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Jan 17th, 2019
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  1. //Player inv_Textdraws:
  2. #define MAX_FOOD_ITEMS 7
  3. #define MAX_MISC_ITEMS 4
  4. #define CUSTOM_OBJ -1 // temporary until custom objects are madev
  5. new PlayerText:inv_Textdraw[MAX_PLAYERS][50];
  6.  
  7. /*
  8. g_CharacterData[playerid][FoodItems][MAX_FOOD_ITEMS] //player vars
  9. g_CharacterData[playerid][MiscItems][MAX_MISC_ITEMS]
  10. */
  11. enum _:miscItemData
  12. {
  13. miscItemID,
  14. miscItemName[32],
  15. miscModelID
  16. }
  17. new MiscData[][miscItemData] = {
  18. {0, "empty", -1},
  19. {1, "Gear Medium", CUSTOM_OBJ},
  20. {2, "Matches", 19998},
  21. {3, "Shovel", 2228},
  22. {4, "Liquid Bag", 1579},
  23. {5, "Blood Bag", 1580},
  24. {6, "GasCan", 1650},
  25. {7, "C4", CUSTOM_OBJ},
  26. {8, "4x Scope", 2036},
  27. {9, "Battery", 19832},
  28. {10, "Painkillers", 2709},
  29. {11, "T-Virus Sample", CUSTOM_OBJ},
  30. {12, "Schematic: Sni", 3111},
  31. {13, "Schematic: Mol", 3111},
  32. {14, "Schematic: Avi", 3111},
  33. {15, "Anti-Virus", CUSTOM_OBJ},
  34. {16, "Walkie-Talkie", 19942},
  35. {17, "Cigar", 19625},
  36. {18, "Firstaid", 11736},
  37. {19, "Medic Case", 11738},
  38. {20, "Fishing Rod", 18632},
  39. {21, "Wrench", 18633},
  40. {22, "Mask", 19163},
  41. {23, "Rope", 19087},
  42. {24, "Gear Big", CUSTOM_OBJ},
  43. {25, "Gas Siphon", 19621},
  44. {26, "Pile of Wood", 1463},
  45. {27, "Empty Box", 2555},
  46. {28, "Screwdriver", 18644},
  47. {29, "Gear Small", CUSTOM_OBJ},
  48. {30, "Seed", CUSTOM_OBJ},
  49. {31, "Knife", 335},
  50. {32, "Turk", 11719},
  51. {33, "Tent", CUSTOM_OBJ},
  52. {34, "Toolbox", 19921},
  53. {35, "Bandage", 11747},
  54. {36, "Axe", CUSTOM_OBJ}
  55. };
  56. enum _:foodItemData
  57. {
  58. foodItemID,
  59. foodName[32],
  60. foodModelID
  61. }
  62.  
  63. new FoodData[][foodItemData] = {
  64. {0, "Empty", -1},
  65. {1, "Beer", 1544},
  66. {2, "Water Bottle", 1484},
  67. {3, "Water Bottle(E)", 1484},
  68. {4, "Sprunk", 2601},
  69. {5, "Coke", 2647},
  70. {6, "Human Flesh", 2804},
  71. {7, "Human Flesh(C)", 2804},
  72. {8, "Human Flesh(R)", 2804},
  73. {9, "Hurger", 2880},
  74. {10, "Water Bottle(D)", 1484},
  75. {11, "Hotdog", 19346},
  76. {12, "Juice", 19563},
  77. {13, "Milk", 19570},
  78. {14, "Orange", 19574},
  79. {15, "Apple", 19575},
  80. {16, "Tomato", 19577},
  81. {17, "Banana", 19578},
  82. {18, "Cucumber", CUSTOM_OBJ},
  83. {19, "Potato", CUSTOM_OBJ},
  84. {20, "Lettuce", CUSTOM_OBJ},
  85. {21, "Beef", 19582},
  86. {22, "Beef(C)", 19882},
  87. {23, "Raw Fish", 19630},
  88. {24, "Slice of Bread", 19883},
  89. {25, "Fish (C)", 19630},
  90. {26, "Raw Chicken", 19847},
  91. {27, "Chicken (C)", 19847},
  92. {28, "Deer Meat Raw", 2806},
  93. {29, "Deer Meat (C)", 2806},
  94. {30, "Bear Meat Raw", 2806},
  95. {31, "Bear Meat (C)", 2806},
  96. {32, "Chicken Meat R", 19847},
  97. {33, "Chicken Meat C", 19847},
  98. {34, "Egg", CUSTOM_OBJ}
  99. };
  100.  
