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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. # FeatherBoard 3
  6.  
  7. # Runs like a feather on your server
  8.  
  9. # (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. # Permissions: To use the action groups give them the permission
  18.  
  19. # featherboard.group.<group>
  20.  
  21. # Make sure to remove them from the other groups
  22.  
  23. # when giving a new permission.
  24.  
  25.  
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28.  
  29. # of both the header as the footer.
  30.  
  31. #
  32.  
  33. # {PLAYER} - Player name
  34.  
  35. # {PLAYERNICK} - Player nickname
  36.  
  37. # {SERVER} - Server name
  38.  
  39. # {PLAYERCOUNT} - Server player count
  40.  
  41. # {BUNGEECOUNT} - Bungee network player count
  42.  
  43. # 5000+ more ... see spigot page
  44.  
  45.  
  46.  
  47. # Formatting: These are formatting tags allowing you to format the animations
  48.  
  49. # or placeholders.
  50.  
  51. #
  52.  
  53. # Substring: This allows you to split a word (even a placeholder) in parts
  54.  
  55. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  56.  
  57. # usage: This can be used to split placeholders when creating a typewriter
  58.  
  59. # or to split the colors in a placeholder.
  60.  
  61. #
  62.  
  63. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  64.  
  65. # two arguments (the length and space between scrolls).
  66.  
  67. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  68.  
  69. #
  70.  
  71. # PLENTY MORE! See spigot page
  72.  
  73.  
  74.  
  75. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  76.  
  77. # GENERAL PLUGIN SETTINGS
  78.  
  79. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  80.  
  81.  
  82.  
  83. ## Config version (DO NOT EDIT)
  84.  
  85. config: 3
  86.  
  87.  
  88.  
  89. ## Language file
  90.  
  91. lang: 'Nok'
  92.  
  93.  
  94.  
  95. ## Debug mode
  96.  
  97. debug: false
  98.  
  99.  
  100.  
  101. ## Log to file
  102.  
  103. log:
  104.  
  105. enabled: true
  106.  
  107. # Reset log on startup
  108.  
  109. reset: false
  110.  
  111.  
  112.  
  113. ## Update checking
  114.  
  115. update:
  116.  
  117. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  118.  
  119.  
  120.  
  121. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  122.  
  123. # PLUGIN SPECIFIC SETTINGS
  124.  
  125. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  126.  
  127.  
  128.  
  129. # Placeholder settings
  130.  
  131. placeholder:
  132.  
  133. # logs the memory usage of placeholders on startup
  134.  
  135. log-memory: false
  136.  
  137. # Clear unused placeholders that are not enabled.
  138.  
  139. clear-unused: true
  140.  
  141. # Config cache only
  142.  
  143. # This will only use placeholders in the config
  144.  
  145. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  146.  
  147. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  148.  
  149. config-cache: false
  150.  
  151.  
  152.  
  153. # Tweaks to increase performance (Use at own risk)
  154.  
  155. tweaks:
  156.  
  157. # This option does not send scoreboard remove packets
  158.  
  159. # to the client on quit. This can increase performance on servers
  160.  
  161. # where players quit a lot (hubs, ...)
  162.  
  163. #
  164.  
  165. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  166.  
  167. # /data folder
  168.  
  169. #
  170.  
  171. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  172.  
  173. keepScoreboardOnQuit: false
  174.  
  175. # Some placeholders have a slow process behind them. Meaning they might contact a database
  176.  
  177. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  178.  
  179. # separate from the sending. But can slow down the animation because it has to wait
  180.  
  181. # for the placeholder to be loaded. When having multiple lines like a text that shows
  182.  
  183. # the information about the placeholders you put below it, this can cause problems.
  184.  
  185. # Enabling this will output a message in the console and ingame to operators
  186.  
  187. # saying when a placeholder is causing delays.
  188.  
  189. detect-placeholderdelay: false
  190.  
  191. # Putting this to true will SPAM your console with timings report per placeholder/animation
  192.  
  193. # refresh. Used for debugging purposes.
