes use different skyboxes.
  955.  
  956.  
  957. (Filename:  Line: 124)
  958.  
  959. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  960. 3/4 scenes have different Realtime GI settings.
  961. 3/4 scenes use different skyboxes.
  962.  
  963.  
  964. (Filename:  Line: 124)
  965.  
  966. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  967. 4/5 scenes have different Realtime GI settings.
  968. 4/5 scenes use different skyboxes.
  969.  
  970.  
  971. (Filename:  Line: 124)
  972.  
  973. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  974. 4/5 scenes have different Realtime GI settings.
  975. 4/5 scenes use different skyboxes.
  976.  
  977.  
  978. (Filename:  Line: 124)
  979.  
  980. [O 541.398] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  981.  
  982. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  983.  
  984. [O 541.398] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  985.  
  986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  987.  
  988. [O 541.400] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  989.  
  990. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  991.  
  992. [O 541.398] > Send: [|presence:2]
  993.  
  994. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  995.  
  996. [O 541.422] FSServerConnection.ConnectedAndAuthenticated()
  997.  
  998. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  999.  
  1000. [O 541.422] > Send: [|join:casual:True]
  1001.  
  1002. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1003.  
  1004. [O 541.422] > Send: [|setchar:Jaina:300000]
  1005.  
  1006. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1007.  
  1008. [O 541.422] > Send: [|join:ranked:Grave:Geiger:Midori:600000:600000:400000]
  1009.  
  1010. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1011.  
  1012. [O 541.422] > Send: [|join:ranked:Grave:Geiger:Midori:600000:600000:400000]
  1013.  
  1014. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1015.  
  1016. [O 541.423] FSServerConnection.ConnectedAndAuthenticated()
  1017.  
  1018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1019.  
  1020. [O 541.423] FSServerConnection.ConnectedAndAuthenticated()
  1021.  
  1022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1023.  
  1024. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1025. 1/5 scenes have different Realtime GI settings.
  1026. 4/5 scenes use different skyboxes.
  1027.  
  1028.  
  1029. (Filename:  Line: 124)
  1030.  
  1031. [O 541.764] < Server: [|joined:casual]
  1032.  
  1033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1034.  
  1035. [O 541.982] < Server: [|joined:ranked]
  1036.  
  1037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1038.  
  1039. [O 541.982] < Server: [|msg:Already in ranked queue]
  1040.  
  1041. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1042.  
  1043. [O 541.982] SERVER MSG: Already in ranked queue
  1044.  
  1045. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1046.  
  1047. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1048. 3/4 scenes have different Realtime GI settings.
  1049. 3/4 scenes use different skyboxes.
  1050.  
  1051.  
  1052. (Filename:  Line: 124)
  1053.  
  1054. [O 542.446] < Server: [|ping:90.92.135.189:19900+192.168.1.18:19900]
  1055.  
  1056. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1057.  
  1058. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1059. 3/4 scenes have different Realtime GI settings.
  1060. 3/4 scenes use different skyboxes.
  1061.  
  1062.  
  1063. (Filename:  Line: 124)
  1064.  
  1065. [O 544.320] < Server: [|xp:492592;grave=90946,jaina=20722,setsuki=5012,rook=40544,degrey=89100,valerie=21726,geiger=94812,midori=116012,lum=49046,argagarg=72188,menelker=0]
  1066.  
  1067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1068.  
  1069. [O 544.553] < Server: [|joinranked:ip:90.92.135.189,pnum:1,port:9991,ip_alt:192.168.1.18,port_alt:9991,oppPlayerId:582,oppPlatform:steam,oppPlatformId:76561198041165695,oppInputConfig:100,gameplayRandomSeed:121849845,playerLeague:1,playerRank:1,playerStars:2,oppLeague:1,oppRank:0,oppXP:127782,oppChar1XP:127782,oppChar2XP:45366,oppChar3XP:62266,oppChar1:rook,oppChar2:geiger,oppChar3:grave,oppCustomizations1:000000,oppCustomizations2:000000,oppCustomizations3:000000,ownTournamentState:,oppTournamentState:,oppName:Patman]
  1070.  
  1071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1072.  
  1073. [O 544.570] > Send: [|inmatch:true]
  1074.  
  1075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1076.  
  1077. [O 544.570] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P1|CB|K3|GA0|GB0|GC0|GD0|GE0|S0|I111|R121849845: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1078.  
  1079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1080.  
  1081. [O 544.600] GGPO: begin_game(Fantasy Strike)
  1082.  
  1083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1084.  
  1085. [O 544.600] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
  1086.  
  1087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1088.  
  1089. [O 544.601] ADDED remote P2 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
  1090.  
  1091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1092.  
  1093. [O 544.679] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845], count 1 of 5, forGgpoPlayerHandle 2
  1094.  
  1095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1096.  
  1097. [O 544.729] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845], count 2 of 5, forGgpoPlayerHandle 2
  1098.  
  1099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1100.  
  1101. [O 544.797] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845], count 3 of 5, forGgpoPlayerHandle 2
  1102.  
  1103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1104.  
  1105. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1106. 3/4 scenes have different Realtime GI settings.
  1107. 3/4 scenes use different skyboxes.
  1108.  
  1109.  
  1110. (Filename:  Line: 124)
  1111.  
  1112. [O 544.863] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845], count 4 of 5, forGgpoPlayerHandle 2
  1113.  
  1114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1115.  
  1116. [O 544.912] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I100|R121849845] MM.PlayingMatch False (None) OngoingMatch False NONE to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [4,4]
  1117.  
  1118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1119.  
  1120. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1121. 1/4 scenes have different Realtime GI settings.
  1122. 3/4 scenes use different skyboxes.
  1123.  
  1124.  
  1125. (Filename:  Line: 124)
  1126.  
  1127. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1128. 1/4 scenes have different Realtime GI settings.
  1129. 3/4 scenes use different skyboxes.
  1130.  
  1131.  
  1132. (Filename:  Line: 124)
  1133.  
  1134. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1135. 1/4 scenes have different Realtime GI settings.
  1136. 3/4 scenes use different skyboxes.
  1137.  
  1138.  
  1139. (Filename:  Line: 124)
  1140.  
  1141. [O 547.405] PrepareTeamBattleScreen, gameplayRandomSeed 121849845 gameNumber 1 rt 547.4052 availableChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] P2 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1  P2
  1142.  
  1143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1144.  
  1145. [O 547.405] > Send: [|setteambattleinfo:p1winners:,p1losers:,p1current:-,p2winners:,p2losers:,p2current:-]
  1146.  
  1147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1148.  
  1149. [O 547.406] END PrepareTeamBattleScreen, rt 547.4055 availableChars P1 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] P2 [Rook_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Rook_(M) (CharacterInfo)
  1150.  
  1151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1152.  
  1153. } OnPingTestComplete: 192.168.1.18:19900 pings 0 ms out of 0 pings: [90.92.135.189:19900+192.168.1.18:19900]
  1154.  
  1155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1156.  
  1157. } OnPingTestComplete: 90.92.135.189:19900 pings 36.65055 ms out of 9 pings: [90.92.135.189:19900+192.168.1.18:19900]
  1158.  
  1159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1160.  
  1161. [O 547.470] > Send: [|pingresult:90.92.135.189:19900+192.168.1.18:19900=36]
  1162.  
  1163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1164.  
  1165. [O 551.903] gf 0: RestartGGPOSessionNextFrame rt 551.9026
  1166.  
  1167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1168.  
  1169. [O 551.880] > Send: [|startnewgame:p1char:Grave,p2char:Rook,p1color:6,p2color:0,p1wins:0,p2wins:0,lastWinPlayerNum:0,stageToUse:2,gameplayRandomSeed:121849845,toMenuUI:0]
  1170.  
  1171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1172.  
  1173. [O 551.904] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
  1174.  
  1175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1176.  
  1177. [O 551.905] gf 0: Auto-close previous ggpoSession 3145054380096
  1178.  
  1179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1180.  
  1181. [O 551.906] gf 0: END ggpoSession 3145054380096 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  1182.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1183.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  1184.    at UFE.Update()
  1185.  
  1186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1187.  
  1188. [O 551.906] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  1189.  
  1190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1191.  
  1192. [O 551.905] > Send: [|inmatch:true]
  1193.  
  1194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1195.  
  1196. [O 551.910] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P1|CA|K6|GA0|GB0|GC0|GD0|GE0|S2|I111|R121849845: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1197.  
  1198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1199.  
  1200. [O 551.921] GGPO: begin_game(Fantasy Strike)
  1201.  
  1202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1203.  
  1204. [O 551.921] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
  1205.  
  1206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1207.  
  1208. [O 551.921] ADDED remote P2 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
  1209.  
  1210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1211.  
  1212. [O 551.980] gf 0: Synchronizing with remote peer: [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845], count 1 of 5, forGgpoPlayerHandle 2
  1213.  
  1214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1215.  
  1216. [O 552.031] gf 0: Synchronizing with remote peer: [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845], count 2 of 5, forGgpoPlayerHandle 2
  1217.  
  1218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1219.  
  1220. [O 552.082] gf 0: Synchronizing with remote peer: [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845], count 3 of 5, forGgpoPlayerHandle 2
  1221.  
  1222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1223.  
  1224. [O 552.148] gf 0: Synchronizing with remote peer: [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845], count 4 of 5, forGgpoPlayerHandle 2
  1225.  
  1226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1227.  
  1228. [O 552.198] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CE|K0|GA0|GB0|GC0|GD0|GE0|S2|I100|R121849845] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [6,0]
  1229.  
  1230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1231.  
  1232. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1233. 1/4 scenes have different Realtime GI settings.
  1234. 3/4 scenes use different skyboxes.
  1235.  
  1236.  
  1237. (Filename:  Line: 124)
  1238.  
  1239. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1240. 3/4 scenes have different Realtime GI settings.
  1241. 3/4 scenes use different skyboxes.
  1242.  
  1243.  
  1244. (Filename:  Line: 124)
  1245.  
  1246. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1247. 3/4 scenes have different Realtime GI settings.
  1248. 3/4 scenes use different skyboxes.
  1249.  
  1250.  
  1251. (Filename:  Line: 124)
  1252.  
  1253. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1254. 4/5 scenes have different Realtime GI settings.
  1255. 4/5 scenes use different skyboxes.
  1256.  
  1257.  
  1258. (Filename:  Line: 124)
  1259.  
  1260. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1261. 4/5 scenes have different Realtime GI settings.
  1262. 4/5 scenes use different skyboxes.
  1263.  
  1264.  
  1265. (Filename:  Line: 124)
  1266.  
  1267. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1268. 4/5 scenes have different Realtime GI settings.
  1269. 4/5 scenes use different skyboxes.
  1270.  
  1271.  
  1272. (Filename:  Line: 124)
  1273.  
  1274. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1275. 4/6 scenes have different Realtime GI settings.
  1276. 4/6 scenes use different skyboxes.
  1277.  
  1278.  
  1279. (Filename:  Line: 124)
  1280.  
  1281. [O 560.382] > Send: [|startnewgame:p1char:Grave,p2char:Rook,p1color:6,p2color:0,p1wins:0,p2wins:0,lastWinPlayerNum:0,stageToUse:2,gameplayRandomSeed:121849845,toMenuUI:0]
  1282.  
  1283. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1284.  
  1285. [O 560.617] > Send: [|presence:6]
  1286.  
  1287. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1288.  
  1289. Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
  1290.  
  1291. Unloading 9320 unused Assets to reduce memory usage. Loaded Objects now: 78224.
  1292. Total: 294.922829 ms (FindLiveObjects: 7.334037 ms CreateObjectMapping: 7.490456 ms MarkObjects: 255.230592 ms  DeleteObjects: 24.866920 ms)
  1293.  
  1294. WARNING: Trying to AddInstanceId existing id [TP-170-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 1071
  1295.  
  1296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1297.  
  1298. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1299.  
  1300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1301.  
  1302. WARNING: Trying to AddInstanceId existing id [TP-395-crackle] for crackle (UnityEngine.GameObject) on gf 4138
  1303.  
  1304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1305.  
  1306. , old was crackle (UnityEngine.GameObject)
  1307.  
  1308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1309.  
