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- child 2 review
- i try not to mention stuff thats an obvious mistake, or something i assume you dont do just due to difficulty/preference
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- i think getting closer to the fish it better than from further away since it seems like faster retrys + faster reel in > less movement. I also told you the opposite a long time ago so idk lol
- stabbing the grass you get bugs from is slightly faster than vertical slash
- the camera angle you get after playing scarecrows is the camera angle you have right before the camera focuses on the scarecrow, it looks like you get messed up by the camera after. pretty much always hold down right/down after scarecrows for optimal movement
- 17 bombs is enough after the grass. 16 or less might still be a good idea to go for 1 more
- playing suns song on the pillar next to where the bottle is is better than going all the way to shore. if you have trouble getting on it, just try to get an angle where you can just hold directly up and get on it then shield. watch my pb for movement.
- you should try doing a hess after the deku nut pot in zd, saves 3-4 sec iirc and pretty easy
- actually you should get deku nuts from the big deku baba at the end of forest temple and skip the nut pot
- after doing the 6 sidehops down the stairs with the torch, dont ever let go of Z, and try to light the torch while walking forward if it doesnt light automatically. you were in a nearly perfect position for this in the video. this will almost always give you a good camera to backwalk right off
- lol flame storage
- ledge cancel kz skip is a million times better than oob
- when you enter the room where you backwalk down the hole after boomerang, dont bother pressing z to straighten you angle and then backwalk, just turn straight down
- try looking at the movement i do for the bottom 2 jabu gs
- dont roll before pulling out the bomb for the graveyard gs, just take a few steps then pull it out
- dont js the grass in front of the tree you roll into for the gs, if you're worried about accidentally picking up the grass, you can get very close to the tree before rolling and still bonk
- in the botw gs room with the deku baba, move to the left to avoid the baba while using the boomerang then back up to the door, dont throw the boomerang from the door
- you're the first person ive ever seen actually do the wiggle backup from the basement ty
- after the bomb vine clip, when swimming to the place where you turn around to swim into the cage, its good to stop a little mid swim so you dont have as big of a distance to swim when you turn around, and it puts the likelike closer to the middle for a bit of extra safety
- and when you clip into the cage, for the gs just go up to the chest, Z aim boomerang up and throw at the gs 3 times quickly, no holding it at all. fastest way to kill the gs and the likelike shouldnt ever get you
- for barinade you should store stick js after the 3rd boomerang throw before phase 2 starts
- try entering the blue warp facing directly towards ruto but on the edge of the warp, that way the small walk should straighten you out almost instantly and no chance of like doing a dumb turn
- pausing after dropping from the dmc wall to see where you are in relation to the hp is a good strat, stealing that
- you aimed the chu at the rolling goron really far to the right, it worked out but aiming more to the left is much safer
- for throwing the bomb in the urn, i think standing too close to the fence probably threw off your timing for the bomb since the face shows earlier, get a bit more to the right
- you didnt have enough bombs for both the dmc superslide and the hess to big bomb bag after urn hp (assuming you didnt fail urn), the gc hess saves way more time, so cut out the dmc ss if you need to save that bomb. that ss is actually the least timesave of any of the optional bomb uses between lh and big bomb bag, so that should always be the first thing to cut if low on bombs
- nice gc hess
- for setting up the movement to backflipping over the fence where the bomb flower is, i like to do a down-left-ish roll after the backwalk instead of a sidehop, that way when moving to line up with the bomb flower, the camera is aimed far more to the side so you get a big angle left for the backflip down to the hp
- when going to skull kid in lw, after entering take a few steps forward then sidehop 11 times
- hess to deku tree pls
- for the hess to the grotto near the tree, you can kind of use the map as a visual cue for when to end the hess, look for when the back of the yellow arrow touches the edge of the map then stop
- richardz did nothing wrong
- swimming down zoras river sucks. also for jumping to the frog game, landing on the closer log then to the ocarina log makes it way more consistent with low timeloss
- you can get way closer to the rocks at the end of zr without talking to the owl, you were super far away
- when getting rid of your ground jump for the gs token, do a sidehop not a backflip, the jump is shorter so you land faster
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- more general stuff
- you seem to try to always drop bugs in exact spots, really if they dont dig instantly its still mostly random if they dig fast or not even if they're right next to the center, dont worry about being too picky where to drop them
- theres a handful of places where you dont look completely confident in your movement, idk how specifically you have most of this movement planned, but try to make sure you have a specific plan for every movement you do, down to # of rolls, exactly where to place your rolls, control stick angles etc
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