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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod.vmf"
- Valve Software - vbsp.exe (Jul 26 2016)
- 8 threads
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod.vmf
- Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
- Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_I, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop stone for material STONE/INFTRIMA, using default
- Can't find surfaceprop stone for material STONE/INFWLLC, using default
- Can't find surfaceprop lino for material ENV/BRUSH/FLOORS/DIAMONDTILE, using default
- "env/brush/walls/wall_pool_tiles" - "materials/env/brush//walls/wall_pool_tiles.vtf": cached version doesn't exist
- Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_H, using default
- Patching WVT material: maps/dele_wod/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/dele_wod/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/dele_wod/stone/infflrd_blend_dirt_wvt_patch
- Patching WVT material: maps/dele_wod/nature/blendgrassgravel001b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_static (-6488.00 -7072.00 -40.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 -313.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 1862.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 1686.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 192.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 -617.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 1686.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 192.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 -617.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1926 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Warning: invalid neighbor connection on displacement near (-204.00 7807.00 64.00)
- Warning: invalid neighbor connection on displacement near (308.00 8319.00 63.00)
- Warning: invalid neighbor connection on displacement near (820.00 8831.00 59.00)
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (11148913 bytes)
- Error! prop_static using model "models/props_c17/metalladder002c_damaged.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/metalladder002c_damaged.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_desk001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/controlroom_desk001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ..10
- Compacting texture/material tables...
- Reduced 9310 texinfos to 6578
- Reduced 1462 texdatas to 1255 (64056 bytes to 57440)
- Writing C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod.bsp
- Wrote ZIP buffer, estimated size 13155217, actual size 13001573
- 18 seconds elapsed
- -0.975553 -1.268733 0.000000
- 0.000000 -1.246832 0.000000
- -0.975553 -1.246832 0.000000
- -0.975553 -1.290635 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.975553 -1.268733 0.000000
- 0.000000 -1.246832 0.000000
- -0.975553 -1.246832 0.000000
- -0.975553 -1.290635 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod"
- Valve Software - vvis.exe (Jul 26 2016)
- fastvis = true
- 8 threads
- reading c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.bsp
- reading c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.prt
- LoadPortals: couldn't read c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod"
- Valve Software - vrad.exe SSE (Jul 26 2016)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.bsp
- Error! Unable to load file "models/props_fortifications/sandbags_line2.dx80.vtx"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (7.48 seconds)
- 27238 faces
- 14 degenerate faces
- 8484743 square feet [1221803008.00 square inches]
- 201 Displacements
- 2056163 Square Feet [296087488.00 Square Inches]
- WARNING: light_spot at (-8236 -8857 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8236 -8857 28) has outer angle larger than 90 degrees! Clamping to 90...
- light has _fifty_percent_distance of 150.000000 but _zero_percent_distance of 139.000000
- WARNING: light_spot at (-8234 -9056 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8234 -9056 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8236 -8068 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8236 -8068 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8067 -8149 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8067 -8149 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7643 -8149 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7643 -8149 28) has outer angle larger than 90 degrees! Clamping to 90...
- light has _fifty_percent_distance of 164.000000 but _zero_percent_distance of 156.000000
- WARNING: light_spot at (-8576 -9056 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8576 -9056 28) has outer angle larger than 90 degrees! Clamping to 90...
- light has _fifty_percent_distance of 150.000000 but _zero_percent_distance of 139.000000
- WARNING: light_spot at (-8577 -8857 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8577 -8857 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8576 -8644 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8576 -8644 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7332 -9045 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7332 -9045 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7060 -9041 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7060 -9041 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6788 -9037 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6788 -9037 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6468 -9037 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6468 -9037 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8572 -8213 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8572 -8213 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8577 -9292 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8577 -9292 28) has outer angle larger than 90 degrees! Clamping to 90...
- light has _fifty_percent_distance of 150.000000 but _zero_percent_distance of 139.000000
- WARNING: light_spot at (-8236 -9292 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8236 -9292 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7268 -8764 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7268 -8764 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7052 -8765 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7052 -8765 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6492 -8757 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6492 -8757 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6684 -8756 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6684 -8756 28) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6876 -8764 28) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-6876 -8764 28) has outer angle larger than 90 degrees! Clamping to 90...
- 712 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (141)
- Build Patch/Sample Hash Table(s).....Done<0.1989 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
- FinalLightFace Done
- 0 of 15 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (72)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 185/1024 8880/49152 (18.1%)
- brushes 5934/8192 71208/98304 (72.4%)
- brushsides 40682/65536 325456/524288 (62.1%)
- planes 18686/65536 373720/1310720 (28.5%)
- vertexes 47798/65536 573576/786432 (72.9%)
- nodes 17005/65536 544160/2097152 (25.9%)
- texinfos 6578/12288 473616/884736 (53.5%)
- texdata 1255/2048 40160/65536 (61.3%)
- dispinfos 201/0 35376/0 ( 0.0%)
- disp_verts 45817/0 916340/0 ( 0.0%)
- disp_tris 80256/0 160512/0 ( 0.0%)
- disp_lmsamples 3197568/0 3197568/0 ( 0.0%)
- faces 27238/65536 1525328/3670016 (41.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 16036/65536 898016/3670016 (24.5%)
- leaves 17191/65536 550112/2097152 (26.2%)
- leaffaces 34744/65536 69488/131072 (53.0%)
- leafbrushes 12361/65536 24722/131072 (18.9%)
- areas 10/256 80/2048 ( 3.9%)
- surfedges 197517/512000 790068/2048000 (38.6%)
- edges 126175/256000 504700/1024000 (49.3%)
- LDR worldlights 712/8192 62656/720896 ( 8.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 3467/32768 34670/327680 (10.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62691/65536 125382/131072 (95.7%) VERY FULL!
- cubemapsamples 119/1024 1904/16384 (11.6%)
- overlays 129/512 45408/180224 (25.2%)
- LDR lightdata [variable] 22641952/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 428942/393216 (109.1%) VERY FULL!
- LDR ambient table 17191/65536 68764/262144 (26.2%)
- HDR ambient table 17191/65536 68764/262144 (26.2%)
- LDR leaf ambient 83356/65536 2333968/1835008 (127.2%) VERY FULL!
- HDR leaf ambient 17191/65536 481348/1835008 (26.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/127738 ( 0.0%)
- pakfile [variable] 13001573/0 ( 0.0%)
- physics [variable] 11148913/4194304 (265.8%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 78278
- Writing c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.bsp
- 3 minutes, 59 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\dele_wod.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +sv_lan 1 +sv_cheats 1 +map "dele_wod" -steam
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