  1310. WARNING: Trying to AddInstanceId existing id [TP-396-crackle_large] for crackle_large (UnityEngine.GameObject) on gf 4138
  1311.  
  1312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1313.  
  1314. , old was crackle_large (UnityEngine.GameObject)
  1315.  
  1316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1317.  
  1318. [O 722.619] PrepareTeamBattleScreen, gameplayRandomSeed 121849845 gameNumber 2 rt 722.6187 availableChars P1 [Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] winnerChars P1 [Grave_(M) (CharacterInfo)] P2 [] loserChars P1 [] P2 [Rook_(M) (CharacterInfo)] currentChars P1 Grave_(M) (CharacterInfo) P2 Rook_(M) (CharacterInfo)
  1319.  
  1320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1321.  
  1322. [O 722.602] > Send: [|setteambattleinfo:p1winners:A,p1losers:,p1current:A,p2winners:,p2losers:E,p2current:E]
  1323.  
  1324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1325.  
  1326. [O 722.619] END PrepareTeamBattleScreen, rt 722.6191 availableChars P1 [Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] P2 [Geiger_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] winnerChars P1 [Grave_(M) (CharacterInfo)] P2 [] loserChars P1 [] P2 [Rook_(M) (CharacterInfo)] currentChars P1 Geiger_(M) (CharacterInfo) P2 Grave_(M) (CharacterInfo)
  1327.  
  1328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1329.  
  1330. [O 722.602] > Send: [|presence:2]
  1331.  
  1332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1333.  
  1334. [O 722.877] gf 0: RestartGGPOSessionNextFrame rt 722.877
  1335.  
  1336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1337.  
  1338. [O 722.850] > Send: [|startnewgame:p1char:Geiger,p2char:Grave,p1color:6,p2color:0,p1wins:1,p2wins:0,lastWinPlayerNum:1,stageToUse:6,gameplayRandomSeed:121849845,toMenuUI:0]
  1339.  
  1340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1341.  
  1342. [O 722.891] gf 0: Auto-close previous ggpoSession 3145054404672
  1343.  
  1344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1345.  
  1346. [O 722.891] gf 0: END ggpoSession 3145054404672 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  1347.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1348.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  1349.    at UFE.Update()
  1350.  
  1351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1352.  
  1353. [O 722.891] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  1354.  
  1355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1356.  
  1357. [O 722.891] > Send: [|inmatch:true]
  1358.  
  1359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1360.  
  1361. [O 722.895] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P1|CH|K6|GA0|GB0|GC0|GD0|GE0|S6|I111|R121849845: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1362.  
  1363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1364.  
  1365. [O 722.905] GGPO: begin_game(Fantasy Strike)
  1366.  
  1367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1368.  
  1369. [O 722.905] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
  1370.  
  1371. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1372.  
  1373. [O 722.905] ADDED remote P2 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
  1374.  
  1375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1376.  
  1377. [O 722.964] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845], count 1 of 5, forGgpoPlayerHandle 2
  1378.  
  1379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1380.  
  1381. [O 723.030] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845], count 2 of 5, forGgpoPlayerHandle 2
  1382.  
  1383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1384.  
  1385. [O 723.096] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845], count 3 of 5, forGgpoPlayerHandle 2
  1386.  
  1387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1388.  
  1389. [O 723.146] gf 0: Synchronizing with remote peer: [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845], count 4 of 5, forGgpoPlayerHandle 2
  1390.  
  1391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1392.  
  1393. [O 723.213] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S6|I100|R121849845] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [6,0]
  1394.  
  1395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1396.  
  1397. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1398. 1/4 scenes have different Realtime GI settings.
  1399. 3/4 scenes use different skyboxes.
  1400.  
  1401.  
  1402. (Filename:  Line: 124)
  1403.  
  1404. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1405. 2/3 scenes have different Realtime GI settings.
  1406.  
  1407.  
  1408. (Filename:  Line: 124)
  1409.  
  1410. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1411. 1/3 scenes have different Realtime GI settings.
  1412.  
  1413.  
  1414. (Filename:  Line: 124)
  1415.  
  1416. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1417. 2/3 scenes have different Realtime GI settings.
  1418.  
  1419.  
  1420. (Filename:  Line: 124)
  1421.  
  1422. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1423. 1/3 scenes have different Realtime GI settings.
  1424.  
  1425.  
  1426. (Filename:  Line: 124)
  1427.  
  1428. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1429. 2/3 scenes have different Realtime GI settings.
  1430.  
  1431.  
  1432. (Filename:  Line: 124)
  1433.  
  1434. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1435. 1/3 scenes have different Realtime GI settings.
  1436.  
  1437.  
  1438. (Filename:  Line: 124)
  1439.  
  1440. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1441. 1/4 scenes have different Realtime GI settings.
  1442.  
  1443.  
  1444. (Filename:  Line: 124)
  1445.  
  1446. [O 732.414] > Send: [|startnewgame:p1char:Geiger,p2char:Grave,p1color:6,p2color:0,p1wins:1,p2wins:0,lastWinPlayerNum:1,stageToUse:6,gameplayRandomSeed:121849845,toMenuUI:0]
  1447.  
  1448. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1449.  
  1450. [O 732.647] > Send: [|presence:6]
  1451.  
  1452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1453.  
  1454. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  1455.  
  1456. Unloading 1986 unused Assets to reduce memory usage. Loaded Objects now: 77178.
  1457. Total: 284.380765 ms (FindLiveObjects: 5.291148 ms CreateObjectMapping: 5.042766 ms MarkObjects: 263.074531 ms  DeleteObjects: 10.972318 ms)
  1458.  
  1459. WARNING: Trying to AddInstanceId existing id [TP-21-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 399
  1460.  
  1461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1462.  
  1463. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1464.  
  1465. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1466.  
  1467. WARNING: Trying to AddInstanceId existing id [VFX-58-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 732
  1468.  
  1469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1470.  
  1471. , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
  1472.  
  1473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1474.  
  1475. WARNING: Trying to AddInstanceId existing id [TP-61-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 748
  1476.  
  1477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1478.  
  1479. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1480.  
  1481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1482.  
  1483. WARNING: Trying to AddInstanceId existing id [VFX-78-Grave_Fireball(Clone)] for Grave_Fireball(Clone) (UnityEngine.GameObject) on gf 868
  1484.  
  1485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1486.  
  1487. , old was Grave_Fireball(Clone) (UnityEngine.GameObject)
  1488.  
  1489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1490.  
  1491. WARNING: Trying to AddInstanceId existing id [VFX-167-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 2026
  1492.  
  1493. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1494.  
  1495. , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
  1496.  
  1497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1498.  
  1499. WARNING: Trying to AddInstanceId existing id [VFX-176-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 2130
  1500.  
  1501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1502.  
  1503. , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
  1504.  
  1505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1506.  
  1507. WARNING: Trying to AddInstanceId existing id [TP-329-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 4172
  1508.  
  1509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1510.  
  1511. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1512.  
  1513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1514.  
  1515. [O 832.473] < Server: [|spectatorjoined:ip:72.146.75.141,port:9991,ip_alt:10.0.0.2,port_alt:9991,playerid:70,platform:steam,platformid:76561198128974437,name:the rook hugger]
  1516.  
  1517. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1518.  
  1519. [O 832.487] Spectator joined: 72.146.75.141:9991, alt 10.0.0.2:9991, target steam 76561198128974437 [the rook hugger]
  1520.  
  1521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1522.  
  1523. [O 832.702] < Server: [|getnextjoinableroundnum:]
  1524.  
  1525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1526.  
  1527. [O 832.719] > Send: [|nextjoinableroundnum:5]
  1528.  
  1529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1530.  
  1531. [O 832.903] < Server: [|rejoinatround:5]
  1532.  
  1533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1534.  
  1535. WARNING: Trying to AddInstanceId existing id [TP-520-bolts_large_inward2] for bolts_large_inward2 (UnityEngine.GameObject) on gf 7042
  1536.  
  1537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1538.  
  1539. , old was bolts_large_inward2 (UnityEngine.GameObject)
  1540.  
  1541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1542.  
  1543. WARNING: Trying to AddInstanceId existing id [TP-536-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 7200
  1544.  
  1545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1546.  
  1547. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1548.  
  1549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1550.  
  1551. WARNING: Trying to AddInstanceId existing id [TP-543-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 7256
  1552.  
  1553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1554.  
  1555. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1556.  
  1557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1558.  
  1559. WARNING: Trying to AddInstanceId existing id [TP-573-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 7649
  1560.  
  1561. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1562.  
  1563. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1564.  
  1565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1566.  
  1567. [O 875.688] > Send: [|joinpoint:gf:8605,p1roundswon:2,p2roundswon:2,isFinalRound:0,suddenDeath:0,currentRound:5,p1gauge:100,p2gauge:100,p1special:100,p2special:9.969227,p1tf:0,p2tf:0]
  1568.  
  1569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1570.  
  1571. [O 876.225] gf 8605: RestartGGPOSessionNextFrame rt 876.2244
  1572.  
  1573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1574.  
  1575. [O 876.217] < Server: [|spectatorjoined:ip:72.146.75.141,port:9991,ip_alt:10.0.0.2,port_alt:9991,playerid:70,platform:steam,platformid:76561198128974437,name:the rook hugger]
  1576.  
  1577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1578.  
  1579. [O 876.217] < Server: [|getnextjoinableroundnum:]
  1580.  
  1581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1582.  
  1583. [O 876.217] < Server: [|spectatorleft:platform:steam,id:76561198128974437,name:the rook hugger,reason:requested]
  1584.  
  1585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1586.  
  1587. [O 887.384] Spectator joined: 72.146.75.141:9991, alt 10.0.0.2:9991, target steam 76561198128974437 [the rook hugger]
  1588.  
  1589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1590.  
  1591. [O 887.384] > Send: [|nextjoinableroundnum:6]
  1592.  
  1593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1594.  
  1595. [O 887.385] KickSpectator: target 0 from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h0}]
  1596.  
  1597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1598.  
  1599. [O 887.385] gf 8606: Auto-close previous ggpoSession 3144468254784
  1600.  
  1601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1602.  
  1603. [O 887.385] gf 8606: END ggpoSession 3144468254784 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  1604.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1605.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  1606.    at UFE.Update()
  1607.  
  1608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1609.  
  1610. [O 887.385] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  1611.  
  1612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1613.  
  1614. [O 887.384] > Send: [|inmatch:true]
  1615.  
  1616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1617.  
  1618. [O 887.390] gf 8606: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 90.92.135.189 remotePort 9991 remoteIpAddressAlt 192.168.1.18 remotePortAlt 9991 sb_my_game_details |P1|CH|K6|GA0|GB0|GC0|GD0|GE0|S6|I111|R121849845: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1619.  
  1620. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1621.  
  1622. [O 887.400] GGPO: begin_game(Fantasy Strike)
  1623.  
  1624. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1625.  
  1626. [O 887.400] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 1, GGPO_OK
  1627.  
  1628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1629.  
  1630. [O 887.400] ADDED remote P2 at 90.92.135.189:9991 alt 192.168.1.18:9991 retcode GGPO_OK: 2, GGPO_OK
  1631.  
  1632. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1633.  
  1634. [O 887.400] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
  1635.  
  1636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1637.  
  1638. [O 887.554] < Server: [|cancelmatch]
  1639.  
  1640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1641.  
  1642. [O 887.770] < Server: [|rankeddata:1:1:2:1]
  1643.  
  1644. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1645.  
  1646. [O 889.402] A spectator disconnected: h1000
  1647.  
  1648. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1649.  
  1650. [O 889.403] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
  1651.  
  1652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1653.  
  1654. [O 897.401] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Connecting ggpoDisconnected False restartingGGPO False
  1655.  
  1656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1657.  
  1658. [O 897.402] gf 0: END ggpoSession 3144468213824 GGPO.state was Connecting MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? True lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  1659.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1660.    at RankedModeManager.OpponentDisconnected(DisconnectReason reason)
  1661.    at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  1662.    at UFE.FixedUpdate()
  1663.  
  1664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1665.  
  1666. [O 897.402] Do NOT manually disconnect players, dontDisconnectOther = True restartingGGPO = False
  1667.  