  101. stock GivePlayerItem(target, type, itemid)
  102. {
  103. switch(type)
  104. {
  105. case 0:
  106. {
  107. for(new i = 0; i < MAX_FOOD_ITEMS; i++)
  108. {
  109. if(g_CharacterData[target][FoodItems][i] == 0)
  110. {
  111. g_CharacterData[target][FoodItems][i] = FoodData[itemid][foodItemID];
  112. }
  113. }
  114. }
  115. case 1:
  116. {
  117. for(new i = 0; i < MAX_MISC_ITEMS; i++)
  118. {
  119. if(g_CharacterData[target][MiscItems][i] == 0)
  120. {
  121. g_CharacterData[target][MiscItems][i] = MiscData[itemid][miscItemID];
  122. }
  123. }
  124. }
  125.  
  126. }
  127.  
  128. }
  129.  
  130. stock ShowInventory(playerid)
  131. {
  132. for(new i = 0; i < 50; i++)
  133. {
  134. PlayerTextDrawShow(playerid, inv_Textdraw[playerid][i]);
  135. }
  136. }
  137.  
  138. stock HideInventory(playerid)
  139. {
  140. for(new i = 0; i < 50; i++)
  141. {
  142. PlayerTextDrawHide(playerid, inv_Textdraw[playerid][i]);
  143. }
  144. }
  145.  
  146. stock LoadInventoryTextdraws(playerid)
  147. {
  148. print("| InventoryTD | Player Inventory Textdraw loaded.");
  149. inv_Textdraw[playerid][0] = CreatePlayerinv_Textdraw(playerid, 487.500000, 161.333343, "usebox");
  150. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][0], 0.000000, 14.914813);
  151. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][0], 150.500000, 0.000000);
  152. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][0], 1);
  153. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][0], 0);
  154. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][0], true);
  155. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][0], 102);
  156. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][0], 0);
  157. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][0], 0);
  158. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][0], 0);
  159.  
  160. inv_Textdraw[playerid][1] = CreatePlayerinv_Textdraw(playerid, 319.000000, 161.333343, "usebox");
  161. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][1], 0.000000, 0.590739);
  162. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][1], 150.500000, 0.000000);
  163. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][1], 1);
  164. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][1], 0);
  165. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][1], true);
  166. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][1], 102);
  167. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][1], 0);
  168. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][1], 0);
  169. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][1], 0);
  170.  
  171. inv_Textdraw[playerid][2] = CreatePlayerinv_Textdraw(playerid, 487.500000, 161.166748, "usebox");
  172. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][2], 0.000000, 0.590739);
  173. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][2], 318.000000, 0.000000);
  174. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][2], 1);
  175. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][2], 0);
  176. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][2], true);
  177. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][2], 102);
  178. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][2], 0);
  179. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][2], 0);
  180. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][2], 0);
  181.  
  182. inv_Textdraw[playerid][3] = CreatePlayerinv_Textdraw(playerid, 319.000000, 174.750000, "usebox");
  183. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][3], 0.000000, 10.183333);
  184. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][3], 150.500000, 0.000000);
  185. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][3], 1);
  186. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][3], 0);
  187. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][3], true);
  188. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][3], 102);
  189. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][3], 0);
  190. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][3], 0);
  191. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][3], 0);
  192.  
  193. inv_Textdraw[playerid][4] = CreatePlayerinv_Textdraw(playerid, 487.500000, 174.583267, "usebox");
  194. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][4], 0.000000, 10.183333);
  195. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][4], 318.000000, 0.000000);
  196. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][4], 1);
  197. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][4], 0);
  198. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][4], true);
  199. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][4], 102);
  200. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][4], 0);
  201. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][4], 0);
  202. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][4], 0);
  203.  
