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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 26 2016)
  7. 8 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod.vmf
  10. Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
  11. Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_I, using default
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Can't find surfaceprop stone for material STONE/INFTRIMA, using default
  14. Can't find surfaceprop stone for material STONE/INFWLLC, using default
  15. Can't find surfaceprop lino for material ENV/BRUSH/FLOORS/DIAMONDTILE, using default
  16. "env/brush/walls/wall_pool_tiles" - "materials/env/brush//walls/wall_pool_tiles.vtf": cached version doesn't exist
  17. Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_H, using default
  18. Patching WVT material: maps/dele_wod/nature/blendgrassgravel001a_wvt_patch
  19. Patching WVT material: maps/dele_wod/nature/blendcliffgrass001a_wvt_patch
  20. Patching WVT material: maps/dele_wod/stone/infflrd_blend_dirt_wvt_patch
  21. Patching WVT material: maps/dele_wod/nature/blendgrassgravel001b_wvt_patch
  22. fixing up env_cubemap materials on brush sides...
  23. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  24. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  25. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  26. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  27. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  28. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  29. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  30. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  31. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  32. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  33. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  34. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  35. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  36. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  37. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  38. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  39. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  40. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  41. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  42. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  43. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  44. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  45. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  46. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  47. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  48. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  49. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  50. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  51. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  52. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  53. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  54. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  55. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  56. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  57. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  58. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  59. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  60. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  61. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  62. **** leaked ****
  63. Entity prop_static (-6488.00 -7072.00 -40.00) leaked!
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 -313.0)
  66. Leaf 0 contents:
  67. Leaf 1 contents: CONTENTS_SOLID
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 1862.5)
  75. Leaf 0 contents:
  76. Leaf 1 contents: CONTENTS_SOLID
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82.  
  83. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 1686.5)
  84. Leaf 0 contents:
  85. Leaf 1 contents: CONTENTS_SOLID
  86. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  87. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  88. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  89. Candidate brush IDs:
  90.  
  91.  
  92. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 192.0)
  93. Leaf 0 contents:
  94. Leaf 1 contents: CONTENTS_SOLID
  95. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  96. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  97. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  98. Candidate brush IDs:
  99.  
  100.  
  101. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 -617.0)
  102. Leaf 0 contents:
  103. Leaf 1 contents: CONTENTS_SOLID
  104. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  105. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  106. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  107. Candidate brush IDs:
  108.  
  109.  
  110. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 1686.5)
  111. Leaf 0 contents:
  112. Leaf 1 contents: CONTENTS_SOLID
  113. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  114. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  115. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  116. Candidate brush IDs:
  117.  
  118.  
  119. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 192.0)
  120. Leaf 0 contents:
  121. Leaf 1 contents: CONTENTS_SOLID
  122. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  123. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  124. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  125. Candidate brush IDs:
  126.  
  127.  
  128. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 -617.0)
  129. Leaf 0 contents:
  130. Leaf 1 contents: CONTENTS_SOLID
  131. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  132. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  133. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  134. Candidate brush IDs:
  135.  
  136. *** Suppressing further FindPortalSide errors.... ***
  137. Processing areas...done (0)
  138. Building Faces...done (0)
  139. Chop Details...done (0)
  140. Find Visible Detail Sides...
  141. Merged 1926 detail faces...done (0)
  142. Merging details...done (1)
  143. FixTjuncs...
  144. PruneNodes...
  145. WriteBSP...
  146. done (2)
  147. Creating default LDR cubemaps for env_cubemap using skybox materials:
  148. skybox/sky_day01_09*.vmt
  149. ! Run buildcubemaps in the engine to get the correct cube maps.
  150. Creating default HDR cubemaps for env_cubemap using skybox materials:
  151. skybox/sky_day01_09*.vmt
  152. ! Run buildcubemaps in the engine to get the correct cube maps.
  153. Finding displacement neighbors...
  154. Warning: invalid neighbor connection on displacement near (-204.00 7807.00 64.00)
  155. Warning: invalid neighbor connection on displacement near (308.00 8319.00 63.00)
  156. Warning: invalid neighbor connection on displacement near (820.00 8831.00 59.00)
  157. Finding lightmap sample positions...
  158. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  159. Building Physics collision data...