  1668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1669.  
  1670. [O 897.385] > Send: [|inmatch:false]
  1671.  
  1672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1673.  
  1674. [O 897.385] > Send: [|presence:2]
  1675.  
  1676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1677.  
  1678. [O 897.385] > Send: [|outcomeranked:3:199]
  1679.  
  1680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1681.  
  1682. [O 898.109] > Send: [|presence:2]
  1683.  
  1684. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1685.  
  1686. [O 898.352] > Send: [|presence:2]
  1687.  
  1688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1689.  
  1690. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1691. 1/4 scenes have different Realtime GI settings.
  1692.  
  1693.  
  1694. (Filename:  Line: 124)
  1695.  
  1696. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1697. 1/3 scenes have different Realtime GI settings.
  1698.  
  1699.  
  1700. (Filename:  Line: 124)
  1701.  
  1702. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1703. 1/3 scenes have different Realtime GI settings.
  1704.  
  1705.  
  1706. (Filename:  Line: 124)
  1707.  
  1708. [O 906.009] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  1709.  
  1710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1711.  
  1712. [O 906.025] FSServerConnection.ConnectedAndAuthenticated()
  1713.  
  1714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1715.  
  1716. [O 906.773] > Send: [|presence:2]
  1717.  
  1718. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1719.  
  1720. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1721. 1/3 scenes have different Realtime GI settings.
  1722.  
  1723.  
  1724. (Filename:  Line: 124)
  1725.  
  1726. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1727. 1/3 scenes have different Realtime GI settings.
  1728.  
  1729.  
  1730. (Filename:  Line: 124)
  1731.  
  1732. [O 911.905] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  1733.  
  1734. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1735.  
  1736. [O 911.922] FSServerConnection.ConnectedAndAuthenticated()
  1737.  
  1738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1739.  
  1740. [O 911.922] FSServerConnection already connected to gameserver.fantasystrike.com:9990
  1741.  
  1742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1743.  
  1744. [O 911.939] FSServerConnection.ConnectedAndAuthenticated()
  1745.  
  1746. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1747.  
  1748. [O 911.939] > Send: [|requestfriendsinfo]
  1749.  
  1750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1751.  
  1752. [O 912.151] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,,1;33,steam,76561197979790089,4584830,CWheezy,,1;34,steam,76561198068093012,2393766,Neb,,1;36,steam,76561198043825476,118012,AngelofAnger,,1;37,steam,76561197964094236,46378,Kiron001,,1;59,steam,76561198098523457,1457478,Sir,,1;63,steam,76561197993844311,1062588,Vall3y,,1;70,steam,76561198128974437,4399420,the rook hugger,,1;80,steam,76561197976435609,2297004,Tidazi,,1;86,steam,76561198046193538,198988,Ness1228,,1;87,steam,76561197994828922,406048,GRAG,,1;155,steam,76561198025574876,24412,BloodNekoKiux,,1;163,steam,76561198002966511,1001104,Mitarashi Dango,,1;170,steam,76561198025553671,533404,Arnei,,1;183,steam,76561198018830832,6580,Novril,,1;193,steam,76561198129309939,478386,Thelobot,,1;195,steam,76561198347404025,1095264,Daniel Stretulch,,1;221,steam,76561198092069314,125668,Hobusu,,1;276,steam,76561197996825541,207582,Djister,,1;280,steam,76561198000303563,263088,Nok,,1;451,steam,76561197996321861,232998,Discow,,1;518,steam,76561198027698888,16842,Tschesae,,1;524,steam,76561198003995872,71744,Creyos,,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,,1;594,steam,76561198011308018,34672,SaSSolino,,1;664,steam,76561198034748195,0,UTRALAW,,1;782,steam,76561198005582304,0,Auroq,,1;793,steam,76561197993806488,231588,Fenrir,,1;832,steam,76561198111286109,819236,TheSonicVision,,1;893,steam,76561198019002355,82278,larigor,,1;1024,steam,76561198101838069,15684,DrAkO646,,1;1072,steam,76561197996376303,443842,Jack Noir,,1;1088,steam,76561197992236173,116446,Cubic,,1;1196,steam,76561198167529163,0,SinisterSpinster,,1;1315,steam,76561198004300824,8602,physiod,,1;1346,steam,76561198031205864,332872,Robin,,1;1403,steam,76561197981398841,0,Navan,,1;1509,steam,76561198002335721,314234,Lonely Astronaut,,1;1613,steam,76561198004863775,42034,Sotek,,1;1681,steam,76561198028502082,103608,Xorrunt,,1;1690,steam,76561197999485137,11922,neigutten,,1;1725,steam,76561198078646407,501912,Christen,,1;1734,steam,76561197994092357,785776,shark,,1;1850,steam,76561198077382890,15460,SturmenDrang,,1;1861,steam,76561198032610225,35802,Cardinal du Zer,,1;2091,steam,76561198824340320,236462,Forever King,,1;2105,steam,76561198019654408,430780,Awpteamoose,,1;2461,steam,76561197965542122,0,IlyaMerian,,1;2738,steam,76561198013325883,10800,Ontes,,1;2828,steam,76561198056323570,33686,Makiki,,1;2831,steam,76561198449442124,53048,Zenphony,,1;2846,steam,76561198831126703,2408,Agoners,,1;2847,steam,76561197999138003,130536,Sendrik,,1;2869,steam,76561198123188971,0,MetsuRjKenYT,,1;2981,steam,76561198025113469,39106,Peter Lawrence,,1;3121,steam,76561198124910096,88748,NeoCraig,,1;3140,steam,76561197966816932,263350,Sp00kyFox,,1;3197,steam,76561197992727435,0,Makai,,1;3267,steam,76561198042509103,31340,Merengil,steam,11]
  1753.  
  1754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1755.  
  1756. [O 921.970] > Send: [|requestfriendsinfo]
  1757.  
  1758. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1759.  
  1760. [O 922.152] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,,1;33,steam,76561197979790089,4584830,CWheezy,,1;34,steam,76561198068093012,2393766,Neb,,1;36,steam,76561198043825476,118012,AngelofAnger,,1;37,steam,76561197964094236,46378,Kiron001,,1;59,steam,76561198098523457,1457478,Sir,,1;63,steam,76561197993844311,1062588,Vall3y,,1;70,steam,76561198128974437,4399420,the rook hugger,,1;80,steam,76561197976435609,2297004,Tidazi,,1;86,steam,76561198046193538,198988,Ness1228,,1;87,steam,76561197994828922,406048,GRAG,,1;155,steam,76561198025574876,24412,BloodNekoKiux,,1;163,steam,76561198002966511,1001104,Mitarashi Dango,,1;170,steam,76561198025553671,533404,Arnei,,1;183,steam,76561198018830832,6580,Novril,,1;193,steam,76561198129309939,478386,Thelobot,,1;195,steam,76561198347404025,1095264,Daniel Stretulch,,1;221,steam,76561198092069314,125668,Hobusu,,1;276,steam,76561197996825541,207582,Djister,,1;280,steam,76561198000303563,263088,Nok,,1;451,steam,76561197996321861,232998,Discow,,1;518,steam,76561198027698888,16842,Tschesae,,1;524,steam,76561198003995872,71744,Creyos,,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,,1;594,steam,76561198011308018,34672,SaSSolino,,1;664,steam,76561198034748195,0,UTRALAW,,1;782,steam,76561198005582304,0,Auroq,,1;793,steam,76561197993806488,231588,Fenrir,,1;832,steam,76561198111286109,819236,TheSonicVision,,1;893,steam,76561198019002355,82278,larigor,,1;1024,steam,76561198101838069,15684,DrAkO646,,1;1072,steam,76561197996376303,443842,Jack Noir,,1;1088,steam,76561197992236173,116446,Cubic,,1;1196,steam,76561198167529163,0,SinisterSpinster,,1;1315,steam,76561198004300824,8602,physiod,,1;1346,steam,76561198031205864,332872,Robin,,1;1403,steam,76561197981398841,0,Navan,,1;1509,steam,76561198002335721,314234,Lonely Astronaut,,1;1613,steam,76561198004863775,42034,Sotek,,1;1681,steam,76561198028502082,103608,Xorrunt,,1;1690,steam,76561197999485137,11922,neigutten,,1;1725,steam,76561198078646407,501912,Christen,,1;1734,steam,76561197994092357,785776,shark,,1;1850,steam,76561198077382890,15460,SturmenDrang,,1;1861,steam,76561198032610225,35802,Cardinal du Zer,,1;2091,steam,76561198824340320,236462,Forever King,,1;2105,steam,76561198019654408,430780,Awpteamoose,,1;2461,steam,76561197965542122,0,IlyaMerian,,1;2738,steam,76561198013325883,10800,Ontes,,1;2828,steam,76561198056323570,33686,Makiki,,1;2831,steam,76561198449442124,53048,Zenphony,,1;2846,steam,76561198831126703,2408,Agoners,,1;2847,steam,76561197999138003,130536,Sendrik,,1;2869,steam,76561198123188971,0,MetsuRjKenYT,,1;2981,steam,76561198025113469,39106,Peter Lawrence,,1;3121,steam,76561198124910096,88748,NeoCraig,,1;3140,steam,76561197966816932,263350,Sp00kyFox,,1;3197,steam,76561197992727435,0,Makai,,1;3267,steam,76561198042509103,31340,Merengil,steam,11]
  1761.  
  1762. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1763.  
  1764. [O 925.320] > Send: [|sendchallenge:3267]
  1765.  
  1766. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1767.  
  1768. [O 933.835] < Server: [|xp:492592;grave=90946,jaina=20722,setsuki=5012,rook=40544,degrey=89100,valerie=21726,geiger=94812,midori=116012,lum=49046,argagarg=72188,menelker=0]
  1769.  
  1770. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1771.  
  1772. [O 934.066] < Server: [|joinchallenge:pnum:1,ip:84.100.230.34,port:9991,ip_alt:192.168.1.20,port_alt:9991,oppPlayerId:3267,oppPlatform:steam,oppPlatformId:76561198042509103,oppInputConfig:121,gameplayRandomSeed:2070001525,oppName:Merengil]
  1773.  
  1774. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1775.  
  1776. [O 934.083] > Send: [|inmatch:true]
  1777.  
  1778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1779.  
  1780. [O 934.084] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1781.  
  1782. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1783.  
  1784. [O 934.095] GGPO: begin_game(Fantasy Strike)
  1785.  
  1786. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1787.  
  1788. [O 934.095] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
  1789.  
  1790. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1791.  
  1792. [O 934.095] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
  1793.  
  1794. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1795.  
  1796. [O 934.095] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
  1797.  
  1798. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1799.  
  1800. [O 934.182] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
  1801.  
  1802. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1803.  
  1804. [O 934.282] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
  1805.  
  1806. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1807.  
  1808. [O 934.381] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
  1809.  
  1810. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1811.  
  1812. [O 934.464] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
  1813.  
  1814. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1815.  
  1816. [O 936.104] A spectator disconnected: h1000
  1817.  
  1818. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1819.  
  1820. [O 936.104] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
  1821.  
  1822. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1823.  
  1824. [O 936.104] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R2070001525] MM.PlayingMatch False (None) OngoingMatch False NONE to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
  1825.  
  1826. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1827.  
  1828. [O 938.224] < StringMsg from handle 2 P2 local False: [playmenu-highlight-standard]
  1829.  
  1830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1831.  
  1832. [O 939.831] < StringMsg from handle 2 P2 local False: [playmenu-highlight-teambattle]
  1833.  
  1834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1835.  
  1836. [O 940.189] < StringMsg from handle 2 P2 local False: [playmenu-highlight-standard]
  1837.  
  1838. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1839.  
  1840. [O 940.752] < StringMsg from handle 2 P2 local False: [playmenu-start-standard]
  1841.  
  1842. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1843.  
  1844. [O 940.736] > Send: [|presence:2]
  1845.  
  1846. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1847.  
  1848. [O 940.794] > Send: [|setchar:Grave:000000]
  1849.  
  1850. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1851.  
  1852. [O 940.794] > Send: [|setchar:Grave:000000]
  1853.  
  1854. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1855.  
