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- Game_Event.prototype.screenY = function() {
- var baseY = Game_Character.prototype.screenY.call(this);
- var metaOffsetY = this.getMetaOffsetY();
- if (metaOffsetY) {
- return Math.fix(baseY + metaOffsetY);
- }
- if (!!this.offsetY) {
- return Math.fix(baseY + this.offsetY);
- }
- return baseY;
- };
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