  160. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  161. done (2) (11148913 bytes)
  162. Error! prop_static using model "models/props_c17/metalladder002c_damaged.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  163. Error loading studio model "models/props_c17/metalladder002c_damaged.mdl"!
  164. Error! prop_static using model "models/props_wasteland/controlroom_desk001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  165. Error loading studio model "models/props_wasteland/controlroom_desk001a.mdl"!
  166. Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  167. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  168. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  169. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  170. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  171. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  172. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  173. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  174. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  175. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  176. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  177. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  178. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  179. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  180. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  181. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  182. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  183. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  184. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  185. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  186. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  187. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  188. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  189. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  190. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  191. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  192. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  193. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  194. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  195. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  196. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  197. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  198. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  199. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  200. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  201. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  202. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  203. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  204. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  205. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  206. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  207. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  208. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  209. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  210. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  211. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  212. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  213. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  214. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  215. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  216. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  217. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  218. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  219. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  220. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  221. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  222. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  223. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  224. ..10
  225. Compacting texture/material tables...
  226. Reduced 9310 texinfos to 6578
  227. Reduced 1462 texdatas to 1255 (64056 bytes to 57440)
  228. Writing C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod.bsp
  229. Wrote ZIP buffer, estimated size 13155217, actual size 13001573
  230. 18 seconds elapsed
  231. -0.975553 -1.268733 0.000000
  232. 0.000000 -1.246832 0.000000
  233. -0.975553 -1.246832 0.000000
  234. -0.975553 -1.290635 0.000000
  235. make_triangles:calc_triangle_representation: Cannot convert
  236. -0.975553 -1.268733 0.000000
  237. 0.000000 -1.246832 0.000000
  238. -0.975553 -1.246832 0.000000
  239. -0.975553 -1.290635 0.000000
  240. make_triangles:calc_triangle_representation: Cannot convert
  241.  
  242. ** Executing...
  243. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  244. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod"
  245.  
  246. Valve Software - vvis.exe (Jul 26 2016)
  247. fastvis = true
  248. 8 threads
  249. reading c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.bsp
  250. reading c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.prt
  251. LoadPortals: couldn't read c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.prt
  252.  
  253.  
  254. ** Executing...
  255. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  256. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod"
  257.  
  258. Valve Software - vrad.exe SSE (Jul 26 2016)
  259.  
  260. Valve Radiosity Simulator
  261. 8 threads
  262. [Reading texlights from 'lights.rad']
  263. unknown light specifier type - lights
  264.  
  265. [56 texlights parsed from 'lights.rad']
  266.  
  267. Loading c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.bsp
  268. Error! Unable to load file "models/props_fortifications/sandbags_line2.dx80.vtx"
  269. Patch Sample Radius Clamped!
  270. Patch Sample Radius Clamped!
  271. Patch Sample Radius Clamped!
  272. Patch Sample Radius Clamped!
  273. No vis information, direct lighting only.
  274. Setting up ray-trace acceleration structure... Done (7.48 seconds)
  275. 27238 faces
  276. 14 degenerate faces
  277. 8484743 square feet [1221803008.00 square inches]
  278. 201 Displacements
  279. 2056163 Square Feet [296087488.00 Square Inches]
  280. WARNING: light_spot at (-8236 -8857 28) has inner angle larger than 90 degrees! Clamping to 90...
  281. WARNING: light_spot at (-8236 -8857 28) has outer angle larger than 90 degrees! Clamping to 90...
  282. light has _fifty_percent_distance of 150.000000 but _zero_percent_distance of 139.000000
