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- //Player inv_Textdraws:
- #define MAX_FOOD_ITEMS 7
- #define MAX_MISC_ITEMS 4
- #define CUSTOM_OBJ -1 // temporary until custom objects are madev
- new PlayerText:inv_Textdraw[MAX_PLAYERS][50];
- /*
- g_CharacterData[playerid][FoodItems][MAX_FOOD_ITEMS] //player vars
- g_CharacterData[playerid][MiscItems][MAX_MISC_ITEMS]
- */
- enum _:miscItemData
- {
- miscItemID,
- miscItemName[32],
- miscModelID
- }
- new MiscData[][miscItemData] = {
- {0, "empty", -1},
- {1, "Gear Medium", CUSTOM_OBJ},
- {2, "Matches", 19998},
- {3, "Shovel", 2228},
- {4, "Liquid Bag", 1579},
- {5, "Blood Bag", 1580},
- {6, "GasCan", 1650},
- {7, "C4", CUSTOM_OBJ},
- {8, "4x Scope", 2036},
- {9, "Battery", 19832},
- {10, "Painkillers", 2709},
- {11, "T-Virus Sample", CUSTOM_OBJ},
- {12, "Schematic: Sni", 3111},
- {13, "Schematic: Mol", 3111},
- {14, "Schematic: Avi", 3111},
- {15, "Anti-Virus", CUSTOM_OBJ},
- {16, "Walkie-Talkie", 19942},
- {17, "Cigar", 19625},
- {18, "Firstaid", 11736},
- {19, "Medic Case", 11738},
- {20, "Fishing Rod", 18632},
- {21, "Wrench", 18633},
- {22, "Mask", 19163},
- {23, "Rope", 19087},
- {24, "Gear Big", CUSTOM_OBJ},
- {25, "Gas Siphon", 19621},
- {26, "Pile of Wood", 1463},
- {27, "Empty Box", 2555},
- {28, "Screwdriver", 18644},
- {29, "Gear Small", CUSTOM_OBJ},
- {30, "Seed", CUSTOM_OBJ},
- {31, "Knife", 335},
- {32, "Turk", 11719},
- {33, "Tent", CUSTOM_OBJ},
- {34, "Toolbox", 19921},
- {35, "Bandage", 11747},
- {36, "Axe", CUSTOM_OBJ}
- };
- enum _:foodItemData
- {
- foodItemID,
- foodName[32],
- foodModelID
- }
- new FoodData[][foodItemData] = {
- {0, "Empty", -1},
- {1, "Beer", 1544},
- {2, "Water Bottle", 1484},
- {3, "Water Bottle(E)", 1484},
- {4, "Sprunk", 2601},
- {5, "Coke", 2647},
- {6, "Human Flesh", 2804},
- {7, "Human Flesh(C)", 2804},
- {8, "Human Flesh(R)", 2804},
- {9, "Hurger", 2880},
- {10, "Water Bottle(D)", 1484},
- {11, "Hotdog", 19346},
- {12, "Juice", 19563},
- {13, "Milk", 19570},
- {14, "Orange", 19574},
- {15, "Apple", 19575},
- {16, "Tomato", 19577},
- {17, "Banana", 19578},
- {18, "Cucumber", CUSTOM_OBJ},
- {19, "Potato", CUSTOM_OBJ},
- {20, "Lettuce", CUSTOM_OBJ},
- {21, "Beef", 19582},
- {22, "Beef(C)", 19882},
- {23, "Raw Fish", 19630},
- {24, "Slice of Bread", 19883},
- {25, "Fish (C)", 19630},
- {26, "Raw Chicken", 19847},
- {27, "Chicken (C)", 19847},
- {28, "Deer Meat Raw", 2806},
- {29, "Deer Meat (C)", 2806},
- {30, "Bear Meat Raw", 2806},
- {31, "Bear Meat (C)", 2806},
- {32, "Chicken Meat R", 19847},
- {33, "Chicken Meat C", 19847},
- {34, "Egg", CUSTOM_OBJ}
- };
- stock GivePlayerItem(target, type, itemid)
- {
- switch(type)
- {
- case 0:
- {
- for(new i = 0; i < MAX_FOOD_ITEMS; i++)
- {
- if(g_CharacterData[target][FoodItems][i] == 0)
- {
- g_CharacterData[target][FoodItems][i] = FoodData[itemid][foodItemID];
- }
- }
- }
- case 1:
- {
- for(new i = 0; i < MAX_MISC_ITEMS; i++)
- {
- if(g_CharacterData[target][MiscItems][i] == 0)
- {
- g_CharacterData[target][MiscItems][i] = MiscData[itemid][miscItemID];
- }
- }
- }
- }
- }
- stock ShowInventory(playerid)
- {
- for(new i = 0; i < 50; i++)
- {
- PlayerTextDrawShow(playerid, inv_Textdraw[playerid][i]);
- }
- }
- stock HideInventory(playerid)
- {
- for(new i = 0; i < 50; i++)
- {
- PlayerTextDrawHide(playerid, inv_Textdraw[playerid][i]);
- }
- }
- stock LoadInventoryTextdraws(playerid)
- {
- print("| InventoryTD | Player Inventory Textdraw loaded.");
- inv_Textdraw[playerid][0] = CreatePlayerinv_Textdraw(playerid, 487.500000, 161.333343, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][0], 0.000000, 14.914813);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][0], 150.500000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][0], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][0], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][0], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][0], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][0], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][0], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][0], 0);
- inv_Textdraw[playerid][1] = CreatePlayerinv_Textdraw(playerid, 319.000000, 161.333343, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][1], 0.000000, 0.590739);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][1], 150.500000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][1], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][1], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][1], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][1], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][1], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][1], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][1], 0);
- inv_Textdraw[playerid][2] = CreatePlayerinv_Textdraw(playerid, 487.500000, 161.166748, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][2], 0.000000, 0.590739);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][2], 318.000000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][2], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][2], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][2], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][2], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][2], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][2], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][2], 0);
- inv_Textdraw[playerid][3] = CreatePlayerinv_Textdraw(playerid, 319.000000, 174.750000, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][3], 0.000000, 10.183333);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][3], 150.500000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][3], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][3], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][3], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][3], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][3], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][3], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][3], 0);
- inv_Textdraw[playerid][4] = CreatePlayerinv_Textdraw(playerid, 487.500000, 174.583267, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][4], 0.000000, 10.183333);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][4], 318.000000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][4], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][4], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][4], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][4], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][4], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][4], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][4], 0);
- inv_Textdraw[playerid][5] = CreatePlayerinv_Textdraw(playerid, 235.500000, 275.083343, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][5], 0.000000, 0.785187);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][5], 150.500000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][5], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][5], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][5], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][5], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][5], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][5], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][5], 0);
- inv_Textdraw[playerid][6] = CreatePlayerinv_Textdraw(playerid, 319.000000, 274.916625, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][6], 0.000000, 0.785187);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][6], 233.000000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][6], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][6], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][6], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][6], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][6], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][6], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][6], 0);
- inv_Textdraw[playerid][7] = CreatePlayerinv_Textdraw(playerid, 487.500000, 275.083343, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][7], 0.000000, 0.785187);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][7], 318.000000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][7], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][7], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][7], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][7], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][7], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][7], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][7], 0);