  204. inv_Textdraw[playerid][5] = CreatePlayerinv_Textdraw(playerid, 235.500000, 275.083343, "usebox");
  205. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][5], 0.000000, 0.785187);
  206. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][5], 150.500000, 0.000000);
  207. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][5], 1);
  208. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][5], 0);
  209. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][5], true);
  210. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][5], 102);
  211. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][5], 0);
  212. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][5], 0);
  213. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][5], 0);
  214.  
  215. inv_Textdraw[playerid][6] = CreatePlayerinv_Textdraw(playerid, 319.000000, 274.916625, "usebox");
  216. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][6], 0.000000, 0.785187);
  217. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][6], 233.000000, 0.000000);
  218. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][6], 1);
  219. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][6], 0);
  220. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][6], true);
  221. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][6], 102);
  222. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][6], 0);
  223. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][6], 0);
  224. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][6], 0);
  225.  
  226. inv_Textdraw[playerid][7] = CreatePlayerinv_Textdraw(playerid, 487.500000, 275.083343, "usebox");
  227. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][7], 0.000000, 0.785187);
  228. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][7], 318.000000, 0.000000);
  229. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][7], 1);
  230. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][7], 0);
  231. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][7], true);
  232. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][7], 102);
  233. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][7], 0);
  234. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][7], 0);
  235. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][7], 0);
  236.  
  237. inv_Textdraw[playerid][8] = CreatePlayerinv_Textdraw(playerid, 319.000000, 174.750000, "usebox");
  238. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][8], 0.000000, 0.720371);
  239. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][8], 150.500000, 0.000000);
  240. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][8], 1);
  241. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][8], 0);
  242. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][8], true);
  243. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][8], 102);
  244. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][8], 0);
  245. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][8], 0);
  246. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][8], 0);
  247. Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][8], true);
  248.  
  249. inv_Textdraw[playerid][9] = CreatePlayerinv_Textdraw(playerid, 487.500000, 174.583343, "usebox");
  250. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][9], 0.000000, 0.720371);
  251. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][9], 318.000000, 0.000000);
  252. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][9], 1);
  253. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][9], 0);
  254. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][9], true);
  255. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][9], 102);
  256. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][9], 0);
  257. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][9], 0);
  258. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][9], 0);
  259. Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][9], true);
  260.  
  261. inv_Textdraw[playerid][10] = CreatePlayerinv_Textdraw(playerid, 487.000000, 212.083343, "usebox");
  262. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][10], 0.000000, 0.590739);
  263. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][10], 318.500000, 0.000000);
  264. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][10], 1);
  265. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][10], 0);
  266. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][10], true);
  267. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][10], 102);
  268. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][10], 0);
  269. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][10], 0);
  270. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][10], 0);
  271. Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][10], true);
  272.  
  273. inv_Textdraw[playerid][11] = CreatePlayerinv_Textdraw(playerid, 170.000000, 188.166656, "usebox");
  274. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][11], 0.000000, 8.627779);
  275. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][11], 150.500000, 0.000000);
  276. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][11], 1);
  277. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][11], 0);
  278. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][11], true);
  279. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][11], 102);
  280. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][11], 0);
  281. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][11], 0);
  282. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][11], 0);
  283.  
  284. inv_Textdraw[playerid][12] = CreatePlayerinv_Textdraw(playerid, 339.000000, 188.000000, "usebox");
  285. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][12], 0.000000, 8.627779);
  286. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][12], 318.500000, 0.000000);
  287. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][12], 1);
  288. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][12], 0);
  289. Playerinv_TextdrawUseBox(playerid, inv_Textdraw[playerid][12], true);
  290. Playerinv_TextdrawBoxColor(playerid, inv_Textdraw[playerid][12], 102);
  291. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][12], 0);
  292. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][12], 0);
  293. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][12], 0);
  294.  