  283. WARNING: light_spot at (-8234 -9056 28) has inner angle larger than 90 degrees! Clamping to 90...
  284. WARNING: light_spot at (-8234 -9056 28) has outer angle larger than 90 degrees! Clamping to 90...
  285. WARNING: light_spot at (-8236 -8068 28) has inner angle larger than 90 degrees! Clamping to 90...
  286. WARNING: light_spot at (-8236 -8068 28) has outer angle larger than 90 degrees! Clamping to 90...
  287. WARNING: light_spot at (-8067 -8149 28) has inner angle larger than 90 degrees! Clamping to 90...
  288. WARNING: light_spot at (-8067 -8149 28) has outer angle larger than 90 degrees! Clamping to 90...
  289. WARNING: light_spot at (-7643 -8149 28) has inner angle larger than 90 degrees! Clamping to 90...
  290. WARNING: light_spot at (-7643 -8149 28) has outer angle larger than 90 degrees! Clamping to 90...
  291. light has _fifty_percent_distance of 164.000000 but _zero_percent_distance of 156.000000
  292. WARNING: light_spot at (-8576 -9056 28) has inner angle larger than 90 degrees! Clamping to 90...
  293. WARNING: light_spot at (-8576 -9056 28) has outer angle larger than 90 degrees! Clamping to 90...
  294. light has _fifty_percent_distance of 150.000000 but _zero_percent_distance of 139.000000
  295. WARNING: light_spot at (-8577 -8857 28) has inner angle larger than 90 degrees! Clamping to 90...
  296. WARNING: light_spot at (-8577 -8857 28) has outer angle larger than 90 degrees! Clamping to 90...
  297. WARNING: light_spot at (-8576 -8644 28) has inner angle larger than 90 degrees! Clamping to 90...
  298. WARNING: light_spot at (-8576 -8644 28) has outer angle larger than 90 degrees! Clamping to 90...
  299. WARNING: light_spot at (-7332 -9045 28) has inner angle larger than 90 degrees! Clamping to 90...
  300. WARNING: light_spot at (-7332 -9045 28) has outer angle larger than 90 degrees! Clamping to 90...
  301. WARNING: light_spot at (-7060 -9041 28) has inner angle larger than 90 degrees! Clamping to 90...
  302. WARNING: light_spot at (-7060 -9041 28) has outer angle larger than 90 degrees! Clamping to 90...
  303. WARNING: light_spot at (-6788 -9037 28) has inner angle larger than 90 degrees! Clamping to 90...
  304. WARNING: light_spot at (-6788 -9037 28) has outer angle larger than 90 degrees! Clamping to 90...
  305. WARNING: light_spot at (-6468 -9037 28) has inner angle larger than 90 degrees! Clamping to 90...
  306. WARNING: light_spot at (-6468 -9037 28) has outer angle larger than 90 degrees! Clamping to 90...
  307. WARNING: light_spot at (-8572 -8213 28) has inner angle larger than 90 degrees! Clamping to 90...
  308. WARNING: light_spot at (-8572 -8213 28) has outer angle larger than 90 degrees! Clamping to 90...
  309. WARNING: light_spot at (-8577 -9292 28) has inner angle larger than 90 degrees! Clamping to 90...
  310. WARNING: light_spot at (-8577 -9292 28) has outer angle larger than 90 degrees! Clamping to 90...
  311. light has _fifty_percent_distance of 150.000000 but _zero_percent_distance of 139.000000
  312. WARNING: light_spot at (-8236 -9292 28) has inner angle larger than 90 degrees! Clamping to 90...
  313. WARNING: light_spot at (-8236 -9292 28) has outer angle larger than 90 degrees! Clamping to 90...
  314. WARNING: light_spot at (-7268 -8764 28) has inner angle larger than 90 degrees! Clamping to 90...
  315. WARNING: light_spot at (-7268 -8764 28) has outer angle larger than 90 degrees! Clamping to 90...
  316. WARNING: light_spot at (-7052 -8765 28) has inner angle larger than 90 degrees! Clamping to 90...
  317. WARNING: light_spot at (-7052 -8765 28) has outer angle larger than 90 degrees! Clamping to 90...
  318. WARNING: light_spot at (-6492 -8757 28) has inner angle larger than 90 degrees! Clamping to 90...
  319. WARNING: light_spot at (-6492 -8757 28) has outer angle larger than 90 degrees! Clamping to 90...
  320. WARNING: light_spot at (-6684 -8756 28) has inner angle larger than 90 degrees! Clamping to 90...
  321. WARNING: light_spot at (-6684 -8756 28) has outer angle larger than 90 degrees! Clamping to 90...
  322. WARNING: light_spot at (-6876 -8764 28) has inner angle larger than 90 degrees! Clamping to 90...
  323. WARNING: light_spot at (-6876 -8764 28) has outer angle larger than 90 degrees! Clamping to 90...
  324. 712 direct lights
  325. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (141)
  326. Build Patch/Sample Hash Table(s).....Done<0.1989 sec>
  327. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
  328. FinalLightFace Done
  329. 0 of 15 (0% of) surface lights went in leaf ambient cubes.
