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Apr 16th, 2024
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  1. Grass RVMAT :
  2.  
  3. ambient[] = { 1, 1, 1, 1 };
  4. diffuse[] = { 1, 1, 1, 1 };
  5. forcedDiffuse[] = { 0.02, 0.02, 0.02, 1 };
  6. specular[] = { 0, 0, 0, 0 };
  7. specularPower = 1;
  8. emmisive[] = { 0, 0, 0, 0 };
  9.  
  10. PixelShaderID = "NormalMapDiffuse";
  11. VertexShaderID = "NormalMapDiffuseAlpha";
  12.  
  13. class Stage1
  14. {
  15. texture = "a3\map_data\gdt_grass_green_nopx.paa";
  16. uvSource = "tex";
  17. class uvTransform
  18. {
  19. aside[] = { 10, 0, 0 };
  20. up[] = { 0, 10, 0 };
  21. dir[] = { 0, 0, 10 };
  22. pos[] = { 0, 0, 0 };
  23. };
  24. };
  25.  
  26. class Stage2
  27. {
  28. texture = "a3\map_data\gdt_grass_green_co.paa";
  29. uvSource = "tex";
  30. class uvTransform
  31. {
  32. aside[] = { 10, 0, 0 };
  33. up[] = { 0, 10, 0 };
  34. dir[] = { 0, 0, 10 };
  35. pos[] = { 0, 0, 0 };
  36. };
  37. };
  38.  
  39.  
  40. Sand RVMAT
  41.  
  42. ambient[] = { 1, 1, 1, 1 };
  43. diffuse[] = { 1, 1, 1, 1 };
  44. forcedDiffuse[] = { 0.02, 0.02, 0.02, 1 };
  45. specular[] = { 0, 0, 0, 0 };
  46. specularPower = 1;
  47. emmisive[] = { 0, 0, 0, 0 };
  48.  
  49. PixelShaderID = "NormalMapDiffuse";
  50. VertexShaderID = "NormalMapDiffuseAlpha";
  51.  
  52. class Stage1
  53. {
  54. texture = "a3\map_data\gdt_beach_nopx.paa";
  55. uvSource = "tex";
  56. class uvTransform
  57. {
  58. aside[] = { 10, 0, 0 };
  59. up[] = { 0, 10, 0 };
  60. dir[] = { 0, 0, 10 };
  61. pos[] = { 0, 0, 0 };
  62. };
  63. };
  64.  
  65. class Stage2
  66. {
  67. texture = "a3\map_data\gdt_beach_co.paa";
  68. uvSource = "tex";
  69. class uvTransform
  70. {
  71. aside[] = { 10, 0, 0 };
  72. up[] = { 0, 10, 0 };
  73. dir[] = { 0, 0, 10 };
  74. pos[] = { 0, 0, 0 };
  75. };
  76. };
  77.  
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