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- void Zone::LoadAAs() {
- LogFile->write(EQEMuLog::Status, "Loading AA information...");
- totalAAs = database.CountAAs();
- if(totalAAs == 0) {
- LogFile->write(EQEMuLog::Error, "Failed to load AAs!");
- aas = nullptr;
- return;
- }
- aas = new SendAA_Struct *[totalAAs];
- database.LoadAAs(aas);
- int i;
- for(i=0; i < totalAAs; i++){
- SendAA_Struct* aa = aas[i];
- aas_send[aa->id] = aa;
- }
- //load AA Effects into aa_effects
- LogFile->write(EQEMuLog::Status, "Loading AA Effects...");
- if (database.LoadAAEffects2())
- LogFile->write(EQEMuLog::Status, "Loaded %d AA Effects.", aa_effects.size());
- else
- LogFile->write(EQEMuLog::Error, "Failed to load AA Effects!");
- }
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