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- Working title - "Goldstrike!"
- Current version - v0.0.8 test
- world size: smallish (200x100 blocks?)
- limited time game (10 minutes? 15 minutes?)
- goal = GET CASH and blow people up
- You will be able to upgrade your pickaxe.
- Eventually:
- - multiple classes?
- ores/layer blocks
- Name/Price Spawn Range Rarity Pickaxe Required Notes
- Dirt 2 1-5 blocks down Layer block Any
- Stone 5 5-75 blocks down Layer block Any
- Copper 10 5-40 blocks down? 10%? (Very Common) Any
- Obsidian 15 75-100 blocks down Layer block Obsidian Pickaxe? (level 3?) The best ores can only be mined here.
- Bronze 20 5-40 blocks down? 7.5%? (Very Common) Level 0/1 Pickaxe?
- Iron 30 15-50 blocks down? 5% (Common) Level 0/1 Pickaxe? Most common between level 15-25. Great for getting started?
- Silver 50 25-80 blocks down? 2.5% (Fairly Common) Level 2 Pickaxe? Most common between level 20-30. Great for getting started?
- Ruby 100 50-100 blocks down? 1.0%/2.0/2.5%? (Rare/FairCommon)Level 2 Pickaxe? Most common between level 45-55. 2.5% in obsidian, 1.0% in stone.
- Sapphire 200 50-100 blocks down? 0.66%/1.0%? (Very Rare/Rare) Level 2 Pickaxe? Most common between level 75-85.
- Quartz 400 75-100 blocks down? 0.33%? (Very Rare) Level 3 Pickaxe?
- Emerald 500 30-100 near lava Anywhere near lava Level 3 Pickaxe? Anywhere near lava below level 30.
- Gold 1000 80-100 blocks down? 0.25%? (Very Rare) Level 4 Pickaxe? Most common between level 95-99.
- Diamond 2000 80-100 blocks down? 0.1%? (Ultra Rare) Level 4 Pickaxe? Most common between level 92-96.
- Hell Ore?
- Mining time is decreased by 25%? 33%? 50%? with each new level.
- AIR ID -1
- Grass ID 0
- Stone ID 1
- Dirt ID 2
- Copper ID 3
- Bronze ID 4
- Iron ID 5
- Silver ID 6
- Ruby ID 7
- Sapphire ID 8
- Quartz ID 9
- Emerald ID 10 when lava is implemented and it can spawn near
- Gold ID 11
- Diamond ID 12
- Lava (will be) ID 13
- Water (will be) ID 14
- TNT (will be) ID 15
- C4 (will be) ID 16
- V1 textures/pixmaps done
- [C] Copper
- [C] Bronze
- [C] Iron
- [C] Silver
- [C] Ruby
- [C] Sapphire
- [C] Quartz V1
- [C] Quartz V2
- [C] Emerald
- [C] Gold
- [C] Diamond
- [C] TNT V1
- [C] TNT V2
- [C] C4
- Expected amount of ores with 20,000 blocks (excluding emerald, and where displaced by lava)
- Approximately 800 copper ore
- Approximately 525 bronze ore
- Approximately 350 iron ore (maybe needs to be rarer?)
- Approximately 275 silver ore (maybe needs to be rarer?)
- Approximately 175 ruby ore (maybe needs to be a tad rarer?)
- Approximately 83 sapphire ore (maybe needs to be a bit more common?)
- Approximately 17 quartz ore (maybe needs to be a bit more common?)
- Approximately 10 gold ore (maybe needs to be a bit more common?)
- Approximately 4 diamond ore (maybe needs to be a bit more common?)
- Old ore rarity flow:
- 800-525-450-375-195-75-13-8-2
- New ore rarity flow:
- 800-525-350-275-175-83-17-10-4
- Pickaxes:
- 4-6 levels
- Pickaxe Price Level What can you mine?
- Crappy Pickaxe N/A 0 (Default) Dirt, Stone, Copper (bronze?, iron?)
- Iron Pickaxe (maybe) 100 1 Dirt, Stone, Copper, Bronze, Iron
- Sapphire Pickaxe 1500? 1800? 2 Dirt, Stone, Copper, Bronze, Iron, Silver, Ruby
- Obsidian Pickaxe 3600? 4200? 3 Dirt, Stone, Copper, Obsidian, Bronze, Iron, Silver, Ruby, Sapphire, Quartz, Emerald?
- Diamond Pickaxe 12000? 4 Dirt, Stone, Copper, Obsidian, Bronze, Iron, Silver, Ruby, Sapphire, Quartz, Emerald, Gold, Diamond
- Other blocks:
- Lava - you die
- TNT - blow other people up (needs purchasing) - you get money or points? for doing this
- C4 - blow other people up...easier! (larger explosion, higher cost, needs purchasing)
- TNT - $150? $200?
- C4 - $400? $500? Maybe less
- $200? per kill
- - TODO:
- - Add scrolling levels
- - fix dirt at the top
- - make ores only spawn at certain depths
- - add obsidian layers
- - add mining
- - add pickaxes
- - add LikesToSpawn ranges
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