  194.  
  195. # This requires detect-placeholderdelay to true
  196.  
  197. verbose-placeholder-timings: false
  198.  
  199. # Ignore placeholder problems
  200.  
  201. # When set to true, the placeholder will not be disabled
  202.  
  203. # this also means that no ERRORS will be logged -> no troubleshooting
  204.  
  205. ignore-placeholder-problems: false
  206.  
  207.  
  208.  
  209. # Toggling allows you to disable the scoreboard
  210.  
  211. database:
  212.  
  213. # If you want the toggle to stay even when your users
  214.  
  215. # log off you can enable this. Keep in mind that this requires a
  216.  
  217. # MySQL or SQLite database.
  218.  
  219. # If you are configuring the plugin for the first time it is advised
  220.  
  221. # to stay away from these settings until you managed the scoreboard
  222.  
  223. # set up.
  224.  
  225. persistent: false
  226.  
  227. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  228.  
  229. # with isolation, url, driver, ...
  230.  
  231. # Database name
  232.  
  233. database: "featherboard"
  234.  
  235. # Database username
  236.  
  237. username: bukkit
  238.  
  239. # Database isolation type
  240.  
  241. isolation: SERIALIZABLE
  242.  
  243. # Database driver
  244.  
  245. driver: org.sqlite.JDBC
  246.  
  247. # Database password
  248.  
  249. password: walrus
  250.  
  251. # Database driver URL
  252.  
  253. # {DIR} will be replaced with the plugin directory
  254.  
  255. # {NAME} will be replaced wit the plugin name
  256.  
  257. url: jdbc:sqlite:{DIR}{NAME}.db
  258.  
  259. # Save interval in ticks
  260.  
  261. save-interval: 6000
  262.  
  263.  
  264.  
  265. # Disabled worlds. Add your world name in this list to
  266.  
  267. # disable it.
  268.  
  269. disabled-worlds:
  270.  
  271. - 'BikiniBunnen'
  272. - 'Trangerino'
  273. - 'China'
  274.  
  275.  
  276. # Show delay on join. Usefull if you wish to let the user
  277.  
  278. # enjoy a Title MOTD without having the scoreboard obstructing
  279.  
  280. # the view.
  281.  
  282. show-delay: 0
  283.  
  284.  
  285.  
  286. # Anti Flicker will use a new engine that will allow you to use fast animations
  287.  
  288. # without any flicker.
  289.  
  290. # You can disable this feature if you do not have fast refresh rates.
  291.  
  292. antiflicker: true
  293.  
  294.  
  295.  
  296. # Scoreboard assigning. The boards can be assigned by various ways.
  297.  
  298. # default the scoreboards will be assigned by permissions.
  299.  
  300. # You can only have one way of assigning the scoreboards
  301.  
  302. #
  303.  
  304. # PERMISSION - Assign scoreboards based on permissions
  305.  
  306. # This is the default setting (since 2014)
  307.  
  308. # featherboard.group.<scoreboard>
  309.  
  310. #
  311.  
  312. # GROUP - Assign scoreboards based on Vault groups
  313.  
  314. # this means the scoreboard name has to
  315.  
  316. # have the name of your Vault group.
  317.  
  318. #
  319.  
  320. # WORLD - Assign scoreboards based on the world
  321.  
  322. # the player is in.
  323.  
  324. #
  325.  
  326. # NONE - Do no assign scoreboards and just rely on
  327.  
  328. # manual assigning (triggers, etc...)
  329.  
  330. scoreboard-assigning: "PERMISSION"
  331.  
  332.  
  333.  
  334. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  335.  
  336. # The GUI will show all scoreboards you have permission to. It is not very
  337.  
  338. # configurable in the way you can't control the location or order of the scoreboards
  339.  
  340. # For a more configurable GUI I recommend DeluxeMenus
  341.  
  342. gui:
  343.  
  344. # This is the title of the GUI
  345.  
  346. title: "Scoreboards"
  347.  