  295. inv_Textdraw[playerid][13] = CreatePlayerinv_Textdraw(playerid, 161.000000, 158.666595, "backpack");
  296. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][13], 0.273999, 0.981666);
  297. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][13], 1);
  298. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][13], -1);
  299. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][13], 0);
  300. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][13], 1);
  301. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][13], 51);
  302. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][13], 2);
  303. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][13], 1);
  304.  
  305. inv_Textdraw[playerid][14] = CreatePlayerinv_Textdraw(playerid, 411.500000, 158.666687, "equipment");
  306. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][14], 0.279500, 0.981666);
  307. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][14], 1);
  308. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][14], -1);
  309. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][14], 0);
  310. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][14], 1);
  311. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][14], 51);
  312. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][14], 2);
  313. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][14], 1);
  314.  
  315. inv_Textdraw[playerid][15] = CreatePlayerinv_Textdraw(playerid, 157.000000, 171.500030, "<<");
  316. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][15], 0.245498, 1.209166);
  317. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][15], 1);
  318. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][15], -1);
  319. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][15], 0);
  320. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][15], 1);
  321. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][15], 51);
  322. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][15], 1);
  323. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][15], 1);
  324. Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][15], true);
  325.  
  326. inv_Textdraw[playerid][16] = CreatePlayerinv_Textdraw(playerid, 301.000000, 171.333374, ">>");
  327. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][16], 0.245498, 1.209166);
  328. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][16], 1);
  329. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][16], -1);
  330. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][16], 0);
  331. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][16], 1);
  332. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][16], 51);
  333. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][16], 1);
  334. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][16], 1);
  335. Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][16], true);
  336.  
  337. inv_Textdraw[playerid][17] = CreatePlayerinv_Textdraw(playerid, 238.000000, 172.083328, "2/2");
  338. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][17], 0.210997, 1.057499);
  339. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][17], 2);
  340. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][17], -1);
  341. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][17], 0);
  342. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][17], 1);
  343. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][17], 51);
  344. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][17], 2);
  345. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][17], 1);
  346.  
  347. inv_Textdraw[playerid][18] = CreatePlayerinv_Textdraw(playerid, 404.000000, 172.666656, "weapons");
  348. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][18], 0.252499, 0.946666);
  349. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][18], 2);
  350. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][18], -1);
  351. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][18], 0);
  352. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][18], 1);
  353. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][18], 51);
  354. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][18], 2);
  355. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][18], 1);
  356.  
  357. inv_Textdraw[playerid][19] = CreatePlayerinv_Textdraw(playerid, 323.000000, 208.250015, "<<");
  358. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][19], 0.245498, 1.104164);
  359. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][19], 1);
  360. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][19], -1);
  361. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][19], 0);
  362. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][19], 1);
  363. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][19], 51);
  364. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][19], 1);
  365. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][19], 1);
  366. Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][19], true);
  367.  
  368. inv_Textdraw[playerid][20] = CreatePlayerinv_Textdraw(playerid, 469.500000, 208.083389, ">>");
  369. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][20], 0.245498, 1.104164);
  370. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][20], 1);
  371. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][20], -1);
  372. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][20], 0);
  373. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][20], 1);
  374. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][20], 51);
  375. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][20], 1);
  376. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][20], 1);
  377. Playerinv_TextdrawSetSelectable(playerid, inv_Textdraw[playerid][20], true);
  378.  
  379. inv_Textdraw[playerid][21] = CreatePlayerinv_Textdraw(playerid, 403.000000, 209.416687, "gears");
  380. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][21], 0.253500, 0.952498);
  381. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][21], 2);
  382. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][21], -1);
  383. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][21], 0);
  384. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][21], 1);
  385. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][21], 51);
  386. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][21], 2);
  387. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][21], 1);
  388.  
  389. inv_Textdraw[playerid][22] = CreatePlayerinv_Textdraw(playerid, 178.500000, 272.416595, "Use");
  390. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][22], 0.349999, 1.139165);
  391. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][22], 1);
  392. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][22], -1);
  393. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][22], 0);
  394. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][22], 1);
  395. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][22], 51);
  396. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][22], 2);
  397. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][22], 1);
  398.  