  1856. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1857. 1/2 scenes have different Realtime GI settings.
  1858.  
  1859.  
  1860. (Filename:  Line: 124)
  1861.  
  1862. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1863. 1/3 scenes have different Realtime GI settings.
  1864.  
  1865.  
  1866. (Filename:  Line: 124)
  1867.  
  1868. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1869. 1/3 scenes have different Realtime GI settings.
  1870.  
  1871.  
  1872. (Filename:  Line: 124)
  1873.  
  1874. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1875. 1/3 scenes have different Realtime GI settings.
  1876.  
  1877.  
  1878. (Filename:  Line: 124)
  1879.  
  1880. [O 940.943] < StringMsg from handle 2 P2 local False: [cs-char-cursor:jaina]
  1881.  
  1882. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1883.  
  1884. [O 940.963] < StringMsg from handle 2 P2 local False: [cs-char-cursor:jaina]
  1885.  
  1886. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1887.  
  1888. [O 942.250] < StringMsg from handle 2 P2 local False: [cs-char-cursor:argagarg]
  1889.  
  1890. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1891.  
  1892. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1893. 1/3 scenes have different Realtime GI settings.
  1894.  
  1895.  
  1896. (Filename:  Line: 124)
  1897.  
  1898. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1899. 1/3 scenes have different Realtime GI settings.
  1900.  
  1901.  
  1902. (Filename:  Line: 124)
  1903.  
  1904. [O 942.686] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
  1905.  
  1906. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1907.  
  1908. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1909. 1/3 scenes have different Realtime GI settings.
  1910.  
  1911.  
  1912. (Filename:  Line: 124)
  1913.  
  1914. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1915. 1/3 scenes have different Realtime GI settings.
  1916.  
  1917.  
  1918. (Filename:  Line: 124)
  1919.  
  1920. [O 944.743] < StringMsg from handle 2 P2 local False: [cs-stepforward:1:geiger:0:0:0:0:0:0]
  1921.  
  1922. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1923.  
  1924. [O 945.920] < StringMsg from handle 2 P2 local False: [cs-adjcolor:1]
  1925.  
  1926. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1927.  
  1928. [O 946.367] < StringMsg from handle 2 P2 local False: [cs-adjcolor:2]
  1929.  
  1930. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1931.  
  1932. [O 946.798] < StringMsg from handle 2 P2 local False: [cs-stepforward:2:geiger:2:0:0:0:0:0]
  1933.  
  1934. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1935.  
  1936. [O 949.069] > Send: [|setchar:Geiger:000000]
  1937.  
  1938. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1939.  
  1940. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1941. 1/3 scenes have different Realtime GI settings.
  1942.  
  1943.  
  1944. (Filename:  Line: 124)
  1945.  
  1946. [O 949.402] > Send: [|setchar:Argagarg:000000]
  1947.  
  1948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1949.  
  1950. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1951. 2/3 scenes have different Realtime GI settings.
  1952.  
  1953.  
  1954. (Filename:  Line: 124)
  1955.  
  1956. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1957. 1/3 scenes have different Realtime GI settings.
  1958.  
  1959.  
  1960. (Filename:  Line: 124)
  1961.  
  1962. [O 979.489] > Send: [|setchar:Valerie:000000]
  1963.  
  1964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1965.  
  1966. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1967. 1/3 scenes have different Realtime GI settings.
  1968.  
  1969.  
  1970. (Filename:  Line: 124)
  1971.  
  1972. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1973. 1/3 scenes have different Realtime GI settings.
  1974.  
  1975.  
  1976. (Filename:  Line: 124)
  1977.  
  1978. [O 980.625] > Send: [|setchar:Midori:000000]
  1979.  
  1980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1981.  
  1982. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1983. 2/3 scenes have different Realtime GI settings.
  1984.  
  1985.  
  1986. (Filename:  Line: 124)
  1987.  
  1988. [O 981.205] > Send: [|setchar:DeGrey:000000]
  1989.  
  1990. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1991.  
  1992. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1993. 2/3 scenes have different Realtime GI settings.
  1994.  
  1995.  
  1996. (Filename:  Line: 124)
  1997.  
  1998. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1999. 2/3 scenes have different Realtime GI settings.
  2000.  
  2001.  
  2002. (Filename:  Line: 124)
  2003.  
  2004. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2005. 1/3 scenes have different Realtime GI settings.
  2006.  
  2007.  
  2008. (Filename:  Line: 124)
  2009.  
  2010. [O 982.953] > Send: [|setchar:Lum:000000]
  2011.  
  2012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2013.  
  2014. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2015. 1/3 scenes have different Realtime GI settings.
  2016.  
  2017.  
  2018. (Filename:  Line: 124)
  2019.  
  2020. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2021. 2/3 scenes have different Realtime GI settings.
  2022.  
  2023.  
  2024. (Filename:  Line: 124)
  2025.  
  2026. [O 983.203] > Send: [|setchar:Rook:000000]
  2027.  
  2028. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2029.  
  2030. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2031. 2/3 scenes have different Realtime GI settings.
  2032.  
  2033.  
  2034. (Filename:  Line: 124)
  2035.  
  2036. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2037. 1/3 scenes have different Realtime GI settings.
  2038.  
  2039.  
  2040. (Filename:  Line: 124)
  2041.  
  2042. [O 983.608] > Send: [|setchar:Midori:000000]
  2043.  
  2044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2045.  
  2046. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2047. 1/3 scenes have different Realtime GI settings.
  2048.  
  2049.  
  2050. (Filename:  Line: 124)
  2051.  
  2052. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2053. 1/3 scenes have different Realtime GI settings.
  2054.  
  2055.  
  2056. (Filename:  Line: 124)
  2057.  
  2058. [O 983.823] > Send: [|setchar:Valerie:000000]
  2059.  
  2060. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2061.  
  2062. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2063. 2/3 scenes have different Realtime GI settings.
  2064.  
  2065.  
  2066. (Filename:  Line: 124)
  2067.  
  2068. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2069. 2/3 scenes have different Realtime GI settings.
  2070.  
  2071.  
  2072. (Filename:  Line: 124)
  2073.  
  2074. [O 984.018] > Send: [|setchar:Argagarg:000000]
  2075.  
  2076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2077.  
  2078. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2079. 2/3 scenes have different Realtime GI settings.
  2080.  
  2081.  
  2082. (Filename:  Line: 124)
  2083.  
  2084. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2085. 2/3 scenes have different Realtime GI settings.
  2086.  
  2087.  
  2088. (Filename:  Line: 124)
  2089.  
  2090. [O 984.638] > Send: [|setchar:Valerie:000000]
  2091.  
  2092. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2093.  
  2094. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2095. 2/3 scenes have different Realtime GI settings.
  2096.  
  2097.  
  2098. (Filename:  Line: 124)
  2099.  
  2100. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2101. 2/3 scenes have different Realtime GI settings.
  2102.  
  2103.  
  2104. (Filename:  Line: 124)
  2105.  
  2106. [O 985.553] > Send: [|setchar:Setsuki:000000]
  2107.  
  2108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2109.  
  2110. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2111. 2/3 scenes have different Realtime GI settings.
  2112.  
  2113.  
  2114. (Filename:  Line: 124)
  2115.  
  2116. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2117. 2/3 scenes have different Realtime GI settings.
  2118.  
  2119.  
  2120. (Filename:  Line: 124)
  2121.  
  2122. [O 986.490] > Send: [|setchar:Setsuki:000000]
  2123.  
  2124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2125.  
  2126. [O 986.755] > Send: [|setchar:Setsuki:700000]
  2127.  
  2128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2129.  
  2130. [O 987.352] > Send: [|setchar:Setsuki:700000]
  2131.  
  2132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2133.  
  2134. [O 989.121] Setup online stage: nextOnlineStage: 6 - setting: Stage_Valerie
  2135.  
  2136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2137.  
  2138. [O 989.124] gf 0: RestartGGPOSessionNextFrame rt 989.1242
  2139.  
  2140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2141.  
  2142. [O 989.120] > Send: [|startnewgame:p1char:Setsuki,p2char:Geiger,p1color:7,p2color:2,p1wins:0,p2wins:0,lastWinPlayerNum:0,stageToUse:6,gameplayRandomSeed:2070001525,toMenuUI:0]
  2143.  
  2144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2145.  
  2146. [O 989.137] gf 0: Auto-close previous ggpoSession 3144045723712
  2147.  
  2148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2149.  
  2150. [O 989.137] gf 0: END ggpoSession 3144045723712 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  2151.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  2152.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  2153.    at UFE.Update()
  2154.  
  2155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2156.  
  2157. [O 989.137] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  2158.  
  2159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2160.  
  2161. [O 989.137] > Send: [|inmatch:true]
  2162.  
  2163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2164.  
  2165. [O 989.142] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CD|K7|GA0|GB0|GC0|GD0|GE0|S6|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  2166.  
  2167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2168.  
  2169. [O 989.157] GGPO: begin_game(Fantasy Strike)
  2170.  
  2171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2172.  
  2173. [O 989.157] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
  2174.  
  2175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2176.  
  2177. [O 989.157] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
  2178.  
  2179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2180.  
  2181. [O 989.157] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
  2182.  
  2183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2184.  
  2185. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2186. 2/3 scenes have different Realtime GI settings.
  2187.  
  2188.  
  2189. (Filename:  Line: 124)
  2190.  
  2191. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2192. 2/3 scenes have different Realtime GI settings.
  2193.  
  2194.  
  2195. (Filename:  Line: 124)
  2196.  
  2197. [O 989.284] gf 0: Synchronizing with remote peer: [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
  2198.  
  2199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2200.  
  2201. [O 989.367] gf 0: Synchronizing with remote peer: [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
  2202.  
  2203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2204.  
  2205. [O 989.450] gf 0: Synchronizing with remote peer: [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
  2206.  
  2207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2208.  
  2209. [O 989.532] gf 0: Synchronizing with remote peer: [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
  2210.  
  2211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2212.  
  2213. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2214. 2/3 scenes have different Realtime GI settings.
  2215.  
  2216.  
  2217. (Filename:  Line: 124)
  2218.  
  2219. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2220. 2/3 scenes have different Realtime GI settings.
  2221.  
  2222.  
  2223. (Filename:  Line: 124)
  2224.  
  2225. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2226. 1/3 scenes have different Realtime GI settings.
  2227.  
  2228.  
  2229. (Filename:  Line: 124)
  2230.  
  2231. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2232. 1/3 scenes have different Realtime GI settings.
  2233.  
  2234.  
  2235. (Filename:  Line: 124)
  2236.  
  2237. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2238. 1/4 scenes have different Realtime GI settings.
  2239.  
  2240.  
  2241. (Filename:  Line: 124)
  2242.  
  2243. [O 991.169] A spectator disconnected: h1000
  2244.  
  2245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2246.  
  2247. [O 991.169] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
  2248.  
  2249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2250.  
  2251. [O 991.169] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CH|K2|GA0|GB0|GC0|GD0|GE0|S6|I121|R2070001525] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False VersusOnline to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [7,2]
  2252.  
  2253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2254.  
  2255. [O 996.336] > Send: [|presence:7]
  2256.  
  2257. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2258.  
  2259. Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
  2260.  
  2261. Unloading 15027 unused Assets to reduce memory usage. Loaded Objects now: 69005.
  2262. Total: 247.174810 ms (FindLiveObjects: 4.936024 ms CreateObjectMapping: 4.380552 ms MarkObjects: 197.324373 ms  DeleteObjects: 40.533450 ms)
  2263.  
  2264. [O 997.455] GGPO: on_event: {CONNECTION_INTERRUPTED: ph 2 disconnect_timeout 9250}
  2265.  
  2266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2267.  
  2268. [O 997.606] GGPO: on_event: {CONNECTION_RESUMED: ph 2}
  2269.  
  2270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2271.  
  2272. WARNING: Trying to AddInstanceId existing id [TP-92-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 1120
  2273.  
  2274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2275.  
  2276. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2277.  
  2278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2279.  
  2280. WARNING: Trying to AddInstanceId existing id [VFX-97-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 1196
  2281.  
  2282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2283.  
  2284. , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
  2285.  
  2286. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2287.  