  330. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (72)
  331. Writing leaf ambient...done
  332. Ready to Finish
  333.  
  334. Object names Objects/Maxobjs Memory / Maxmem Fullness
  335. ------------ --------------- --------------- --------
  336. models 185/1024 8880/49152 (18.1%)
  337. brushes 5934/8192 71208/98304 (72.4%)
  338. brushsides 40682/65536 325456/524288 (62.1%)
  339. planes 18686/65536 373720/1310720 (28.5%)
  340. vertexes 47798/65536 573576/786432 (72.9%)
  341. nodes 17005/65536 544160/2097152 (25.9%)
  342. texinfos 6578/12288 473616/884736 (53.5%)
  343. texdata 1255/2048 40160/65536 (61.3%)
  344. dispinfos 201/0 35376/0 ( 0.0%)
  345. disp_verts 45817/0 916340/0 ( 0.0%)
  346. disp_tris 80256/0 160512/0 ( 0.0%)
  347. disp_lmsamples 3197568/0 3197568/0 ( 0.0%)
  348. faces 27238/65536 1525328/3670016 (41.6%)
  349. hdr faces 0/65536 0/3670016 ( 0.0%)
  350. origfaces 16036/65536 898016/3670016 (24.5%)
  351. leaves 17191/65536 550112/2097152 (26.2%)
  352. leaffaces 34744/65536 69488/131072 (53.0%)
  353. leafbrushes 12361/65536 24722/131072 (18.9%)
  354. areas 10/256 80/2048 ( 3.9%)
  355. surfedges 197517/512000 790068/2048000 (38.6%)
  356. edges 126175/256000 504700/1024000 (49.3%)
  357. LDR worldlights 712/8192 62656/720896 ( 8.7%)
  358. HDR worldlights 0/8192 0/720896 ( 0.0%)
  359. leafwaterdata 2/32768 24/393216 ( 0.0%)
  360. waterstrips 3467/32768 34670/327680 (10.6%)
  361. waterverts 0/65536 0/786432 ( 0.0%)
  362. waterindices 62691/65536 125382/131072 (95.7%) VERY FULL!
  363. cubemapsamples 119/1024 1904/16384 (11.6%)
  364. overlays 129/512 45408/180224 (25.2%)
  365. LDR lightdata [variable] 22641952/0 ( 0.0%)
  366. HDR lightdata [variable] 0/0 ( 0.0%)
  367. visdata [variable] 0/16777216 ( 0.0%)
  368. entdata [variable] 428942/393216 (109.1%) VERY FULL!
  369. LDR ambient table 17191/65536 68764/262144 (26.2%)
  370. HDR ambient table 17191/65536 68764/262144 (26.2%)
  371. LDR leaf ambient 83356/65536 2333968/1835008 (127.2%) VERY FULL!
  372. HDR leaf ambient 17191/65536 481348/1835008 (26.2%)
  373. occluders 0/0 0/0 ( 0.0%)
  374. occluder polygons 0/0 0/0 ( 0.0%)
  375. occluder vert ind 0/0 0/0 ( 0.0%)
  376. detail props [variable] 1/12 ( 8.3%)
  377. static props [variable] 1/127738 ( 0.0%)
  378. pakfile [variable] 13001573/0 ( 0.0%)
  379. physics [variable] 11148913/4194304 (265.8%) VERY FULL!
  380. physics terrain [variable] 0/1048576 ( 0.0%)
  381.  
  382. Level flags = 0
  383.  
  384. Total triangle count: 78278
  385. Writing c:\users\m1h4r1n9\desktop\dayz\house_add\dele_wod.bsp
  386. 3 minutes, 59 seconds elapsed
  387.  
  388. ** Executing...
  389. ** Command: Copy File
  390. ** Parameters: "C:\Users\M1H4R1N9\Desktop\dayz\house_ADD\dele_wod.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\dele_wod.bsp"
  391.  
  392.  
  393. ** Executing...
  394. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
  395. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +sv_lan 1 +sv_cheats 1 +map "dele_wod" -steam
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