- inv_Textdraw[playerid][8] = CreatePlayerinv_Textdraw(playerid, 319.000000, 174.750000, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][8], 0.000000, 0.720371);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][8], 150.500000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][8], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][8], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][8], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][8], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][8], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][8], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][8], 0);
- Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][8], true);
- inv_Textdraw[playerid][9] = CreatePlayerinv_Textdraw(playerid, 487.500000, 174.583343, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][9], 0.000000, 0.720371);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][9], 318.000000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][9], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][9], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][9], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][9], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][9], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][9], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][9], 0);
- Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][9], true);
- inv_Textdraw[playerid][10] = CreatePlayerinv_Textdraw(playerid, 487.000000, 212.083343, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][10], 0.000000, 0.590739);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][10], 318.500000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][10], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][10], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][10], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][10], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][10], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][10], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][10], 0);
- Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][10], true);
- inv_Textdraw[playerid][11] = CreatePlayerinv_Textdraw(playerid, 170.000000, 188.166656, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][11], 0.000000, 8.627779);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][11], 150.500000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][11], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][11], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][11], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][11], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][11], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][11], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][11], 0);
- inv_Textdraw[playerid][12] = CreatePlayerinv_Textdraw(playerid, 339.000000, 188.000000, "usebox");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][12], 0.000000, 8.627779);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][12], 318.500000, 0.000000);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][12], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][12], 0);
- Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][12], true);
- Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][12], 102);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][12], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][12], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][12], 0);
- inv_Textdraw[playerid][13] = CreatePlayerinv_Textdraw(playerid, 161.000000, 158.666595, "backpack");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][13], 0.273999, 0.981666);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][13], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][13], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][13], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][13], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][13], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][13], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][13], 1);
- inv_Textdraw[playerid][14] = CreatePlayerinv_Textdraw(playerid, 411.500000, 158.666687, "equipment");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][14], 0.279500, 0.981666);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][14], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][14], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][14], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][14], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][14], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][14], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][14], 1);
- inv_Textdraw[playerid][15] = CreatePlayerinv_Textdraw(playerid, 157.000000, 171.500030, "<<");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][15], 0.245498, 1.209166);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][15], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][15], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][15], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][15], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][15], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][15], 1);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][15], 1);
- Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][15], true);
- inv_Textdraw[playerid][16] = CreatePlayerinv_Textdraw(playerid, 301.000000, 171.333374, ">>");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][16], 0.245498, 1.209166);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][16], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][16], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][16], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][16], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][16], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][16], 1);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][16], 1);
- Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][16], true);
- inv_Textdraw[playerid][17] = CreatePlayerinv_Textdraw(playerid, 238.000000, 172.083328, "2/2");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][17], 0.210997, 1.057499);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][17], 2);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][17], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][17], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][17], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][17], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][17], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][17], 1);
- inv_Textdraw[playerid][18] = CreatePlayerinv_Textdraw(playerid, 404.000000, 172.666656, "weapons");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][18], 0.252499, 0.946666);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][18], 2);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][18], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][18], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][18], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][18], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][18], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][18], 1);
- inv_Textdraw[playerid][19] = CreatePlayerinv_Textdraw(playerid, 323.000000, 208.250015, "<<");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][19], 0.245498, 1.104164);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][19], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][19], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][19], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][19], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][19], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][19], 1);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][19], 1);
- Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][19], true);
- inv_Textdraw[playerid][20] = CreatePlayerinv_Textdraw(playerid, 469.500000, 208.083389, ">>");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][20], 0.245498, 1.104164);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][20], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][20], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][20], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][20], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][20], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][20], 1);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][20], 1);
- Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][20], true);
