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Sep 20th, 2017
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  1. Game_Event.prototype.screenY = function() {
  2.   var baseY = Game_Character.prototype.screenY.call(this);
  3.  
  4.   var metaOffsetY = this.getMetaOffsetY();
  5.   if (metaOffsetY) {
  6.     return Math.fix(baseY + metaOffsetY);
  7.   }
  8.  
  9.   if (!!this.offsetY) {
  10.     return Math.fix(baseY + this.offsetY);
  11.   }
  12.  
  13.   return baseY;
  14. };
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