  2288. WARNING: Trying to AddInstanceId existing id [TP-106-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 1260
  2289.  
  2290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2291.  
  2292. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2293.  
  2294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2295.  
  2296. WARNING: Trying to AddInstanceId existing id [VFX-123-Kunai_Projectile_Straight(Clone)] for Kunai_Projectile_Straight(Clone) (UnityEngine.GameObject) on gf 1393
  2297.  
  2298. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2299.  
  2300. , old was Kunai_Projectile_Straight(Clone) (UnityEngine.GameObject)
  2301.  
  2302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2303.  
  2304. WARNING: Trying to AddInstanceId existing id [TP-161-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2158
  2305.  
  2306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2307.  
  2308. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2309.  
  2310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2311.  
  2312. WARNING: Trying to AddInstanceId existing id [VFX-186-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 2395
  2313.  
  2314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2315.  
  2316. , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
  2317.  
  2318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2319.  
  2320. WARNING: Trying to AddInstanceId existing id [TP-253-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2775
  2321.  
  2322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2323.  
  2324. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2325.  
  2326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2327.  
  2328. WARNING: Trying to AddInstanceId existing id [TP-279-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3039
  2329.  
  2330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2331.  
  2332. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2333.  
  2334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2335.  
  2336. WARNING: Trying to AddInstanceId existing id [TP-339-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3991
  2337.  
  2338. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2339.  
  2340. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2341.  
  2342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2343.  
  2344. WARNING: Trying to AddInstanceId existing id [VFX-357-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 4191
  2345.  
  2346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2347.  
  2348. , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
  2349.  
  2350. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2351.  
  2352. WARNING: Trying to AddInstanceId existing id [VFX-685-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 8073
  2353.  
  2354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2355.  
  2356. , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
  2357.  
  2358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2359.  
  2360. WARNING: Trying to AddInstanceId existing id [TP-881-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 11217
  2361.  
  2362. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2363.  
  2364. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2365.  
  2366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2367.  
  2368. WARNING: Trying to AddInstanceId existing id [TP-970-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 12060
  2369.  
  2370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2371.  
  2372. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2373.  
  2374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2375.  
  2376. [O 1208.495] > Send: [|setplayerwins:1:0:1]
  2377.  
  2378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2379.  
  2380. [O 1208.570] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
  2381.  
  2382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2383.  
  2384. [O 1223.111] Send rematch request, wantRematch: True
  2385.  
  2386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2387.  
  2388. [O 1229.072] < StringMsg from handle 2 P2 local False: [rematch-highlight-cs]
  2389.  
  2390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2391.  
  2392. [O 1229.538] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
  2393.  
  2394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2395.  
  2396. [O 1233.340] < StringMsg from handle 2 P2 local False: [rematch-highlight-cs]
  2397.  
  2398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2399.  
  2400. [O 1233.358] Send rematch request, wantRematch: False
  2401.  
  2402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2403.  
  2404. [O 1233.507] < StringMsg from handle 2 P2 local False: [gotocharsel:]
  2405.  
  2406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2407.  
  2408. [O 1233.491] > Send: [|presence:2]
  2409.  
  2410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2411.  
  2412. [O 1233.741] > Send: [|setchar:Setsuki:700000]
  2413.  
  2414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2415.  
  2416. [O 1233.741] > Send: [|setchar:Setsuki:700000]
  2417.  
  2418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2419.  
  2420. [O 1233.819] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
  2421.  
  2422. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2423.  
  2424. [O 1233.819] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
  2425.  
  2426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2427.  
  2428. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2429. 2/4 scenes have different Realtime GI settings.
  2430.  
  2431.  
  2432. (Filename:  Line: 124)
  2433.  
  2434. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2435. 1/2 scenes have different Realtime GI settings.
  2436. 1/2 scenes use different skyboxes.
  2437.  
  2438.  
  2439. (Filename:  Line: 124)
  2440.  
  2441. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2442. 1/3 scenes have different Realtime GI settings.
  2443. 2/3 scenes use different skyboxes.
  2444.  
  2445.  
  2446. (Filename:  Line: 124)
  2447.  
  2448. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2449. 1/3 scenes have different Realtime GI settings.
  2450. 2/3 scenes use different skyboxes.
  2451.  
  2452.  
  2453. (Filename:  Line: 124)
  2454.  
  2455. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2456. 2/3 scenes have different Realtime GI settings.
  2457. 2/3 scenes use different skyboxes.
  2458.  
  2459.  
  2460. (Filename:  Line: 124)
  2461.  
  2462. [O 1235.025] > Send: [|setchar:Valerie:000000]
  2463.  
  2464. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2465.  
  2466. [O 1235.025] > Send: [|setchar:Valerie:000000]
  2467.  
  2468. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2469.  
  2470. [O 1235.074] < StringMsg from handle 2 P2 local False: [cs-adjcolor:0]
  2471.  
  2472. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2473.  
  2474. [O 1235.091] < StringMsg from handle 2 P2 local False: [cs-char-cursor:setsuki]
  2475.  
  2476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2477.  
  2478. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2479. 2/3 scenes have different Realtime GI settings.
  2480. 2/3 scenes use different skyboxes.
  2481.  
  2482.  
  2483. (Filename:  Line: 124)
  2484.  
  2485. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2486. 1/3 scenes have different Realtime GI settings.
  2487. 2/3 scenes use different skyboxes.
  2488.  
  2489.  
  2490. (Filename:  Line: 124)
  2491.  
  2492. [O 1235.487] < StringMsg from handle 2 P2 local False: [cs-stepforward:1:setsuki:0:0:0:0:0:0]
  2493.  
  2494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2495.  
  2496. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2497. 1/3 scenes have different Realtime GI settings.
  2498. 2/3 scenes use different skyboxes.
  2499.  
  2500.  
  2501. (Filename:  Line: 124)
  2502.  
  2503. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2504. 1/3 scenes have different Realtime GI settings.
  2505. 2/3 scenes use different skyboxes.
  2506.  
  2507.  
  2508. (Filename:  Line: 124)
  2509.  
  2510. [O 1236.077] > Send: [|setchar:Valerie:000000]
  2511.  
  2512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2513.  
  2514. [O 1236.559] < StringMsg from handle 2 P2 local False: [cs-adjcolor:1]
  2515.  
  2516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2517.  
  2518. [O 1236.825] < StringMsg from handle 2 P2 local False: [cs-adjcolor:2]
  2519.  
  2520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2521.  
  2522. [O 1237.037] < StringMsg from handle 2 P2 local False: [cs-adjcolor:3]
  2523.  
  2524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2525.  
  2526. [O 1237.071] > Send: [|setchar:Setsuki:000000]
  2527.  
  2528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2529.  
  2530. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2531. 2/3 scenes have different Realtime GI settings.
  2532. 2/3 scenes use different skyboxes.
  2533.  
  2534.  
  2535. (Filename:  Line: 124)
  2536.  
  2537. [O 1237.356] > Send: [|setchar:Geiger:000000]
  2538.  
  2539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2540.  
  2541. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2542. 2/3 scenes have different Realtime GI settings.
  2543. 2/3 scenes use different skyboxes.
  2544.  
  2545.  
  2546. (Filename:  Line: 124)
  2547.  
  2548. [O 1237.422] < StringMsg from handle 2 P2 local False: [cs-stepforward:2:setsuki:3:0:0:0:0:0]
  2549.  
  2550. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2551.  
  2552. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2553. 1/3 scenes have different Realtime GI settings.
  2554. 2/3 scenes use different skyboxes.
  2555.  
  2556.  
  2557. (Filename:  Line: 124)
  2558.  
  2559. [O 1238.498] > Send: [|setchar:Grave:000000]
  2560.  
  2561. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2562.  
  2563. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2564. 1/3 scenes have different Realtime GI settings.
  2565. 2/3 scenes use different skyboxes.
  2566.  
  2567.  
  2568. (Filename:  Line: 124)
  2569.  
  2570. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2571. 2/3 scenes have different Realtime GI settings.
  2572. 2/3 scenes use different skyboxes.
  2573.  
  2574.  
  2575. (Filename:  Line: 124)
  2576.  
  2577. [O 1238.801] > Send: [|setchar:Geiger:000000]
  2578.  
  2579. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2580.  
  2581. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2582. 2/3 scenes have different Realtime GI settings.
  2583. 2/3 scenes use different skyboxes.
  2584.  
  2585.  
  2586. (Filename:  Line: 124)
  2587.  
  2588. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2589. 2/3 scenes have different Realtime GI settings.
  2590. 2/3 scenes use different skyboxes.
  2591.  
  2592.  
  2593. (Filename:  Line: 124)
  2594.  
  2595. [O 1239.792] > Send: [|setchar:Argagarg:000000]
  2596.  
  2597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2598.  
  2599. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2600. 1/3 scenes have different Realtime GI settings.
  2601. 2/3 scenes use different skyboxes.
  2602.  
  2603.  
  2604. (Filename:  Line: 124)
  2605.  
  2606. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2607. 2/3 scenes have different Realtime GI settings.
  2608. 2/3 scenes use different skyboxes.
  2609.  
  2610.  
  2611. (Filename:  Line: 124)
  2612.  
  2613. [O 1241.156] > Send: [|setchar:Argagarg:000000]
  2614.  
  2615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2616.  
  2617. [O 1241.776] > Send: [|setchar:Argagarg:700000]
  2618.  
  2619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2620.  
  2621. [O 1242.275] > Send: [|setchar:Argagarg:600000]
  2622.  
  2623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2624.  
  2625. [O 1242.691] > Send: [|setchar:Argagarg:500000]
  2626.  
  2627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2628.  
  2629. [O 1243.058] > Send: [|setchar:Argagarg:400000]
  2630.  
  2631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2632.  
  2633. [O 1243.408] > Send: [|setchar:Argagarg:300000]
  2634.  
  2635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2636.  
  2637. [O 1243.891] > Send: [|setchar:Argagarg:200000]
  2638.  
  2639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2640.  
  2641. [O 1244.091] > Send: [|setchar:Argagarg:100000]
  2642.  
  2643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2644.  
  2645. [O 1244.308] > Send: [|setchar:Argagarg:000000]
  2646.  
  2647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2648.  
  2649. [O 1244.659] > Send: [|setchar:Argagarg:000000]
  2650.  
  2651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2652.  
  2653. [O 1248.143] Setup online stage: nextOnlineStage: 9 - setting: Stage_Argagarg
  2654.  
  2655. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2656.  
  2657. [O 1248.145] gf 0: RestartGGPOSessionNextFrame rt 1248.145
  2658.  
  2659. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2660.  
  2661. [O 1248.142] > Send: [|startnewgame:p1char:Argagarg,p2char:Setsuki,p1color:0,p2color:3,p1wins:1,p2wins:0,lastWinPlayerNum:1,stageToUse:9,gameplayRandomSeed:2070001525,toMenuUI:0]
  2662.  
  2663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2664.  
  2665. [O 1248.160] gf 0: Auto-close previous ggpoSession 3144045707328
  2666.  
  2667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2668.  
  2669. [O 1248.161] gf 0: END ggpoSession 3144045707328 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  2670.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  2671.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  2672.    at UFE.Update()
  2673.  
  2674. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2675.  
  2676. [O 1248.161] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  2677.  
  2678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2679.  
  2680. [O 1248.160] > Send: [|inmatch:true]
  2681.  
  2682. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2683.  
  2684. [O 1248.166] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CJ|K0|GA0|GB0|GC0|GD0|GE0|S9|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  2685.  
  2686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2687.  
  2688. [O 1248.183] GGPO: begin_game(Fantasy Strike)
  2689.  
  2690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2691.  
  2692. [O 1248.183] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
  2693.  
  2694. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2695.  
  2696. [O 1248.183] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
  2697.  
  2698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2699.  
  2700. [O 1248.183] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
  2701.  
  2702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2703.  
  2704. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2705. 2/3 scenes have different Realtime GI settings.
  2706. 2/3 scenes use different skyboxes.
  2707.  
  2708.  
  2709. (Filename:  Line: 124)
  2710.  
  2711. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2712. 2/3 scenes have different Realtime GI settings.
  2713. 2/3 scenes use different skyboxes.
