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- local Player = game:GetService'Players'.LocalPlayer;
- local UIS = game:GetService'UserInputService';
- _G.JumpHeight = 50;
- function Action(Object, Function) if Object ~= nil then Function(Object); end end
- UIS.InputBegan:connect(function(UserInput)
- if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
- Action(Player.Character.Humanoid, function(self)
- if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
- Action(self.Parent.HumanoidRootPart, function(self)
- self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
- end)
- end
- end)
- end
- end)
- end)
- Jump.MouseButton1Down:connect(function()
- local UIS = game:GetService("UserInputService")
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- function GetCharacter()
- return game.Players.LocalPlayer.Character
- end
- function Teleport(pos)
- local Char = GetCharacter()
- if Char then
- Char:MoveTo(pos)
- end
- end
- UIS.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
- Teleport(Mouse.Hit.p)
- end
- end)
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