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NatedogServer

Untitled

Aug 22nd, 2014
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C++ 0.68 KB | None | 0 0
  1. void Zone::LoadAAs() {
  2.     LogFile->write(EQEMuLog::Status, "Loading AA information...");
  3.     totalAAs = database.CountAAs();
  4.     if(totalAAs == 0) {
  5.         LogFile->write(EQEMuLog::Error, "Failed to load AAs!");
  6.         aas = nullptr;
  7.         return;
  8.     }
  9.     aas = new SendAA_Struct *[totalAAs];
  10.  
  11.     database.LoadAAs(aas);
  12.  
  13.     int i;
  14.     for(i=0; i < totalAAs; i++){
  15.         SendAA_Struct* aa = aas[i];
  16.         aas_send[aa->id] = aa;
  17.     }
  18.  
  19.     //load AA Effects into aa_effects
  20.     LogFile->write(EQEMuLog::Status, "Loading AA Effects...");
  21.     if (database.LoadAAEffects2())
  22.         LogFile->write(EQEMuLog::Status, "Loaded %d AA Effects.", aa_effects.size());
  23.     else
  24.         LogFile->write(EQEMuLog::Error, "Failed to load AA Effects!");
  25. }
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