  348. # Size of the GUI (leave to -1 to make it dynamic)
  349.  
  350. # Sizes: 9,27,54
  351.  
  352. size: -1
  353.  
  354.  
  355.  
  356. # A list of different scoreboards
  357.  
  358. boards:
  359.  
  360. # Default FeatherBoard comes with a board called "default". All players have the permission
  361.  
  362. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  363.  
  364. # the permission is negated.
  365.  
  366. #
  367.  
  368. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  369.  
  370. # names such as "vip-board", "mcmmo-levelup", ...
  371.  
  372. default:
  373.  
  374. # Every section here are different lines. The first section will be used as the title
  375.  
  376. # the following sections will be used as the lines on the scoreboard (max 15)
  377.  
  378. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  379.  
  380. # things simple I will use logical names such as "title", "spacer", "header", ...
  381.  
  382. title:
  383.  
  384. # Every line has its own frames. The animation will loop through these frames on intervals
  385.  
  386. # that you configure below.
  387.  
  388. # Put all your frames under 'text:'. You can make as many lines as you want and use
  389.  
  390. # placeholders and preset effects.
  391.  
  392. # Keep in mind that there is a limit in line width!
  393.  
  394. text:
  395.  
  396. # To create cool looking animations you create yourself
  397.  
  398. # you can use the graphical tool AnimationCreator
  399.  
  400. # https://www.spigotmc.org/resources/animationcreator.6001/
  401.  
  402. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  403.  
  404. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  405.  
  406. - '<single><delay times="10">&l><</delay></single>'
  407.  
  408. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  409.  
  410. - '<single>&f&lherB</single>'
  411.  
  412. - '<single>&f&lherBo</single>'
  413.  
  414. - '<single>&f&latherBoa</single>'
  415.  
  416. - '<single>&f&letherBoar</single>'
  417.  
  418. - ' <delay times="10">&f&lCrushCraft&1&l</delay>' # <delay> will repeat the line X times
  419.  
  420. - '<glow glowsize="5">CrushCraft</glow>'
  421.  
  422. # Interval is the animation interval in TICKS (20 ticks is one second).
  423.  
  424. # Every X ticks the animation goes to the next frame (see above)
  425.  
  426. # Once all frames are finished it will start over from the first one
  427.  
  428. interval: 2
  429.  
  430. # If you don't want a static order of the frames and want to show each frame at random
  431.  
  432. # you can enable this option.
  433.  
  434. random: false
  435.  
  436. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  437.  
  438. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  439.  
  440. # These lines (usually a header or footer) are also good for decoration.
  441.  
  442. header:
  443.  
  444. text:
  445.  
  446. - ' '
  447. - '<rainbow>&m+---------------------+</rainbow>'
  448.  
  449. interval: 10
  450.  
  451. random: true
  452.  
  453. player-label:
  454.  
  455. text:
  456.  
  457. - '&b&l> &e&lProfil:'
  458.  
  459. interval: 100
  460.  
  461. random: false
  462.  
  463. player-line1:
  464.  
  465. text:
  466.  
  467. - '-{prefixcolor}-'
  468.  
  469.  
  470. interval: 2
  471.  
  472. random: false
  473.  
  474. player-line2:
  475.  
  476. text:
  477.  
  478. - 'Ping > {ping}'
  479.  
  480. interval: 2
  481.  
  482. random: false
  483.  
  484. # For empty lines just add another 'section' but just don't put any text
  485.  
  486. # in it so it acts like an empty line.
  487.  
  488. spacer1:
  489.  
  490. text: []
  491.  
  492. interval: 100
  493.  
  494. random: false
  495.  
  496. news-info:
  497.  
  498. text:
  499.  
  500. - '&b&l> &e&lNyheter:'
  501.  
  502. interval: 100
  503.  
  504. random: false
  505.  
  506. news:
  507.  
  508. # Lets create some animated news
  509.  
  510. # News is something you need to write quick
  511.  
  512. # and usually you don't want to spend ages on creating
  513.  
