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- Grass RVMAT :
- ambient[] = { 1, 1, 1, 1 };
- diffuse[] = { 1, 1, 1, 1 };
- forcedDiffuse[] = { 0.02, 0.02, 0.02, 1 };
- specular[] = { 0, 0, 0, 0 };
- specularPower = 1;
- emmisive[] = { 0, 0, 0, 0 };
- PixelShaderID = "NormalMapDiffuse";
- VertexShaderID = "NormalMapDiffuseAlpha";
- class Stage1
- {
- texture = "a3\map_data\gdt_grass_green_nopx.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = { 10, 0, 0 };
- up[] = { 0, 10, 0 };
- dir[] = { 0, 0, 10 };
- pos[] = { 0, 0, 0 };
- };
- };
- class Stage2
- {
- texture = "a3\map_data\gdt_grass_green_co.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = { 10, 0, 0 };
- up[] = { 0, 10, 0 };
- dir[] = { 0, 0, 10 };
- pos[] = { 0, 0, 0 };
- };
- };
- Sand RVMAT
- ambient[] = { 1, 1, 1, 1 };
- diffuse[] = { 1, 1, 1, 1 };
- forcedDiffuse[] = { 0.02, 0.02, 0.02, 1 };
- specular[] = { 0, 0, 0, 0 };
- specularPower = 1;
- emmisive[] = { 0, 0, 0, 0 };
- PixelShaderID = "NormalMapDiffuse";
- VertexShaderID = "NormalMapDiffuseAlpha";
- class Stage1
- {
- texture = "a3\map_data\gdt_beach_nopx.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = { 10, 0, 0 };
- up[] = { 0, 10, 0 };
- dir[] = { 0, 0, 10 };
- pos[] = { 0, 0, 0 };
- };
- };
- class Stage2
- {
- texture = "a3\map_data\gdt_beach_co.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = { 10, 0, 0 };
- up[] = { 0, 10, 0 };
- dir[] = { 0, 0, 10 };
- pos[] = { 0, 0, 0 };
- };
- };
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