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- Wild Elf Sorcerer (Sorcerer/Ranger, medium):
- HP: 8d8+24 (88)
- Str: 8
- Dex: 14
- Con: 16
- Int: 8
- Wis: 10
- Cha: 20
- BA/Grapple: +8/+3
- Attack: +12/+7 (+2 Composite longbow: 1d8)
- Full Attack: +10 composite longbow, +5 composite longbow, +10 composite longbow
- Damage: 1d8
- Fort: +6
- Ref: +6
- Will: +6
- Speed: 30ft
- Init: +2
- AC: 20 (+2 dex, +4 mage armour, +4 shield)
- Spells:
- 0: Resistance, dancing lights, message, ghost sound, detect magic, prestidigitation, acid splash, ray of frost
- 1: Mage armour, shield, grease, magic missile, obscuring mist
- 2: Spider climb, acid arrow, touch of idiocy
- 3: Lightning bolt, dispel magic
- 4: Ice storm
- SP: 51
- Feats: Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow
- Languages:Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
- Skills:
- Wild Elf Ranger (Ranger/Rogue, medium):
- HP: 8d8+24 (88)
- Str: 10
- Dex: 22
- Con: 16
- Int: 8
- Wis: 10
- Cha: 10
- BA/Grapple: +8/+3
- Attack: +13 Rapier (18-20/x2) and +12 kukri (18-20/x2) or composite longbow
- Full attack: +13 rapier/+12 kukri/+8 Rapier/+9 or +7 kukri? or
- Damage: 1d8 and 1d4 or 1d8
- Fort: +6
- Ref: +6
- Will: +2
- Speed: 30ft
- Init: +6
- AC: 22 (+6 (+2 mithral scalemail) +6 dex)
- Feats: Weapon Focus: rapier, Weapon Finesse, Weapon Proficiency: simple/martial + longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow
- Languages:Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
- Skills:
- Special abilities Elf Ranger:
- Immunity to sleep spells and effects
- +2 racial saving throw bonus against enchantment spells or effects
- Low-light vision
- +2 racial bonus on Listen, Search, and Spot checks
- 1st favored enemy: Humanoid (human)
- 2nd favored enemy: Elemental
- wild empathy
- Improved Combat style: Archery (Sorc) (Rapidshot, manyshot)/Improved two weapon fighting (Ranger)
- Woodland stride
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