  2714.  
  2715.  
  2716. (Filename:  Line: 124)
  2717.  
  2718. [O 1248.305] gf 0: Synchronizing with remote peer: [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
  2719.  
  2720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2721.  
  2722. [O 1248.386] gf 0: Synchronizing with remote peer: [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
  2723.  
  2724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2725.  
  2726. [O 1248.471] gf 0: Synchronizing with remote peer: [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
  2727.  
  2728. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2729.  
  2730. [O 1248.570] gf 0: Synchronizing with remote peer: [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
  2731.  
  2732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2733.  
  2734. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2735. 1/3 scenes have different Realtime GI settings.
  2736. 2/3 scenes use different skyboxes.
  2737.  
  2738.  
  2739. (Filename:  Line: 124)
  2740.  
  2741. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2742. 1/3 scenes have different Realtime GI settings.
  2743. 2/3 scenes use different skyboxes.
  2744.  
  2745.  
  2746. (Filename:  Line: 124)
  2747.  
  2748. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2749. 1/3 scenes have different Realtime GI settings.
  2750. 2/3 scenes use different skyboxes.
  2751.  
  2752.  
  2753. (Filename:  Line: 124)
  2754.  
  2755. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2756. 1/3 scenes have different Realtime GI settings.
  2757. 2/3 scenes use different skyboxes.
  2758.  
  2759.  
  2760. (Filename:  Line: 124)
  2761.  
  2762. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2763. 2/4 scenes have different Realtime GI settings.
  2764. 3/4 scenes use different skyboxes.
  2765.  
  2766.  
  2767. (Filename:  Line: 124)
  2768.  
  2769. [O 1250.189] A spectator disconnected: h1000
  2770.  
  2771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2772.  
  2773. [O 1250.189] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
  2774.  
  2775. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2776.  
  2777. [O 1250.189] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CD|K3|GA0|GB0|GC0|GD0|GE0|S9|I121|R2070001525] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False VersusOnline to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,3]
  2778.  
  2779. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2780.  
  2781. [O 1255.360] > Send: [|presence:7]
  2782.  
  2783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2784.  
  2785. Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
  2786.  
  2787. Unloading 5287 unused Assets to reduce memory usage. Loaded Objects now: 75196.
  2788. Total: 241.801141 ms (FindLiveObjects: 7.453917 ms CreateObjectMapping: 4.311580 ms MarkObjects: 209.800941 ms  DeleteObjects: 20.234702 ms)
  2789.  
  2790. WARNING: Trying to AddInstanceId existing id [VFX-1-Global_Dust_Walk_Forwards(Clone)] for Global_Dust_Walk_Forwards(Clone) (UnityEngine.GameObject) on gf 287
  2791.  
  2792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2793.  
  2794. , old was Global_Dust_Walk_Forwards(Clone) (UnityEngine.GameObject)
  2795.  
  2796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2797.  
  2798. WARNING: Trying to AddInstanceId existing id [VFX-81-Kunai_Projectile_Straight(Clone)] for Kunai_Projectile_Straight(Clone) (UnityEngine.GameObject) on gf 765
  2799.  
  2800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2801.  
  2802. , old was Kunai_Projectile_Straight(Clone) (UnityEngine.GameObject)
  2803.  
  2804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2805.  
  2806. WARNING: Trying to AddInstanceId existing id [VFX-82-Global_Dust_Walk_Backwards(Clone)] for Global_Dust_Walk_Backwards(Clone) (UnityEngine.GameObject) on gf 773
  2807.  
  2808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2809.  
  2810. , old was Global_Dust_Walk_Backwards(Clone) (UnityEngine.GameObject)
  2811.  
  2812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2813.  
  2814. WARNING: Trying to AddInstanceId existing id [TP-264-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2324
  2815.  
  2816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2817.  
  2818. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2819.  
  2820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2821.  
  2822. WARNING: Trying to AddInstanceId existing id [TP-303-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3071
  2823.  
  2824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2825.  
  2826. , old was Sub Effect - Spores (UnityEngine.GameObject)
  2827.  
  2828. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2829.  
  2830. WARNING: Trying to AddInstanceId existing id [VFX-362-Global_Dust_Walk_Backwards(Clone)] for Global_Dust_Walk_Backwards(Clone) (UnityEngine.GameObject) on gf 3618
  2831.  
  2832. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2833.  
  2834. , old was Global_Dust_Walk_Backwards(Clone) (UnityEngine.GameObject)
  2835.  
  2836. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2837.  
  2838. [O 1351.128] > Send: [|setplayerwins:2:0:1]
  2839.  
  2840. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2841.  
  2842. [O 1351.175] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
  2843.  
  2844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2845.  
  2846. [O 1351.911] Send character-select request
  2847.  
  2848. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2849.  
  2850. [O 1351.910] > Send: [|presence:2]
  2851.  
  2852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2853.  
  2854. [O 1352.143] > Send: [|setchar:Argagarg:000000]
  2855.  
  2856. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2857.  
  2858. [O 1352.143] > Send: [|setchar:Argagarg:000000]
  2859.  
  2860. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2861.  
  2862. [O 1352.287] < StringMsg from handle 2 P2 local False: [cs-char-cursor:setsuki]
  2863.  
  2864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2865.  
  2866. [O 1352.303] < StringMsg from handle 2 P2 local False: [cs-char-cursor:setsuki]
  2867.  
  2868. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2869.  
  2870. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2871. 2/4 scenes have different Realtime GI settings.
  2872. 3/4 scenes use different skyboxes.
  2873.  
  2874.  
  2875. (Filename:  Line: 124)
  2876.  
  2877. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2878. 1/3 scenes have different Realtime GI settings.
  2879. 2/3 scenes use different skyboxes.
  2880.  
  2881.  
  2882. (Filename:  Line: 124)
  2883.  
  2884. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2885. 2/4 scenes have different Realtime GI settings.
  2886. 3/4 scenes use different skyboxes.
  2887.  
  2888.  
  2889. (Filename:  Line: 124)
  2890.  
  2891. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2892. 1/3 scenes have different Realtime GI settings.
  2893. 2/3 scenes use different skyboxes.
  2894.  
  2895.  
  2896. (Filename:  Line: 124)
  2897.  
  2898. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2899. 2/3 scenes have different Realtime GI settings.
  2900. 2/3 scenes use different skyboxes.
  2901.  
  2902.  
  2903. (Filename:  Line: 124)
  2904.  
  2905. [O 1353.209] > Send: [|setchar:Valerie:000000]
  2906.  
  2907. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2908.  
  2909. [O 1353.427] > Send: [|setchar:Midori:000000]
  2910.  
  2911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2912.  
  2913. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2914. 2/3 scenes have different Realtime GI settings.
  2915. 2/3 scenes use different skyboxes.
  2916.  
  2917.  
  2918. (Filename:  Line: 124)
  2919.  
  2920. [O 1353.657] > Send: [|setchar:DeGrey:000000]
  2921.  
  2922. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2923.  
  2924. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2925. 1/3 scenes have different Realtime GI settings.
  2926. 2/3 scenes use different skyboxes.
  2927.  
  2928.  
  2929. (Filename:  Line: 124)
  2930.  
  2931. [O 1353.827] > Send: [|setchar:Lum:000000]
  2932.  
  2933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2934.  
  2935. [O 1354.027] > Send: [|setchar:Lum:000000]
  2936.  
  2937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2938.  
  2939. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2940. 1/3 scenes have different Realtime GI settings.
  2941. 2/3 scenes use different skyboxes.
  2942.  
  2943.  
  2944. (Filename:  Line: 124)
  2945.  
  2946. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2947. 1/3 scenes have different Realtime GI settings.
  2948. 2/3 scenes use different skyboxes.
  2949.  
  2950.  
  2951. (Filename:  Line: 124)
  2952.  
  2953. [O 1354.415] > Send: [|setchar:Lum:700000]
  2954.  
  2955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2956.  
  2957. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2958. 2/3 scenes have different Realtime GI settings.
  2959. 2/3 scenes use different skyboxes.
  2960.  
  2961.  
  2962. (Filename:  Line: 124)
  2963.  
  2964. [O 1354.790] > Send: [|setchar:Lum:600000]
  2965.  
  2966. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2967.  
  2968. [O 1355.060] > Send: [|setchar:Lum:700000]
  2969.  
  2970. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2971.  
  2972. [O 1355.244] > Send: [|setchar:Lum:700000]
  2973.  
  2974. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2975.  
  2976. [O 1361.891] < StringMsg from handle 2 P2 local False: [cs-adjcolor:0]
  2977.  
  2978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2979.  
  2980. [O 1361.891] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
  2981.  
  2982. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2983.  
  2984. [O 1362.225] < StringMsg from handle 2 P2 local False: [cs-char-cursor:grave]
  2985.  
  2986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  2987.  
  2988. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2989. 1/3 scenes have different Realtime GI settings.
  2990. 2/3 scenes use different skyboxes.
  2991.  
  2992.  
  2993. (Filename:  Line: 124)
  2994.  
  2995. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  2996. 2/3 scenes have different Realtime GI settings.
  2997. 2/3 scenes use different skyboxes.
  2998.  
  2999.  
  3000. (Filename:  Line: 124)
  3001.  
  3002. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3003. 1/3 scenes have different Realtime GI settings.
  3004. 2/3 scenes use different skyboxes.
  3005.  
  3006.  
  3007. (Filename:  Line: 124)
  3008.  
  3009. [O 1363.008] < StringMsg from handle 2 P2 local False: [cs-char-cursor:jaina]
  3010.  
  3011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3012.  
  3013. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3014. 1/3 scenes have different Realtime GI settings.
  3015. 2/3 scenes use different skyboxes.
  3016.  
  3017.  
  3018. (Filename:  Line: 124)
  3019.  
  3020. [O 1363.438] < StringMsg from handle 2 P2 local False: [cs-char-cursor:argagarg]
  3021.  
  3022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3023.  
  3024. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3025. 1/3 scenes have different Realtime GI settings.
  3026. 2/3 scenes use different skyboxes.
  3027.  
  3028.  
  3029. (Filename:  Line: 124)
  3030.  
  3031. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3032. 2/3 scenes have different Realtime GI settings.
  3033. 2/3 scenes use different skyboxes.
  3034.  
  3035.  
  3036. (Filename:  Line: 124)
  3037.  
  3038. [O 1363.655] < StringMsg from handle 2 P2 local False: [cs-char-cursor:valerie]
  3039.  
  3040. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3041.  
  3042. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3043. 1/3 scenes have different Realtime GI settings.
  3044. 2/3 scenes use different skyboxes.
  3045.  
  3046.  
  3047. (Filename:  Line: 124)
  3048.  
  3049. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3050. 1/3 scenes have different Realtime GI settings.
  3051. 2/3 scenes use different skyboxes.
  3052.  
  3053.  
  3054. (Filename:  Line: 124)
  3055.  
  3056. [O 1363.872] < StringMsg from handle 2 P2 local False: [cs-char-cursor:midori]
  3057.  
  3058. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3059.  
  3060. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3061. 2/3 scenes have different Realtime GI settings.
  3062. 2/3 scenes use different skyboxes.
  3063.  
  3064.  
  3065. (Filename:  Line: 124)
  3066.  
  3067. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3068. 1/3 scenes have different Realtime GI settings.
  3069. 2/3 scenes use different skyboxes.
  3070.  
  3071.  
  3072. (Filename:  Line: 124)
  3073.  
  3074. [O 1364.071] < StringMsg from handle 2 P2 local False: [cs-char-cursor:degrey]
  3075.  
  3076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3077.  
  3078. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3079. 2/3 scenes have different Realtime GI settings.
  3080. 2/3 scenes use different skyboxes.
  3081.  
  3082.  
  3083. (Filename:  Line: 124)
  3084.  
  3085. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3086. 1/3 scenes have different Realtime GI settings.
  3087. 2/3 scenes use different skyboxes.
  3088.  
  3089.  
  3090. (Filename:  Line: 124)
  3091.  
  3092. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3093. 1/3 scenes have different Realtime GI settings.
  3094. 2/3 scenes use different skyboxes.
  3095.  
  3096.  
  3097. (Filename:  Line: 124)
  3098.  