  514. # some cool effect. That is why FeatherBoard features
  515.  
  516. # several presets you can use.
  517.  
  518. text:
  519.  
  520. - '<scroll width="29">Test</scroll>'
  521.  
  522. interval: 2 # When using preset effects. The interval will apply to that effect
  523.  
  524. # Do you want to randomize the animation frames?
  525.  
  526. random: false
  527.  
  528. # For empty lines just add another 'section' but just don't put any text
  529.  
  530. # in it so it acts like an empty line.
  531.  
  532. spacer2:
  533.  
  534. text: []
  535.  
  536. interval: 100
  537.  
  538. random: false
  539.  
  540. timesplayed-label: #Switch between site, times played and health
  541.  
  542. text:
  543.  
  544. - '&b&l> &e&lSite:'
  545.  
  546. - '&b&l> &e&lPlayed:'
  547.  
  548. - '&b&l> &e&lHealth:'
  549.  
  550. interval: 100
  551.  
  552. random: false
  553.  
  554. timesplayed: #Switch between site, times played and health
  555.  
  556. text:
  557.  
  558. - 'www.mvdw-software.com'
  559.  
  560. - '{stat_timesplayed}'
  561.  
  562. - '{healthbar}'
  563.  
  564. interval: 100
  565.  
  566. random: false
  567.  
  568. # For empty lines just add another 'section' but just don't put any text
  569.  
  570. # in it so it acts like an empty line.
  571.  
  572. spacer3:
  573.  
  574. text: []
  575.  
  576. interval: 100
  577.  
  578. random: false
  579.  
  580. server-label:
  581.  
  582. text:
  583.  
  584. - '&b&l> &e&lServer Info:'
  585.  
  586. interval: 100
  587.  
  588. random: false
  589.  
  590. server-line1:
  591.  
  592. text:
  593.  
  594. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  595.  
  596. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  597.  
  598. interval: 1
  599.  
  600. random: false
  601.  
  602. server-line2:
  603.  
  604. text:
  605.  
  606. - '{onlineplayers} &aonline players'
  607.  
  608. interval: 10
  609.  
  610. random: false
  611.  
  612. # This is the same as the header. It is not needed since you already use the header as the longest line
  613.  
  614. # but it looks cleaner having a footer.
  615.  
  616. footer:
  617.  
  618. text:
  619.  
  620. - '<rainbow>&m+---------------------+</rainbow>'
  621.  
  622. interval: 10
  623.  
  624. random: true
  625.  
  626. # This is a combat scoreboard example showing
  627.  
  628. # combat related information.
  629.  
  630. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  631.  
  632. # (Unless you want it to show all the time)
  633.  
  634. # You still need to 'trigger' this scoreboard in the vanilla_combat
  635.  
  636. combat-scoreboard-example:
  637.  
  638. # Lets just use the title,header and footer from the example above
  639.  
  640. # for in depth configuration look above.
  641.  
  642. #
  643.  
  644. # When designing a board that is used when triggered on an event. You have
  645.  
  646. # to think (before looking at the placeholders) what is relevant.
  647.  
  648. # For example: When I think of combat my first thoughts are:
  649.  
  650. # - Health: To see how much you have left
  651.  
  652. # - Possible cooldown timers
  653.  
  654. # - With who am I in combat?
  655.  
  656. # - Target health
  657.  
  658. # - mcMMO attacking level?
  659.  
  660. #
  661.  
  662. # Next you have to think what is important during that event:
  663.  
  664. # - Combat: not too much distraction (no animations, smaller scoreboard)
  665.  
  666. #
  667.  
  668. # Once you know those things start looking for placeholders. A lot of events such
  669.  
  670. # as mcmmo have placeholders that can only be used in such events.
  671.  
  672. title:
  673.  
  674. text:
  675.  
  676. # To create cool looking animations you create yourself
  677.  
  678. # you can use the graphical tool AnimationCreator
  679.  
  680. # https://www.spigotmc.org/resources/animationcreator.6001/
  681.  
  682. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  683.  
  684. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  685.  