  399. inv_Textdraw[playerid][23] = CreatePlayerinv_Textdraw(playerid, 254.500000, 272.416656, "drop");
  400. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][23], 0.349999, 1.139165);
  401. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][23], 1);
  402. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][23], -1);
  403. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][23], 0);
  404. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][23], 1);
  405. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][23], 51);
  406. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][23], 2);
  407. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][23], 1);
  408.  
  409. inv_Textdraw[playerid][24] = CreatePlayerinv_Textdraw(playerid, 381.500000, 273.000000, "unequip");
  410. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][24], 0.267500, 1.086665);
  411. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][24], 1);
  412. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][24], -1);
  413. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][24], 0);
  414. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][24], 1);
  415. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][24], 51);
  416. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][24], 2);
  417. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][24], 1);
  418.  
  419. inv_Textdraw[playerid][25] = CreatePlayerinv_Textdraw(playerid, 174.500000, 187.250015, "mask");
  420. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][25], 0.223499, 0.899999);
  421. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][25], 1);
  422. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][25], -1);
  423. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][25], 0);
  424. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][25], 1);
  425. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][25], 45);
  426. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][25], 2);
  427. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][25], 1);
  428.  
  429. inv_Textdraw[playerid][26] = CreatePlayerinv_Textdraw(playerid, 174.000000, 197.583328, "liquid bag");
  430. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][26], 0.223499, 0.899999);
  431. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][26], 1);
  432. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][26], -1);
  433. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][26], 0);
  434. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][26], 1);
  435. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][26], 45);
  436. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][26], 2);
  437. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][26], 1);
  438.  
  439. inv_Textdraw[playerid][27] = CreatePlayerinv_Textdraw(playerid, 173.000000, 208.499969, "water bottle");
  440. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][27], 0.223499, 0.899999);
  441. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][27], 1);
  442. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][27], -1);
  443. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][27], 0);
  444. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][27], 1);
  445. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][27], 45);
  446. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][27], 2);
  447. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][27], 1);
  448.  
  449. inv_Textdraw[playerid][28] = CreatePlayerinv_Textdraw(playerid, 173.500000, 219.416610, "cooked fish");
  450. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][28], 0.223499, 0.899999);
  451. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][28], 1);
  452. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][28], -1);
  453. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][28], 0);
  454. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][28], 1);
  455. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][28], 45);
  456. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][28], 2);
  457. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][28], 1);
  458.  
  459. inv_Textdraw[playerid][29] = CreatePlayerinv_Textdraw(playerid, 173.500000, 230.916580, "5.56X45MM(38)");
  460. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][29], 0.223499, 0.899999);
  461. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][29], 1);
  462. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][29], -1);
  463. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][29], 0);
  464. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][29], 1);
  465. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][29], 45);
  466. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][29], 2);
  467. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][29], 1);
  468.  
  469. inv_Textdraw[playerid][30] = CreatePlayerinv_Textdraw(playerid, 173.500000, 243.583206, "Pumpkin(C)");
  470. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][30], 0.223499, 0.899999);
  471. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][30], 1);
  472. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][30], -1);
  473. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][30], 0);
  474. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][30], 1);
  475. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][30], 45);
  476. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][30], 2);
  477. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][30], 1);
  478.  
  479. inv_Textdraw[playerid][31] = CreatePlayerinv_Textdraw(playerid, 173.500000, 255.666488, "Raw Beef");
  480. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][31], 0.223499, 0.899999);
  481. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][31], 1);
  482. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][31], -1);
  483. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][31], 0);
  484. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][31], 1);
  485. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][31], 45);
  486. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][31], 2);
  487. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][31], 1);
  488.  
  489. inv_Textdraw[playerid][32] = CreatePlayerinv_Textdraw(playerid, 340.000000, 187.249893, "Shotgun(13)");
  490. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][32], 0.223499, 0.899999);
  491. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][32], 1);
  492. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][32], -1);
  493. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][32], 0);
  494. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][32], 1);
  495. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][32], 45);
  496. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][32], 2);
  497. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][32], 1);
  498.  
