Solaris333

TM Zoro Gimmicks GL

Jan 10th, 2024
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  1. Vs. Speed [STR]
  2. Recommended Characters: [4066]
  3.  
  4. Stage 1:
  5. Turn 0:
  6. VS Effect gauge reduction: 5
  7. Super Switch Effect requirement reduction: 5
  8. Reduce Special Charge by 5
  9.  
  10. Stage 3:
  11. Turn 0:
  12. 2 turn(s) if chain multiplier is 2.75 or less, 70% ATK Down
  13. Crewmate Stun of 1.5 x damage taken
  14. 3 turn(s) 10000 damage Burn (take damage when performing PERFECT attacks)
  15. 1 turn(s) Tap-Timing Barrier (PERFECT 2 time(s))
  16. 98 turn(s) Immunity
  17.  
  18. Vs. Carrot [PSY]
  19. Recommended Characters: [4056, 4053]
  20.  
  21. Stage 1:
  22. Turn 0:
  23. [INT][QCK][STR] type VS Effect gauge reduction: 5
  24. [INT][QCK][STR] type Super Switch Effect requirement reduction: 5
  25. [INT][QCK][STR] type Reduce Special Charge by 5
  26.  
  27. Stage 3:
  28. Turn 0:
  29. 3 turn(s) Special Bind
  30. 4 turn(s) Top-Row Despair
  31. 3 turn(s) Paralysis
  32. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  33. 98 turn(s) Delay Immunity
  34.  
  35. Vs. Cat Viper [QCK]
  36. Recommended Characters: [4063, 4039, 2195]
  37.  
  38. Stage 1:
  39. Turn 0:
  40. Cerebral Slasher Striker class VS Effect gauge reduction: 5
  41. Cerebral Slasher Striker class Super Switch Effect requirement reduction: 5
  42. Cerebral Slasher Striker class Reduce Special Charge by 5
  43.  
  44. Stage 3:
  45. Turn 0:
  46. Percentage damage 50% of current HP
  47. 4 turn(s) Paralysis
  48. 98 turn(s) Non-Normal Attacks deal 1 damage
  49. 4 turn(s) Top-Row Despair
  50. 2 turn(s) ATK 70% Down
  51. 3 turn(s) [STR][DEX][QCK][PSY][INT] Slots Unfavorable Slots
  52. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  53. 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
  54.  
  55. On Death:
  56. 50000 damage
  57.  
  58. Vs. Robin & Jinbe [STR]
  59. Recommended Characters: [4062, 4064, 4065]
  60.  
  61. Stage 1:
  62. Turn 0:
  63. [QCK][STR][DEX] type VS Effect gauge reduction: 5
  64. [QCK][STR][DEX] type Super Switch Effect requirement reduction: 5
  65. [QCK][STR][DEX] type Reduce Special Charge by 5
  66.  
  67. Stage 3:
  68. Turn 0:
  69. 3 turn(s) Crewmate Fear
  70. 98 turn(s) Non-Normal Attacks deal 1 damage
  71. 3 turn(s) Special Bind
  72. 4 turn(s) Damage over 5000 99% Reduction
  73. 4 turn(s) DEF x 100000
  74. 98 turn(s) Immunity
  75. Special Reverse 1 turn(s)
  76.  
  77. Special Interupt: Slot Effect Boost
  78. 2 turn(s) Slot Bind
  79.  
  80. Final Boss Vs. Zoro [STR]
  81. Recommended Characters: [4071, 4072, 4073, 4060]
  82.  
  83. Stage 1:
  84. Turn 0:
  85. Free SpiritFighter Slasher class VS Effect gauge reduction: 5
  86. Free SpiritFighter Slasher class Super Switch Effect requirement reduction: 7
  87. Free SpiritFighter Slasher class Reduce Special Charge by 5
  88.  
  89. Stage 2:
  90. Turn 0:
  91. 4 turn(s) Remove SFX
  92. 98 turn(s) Non-Normal Attacks deal 1 damage
  93. 4 turn(s) Special Bind
  94. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [POISON] Slots
  95. 1 turn(s) Lock Target
  96. 1 turn(s) Tap-Timing Barrier (PERFECT 2 time(s))
  97. 1 turn(s) Tap-Timing Barrier (PERFECT 1 time(s))
  98. 1 turn(s) Tap-Timing Barrier (PERFECT 1 time(s))
  99.  
  100. On Death:
  101. Full HP Recovery
  102. Percentage damage 80% of current HP
  103.  
  104. Stage 3:
  105. Turn 0:
  106. Special Reverse 1 turn(s)
  107. 4 turn(s) 9000 damage Burn (take damage when performing PERFECT attacks)
  108. 3 turn(s) Paralysis
  109. 3 turn(s) Reduce damage taken 70%
  110. 98 turn(s) Immunity
  111.  
  112. On Death:
  113. Self Heal HP to 30%
  114. 2 turn(s) Paralysis
  115. 2 turn(s) Special Bind
  116.  
  117. Intrusion Vs. Sanji [STR]
  118. Recommended Characters: [4071, 4062, 4072, 4073]
  119.  
  120. Stage 1:
  121. Turn 0:
  122. Free SpiritFighter Slasher class VS Effect gauge reduction: 5
  123. Free SpiritFighter Slasher class Super Switch Effect requirement reduction: 6
  124. Free SpiritFighter Slasher class Reduce Special Charge by 5
  125.  
  126. Stage 2:
  127. Turn 0:
  128. 3 turn(s) 1500 poison damage per character
  129. 98 turn(s) Non-Normal Attacks deal 1 damage
  130. For 3 turn(s), convert healing effects to damage except for [RCV][SEMLA] slots
  131. For 3 turn(s), accumulate healing from [RCV][SEMLA] slots and convert to damage at end of turn
  132. For 3 turn(s) receive 3000 damage after an action when taking any action besides normal taps
  133. 2 turn(s) DEF x 100000
  134. 2 turn(s) Damage over 5000 99% Reduction
  135.  
  136. Stage 3:
  137. Turn 0:
  138. 4 turn(s) Paralysis
  139. 4 turn(s) Special Bind
  140. Special Reverse 1 turn(s)
  141. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [RCV] Slots
  142. 5 turn(s) Striker Shooter Driven Cerebral Powerhouse class ATK 70% Down
  143. 2 turn(s) Slot Barrier ([RAINBOW] Slots 1 time(s))
  144.  
  145.  
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