- inv_Textdraw[playerid][21] = CreatePlayerinv_Textdraw(playerid, 403.000000, 209.416687, "gears");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][21], 0.253500, 0.952498);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][21], 2);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][21], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][21], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][21], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][21], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][21], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][21], 1);
- inv_Textdraw[playerid][22] = CreatePlayerinv_Textdraw(playerid, 178.500000, 272.416595, "Use");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][22], 0.349999, 1.139165);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][22], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][22], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][22], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][22], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][22], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][22], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][22], 1);
- inv_Textdraw[playerid][23] = CreatePlayerinv_Textdraw(playerid, 254.500000, 272.416656, "drop");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][23], 0.349999, 1.139165);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][23], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][23], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][23], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][23], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][23], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][23], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][23], 1);
- inv_Textdraw[playerid][24] = CreatePlayerinv_Textdraw(playerid, 381.500000, 273.000000, "unequip");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][24], 0.267500, 1.086665);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][24], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][24], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][24], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][24], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][24], 51);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][24], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][24], 1);
- inv_Textdraw[playerid][25] = CreatePlayerinv_Textdraw(playerid, 174.500000, 187.250015, "mask");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][25], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][25], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][25], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][25], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][25], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][25], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][25], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][25], 1);
- inv_Textdraw[playerid][26] = CreatePlayerinv_Textdraw(playerid, 174.000000, 197.583328, "liquid bag");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][26], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][26], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][26], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][26], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][26], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][26], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][26], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][26], 1);
- inv_Textdraw[playerid][27] = CreatePlayerinv_Textdraw(playerid, 173.000000, 208.499969, "water bottle");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][27], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][27], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][27], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][27], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][27], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][27], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][27], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][27], 1);
- inv_Textdraw[playerid][28] = CreatePlayerinv_Textdraw(playerid, 173.500000, 219.416610, "cooked fish");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][28], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][28], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][28], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][28], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][28], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][28], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][28], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][28], 1);
- inv_Textdraw[playerid][29] = CreatePlayerinv_Textdraw(playerid, 173.500000, 230.916580, "5.56X45MM(38)");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][29], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][29], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][29], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][29], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][29], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][29], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][29], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][29], 1);
- inv_Textdraw[playerid][30] = CreatePlayerinv_Textdraw(playerid, 173.500000, 243.583206, "Pumpkin(C)");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][30], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][30], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][30], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][30], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][30], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][30], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][30], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][30], 1);
- inv_Textdraw[playerid][31] = CreatePlayerinv_Textdraw(playerid, 173.500000, 255.666488, "Raw Beef");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][31], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][31], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][31], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][31], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][31], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][31], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][31], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][31], 1);
- inv_Textdraw[playerid][32] = CreatePlayerinv_Textdraw(playerid, 340.000000, 187.249893, "Shotgun(13)");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][32], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][32], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][32], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][32], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][32], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][32], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][32], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][32], 1);
- inv_Textdraw[playerid][33] = CreatePlayerinv_Textdraw(playerid, 340.000000, 199.333190, "Sniper(6)");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][33], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][33], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][33], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][33], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][33], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][33], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][33], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][33], 1);
- inv_Textdraw[playerid][34] = CreatePlayerinv_Textdraw(playerid, 340.500000, 222.499801, "Gear: Medium");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][34], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][34], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][34], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][34], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][34], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][34], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][34], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][34], 1);
- inv_Textdraw[playerid][35] = CreatePlayerinv_Textdraw(playerid, 341.000000, 232.249771, "Empty");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][35], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][35], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][35], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][35], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][35], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][35], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][35], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][35], 1);