  686. - '<single><delay times="10">&l><</delay></single>'
  687.  
  688. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  689.  
  690. - '<single>&f&lherB</single>'
  691.  
  692. - '<single>&f&lherBo</single>'
  693.  
  694. - '<single>&f&latherBoa</single>'
  695.  
  696. - '<single>&f&leatherBoar</single>'
  697.  
  698. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  699.  
  700. interval: 2
  701.  
  702. random: false
  703.  
  704. header:
  705.  
  706. text:
  707.  
  708. - '&a&m+-----------------+'
  709.  
  710. interval: 10
  711.  
  712. random: true
  713.  
  714. combat-label:
  715.  
  716. text:
  717.  
  718. - '&8&l> &7&lCombat target:'
  719.  
  720. interval: 100
  721.  
  722. random: false
  723.  
  724. combat-data:
  725.  
  726. text:
  727.  
  728. - '{vanilla-combat_opponent_name}'
  729.  
  730. interval: 2
  731.  
  732. random: false
  733.  
  734. spacer1:
  735.  
  736. text: []
  737.  
  738. interval: 100
  739.  
  740. health-label:
  741.  
  742. text:
  743.  
  744. - '&8&l> &7&lHealth stats:'
  745.  
  746. interval: 100
  747.  
  748. random: false
  749.  
  750. health-data-1:
  751.  
  752. text:
  753.  
  754. - '&aYou: {healthbar}'
  755.  
  756. interval: 1
  757.  
  758. random: false
  759.  
  760. health-data-2:
  761.  
  762. text:
  763.  
  764. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  765.  
  766. interval: 1
  767.  
  768. random: false
  769.  
  770. footer:
  771.  
  772. text:
  773.  
  774. - '&a&m+-----------------+'
  775.  
  776. interval: 10
  777.  
  778. random: true
  779.  
  780. # This is an example for mcMMO when you level up
  781.  
  782. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  783.  
  784. # (Unless you want it to show all the time)
  785.  
  786. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  787.  
  788. mcmmo-levelup:
  789.  
  790. title:
  791.  
  792. text:
  793.  
  794. # To create cool looking animations you create yourself
  795.  
  796. # you can use the graphical tool AnimationCreator
  797.  
  798. # https://www.spigotmc.org/resources/animationcreator.6001/
  799.  
  800. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  801.  
  802. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  803.  
  804. - '<single><delay times="10">&l><</delay></single>'
  805.  
  806. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  807.  
  808. - '<single>&f&lherB</single>'
  809.  
  810. - '<single>&f&lherBo</single>'
  811.  
  812. - '<single>&f&latherBoa</single>'
  813.  
  814. - '<single>&f&leatherBoar</single>'
  815.  
  816. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  817.  
  818. interval: 2
  819.  
  820. random: false
  821.  
  822. header:
  823.  
  824. text:
  825.  
  826. - '&a&m+-----------------+'
  827.  
  828. interval: 10
  829.  
  830. random: true
  831.  
  832. info-label:
  833.  
  834. text:
  835.  
  836. # mcMMO-levelup comes with several event specific placeholders
  837.  
  838. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  839.  
  840. interval: 10
  841.  
  842. spacer1: # This is a spacer an empty line
  843.  
  844. text:
  845.  
  846. - ''
  847.  
  848. interval: 10
  849.  
  850. # Do you want to randomize the animation frames?
  851.  
  852. random: false
  853.  
  854. skill-label: # You can add elements to the group and name them like you want
  855.  
  856. # Lets make a static label
  857.  
  858. text:
  859.  
  860. - '&9&l> &e&lSkill:'
  861.  
  862. interval: 10 # The interval is not important since its just 1 static text.
  863.  
  864. # Do you want to randomize the animation frames?
  865.  
  866. random: false
  867.  
  868. skill:
  869.  
  870. # Lets make a static label
  871.  
  872. text:
  873.  
  874. - '{mcmmo-levelup_skill_name}'
  875.  
  876. interval: 10 # The interval is not important since its just 1 static text.