  3099. [O 1364.793] < StringMsg from handle 2 P2 local False: [cs-char-cursor:lum]
  3100.  
  3101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3102.  
  3103. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3104. 2/3 scenes have different Realtime GI settings.
  3105. 2/3 scenes use different skyboxes.
  3106.  
  3107.  
  3108. (Filename:  Line: 124)
  3109.  
  3110. [O 1365.041] < StringMsg from handle 2 P2 local False: [cs-char-cursor:rook]
  3111.  
  3112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3113.  
  3114. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3115. 1/3 scenes have different Realtime GI settings.
  3116. 2/3 scenes use different skyboxes.
  3117.  
  3118.  
  3119. (Filename:  Line: 124)
  3120.  
  3121. [O 1365.322] < StringMsg from handle 2 P2 local False: [cs-stepforward:1:rook:0:0:0:0:0:0]
  3122.  
  3123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3124.  
  3125. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3126. 1/3 scenes have different Realtime GI settings.
  3127. 2/3 scenes use different skyboxes.
  3128.  
  3129.  
  3130. (Filename:  Line: 124)
  3131.  
  3132. [O 1366.356] < StringMsg from handle 2 P2 local False: [cs-adjcolor:1]
  3133.  
  3134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3135.  
  3136. [O 1366.640] < StringMsg from handle 2 P2 local False: [cs-adjcolor:2]
  3137.  
  3138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3139.  
  3140. [O 1366.806] < StringMsg from handle 2 P2 local False: [cs-adjcolor:3]
  3141.  
  3142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3143.  
  3144. [O 1367.321] < StringMsg from handle 2 P2 local False: [cs-stepforward:2:rook:3:0:0:0:0:0]
  3145.  
  3146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3147.  
  3148. [O 1380.325] Setup online stage: nextOnlineStage: 4 - setting: Stage_Rook
  3149.  
  3150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3151.  
  3152. [O 1380.328] gf 0: RestartGGPOSessionNextFrame rt 1380.328
  3153.  
  3154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3155.  
  3156. [O 1380.325] > Send: [|startnewgame:p1char:Lum,p2char:Rook,p1color:7,p2color:3,p1wins:2,p2wins:0,lastWinPlayerNum:1,stageToUse:4,gameplayRandomSeed:2070001525,toMenuUI:0]
  3157.  
  3158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3159.  
  3160. [O 1380.343] gf 0: Auto-close previous ggpoSession 3144045699136
  3161.  
  3162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3163.  
  3164. [O 1380.343] gf 0: END ggpoSession 3144045699136 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  3165.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  3166.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  3167.    at UFE.Update()
  3168.  
  3169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3170.  
  3171. [O 1380.343] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  3172.  
  3173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3174.  
  3175. [O 1380.343] > Send: [|inmatch:true]
  3176.  
  3177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3178.  
  3179. [O 1380.348] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CI|K7|GA0|GB0|GC0|GD0|GE0|S4|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  3180.  
  3181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3182.  
  3183. [O 1380.363] GGPO: begin_game(Fantasy Strike)
  3184.  
  3185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3186.  
  3187. [O 1380.363] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
  3188.  
  3189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3190.  
  3191. [O 1380.363] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
  3192.  
  3193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3194.  
  3195. [O 1380.363] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
  3196.  
  3197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3198.  
  3199. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3200. 1/3 scenes have different Realtime GI settings.
  3201. 2/3 scenes use different skyboxes.
  3202.  
  3203.  
  3204. (Filename:  Line: 124)
  3205.  
  3206. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3207. 1/3 scenes have different Realtime GI settings.
  3208. 2/3 scenes use different skyboxes.
  3209.  
  3210.  
  3211. (Filename:  Line: 124)
  3212.  
  3213. [O 1380.472] gf 0: Synchronizing with remote peer: [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
  3214.  
  3215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3216.  
  3217. [O 1380.555] gf 0: Synchronizing with remote peer: [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
  3218.  
  3219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3220.  
  3221. [O 1380.638] gf 0: Synchronizing with remote peer: [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
  3222.  
  3223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3224.  
  3225. [O 1380.714] gf 0: Synchronizing with remote peer: [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
  3226.  
  3227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3228.  
  3229. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3230. 1/3 scenes have different Realtime GI settings.
  3231. 2/3 scenes use different skyboxes.
  3232.  
  3233.  
  3234. (Filename:  Line: 124)
  3235.  
  3236. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3237. 1/3 scenes have different Realtime GI settings.
  3238. 2/3 scenes use different skyboxes.
  3239.  
  3240.  
  3241. (Filename:  Line: 124)
  3242.  
  3243. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3244. 1/3 scenes have different Realtime GI settings.
  3245. 2/3 scenes use different skyboxes.
  3246.  
  3247.  
  3248. (Filename:  Line: 124)
  3249.  
  3250. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3251. 2/3 scenes have different Realtime GI settings.
  3252. 2/3 scenes use different skyboxes.
  3253.  
  3254.  
  3255. (Filename:  Line: 124)
  3256.  
  3257. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3258. 2/4 scenes have different Realtime GI settings.
  3259. 3/4 scenes use different skyboxes.
  3260.  
  3261.  
  3262. (Filename:  Line: 124)
  3263.  
  3264. [O 1382.372] A spectator disconnected: h1000
  3265.  
  3266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3267.  
  3268. [O 1382.372] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
  3269.  
  3270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3271.  
  3272. [O 1382.372] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CE|K3|GA0|GB0|GC0|GD0|GE0|S4|I121|R2070001525] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False VersusOnline to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [7,3]
  3273.  
  3274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3275.  
  3276. [O 1387.541] > Send: [|presence:7]
  3277.  
  3278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3279.  
  3280. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  3281.  
  3282. Unloading 13676 unused Assets to reduce memory usage. Loaded Objects now: 74194.
  3283. Total: 252.785366 ms (FindLiveObjects: 4.911391 ms CreateObjectMapping: 4.299263 ms MarkObjects: 201.621994 ms  DeleteObjects: 41.952716 ms)
  3284.  
  3285. WARNING: Trying to AddInstanceId existing id [TP-383-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 4391
  3286.  
  3287. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3288.  
  3289. , old was Sub Effect - Spores (UnityEngine.GameObject)
  3290.  
  3291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3292.  
  3293. [O 1584.477] > Send: [|setplayerwins:3:0:1]
  3294.  
  3295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3296.  
  3297. [O 1584.559] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
  3298.  
  3299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3300.  
  3301. [O 1593.893] Send rematch request, wantRematch: True
  3302.  
  3303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3304.  
  3305. [O 1597.600] Send rematch request, wantRematch: False
  3306.  
  3307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3308.  
  3309. [O 1600.833] Send character-select request
  3310.  
  3311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3312.  
  3313. [O 1600.831] > Send: [|presence:2]
  3314.  
  3315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3316.  
  3317. [O 1601.067] > Send: [|setchar:Lum:700000]
  3318.  
  3319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3320.  
  3321. [O 1601.067] > Send: [|setchar:Lum:700000]
  3322.  
  3323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3324.  
  3325. [O 1601.226] < StringMsg from handle 2 P2 local False: [cs-char-cursor:rook]
  3326.  
  3327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3328.  
  3329. [O 1601.226] < StringMsg from handle 2 P2 local False: [cs-char-cursor:rook]
  3330.  
  3331. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3332.  
  3333. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3334. 2/4 scenes have different Realtime GI settings.
  3335. 3/4 scenes use different skyboxes.
  3336.  
  3337.  
  3338. (Filename:  Line: 124)
  3339.  
  3340. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3341. 2/3 scenes have different Realtime GI settings.
  3342. 2/3 scenes use different skyboxes.
  3343.  
  3344.  
  3345. (Filename:  Line: 124)
  3346.  
  3347. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3348. 2/4 scenes have different Realtime GI settings.
  3349. 3/4 scenes use different skyboxes.
  3350.  
  3351.  
  3352. (Filename:  Line: 124)
  3353.  
  3354. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3355. 1/3 scenes have different Realtime GI settings.
  3356. 2/3 scenes use different skyboxes.
  3357.  
  3358.  
  3359. (Filename:  Line: 124)
  3360.  
  3361. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3362. 1/3 scenes have different Realtime GI settings.
  3363. 2/3 scenes use different skyboxes.
  3364.  
  3365.  
  3366. (Filename:  Line: 124)
  3367.  
  3368. [O 1601.911] > Send: [|setchar:Rook:000000]
  3369.  
  3370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3371.  
  3372. [O 1601.911] > Send: [|setchar:Rook:000000]
  3373.  
  3374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3375.  
  3376. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3377. 1/3 scenes have different Realtime GI settings.
  3378. 2/3 scenes use different skyboxes.
  3379.  
  3380.  
  3381. (Filename:  Line: 124)
  3382.  
  3383. [O 1602.122] > Send: [|setchar:Setsuki:000000]
  3384.  
  3385. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3386.  
  3387. [O 1602.324] < StringMsg from handle 2 P2 local False: [cs-adjcolor:0]
  3388.  
  3389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3390.  
  3391. [O 1602.342] < StringMsg from handle 2 P2 local False: [cs-char-cursor:midori]
  3392.  
  3393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3394.  
  3395. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3396. 1/3 scenes have different Realtime GI settings.
  3397. 2/3 scenes use different skyboxes.
  3398.  
  3399.  
  3400. (Filename:  Line: 124)
  3401.  
  3402. [O 1602.375] > Send: [|setchar:Geiger:000000]
  3403.  
  3404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3405.  
  3406. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3407. 2/3 scenes have different Realtime GI settings.
  3408. 2/3 scenes use different skyboxes.
  3409.  
  3410.  
  3411. (Filename:  Line: 124)
  3412.  
  3413. [O 1602.725] < StringMsg from handle 2 P2 local False: [cs-char-cursor:valerie]
  3414.  
  3415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3416.  
  3417. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3418. 2/3 scenes have different Realtime GI settings.
  3419. 2/3 scenes use different skyboxes.
  3420.  
  3421.  
  3422. (Filename:  Line: 124)
  3423.  
  3424. [O 1602.758] > Send: [|setchar:Grave:000000]
  3425.  
  3426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3427.  
  3428. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3429. 1/3 scenes have different Realtime GI settings.
  3430. 2/3 scenes use different skyboxes.
  3431.  
  3432.  
  3433. (Filename:  Line: 124)
  3434.  
  3435. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3436. 1/3 scenes have different Realtime GI settings.
  3437. 2/3 scenes use different skyboxes.
  3438.  
  3439.  
  3440. (Filename:  Line: 124)
  3441.  
  3442. [O 1602.975] < StringMsg from handle 2 P2 local False: [cs-char-cursor:argagarg]
  3443.  
  3444. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3445.  
  3446. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3447. 2/3 scenes have different Realtime GI settings.
  3448. 2/3 scenes use different skyboxes.
  3449.  
  3450.  
  3451. (Filename:  Line: 124)
  3452.  
  3453. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3454. 2/3 scenes have different Realtime GI settings.
  3455. 2/3 scenes use different skyboxes.
  3456.  
  3457.  
  3458. (Filename:  Line: 124)
  3459.  
  3460. [O 1603.208] > Send: [|setchar:Jaina:000000]
  3461.  
  3462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3463.  
  3464. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3465. 1/3 scenes have different Realtime GI settings.
  3466. 2/3 scenes use different skyboxes.
  3467.  
  3468.  
  3469. (Filename:  Line: 124)
  3470.  
  3471. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3472. 1/3 scenes have different Realtime GI settings.
  3473. 2/3 scenes use different skyboxes.
  3474.  
  3475.  
  3476. (Filename:  Line: 124)
  3477.  
  3478. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3479. 1/3 scenes have different Realtime GI settings.
  3480. 2/3 scenes use different skyboxes.
  3481.  
  3482.  
  3483. (Filename:  Line: 124)
  3484.  
  3485. [O 1603.612] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
  3486.  
  3487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3488.  
  3489. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3490. 2/3 scenes have different Realtime GI settings.
  3491. 2/3 scenes use different skyboxes.
  3492.  
  3493.  
  3494. (Filename:  Line: 124)
  3495.  