  499. inv_Textdraw[playerid][33] = CreatePlayerinv_Textdraw(playerid, 340.000000, 199.333190, "Sniper(6)");
  500. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][33], 0.223499, 0.899999);
  501. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][33], 1);
  502. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][33], -1);
  503. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][33], 0);
  504. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][33], 1);
  505. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][33], 45);
  506. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][33], 2);
  507. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][33], 1);
  508.  
  509. inv_Textdraw[playerid][34] = CreatePlayerinv_Textdraw(playerid, 340.500000, 222.499801, "Gear: Medium");
  510. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][34], 0.223499, 0.899999);
  511. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][34], 1);
  512. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][34], -1);
  513. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][34], 0);
  514. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][34], 1);
  515. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][34], 45);
  516. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][34], 2);
  517. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][34], 1);
  518.  
  519. inv_Textdraw[playerid][35] = CreatePlayerinv_Textdraw(playerid, 341.000000, 232.249771, "Empty");
  520. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][35], 0.223499, 0.899999);
  521. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][35], 1);
  522. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][35], -1);
  523. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][35], 0);
  524. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][35], 1);
  525. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][35], 45);
  526. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][35], 2);
  527. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][35], 1);
  528.  
  529. inv_Textdraw[playerid][36] = CreatePlayerinv_Textdraw(playerid, 341.000000, 243.749740, "Empty");
  530. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][36], 0.223499, 0.899999);
  531. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][36], 1);
  532. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][36], -1);
  533. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][36], 0);
  534. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][36], 1);
  535. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][36], 45);
  536. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][36], 2);
  537. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][36], 1);
  538.  
  539. inv_Textdraw[playerid][37] = CreatePlayerinv_Textdraw(playerid, 341.000000, 255.249725, "Empty");
  540. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][37], 0.223499, 0.899999);
  541. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][37], 1);
  542. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][37], -1);
  543. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][37], 0);
  544. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][37], 1);
  545. Playerinv_TextdrawBackgroundColor(playerid, inv_Textdraw[playerid][37], 45);
  546. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][37], 2);
  547. Playerinv_TextdrawSetProportional(playerid, inv_Textdraw[playerid][37], 1);
  548.  
  549. inv_Textdraw[playerid][38] = CreatePlayerinv_Textdraw(playerid, 152.500000, 186.083343, "mdl-2001:logo_black");
  550. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][38], 0.000000, 0.000000);
  551. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][38], 15.500000, 11.083312);
  552. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][38], 1);
  553. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][38], -1);
  554. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][38], 0);
  555. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][38], 0);
  556. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][38], 4);
  557.  
  558. inv_Textdraw[playerid][39] = CreatePlayerinv_Textdraw(playerid, 152.500000, 196.999954, "mdl-2003:water_bag");
  559. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][39], 0.000000, 0.000000);
  560. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][39], 15.500000, 11.083312);
  561. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][39], 1);
  562. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][39], -1);
  563. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][39], 0);
  564. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][39], 0);
  565. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][39], 4);
  566.  
  567. inv_Textdraw[playerid][40] = CreatePlayerinv_Textdraw(playerid, 152.500000, 207.916656, "mdl-2004:water_jar");
  568. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][40], 0.000000, 0.000000);
  569. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][40], 15.500000, 11.083312);
  570. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][40], 1);
  571. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][40], -1);
  572. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][40], 0);
  573. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][40], 0);
  574. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][40], 4);
  575.  
  576. inv_Textdraw[playerid][41] = CreatePlayerinv_Textdraw(playerid, 152.500000, 218.833251, "mdl-2006:fish");
  577. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][41], 0.000000, 0.000000);
  578. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][41], 15.500000, 11.083312);
  579. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][41], 1);
  580. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][41], -1);
  581. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][41], 0);
  582. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][41], 0);
  583. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][41], 4);
  584.  
  585. inv_Textdraw[playerid][42] = CreatePlayerinv_Textdraw(playerid, 152.500000, 230.916519, "mdl-2007:box");
  586. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][42], 0.000000, 0.000000);
  587. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][42], 15.500000, 11.083312);
  588. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][42], 1);
  589. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][42], -1);
  590. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][42], 0);
  591. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][42], 0);
  592. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][42], 4);
  593.  
