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- ../progs.dat
- defs.qc //added fields, see comments for details
- hipdefs.qc
- newflags.qc //new spawnflags for all entities
- subs.qc //modified targets, triggers and killtargets
- fight.qc
- customsounds.qc //mapper-settable custom sound effects for monsters - iw
- custom_mdls.qc //mapper-settable custom models for monsters - iw
- ai.qc
- combat.qc
- keydata.qc //functions which deal with key item bitflags and names
- items.qc
- //ad stuff
- defs_ad.qc
- ai_ad.qc
- //drakestuff.qc
- grapple.qc
- weapons.qc
- //thor.qc
- world.qc
- client.qc
- cutscene.qc // Drake version -- dumptruck_ds
- player.qc
- monsters.qc //modified by dumptruck_ds from Preach's spawning tutorial | fish count fixed
- keylock.qc //common code for entities which can be unlocked with keys
- doors.qc
- buttons.qc
- triggers.qc //added trigger_push_custom based on Hipnotic
- plats.qc
- misc.qc
- lights.qc //c0burn's excellent switchable lights
- ogre.qc
- demon.qc
- shambler.qc
- knight.qc
- soldier.qc
- wizard.qc
- dog.qc
- zombie.qc //modified version of Ace_Dave's zombies from Rubicon2 source
- boss.qc
- boss2.qc // killable Chthon
- tarbaby.qc // registered
- hknight.qc // registered
- fish.qc // registered
- shalrath.qc // registered
- enforcer.qc // registered
- oldone.qc // registered
- oldone2.qc // killable Shub
- dtmisc.qc // sound code from Hipnotic & Rubicon Rumble and misc visual effects
- math.qc // Code by Joshua Skelton
- misc_model.qc // Code by Joshua Skelton
- hipsubs.qc
- hip_expl.qc
- hipcount.qc //Hipnotic counter
- hipitems.qc
- hipspawn.qc
- hipgrem.qc
- hippart.qc //Hipnotic particlefield and func_togglewall
- hiptrig.qc //Hipnotic triggers qc
- hiparma.qc
- hipspike.qc
- hipscrge.qc
- hipholes.qc
- hipmisc.qc
- hipwater.qc
- hipdecoy.qc
- doelightning.qc //from DOE lightnin.qc
- doeplats.qc //Rogue MP newplats.qc
- elevatr.qc //Rogue elevator code
- rubicon2.qc //selections from Rubicon2 QC
- dtquake.qc //triggerable earthquake from Zer cutscenes
- rotate.qc //from Hipnotic thanks RennyC
- func_bob.qc //RennyC's stand alone version based on Acrcane Dimensions
- func_fall2.qc //Renny's improved version.
- mobot.qc // Using "bot" creation code for func_monster_spawner
- new_ai.qc
- eel.qc
- invis_sw.qc
- newitems.qc
- newmisc.qc
- //newmonst.qc
- pendulum.qc
- wrath.qc
- shield.qc
- lava_wpn.qc
- mult_wpn.qc
- s_wrath.qc
- random.qc
- //sphere.qc //vengence sphere from DOE multiplayer... might add back eventually
- lavaman.qc
- dragon.qc
- buzzsaw.qc
- morph.qc
- mummy.qc
- //gug.qc
- //mon_dguardquoth.qc
- mon_freddie.qc
- mon_gaunt.qc
- //mon_voreling.qc
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