  3496. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3497. 2/3 scenes have different Realtime GI settings.
  3498. 2/3 scenes use different skyboxes.
  3499.  
  3500.  
  3501. (Filename:  Line: 124)
  3502.  
  3503. [O 1604.110] > Send: [|setchar:Jaina:000000]
  3504.  
  3505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3506.  
  3507. [O 1604.228] < StringMsg from handle 2 P2 local False: [cs-char-cursor:grave]
  3508.  
  3509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3510.  
  3511. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3512. 2/3 scenes have different Realtime GI settings.
  3513. 2/3 scenes use different skyboxes.
  3514.  
  3515.  
  3516. (Filename:  Line: 124)
  3517.  
  3518. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3519. 2/3 scenes have different Realtime GI settings.
  3520. 2/3 scenes use different skyboxes.
  3521.  
  3522.  
  3523. (Filename:  Line: 124)
  3524.  
  3525. [O 1604.510] > Send: [|setchar:Jaina:700000]
  3526.  
  3527. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3528.  
  3529. [O 1604.909] > Send: [|setchar:Jaina:600000]
  3530.  
  3531. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3532.  
  3533. [O 1605.176] > Send: [|setchar:Jaina:500000]
  3534.  
  3535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3536.  
  3537. [O 1605.613] > Send: [|setchar:Jaina:400000]
  3538.  
  3539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3540.  
  3541. [O 1606.015] > Send: [|setchar:Jaina:300000]
  3542.  
  3543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3544.  
  3545. [O 1606.079] < StringMsg from handle 2 P2 local False: [cs-char-cursor:geiger]
  3546.  
  3547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3548.  
  3549. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3550. 2/3 scenes have different Realtime GI settings.
  3551. 2/3 scenes use different skyboxes.
  3552.  
  3553.  
  3554. (Filename:  Line: 124)
  3555.  
  3556. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3557. 1/3 scenes have different Realtime GI settings.
  3558. 2/3 scenes use different skyboxes.
  3559.  
  3560.  
  3561. (Filename:  Line: 124)
  3562.  
  3563. [O 1606.460] > Send: [|setchar:Jaina:300000]
  3564.  
  3565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3566.  
  3567. [O 1608.398] < StringMsg from handle 2 P2 local False: [cs-char-cursor:grave]
  3568.  
  3569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3570.  
  3571. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3572. 2/3 scenes have different Realtime GI settings.
  3573. 2/3 scenes use different skyboxes.
  3574.  
  3575.  
  3576. (Filename:  Line: 124)
  3577.  
  3578. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3579. 2/3 scenes have different Realtime GI settings.
  3580. 2/3 scenes use different skyboxes.
  3581.  
  3582.  
  3583. (Filename:  Line: 124)
  3584.  
  3585. [O 1609.095] < StringMsg from handle 2 P2 local False: [cs-stepforward:1:grave:0:0:0:0:0:0]
  3586.  
  3587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3588.  
  3589. [O 1610.062] < StringMsg from handle 2 P2 local False: [cs-adjcolor:1]
  3590.  
  3591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3592.  
  3593. [O 1610.295] < StringMsg from handle 2 P2 local False: [cs-adjcolor:2]
  3594.  
  3595. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3596.  
  3597. [O 1610.478] < StringMsg from handle 2 P2 local False: [cs-adjcolor:3]
  3598.  
  3599. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3600.  
  3601. [O 1610.645] < StringMsg from handle 2 P2 local False: [cs-adjcolor:4]
  3602.  
  3603. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3604.  
  3605. [O 1610.809] < StringMsg from handle 2 P2 local False: [cs-adjcolor:5]
  3606.  
  3607. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3608.  
  3609. [O 1611.025] < StringMsg from handle 2 P2 local False: [cs-adjcolor:6]
  3610.  
  3611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3612.  
  3613. [O 1611.442] < StringMsg from handle 2 P2 local False: [cs-stepforward:2:grave:6:0:0:0:0:0]
  3614.  
  3615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3616.  
  3617. [O 1613.530] Setup online stage: nextOnlineStage: 8 - setting: Stage_Lum
  3618.  
  3619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3620.  
  3621. [O 1613.531] gf 0: RestartGGPOSessionNextFrame rt 1613.531
  3622.  
  3623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3624.  
  3625. [O 1613.529] > Send: [|startnewgame:p1char:Jaina,p2char:Grave,p1color:3,p2color:6,p1wins:3,p2wins:0,lastWinPlayerNum:1,stageToUse:8,gameplayRandomSeed:2070001525,toMenuUI:0]
  3626.  
  3627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3628.  
  3629. [O 1613.546] gf 0: Auto-close previous ggpoSession 3144045740096
  3630.  
  3631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3632.  
  3633. [O 1613.546] gf 0: END ggpoSession 3144045740096 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  3634.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  3635.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  3636.    at UFE.Update()
  3637.  
  3638. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3639.  
  3640. [O 1613.546] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  3641.  
  3642. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3643.  
  3644. [O 1613.546] > Send: [|inmatch:true]
  3645.  
  3646. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3647.  
  3648. [O 1613.551] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 84.100.230.34 remotePort 9991 remoteIpAddressAlt 192.168.1.20 remotePortAlt 9991 sb_my_game_details |P1|CB|K3|GA0|GB0|GC0|GD0|GE0|S8|I111|R2070001525: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  3649.  
  3650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3651.  
  3652. [O 1613.563] GGPO: begin_game(Fantasy Strike)
  3653.  
  3654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3655.  
  3656. [O 1613.563] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 1, GGPO_OK
  3657.  
  3658. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3659.  
  3660. [O 1613.563] ADDED remote P2 at 84.100.230.34:9991 alt 192.168.1.20:9991 retcode GGPO_OK: 2, GGPO_OK
  3661.  
  3662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3663.  
  3664. [O 1613.563] ADDED spectator P3 at 72.146.75.141:9991 alt 10.0.0.2:9991 retcode GGPO_OK: 1000
  3665.  
  3666. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3667.  
  3668. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3669. 1/3 scenes have different Realtime GI settings.
  3670. 2/3 scenes use different skyboxes.
  3671.  
  3672.  
  3673. (Filename:  Line: 124)
  3674.  
  3675. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3676. 2/3 scenes have different Realtime GI settings.
  3677. 2/3 scenes use different skyboxes.
  3678.  
  3679.  
  3680. (Filename:  Line: 124)
  3681.  
  3682. [O 1613.658] gf 0: Synchronizing with remote peer: [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525], count 1 of 5, forGgpoPlayerHandle 2
  3683.  
  3684. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3685.  
  3686. [O 1613.758] gf 0: Synchronizing with remote peer: [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525], count 2 of 5, forGgpoPlayerHandle 2
  3687.  
  3688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3689.  
  3690. [O 1613.825] gf 0: Synchronizing with remote peer: [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525], count 3 of 5, forGgpoPlayerHandle 2
  3691.  
  3692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3693.  
  3694. [O 1613.908] gf 0: Synchronizing with remote peer: [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525], count 4 of 5, forGgpoPlayerHandle 2
  3695.  
  3696. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3697.  
  3698. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3699. 2/3 scenes have different Realtime GI settings.
  3700. 2/3 scenes use different skyboxes.
  3701.  
  3702.  
  3703. (Filename:  Line: 124)
  3704.  
  3705. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3706. 1/3 scenes have different Realtime GI settings.
  3707. 2/3 scenes use different skyboxes.
  3708.  
  3709.  
  3710. (Filename:  Line: 124)
  3711.  
  3712. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3713. 1/3 scenes have different Realtime GI settings.
  3714. 2/3 scenes use different skyboxes.
  3715.  
  3716.  
  3717. (Filename:  Line: 124)
  3718.  
  3719. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3720. 2/3 scenes have different Realtime GI settings.
  3721. 2/3 scenes use different skyboxes.
  3722.  
  3723.  
  3724. (Filename:  Line: 124)
  3725.  
  3726. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3727. 3/4 scenes have different Realtime GI settings.
  3728. 3/4 scenes use different skyboxes.
  3729.  
  3730.  
  3731. (Filename:  Line: 124)
  3732.  
  3733. [O 1615.576] A spectator disconnected: h1000
  3734.  
  3735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3736.  
  3737. [O 1615.576] Spectator disconnected: target h1000 [] from 1 spectators: [{steam: 76561198128974437 "the rook hugger" at 72.146.75.141:9991 h1000}]
  3738.  
  3739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3740.  
  3741. [O 1615.576] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S8|I121|R2070001525] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False VersusOnline to VersusOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [3,6]
  3742.  
  3743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3744.  
  3745. [O 1620.729] > Send: [|presence:7]
  3746.  
  3747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3748.  
  3749. Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
  3750.  
  3751. Unloading 13246 unused Assets to reduce memory usage. Loaded Objects now: 72443.
  3752. Total: 250.049060 ms (FindLiveObjects: 6.191481 ms CreateObjectMapping: 4.392458 ms MarkObjects: 202.744023 ms  DeleteObjects: 36.720686 ms)
  3753.  
  3754. [O 1855.481] > Send: [|setplayerwins:4:0:1]
  3755.  
  3756. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3757.  
  3758. [O 1855.547] < StringMsg from handle 2 P2 local False: [rematch-highlight-rematch]
  3759.  
  3760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3761.  
  3762. [O 1863.160] < StringMsg from handle 2 P2 local False: [rematch-highlight-cs]
  3763.  
  3764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3765.  
  3766. [O 1863.360] < StringMsg from handle 2 P2 local False: [rematch-highlight-teambattle]
  3767.  
  3768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3769.  
  3770. [O 1863.527] < StringMsg from handle 2 P2 local False: [rematch-highlight-quit]
  3771.  
  3772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3773.  
  3774. [O 1864.330] OnGGPODisconnect [remoteuserquit] with MatchmakingService.matchState WaitingForRematch GGPO.state Running ggpoDisconnected False restartingGGPO False
  3775.  
  3776. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3777.  
  3778. [O 1864.331] gf 0: END ggpoSession 3144045740096 GGPO.state was Running MatchmakingService.matchState WaitingForRematch restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace:    at System.Environment.get_StackTrace()
  3779.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  3780.    at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
  3781.    at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  3782.    at UFE.FixedUpdate()
  3783.  
  3784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3785.  
  3786. [O 1864.331] OnGGPODisconnect [] with MatchmakingService.matchState WaitingForRematch GGPO.state Offline ggpoDisconnected True restartingGGPO False
  3787.  
  3788. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3789.  
  3790. [O 1864.331] Already disconnected! MenuEngine.InGameplay True OngoingMatch was False
  3791.  
  3792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3793.  
  3794. [O 1864.332] Disconnecting players from previous GGPO connection
  3795.  
  3796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3797.  
  3798. [O 1864.313] > Send: [|inmatch:false]
  3799.  
  3800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3801.  
  3802. [O 1864.313] > Send: [|presence:2]
  3803.  
  3804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3805.  
  3806. [O 1879.684] > Send: [|presence:2]
  3807.  
  3808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3809.  
  3810. [O 1879.684] > Send: [|presence:2]
  3811.  
  3812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3813.  
  3814. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3815. 2/4 scenes have different Realtime GI settings.
  3816. 2/4 scenes use different skyboxes.
  3817.  
  3818.  
  3819. (Filename:  Line: 124)
  3820.  
  3821. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3822. 1/3 scenes have different Realtime GI settings.
  3823. 2/3 scenes use different skyboxes.
  3824.  
  3825.  
  3826. (Filename:  Line: 124)
  3827.  
  3828. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  3829. 2/3 scenes have different Realtime GI settings.
  3830. 2/3 scenes use different skyboxes.
  3831.  
  3832.  
  3833. (Filename:  Line: 124)
  3834.  
  3835. [O 1882.399] > Send: [|bye]
  3836.  
  3837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3838.  
  3839. Steam shutdown
  3840.  
  3841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  3842.  
  3843. Setting up 4 worker threads for Enlighten.
  3844.   Thread -> id: 2e70 -> priority: 1
  3845.   Thread -> id: 500 -> priority: 1
  3846.   Thread -> id: bd4 -> priority: 1
  3847.   Thread -> id: 1358 -> priority: 1
RAW Paste Data
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