  877.  
  878. # Do you want to randomize the animation frames?
  879.  
  880. random: false
  881.  
  882. spacer2: # This is a spacer an empty line
  883.  
  884. text:
  885.  
  886. - ''
  887.  
  888. interval: 100
  889.  
  890. # Do you want to randomize the animation frames?
  891.  
  892. random: false
  893.  
  894. skilllevel-label: # You can add elements to the group and name them like you want
  895.  
  896. # Lets make a static label
  897.  
  898. text:
  899.  
  900. - '&b&l> &e&lCurrent level:'
  901.  
  902. interval: 10 # The interval is not important since its just 1 static text.
  903.  
  904. # Do you want to randomize the animation frames?
  905.  
  906. random: false
  907.  
  908. skilllevel:
  909.  
  910. # Lets make a static label
  911.  
  912. text:
  913.  
  914. - '{mcmmo-levelup_skilllevel}'
  915.  
  916. interval: 10 # The interval is not important since its just 1 static text.
  917.  
  918. # Do you want to randomize the animation frames?
  919.  
  920. random: false
  921.  
  922. footer:
  923.  
  924. text:
  925.  
  926. - '&a&m+-----------------+'
  927.  
  928. interval: 10
  929.  
  930. random: true
  931.  
  932. # This is an example for Towny when you enter a town
  933.  
  934. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  935.  
  936. # (Unless you want it to show all the time)
  937.  
  938. # You still need to 'trigger' this scoreboard in the 'towny-town'
  939.  
  940. towny-town-example:
  941.  
  942. # Lets just use the title,header and footer from the example above
  943.  
  944. # for in depth configuration look above.
  945.  
  946. title:
  947.  
  948. text:
  949.  
  950. # To create cool looking animations you create yourself
  951.  
  952. # you can use the graphical tool AnimationCreator
  953.  
  954. # https://www.spigotmc.org/resources/animationcreator.6001/
  955.  
  956. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  957.  
  958. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  959.  
  960. - '<single><delay times="10">&l><</delay></single>'
  961.  
  962. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  963.  
  964. - '<single>&f&lherB</single>'
  965.  
  966. - '<single>&f&lherBo</single>'
  967.  
  968. - '<single>&f&latherBoa</single>'
  969.  
  970. - '<single>&f&leatherBoar</single>'
  971.  
  972. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  973.  
  974. interval: 2
  975.  
  976. random: false
  977.  
  978. header:
  979.  
  980. text:
  981.  
  982. - '&a&m+-------------------+'
  983.  
  984. interval: 10
  985.  
  986. random: true
  987.  
  988. town-label:
  989.  
  990. text:
  991.  
  992. - '&bYou are in town:'
  993.  
  994. interval: 100
  995.  
  996. town-data:
  997.  
  998. text:
  999.  
  1000. - '{towny_currenttown_name}'
  1001.  
  1002. interval: 100
  1003.  
  1004. spacer1:
  1005.  
  1006. text: []
  1007.  
  1008. interval: 100
  1009.  
  1010. townboard-label:
  1011.  
  1012. text:
  1013.  
  1014. - '&bTown board:'
  1015.  
  1016. interval: 100
  1017.  
  1018. townboard:
  1019.  
  1020. text:
  1021.  
  1022. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  1023.  
  1024. interval: 3
  1025.  
  1026. spacer2:
  1027.  
  1028. text: []
  1029.  
  1030. interval: 100
  1031.  
  1032. population-label:
  1033.  
  1034. text:
  1035.  
  1036. - '&bPopulation:'
  1037.  
  1038. interval: 100
  1039.  
  1040. poplulation-data:
  1041.  
  1042. text:
  1043.  
  1044. - '{towny_currenttown_residents}'
  1045.  
  1046. interval: 100
  1047.  
  1048. footer:
  1049.  
  1050. text:
  1051.  
  1052. - '&a&m+-------------------+'
  1053.  
  1054. interval: 10
  1055.  
  1056. random: true
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