  594. inv_Textdraw[playerid][43] = CreatePlayerinv_Textdraw(playerid, 152.500000, 242.999801, "mdl-2005:pumpkin");
  595. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][43], 0.000000, 0.000000);
  596. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][43], 15.500000, 11.083312);
  597. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][43], 1);
  598. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][43], -1);
  599. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][43], 0);
  600. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][43], 0);
  601. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][43], 4);
  602.  
  603. inv_Textdraw[playerid][44] = CreatePlayerinv_Textdraw(playerid, 152.500000, 255.666458, "mdl-2002:raw_beef");
  604. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][44], 0.000000, 0.000000);
  605. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][44], 15.500000, 11.083312);
  606. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][44], 1);
  607. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][44], -1);
  608. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][44], 0);
  609. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][44], 0);
  610. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][44], 4);
  611.  
  612. inv_Textdraw[playerid][45] = CreatePlayerinv_Textdraw(playerid, 320.000000, 186.083343, "mdl-2008:shotgun");
  613. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][45], 0.000000, 0.000000);
  614. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][45], 17.000000, 12.833312);
  615. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][45], 1);
  616. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][45], -1);
  617. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][45], 0);
  618. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][45], 0);
  619. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][45], 4);
  620.  
  621. inv_Textdraw[playerid][46] = CreatePlayerinv_Textdraw(playerid, 320.000000, 198.166641, "mdl-2009:sniper");
  622. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][46], 0.000000, 0.000000);
  623. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][46], 17.000000, 12.833312);
  624. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][46], 1);
  625. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][46], -1);
  626. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][46], 0);
  627. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][46], 0);
  628. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][46], 4);
  629.  
  630. inv_Textdraw[playerid][47] = CreatePlayerinv_Textdraw(playerid, 320.000000, 220.166610, "mdl-2007:box");
  631. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][47], 0.000000, 0.000000);
  632. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][47], 17.000000, 12.833312);
  633. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][47], 1);
  634. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][47], -1);
  635. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][47], 0);
  636. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][47], 0);
  637. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][47], 4);
  638.  
  639. inv_Textdraw[playerid][48] = CreatePlayerinv_Textdraw(playerid, 320.000000, 232.833251, "LD_SPAC:white");
  640. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][48], 0.000000, 0.000000);
  641. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][48], 17.000000, 12.833312);
  642. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][48], 1);
  643. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][48], -1);
  644. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][48], 0);
  645. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][48], 0);
  646. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][48], 4);
  647.  
  648. inv_Textdraw[playerid][49] = CreatePlayerinv_Textdraw(playerid, 320.000000, 245.499877, "LD_SPAC:white");
  649. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][49], 0.000000, 0.000000);
  650. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][49], 17.000000, 12.833312);
  651. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][49], 1);
  652. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][49], -1);
  653. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][49], 0);
  654. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][49], 0);
  655. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][49], 4);
  656.  
  657. inv_Textdraw[playerid][50] = CreatePlayerinv_Textdraw(playerid, 320.000000, 256.416534, "LD_SPAC:white");
  658. Playerinv_TextdrawLetterSize(playerid, inv_Textdraw[playerid][50], 0.000000, 0.000000);
  659. Playerinv_TextdrawTextSize(playerid, inv_Textdraw[playerid][50], 17.000000, 12.833312);
  660. Playerinv_TextdrawAlignment(playerid, inv_Textdraw[playerid][50], 1);
  661. Playerinv_TextdrawColor(playerid, inv_Textdraw[playerid][50], -1);
  662. Playerinv_TextdrawSetShadow(playerid, inv_Textdraw[playerid][50], 0);
  663. Playerinv_TextdrawSetOutline(playerid, inv_Textdraw[playerid][50], 0);
  664. Playerinv_TextdrawFont(playerid, inv_Textdraw[playerid][50], 4);
  665. return 1;
  666. }
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