- inv_Textdraw[playerid][36] = CreatePlayerinv_Textdraw(playerid, 341.000000, 243.749740, "Empty");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][36], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][36], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][36], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][36], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][36], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][36], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][36], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][36], 1);
- inv_Textdraw[playerid][37] = CreatePlayerinv_Textdraw(playerid, 341.000000, 255.249725, "Empty");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][37], 0.223499, 0.899999);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][37], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][37], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][37], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][37], 1);
- Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][37], 45);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][37], 2);
- Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][37], 1);
- inv_Textdraw[playerid][38] = CreatePlayerinv_Textdraw(playerid, 152.500000, 186.083343, "mdl-2001:logo_black");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][38], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][38], 15.500000, 11.083312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][38], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][38], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][38], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][38], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][38], 4);
- inv_Textdraw[playerid][39] = CreatePlayerinv_Textdraw(playerid, 152.500000, 196.999954, "mdl-2003:water_bag");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][39], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][39], 15.500000, 11.083312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][39], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][39], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][39], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][39], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][39], 4);
- inv_Textdraw[playerid][40] = CreatePlayerinv_Textdraw(playerid, 152.500000, 207.916656, "mdl-2004:water_jar");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][40], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][40], 15.500000, 11.083312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][40], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][40], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][40], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][40], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][40], 4);
- inv_Textdraw[playerid][41] = CreatePlayerinv_Textdraw(playerid, 152.500000, 218.833251, "mdl-2006:fish");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][41], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][41], 15.500000, 11.083312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][41], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][41], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][41], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][41], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][41], 4);
- inv_Textdraw[playerid][42] = CreatePlayerinv_Textdraw(playerid, 152.500000, 230.916519, "mdl-2007:box");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][42], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][42], 15.500000, 11.083312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][42], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][42], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][42], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][42], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][42], 4);
- inv_Textdraw[playerid][43] = CreatePlayerinv_Textdraw(playerid, 152.500000, 242.999801, "mdl-2005:pumpkin");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][43], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][43], 15.500000, 11.083312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][43], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][43], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][43], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][43], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][43], 4);
- inv_Textdraw[playerid][44] = CreatePlayerinv_Textdraw(playerid, 152.500000, 255.666458, "mdl-2002:raw_beef");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][44], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][44], 15.500000, 11.083312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][44], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][44], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][44], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][44], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][44], 4);
- inv_Textdraw[playerid][45] = CreatePlayerinv_Textdraw(playerid, 320.000000, 186.083343, "mdl-2008:shotgun");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][45], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][45], 17.000000, 12.833312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][45], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][45], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][45], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][45], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][45], 4);
- inv_Textdraw[playerid][46] = CreatePlayerinv_Textdraw(playerid, 320.000000, 198.166641, "mdl-2009:sniper");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][46], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][46], 17.000000, 12.833312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][46], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][46], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][46], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][46], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][46], 4);
- inv_Textdraw[playerid][47] = CreatePlayerinv_Textdraw(playerid, 320.000000, 220.166610, "mdl-2007:box");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][47], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][47], 17.000000, 12.833312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][47], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][47], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][47], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][47], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][47], 4);
- inv_Textdraw[playerid][48] = CreatePlayerinv_Textdraw(playerid, 320.000000, 232.833251, "LD_SPAC:white");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][48], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][48], 17.000000, 12.833312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][48], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][48], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][48], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][48], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][48], 4);
- inv_Textdraw[playerid][49] = CreatePlayerinv_Textdraw(playerid, 320.000000, 245.499877, "LD_SPAC:white");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][49], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][49], 17.000000, 12.833312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][49], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][49], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][49], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][49], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][49], 4);
- inv_Textdraw[playerid][50] = CreatePlayerinv_Textdraw(playerid, 320.000000, 256.416534, "LD_SPAC:white");
- Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][50], 0.000000, 0.000000);
- Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][50], 17.000000, 12.833312);
- Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][50], 1);
- Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][50], -1);
- Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][50], 0);
- Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][50], 0);
- Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][50], 4);
- return 1;
- }
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